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- ...day, if and when SourcePawn can become a full-fledged modern language, the transitional API will making porting efforts very minimal. The transitional API has the following major features and changes:18 KB (2,676 words) - 16:20, 26 May 2022
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- ...day, if and when SourcePawn can become a full-fledged modern language, the transitional API will making porting efforts very minimal. The transitional API has the following major features and changes:18 KB (2,676 words) - 16:20, 26 May 2022
- ...mproving the SourcePawn language. A new, backwards-compatible [[SourcePawn Transitional Syntax]] has been added. With it come many new API additions and improvemen * Added new [[SourcePawn Transitional Syntax]]!8 KB (1,317 words) - 18:52, 4 February 2015
- ...e, like C++ or Java, and its details will differ based on the application. SourcePawn is the version of Pawn used in [[SourceMod]]. ...e recommend that all code use types. For more information see [[SourcePawn Transitional Syntax]].33 KB (4,719 words) - 11:53, 26 August 2016
- ...e, like C++ or Java, and its details will differ based on the application. SourcePawn is the version of Pawn used in [[SourceMod]]. <sourcepawn>int money = 5400;34 KB (5,363 words) - 18:22, 7 October 2021
- ...++ 或 Java ),并且它的细节会由所在应用的不同而不同。SourcePawn 是 [[SourceMod]] 模组中使用的 Pawn 版本。 SourcePawn 中有一些保留的关键字,它们有特殊的含义。例如 <tt>if</30 KB (1,287 words) - 05:42, 29 July 2016
- This page for the new [[SourcePawn Transitional Syntax]]. For the old syntax see [https://wiki.alliedmods.net/index.php?tit <sourcepawn>ConVar g_cvStartMoney;5 KB (723 words) - 18:22, 29 March 2020