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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Team_Fortress_2_Events&amp;diff=9809</id>
		<title>Team Fortress 2 Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Team_Fortress_2_Events&amp;diff=9809"/>
		<updated>2015-02-04T20:51:02Z</updated>

		<summary type="html">&lt;p&gt;Chdata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
The following events can also be found in '''tf\tf2_misc_dir\resource\modevents.res'''&lt;br /&gt;
&lt;br /&gt;
=== intro_finish ===&lt;br /&gt;
{{begin-hl2msg|intro_finish|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== intro_nextcamera ===&lt;br /&gt;
{{begin-hl2msg|intro_nextcamera|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mm_lobby_chat ===&lt;br /&gt;
{{begin-hl2msg|mm_lobby_chat|string}}&lt;br /&gt;
{{hl2msg|string|steamid|steamID (64-bit value converted to string) of user who said the thing}}&lt;br /&gt;
{{hl2msg|string|text|Their chat message}}&lt;br /&gt;
{{hl2msg|short|type|What sort of message?  (Some &amp;quot;system&amp;quot; messages are sent by lobby leader)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mm_lobby_member_join ===&lt;br /&gt;
{{begin-hl2msg|mm_lobby_member_join|string}}&lt;br /&gt;
{{hl2msg|string|steamid|steamID (64-bit value converted to string) of user who joined}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mm_lobby_member_leave ===&lt;br /&gt;
{{begin-hl2msg|mm_lobby_member_leave|string}}&lt;br /&gt;
{{hl2msg|string|steamid|steamID (64-bit value converted to string) of user who joined}}&lt;br /&gt;
{{hl2msg|long|flags|Bitfield of EChatMemberStateChange flags describing who entered or left}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== player_changeclass ===&lt;br /&gt;
{{qnotice|When a player changes their class}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_changeclass|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who changed class}}&lt;br /&gt;
{{hl2msg|short|class|class that they changed to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|When a player dies}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{qnotice|dominated, assister_dominated, revenge, assister_revenge, first_blood, and feign_death no longer exist in this event }}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|long|victim_entindex|}}&lt;br /&gt;
{{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|ID of weapon killed used}}&lt;br /&gt;
{{hl2msg|long|damagebits|bits of type of damage}}&lt;br /&gt;
{{hl2msg|short|customkill|type of custom kill}}&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}}&lt;br /&gt;
{{hl2msg|short|stun_flags|victim's stun flags at the moment of death}}&lt;br /&gt;
{{hl2msg|short|death_flags|death flags.}}&lt;br /&gt;
{{hl2msg|bool|silent_kill|}}&lt;br /&gt;
{{hl2msg|short|playerpenetratecount|}}&lt;br /&gt;
{{hl2msg|string|assister_fallback|contains a string to use if &amp;quot;assister&amp;quot; is -1}}&lt;br /&gt;
{{hl2msg|short|kill_streak_total|Kill streak count (level)}}&lt;br /&gt;
{{hl2msg|short|kill_streak_wep|Kill streak for killing weapon}}&lt;br /&gt;
{{hl2msg|short|kill_streak_assist|Kill streak for assister count}}&lt;br /&gt;
{{hl2msg|short|kill_streak_victim|Victims kill streak}}&lt;br /&gt;
{{hl2msg|short|ducks_streaked|Duck streak increment from this kill}}&lt;br /&gt;
{{hl2msg|short|duck_streak_total|Duck streak count for attacker}}&lt;br /&gt;
{{hl2msg|short|duck_streak_assist|Duck streak count for assister}}&lt;br /&gt;
{{hl2msg|short|duck_streak_victim|(former) duck streak count for victim}}&lt;br /&gt;
{{hl2msg|bool|rocket_jump|was the victim rocket jumping}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== object_removed ===&lt;br /&gt;
{{begin-hl2msg|object_removed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the object owner}}&lt;br /&gt;
{{hl2msg|short|objecttype|type of object removed}}&lt;br /&gt;
{{hl2msg|short|index|index of the object removed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== object_destroyed ===&lt;br /&gt;
{{qnotice|When a player destroys an object}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|object_destroyed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|id of the weapon used}}&lt;br /&gt;
{{hl2msg|short|objecttype|type of object destroyed}}&lt;br /&gt;
{{hl2msg|short|index|index of the object destroyed}}&lt;br /&gt;
{{hl2msg|bool|was_building|object was being built when it died}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== tf_map_time_remaining ===&lt;br /&gt;
{{begin-hl2msg|tf_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|long|seconds|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== tf_game_over ===&lt;br /&gt;
{{qnotice|When a tf game ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tf_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason|why the game is over ( timelimit, winlimit )}}&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== ctf_flag_captured ===&lt;br /&gt;
{{qnotice|When a flag is captured by a player}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ctf_flag_captured|string}}&lt;br /&gt;
{{hl2msg|short|capping_team|}}&lt;br /&gt;
{{hl2msg|short|capping_team_score|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_initialized ===&lt;br /&gt;
{{qnotice|When a player begins to capture a control point}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_initialized|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updateimages ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updateimages|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updatelayout ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updatelayout|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updatecapping ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updatecapping|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updateowner ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updateowner|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_starttouch ===&lt;br /&gt;
{{qnotice|When a player enters a capture point zone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_starttouch|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|area|index of the control point area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_endtouch ===&lt;br /&gt;
{{qnotice|When a player leaves a capture point zone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_endtouch|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|area|index of the control point area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_pulse_element ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_pulse_element|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_fake_capture ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_fake_capture|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|int_data|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_fake_capture_mult ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_fake_capture_mult|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|int_data|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_selected ===&lt;br /&gt;
{{qnotice|When a round is selected.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_selected|string}}&lt;br /&gt;
{{hl2msg|string|round|name of the round selected}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_start ===&lt;br /&gt;
{{qnotice|round restart}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|teamplay_round_start|string}}&lt;br /&gt;
{{hl2msg|bool|full_reset|is this a full reset of the map}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_active ===&lt;br /&gt;
{{qnotice|called when round is active, players can move}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|teamplay_round_active|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_waiting_begins ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_begins|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_waiting_ends ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_ends|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_waiting_abouttoend ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round is about to end}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_abouttoend|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_restart_round ===&lt;br /&gt;
{{qnotice|When a round is restarted}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_restart_round|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_ready_restart ===&lt;br /&gt;
{{begin-hl2msg|teamplay_ready_restart|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_restart_seconds ===&lt;br /&gt;
{{begin-hl2msg|teamplay_round_restart_seconds|string}}&lt;br /&gt;
{{hl2msg|short|seconds|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_team_ready ===&lt;br /&gt;
{{begin-hl2msg|teamplay_team_ready|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team is ready}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_win ===&lt;br /&gt;
{{qnotice|When a team wins a round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_win|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team won the round}}&lt;br /&gt;
{{hl2msg|byte|winreason|the reason the team won}}&lt;br /&gt;
{{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|full_round|was this a full round or a mini-round}}&lt;br /&gt;
{{hl2msg|float|round_time|elapsed time of this round}}&lt;br /&gt;
{{hl2msg|short|losing_team_num_caps|# of caps this round by losing team}}&lt;br /&gt;
{{hl2msg|byte|was_sudden_death|did a team win this after entering sudden death}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_update_timer ===&lt;br /&gt;
{{begin-hl2msg|teamplay_update_timer|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_stalemate ===&lt;br /&gt;
{{qnotice|When a game ends in a stalemate}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_stalemate|string}}&lt;br /&gt;
{{hl2msg|byte|reason|why the stalemate is occuring}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_overtime_begin ===&lt;br /&gt;
{{qnotice|When an overtime round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_overtime_begin|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_overtime_end ===&lt;br /&gt;
{{qnotice|When an overtime round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_overtime_end|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_suddendeath_begin ===&lt;br /&gt;
{{qnotice|When a sudden death round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_suddendeath_begin|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_suddendeath_end ===&lt;br /&gt;
{{qnotice|When a sudden death round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_suddendeath_end|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_game_over ===&lt;br /&gt;
{{qnotice|When a teamplay game ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason|why the game is over ( timelimit, winlimit )}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_map_time_remaining ===&lt;br /&gt;
{{begin-hl2msg|teamplay_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|short|seconds|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_broadcast_audio ===&lt;br /&gt;
{{qnotice|Broadcast an audio file by game_sound name. Audio files are documented in the game_sound files inside tf2_misc_dir.vpk.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_broadcast_audio|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team should hear the broadcast. -1 will make everyone hear it.}}&lt;br /&gt;
{{hl2msg|string|sound|sound to play}}&lt;br /&gt;
{{hl2msg|short|additional_flags|additional sound flags to pass through to sound system}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_timer_flash ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|teamplay_timer_flash|string}}&lt;br /&gt;
{{hl2msg|short|time_remaining|how many seconds until the round ends}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_timer_time_added ===&lt;br /&gt;
{{begin-hl2msg|teamplay_timer_time_added|string}}&lt;br /&gt;
{{hl2msg|short|timer|entindex of the timer}}&lt;br /&gt;
{{hl2msg|short|seconds_added|how many seconds were added to the round timer}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_startcapture ===&lt;br /&gt;
{{qnotice|When a point is beginning to be captured}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_point_startcapture|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point being captured}}&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team currently owns the point}}&lt;br /&gt;
{{hl2msg|byte|capteam|which team is capping}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone capping}}&lt;br /&gt;
{{hl2msg|float|captime|time between when this cap started and when the point last changed hands}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_captured ===&lt;br /&gt;
{{qnotice|When a control point is captured by a team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_point_captured|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point that was captured}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team capped}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone that capped}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_locked ===&lt;br /&gt;
{{begin-hl2msg|teamplay_point_locked|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point being captured}}&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team currently owns the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_unlocked ===&lt;br /&gt;
{{begin-hl2msg|teamplay_point_unlocked|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point being captured}}&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team currently owns the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_capture_broken ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|teamplay_capture_broken|string}}&lt;br /&gt;
{{hl2msg|byte|cp|}}&lt;br /&gt;
{{hl2msg|string|cpname|}}&lt;br /&gt;
{{hl2msg|float|time_remaining|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_capture_blocked ===&lt;br /&gt;
{{qnotice|When a player blocks the capture of a control point}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_capture_blocked|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point that was blocked}}&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|blocker|index of the player that blocked the cap}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_flag_event ===&lt;br /&gt;
{{begin-hl2msg|teamplay_flag_event|string}}&lt;br /&gt;
{{hl2msg|short|player|player this event involves}}&lt;br /&gt;
{{hl2msg|short|carrier|the carrier if needed}}&lt;br /&gt;
{{hl2msg|short|eventtype|pick up, capture, defend, dropped}}&lt;br /&gt;
{{hl2msg|short|home|whether or not the flag was home (only set for TF_FLAGEVENT_PICKUP)}}&lt;br /&gt;
{{hl2msg|byte|team|which team the flag belongs to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_win_panel ===&lt;br /&gt;
{{qnotice|When the win-game panel is displayed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_win_panel|string}}&lt;br /&gt;
{{hl2msg|byte|panel_style|for client to determine layout}}&lt;br /&gt;
{{hl2msg|byte|winning_team|}}&lt;br /&gt;
{{hl2msg|byte|winreason|the reason the team won}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone that capped}}&lt;br /&gt;
{{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}}&lt;br /&gt;
{{hl2msg|short|blue_score|red team score}}&lt;br /&gt;
{{hl2msg|short|red_score|blue team score}}&lt;br /&gt;
{{hl2msg|short|blue_score_prev|previous red team score}}&lt;br /&gt;
{{hl2msg|short|red_score_prev|previous blue team score}}&lt;br /&gt;
{{hl2msg|short|round_complete|is this a complete round, or the end of a mini-round}}&lt;br /&gt;
{{hl2msg|short|rounds_remaining|# of rounds remaining for wining team, if mini-round}}&lt;br /&gt;
{{hl2msg|short|player_1|}}&lt;br /&gt;
{{hl2msg|short|player_1_points|}}&lt;br /&gt;
{{hl2msg|short|player_2|}}&lt;br /&gt;
{{hl2msg|short|player_2_points|}}&lt;br /&gt;
{{hl2msg|short|player_3|}}&lt;br /&gt;
{{hl2msg|short|player_3_points|}}&lt;br /&gt;
{{hl2msg|short|killstreak_player_1|}}&lt;br /&gt;
{{hl2msg|short|killstreak_player_1_count|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_teambalanced_player ===&lt;br /&gt;
{{qnotice|When a player is balanced to another team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_teambalanced_player|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|byte|team|which team the player is being moved to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_setup_finished ===&lt;br /&gt;
{{qnotice|When the setup round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_setup_finished|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_alert ===&lt;br /&gt;
{{qnotice|When an alert is shown to a player}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_alert|string}}&lt;br /&gt;
{{hl2msg|short|alert_type|which alert type is this (scramble, etc)?}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== training_complete ===&lt;br /&gt;
{{begin-hl2msg|training_complete|string}}&lt;br /&gt;
{{hl2msg|string|next_map|next map (if any)}}&lt;br /&gt;
{{hl2msg|string|map|the name of the map this screen is on.}}&lt;br /&gt;
{{hl2msg|string|text|text to show}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== show_freezepanel ===&lt;br /&gt;
{{qnotice|When the death-snapshot panel is shown}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|show_freezepanel|string}}&lt;br /&gt;
