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	<id>https://wiki.alliedmods.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BenefitofLaughing</id>
	<title>AlliedModders Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alliedmods.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BenefitofLaughing"/>
	<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/Special:Contributions/BenefitofLaughing"/>
	<updated>2026-06-06T02:28:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.6</generator>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=SourceMod_SDK&amp;diff=9584</id>
		<title>SourceMod SDK</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=SourceMod_SDK&amp;diff=9584"/>
		<updated>2014-05-29T06:20:05Z</updated>

		<summary type="html">&lt;p&gt;BenefitofLaughing: /* Further Reading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The SourceMod SDK is the Software Development Kit for writing SourceMod Extensions and Plugins.  This article briefly introduces it.&lt;br /&gt;
&lt;br /&gt;
=Directory Structure=&lt;br /&gt;
*'''configs''': Configuration files that SourceMod uses&lt;br /&gt;
*'''editor''': Editor related files&lt;br /&gt;
**'''Pawn Studio''': [http://sourceforge.net/projects/pawnstudio Official IDE for SourceMod]&lt;br /&gt;
**'''crimson''': Drop-in syntax highlighting for [http://www.crimsoneditor.com/ Crimson Editor]&lt;br /&gt;
**'''textpad''': Drop-in syntax highlighting for [http://www.textpad.com/ TextPad]&lt;br /&gt;
**'''ultraedit''': Drop-in syntax highlighting for [http://www.ultraedit.com/ UltraEdit/UEStudio]&lt;br /&gt;
*'''extensions''': Publicly open-sourced extensions.&lt;br /&gt;
**'''geoip''': GeoIP extension.&lt;br /&gt;
**'''threader''': Threading extension.&lt;br /&gt;
*'''plugins''': SourceMod plugin implementations.&lt;br /&gt;
**'''include''': Include files and their documentation.&lt;br /&gt;
*'''public''': Public interface files.&lt;br /&gt;
**'''doxygen''': The SDK Doxygen file.&lt;br /&gt;
**'''extensions''': Public interface files that come from extensions.&lt;br /&gt;
**'''licenses''': License information.&lt;br /&gt;
**'''sample_ext''': A sample extension.&lt;br /&gt;
**'''sourcepawn''': SourcePawn header files.&lt;br /&gt;
*'''sourcepawn''': SourcePawn files.&lt;br /&gt;
**'''compiler''': SourcePawn compiler source code.&lt;br /&gt;
*'''translations''': Translation files.&lt;br /&gt;
&lt;br /&gt;
=Further Reading=&lt;br /&gt;
*For writing extensions, see [[Writing Extensions]].&lt;br /&gt;
*For documentation, see [http://doc.sourcemod.net/ http://doc.sourcemod.net/].&lt;br /&gt;
*For the nightly source code tree, see [https://github.com/alliedmodders/sourcemod SourceMod Central].&lt;br /&gt;
&lt;br /&gt;
[[Category:SourceMod Development]]&lt;/div&gt;</summary>
		<author><name>BenefitofLaughing</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Temp_Entity_Lists_(Source)&amp;diff=9469</id>
		<title>Temp Entity Lists (Source)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Temp_Entity_Lists_(Source)&amp;diff=9469"/>
		<updated>2014-01-19T10:23:49Z</updated>

		<summary type="html">&lt;p&gt;BenefitofLaughing: /* Counter-Strike: Global Offensive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article lists tempents from a few of the major Source modifications.  The output is from &amp;lt;tt&amp;gt;sm_print_telist&amp;lt;/tt&amp;gt;, except sorted.&lt;br /&gt;
&lt;br /&gt;
=Counter-Strike: Global Offensive=&lt;br /&gt;
46 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[00] PlayerAnimEvent (CTEPlayerAnimEvent)&lt;br /&gt;
[01] RadioIcon (CTERadioIcon)&lt;br /&gt;
[02] Bomb Plant (CTEPlantBomb)&lt;br /&gt;
[03] Shotgun Shot (CTEFireBullets)&lt;br /&gt;
[04] FoundryHelpers (CTEFoundryHelpers)&lt;br /&gt;
[05] Dust (CTEDust)&lt;br /&gt;
[06] GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
[07] Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
[08] Metal Sparks (CTEMetalSparks)&lt;br /&gt;
[09] BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
[10] BeamEnts (CTEBeamEnts)&lt;br /&gt;
[11] BeamFollow (CTEBeamFollow)&lt;br /&gt;
[12] BeamLaser (CTEBeamLaser)&lt;br /&gt;
[13] BeamPoints (CTEBeamPoints)&lt;br /&gt;
[14] BeamRing (CTEBeamRing)&lt;br /&gt;
[15] BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
[16] BeamSpline (CTEBeamSpline)&lt;br /&gt;
[17] Blood Sprite (CTEBloodSprite)&lt;br /&gt;
[18] Blood Stream (CTEBloodStream)&lt;br /&gt;
[19] breakmodel (CTEBreakModel)&lt;br /&gt;
[20] BSP Decal (CTEBSPDecal)&lt;br /&gt;
[21] Bubbles (CTEBubbles)&lt;br /&gt;
[22] Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
[23] Client Projectile (CTEClientProjectile)&lt;br /&gt;
[24] Entity Decal (CTEDecal)&lt;br /&gt;
[25] Dynamic Light (CTEDynamicLight)&lt;br /&gt;
[26] EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
[27] Energy Splash (CTEEnergySplash)&lt;br /&gt;
[28] Explosion (CTEExplosion)&lt;br /&gt;
[29] Fizz (CTEFizz)&lt;br /&gt;
[30] Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
[31] Surface Shatter (CTEShatterSurface)&lt;br /&gt;
[32] GlowSprite (CTEGlowSprite)&lt;br /&gt;
[33] Impact (CTEImpact)&lt;br /&gt;
[34] KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
[35] Large Funnel (CTELargeFunnel)&lt;br /&gt;
[36] MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
[37] physicsprop (CTEPhysicsProp)&lt;br /&gt;
[38] Player Decal (CTEPlayerDecal)&lt;br /&gt;
[39] Projected Decal (CTEProjectedDecal)&lt;br /&gt;
[40] Show Line (CTEShowLine)&lt;br /&gt;
[41] Smoke (CTESmoke)&lt;br /&gt;
[42] Sparks (CTESparks)&lt;br /&gt;
[43] Sprite (CTESprite)&lt;br /&gt;
[44] Sprite Spray (CTESpriteSpray)&lt;br /&gt;
[45] World Decal (CTEWorldDecal)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Counter-Strike: Source=&lt;br /&gt;
44 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bomb Plant (CTEPlantBomb)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
PlayerAnimEvent (CTEPlayerAnimEvent)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
RadioIcon (CTERadioIcon)&lt;br /&gt;
Shotgun Shot (CTEFireBullets)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Day of Defeat=&lt;br /&gt;
42 tempents.&lt;br /&gt;
&amp;lt;pre&amp;gt;Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
FireBullets (CTEFireBullets)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
PlayerAnimEvent (CTEPlayerAnimEvent)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dystopia=&lt;br /&gt;
42 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
FireBullets (CTEFireBullets)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
PlayerAnimEvent (CTEPlayerAnimEvent)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Half-Life 2: Deathmatch=&lt;br /&gt;
43 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;AntlionDust (CTEAntlionDust)&lt;br /&gt;
Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
ConcussiveExplosion (CTEConcussiveExplosion)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
Shotgun Shot (CTEHL2MPFireBullets)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Insurgency=&lt;br /&gt;
42 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
FireBullets (CTEFireBullets)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
PlayerAnimEvent (CTEPlayerAnimEvent)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pirates, Vikings, and Knights II=&lt;br /&gt;
43 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
MeleeImpact (CTEMeleeImpact)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
PlayerAnimEvent (CTEPlayerAnimEvent)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
Shotgun Shot (CTEPVK2FireBullets)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Ship=&lt;br /&gt;
42 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEShipMuzzleEffect)&lt;br /&gt;
MuzzleFlash (CTEShipMuzzleEffect)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
ShipMateAnimEvent (CTEShipMateAnimEvent)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=SourceForts=&lt;br /&gt;
43 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;AntlionDust (CTEAntlionDust)&lt;br /&gt;
Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
ConcussiveExplosion (CTEConcussiveExplosion)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
Shotgun Shot (CTEHL2MPFireBullets)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Team Fortress 2=&lt;br /&gt;
&amp;lt;pre&amp;gt;[00] Dust (CTEDust)&lt;br /&gt;
[01] Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
[02] Metal Sparks (CTEMetalSparks)&lt;br /&gt;
[03] BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
[04] BeamEnts (CTEBeamEnts)&lt;br /&gt;
[05] BeamFollow (CTEBeamFollow)&lt;br /&gt;
[06] BeamLaser (CTEBeamLaser)&lt;br /&gt;
[07] BeamPoints (CTEBeamPoints)&lt;br /&gt;
[08] BeamRing (CTEBeamRing)&lt;br /&gt;
[09] BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
[10] BeamSpline (CTEBeamSpline)&lt;br /&gt;
[11] Blood Sprite (CTEBloodSprite)&lt;br /&gt;
[12] Blood Stream (CTEBloodStream)&lt;br /&gt;
[13] breakmodel (CTEBreakModel)&lt;br /&gt;
[14] BSP Decal (CTEBSPDecal)&lt;br /&gt;
[15] Bubbles (CTEBubbles)&lt;br /&gt;
[16] Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
[17] Client Projectile (CTEClientProjectile)&lt;br /&gt;
[18] Entity Decal (CTEDecal)&lt;br /&gt;
[19] Dynamic Light (CTEDynamicLight)&lt;br /&gt;
[20] EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
[21] Energy Splash (CTEEnergySplash)&lt;br /&gt;
[22] Explosion (CTEExplosion)&lt;br /&gt;
[23] Fizz (CTEFizz)&lt;br /&gt;
[24] Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
[25] GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
[26] Surface Shatter (CTEShatterSurface)&lt;br /&gt;
[27] GlowSprite (CTEGlowSprite)&lt;br /&gt;
[28] Impact (CTEImpact)&lt;br /&gt;
[29] KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
[30] Large Funnel (CTELargeFunnel)&lt;br /&gt;
[31] MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
[32] physicsprop (CTEPhysicsProp)&lt;br /&gt;
[33] Player Decal (CTEPlayerDecal)&lt;br /&gt;
[34] Projected Decal (CTEProjectedDecal)&lt;br /&gt;
[35] Show Line (CTEShowLine)&lt;br /&gt;
[36] Smoke (CTESmoke)&lt;br /&gt;
[37] Sparks (CTESparks)&lt;br /&gt;
[38] Sprite (CTESprite)&lt;br /&gt;
[39] Sprite Spray (CTESpriteSpray)&lt;br /&gt;
[40] World Decal (CTEWorldDecal)&lt;br /&gt;
