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	<title>AlliedModders Wiki - User contributions [en]</title>
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	<updated>2026-05-16T11:11:41Z</updated>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=7411</id>
		<title>CHL2MP Player Offset List (SynergyOB)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=7411"/>
		<updated>2009-09-01T22:58:56Z</updated>

		<summary type="html">&lt;p&gt;Crazydog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Windows offsets for Synergy v14. Linux offsets are 1 greater.&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Last Updated 1 September 2009&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// Auto reconstructed from vtable block @ 0x0106CBC0&lt;br /&gt;
// from &amp;quot;server_i486.so&amp;quot;, by ida_vtables.idc&lt;br /&gt;
0	CBaseMultiplayerPlayer::~CBaseMultiplayerPlayer&lt;br /&gt;
1	CBaseEntity::SetRefEHandle&lt;br /&gt;
2	CBaseEntity::GetRefEHandle&lt;br /&gt;
3	CBaseEntity::GetCollideable&lt;br /&gt;
4	CBaseEntity::GetNetworkable&lt;br /&gt;
5	CBaseEntity::GetBaseEntity&lt;br /&gt;
6	CBaseEntity::GetModelIndex&lt;br /&gt;
7	CBaseEntity::GetModelName&lt;br /&gt;
8	CBaseEntity::SetModelIndex&lt;br /&gt;
9	CBasePlayer::GetServerClass&lt;br /&gt;
10	CBasePlayer::YouForgotToImplementOrDeclareServerClass&lt;br /&gt;
11	CBasePlayer::GetDataDescMap&lt;br /&gt;
12	CBaseAnimating::TestCollision&lt;br /&gt;
13	CBaseAnimating::TestHitboxes&lt;br /&gt;
14	CBaseEntity::ComputeWorldSpaceSurroundingBox&lt;br /&gt;
15	CBaseEntity::ShouldCollide&lt;br /&gt;
16	CBaseEntity::SetOwnerEntity&lt;br /&gt;
17	CBasePlayer::ShouldTransmit&lt;br /&gt;
18	CBasePlayer::UpdateTransmitState&lt;br /&gt;
19	CBaseCombatCharacter::SetTransmit&lt;br /&gt;
20	CBasePlayer::GetTracerType&lt;br /&gt;
21	CBaseMultiplayerPlayer::Spawn&lt;br /&gt;
22	CBaseMultiplayerPlayer::Precache&lt;br /&gt;
23	CBasePlayer::SetModel&lt;br /&gt;
24	CBaseMultiplayerPlayer::PostConstructor&lt;br /&gt;
25	CBaseEntity::PostClientActive&lt;br /&gt;
26	CBaseEntity::ParseMapData&lt;br /&gt;
27	CBaseEntity::KeyValue&lt;br /&gt;
28	CBaseEntity::KeyValue&lt;br /&gt;
29	CBaseEntity::KeyValue&lt;br /&gt;
30	CBaseEntity::GetKeyValue&lt;br /&gt;
31	CBasePlayer::Activate&lt;br /&gt;
32	CBaseEntity::SetParent&lt;br /&gt;
33	CBasePlayer::ObjectCaps&lt;br /&gt;
34	CBaseEntity::AcceptInput&lt;br /&gt;
35	CBaseAnimating::GetInputDispatchEffectPosition&lt;br /&gt;
36	CBasePlayer::DrawDebugGeometryOverlays&lt;br /&gt;