{{hl2msg|short|killer|entindex of the killer entity}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== hide_freezepanel ===&lt;br /&gt;
{{qnotice|When the death-snapshot panel is hidden}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hide_freezepanel|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== freezecam_started ===&lt;br /&gt;
{{qnotice|When a player enters the death-snapshot view}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|freezecam_started|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_changeteam ===&lt;br /&gt;
{{qnotice|When a LAN player changes team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changeteam|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_score_changed ===&lt;br /&gt;
{{begin-hl2msg|localplayer_score_changed|string}}&lt;br /&gt;
{{hl2msg|short|score|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_changeclass ===&lt;br /&gt;
{{qnotice|When a LAN player changes class}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changeclass|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_respawn ===&lt;br /&gt;
{{qnotice|When a LAN player respawns}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_respawn|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== building_info_changed ===&lt;br /&gt;
{{begin-hl2msg|building_info_changed|string}}&lt;br /&gt;
{{hl2msg|byte|building_type|}}&lt;br /&gt;
{{hl2msg|byte|object_mode|}}&lt;br /&gt;
{{hl2msg|byte|remove|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_changedisguise ===&lt;br /&gt;
{{qnotice|When a LAN player changes their disguise as a spy}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changedisguise|string}}&lt;br /&gt;
{{hl2msg|bool|disguised|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_account_changed ===&lt;br /&gt;
{{begin-hl2msg|player_account_changed|string}}&lt;br /&gt;
{{hl2msg|short|old_value|}}&lt;br /&gt;
{{hl2msg|short|new_value|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== spy_pda_reset ===&lt;br /&gt;
{{begin-hl2msg|spy_pda_reset|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== flagstatus_update ===&lt;br /&gt;
{{begin-hl2msg|flagstatus_update|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player who now has the flag}}&lt;br /&gt;
{{hl2msg|long|entindex|ent index of flag}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_stats_updated ===&lt;br /&gt;
{{qnotice|When a players stats are updated}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_stats_updated|string}}&lt;br /&gt;
{{hl2msg|bool|forceupload|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== playing_commentary ===&lt;br /&gt;
{{qnotice|When a commentary is being played}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|playing_commentary|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_chargedeployed ===&lt;br /&gt;
{{qnotice|When an uber is deployed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_chargedeployed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of medic who deployed charge}}&lt;br /&gt;
{{hl2msg|short|targetid|user ID of who the medic charged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_builtobject ===&lt;br /&gt;
{{qnotice|When a player builds an object}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_builtobject|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the builder}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|index|index of the object}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_upgradedobject ===&lt;br /&gt;
{{begin-hl2msg|player_upgradedobject|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|index|}}&lt;br /&gt;
{{hl2msg|bool|isbuilder|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_carryobject ===&lt;br /&gt;
{{begin-hl2msg|player_carryobject|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|index|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_dropobject ===&lt;br /&gt;
{{begin-hl2msg|player_dropobject|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|index|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|When a player earns an achievement}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|byte|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|achievement|achievement ID}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== spec_target_updated ===&lt;br /&gt;
{{begin-hl2msg|spec_target_updated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== tournament_stateupdate ===&lt;br /&gt;
{{begin-hl2msg|tournament_stateupdate|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|bool|namechange|}}&lt;br /&gt;
{{hl2msg|short|readystate|}}&lt;br /&gt;
{{hl2msg|string|newname|players new name}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== tournament_enablecountdown ===&lt;br /&gt;
{{begin-hl2msg|tournament_enablecountdown|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_calledformedic ===&lt;br /&gt;
{{qnotice|When a player calls for a medic. This does not appear to fire for the server.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_calledformedic|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== localplayer_becameobserver ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|localplayer_becameobserver|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_ignited_inv ===&lt;br /&gt;
{{qnotice|sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_ignited_inv|string}}&lt;br /&gt;
{{hl2msg|byte|pyro_entindex|entindex of the pyro who ignited the victim}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player ignited by the pyro}}&lt;br /&gt;
{{hl2msg|byte|medic_entindex|entindex of the medic releasing the invuln}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_ignited ===&lt;br /&gt;
{{qnotice|sent when a player is ignited, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_ignited|string}}&lt;br /&gt;
{{hl2msg|byte|pyro_entindex|entindex of the pyro who ignited the victim}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player ignited by the pyro}}&lt;br /&gt;
{{hl2msg|byte|weaponid|weaponid of the weapon used}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_extinguished ===&lt;br /&gt;
{{qnotice|sent when a burning player is extinguished by a medic}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_extinguished|string}}&lt;br /&gt;
{{hl2msg|byte|victim|entindex of the player that was extinguished}}&lt;br /&gt;
{{hl2msg|byte|healer|entindex of the player who did the extinguishing}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_teleported ===&lt;br /&gt;
{{qnotice|Sent when a player is teleported}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_teleported|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of the player}}&lt;br /&gt;
{{hl2msg|short|builderid|userid of the player who built the teleporter}}&lt;br /&gt;
{{hl2msg|float|dist|distance the player was teleported}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_healedmediccall ===&lt;br /&gt;
{{qnotice|local player heals someone who called for medic.}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_healedmediccall|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of person who got healed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_chargeready ===&lt;br /&gt;
{{qnotice|local player has full medic charge}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|localplayer_chargeready|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_winddown ===&lt;br /&gt;
{{qnotice|local player minigun winddown}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|localplayer_winddown|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_invulned ===&lt;br /&gt;
{{qnotice|Send when a player is made invulnerable}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_invulned|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|medic_userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== escort_speed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|escort_speed|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team}}&lt;br /&gt;
{{hl2msg|byte|speed|}}&lt;br /&gt;
{{hl2msg|byte|players|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== escort_progress ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|escort_progress|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team}}&lt;br /&gt;
{{hl2msg|float|progress|}}&lt;br /&gt;
{{hl2msg|bool|reset|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== escort_recede ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|escort_recede|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team}}&lt;br /&gt;
{{hl2msg|float|recedetime|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== gameui_activated ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|gameui_activated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== gameui_hidden ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|gameui_hidden|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_escort_score ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_escort_score|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{hl2msg|byte|points|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_healonhit ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_healonhit|string}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{hl2msg|byte|entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_stealsandvich ===&lt;br /&gt;
{{begin-hl2msg|player_stealsandvich|string}}&lt;br /&gt;
{{hl2msg|short|owner|}}&lt;br /&gt;
{{hl2msg|short|target|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== show_class_layout ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|show_class_layout|string}}&lt;br /&gt;
{{hl2msg|bool|show|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== show_vs_panel ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|show_vs_panel|string}}&lt;br /&gt;
{{hl2msg|bool|show|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_damaged ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_damaged|string}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{hl2msg|long|type|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_hurt ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_hurt|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|health|}}&lt;br /&gt;
{{hl2msg|short|attacker|}}&lt;br /&gt;
{{hl2msg|short|damageamount|}}&lt;br /&gt;
{{hl2msg|short|custom|}}&lt;br /&gt;
{{hl2msg|bool|showdisguisedcrit|if our attribute specifically crits disguised enemies we need to show it on the client}}&lt;br /&gt;
{{hl2msg|bool|crit|}}&lt;br /&gt;
{{hl2msg|bool|minicrit|}}&lt;br /&gt;
{{hl2msg|bool|allseecrit|}}&lt;br /&gt;
{{hl2msg|short|weaponid|}}&lt;br /&gt;
{{hl2msg|short|bonuseffect|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== arena_player_notification ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|arena_player_notification|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{hl2msg|byte|message|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arena_match_maxstreak ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|arena_match_maxstreak|string}}&lt;br /&gt;
{{hl2msg|byte|team|}}&lt;br /&gt;
{{hl2msg|byte|streak|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arena_round_start ===&lt;br /&gt;
{{qnotice|called when round is active, players can move}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|arena_round_start|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arena_win_panel ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|arena_win_panel|string}}&lt;br /&gt;
{{hl2msg|byte|panel_style|for client to determine layout}}&lt;br /&gt;
{{hl2msg|byte|winning_team|}}&lt;br /&gt;
{{hl2msg|byte|winreason|the reason the team won - 1 (someone capped) 2 (entire team was killed)}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone that capped}}&lt;br /&gt;
{{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}}&lt;br /&gt;
{{hl2msg|short|blue_score|red team score}}&lt;br /&gt;
{{hl2msg|short|red_score|blue team score}}&lt;br /&gt;
{{hl2msg|short|blue_score_prev|previous red team score}}&lt;br /&gt;
{{hl2msg|short|red_score_prev|previous blue team score}}&lt;br /&gt;
{{hl2msg|short|round_complete|is this a complete round, or the end of a mini-round}}&lt;br /&gt;
{{hl2msg|short|player_1|}}&lt;br /&gt;
{{hl2msg|short|player_1_damage|}}&lt;br /&gt;
{{hl2msg|short|player_1_healing|}}&lt;br /&gt;
{{hl2msg|short|player_1_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_1_kills|}}&lt;br /&gt;
{{hl2msg|short|player_2|}}&lt;br /&gt;
{{hl2msg|short|player_2_damage|}}&lt;br /&gt;
{{hl2msg|short|player_2_healing|}}&lt;br /&gt;
{{hl2msg|short|player_2_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_2_kills|}}&lt;br /&gt;
{{hl2msg|short|player_3|}}&lt;br /&gt;
{{hl2msg|short|player_3_damage|}}&lt;br /&gt;
{{hl2msg|short|player_3_healing|}}&lt;br /&gt;
{{hl2msg|short|player_3_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_3_kills|}}&lt;br /&gt;
{{hl2msg|short|player_4|}}&lt;br /&gt;
{{hl2msg|short|player_4_damage|}}&lt;br /&gt;
{{hl2msg|short|player_4_healing|}}&lt;br /&gt;
{{hl2msg|short|player_4_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_4_kills|}}&lt;br /&gt;
{{hl2msg|short|player_5|}}&lt;br /&gt;
{{hl2msg|short|player_5_damage|}}&lt;br /&gt;
{{hl2msg|short|player_5_healing|}}&lt;br /&gt;
{{hl2msg|short|player_5_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_5_kills|}}&lt;br /&gt;
{{hl2msg|short|player_6|}}&lt;br /&gt;
{{hl2msg|short|player_6_damage|}}&lt;br /&gt;
{{hl2msg|short|player_6_healing|}}&lt;br /&gt;
{{hl2msg|short|player_6_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_6_kills|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== pve_win_panel ===&lt;br /&gt;
{{qnotice|MvM Win Panel}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|pve_win_panel|string}}&lt;br /&gt;
{{hl2msg|byte|panel_style|for client to determine layout}}&lt;br /&gt;
{{hl2msg|byte|winning_team|}}&lt;br /&gt;
{{hl2msg|byte|winreason|the reason the team won}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== air_dash ===&lt;br /&gt;
{{qnotice|Called when a scout Performs Double Jump}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|air_dash|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== landed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|landed|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_damage_dodged ===&lt;br /&gt;
{{qnotice|When a Player Evades Damage with Bonk}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_damage_dodged|string}}&lt;br /&gt;
{{hl2msg|short|damage|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_stunned ===&lt;br /&gt;
{{qnotice|When a Player is Stunned}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_stunned|string}}&lt;br /&gt;
{{hl2msg|short|stunner|}}&lt;br /&gt;
{{hl2msg|short|victim|}}&lt;br /&gt;
{{hl2msg|bool|victim_capping|}}&lt;br /&gt;
{{hl2msg|bool|big_stun|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== scout_grand_slam ===&lt;br /&gt;
{{qnotice|When a Player is Killed by the Scout Taunt}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scout_grand_slam|string}}&lt;br /&gt;
{{hl2msg|short|scout_id|}}&lt;br /&gt;
{{hl2msg|short|target_id|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== scout_slamdoll_landed ===&lt;br /&gt;
{{begin-hl2msg|scout_slamdoll_landed|string}}&lt;br /&gt;
{{hl2msg|short|target_index|}}&lt;br /&gt;
{{hl2msg|float|x|}}&lt;br /&gt;
{{hl2msg|float|y|}}&lt;br /&gt;
{{hl2msg|float|z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arrow_impact ===&lt;br /&gt;
{{qnotice|When a player is hit by a Sniper's Huntsman arrow or Medic's Crusader's Crossbow arrow}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|arrow_impact|string}}&lt;br /&gt;
{{hl2msg|short|attachedEntity|}}&lt;br /&gt;
{{hl2msg|short|shooter|}}&lt;br /&gt;
{{hl2msg|short|boneIndexAttached|}}&lt;br /&gt;
{{hl2msg|float|bonePositionX|}}&lt;br /&gt;
{{hl2msg|float|bonePositionY|}}&lt;br /&gt;
{{hl2msg|float|bonePositionZ|}}&lt;br /&gt;
{{hl2msg|float|boneAnglesX|}}&lt;br /&gt;
{{hl2msg|float|boneAnglesY|}}&lt;br /&gt;
{{hl2msg|float|boneAnglesZ|}}&lt;br /&gt;
{{hl2msg|short|projectileType|}}&lt;br /&gt;
{{hl2msg|bool|isCrit|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_jarated ===&lt;br /&gt;
{{qnotice|sent when a player is jarated, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_jarated|string}}&lt;br /&gt;
{{hl2msg|byte|thrower_entindex|entindex of the player who threw the jarate}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player receiving it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_jarated_fade ===&lt;br /&gt;
{{qnotice|sent when a player is jarated, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_jarated_fade|string}}&lt;br /&gt;
{{hl2msg|byte|thrower_entindex|entindex of the player who threw the jarate}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player receiving it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_shield_blocked ===&lt;br /&gt;
{{qnotice|sent when a player is jarated, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_shield_blocked|string}}&lt;br /&gt;
{{hl2msg|byte|attacker_entindex|entindex of the player who threw the jarate}}&lt;br /&gt;
{{hl2msg|byte|blocker_entindex|entindex of the player receiving it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_pinned ===&lt;br /&gt;
{{qnotice|When a player is pinned to a wall}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_pinned|string}}&lt;br /&gt;
{{hl2msg|byte|pinned|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_healedbymedic ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_healedbymedic|string}}&lt;br /&gt;
{{hl2msg|byte|medic|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_spawn ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_spawn|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who spawned}}&lt;br /&gt;
{{hl2msg|short|team|team they spawned on}}&lt;br /&gt;
{{hl2msg|short|class|class they spawned as}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_sapped_object ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_sapped_object|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the spy}}&lt;br /&gt;
{{hl2msg|short|ownerid|user ID of the building owner}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|sapperid|index of the sapper}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== item_found ===&lt;br /&gt;
{{qnotice|When a player finds an item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|item_found|string}}&lt;br /&gt;
{{hl2msg|byte|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|byte|quality|quality of the item}}&lt;br /&gt;
{{hl2msg|byte|method|method by which we acquired the item (TODO: Show which numbers represent which method of finding.)}}&lt;br /&gt;
{{hl2msg|long|itemdef|the item definition index}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== show_annotation ===&lt;br /&gt;
{{begin-hl2msg|show_annotation|string}}&lt;br /&gt;
{{hl2msg|float|worldPosX|}}&lt;br /&gt;
{{hl2msg|float|worldPosY|}}&lt;br /&gt;
{{hl2msg|float|worldPosZ|}}&lt;br /&gt;
{{hl2msg|float|worldNormalX|}}&lt;br /&gt;
{{hl2msg|float|worldNormalY|}}&lt;br /&gt;
{{hl2msg|float|worldNormalZ|}}&lt;br /&gt;
{{hl2msg|long|id|}}&lt;br /&gt;
{{hl2msg|string|text|name (unlocalized)}}&lt;br /&gt;
{{hl2msg|float|lifetime|}}&lt;br /&gt;
{{hl2msg|long|visibilityBitfield|bitfield of the players that can see this}}&lt;br /&gt;
{{hl2msg|long|follow_entindex|if this is set, follow this entity}}&lt;br /&gt;
{{hl2msg|bool|show_distance|}}&lt;br /&gt;
{{hl2msg|string|play_sound|}}&lt;br /&gt;
{{hl2msg|bool|show_effect|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== hide_annotation ===&lt;br /&gt;
{{begin-hl2msg|hide_annotation|string}}&lt;br /&gt;
{{hl2msg|long|id|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== post_inventory_application ===&lt;br /&gt;
{{qnotice|sent when a player gets a whole new set of items}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|post_inventory_application|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_unlock_updated ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|controlpoint_unlock_updated|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{hl2msg|float|time|time}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== deploy_buff_banner ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|deploy_buff_banner|string}}&lt;br /&gt;
{{hl2msg|byte|buff_type|type of buff (skin index)}}&lt;br /&gt;
{{hl2msg|short|buff_owner|user ID of the person who gets the banner}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_buff ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_buff|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player the buff is being applied to}}&lt;br /&gt;
{{hl2msg|short|buff_owner|user ID of the player with the banner}}&lt;br /&gt;
{{hl2msg|byte|buff_type|type of buff}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== medic_death ===&lt;br /&gt;
{{qnotice|When a medic dies}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|medic_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|short|healing|amount healed in this life}}&lt;br /&gt;
{{hl2msg|bool|charged|had a full ubercharge?}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== overtime_nag ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|overtime_nag|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teams_changed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|teams_changed|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== halloween_pumpkin_grab ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|halloween_pumpkin_grab|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== rocket_jump ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|rocket_jump|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|bool|playsound|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== rocket_jump_landed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|rocket_jump_landed|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== sticky_jump ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|sticky_jump|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|bool|playsound|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== sticky_jump_landed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|sticky_jump_landed|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== medic_defended ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|medic_defended|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|medic|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_healed ===&lt;br /&gt;
{{begin-hl2msg|localplayer_healed|string}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_destroyed_pipebomb ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_destroyed_pipebomb|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== object_deflected ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|object_deflected|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who deflected the object}}&lt;br /&gt;
{{hl2msg|short|ownerid|owner of the object}}&lt;br /&gt;
{{hl2msg|short|weaponid|weapon id (0 means the player in ownerid was pushed)}}&lt;br /&gt;
{{hl2msg|byte|object_entindex|entindex of the object that got deflected}}&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_mvp ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_mvp|string}}&lt;br /&gt;
{{hl2msg|short|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== raid_spawn_mob ===&lt;br /&gt;
{{begin-hl2msg|raid_spawn_mob|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== raid_spawn_squad ===&lt;br /&gt;
{{begin-hl2msg|raid_spawn_squad|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== nav_blocked ===&lt;br /&gt;
{{begin-hl2msg|nav_blocked|string}}&lt;br /&gt;
{{hl2msg|long|area|}}&lt;br /&gt;
{{hl2msg|bool|blocked|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== path_track_passed ===&lt;br /&gt;
{{begin-hl2msg|path_track_passed|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the node being passed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== num_cappers_changed ===&lt;br /&gt;
{{begin-hl2msg|num_cappers_changed|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the trigger}}&lt;br /&gt;
{{hl2msg|byte|count|number of cappers (-1 for blocked)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_regenerate ===&lt;br /&gt;
{{begin-hl2msg|player_regenerate|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== update_status_item ===&lt;br /&gt;
{{begin-hl2msg|update_status_item|string}}&lt;br /&gt;
{{hl2msg|byte|index|}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== stats_resetround ===&lt;br /&gt;
{{begin-hl2msg|stats_resetround|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== scorestats_accumulated_update ===&lt;br /&gt;
{{begin-hl2msg|scorestats_accumulated_update|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== scorestats_accumulated_reset ===&lt;br /&gt;
{{begin-hl2msg|scorestats_accumulated_reset|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|short|achievement|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_healed ===&lt;br /&gt;
{{begin-hl2msg|player_healed|string}}&lt;br /&gt;
{{hl2msg|short|patient|}}&lt;br /&gt;
{{hl2msg|short|healer|}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== building_healed ===&lt;br /&gt;
{{begin-hl2msg|building_healed|string}}&lt;br /&gt;
{{hl2msg|short|building|}}&lt;br /&gt;
{{hl2msg|short|healer|}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== item_pickup ===&lt;br /&gt;
{{begin-hl2msg|item_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|item|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== duel_status ===&lt;br /&gt;
{{begin-hl2msg|duel_status|string}}&lt;br /&gt;
{{hl2msg|short|killer|}}&lt;br /&gt;
{{hl2msg|short|score_type|}}&lt;br /&gt;
{{hl2msg|short|initiator|}}&lt;br /&gt;
{{hl2msg|short|target|}}&lt;br /&gt;
{{hl2msg|short|initiator_score|}}&lt;br /&gt;
{{hl2msg|short|target_score|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== fish_notice ===&lt;br /&gt;
{{qnotice|clone of &amp;quot;player_death&amp;quot;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|fish_notice|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|long|victim_entindex|}}&lt;br /&gt;
{{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|ID of weapon killed used}}&lt;br /&gt;
{{hl2msg|long|damagebits|bits of type of damage}}&lt;br /&gt;
{{hl2msg|short|customkill|type of custom kill}}&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}}&lt;br /&gt;
{{hl2msg|short|stun_flags|victim's stun flags at the moment of death}}&lt;br /&gt;
{{hl2msg|short|death_flags|death flags.}}&lt;br /&gt;
{{hl2msg|bool|silent_kill|}}&lt;br /&gt;
{{hl2msg|string|assister_fallback|contains a string to use if &amp;quot;assister&amp;quot; is -1}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== fish_notice__arm ===&lt;br /&gt;
{{qnotice|clone of &amp;quot;fish_notice&amp;quot; (...clone of &amp;quot;player_death&amp;quot;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|fish_notice__arm|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|long|victim_entindex|}}&lt;br /&gt;
{{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|ID of weapon killed used}}&lt;br /&gt;
{{hl2msg|long|damagebits|bits of type of damage}}&lt;br /&gt;
{{hl2msg|short|customkill|type of custom kill}}&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}}&lt;br /&gt;
{{hl2msg|short|stun_flags|victim's stun flags at the moment of death}}&lt;br /&gt;
{{hl2msg|short|death_flags|death flags.}}&lt;br /&gt;
{{hl2msg|bool|silent_kill|}}&lt;br /&gt;
{{hl2msg|string|assister_fallback|contains a string to use if &amp;quot;assister&amp;quot; is -1}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== throwable_hit ===&lt;br /&gt;
{{qnotice|clone of &amp;quot;player_death&amp;quot; with added counts}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|throwable_hit|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|long|victim_entindex|}}&lt;br /&gt;
{{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|ID of weapon killed used}}&lt;br /&gt;
{{hl2msg|long|damagebits|bits of type of damage}}&lt;br /&gt;
{{hl2msg|short|customkill|type of custom kill}}&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}}&lt;br /&gt;
{{hl2msg|short|stun_flags|victim's stun flags at the moment of death}}&lt;br /&gt;
{{hl2msg|short|death_flags|death flags.}}&lt;br /&gt;
{{hl2msg|bool|silent_kill|}}&lt;br /&gt;
{{hl2msg|string|assister_fallback|contains a string to use if &amp;quot;assister&amp;quot; is -1}}&lt;br /&gt;
{{hl2msg|short|totalhits|Number of hits his player has done}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== pumpkin_lord_summoned ===&lt;br /&gt;
{{begin-hl2msg|pumpkin_lord_summoned|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== pumpkin_lord_killed ===&lt;br /&gt;
{{begin-hl2msg|pumpkin_lord_killed|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== merasmus_summoned ===&lt;br /&gt;
{{begin-hl2msg|merasmus_summoned|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== merasmus_killed ===&lt;br /&gt;
{{begin-hl2msg|merasmus_summoned|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== merasmus_escape_warning ===&lt;br /&gt;
{{begin-hl2msg|merasmus_summoned|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{hl2msg|byte|time_remaining|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== merasmus_escaped ===&lt;br /&gt;
{{begin-hl2msg|merasmus_summoned|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_summoned ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_summoned|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_stunned ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_stunned|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{hl2msg|byte|player_entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_killed ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_killed|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_killer ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_killer|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{hl2msg|byte|player_entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_escape_imminent ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_escape_imminent|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{hl2msg|byte|time_remaining|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_escaped ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_escaped|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== npc_hurt ===&lt;br /&gt;
{{begin-hl2msg|npc_hurt|string}}&lt;br /&gt;
{{hl2msg|short|entindex|}}&lt;br /&gt;
{{hl2msg|short|health|}}&lt;br /&gt;
{{hl2msg|short|attacker_player|}}&lt;br /&gt;
{{hl2msg|short|weaponid|}}&lt;br /&gt;
{{hl2msg|short|damageamount|}}&lt;br /&gt;
{{hl2msg|bool|crit|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== controlpoint_timer_updated ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_timer_updated|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{hl2msg|float|time|time}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_highfive_start ===&lt;br /&gt;
{{begin-hl2msg|player_highfive_start|string}}&lt;br /&gt;
{{hl2msg|byte|entindex|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_highfive_cancel ===&lt;br /&gt;
{{begin-hl2msg|player_highfive_cancel|string}}&lt;br /&gt;
{{hl2msg|byte|entindex|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_highfive_success ===&lt;br /&gt;
{{begin-hl2msg|player_highfive_success|string}}&lt;br /&gt;
{{hl2msg|byte|initiator_entindex|}}&lt;br /&gt;
{{hl2msg|byte|partner_entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_bonuspoints ===&lt;br /&gt;
{{begin-hl2msg|player_bonuspoints|string}}&lt;br /&gt;
{{hl2msg|short|points|}}&lt;br /&gt;
{{hl2msg|short|player_entindex|}}&lt;br /&gt;
{{hl2msg|short|source_entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_upgraded ===&lt;br /&gt;
{{qnotice|This event appears to be missing an argument for which player upgraded}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_upgraded|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_buyback ===&lt;br /&gt;
{{begin-hl2msg|player_buyback|string}}&lt;br /&gt;
{{hl2msg|short|player|}}&lt;br /&gt;
{{hl2msg|short|cost|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_used_powerup_bottle ===&lt;br /&gt;
{{begin-hl2msg|player_used_powerup_bottle|string}}&lt;br /&gt;
{{hl2msg|short|player|}}&lt;br /&gt;
{{hl2msg|short|type|}}&lt;br /&gt;
{{hl2msg|float|time|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== christmas_gift_grab ===&lt;br /&gt;
{{begin-hl2msg|christmas_gift_grab|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_killed_achievement_zone ===&lt;br /&gt;
{{begin-hl2msg|player_killed_achievement_zone|string}}&lt;br /&gt;
{{hl2msg|short|attacker|entindex of the attacker}}&lt;br /&gt;
{{hl2msg|short|victim|entindex of the victim}}&lt;br /&gt;
{{hl2msg|short|zone_id|type of area (0 for general, 1 for capture zone)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== party_updated ===&lt;br /&gt;
{{begin-hl2msg|party_updated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== lobby_updated ===&lt;br /&gt;
{{begin-hl2msg|lobby_updated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_mission_update ===&lt;br /&gt;
{{begin-hl2msg|mvm_mission_update|string}}&lt;br /&gt;
{{hl2msg|short|class|}}&lt;br /&gt;
{{hl2msg|short|count|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== recalculate_holidays ===&lt;br /&gt;
{{begin-hl2msg|recalculate_holidays|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_currency_changed ===&lt;br /&gt;
{{begin-hl2msg|player_currency_changed|string}}&lt;br /&gt;
{{hl2msg|short|currency|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== doomsday_rocket_open ===&lt;br /&gt;
{{begin-hl2msg|doomsday_rocket_open|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team opened the rocket}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== remove_nemesis_relationship ===&lt;br /&gt;
{{begin-hl2msg|remove_nemesis_relationship|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player who should reset}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_creditbonus_wave ===&lt;br /&gt;
{{begin-hl2msg|mvm_creditbonus_wave|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_creditbonus_all ===&lt;br /&gt;
{{begin-hl2msg|mvm_creditbonus_all|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_creditbonus_all_advanced ===&lt;br /&gt;
{{begin-hl2msg|mvm_creditbonus_all|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_quick_sentry_upgrade ===&lt;br /&gt;
{{begin-hl2msg|mvm_quick_sentry_upgrade|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_tank_destroyed_by_players ===&lt;br /&gt;
{{begin-hl2msg|mvm_tank_destroyed_by_players|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_kill_robot_delivering_bomb ===&lt;br /&gt;
{{begin-hl2msg|mvm_kill_robot_delivering_bomb|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_pickup_currency ===&lt;br /&gt;
{{begin-hl2msg|mvm_pickup_currency|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|currency|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_bomb_carrier_killed ===&lt;br /&gt;