[41] TFBlood (CTETFBlood)&lt;br /&gt;
[42] TFParticleEffect (CTETFParticleEffect)&lt;br /&gt;
[43] TFExplosion (CTETFExplosion)&lt;br /&gt;
[44] Fire Bullets (CTEFireBullets)&lt;br /&gt;
[45] PlayerAnimEvent (CTEPlayerAnimEvent)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[SDKTools_%28SourceMod_Development%29#TempEnt_Functions|SDKTools TempEnt Functions]]&lt;br /&gt;
*[[TempEnts (SourceMod_SDKTools)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SourceMod Scripting]]&lt;br /&gt;
[[Category:SourceMod Development]]&lt;br /&gt;
[[Category:SourceMM Development]]&lt;/div&gt;</summary>
		<author><name>BenefitofLaughing</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Temp_Entity_Lists_(Source)&amp;diff=9468</id>
		<title>Temp Entity Lists (Source)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Temp_Entity_Lists_(Source)&amp;diff=9468"/>
		<updated>2014-01-19T10:23:32Z</updated>

		<summary type="html">&lt;p&gt;BenefitofLaughing: /* Counter-Strike: Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article lists tempents from a few of the major Source modifications.  The output is from &amp;lt;tt&amp;gt;sm_print_telist&amp;lt;/tt&amp;gt;, except sorted.&lt;br /&gt;
&lt;br /&gt;
=Counter-Strike: Global Offensive=&lt;br /&gt;
46 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Listing temp entities:&lt;br /&gt;
[00] PlayerAnimEvent (CTEPlayerAnimEvent)&lt;br /&gt;
[01] RadioIcon (CTERadioIcon)&lt;br /&gt;
[02] Bomb Plant (CTEPlantBomb)&lt;br /&gt;
[03] Shotgun Shot (CTEFireBullets)&lt;br /&gt;
[04] FoundryHelpers (CTEFoundryHelpers)&lt;br /&gt;
[05] Dust (CTEDust)&lt;br /&gt;
[06] GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
[07] Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
[08] Metal Sparks (CTEMetalSparks)&lt;br /&gt;
[09] BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
[10] BeamEnts (CTEBeamEnts)&lt;br /&gt;
[11] BeamFollow (CTEBeamFollow)&lt;br /&gt;
[12] BeamLaser (CTEBeamLaser)&lt;br /&gt;
[13] BeamPoints (CTEBeamPoints)&lt;br /&gt;
[14] BeamRing (CTEBeamRing)&lt;br /&gt;
[15] BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
[16] BeamSpline (CTEBeamSpline)&lt;br /&gt;
[17] Blood Sprite (CTEBloodSprite)&lt;br /&gt;
[18] Blood Stream (CTEBloodStream)&lt;br /&gt;
[19] breakmodel (CTEBreakModel)&lt;br /&gt;
[20] BSP Decal (CTEBSPDecal)&lt;br /&gt;
[21] Bubbles (CTEBubbles)&lt;br /&gt;
[22] Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
[23] Client Projectile (CTEClientProjectile)&lt;br /&gt;
[24] Entity Decal (CTEDecal)&lt;br /&gt;
[25] Dynamic Light (CTEDynamicLight)&lt;br /&gt;
[26] EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
[27] Energy Splash (CTEEnergySplash)&lt;br /&gt;
[28] Explosion (CTEExplosion)&lt;br /&gt;
[29] Fizz (CTEFizz)&lt;br /&gt;
[30] Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
[31] Surface Shatter (CTEShatterSurface)&lt;br /&gt;
[32] GlowSprite (CTEGlowSprite)&lt;br /&gt;
[33] Impact (CTEImpact)&lt;br /&gt;
[34] KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
[35] Large Funnel (CTELargeFunnel)&lt;br /&gt;
[36] MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
[37] physicsprop (CTEPhysicsProp)&lt;br /&gt;
[38] Player Decal (CTEPlayerDecal)&lt;br /&gt;
[39] Projected Decal (CTEProjectedDecal)&lt;br /&gt;
[40] Show Line (CTEShowLine)&lt;br /&gt;
[41] Smoke (CTESmoke)&lt;br /&gt;
[42] Sparks (CTESparks)&lt;br /&gt;