37	CBaseAnimating::DrawDebugTextOverlays&lt;br /&gt;
38	CBasePlayer::Save&lt;br /&gt;
39	CBasePlayer::Restore&lt;br /&gt;
40	CBasePlayer::ShouldSavePhysics&lt;br /&gt;
41	CBaseEntity::OnSave&lt;br /&gt;
42	CBasePlayer::OnRestore&lt;br /&gt;
43	CBasePlayer::RequiredEdictIndex&lt;br /&gt;
44	CBaseEntity::MoveDone&lt;br /&gt;
45	CBaseEntity::Think&lt;br /&gt;
46	CBasePlayer::NetworkStateChanged_m_nNextThinkTick&lt;br /&gt;
47	CBasePlayer::NetworkStateChanged_m_nNextThinkTick&lt;br /&gt;
48	CBaseAnimating::GetBaseAnimating&lt;br /&gt;
49	CBaseMultiplayerPlayer::GetResponseSystem&lt;br /&gt;
50	CAI_ExpresserHost&amp;lt;CBasePlayer&amp;gt;::DispatchResponse&lt;br /&gt;
51	CBasePlayer::Classify&lt;br /&gt;
52	CBaseEntity::DeathNotice&lt;br /&gt;
53	CBaseEntity::ShouldAttractAutoAim&lt;br /&gt;
54	CBaseEntity::GetAutoAimRadius&lt;br /&gt;
55	CBaseEntity::GetAutoAimCenter&lt;br /&gt;
56	CBaseEntity::GetBeamTraceFilter&lt;br /&gt;
57	CBaseEntity::PassesDamageFilter&lt;br /&gt;
58	CBasePlayer::TraceAttack&lt;br /&gt;
59	CBaseEntity::CanBeHitByMeleeAttack&lt;br /&gt;
60	CBasePlayer::OnTakeDamage&lt;br /&gt;
61	CBasePlayer::TakeHealth&lt;br /&gt;
62	CBaseEntity::IsAlive&lt;br /&gt;
63	CBasePlayer::Event_Killed&lt;br /&gt;
64	CBasePlayer::Event_KilledOther&lt;br /&gt;
65	CBaseCombatCharacter::BloodColor&lt;br /&gt;
66	CBaseEntity::IsTriggered&lt;br /&gt;
67	CBaseEntity::IsNPC&lt;br /&gt;
68	CBaseCombatCharacter::MyCombatCharacterPointer&lt;br /&gt;
69	CBaseEntity::GetDelay&lt;br /&gt;
70	CBaseEntity::IsMoving&lt;br /&gt;
71	CBaseEntity::DamageDecal&lt;br /&gt;
72	CBaseEntity::DecalTrace&lt;br /&gt;
73	CBaseEntity::ImpactTrace&lt;br /&gt;
74	CBaseEntity::OnControls&lt;br /&gt;
75	CBaseEntity::HasTarget&lt;br /&gt;
76	CBasePlayer::IsPlayer&lt;br /&gt;
77	CBasePlayer::IsNetClient&lt;br /&gt;
78	CBaseEntity::IsTemplate&lt;br /&gt;
79	CBaseEntity::IsBaseObject&lt;br /&gt;
80	CBaseEntity::IsBaseTrain&lt;br /&gt;
81	CBaseEntity::GetServerVehicle&lt;br /&gt;
82	CBaseEntity::IsViewable&lt;br /&gt;
83	CBasePlayer::ChangeTeam&lt;br /&gt;
84	CBaseEntity::OnEntityEvent&lt;br /&gt;
85	CBaseEntity::CanStandOn&lt;br /&gt;
86	CBaseEntity::CanStandOn&lt;br /&gt;
87	CBaseEntity::GetEnemy&lt;br /&gt;
88	CBaseEntity::GetEnemy&lt;br /&gt;
89	CBaseEntity::Use&lt;br /&gt;
90	CBaseEntity::StartTouch&lt;br /&gt;
91	CBasePlayer::Touch&lt;br /&gt;
92	CBaseEntity::EndTouch&lt;br /&gt;
93	CBaseEntity::StartBlocked&lt;br /&gt;
94	CBaseEntity::Blocked&lt;br /&gt;
95	CBaseEntity::EndBlocked&lt;br /&gt;
96	CBasePlayer::PhysicsSimulate&lt;br /&gt;