{{begin-hl2msg|mvm_bomb_carrier_killed|string}}&lt;br /&gt;
{{hl2msg|short|level|upgrade level of the carrier}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_sentrybuster_detonate ===&lt;br /&gt;
{{begin-hl2msg|mvm_sentrybuster_detonate|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the target playerr}}&lt;br /&gt;
{{hl2msg|float|det_x|origin of the sentry buster}}&lt;br /&gt;
{{hl2msg|float|det_y|}}&lt;br /&gt;
{{hl2msg|float|det_z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_scout_marked_for_death ===&lt;br /&gt;
{{begin-hl2msg|mvm_scout_marked_for_death|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_medic_powerup_shared ===&lt;br /&gt;
{{begin-hl2msg|mvm_medic_powerup_shared|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_begin_wave ===&lt;br /&gt;
{{begin-hl2msg|mvm_begin_wave|string}}&lt;br /&gt;
{{hl2msg|short|wave_index|}}&lt;br /&gt;
{{hl2msg|short|max_waves|}}&lt;br /&gt;
{{hl2msg|short|advanced|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_wave_complete ===&lt;br /&gt;
{{begin-hl2msg|mvm_wave_complete|string}}&lt;br /&gt;
{{hl2msg|bool|advanced|is this an advanced popfile}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_mission_complete ===&lt;br /&gt;
{{begin-hl2msg|mvm_mission_complete|string}}&lt;br /&gt;
{{hl2msg|string|mission|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_bomb_reset_by_player ===&lt;br /&gt;
{{begin-hl2msg|mvm_bomb_reset_by_player|string}}&lt;br /&gt;
{{hl2msg|short|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_bomb_alarm_triggered ===&lt;br /&gt;
{{begin-hl2msg|mvm_bomb_alarm_triggered|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_bomb_deploy_reset_by_player ===&lt;br /&gt;
{{begin-hl2msg|mvm_bomb_deploy_reset_by_player|string}}&lt;br /&gt;
{{hl2msg|short|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_wave_failed ===&lt;br /&gt;
{{begin-hl2msg|mvm_wave_failed|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_reset_stats ===&lt;br /&gt;
{{begin-hl2msg|mvm_reset_stats|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== damage_resisted ===&lt;br /&gt;
{{begin-hl2msg|damage_resisted|string}}&lt;br /&gt;
{{hl2msg|byte|entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== revive_player_notify ===&lt;br /&gt;
{{begin-hl2msg|revive_player_notify|string}}&lt;br /&gt;
{{hl2msg|short|entindex|}}&lt;br /&gt;
{{hl2msg|short|marker_entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== revive_player_stopped ===&lt;br /&gt;
{{begin-hl2msg|revive_player_stopped|string}}&lt;br /&gt;
{{hl2msg|short|entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== revive_player_complete ===&lt;br /&gt;
{{begin-hl2msg|revive_player_complete|string}}&lt;br /&gt;
{{hl2msg|short|entindex|entindex of the medic}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_turned_to_ghost ===&lt;br /&gt;
{{begin-hl2msg|player_turned_to_ghost|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player who changed to a ghost}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== medigun_shield_blocked_damage ===&lt;br /&gt;
{{begin-hl2msg|medigun_shield_blocked_damage|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player using the shield}}&lt;br /&gt;
{{hl2msg|float|damage|damage that was blocked}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_adv_wave_complete_no_gates ===&lt;br /&gt;
{{begin-hl2msg|mvm_adv_wave_complete_no_gates|string}}&lt;br /&gt;
{{hl2msg|short|index|wave index}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_sniper_headshot_currency ===&lt;br /&gt;
{{begin-hl2msg|mvm_sniper_headshot_currency|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player}}&lt;br /&gt;
{{hl2msg|short|currency|currency collected}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_mannhattan_pit ===&lt;br /&gt;
{{begin-hl2msg|mvm_mannhattan_pit|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== flag_carried_in_detection_zone ===&lt;br /&gt;
{{begin-hl2msg|flag_carried_in_detection_zone|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_adv_wave_killed_stun_radio ===&lt;br /&gt;
{{begin-hl2msg|mvm_adv_wave_killed_stun_radio|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_directhit_stun ===&lt;br /&gt;
{{begin-hl2msg|player_directhit_stun|string}}&lt;br /&gt;
{{hl2msg|short|attacker|entindex of the attacker}}&lt;br /&gt;
{{hl2msg|short|victim|entindex of the victim}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_sentrybuster_killed ===&lt;br /&gt;
{{begin-hl2msg|mvm_sentrybuster_killed|string}}&lt;br /&gt;
{{hl2msg|short|sentry_buster|entindex}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== upgrades_file_changed ===&lt;br /&gt;
{{begin-hl2msg|upgrades_file_changed|string}}&lt;br /&gt;
{{hl2msg|string|path|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_pre_round_time_left ===&lt;br /&gt;
{{begin-hl2msg|teamplay_pre_round_time_left|string}}&lt;br /&gt;
{{hl2msg|short|time|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== parachute_deploy ===&lt;br /&gt;
{{begin-hl2msg|parachute_deploy|string}}&lt;br /&gt;
{{hl2msg|short|index|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== parachute_holster ===&lt;br /&gt;
{{begin-hl2msg|parachute_holster|string}}&lt;br /&gt;
{{hl2msg|short|index|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== kill_refills_meter ===&lt;br /&gt;
{{begin-hl2msg|kill_refills_meter|string}}&lt;br /&gt;
{{hl2msg|short|index|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== rps_taunt_event ===&lt;br /&gt;
{{begin-hl2msg|rps_taunt_event|string}}&lt;br /&gt;
{{hl2msg|short|winner|entindex of the winning player}}&lt;br /&gt;
{{hl2msg|byte|winner_rps|winner's selection}}&lt;br /&gt;
{{hl2msg|short|loser|entindex of the losing player}}&lt;br /&gt;
{{hl2msg|byte|loser_rps|loser's selection}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== conga_kill ===&lt;br /&gt;
{{begin-hl2msg|kill_refills_meter|string}}&lt;br /&gt;
{{hl2msg|short|index|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_initial_spawn ===&lt;br /&gt;
{{begin-hl2msg|player_initial_spawn|string}}&lt;br /&gt;
{{hl2msg|short|index|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== competitive_victory ===&lt;br /&gt;
{{begin-hl2msg|competitive_victory|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== competitive_skillrating_update ===&lt;br /&gt;
{{begin-hl2msg|competitive_skillrating_update|string}}&lt;br /&gt;
{{hl2msg|short|index|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|rating|skillrating}}&lt;br /&gt;
{{hl2msg|short|delta|skillrating adjustment}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== minigame_win ===&lt;br /&gt;
{{begin-hl2msg|minigame_win|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team won the minigame}}&lt;br /&gt;
{{hl2msg|byte|type|what type of minigame was won}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== sentry_on_go_active ===&lt;br /&gt;
{{begin-hl2msg|sentry_on_go_active|string}}&lt;br /&gt;
{{hl2msg|short|index|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== duck_xp_level_up ===&lt;br /&gt;
{{begin-hl2msg|duck_xp_level_up|string}}&lt;br /&gt;
{{hl2msg|short|level|leveled up to what}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Chdata</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Team_Fortress_2_Events&amp;diff=9808</id>
		<title>Team Fortress 2 Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Team_Fortress_2_Events&amp;diff=9808"/>
		<updated>2015-02-04T20:50:36Z</updated>

		<summary type="html">&lt;p&gt;Chdata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
The following events can also be found in tf\tf2_misc_dir\resource\modevents.res&lt;br /&gt;
&lt;br /&gt;
=== intro_finish ===&lt;br /&gt;
{{begin-hl2msg|intro_finish|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== intro_nextcamera ===&lt;br /&gt;
{{begin-hl2msg|intro_nextcamera|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mm_lobby_chat ===&lt;br /&gt;
{{begin-hl2msg|mm_lobby_chat|string}}&lt;br /&gt;
{{hl2msg|string|steamid|steamID (64-bit value converted to string) of user who said the thing}}&lt;br /&gt;
{{hl2msg|string|text|Their chat message}}&lt;br /&gt;
{{hl2msg|short|type|What sort of message?  (Some &amp;quot;system&amp;quot; messages are sent by lobby leader)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mm_lobby_member_join ===&lt;br /&gt;
{{begin-hl2msg|mm_lobby_member_join|string}}&lt;br /&gt;
{{hl2msg|string|steamid|steamID (64-bit value converted to string) of user who joined}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mm_lobby_member_leave ===&lt;br /&gt;
{{begin-hl2msg|mm_lobby_member_leave|string}}&lt;br /&gt;
{{hl2msg|string|steamid|steamID (64-bit value converted to string) of user who joined}}&lt;br /&gt;
{{hl2msg|long|flags|Bitfield of EChatMemberStateChange flags describing who entered or left}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== player_changeclass ===&lt;br /&gt;
{{qnotice|When a player changes their class}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_changeclass|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who changed class}}&lt;br /&gt;
{{hl2msg|short|class|class that they changed to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|When a player dies}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{qnotice|dominated, assister_dominated, revenge, assister_revenge, first_blood, and feign_death no longer exist in this event }}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|long|victim_entindex|}}&lt;br /&gt;
{{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|ID of weapon killed used}}&lt;br /&gt;
{{hl2msg|long|damagebits|bits of type of damage}}&lt;br /&gt;
{{hl2msg|short|customkill|type of custom kill}}&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}}&lt;br /&gt;
{{hl2msg|short|stun_flags|victim's stun flags at the moment of death}}&lt;br /&gt;
{{hl2msg|short|death_flags|death flags.}}&lt;br /&gt;
{{hl2msg|bool|silent_kill|}}&lt;br /&gt;
{{hl2msg|short|playerpenetratecount|}}&lt;br /&gt;
{{hl2msg|string|assister_fallback|contains a string to use if &amp;quot;assister&amp;quot; is -1}}&lt;br /&gt;
{{hl2msg|short|kill_streak_total|Kill streak count (level)}}&lt;br /&gt;
{{hl2msg|short|kill_streak_wep|Kill streak for killing weapon}}&lt;br /&gt;
{{hl2msg|short|kill_streak_assist|Kill streak for assister count}}&lt;br /&gt;
{{hl2msg|short|kill_streak_victim|Victims kill streak}}&lt;br /&gt;
{{hl2msg|short|ducks_streaked|Duck streak increment from this kill}}&lt;br /&gt;
{{hl2msg|short|duck_streak_total|Duck streak count for attacker}}&lt;br /&gt;
{{hl2msg|short|duck_streak_assist|Duck streak count for assister}}&lt;br /&gt;
{{hl2msg|short|duck_streak_victim|(former) duck streak count for victim}}&lt;br /&gt;
{{hl2msg|bool|rocket_jump|was the victim rocket jumping}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== object_removed ===&lt;br /&gt;
{{begin-hl2msg|object_removed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the object owner}}&lt;br /&gt;
{{hl2msg|short|objecttype|type of object removed}}&lt;br /&gt;
{{hl2msg|short|index|index of the object removed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== object_destroyed ===&lt;br /&gt;
{{qnotice|When a player destroys an object}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|object_destroyed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|id of the weapon used}}&lt;br /&gt;
{{hl2msg|short|objecttype|type of object destroyed}}&lt;br /&gt;
{{hl2msg|short|index|index of the object destroyed}}&lt;br /&gt;
{{hl2msg|bool|was_building|object was being built when it died}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== tf_map_time_remaining ===&lt;br /&gt;
{{begin-hl2msg|tf_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|long|seconds|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== tf_game_over ===&lt;br /&gt;
{{qnotice|When a tf game ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tf_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason|why the game is over ( timelimit, winlimit )}}&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== ctf_flag_captured ===&lt;br /&gt;
{{qnotice|When a flag is captured by a player}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ctf_flag_captured|string}}&lt;br /&gt;
{{hl2msg|short|capping_team|}}&lt;br /&gt;
{{hl2msg|short|capping_team_score|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_initialized ===&lt;br /&gt;
{{qnotice|When a player begins to capture a control point}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_initialized|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updateimages ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updateimages|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updatelayout ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updatelayout|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updatecapping ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updatecapping|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updateowner ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updateowner|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_starttouch ===&lt;br /&gt;
{{qnotice|When a player enters a capture point zone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_starttouch|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|area|index of the control point area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_endtouch ===&lt;br /&gt;
{{qnotice|When a player leaves a capture point zone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_endtouch|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|area|index of the control point area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_pulse_element ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_pulse_element|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_fake_capture ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_fake_capture|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|int_data|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_fake_capture_mult ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_fake_capture_mult|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|int_data|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_selected ===&lt;br /&gt;
{{qnotice|When a round is selected.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_selected|string}}&lt;br /&gt;
{{hl2msg|string|round|name of the round selected}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_start ===&lt;br /&gt;
{{qnotice|round restart}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|teamplay_round_start|string}}&lt;br /&gt;
{{hl2msg|bool|full_reset|is this a full reset of the map}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_active ===&lt;br /&gt;
{{qnotice|called when round is active, players can move}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|teamplay_round_active|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_waiting_begins ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_begins|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_waiting_ends ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_ends|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_waiting_abouttoend ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round is about to end}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_abouttoend|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_restart_round ===&lt;br /&gt;
{{qnotice|When a round is restarted}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_restart_round|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_ready_restart ===&lt;br /&gt;
{{begin-hl2msg|teamplay_ready_restart|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_restart_seconds ===&lt;br /&gt;
{{begin-hl2msg|teamplay_round_restart_seconds|string}}&lt;br /&gt;
{{hl2msg|short|seconds|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_team_ready ===&lt;br /&gt;
{{begin-hl2msg|teamplay_team_ready|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team is ready}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_win ===&lt;br /&gt;
{{qnotice|When a team wins a round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_win|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team won the round}}&lt;br /&gt;
{{hl2msg|byte|winreason|the reason the team won}}&lt;br /&gt;
{{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|full_round|was this a full round or a mini-round}}&lt;br /&gt;
{{hl2msg|float|round_time|elapsed time of this round}}&lt;br /&gt;
{{hl2msg|short|losing_team_num_caps|# of caps this round by losing team}}&lt;br /&gt;
{{hl2msg|byte|was_sudden_death|did a team win this after entering sudden death}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_update_timer ===&lt;br /&gt;
{{begin-hl2msg|teamplay_update_timer|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_stalemate ===&lt;br /&gt;
{{qnotice|When a game ends in a stalemate}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_stalemate|string}}&lt;br /&gt;
{{hl2msg|byte|reason|why the stalemate is occuring}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_overtime_begin ===&lt;br /&gt;
{{qnotice|When an overtime round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_overtime_begin|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_overtime_end ===&lt;br /&gt;
{{qnotice|When an overtime round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_overtime_end|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_suddendeath_begin ===&lt;br /&gt;
