Search results

Jump to: navigation, search
  • The aim of this tutorial is to allow Windows Half-Life 2 plugin coders to compile their plugins on the same machine as the windows binaries. ...rever you currently have it so that compile time reluctance is removed and coders can concentrate on coding the plugins instead of "How on earth am I to comp
    6 KB (1,091 words) - 17:14, 14 May 2008
  • ...lementation, a hard to understand and convoluted system which daunted many coders, would have nevertheless been very successful if not for a few key factors:
    13 KB (2,052 words) - 03:58, 24 May 2018
  • ...heir mods, they may change classes such as CBaseEntity used by many plugin coders to interact with a player’s entity. Due to the fact that we do not have t
    27 KB (4,173 words) - 07:14, 16 August 2018