97	CBasePlayer::UpdateOnRemove&lt;br /&gt;
98	CBaseEntity::StopLoopingSounds&lt;br /&gt;
99	CBaseEntity::SUB_AllowedToFade&lt;br /&gt;
100	CBaseFlex::Teleport&lt;br /&gt;
101	CBaseEntity::NotifySystemEvent&lt;br /&gt;
102	CBasePlayer::MakeTracer&lt;br /&gt;
103	CBaseEntity::GetTracerAttachment&lt;br /&gt;
104	CBaseEntity::FireBullets&lt;br /&gt;
105	CBasePlayer::DoImpactEffect&lt;br /&gt;
106	CBaseEntity::Respawn&lt;br /&gt;
107	CBaseEntity::IsLockedByMaster&lt;br /&gt;
108	CBaseEntity::GetMaxHealth&lt;br /&gt;
109	CBaseMultiplayerPlayer::ModifyOrAppendCriteria&lt;br /&gt;
110	CBaseEntity::NetworkStateChanged_m_iMaxHealth&lt;br /&gt;
111	CBaseEntity::NetworkStateChanged_m_iMaxHealth&lt;br /&gt;
112	CBasePlayer::NetworkStateChanged_m_iHealth&lt;br /&gt;
113	CBasePlayer::NetworkStateChanged_m_iHealth&lt;br /&gt;
114	CBasePlayer::NetworkStateChanged_m_lifeState&lt;br /&gt;
115	CBasePlayer::NetworkStateChanged_m_lifeState&lt;br /&gt;
116	CBaseEntity::NetworkStateChanged_m_takedamage&lt;br /&gt;
117	CBaseEntity::NetworkStateChanged_m_takedamage&lt;br /&gt;
118	CBaseEntity::GetDamageType&lt;br /&gt;
119	CBaseEntity::GetDamage&lt;br /&gt;
120	CBaseEntity::SetDamage&lt;br /&gt;
121	CBasePlayer::EyePosition&lt;br /&gt;
122	CBasePlayer::EyeAngles&lt;br /&gt;
123	CBasePlayer::LocalEyeAngles&lt;br /&gt;
124	CBaseEntity::EarPosition&lt;br /&gt;
125	CBasePlayer::BodyTarget&lt;br /&gt;
126	CBaseEntity::HeadTarget&lt;br /&gt;
127	CBaseEntity::GetVectors&lt;br /&gt;
128	CBaseEntity::GetViewOffset&lt;br /&gt;
129	CBasePlayer::GetSmoothedVelocity&lt;br /&gt;
130	CBaseAnimating::GetVelocity&lt;br /&gt;
131	CBaseCombatCharacter::FVisible&lt;br /&gt;
132	CBaseCombatCharacter::FVisible&lt;br /&gt;
133	CBaseEntity::CanBeSeenBy&lt;br /&gt;
134	CBaseEntity::GetAttackDamageScale&lt;br /&gt;
135	CBaseEntity::GetReceivedDamageScale&lt;br /&gt;
136	CBaseEntity::GetGroundVelocityToApply&lt;br /&gt;
137	CBaseEntity::PhysicsSplash&lt;br /&gt;
138	CBaseEntity::Splash&lt;br /&gt;
139	CBaseEntity::WorldSpaceCenter&lt;br /&gt;
140	CBaseEntity::GetSoundEmissionOrigin&lt;br /&gt;
141	CBaseEntity::CreateVPhysics&lt;br /&gt;
142	CBaseEntity::ForceVPhysicsCollide&lt;br /&gt;
143	CBasePlayer::VPhysicsDestroyObject&lt;br /&gt;
144	CBasePlayer::VPhysicsUpdate&lt;br /&gt;
145	CBaseEntity::VPhysicsTakeDamage&lt;br /&gt;
146	CBaseCombatCharacter::VPhysicsShadowCollision&lt;br /&gt;
147	CBasePlayer::VPhysicsShadowUpdate&lt;br /&gt;
148	CBasePlayer::VPhysicsCollision&lt;br /&gt;
149	CBaseEntity::VPhysicsFriction&lt;br /&gt;