[43] Sprite (CTESprite)&lt;br /&gt;
[44] Sprite Spray (CTESpriteSpray)&lt;br /&gt;
[45] World Decal (CTEWorldDecal)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Counter-Strike: Source=&lt;br /&gt;
44 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bomb Plant (CTEPlantBomb)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
PlayerAnimEvent (CTEPlayerAnimEvent)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
RadioIcon (CTERadioIcon)&lt;br /&gt;
Shotgun Shot (CTEFireBullets)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Day of Defeat=&lt;br /&gt;
42 tempents.&lt;br /&gt;
&amp;lt;pre&amp;gt;Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
FireBullets (CTEFireBullets)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
PlayerAnimEvent (CTEPlayerAnimEvent)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dystopia=&lt;br /&gt;
42 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
FireBullets (CTEFireBullets)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
PlayerAnimEvent (CTEPlayerAnimEvent)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Half-Life 2: Deathmatch=&lt;br /&gt;
43 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;AntlionDust (CTEAntlionDust)&lt;br /&gt;
Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
ConcussiveExplosion (CTEConcussiveExplosion)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
Shotgun Shot (CTEHL2MPFireBullets)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Insurgency=&lt;br /&gt;
42 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
FireBullets (CTEFireBullets)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
PlayerAnimEvent (CTEPlayerAnimEvent)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pirates, Vikings, and Knights II=&lt;br /&gt;
43 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
MeleeImpact (CTEMeleeImpact)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
PlayerAnimEvent (CTEPlayerAnimEvent)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
Shotgun Shot (CTEPVK2FireBullets)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Ship=&lt;br /&gt;
42 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEShipMuzzleEffect)&lt;br /&gt;
MuzzleFlash (CTEShipMuzzleEffect)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
ShipMateAnimEvent (CTEShipMateAnimEvent)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=SourceForts=&lt;br /&gt;
43 tempents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;AntlionDust (CTEAntlionDust)&lt;br /&gt;
Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
BSP Decal (CTEBSPDecal)&lt;br /&gt;
BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
BeamEnts (CTEBeamEnts)&lt;br /&gt;
BeamFollow (CTEBeamFollow)&lt;br /&gt;
BeamLaser (CTEBeamLaser)&lt;br /&gt;
BeamPoints (CTEBeamPoints)&lt;br /&gt;
BeamRing (CTEBeamRing)&lt;br /&gt;
BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
BeamSpline (CTEBeamSpline)&lt;br /&gt;
Blood Sprite (CTEBloodSprite)&lt;br /&gt;
Blood Stream (CTEBloodStream)&lt;br /&gt;
Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
Bubbles (CTEBubbles)&lt;br /&gt;
ConcussiveExplosion (CTEConcussiveExplosion)&lt;br /&gt;
Dust (CTEDust)&lt;br /&gt;
Dynamic Light (CTEDynamicLight)&lt;br /&gt;
EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
Energy Splash (CTEEnergySplash)&lt;br /&gt;
Entity Decal (CTEDecal)&lt;br /&gt;
Explosion (CTEExplosion)&lt;br /&gt;
Fizz (CTEFizz)&lt;br /&gt;
Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
GlowSprite (CTEGlowSprite)&lt;br /&gt;
Impact (CTEImpact)&lt;br /&gt;
KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
Large Funnel (CTELargeFunnel)&lt;br /&gt;
Metal Sparks (CTEMetalSparks)&lt;br /&gt;
MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
Player Decal (CTEPlayerDecal)&lt;br /&gt;
Projected Decal (CTEProjectedDecal)&lt;br /&gt;
Shotgun Shot (CTEHL2MPFireBullets)&lt;br /&gt;
Show Line (CTEShowLine)&lt;br /&gt;
Smoke (CTESmoke)&lt;br /&gt;
Sparks (CTESparks)&lt;br /&gt;
Sprite (CTESprite)&lt;br /&gt;
Sprite Spray (CTESpriteSpray)&lt;br /&gt;
Surface Shatter (CTEShatterSurface)&lt;br /&gt;
World Decal (CTEWorldDecal)&lt;br /&gt;
breakmodel (CTEBreakModel)&lt;br /&gt;
physicsprop (CTEPhysicsProp)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Team Fortress 2=&lt;br /&gt;
&amp;lt;pre&amp;gt;[00] Dust (CTEDust)&lt;br /&gt;
[01] Armor Ricochet (CTEArmorRicochet)&lt;br /&gt;
[02] Metal Sparks (CTEMetalSparks)&lt;br /&gt;
[03] BeamEntPoint (CTEBeamEntPoint)&lt;br /&gt;
[04] BeamEnts (CTEBeamEnts)&lt;br /&gt;
[05] BeamFollow (CTEBeamFollow)&lt;br /&gt;
[06] BeamLaser (CTEBeamLaser)&lt;br /&gt;
[07] BeamPoints (CTEBeamPoints)&lt;br /&gt;
[08] BeamRing (CTEBeamRing)&lt;br /&gt;
[09] BeamRingPoint (CTEBeamRingPoint)&lt;br /&gt;
[10] BeamSpline (CTEBeamSpline)&lt;br /&gt;
[11] Blood Sprite (CTEBloodSprite)&lt;br /&gt;
[12] Blood Stream (CTEBloodStream)&lt;br /&gt;
[13] breakmodel (CTEBreakModel)&lt;br /&gt;
[14] BSP Decal (CTEBSPDecal)&lt;br /&gt;
[15] Bubbles (CTEBubbles)&lt;br /&gt;
[16] Bubble Trail (CTEBubbleTrail)&lt;br /&gt;
[17] Client Projectile (CTEClientProjectile)&lt;br /&gt;
[18] Entity Decal (CTEDecal)&lt;br /&gt;
[19] Dynamic Light (CTEDynamicLight)&lt;br /&gt;
[20] EffectDispatch (CTEEffectDispatch)&lt;br /&gt;
[21] Energy Splash (CTEEnergySplash)&lt;br /&gt;
[22] Explosion (CTEExplosion)&lt;br /&gt;
[23] Fizz (CTEFizz)&lt;br /&gt;
[24] Footprint Decal (CTEFootprintDecal)&lt;br /&gt;
[25] GaussExplosion (CTEGaussExplosion)&lt;br /&gt;
[26] Surface Shatter (CTEShatterSurface)&lt;br /&gt;
[27] GlowSprite (CTEGlowSprite)&lt;br /&gt;
[28] Impact (CTEImpact)&lt;br /&gt;
[29] KillPlayerAttachments (CTEKillPlayerAttachments)&lt;br /&gt;
[30] Large Funnel (CTELargeFunnel)&lt;br /&gt;
[31] MuzzleFlash (CTEMuzzleFlash)&lt;br /&gt;
[32] physicsprop (CTEPhysicsProp)&lt;br /&gt;
[33] Player Decal (CTEPlayerDecal)&lt;br /&gt;
[34] Projected Decal (CTEProjectedDecal)&lt;br /&gt;
[35] Show Line (CTEShowLine)&lt;br /&gt;
[36] Smoke (CTESmoke)&lt;br /&gt;
[37] Sparks (CTESparks)&lt;br /&gt;
[38] Sprite (CTESprite)&lt;br /&gt;
[39] Sprite Spray (CTESpriteSpray)&lt;br /&gt;
[40] World Decal (CTEWorldDecal)&lt;br /&gt;
[41] TFBlood (CTETFBlood)&lt;br /&gt;
[42] TFParticleEffect (CTETFParticleEffect)&lt;br /&gt;
[43] TFExplosion (CTETFExplosion)&lt;br /&gt;
[44] Fire Bullets (CTEFireBullets)&lt;br /&gt;
[45] PlayerAnimEvent (CTEPlayerAnimEvent)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[SDKTools_%28SourceMod_Development%29#TempEnt_Functions|SDKTools TempEnt Functions]]&lt;br /&gt;
*[[TempEnts (SourceMod_SDKTools)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SourceMod Scripting]]&lt;br /&gt;
[[Category:SourceMod Development]]&lt;br /&gt;
[[Category:SourceMM Development]]&lt;/div&gt;</summary>
		<author><name>BenefitofLaughing</name></author>
		
	</entry>
</feed>