cvar list -------------- _restart : cmd : : Shutdown and restart the engine. addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , "a" : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_auto_contact_solver : 1 : , "sv" : ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable ai_debug_assault : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "sv", "rep" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate ai_drawbattlelines : 0 : , "sv", "cheat" : ai_dump_hints : cmd : : ai_efficiency_override : 0 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none- ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_reloadresponsesystems : cmd : : Reload all response system scripts. ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "sv", "rep" : ai_shot_bias_min : -1 : , "sv", "rep" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. ai_show_grid : cmd : : Draw a grid on the floor where looking. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Arguments: -none- ai_show_hull_attacks : 0 : , "sv" : ai_show_node : cmd : : Highlight the specified node ai_show_think_tolerance : 0 : , "sv" : ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ainet_generate_report : cmd : : Generate a report to the console. ainet_generate_report_only : cmd : : Generate a report to the console. air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. ammo_338mag_max : 30 : , "sv", "rep" : ammo_357sig_max : 52 : , "sv", "rep" : ammo_45acp_max : 100 : , "sv", "rep" : ammo_50AE_max : 35 : , "sv", "rep" : ammo_556mm_box_max : 200 : , "sv", "rep" : ammo_556mm_max : 90 : , "sv", "rep" : ammo_57mm_max : 100 : , "sv", "rep" : ammo_762mm_max : 90 : , "sv", "rep" : ammo_9mm_max : 120 : , "sv", "rep" : ammo_buckshot_max : 32 : , "sv", "rep" : ammo_flashbang_max : 2 : , "sv", "rep" : ammo_hegrenade_max : 1 : , "sv", "rep" : ammo_smokegrenade_max : 1 : , "sv", "rep" : autosave : cmd : : banid : cmd : : Add a user ID to the ban list. bench_echo : cmd : : Echo something into the result file bench_echo_newline : cmd : : Add a new line bench_end : cmd : : Ends gathering of info. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bgmvolume : 1 : , "a" : CD sound playback volume. bind : cmd : : Bind a key. BindToggle : cmd : : bloodspray : cmd : : blood bot_about : cmd : : Displays information about the Counter-Strike bots bot_add : cmd : : Adds a bot to whichever team has fewer players bot_add_ct : cmd : : Adds a Counter-Terrorist bot bot_add_t : cmd : : Adds a Terrorist bot bot_all_weapons : cmd : : Allows the bots to use all weapons bot_allow_grenades : 1 : , "sv", "rep" : bot_allow_machine_guns : 1 : , "sv", "rep" : bot_allow_pistols : 1 : , "sv", "rep" : bot_allow_rifles : 1 : , "sv", "rep" : bot_allow_rogues : 1 : , "sv", "rep" : bot_allow_shield : 1 : , "sv", "rep" : bot_allow_shotguns : 1 : , "sv", "rep" : bot_allow_snipers : 1 : , "sv", "rep" : bot_allow_sub_machine_guns : 1 : , "sv", "rep" : bot_auto_vacate : 1 : , "sv", "rep" : bot_chatter : 0 : , "sv", "rep" : bot_crouch : 0 : , "sv", "cheat" : bot_debug : 0 : , "sv", "rep" : bot_defer_to_human : 0 : , "sv", "rep" : bot_difficulty : 0 : , "sv", "rep" : bot_freeze : 0 : , "sv", "cheat" : bot_goto_mark : cmd : : Sends a bot to the selected nav area (for editing nav meshes) bot_join_after_player : 1 : , "sv", "rep" : bot_join_team : 0 : , "sv", "rep" : bot_kick : cmd : : Kicks the specified bot, or all bots if no name is given bot_kill : cmd : : Kills the specified bot, or all bots if no name is given bot_knives_only : cmd : : Restricts the bots to only using knives bot_memory_usage : cmd : : Reports on the bots' memory usage bot_mimic : 0 : , "sv", "cheat" : bot_mimic_yaw_offset : 180 : , "sv", "cheat" : bot_pistols_only : cmd : : Restricts the bots to only using pistols bot_prefix : 0 : , "sv", "rep" : bot_profile_db : 0 : , "sv", "rep" : bot_quota : 0 : , "sv", "rep" : bot_quota_match : 0 : , "sv", "rep" : bot_show_nav : 0 : , "sv", "rep" : bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles bot_stop : 0 : , "sv", "rep" : bot_traceview : 0 : , "sv", "rep" : bot_walk : 0 : , "sv", "rep" : bot_zombie : 0 : , "sv", "rep" : box : cmd : : Draw a debug box. breakable_disable_gib_limit : 0 : , "sv" : breakable_multiplayer : 1 : , "sv" : buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width in pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel bug : cmd : : Show/hide the bug reporting UI. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. buildcubemaps : cmd : : Rebuild cubemaps. building_cubemaps : 0 : : cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection cc_lookup_crc : cmd : : For tracking down missing CC token strings cd : cmd : : Play or stop a cd track. ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdbackup : 2 : , "a" : For each command packet, how many additional history commands are sent ( helps in case of packet loss ) cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second cl_customization : 1 : , "a" : Allows client to upload custom player files cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet. cl_forcepreload : 0 : , "a" : Whether we should force preloading. cl_fullupdate : cmd : : Forces the server to send a full update packet cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games. cl_logofile : 0 : , "a" : Spraypoint logo decal. cl_precacheinfo : cmd : : Show precache info (client). cl_rate : 10000 : : Max bytes/sec the host can send data cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_showents : cmd : : Dump entity list to console. cl_showevents : 0 : , "cheat" : Print event firing info in the console cl_slist : 10 : : Number of seconds to wait for server ping responses when checking for server on your lan cl_soundfile : 0 : , "a" : Jingle sound file. cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_view : cmd : : Set the view entity index. clear : cmd : : Clear all console output. clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : cmd : cmd : : Forward command to server. collision_shake_amp : 0 : , "sv" : collision_shake_freq : 0 : , "sv" : collision_shake_time : 0 : , "sv" : con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots). con_enable : 0 : , "a" : Allows the console to be activated. con_notifytime : 8 : : How long to display recent console text to the upper part of the game window con_nprint_bgalpha : 50 : : Con_NPrint background alpha. con_nprint_bgborder : 5 : : Con_NPrint border size. con_trace : 0 : : Print console text to low level printout. connect : cmd : : Connect to specified server. contimes : 8 : : Number of console lines to overlay for debugging. coop : 0 : , "nf" : Cooperative play. CreatePredictionError : cmd : : Create a prediction error cs_allow_stacking : 0 : , "sv", "rep" : Allow/disallow player stacking. cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions . Show player state transitions. cvarlist : cmd : : Show the list of convars/concommands. deathmatch : 1 : , "nf" : Running a deathmatch server. debug_physimpact : 0 : , "sv" : decalfrequency : 10 : , "sv", "nf" : demo_debug : 0 : : Demo debug info. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button. demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_quitafterplayback : 0 : : Quits game after demo playback. demo_recordcommands : 1 : : Record commands typed at console into .dem files. demogototick : cmd : : Skips to a tick in demo. demolist : cmd : : Print demo sequence list. demopause : cmd : : Pauses demo playback. demoresume : cmd : : Resumes demo playback. demos : cmd : : Demo demo file sequence. demotimescale : cmd : : Sets demo replay speed. demotogglepause : cmd : : Toggles demo playback. demoui : cmd : : Show/hide the demo player UI. developer : 0 : : Show developer messages. differences : cmd : : Show all convars which are not at their default values. disconnect : cmd : : Disconnect game from server. disp_dynamic : 0 : : disp_modlimit : 80 : : disp_modlimit_down : 20 : : disp_modlimit_up : 80 : : disp_numiterations : 1 : , "cheat" : dispcoll_drawplane : 0 : , "sv" : displaysoundlist : 0 : , "sv" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dsp_automatic : 0 : , "demo" : dsp_db_min : 80 : , "demo" : dsp_db_mixdrop : 0 : , "demo" : dsp_dist_max : 1440 : , "a", "demo" : dsp_dist_min : 0 : , "a", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_facingaway : 0 : , "demo" : dsp_mix_max : 0 : , "demo" : dsp_mix_min : 0 : , "demo" : dsp_off : 0 : , "demo" : dsp_player : 0 : , "demo" : dsp_reload : cmd : : dsp_room : 0 : , "demo" : dsp_spatial : 40 : , "demo" : dsp_speaker : 50 : , "demo" : dsp_vol_2ch : 1 : , "demo" : dsp_vol_4ch : 0 : , "demo" : dsp_vol_5ch : 0 : , "demo" : dsp_volume : 1 : , "a", "demo" : dsp_water : 14 : , "demo" : dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. dump_globals : cmd : : Dump all global entities/states dumpstringtables : cmd : : Print string tables to console. echo : cmd : : Echo text to console. editdemo : cmd : : Edit a recorded demo file (.dem ). endmovie : cmd : : Stop recording movie frames. endround : cmd : : End the current round. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_info : cmd : : Usage: ent_info ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : : ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at envmap : cmd : : escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. exit : cmd : : Exit the engine. fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. find : cmd : : Find concommands with the specified string in their name/help text. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_talk : 0 : , "sv" : flush : cmd : : Flush cache memory. fog_enable_water_fog : 1 : : fov : cmd : : Change players FOV fps_max : 300 : : Frame rate limiter free_pass_peek_debug : 0 : , "sv" : fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_warning_level : cmd : : Set the filesystem warning level. func_break_max_pieces : 15 : , "a", "sv", "rep" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" : g_debug_doors : 0 : , "sv" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. g_Language : 0 : , "sv", "rep" : g_ragdoll_maxcount : 8 : , "sv", "rep" : gameui_hide : cmd : : give : cmd : : Give item to player. Arguments: god : cmd : : Toggle. Player becomes invulnerable. groundlist : cmd : : Display ground entity list heartbeat : cmd : : help : cmd : : Find help about a convar/concommand. hideconsole : cmd : : Hide the console. hltv_autorecord : 0 : : Automatically records all games as HLTV demos. hltv_connect : cmd : : Connect to specified HLTV server. hltv_debug : 0 : : HLTV debug info. hltv_delay : 10 : , "sv" : HLTV broadcast delay in seconds hltv_maxclients : 128 : : Maximum client number on HLTV server. hltv_maxrate : 3500 : : Max client bandwidth rate allowed, 0 == unlimited hltv_port : 27020 : : hltv_record : cmd : : Starts HLTV demo recording. hltv_retry : cmd : : Reconnects the HLTV relay proxy. hltv_snapshotinterval : 4 : : Broadcast every nth game snapshot hltv_status : cmd : : Connect to specified HLTV server. hltv_stop : cmd : : Stops the HLTV broadcast. hltv_stoprecord : cmd : : Stops HLTV demo recording. hltv_viewent : 0 : , "sv" : HLTV camera entity index host_framerate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general system running times. host_timescale : 1 : : Prescale the clock by this amount. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). hostname : 0 : : Hostname for server. hostport : 27015 : : hurtme : cmd : : Hurts the player. Arguments: incrementvar : cmd : : Increment specified convar value. ip : 0 : : jpeg : cmd : : Take a jpeg screenshot: jpeg . jpeg_quality : 50 : : jpeg screenshot quality. kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. kick : cmd : : Kick a player by slot, userid or name. kill : cmd : : kills the player killserver : cmd : : Shutdown the server. light_crosshair : cmd : : Show texture color at crosshair linefile : cmd : : Parses map leak data from .lin file list : cmd : : List cached servers. listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. load : cmd : : Load a saved game. log : cmd : : Enables standard log file <0|1>. log_addaddress : cmd : : Set address and port for remote host . log_console : cmd : : Echos event logging in console <0|1>. log_events : cmd : : Set UDP logging to remote host <0|1>. log_level : cmd : : Specifies a logging level 0..15 . log_udp : cmd : : Send log packets to hosts in address list <0|1>. lservercfgfile : 0 : , "sv" : map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_edit : cmd : : map_noareas : 0 : : Disable area to area connection testing. map_showspawnpoints : cmd : : Shows player spawn points (red=invalid) mapcyclefile : 0 : , "sv" : maps : cmd : : Displays list of maps. mat_antialias : 0 : : mat_bilinear : 0 : : mat_bufferprimitives : 1 : : mat_bumpbasis : 0 : : mat_bumpmap : 1 : : mat_compressedtextures : 1 : : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_configdefault : cmd : : show the default video control panel config for the material system mat_configmax : cmd : : show the max video control panel config for the material system mat_crosshair : cmd : : mat_debug : cmd : : mat_depthbias_decal : -262144 : : mat_depthbias_normal : 0 : : mat_diffuse : 1 : : mat_drawflat : 0 : , "cheat" : mat_dxlevel : 0 : : mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_fastnobump : 0 : : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat" : mat_filterlightmaps : 1 : : mat_filtertextures : 1 : : mat_forceaniso : 1 : : mat_forcedynamic : 0 : : mat_forcehardwaresync : 1 : : mat_fullbright : 0 : , "cheat" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : : Draw wireframe of current leaf mat_levelflush : 1 : : mat_lightmapsonly : 0 : : mat_loadtextures : 1 : : mat_luxels : 0 : , "cheat" : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : : mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_norendering : 0 : : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_numtextureunits : 0 : : Set to 0 to let the hardware/driver decide how many texture units are available. Set to a positive integer to limit the number of texture units. mat_parallaxmap : 1 : : mat_picmip : 0 : : Force mipmapping level. mat_proxy : 0 : : mat_reducefillrate : 0 : : mat_reloadallmaterials : cmd : : mat_reloadmaterial : cmd : : mat_reloadtextures : cmd : : mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadowstate : 1 : : mat_show_texture_memory_usage : 0 : , "numeric" : Display the texture memory usage on the HUD. mat_showbadnormals : 0 : : mat_showlightmappage : -1 : : mat_showlowresimage : 0 : : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : mat_showmiplevels : 0 : : mat_showtextures : cmd : : Show textures. mat_skybloomamount : 1 : : mat_slopescaledepthbias_decal : 0 : : mat_slopescaledepthbias_normal : 0 : : mat_softwarelighting : 0 : : mat_softwareskin : 0 : : mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_suppress : cmd : : Supress a material from drawing mat_surfaceid : 0 : : mat_surfacemat : 0 : : -mat_texture_list : cmd : : +mat_texture_list : cmd : : mat_texture_list : 0 : : For debugging, show a list of used textures per frame mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texturelist_directories : 0 : , "numeric" : mat_texturelist_files : 1 : , "numeric" : mat_trilinear : 0 : : mat_viewportscale : 1 : , "cheat" : debugging viewport scale mat_vsync : 0 : : Force sync to vertical retrace mat_wireframe : 0 : , "cheat" : maxplayers : cmd : : Change the maximum number of players allowed on this server. mcache : cmd : : Print model cache. mem_dbgfile : 0 : : File into which to write memory dump output. mem_dump : cmd : : dump memory stats. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_showtrash : 0 : : Shows memory cache trashing. memall : cmd : : Dump all memory info (add 'size' to sort by cache size). memcache : cmd : : Dump cache memory info (add 'size' to sort by cache size). memhunk : cmd : : Dump hunk memory info. memmodels : cmd : : Print model cache memory (add 'size' to sort by cache size). memother : cmd : : Print all cache memory used by things other than models and sounds (add 'size' to sort by cache size). memprint : cmd : : Print hunk memory contents. memprintall : cmd : : Print all hunk memory contents. memsound : cmd : : Print sound cache memory (add 'size' to sort by cache size). minisave : cmd : : Saves game (for current level only!) mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing players mp_autoteambalance : 1 : , "sv" : mp_buytime : 1 : , "sv", "rep" : How many minutes after round start players can buy items for. mp_c4timer : 45 : , "sv", "rep" : how long from when the C4 is armed until it blows mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the round is over mp_decals : 200 : , "a" : mp_defaultteam : 0 : , "sv" : mp_fadetoblack : 0 : , "sv", "rep" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_flashlight : 0 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_fraglimit : 0 : , "sv", "nf" : mp_freezetime : 6 : , "sv", "rep" : how many seconds to keep players frozen when the round starts mp_friendlyfire : 0 : , "sv", "nf" : mp_hostagepenalty : 13 : , "sv" : mp_limitteams : 2 : , "sv", "rep" : Max # of players 1 team can have over another mp_logecho : 1 : : mp_logfile : 1 : : mp_maxrounds : 0 : , "sv", "rep" : max number of rounds to play before server changes maps mp_playerid : 0 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_roundtime : 5 : , "sv", "rep" : How many minutes each round takes. mp_solidplayers : 1 : , "sv", "rep" : Set player solid in multiplayer mode, no pushback mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart. mp_startmoney : 800 : , "sv", "rep" : amount of money each player gets when they reset mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_timelimit : 0 : , "sv", "nf" : mp_tkpunish : 0 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes} mp_weaponstay : 0 : , "sv", "nf" : mp_winlimit : 0 : , "sv", "rep" : max number of rounds one team can win before server changes maps name : 0 : , "a", "user", "print" : Current user name nav_begin_area : cmd : : Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_delete : cmd : : Deletes the currently highlighted Area. nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. nav_edit : 0 : , "sv" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area and creates it. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_mark : cmd : : Marks the Area under the cursor for manipulation by subsequent editing commands. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 1 : , "sv" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_show_approach_points : 0 : , "sv" : Show Approach Points in the Navigation Mesh. nav_show_danger : 0 : , "sv" : Show current 'danger' levels. nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. net_address : 0 : : net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_chokeloop : 0 : : Apply bandwidth choke to loopback packets net_drawslider : 0 : : Draw completion slider during signon net_droppackets : 0 : , "cheat" : Drops next n incoming packets on client net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_maxfragments : 1280 : : Max fragment bytes per packet. net_showdrop : 0 : : Show dropped packets in console net_showevents : 0 : : Print game event infos to console. net_showfragments : 0 : : Show netchannel fragments net_showmsg : 0 : : Show incoming message: <0|1|name> net_showpeaks : 0 : : Show messages for large packets only: net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UPD packets summary to console net_synctags : 0 : , "cheat" : Insert tokens into the net stream to find client/server mismatches. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo : cmd : : Play next demo in sequence. noclip : cmd : : Toggle. Player becomes non-solid and flies. notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ammo_deplete : cmd : : Subtracts half of the target's ammo npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} npc_create_equipment : 0 : , "sv" : npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- npc_heal : cmd : : Heals the target back to full health npc_ik_height_adjust : 0 : , "a", "sv" : Enable test mode for ik height adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_sentences : 0 : , "sv" : npc_speakall : cmd : : Force the npc to try and speak all thier responses npc_squads : cmd : : Obsolete. Replaced by npc_combat npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_thinknow : cmd : : Trigger NPC to think npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_vphysics : 0 : , "sv" : old_radiusdamage : 0 : , "sv", "rep" : password : 0 : , "a" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. perfui : cmd : : Show/hide the level performance tools UI. phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes. phys_pushscale : 1 : , "sv", "rep" : phys_speeds : 0 : , "sv" : phys_stressbodyweights : 5 : , "sv" : phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again. phys_timescale : 1 : , "sv" : Scale time for physics phys_upimpactforcescale : 0 : , "sv" : physics_budget : cmd : : Times the cost of each active object physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv" : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information ping : cmd : : Display ping to server. play : cmd : : Play a sound. playdemo : cmd : : Play a recorded demo file (.dem ). player_old_armor : 0 : , "sv" : playflush : cmd : : Play a sound, reloading from disk in case of changes. playvol : cmd : : Play a sound at a specified volume. progress_enable : cmd : : prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. quit : cmd : : Exit the engine. quti : cmd : : Exit the engine. r_3dnow : cmd : : r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" : r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting). r_anamorphic : 0 : , "a" : r_avglight : 1 : : r_avglightmap : 0 : : r_cleardecals : cmd : : Usage r_cleardecals . r_ClipAreaPortals : 1 : : r_colorstaticprops : 0 : , "cheat" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to make all static lighting red for debugging. Must restart for change to take affect. r_decal_cullsize : 5 : : Decals under this size in pixels are culled r_decals : 2048 : : r_DispBuildable : 0 : : r_DispDrawAxes : 0 : : r_DispEnableLOD : 0 : : r_DispFullRadius : 400 : : Radius within which a displacement will stay at its highest LOD r_DispLockLOD : 0 : : r_DispRadius : 500 : : r_DispSetLOD : 0 : : r_DispTolerance : 5 : : r_DispUpdateAll : 0 : : r_DispUseStaticMeshes : 1 : : High end machines use static meshes. Low end machines use temp meshes. r_DispWalkable : 0 : : r_drawbatchdecals : 1 : : Render decals batched. r_drawbrushmodels : 1 : , "cheat" : Render brush models. r_drawclipbrushes : 0 : : Draw clip brushes r_drawdecals : 1 : : Render decals. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawfullskybox : 1 : : r_drawleaf : -1 : , "cheat" : Draw the specified leaf. r_drawlights : 0 : : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_DrawPortals : 0 : : r_drawskybox : 1 : : r_DrawSpecificStaticProp : -1 : : r_drawstaticprops : 1 : , "cheat" : r_drawtranslucentworld : 1 : : r_drawvgui : 1 : : Enable the rendering of vgui panels r_drawworld : 1 : , "cheat" : Render the world. r_dynamic : 1 : : r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyegloss : 1 : , "a" : r_eyemove : 1 : , "a" : r_eyes : 1 : : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_fastzreject : -1 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings r_flashlightdrawfrustumbbox : 0 : : r_flashlightdrawsweptbbox : 0 : : r_flashlightnodraw : 0 : : r_flex : 1 : : r_ForceRestore : 0 : : r_frustumcullworld : 1 : : r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" : r_lightaverage : 1 : : Activates/deactivate light averaging r_lightcache_numambientsamples : 162 : : number of random directions to fire rays when computing ambient lighting r_lightdebug : 0 : : r_lightinterp : 5 : : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : : r_lightstyle : -1 : : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. r_lod : -1 : : r_lod_noupdate : 0 : : r_maxdlights : 32 : : r_maxmodeldecal : 50 : : r_maxnewsamples : 6 : : r_maxsampledist : 128 : : r_minnewsamples : 3 : : r_mmx : cmd : : r_modellodscale : 1 : , "studio" : 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models r_modelwireframedecal : 0 : , "cheat" : r_newproplighting : 0 : : r_nohw : 0 : , "cheat" : r_norefresh : 0 : : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : : Activate/deactivate the occlusion system. r_occlusionspew : 0 : : Activate/deactivates spew about what the occlusion system is doing. r_overlaywireframe : 0 : : r_portalscloseall : 0 : : r_portalsopenall : 0 : : r_printdecalinfo : cmd : : r_radiosity : 4 : : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else r_renderoverlayfragment : 1 : : r_rootlod : 0 : : Root LOD r_shadowids : 0 : : r_shadowrendertotexture : 1 : : r_shadows : 1 : : r_shadowwireframe : 0 : : r_showenvcubemap : 0 : , "cheat" : r_skin : 0 : : r_snapportal : -1 : : r_sse : cmd : : r_sse2 : cmd : : r_staticpropinfo : 0 : : r_teeth : 1 : : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_vehicleDrawDebug : 0 : , "sv", "cheat" : r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" : r_visocclusion : 0 : : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces : 0 : , "cheat" : r_visualizelighttracesshowfulltrace : 0 : , "cheat" : r_visualizetraces : 0 : , "cheat" : r_waterforceexpensive : 0 : : r_waterforcereflectentities : 0 : : r_worldlightmin : 0 : : r_worldlights : 2 : : number of world lights to use per vertex rate : 10000 : , "user" : Max bytes/sec the host can receive data rcon : cmd : : Issue an rcon command. rcon_address : 0 : : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password : 0 : : remote console password. rconport : 27015 : : recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). record : cmd : : Record a demo. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. replaydelay : 0 : , "sv" : report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). retry : cmd : : Retry connection to last server. revert : cmd : : Revert convars to their default values. room_type : 0 : , "demo" : save : cmd : : Saves current game. say : cmd : : Display player message say_team : cmd : : Display player message to team scene_allowoverrides : 1 : , "sv" : When playing back a choreographed scene, allow per-model expression overrides. scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english. scene_print : 0 : , "sv" : When playing back a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. screenshot : cmd : : Take a screenshot. servercfgfile : 0 : , "sv" : setang : cmd : : Snap player eyes to specified pitch yaw (must have sv_cheats). setmaster : cmd : : setmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). shake : cmd : : Shake the screen. -showbudget : cmd : : +showbudget : cmd : : -showbudget_texture : cmd : : +showbudget_texture : cmd : : showbudget_texture : 0 : : Enable the texture budget panel. -showbudget_texture_global : cmd : : +showbudget_texture_global : cmd : : showhitlocation : 0 : , "sv" : showtriggers : 0 : , "sv" : showtriggers_toggle : cmd : : -showvprof : cmd : : +showvprof : cmd : : singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_chest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : skill : 1 : , "a" : Game skill level (1-3). slist : cmd : : List servers on your LAN. smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when climbing stairs. snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o. snd_disable_mixer_duck : 0 : : snd_duckerattacktime : 0 : , "a" : snd_duckerreleasetime : 2 : , "a" : snd_duckerthreshold : 0 : , "a" : snd_ducktovolume : 0 : , "a" : snd_flushasync : cmd : : Flush all async .wav data snd_foliage_db_loss : 4 : : snd_gain : 1 : : snd_gain_max : 1 : : snd_gain_min : 0 : : snd_memasync : cmd : : Show async memory stats snd_mixahead : 0 : , "a" : snd_mixvol : cmd : : Set named Mixgroup to mix volume. snd_musicvolume : 1 : , "a" : Music volume snd_noextraupdate : 0 : : snd_obscured_gain_dB : -2 : , "cheat" : snd_pitchquality : 1 : , "a" : snd_profile : 0 : , "demo" : snd_rebuildaudiocache : cmd : : Rebuilds audio cache from -makereslists .lst output If fulldata specified, creates _other_rebuild and adds startup audio data to entries Usage: snd_rebuildaudiocache snd_refdb : 60 : : snd_refdist : 36 : : snd_restart : cmd : : Restart sound system. snd_show : 0 : , "cheat" : Show sounds info snd_showclassname : 0 : : snd_showmixer : 0 : : snd_showstart : 0 : , "cheat" : snd_soundmixer : 0 : : snd_surround_speakers : -1 : : snd_visualize : 0 : , "cheat" : Show sounds location in world snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions. snd_vox_globaltimeout : 300 : : snd_vox_sectimetout : 300 : : snd_vox_seqtimetout : 300 : : sndplaydelay : cmd : : soundfade : cmd : : Fade client volume. soundinfo : cmd : : Describe the current sound device. soundlist : cmd : : List all known sounds. soundscape_flush : cmd : : Flushes the server & client side soundscapes speak : cmd : : Play a constructed sentence. spike : cmd : : generates a fake spike startdemos : cmd : : Play demos in demo sequence. startmovie : cmd : : Start recording movie frames. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode. status : cmd : : Display map and connection status. step_spline : 0 : , "sv" : stop : cmd : : Finish recording demo. stopdemo : cmd : : Stop playing back a demo. stopsound : cmd : : stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor sv_accelerate : 5 : , "sv", "nf", "rep" : sv_airaccelerate : 10 : , "sv", "nf", "rep" : sv_alltalk : 0 : , "sv" : sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server sv_contact : 0 : : Contact email for server sysop sv_customizations : 1 : : Server distributes custom player files sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. sv_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring) sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) sv_filterban : 1 : : Set packet filtering by IP mode sv_findsoundname : cmd : : Find sound names which reference the specified wave files. sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players sv_forcepreload : 0 : , "a" : Force server side preloading. sv_friction : 4 : , "sv", "nf", "rep" : World friction. sv_friendly_dmg_immune : 1 : , "sv" : For npc's so marked, don't take damage caused by friendly (D_LI) npc's sv_fullsendtables : 0 : : Force full sendtable sending path. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity. sv_hltv : 0 : : Enables HLTV on this server. sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead. sv_lan : 1 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. sv_logbans : 0 : : sv_massreport : 0 : , "sv" : sv_maxrate : 0 : : Max bandwidth rate allowed on server, 0 == unlimited sv_maxspeed : 320 : , "sv", "nf", "rep" : sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds sv_maxupdaterate : 60 : : Maximum updates per second that the server will allow sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis. sv_minrate : 0 : : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : : Minimum updates per second that the server will allow sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_noclipduringpause : 0 : , "cheat" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games sv_pausable : 1 : , "nf" : Is the server pausable. sv_precachegeneric : cmd : : Usage: sv_precachegeneric [ preload ] Add file to precache list. sv_precacheinfo : cmd : : Show precache info. sv_precachemodel : cmd : : Usage: sv_precachemodel [ preload ] Add model to precache list. sv_precachesound : cmd : : Usage: sv_precachesound [ preload ] Add sound to precache list. sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players) sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server. sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players. sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things). sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications sv_region : 255 : : The region of the world to report this server in. sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle sv_rollspeed : 200 : , "sv", "nf", "rep" : sv_runcmds : 1 : , "sv" : sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to sv_soundscape_printdebuginfo : cmd : : print soundscapes sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : sv_specspeed : 3 : , "a", "sv", "nf", "rep" : sv_stats : 1 : : Collect CPU usage stats sv_stepsize : 18 : , "sv", "nf", "rep" : sv_stopspeed : 75 : , "sv", "nf", "rep" : Minimum stopping speed when on ground. sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs sv_suppress_viewpunch : 0 : , "sv", "rep" : sv_teststepsimulation : 1 : , "sv" : sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped sv_unlag : 1 : , "sv" : Enables player lag compensation sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter. sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable : 1 : , "a", "nf" : sv_wateraccelerate : 10 : , "sv", "nf", "rep" : sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane. sv_waterfriction : 1 : , "sv", "nf", "rep" : template_debug : 0 : , "sv" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect Defaults are: Test_EHandle : cmd : : test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. Test_InitRandomEntitySpawner : cmd : : Test_Loop : cmd : : Test_Loop - loop back to the specified loop start point unconditionally. Test_LoopCount : cmd : : Test_LoopCount - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds