Counter-Strike: Source Events
From AMWiki
- Refer back to Game Events (Source) for more events.
[edit] player_death
Note: When a client dies
| Name: | player_death | ||||||||
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[edit] player_hurt
Note: When a client is damaged
| Name: | player_hurt | ||||||||||||||||
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[edit] bomb_beginplant
Note: When the bomb is starting to get planted
| Name: | bomb_beginplant | ||||
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[edit] bomb_abortplant
Note: When the bomb planter stops planting the bomb
| Name: | bomb_abortplant | ||||
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[edit] bomb_planted
Note: When the bomb has been planted
| Name: | bomb_planted | ||||||||
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[edit] bomb_defused
Note: When the bomb has been defused
| Name: | bomb_defused | ||||
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[edit] bomb_exploded
Note: When the bomb explodes
| Name: | bomb_exploded | ||||
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[edit] bomb_dropped
Note: When the bomb is dropped by a client
| Name: | bomb_dropped | ||
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[edit] bomb_pickup
Note: When the bomb is picked up by a client
| Name: | bomb_pickup | ||
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[edit] bomb_begindefuse
Note: When the bomb is started to be defused
| Name: | bomb_begindefuse | ||||
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[edit] bomb_abortdefuse
Note: When the bomb defusal is stopped
| Name: | bomb_abortdefuse | ||
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[edit] hostage_follows
Note: When the hostage begins following a client
| Name: | hostage_follows | ||||
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[edit] hostage_hurt
Note: When a hostage is damaged
| Name: | hostage_hurt | ||||
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[edit] hostage_killed
Note: When a hostage is killed
| Name: | hostage_killed | ||||
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[edit] hostage_rescued
Note: When a hostage is rescued
| Name: | hostage_rescued | ||||||
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[edit] hostage_stops_following
Note: When a hostage stops following a client
| Name: | hostage_stops_following | ||||
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[edit] hostage_rescued_all
Note: When all the hostages are rescued
| Name: | hostage_rescued_all | ||
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[edit] hostage_call_for_help
Note: When the hostage calls for help
| Name: | hostage_call_for_help | ||
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[edit] vip_escaped
Note: When the VIP escapes
| Name: | vip_escaped | ||
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[edit] vip_killed
Note: When the VIP is killed
| Name: | vip_killed | ||||
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[edit] player_radio
Note: When the player uses radio commands
| Name: | player_radio | ||||
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[edit] bomb_beep
Note: Every time the bomb beep sound happens
| Name: | bomb_beep | ||
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[edit] weapon_fire
Note: Every time a client fires their weapon
| Name: | weapon_fire | ||||
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[edit] weapon_fire_on_empty
Note: Every time a client fires their weapon and it's empty
| Name: | weapon_fire_on_empty | ||||
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[edit] weapon_reload
Note: Every time a client reloads their weapon
| Name: | weapon_reload | ||
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[edit] weapon_zoom
Note: Every time a client zooms a scoped weapon
| Name: | weapon_zoom | ||
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[edit] item_pickup
Note: Every time an item is picked up (generally weapons)
| Name: | item_pickup | ||||
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[edit] grenade_bounce
Note: Every time a grenade bounces
| Name: | grenade_bounce | ||
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[edit] hegrenade_detonate
Note: Every time a hegrenade explodes
| Name: | hegrenade_detonate | ||
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[edit] flashbang_detonate
Note: Every time a flashbang detonates
| Name: | flashbang_detonate | ||
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[edit] smokegrenade_detonate
Note: Every time a smokegrenade detonates
| Name: | flashbang_detonate | ||
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[edit] bullet_impact
Note: Every time a bullet hits something
| Name: | bullet_impact | ||||||||
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[edit] player_footstep
Note: Every time a player takes a step
| Name: | player_footstep | ||
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[edit] player_jump
Note: Every time a player jumps
| Name: | player_jump | ||
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[edit] player_blind
Note: Every time a player is blinded by a flashbang
| Name: | player_blind | ||
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[edit] player_falldamage
Note: Every time a player takes damage due to a fall
| Name: | player_falldamage | ||||
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[edit] door_moving
Note: Every time a door is put in motion (opened)
| Name: | door_moving | ||||
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[edit] round_freeze_end
Note: When the round's mp_freezetime is up
| Name: | round_freeze_end | ||
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[edit] nav_blocked
Note: Guess: Called when an area is blocked by the nav of a map
| Name: | nav_blocked | ||||
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[edit] nav_generate
Note: Called when a nav file does not exist for a map and bots are added
| Name: | nav_generate | ||
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