{{qnotice|When a sudden death round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_suddendeath_begin|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_suddendeath_end ===&lt;br /&gt;
{{qnotice|When a sudden death round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_suddendeath_end|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_game_over ===&lt;br /&gt;
{{qnotice|When a teamplay game ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason|why the game is over ( timelimit, winlimit )}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_map_time_remaining ===&lt;br /&gt;
{{begin-hl2msg|teamplay_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|short|seconds|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_broadcast_audio ===&lt;br /&gt;
{{qnotice|Broadcast an audio file by game_sound name. Audio files are documented in the game_sound files inside tf2_misc_dir.vpk.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_broadcast_audio|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team should hear the broadcast. -1 will make everyone hear it.}}&lt;br /&gt;
{{hl2msg|string|sound|sound to play}}&lt;br /&gt;
{{hl2msg|short|additional_flags|additional sound flags to pass through to sound system}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_timer_flash ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|teamplay_timer_flash|string}}&lt;br /&gt;
{{hl2msg|short|time_remaining|how many seconds until the round ends}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_timer_time_added ===&lt;br /&gt;
{{begin-hl2msg|teamplay_timer_time_added|string}}&lt;br /&gt;
{{hl2msg|short|timer|entindex of the timer}}&lt;br /&gt;
{{hl2msg|short|seconds_added|how many seconds were added to the round timer}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_startcapture ===&lt;br /&gt;
{{qnotice|When a point is beginning to be captured}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_point_startcapture|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point being captured}}&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team currently owns the point}}&lt;br /&gt;
{{hl2msg|byte|capteam|which team is capping}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone capping}}&lt;br /&gt;
{{hl2msg|float|captime|time between when this cap started and when the point last changed hands}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_captured ===&lt;br /&gt;
{{qnotice|When a control point is captured by a team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_point_captured|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point that was captured}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team capped}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone that capped}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_locked ===&lt;br /&gt;
{{begin-hl2msg|teamplay_point_locked|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point being captured}}&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team currently owns the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_unlocked ===&lt;br /&gt;
{{begin-hl2msg|teamplay_point_unlocked|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point being captured}}&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team currently owns the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_capture_broken ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|teamplay_capture_broken|string}}&lt;br /&gt;
{{hl2msg|byte|cp|}}&lt;br /&gt;
{{hl2msg|string|cpname|}}&lt;br /&gt;
{{hl2msg|float|time_remaining|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_capture_blocked ===&lt;br /&gt;
{{qnotice|When a player blocks the capture of a control point}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_capture_blocked|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point that was blocked}}&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|blocker|index of the player that blocked the cap}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_flag_event ===&lt;br /&gt;
{{begin-hl2msg|teamplay_flag_event|string}}&lt;br /&gt;
{{hl2msg|short|player|player this event involves}}&lt;br /&gt;
{{hl2msg|short|carrier|the carrier if needed}}&lt;br /&gt;
{{hl2msg|short|eventtype|pick up, capture, defend, dropped}}&lt;br /&gt;
{{hl2msg|short|home|whether or not the flag was home (only set for TF_FLAGEVENT_PICKUP)}}&lt;br /&gt;
{{hl2msg|byte|team|which team the flag belongs to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_win_panel ===&lt;br /&gt;
{{qnotice|When the win-game panel is displayed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_win_panel|string}}&lt;br /&gt;
{{hl2msg|byte|panel_style|for client to determine layout}}&lt;br /&gt;
{{hl2msg|byte|winning_team|}}&lt;br /&gt;
{{hl2msg|byte|winreason|the reason the team won}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone that capped}}&lt;br /&gt;
{{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}}&lt;br /&gt;
{{hl2msg|short|blue_score|red team score}}&lt;br /&gt;
{{hl2msg|short|red_score|blue team score}}&lt;br /&gt;
{{hl2msg|short|blue_score_prev|previous red team score}}&lt;br /&gt;
{{hl2msg|short|red_score_prev|previous blue team score}}&lt;br /&gt;
{{hl2msg|short|round_complete|is this a complete round, or the end of a mini-round}}&lt;br /&gt;
{{hl2msg|short|rounds_remaining|# of rounds remaining for wining team, if mini-round}}&lt;br /&gt;
{{hl2msg|short|player_1|}}&lt;br /&gt;
{{hl2msg|short|player_1_points|}}&lt;br /&gt;
{{hl2msg|short|player_2|}}&lt;br /&gt;
{{hl2msg|short|player_2_points|}}&lt;br /&gt;
{{hl2msg|short|player_3|}}&lt;br /&gt;
{{hl2msg|short|player_3_points|}}&lt;br /&gt;
{{hl2msg|short|killstreak_player_1|}}&lt;br /&gt;
{{hl2msg|short|killstreak_player_1_count|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_teambalanced_player ===&lt;br /&gt;
{{qnotice|When a player is balanced to another team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_teambalanced_player|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|byte|team|which team the player is being moved to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_setup_finished ===&lt;br /&gt;
{{qnotice|When the setup round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_setup_finished|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_alert ===&lt;br /&gt;
{{qnotice|When an alert is shown to a player}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_alert|string}}&lt;br /&gt;
{{hl2msg|short|alert_type|which alert type is this (scramble, etc)?}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== training_complete ===&lt;br /&gt;
{{begin-hl2msg|training_complete|string}}&lt;br /&gt;
{{hl2msg|string|next_map|next map (if any)}}&lt;br /&gt;
{{hl2msg|string|map|the name of the map this screen is on.}}&lt;br /&gt;
{{hl2msg|string|text|text to show}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== show_freezepanel ===&lt;br /&gt;
{{qnotice|When the death-snapshot panel is shown}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|show_freezepanel|string}}&lt;br /&gt;
{{hl2msg|short|killer|entindex of the killer entity}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== hide_freezepanel ===&lt;br /&gt;
{{qnotice|When the death-snapshot panel is hidden}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hide_freezepanel|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== freezecam_started ===&lt;br /&gt;
{{qnotice|When a player enters the death-snapshot view}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|freezecam_started|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_changeteam ===&lt;br /&gt;
{{qnotice|When a LAN player changes team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changeteam|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_score_changed ===&lt;br /&gt;
{{begin-hl2msg|localplayer_score_changed|string}}&lt;br /&gt;
{{hl2msg|short|score|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_changeclass ===&lt;br /&gt;
{{qnotice|When a LAN player changes class}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changeclass|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_respawn ===&lt;br /&gt;
{{qnotice|When a LAN player respawns}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_respawn|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== building_info_changed ===&lt;br /&gt;
{{begin-hl2msg|building_info_changed|string}}&lt;br /&gt;
{{hl2msg|byte|building_type|}}&lt;br /&gt;
{{hl2msg|byte|object_mode|}}&lt;br /&gt;
{{hl2msg|byte|remove|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_changedisguise ===&lt;br /&gt;
{{qnotice|When a LAN player changes their disguise as a spy}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changedisguise|string}}&lt;br /&gt;
{{hl2msg|bool|disguised|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_account_changed ===&lt;br /&gt;
{{begin-hl2msg|player_account_changed|string}}&lt;br /&gt;
{{hl2msg|short|old_value|}}&lt;br /&gt;
{{hl2msg|short|new_value|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== spy_pda_reset ===&lt;br /&gt;
{{begin-hl2msg|spy_pda_reset|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== flagstatus_update ===&lt;br /&gt;
{{begin-hl2msg|flagstatus_update|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player who now has the flag}}&lt;br /&gt;
{{hl2msg|long|entindex|ent index of flag}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_stats_updated ===&lt;br /&gt;
{{qnotice|When a players stats are updated}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_stats_updated|string}}&lt;br /&gt;
{{hl2msg|bool|forceupload|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== playing_commentary ===&lt;br /&gt;
{{qnotice|When a commentary is being played}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|playing_commentary|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_chargedeployed ===&lt;br /&gt;
{{qnotice|When an uber is deployed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_chargedeployed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of medic who deployed charge}}&lt;br /&gt;
{{hl2msg|short|targetid|user ID of who the medic charged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_builtobject ===&lt;br /&gt;
{{qnotice|When a player builds an object}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_builtobject|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the builder}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|index|index of the object}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_upgradedobject ===&lt;br /&gt;
{{begin-hl2msg|player_upgradedobject|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|index|}}&lt;br /&gt;
{{hl2msg|bool|isbuilder|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_carryobject ===&lt;br /&gt;
{{begin-hl2msg|player_carryobject|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|index|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_dropobject ===&lt;br /&gt;
{{begin-hl2msg|player_dropobject|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|index|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|When a player earns an achievement}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|byte|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|achievement|achievement ID}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== spec_target_updated ===&lt;br /&gt;
{{begin-hl2msg|spec_target_updated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== tournament_stateupdate ===&lt;br /&gt;
{{begin-hl2msg|tournament_stateupdate|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|bool|namechange|}}&lt;br /&gt;
{{hl2msg|short|readystate|}}&lt;br /&gt;
{{hl2msg|string|newname|players new name}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== tournament_enablecountdown ===&lt;br /&gt;
{{begin-hl2msg|tournament_enablecountdown|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_calledformedic ===&lt;br /&gt;
{{qnotice|When a player calls for a medic. This does not appear to fire for the server.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_calledformedic|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== localplayer_becameobserver ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|localplayer_becameobserver|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_ignited_inv ===&lt;br /&gt;
{{qnotice|sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_ignited_inv|string}}&lt;br /&gt;
{{hl2msg|byte|pyro_entindex|entindex of the pyro who ignited the victim}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player ignited by the pyro}}&lt;br /&gt;
{{hl2msg|byte|medic_entindex|entindex of the medic releasing the invuln}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_ignited ===&lt;br /&gt;
{{qnotice|sent when a player is ignited, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_ignited|string}}&lt;br /&gt;
{{hl2msg|byte|pyro_entindex|entindex of the pyro who ignited the victim}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player ignited by the pyro}}&lt;br /&gt;
{{hl2msg|byte|weaponid|weaponid of the weapon used}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_extinguished ===&lt;br /&gt;
{{qnotice|sent when a burning player is extinguished by a medic}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_extinguished|string}}&lt;br /&gt;
{{hl2msg|byte|victim|entindex of the player that was extinguished}}&lt;br /&gt;
{{hl2msg|byte|healer|entindex of the player who did the extinguishing}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_teleported ===&lt;br /&gt;
{{qnotice|Sent when a player is teleported}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_teleported|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of the player}}&lt;br /&gt;
{{hl2msg|short|builderid|userid of the player who built the teleporter}}&lt;br /&gt;
{{hl2msg|float|dist|distance the player was teleported}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_healedmediccall ===&lt;br /&gt;
{{qnotice|local player heals someone who called for medic.}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_healedmediccall|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of person who got healed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_chargeready ===&lt;br /&gt;
{{qnotice|local player has full medic charge}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|localplayer_chargeready|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_winddown ===&lt;br /&gt;
{{qnotice|local player minigun winddown}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|localplayer_winddown|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_invulned ===&lt;br /&gt;
{{qnotice|Send when a player is made invulnerable}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_invulned|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|medic_userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== escort_speed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|escort_speed|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team}}&lt;br /&gt;
{{hl2msg|byte|speed|}}&lt;br /&gt;
{{hl2msg|byte|players|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== escort_progress ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|escort_progress|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team}}&lt;br /&gt;
{{hl2msg|float|progress|}}&lt;br /&gt;
{{hl2msg|bool|reset|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== escort_recede ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|escort_recede|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team}}&lt;br /&gt;
{{hl2msg|float|recedetime|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== gameui_activated ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|gameui_activated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== gameui_hidden ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|gameui_hidden|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_escort_score ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_escort_score|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{hl2msg|byte|points|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_healonhit ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_healonhit|string}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{hl2msg|byte|entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_stealsandvich ===&lt;br /&gt;
{{begin-hl2msg|player_stealsandvich|string}}&lt;br /&gt;
{{hl2msg|short|owner|}}&lt;br /&gt;
{{hl2msg|short|target|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== show_class_layout ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|show_class_layout|string}}&lt;br /&gt;
{{hl2msg|bool|show|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== show_vs_panel ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|show_vs_panel|string}}&lt;br /&gt;
{{hl2msg|bool|show|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_damaged ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_damaged|string}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{hl2msg|long|type|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_hurt ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_hurt|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|health|}}&lt;br /&gt;
{{hl2msg|short|attacker|}}&lt;br /&gt;
{{hl2msg|short|damageamount|}}&lt;br /&gt;
{{hl2msg|short|custom|}}&lt;br /&gt;
{{hl2msg|bool|showdisguisedcrit|if our attribute specifically crits disguised enemies we need to show it on the client}}&lt;br /&gt;
{{hl2msg|bool|crit|}}&lt;br /&gt;
{{hl2msg|bool|minicrit|}}&lt;br /&gt;
{{hl2msg|bool|allseecrit|}}&lt;br /&gt;
{{hl2msg|short|weaponid|}}&lt;br /&gt;
{{hl2msg|short|bonuseffect|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== arena_player_notification ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|arena_player_notification|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{hl2msg|byte|message|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arena_match_maxstreak ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|arena_match_maxstreak|string}}&lt;br /&gt;
{{hl2msg|byte|team|}}&lt;br /&gt;
{{hl2msg|byte|streak|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arena_round_start ===&lt;br /&gt;
{{qnotice|called when round is active, players can move}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|arena_round_start|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arena_win_panel ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|arena_win_panel|string}}&lt;br /&gt;
{{hl2msg|byte|panel_style|for client to determine layout}}&lt;br /&gt;
{{hl2msg|byte|winning_team|}}&lt;br /&gt;
{{hl2msg|byte|winreason|the reason the team won - 1 (someone capped) 2 (entire team was killed)}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone that capped}}&lt;br /&gt;
{{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}}&lt;br /&gt;
{{hl2msg|short|blue_score|red team score}}&lt;br /&gt;
{{hl2msg|short|red_score|blue team score}}&lt;br /&gt;
{{hl2msg|short|blue_score_prev|previous red team score}}&lt;br /&gt;
{{hl2msg|short|red_score_prev|previous blue team score}}&lt;br /&gt;
{{hl2msg|short|round_complete|is this a complete round, or the end of a mini-round}}&lt;br /&gt;
{{hl2msg|short|player_1|}}&lt;br /&gt;
{{hl2msg|short|player_1_damage|}}&lt;br /&gt;
{{hl2msg|short|player_1_healing|}}&lt;br /&gt;
{{hl2msg|short|player_1_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_1_kills|}}&lt;br /&gt;
{{hl2msg|short|player_2|}}&lt;br /&gt;
{{hl2msg|short|player_2_damage|}}&lt;br /&gt;
{{hl2msg|short|player_2_healing|}}&lt;br /&gt;
{{hl2msg|short|player_2_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_2_kills|}}&lt;br /&gt;
{{hl2msg|short|player_3|}}&lt;br /&gt;
{{hl2msg|short|player_3_damage|}}&lt;br /&gt;
{{hl2msg|short|player_3_healing|}}&lt;br /&gt;
{{hl2msg|short|player_3_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_3_kills|}}&lt;br /&gt;
{{hl2msg|short|player_4|}}&lt;br /&gt;
{{hl2msg|short|player_4_damage|}}&lt;br /&gt;
{{hl2msg|short|player_4_healing|}}&lt;br /&gt;
{{hl2msg|short|player_4_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_4_kills|}}&lt;br /&gt;
{{hl2msg|short|player_5|}}&lt;br /&gt;
{{hl2msg|short|player_5_damage|}}&lt;br /&gt;
{{hl2msg|short|player_5_healing|}}&lt;br /&gt;
{{hl2msg|short|player_5_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_5_kills|}}&lt;br /&gt;
{{hl2msg|short|player_6|}}&lt;br /&gt;
{{hl2msg|short|player_6_damage|}}&lt;br /&gt;
{{hl2msg|short|player_6_healing|}}&lt;br /&gt;
{{hl2msg|short|player_6_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_6_kills|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== pve_win_panel ===&lt;br /&gt;
{{qnotice|MvM Win Panel}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|pve_win_panel|string}}&lt;br /&gt;
{{hl2msg|byte|panel_style|for client to determine layout}}&lt;br /&gt;
{{hl2msg|byte|winning_team|}}&lt;br /&gt;
{{hl2msg|byte|winreason|the reason the team won}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== air_dash ===&lt;br /&gt;
{{qnotice|Called when a scout Performs Double Jump}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|air_dash|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== landed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|landed|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_damage_dodged ===&lt;br /&gt;
{{qnotice|When a Player Evades Damage with Bonk}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_damage_dodged|string}}&lt;br /&gt;
{{hl2msg|short|damage|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_stunned ===&lt;br /&gt;
{{qnotice|When a Player is Stunned}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_stunned|string}}&lt;br /&gt;
{{hl2msg|short|stunner|}}&lt;br /&gt;
{{hl2msg|short|victim|}}&lt;br /&gt;
{{hl2msg|bool|victim_capping|}}&lt;br /&gt;
{{hl2msg|bool|big_stun|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== scout_grand_slam ===&lt;br /&gt;
{{qnotice|When a Player is Killed by the Scout Taunt}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scout_grand_slam|string}}&lt;br /&gt;
{{hl2msg|short|scout_id|}}&lt;br /&gt;
{{hl2msg|short|target_id|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== scout_slamdoll_landed ===&lt;br /&gt;
{{begin-hl2msg|scout_slamdoll_landed|string}}&lt;br /&gt;
{{hl2msg|short|target_index|}}&lt;br /&gt;
{{hl2msg|float|x|}}&lt;br /&gt;
{{hl2msg|float|y|}}&lt;br /&gt;
{{hl2msg|float|z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arrow_impact ===&lt;br /&gt;
{{qnotice|When a player is hit by a Sniper's Huntsman arrow or Medic's Crusader's Crossbow arrow}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|arrow_impact|string}}&lt;br /&gt;
{{hl2msg|short|attachedEntity|}}&lt;br /&gt;
{{hl2msg|short|shooter|}}&lt;br /&gt;
{{hl2msg|short|boneIndexAttached|}}&lt;br /&gt;
{{hl2msg|float|bonePositionX|}}&lt;br /&gt;
{{hl2msg|float|bonePositionY|}}&lt;br /&gt;
{{hl2msg|float|bonePositionZ|}}&lt;br /&gt;
{{hl2msg|float|boneAnglesX|}}&lt;br /&gt;
{{hl2msg|float|boneAnglesY|}}&lt;br /&gt;
{{hl2msg|float|boneAnglesZ|}}&lt;br /&gt;
{{hl2msg|short|projectileType|}}&lt;br /&gt;
{{hl2msg|bool|isCrit|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_jarated ===&lt;br /&gt;
{{qnotice|sent when a player is jarated, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_jarated|string}}&lt;br /&gt;
{{hl2msg|byte|thrower_entindex|entindex of the player who threw the jarate}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player receiving it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_jarated_fade ===&lt;br /&gt;
{{qnotice|sent when a player is jarated, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_jarated_fade|string}}&lt;br /&gt;
{{hl2msg|byte|thrower_entindex|entindex of the player who threw the jarate}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player receiving it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_shield_blocked ===&lt;br /&gt;
{{qnotice|sent when a player is jarated, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_shield_blocked|string}}&lt;br /&gt;
{{hl2msg|byte|attacker_entindex|entindex of the player who threw the jarate}}&lt;br /&gt;
{{hl2msg|byte|blocker_entindex|entindex of the player receiving it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_pinned ===&lt;br /&gt;
{{qnotice|When a player is pinned to a wall}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_pinned|string}}&lt;br /&gt;
{{hl2msg|byte|pinned|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_healedbymedic ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_healedbymedic|string}}&lt;br /&gt;
{{hl2msg|byte|medic|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_spawn ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_spawn|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who spawned}}&lt;br /&gt;
{{hl2msg|short|team|team they spawned on}}&lt;br /&gt;
{{hl2msg|short|class|class they spawned as}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_sapped_object ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_sapped_object|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the spy}}&lt;br /&gt;
{{hl2msg|short|ownerid|user ID of the building owner}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|sapperid|index of the sapper}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== item_found ===&lt;br /&gt;
{{qnotice|When a player finds an item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|item_found|string}}&lt;br /&gt;
{{hl2msg|byte|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|byte|quality|quality of the item}}&lt;br /&gt;
{{hl2msg|byte|method|method by which we acquired the item (TODO: Show which numbers represent which method of finding.)}}&lt;br /&gt;
{{hl2msg|long|itemdef|the item definition index}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== show_annotation ===&lt;br /&gt;
{{begin-hl2msg|show_annotation|string}}&lt;br /&gt;
{{hl2msg|float|worldPosX|}}&lt;br /&gt;
{{hl2msg|float|worldPosY|}}&lt;br /&gt;
{{hl2msg|float|worldPosZ|}}&lt;br /&gt;
{{hl2msg|float|worldNormalX|}}&lt;br /&gt;
{{hl2msg|float|worldNormalY|}}&lt;br /&gt;
{{hl2msg|float|worldNormalZ|}}&lt;br /&gt;
{{hl2msg|long|id|}}&lt;br /&gt;
{{hl2msg|string|text|name (unlocalized)}}&lt;br /&gt;
{{hl2msg|float|lifetime|}}&lt;br /&gt;
{{hl2msg|long|visibilityBitfield|bitfield of the players that can see this}}&lt;br /&gt;
{{hl2msg|long|follow_entindex|if this is set, follow this entity}}&lt;br /&gt;
{{hl2msg|bool|show_distance|}}&lt;br /&gt;
{{hl2msg|string|play_sound|}}&lt;br /&gt;
{{hl2msg|bool|show_effect|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== hide_annotation ===&lt;br /&gt;
{{begin-hl2msg|hide_annotation|string}}&lt;br /&gt;
{{hl2msg|long|id|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== post_inventory_application ===&lt;br /&gt;
{{qnotice|sent when a player gets a whole new set of items}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|post_inventory_application|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_unlock_updated ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|controlpoint_unlock_updated|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{hl2msg|float|time|time}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== deploy_buff_banner ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|deploy_buff_banner|string}}&lt;br /&gt;
{{hl2msg|byte|buff_type|type of buff (skin index)}}&lt;br /&gt;
{{hl2msg|short|buff_owner|user ID of the person who gets the banner}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_buff ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_buff|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player the buff is being applied to}}&lt;br /&gt;
{{hl2msg|short|buff_owner|user ID of the player with the banner}}&lt;br /&gt;
{{hl2msg|byte|buff_type|type of buff}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== medic_death ===&lt;br /&gt;
{{qnotice|When a medic dies}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|medic_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|short|healing|amount healed in this life}}&lt;br /&gt;
{{hl2msg|bool|charged|had a full ubercharge?}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== overtime_nag ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|overtime_nag|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teams_changed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|teams_changed|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== halloween_pumpkin_grab ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|halloween_pumpkin_grab|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== rocket_jump ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|rocket_jump|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|bool|playsound|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== rocket_jump_landed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|rocket_jump_landed|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== sticky_jump ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|sticky_jump|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|bool|playsound|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== sticky_jump_landed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|sticky_jump_landed|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== medic_defended ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|medic_defended|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|medic|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_healed ===&lt;br /&gt;
{{begin-hl2msg|localplayer_healed|string}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_destroyed_pipebomb ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_destroyed_pipebomb|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== object_deflected ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|object_deflected|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who deflected the object}}&lt;br /&gt;
{{hl2msg|short|ownerid|owner of the object}}&lt;br /&gt;
{{hl2msg|short|weaponid|weapon id (0 means the player in ownerid was pushed)}}&lt;br /&gt;
{{hl2msg|byte|object_entindex|entindex of the object that got deflected}}&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_mvp ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_mvp|string}}&lt;br /&gt;
{{hl2msg|short|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== raid_spawn_mob ===&lt;br /&gt;
{{begin-hl2msg|raid_spawn_mob|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== raid_spawn_squad ===&lt;br /&gt;
{{begin-hl2msg|raid_spawn_squad|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== nav_blocked ===&lt;br /&gt;
{{begin-hl2msg|nav_blocked|string}}&lt;br /&gt;
{{hl2msg|long|area|}}&lt;br /&gt;
{{hl2msg|bool|blocked|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== path_track_passed ===&lt;br /&gt;
{{begin-hl2msg|path_track_passed|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the node being passed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== num_cappers_changed ===&lt;br /&gt;
{{begin-hl2msg|num_cappers_changed|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the trigger}}&lt;br /&gt;
{{hl2msg|byte|count|number of cappers (-1 for blocked)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_regenerate ===&lt;br /&gt;
{{begin-hl2msg|player_regenerate|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== update_status_item ===&lt;br /&gt;
{{begin-hl2msg|update_status_item|string}}&lt;br /&gt;
{{hl2msg|byte|index|}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== stats_resetround ===&lt;br /&gt;
{{begin-hl2msg|stats_resetround|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== scorestats_accumulated_update ===&lt;br /&gt;
{{begin-hl2msg|scorestats_accumulated_update|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== scorestats_accumulated_reset ===&lt;br /&gt;
{{begin-hl2msg|scorestats_accumulated_reset|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|short|achievement|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_healed ===&lt;br /&gt;
{{begin-hl2msg|player_healed|string}}&lt;br /&gt;
{{hl2msg|short|patient|}}&lt;br /&gt;
{{hl2msg|short|healer|}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== building_healed ===&lt;br /&gt;
{{begin-hl2msg|building_healed|string}}&lt;br /&gt;
{{hl2msg|short|building|}}&lt;br /&gt;
{{hl2msg|short|healer|}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== item_pickup ===&lt;br /&gt;
{{begin-hl2msg|item_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|item|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== duel_status ===&lt;br /&gt;
{{begin-hl2msg|duel_status|string}}&lt;br /&gt;
{{hl2msg|short|killer|}}&lt;br /&gt;
{{hl2msg|short|score_type|}}&lt;br /&gt;
{{hl2msg|short|initiator|}}&lt;br /&gt;
{{hl2msg|short|target|}}&lt;br /&gt;
{{hl2msg|short|initiator_score|}}&lt;br /&gt;
{{hl2msg|short|target_score|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== fish_notice ===&lt;br /&gt;
{{qnotice|clone of &amp;quot;player_death&amp;quot;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|fish_notice|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|long|victim_entindex|}}&lt;br /&gt;
{{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|ID of weapon killed used}}&lt;br /&gt;
{{hl2msg|long|damagebits|bits of type of damage}}&lt;br /&gt;
{{hl2msg|short|customkill|type of custom kill}}&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}}&lt;br /&gt;
{{hl2msg|short|stun_flags|victim's stun flags at the moment of death}}&lt;br /&gt;
{{hl2msg|short|death_flags|death flags.}}&lt;br /&gt;
{{hl2msg|bool|silent_kill|}}&lt;br /&gt;
{{hl2msg|string|assister_fallback|contains a string to use if &amp;quot;assister&amp;quot; is -1}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== fish_notice__arm ===&lt;br /&gt;
{{qnotice|clone of &amp;quot;fish_notice&amp;quot; (...clone of &amp;quot;player_death&amp;quot;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|fish_notice__arm|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|long|victim_entindex|}}&lt;br /&gt;
{{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|ID of weapon killed used}}&lt;br /&gt;
{{hl2msg|long|damagebits|bits of type of damage}}&lt;br /&gt;
{{hl2msg|short|customkill|type of custom kill}}&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}}&lt;br /&gt;
{{hl2msg|short|stun_flags|victim's stun flags at the moment of death}}&lt;br /&gt;
{{hl2msg|short|death_flags|death flags.}}&lt;br /&gt;
{{hl2msg|bool|silent_kill|}}&lt;br /&gt;
{{hl2msg|string|assister_fallback|contains a string to use if &amp;quot;assister&amp;quot; is -1}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== throwable_hit ===&lt;br /&gt;
{{qnotice|clone of &amp;quot;player_death&amp;quot; with added counts}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|throwable_hit|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|long|victim_entindex|}}&lt;br /&gt;
{{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|ID of weapon killed used}}&lt;br /&gt;
{{hl2msg|long|damagebits|bits of type of damage}}&lt;br /&gt;
{{hl2msg|short|customkill|type of custom kill}}&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}}&lt;br /&gt;
{{hl2msg|short|stun_flags|victim's stun flags at the moment of death}}&lt;br /&gt;
{{hl2msg|short|death_flags|death flags.}}&lt;br /&gt;
{{hl2msg|bool|silent_kill|}}&lt;br /&gt;
{{hl2msg|string|assister_fallback|contains a string to use if &amp;quot;assister&amp;quot; is -1}}&lt;br /&gt;
{{hl2msg|short|totalhits|Number of hits his player has done}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== pumpkin_lord_summoned ===&lt;br /&gt;
{{begin-hl2msg|pumpkin_lord_summoned|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== pumpkin_lord_killed ===&lt;br /&gt;
{{begin-hl2msg|pumpkin_lord_killed|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== merasmus_summoned ===&lt;br /&gt;
{{begin-hl2msg|merasmus_summoned|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== merasmus_killed ===&lt;br /&gt;
{{begin-hl2msg|merasmus_summoned|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== merasmus_escape_warning ===&lt;br /&gt;
{{begin-hl2msg|merasmus_summoned|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{hl2msg|byte|time_remaining|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== merasmus_escaped ===&lt;br /&gt;
{{begin-hl2msg|merasmus_summoned|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_summoned ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_summoned|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_stunned ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_stunned|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{hl2msg|byte|player_entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_killed ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_killed|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_killer ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_killer|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{hl2msg|byte|player_entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_escape_imminent ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_escape_imminent|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{hl2msg|byte|time_remaining|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_escaped ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_escaped|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== npc_hurt ===&lt;br /&gt;
{{begin-hl2msg|npc_hurt|string}}&lt;br /&gt;
{{hl2msg|short|entindex|}}&lt;br /&gt;
{{hl2msg|short|health|}}&lt;br /&gt;
{{hl2msg|short|attacker_player|}}&lt;br /&gt;
{{hl2msg|short|weaponid|}}&lt;br /&gt;
{{hl2msg|short|damageamount|}}&lt;br /&gt;
{{hl2msg|bool|crit|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== controlpoint_timer_updated ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_timer_updated|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{hl2msg|float|time|time}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_highfive_start ===&lt;br /&gt;
{{begin-hl2msg|player_highfive_start|string}}&lt;br /&gt;
{{hl2msg|byte|entindex|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_highfive_cancel ===&lt;br /&gt;
{{begin-hl2msg|player_highfive_cancel|string}}&lt;br /&gt;
{{hl2msg|byte|entindex|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_highfive_success ===&lt;br /&gt;
{{begin-hl2msg|player_highfive_success|string}}&lt;br /&gt;
{{hl2msg|byte|initiator_entindex|}}&lt;br /&gt;
{{hl2msg|byte|partner_entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_bonuspoints ===&lt;br /&gt;
{{begin-hl2msg|player_bonuspoints|string}}&lt;br /&gt;
{{hl2msg|short|points|}}&lt;br /&gt;
{{hl2msg|short|player_entindex|}}&lt;br /&gt;
{{hl2msg|short|source_entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_upgraded ===&lt;br /&gt;
{{qnotice|This event appears to be missing an argument for which player upgraded}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_upgraded|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_buyback ===&lt;br /&gt;
{{begin-hl2msg|player_buyback|string}}&lt;br /&gt;
{{hl2msg|short|player|}}&lt;br /&gt;
{{hl2msg|short|cost|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_used_powerup_bottle ===&lt;br /&gt;
{{begin-hl2msg|player_used_powerup_bottle|string}}&lt;br /&gt;
{{hl2msg|short|player|}}&lt;br /&gt;
{{hl2msg|short|type|}}&lt;br /&gt;
{{hl2msg|float|time|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== christmas_gift_grab ===&lt;br /&gt;
{{begin-hl2msg|christmas_gift_grab|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_killed_achievement_zone ===&lt;br /&gt;
{{begin-hl2msg|player_killed_achievement_zone|string}}&lt;br /&gt;
{{hl2msg|short|attacker|entindex of the attacker}}&lt;br /&gt;
{{hl2msg|short|victim|entindex of the victim}}&lt;br /&gt;
{{hl2msg|short|zone_id|type of area (0 for general, 1 for capture zone)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== party_updated ===&lt;br /&gt;
{{begin-hl2msg|party_updated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== lobby_updated ===&lt;br /&gt;
{{begin-hl2msg|lobby_updated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_mission_update ===&lt;br /&gt;
{{begin-hl2msg|mvm_mission_update|string}}&lt;br /&gt;
{{hl2msg|short|class|}}&lt;br /&gt;
{{hl2msg|short|count|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== recalculate_holidays ===&lt;br /&gt;
{{begin-hl2msg|recalculate_holidays|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_currency_changed ===&lt;br /&gt;
{{begin-hl2msg|player_currency_changed|string}}&lt;br /&gt;
{{hl2msg|short|currency|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== doomsday_rocket_open ===&lt;br /&gt;
{{begin-hl2msg|doomsday_rocket_open|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team opened the rocket}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== remove_nemesis_relationship ===&lt;br /&gt;
{{begin-hl2msg|remove_nemesis_relationship|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player who should reset}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_creditbonus_wave ===&lt;br /&gt;
{{begin-hl2msg|mvm_creditbonus_wave|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_creditbonus_all ===&lt;br /&gt;
{{begin-hl2msg|mvm_creditbonus_all|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_creditbonus_all_advanced ===&lt;br /&gt;
{{begin-hl2msg|mvm_creditbonus_all|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_quick_sentry_upgrade ===&lt;br /&gt;
{{begin-hl2msg|mvm_quick_sentry_upgrade|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_tank_destroyed_by_players ===&lt;br /&gt;
{{begin-hl2msg|mvm_tank_destroyed_by_players|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_kill_robot_delivering_bomb ===&lt;br /&gt;
{{begin-hl2msg|mvm_kill_robot_delivering_bomb|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_pickup_currency ===&lt;br /&gt;
{{begin-hl2msg|mvm_pickup_currency|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|currency|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_bomb_carrier_killed ===&lt;br /&gt;
{{begin-hl2msg|mvm_bomb_carrier_killed|string}}&lt;br /&gt;
{{hl2msg|short|level|upgrade level of the carrier}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_sentrybuster_detonate ===&lt;br /&gt;
{{begin-hl2msg|mvm_sentrybuster_detonate|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the target playerr}}&lt;br /&gt;
{{hl2msg|float|det_x|origin of the sentry buster}}&lt;br /&gt;
{{hl2msg|float|det_y|}}&lt;br /&gt;
{{hl2msg|float|det_z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_scout_marked_for_death ===&lt;br /&gt;
{{begin-hl2msg|mvm_scout_marked_for_death|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_medic_powerup_shared ===&lt;br /&gt;
{{begin-hl2msg|mvm_medic_powerup_shared|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_begin_wave ===&lt;br /&gt;
{{begin-hl2msg|mvm_begin_wave|string}}&lt;br /&gt;
{{hl2msg|short|wave_index|}}&lt;br /&gt;
{{hl2msg|short|max_waves|}}&lt;br /&gt;
{{hl2msg|short|advanced|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_wave_complete ===&lt;br /&gt;
{{begin-hl2msg|mvm_wave_complete|string}}&lt;br /&gt;
{{hl2msg|bool|advanced|is this an advanced popfile}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_mission_complete ===&lt;br /&gt;
{{begin-hl2msg|mvm_mission_complete|string}}&lt;br /&gt;
{{hl2msg|string|mission|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_bomb_reset_by_player ===&lt;br /&gt;
{{begin-hl2msg|mvm_bomb_reset_by_player|string}}&lt;br /&gt;
{{hl2msg|short|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_bomb_alarm_triggered ===&lt;br /&gt;
{{begin-hl2msg|mvm_bomb_alarm_triggered|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_bomb_deploy_reset_by_player ===&lt;br /&gt;
{{begin-hl2msg|mvm_bomb_deploy_reset_by_player|string}}&lt;br /&gt;
{{hl2msg|short|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_wave_failed ===&lt;br /&gt;
{{begin-hl2msg|mvm_wave_failed|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_reset_stats ===&lt;br /&gt;
{{begin-hl2msg|mvm_reset_stats|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== damage_resisted ===&lt;br /&gt;
{{begin-hl2msg|damage_resisted|string}}&lt;br /&gt;
{{hl2msg|byte|entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== revive_player_notify ===&lt;br /&gt;
{{begin-hl2msg|revive_player_notify|string}}&lt;br /&gt;
{{hl2msg|short|entindex|}}&lt;br /&gt;
{{hl2msg|short|marker_entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== revive_player_stopped ===&lt;br /&gt;
{{begin-hl2msg|revive_player_stopped|string}}&lt;br /&gt;
{{hl2msg|short|entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== revive_player_complete ===&lt;br /&gt;
{{begin-hl2msg|revive_player_complete|string}}&lt;br /&gt;
{{hl2msg|short|entindex|entindex of the medic}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_turned_to_ghost ===&lt;br /&gt;
{{begin-hl2msg|player_turned_to_ghost|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player who changed to a ghost}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== medigun_shield_blocked_damage ===&lt;br /&gt;
{{begin-hl2msg|medigun_shield_blocked_damage|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player using the shield}}&lt;br /&gt;
{{hl2msg|float|damage|damage that was blocked}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_adv_wave_complete_no_gates ===&lt;br /&gt;
{{begin-hl2msg|mvm_adv_wave_complete_no_gates|string}}&lt;br /&gt;
{{hl2msg|short|index|wave index}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_sniper_headshot_currency ===&lt;br /&gt;
{{begin-hl2msg|mvm_sniper_headshot_currency|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player}}&lt;br /&gt;
{{hl2msg|short|currency|currency collected}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_mannhattan_pit ===&lt;br /&gt;
{{begin-hl2msg|mvm_mannhattan_pit|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== flag_carried_in_detection_zone ===&lt;br /&gt;
{{begin-hl2msg|flag_carried_in_detection_zone|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_adv_wave_killed_stun_radio ===&lt;br /&gt;
{{begin-hl2msg|mvm_adv_wave_killed_stun_radio|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_directhit_stun ===&lt;br /&gt;
{{begin-hl2msg|player_directhit_stun|string}}&lt;br /&gt;
{{hl2msg|short|attacker|entindex of the attacker}}&lt;br /&gt;
{{hl2msg|short|victim|entindex of the victim}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mvm_sentrybuster_killed ===&lt;br /&gt;
{{begin-hl2msg|mvm_sentrybuster_killed|string}}&lt;br /&gt;
{{hl2msg|short|sentry_buster|entindex}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== upgrades_file_changed ===&lt;br /&gt;
{{begin-hl2msg|upgrades_file_changed|string}}&lt;br /&gt;
{{hl2msg|string|path|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_pre_round_time_left ===&lt;br /&gt;
{{begin-hl2msg|teamplay_pre_round_time_left|string}}&lt;br /&gt;
{{hl2msg|short|time|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== parachute_deploy ===&lt;br /&gt;
{{begin-hl2msg|parachute_deploy|string}}&lt;br /&gt;
{{hl2msg|short|index|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== parachute_holster ===&lt;br /&gt;
{{begin-hl2msg|parachute_holster|string}}&lt;br /&gt;
{{hl2msg|short|index|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== kill_refills_meter ===&lt;br /&gt;
{{begin-hl2msg|kill_refills_meter|string}}&lt;br /&gt;
{{hl2msg|short|index|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== rps_taunt_event ===&lt;br /&gt;
{{begin-hl2msg|rps_taunt_event|string}}&lt;br /&gt;
{{hl2msg|short|winner|entindex of the winning player}}&lt;br /&gt;
{{hl2msg|byte|winner_rps|winner's selection}}&lt;br /&gt;
{{hl2msg|short|loser|entindex of the losing player}}&lt;br /&gt;
{{hl2msg|byte|loser_rps|loser's selection}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== conga_kill ===&lt;br /&gt;
{{begin-hl2msg|kill_refills_meter|string}}&lt;br /&gt;
{{hl2msg|short|index|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_initial_spawn ===&lt;br /&gt;
{{begin-hl2msg|player_initial_spawn|string}}&lt;br /&gt;
{{hl2msg|short|index|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== competitive_victory ===&lt;br /&gt;
{{begin-hl2msg|competitive_victory|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== competitive_skillrating_update ===&lt;br /&gt;
{{begin-hl2msg|competitive_skillrating_update|string}}&lt;br /&gt;
{{hl2msg|short|index|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|rating|skillrating}}&lt;br /&gt;
{{hl2msg|short|delta|skillrating adjustment}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== minigame_win ===&lt;br /&gt;
{{begin-hl2msg|minigame_win|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team won the minigame}}&lt;br /&gt;
{{hl2msg|byte|type|what type of minigame was won}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== sentry_on_go_active ===&lt;br /&gt;
{{begin-hl2msg|sentry_on_go_active|string}}&lt;br /&gt;
{{hl2msg|short|index|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== duck_xp_level_up ===&lt;br /&gt;
{{begin-hl2msg|duck_xp_level_up|string}}&lt;br /&gt;
{{hl2msg|short|level|leveled up to what}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Chdata</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=User_Messages&amp;diff=9744</id>
		<title>User Messages</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=User_Messages&amp;diff=9744"/>
		<updated>2014-11-22T04:54:34Z</updated>

		<summary type="html">&lt;p&gt;Chdata: Add TF2 ones so I can stop meta gaming all the time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is just a dump of some stuff for now, needs a complete revamp later.&lt;br /&gt;
Here's a topic on the subject as well: https://forums.alliedmods.net/showthread.php?t=80256 and here http://forums.alliedmods.net/showthread.php?t=52777&lt;br /&gt;
&lt;br /&gt;
=== Counter-Strike: Source User Messages ===&lt;br /&gt;
List obtained by using 'meta game' in the console&lt;br /&gt;
&lt;br /&gt;
  User Messages:  Name                              Index  Size &lt;br /&gt;
                  Geiger                            0      1    &lt;br /&gt;
                  Train                             1      1    &lt;br /&gt;
                  HudText                           2      -1   &lt;br /&gt;
                  SayText                           3      -1   &lt;br /&gt;
                  SayText2                          4      -1   &lt;br /&gt;
                  TextMsg                           5      -1   &lt;br /&gt;
                  HudMsg                            6      -1   &lt;br /&gt;
                  ResetHUD                          7      1    &lt;br /&gt;
                  GameTitle                         8      0    &lt;br /&gt;
                  ItemPickup                        9      -1   &lt;br /&gt;
                  ShowMenu                          10     -1   &lt;br /&gt;
                  Shake                             11     13   &lt;br /&gt;
                  Fade                              12     10   &lt;br /&gt;
                  VGUIMenu                          13     -1   &lt;br /&gt;
                  Rumble                            14     3    &lt;br /&gt;
                  CloseCaption                      15     -1   &lt;br /&gt;
                  SendAudio                         16     -1   &lt;br /&gt;
                  RawAudio                          17     -1   &lt;br /&gt;
                  VoiceMask                         18     25   &lt;br /&gt;
                  RequestState                      19     0    &lt;br /&gt;
                  BarTime                           20     -1   &lt;br /&gt;
                  Damage                            21     -1   &lt;br /&gt;
                  RadioText                         22     -1   &lt;br /&gt;
                  HintText                          23     -1   &lt;br /&gt;
                  KeyHintText                       24     -1   &lt;br /&gt;
                  ReloadEffect                      25     2    &lt;br /&gt;
                  PlayerAnimEvent                   26     -1   &lt;br /&gt;
                  AmmoDenied                        27     2    &lt;br /&gt;
                  UpdateRadar                       28     -1   &lt;br /&gt;
                  KillCam                           29     -1   &lt;br /&gt;
                  MarkAchievement                   30     -1   &lt;br /&gt;
                  CallVoteFailed                    31     -1   &lt;br /&gt;
                  VoteStart                         32     -1   &lt;br /&gt;
                  VotePass                          33     -1   &lt;br /&gt;
                  VoteFailed                        34     2    &lt;br /&gt;
                  VoteSetup                         35     -1   &lt;br /&gt;
                  SPHapWeapEvent                    36     4    &lt;br /&gt;
                  HapDmg                            37     -1   &lt;br /&gt;
                  HapPunch                          38     -1   &lt;br /&gt;
                  HapSetDrag                        39     -1   &lt;br /&gt;
                  HapSetConst                       40     -1   &lt;br /&gt;
                  HapMeleeContact                   41     0    &lt;br /&gt;
                  PlayerStatsUpdate_DEPRECATED      42     -1   &lt;br /&gt;
                  AchievementEvent                  43     -1   &lt;br /&gt;
                  MatchEndConditions                44     -1   &lt;br /&gt;
                  MatchStatsUpdate                  45     -1   &lt;br /&gt;
                  PlayerStatsUpdate                 46     -1   &lt;br /&gt;
  47 user messages in total&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Left 4 Dead 2 User Messages ===&lt;br /&gt;
&lt;br /&gt;
For vote specific user messages see http://wiki.alliedmods.net/Left_4_Voting_2&lt;br /&gt;
&lt;br /&gt;
  User Messages:  Name                              Index  Size Parameter types&lt;br /&gt;
                  SayText2                          4      -1&lt;br /&gt;
                  TextMsg                           5      -1&lt;br /&gt;
                  HudMsg                            6      -1&lt;br /&gt;
                  ResetHUD                          7      1&lt;br /&gt;
                  GameTitle                         8      0&lt;br /&gt;
                  ItemPickup                        9      -1&lt;br /&gt;
                  ShowMenu                          10     -1&lt;br /&gt;
                  Shake                             11     13&lt;br /&gt;
                  Fade                              12     10&lt;br /&gt;
                  VGUIMenu                          13     -1	string, bool, string (keyvalues)&lt;br /&gt;
                  Rumble                            14     3&lt;br /&gt;
                  CloseCaption                      15     -1&lt;br /&gt;
                  CloseCaptionDirect                16     -1&lt;br /&gt;
                  SendAudio                         17     -1&lt;br /&gt;
                  RawAudio                          18     -1&lt;br /&gt;
                  VoiceMask                         19     9&lt;br /&gt;
                  RequestState                      20     0&lt;br /&gt;
                  BarTime                           21     -1&lt;br /&gt;
                  Damage                            22     -1&lt;br /&gt;
                  RadioText                         23     -1&lt;br /&gt;
                  HintText                          24     -1&lt;br /&gt;
                  KeyHintText                       25     -1&lt;br /&gt;
                  ReloadEffect                      26     4&lt;br /&gt;
                  PlayerAnimEvent                   27     -1&lt;br /&gt;
                  AmmoDenied                        28     2&lt;br /&gt;
                  UpdateRadar                       29     -1&lt;br /&gt;
                  KillCam                           30     -1&lt;br /&gt;
                  MarkAchievement                   31     -1&lt;br /&gt;
                  Splatter                          32     1&lt;br /&gt;
                  MeleeSlashSplatter                33     1&lt;br /&gt;
                  MeleeClubSplatter                 34     1&lt;br /&gt;
                  MudSplatter                       35     1&lt;br /&gt;
                  SplatterClear                     36     0&lt;br /&gt;
                  MessageText                       37     -1&lt;br /&gt;
                  TransitionRestore                 38     0&lt;br /&gt;
                  Spawn                             39     1&lt;br /&gt;
                  CreditsLine                       40     -1&lt;br /&gt;
                  CreditsMsg                        41     0&lt;br /&gt;
                  JoinLateMsg                       42     0&lt;br /&gt;
                  StatsCrawlMsg                     43     0&lt;br /&gt;
                  StatsSkipState                    44     2&lt;br /&gt;
                  ShowStats                         45     -1&lt;br /&gt;
                  BlurFade                          46     0&lt;br /&gt;
                  MusicCmd                          47     -1&lt;br /&gt;
                  WitchBloodSplatter                48     -1	vec[3]&lt;br /&gt;
                  AchievementEvent                  49     -1&lt;br /&gt;
                  PZDmgMsg                          50     -1&lt;br /&gt;
                  AllPlayersConnectedGameStarting   51     0&lt;br /&gt;
                  VoteRegistered                    52     1&lt;br /&gt;
                  DisconnectToLobby                 53     0	empty&lt;br /&gt;
                  CallVoteFailed                    54     1&lt;br /&gt;
                  SteamWeaponStatData               55     -1&lt;br /&gt;
                  CurrentTimescale                  56     4&lt;br /&gt;
                  DesiredTimescale                  57     16&lt;br /&gt;
                  PZEndGamePanelMsg                 58     1&lt;br /&gt;
                  PZEndGamePanelVoteRegisteredMsg   59     1&lt;br /&gt;
                  PZEndGameVoteStatsMsg             60     8&lt;br /&gt;
                  VoteStart                         61     -1&lt;br /&gt;
                  VotePass                          62     -1&lt;br /&gt;
                  VoteFail                          63     1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Fortress 2 User Messages ===&lt;br /&gt;
&lt;br /&gt;
  User Messages:  Name                              Index  Size&lt;br /&gt;
                  Geiger                            0      1&lt;br /&gt;
                  Train                             1      1&lt;br /&gt;
                  HudText                           2      -1&lt;br /&gt;
                  SayText                           3      -1&lt;br /&gt;
                  SayText2                          4      -1&lt;br /&gt;
                  TextMsg                           5      -1&lt;br /&gt;
                  ResetHUD                          6      1&lt;br /&gt;
                  GameTitle                         7      0&lt;br /&gt;
                  ItemPickup                        8      -1&lt;br /&gt;
                  ShowMenu                          9      -1&lt;br /&gt;
                  Shake                             10     13&lt;br /&gt;
                  Fade                              11     10&lt;br /&gt;
                  VGUIMenu                          12     -1&lt;br /&gt;
                  Rumble                            13     3&lt;br /&gt;
                  CloseCaption                      14     -1&lt;br /&gt;
                  SendAudio                         15     -1&lt;br /&gt;
                  VoiceMask                         16     17&lt;br /&gt;
                  RequestState                      17     0&lt;br /&gt;
                  Damage                            18     -1&lt;br /&gt;
                  HintText                          19     -1&lt;br /&gt;
                  KeyHintText                       20     -1&lt;br /&gt;
                  HudMsg                            21     -1&lt;br /&gt;
                  AmmoDenied                        22     2&lt;br /&gt;
                  AchievementEvent                  23     -1&lt;br /&gt;
                  UpdateRadar                       24     -1&lt;br /&gt;
                  VoiceSubtitle                     25     3&lt;br /&gt;
                  HudNotify                         26     1&lt;br /&gt;
                  HudNotifyCustom                   27     -1&lt;br /&gt;
                  PlayerStatsUpdate                 28     -1&lt;br /&gt;
                  MapStatsUpdate                    29     -1&lt;br /&gt;
                  PlayerIgnited                     30     3&lt;br /&gt;
                  PlayerIgnitedInv                  31     3&lt;br /&gt;
                  HudArenaNotify                    32     2&lt;br /&gt;
                  UpdateAchievement                 33     -1&lt;br /&gt;
                  TrainingMsg                       34     -1&lt;br /&gt;
                  TrainingObjective                 35     -1&lt;br /&gt;
                  DamageDodged                      36     -1&lt;br /&gt;
                  PlayerJarated                     37     2&lt;br /&gt;
                  PlayerExtinguished                38     2&lt;br /&gt;
                  PlayerJaratedFade                 39     2&lt;br /&gt;
                  PlayerShieldBlocked               40     2&lt;br /&gt;
                  BreakModel                        41     -1&lt;br /&gt;
                  CheapBreakModel                   42     -1&lt;br /&gt;
                  BreakModel_Pumpkin                43     -1&lt;br /&gt;
                  BreakModelRocketDud               44     -1&lt;br /&gt;
                  CallVoteFailed                    45     -1&lt;br /&gt;
                  VoteStart                         46     -1&lt;br /&gt;
                  VotePass                          47     -1&lt;br /&gt;
                  VoteFailed                        48     2&lt;br /&gt;
                  VoteSetup                         49     -1&lt;br /&gt;
                  PlayerBonusPoints                 50     3&lt;br /&gt;
                  RDTeamPointsChanged               51     4&lt;br /&gt;
                  SpawnFlyingBird                   52     -1&lt;br /&gt;
                  PlayerGodRayEffect                53     -1&lt;br /&gt;
                  PlayerTeleportHomeEffect          54     -1&lt;br /&gt;
                  MVMStatsReset                     55     -1&lt;br /&gt;
                  MVMPlayerEvent                    56     -1&lt;br /&gt;
                  MVMResetPlayerStats               57     -1&lt;br /&gt;
                  MVMWaveFailed                     58     0&lt;br /&gt;
                  MVMAnnouncement                   59     2&lt;br /&gt;
                  MVMPlayerUpgradedEvent            60     9&lt;br /&gt;
                  MVMVictory                        61     2&lt;br /&gt;
                  MVMWaveChange                     62     15&lt;br /&gt;
                  MVMLocalPlayerUpgradesClear       63     1&lt;br /&gt;
                  MVMLocalPlayerUpgradesValue       64     6&lt;br /&gt;
                  MVMResetPlayerWaveSpendingStats   65     1&lt;br /&gt;
                  MVMLocalPlayerWaveSpendingValue   66     12&lt;br /&gt;
                  MVMResetPlayerUpgradeSpending     67     -1&lt;br /&gt;
                  MVMServerKickTimeUpdate           68     1&lt;br /&gt;
                  PlayerLoadoutUpdated              69     -1&lt;br /&gt;
                  PlayerTauntSoundLoopStart         70     -1&lt;br /&gt;
                  PlayerTauntSoundLoopEnd           71     -1&lt;br /&gt;
                  WarKilledOther                    72     -1&lt;br /&gt;
                  ForcePlayerViewAngles             73     -1&lt;br /&gt;
                  BonusDucks                        74     1&lt;br /&gt;
                  SPHapWeapEvent                    75     4&lt;br /&gt;
                  HapDmg                            76     -1&lt;br /&gt;
                  HapPunch                          77     -1&lt;br /&gt;
                  HapSetDrag                        78     -1&lt;br /&gt;
                  HapSetConst                       79     -1&lt;br /&gt;
                  HapMeleeContact                   80     0&lt;br /&gt;
&lt;br /&gt;
=== Fade Flags ===&lt;br /&gt;
These may not be correct...&lt;br /&gt;
&lt;br /&gt;
 FFADE_IN            0x0001        // Just here so we don't pass 0 into the function&lt;br /&gt;
 FFADE_OUT           0x0002        // Fade out (not in)&lt;br /&gt;
 FFADE_MODULATE      0x0004        // Modulate (don't blend)&lt;br /&gt;
 FFADE_STAYOUT       0x0008        // ignores the duration, stays faded out until new ScreenFade message received&lt;br /&gt;
 FFADE_PURGE         0x0010        // Purges all other fades, replacing them with this one&lt;br /&gt;
&lt;br /&gt;
=== Fade Function ===&lt;br /&gt;
Example Fade function (be sure to define the Fade Flags!)&lt;br /&gt;
&lt;br /&gt;
This Fades the clients screen to a specified color, and stays until you reset the color to {0,0,0,0}&lt;br /&gt;
&lt;br /&gt;
To modify it to Fade the screen for a certain amount of time, remove the STAYOUT flag, and pass a value to &amp;quot;fade &amp;amp; hold&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 PerformFade(target, 500, {0, 128, 255, 51})&lt;br /&gt;
&lt;br /&gt;
 PerformFade(client, duration, const color[4]) {&lt;br /&gt;
 	new Handle:hFadeClient=StartMessageOne(&amp;quot;Fade&amp;quot;,client)&lt;br /&gt;
 	BfWriteShort(hFadeClient,duration)	// FIXED 16 bit, with SCREENFADE_FRACBITS fractional, milliseconds duration&lt;br /&gt;
 	BfWriteShort(hFadeClient,0)		// FIXED 16 bit, with SCREENFADE_FRACBITS fractional, milliseconds duration until reset (fade &amp;amp; hold)&lt;br /&gt;
 	BfWriteShort(hFadeClient,(FFADE_PURGE|FFADE_OUT|FFADE_STAYOUT)) // fade type (in / out)&lt;br /&gt;
 	BfWriteByte(hFadeClient,color[0])	// fade red&lt;br /&gt;
 	BfWriteByte(hFadeClient,color[1])	// fade green&lt;br /&gt;
 	BfWriteByte(hFadeClient,color[2])	// fade blue&lt;br /&gt;
 	BfWriteByte(hFadeClient,color[3])	// fade alpha&lt;br /&gt;
 	EndMessage()&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== HudMsg Function ===&lt;br /&gt;
This does not work in CS:S.&lt;br /&gt;
&lt;br /&gt;
This Draws a text Message to a specified players screen. This is just for educational purposes and there is a much easier way of doing this with native functions here: http://docs.sourcemod.net/api/index.php?fastload=show&amp;amp;id=846&amp;amp; &amp;amp; http://docs.sourcemod.net/api/index.php?fastload=show&amp;amp;id=842&amp;amp;&lt;br /&gt;
&lt;br /&gt;
 PerformHudMsg(client, &amp;quot;This is a Test&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
 PerformHudMsg(client, const String:szMsg[]) {&lt;br /&gt;
 	new Handle:hBf = StartMessageOne(&amp;quot;HudMsg&amp;quot;, client)&lt;br /&gt;
 	BfWriteByte(hBf, 3) //channel&lt;br /&gt;
 	BfWriteFloat(hBf, 0.0); // x ( -1 = center )&lt;br /&gt;
 	BfWriteFloat(hBf, -1); // y ( -1 = center )&lt;br /&gt;
 	// second color&lt;br /&gt;
 	BfWriteByte(hBf, 0); //r1&lt;br /&gt;
 	BfWriteByte(hBf, 0); //g1&lt;br /&gt;
 	BfWriteByte(hBf, 255); //b1&lt;br /&gt;
 	BfWriteByte(hBf, 255); //a1 // transparent?&lt;br /&gt;
 	// init color&lt;br /&gt;
 	BfWriteByte(hBf, 255); //r2&lt;br /&gt;
 	BfWriteByte(hBf, 0); //g2&lt;br /&gt;
 	BfWriteByte(hBf, 0); //b2&lt;br /&gt;
 	BfWriteByte(hBf, 255); //a2&lt;br /&gt;
 	BfWriteByte(hBf, 0); //effect (0 is fade in/fade out; 1 is flickery credits; 2 is write out)&lt;br /&gt;
 	BfWriteFloat(hBf, 1.0); //fadeinTime (message fade in time - per character in effect 2)&lt;br /&gt;
 	BfWriteFloat(hBf, 1.0); //fadeoutTime&lt;br /&gt;
 	BfWriteFloat(hBf, 15.0); //holdtime&lt;br /&gt;
 	BfWriteFloat(hBf, 5.0); //fxtime (effect type(2) used)&lt;br /&gt;
 	BfWriteString(hBf, szMsg); //Message&lt;br /&gt;
 	EndMessage();&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== HookUserMessage Fade ===&lt;br /&gt;
Some sample code to hook a UserMessage, In this case Fade.&lt;br /&gt;
You cannot send other UserMessages inside of a UserMessage Hook. Many simple functions such as PrintToChat call UserMessages.&lt;br /&gt;
&lt;br /&gt;
 public OnPluginStart() {&lt;br /&gt;
     HookUserMessage(GetUserMessageId(&amp;quot;Fade&amp;quot;),HookFade,true)&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
 public Action:HookFade(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init) {&lt;br /&gt;
 	new duration = BfReadShort(bf)&lt;br /&gt;
 	new holdtime = BfReadShort(bf)&lt;br /&gt;
 	BfReadShort(bf) 	//You must read all of the bf values, even If you only want the last value such as this one.&lt;br /&gt;
 	new r = BfReadByte(bf) 	//You do NOT need to store their value though.&lt;br /&gt;
 	new g = BfReadByte(bf)&lt;br /&gt;
 	new b = BfReadByte(bf)&lt;br /&gt;
 	new a = BfReadByte(bf)&lt;br /&gt;
 	&lt;br /&gt;
 	PrintToServer(&amp;quot;Duration: %i, HoldTime: %i, rgba: %i %i %i %i&amp;quot;,duration,holdtime,r,g,b,a)&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
[[Category:SourceMod Scripting]]&lt;/div&gt;</summary>
		<author><name>Chdata</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=User:Chdata&amp;diff=9743</id>
		<title>User:Chdata</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=User:Chdata&amp;diff=9743"/>
		<updated>2014-11-22T04:50:44Z</updated>

		<summary type="html">&lt;p&gt;Chdata: Created page with &amp;quot;Rarara~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rarara~&lt;/div&gt;</summary>
		<author><name>Chdata</name></author>
		
	</entry>
</feed>