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  • ...ve functions to plugins, text processing, game data abstraction, threading abstraction, signature scanning, timers, and an object-oriented SQL layer.
    11 KB (1,608 words) - 09:33, 24 March 2008
  • ...Engine that is not in FakeMeta -- while some functionality might be less [[Abstraction|abstracted]], it is still achievable, and usually with more flexibility.
    4 KB (563 words) - 05:02, 5 September 2006
  • ...nal AMX Mod core is the tendency to replace direct access handles with bad abstraction layers. Write_file and read_file are examples of this. To read or write l
    14 KB (2,261 words) - 12:51, 13 December 2006
  • ...d iteration, it requires more manual memory management and has less simple abstraction. Furthermore, taking advantage of the new <tt>SQL_ThreadQuery</tt> native
    22 KB (3,591 words) - 14:13, 22 December 2006
  • ..., or the '''D'''ata'''b'''ase '''I'''nterface. The interface is a generic abstraction of common SQL functions. To connect to a specific database implementation
    15 KB (2,342 words) - 05:36, 24 December 2008
  • * '''Compiler''': An abstraction representing a C++ compiler environment.
    19 KB (3,118 words) - 02:45, 23 November 2015
  • ...ized for developers to understand. Most importantly, the integral calling abstraction layer, designed to let Core talk to plugins without knowing the target scri
    4 KB (625 words) - 22:45, 3 June 2020
  • * '''Compiler''': An abstraction representing a C++ compiler environment.
    29 KB (4,863 words) - 02:45, 23 August 2020
  • ..., or the '''D'''ata'''b'''ase '''I'''nterface. The interface is a generic abstraction of common SQL functions. To connect to a specific database implementation
    16 KB (2,316 words) - 13:16, 25 September 2022
  • * '''Compiler''': An abstraction representing a C++ compiler environment.
    38 KB (6,200 words) - 22:47, 9 November 2023