150	CBaseEntity::UpdatePhysicsShadowToCurrentPosition&lt;br /&gt;
151	CBaseEntity::VPhysicsGetObjectList&lt;br /&gt;
152	CBaseEntity::VPhysicsIsFlesh&lt;br /&gt;
153	CBaseEntity::HasPhysicsAttacker&lt;br /&gt;
154	CBasePlayer::PhysicsSolidMaskForEntity&lt;br /&gt;
155	CBaseEntity::ResolveFlyCollisionCustom&lt;br /&gt;
156	CBaseEntity::PerformCustomPhysics&lt;br /&gt;
157	CBaseAnimating::GetStepOrigin&lt;br /&gt;
158	CBaseAnimating::GetStepAngles&lt;br /&gt;
159	CBaseEntity::ShouldDrawWaterImpacts&lt;br /&gt;
160	CBasePlayer::NetworkStateChanged_m_fFlags&lt;br /&gt;
161	CBasePlayer::NetworkStateChanged_m_fFlags&lt;br /&gt;
162	CBasePlayer::NetworkStateChanged_m_nWaterLevel&lt;br /&gt;
163	CBasePlayer::NetworkStateChanged_m_nWaterLevel&lt;br /&gt;
164	CBasePlayer::NetworkStateChanged_m_hGroundEntity&lt;br /&gt;
165	CBasePlayer::NetworkStateChanged_m_hGroundEntity&lt;br /&gt;
166	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity&lt;br /&gt;
167	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity&lt;br /&gt;
168	CBasePlayer::NetworkStateChanged_m_flFriction&lt;br /&gt;
169	CBasePlayer::NetworkStateChanged_m_flFriction&lt;br /&gt;
170	CBasePlayer::NetworkStateChanged_m_vecVelocity&lt;br /&gt;
171	CBasePlayer::NetworkStateChanged_m_vecVelocity&lt;br /&gt;
172	CBasePlayer::NetworkStateChanged_m_vecViewOffset&lt;br /&gt;
173	CBasePlayer::NetworkStateChanged_m_vecViewOffset&lt;br /&gt;
174	CBaseAnimating::GetIdealSpeed&lt;br /&gt;
175	CBaseAnimating::GetIdealAccel&lt;br /&gt;
176	CBaseAnimatingOverlay::StudioFrameAdvance&lt;br /&gt;
177	CBaseAnimating::IsActivityFinished&lt;br /&gt;
178	CBaseAnimating::GetSequenceGroundSpeed&lt;br /&gt;
179	CBaseAnimating::ClampRagdollForce&lt;br /&gt;
180	CBaseAnimating::BecomeRagdollOnClient&lt;br /&gt;
181	CBaseAnimating::IsRagdoll&lt;br /&gt;
182	CBaseAnimating::CanBecomeRagdoll&lt;br /&gt;
183	CBaseAnimatingOverlay::GetSkeleton&lt;br /&gt;
184	CBaseAnimating::GetBoneTransform&lt;br /&gt;
185	CBaseAnimating::SetupBones&lt;br /&gt;
186	CBaseAnimating::CalculateIKLocks&lt;br /&gt;
187	CBaseAnimatingOverlay::DispatchAnimEvents&lt;br /&gt;
188	CBasePlayer::HandleAnimEvent&lt;br /&gt;
189	CBaseAnimating::PopulatePoseParameters&lt;br /&gt;
190	CBaseAnimating::GetAttachment&lt;br /&gt;
191	CBaseAnimating::InitBoneControllers&lt;br /&gt;
192	CBaseAnimating::GetGroundSpeedVelocity&lt;br /&gt;
193	CBaseAnimating::Ignite&lt;br /&gt;
194	CBaseAnimating::IgniteLifetime&lt;br /&gt;
195	CBaseAnimating::IgniteNumHitboxFires&lt;br /&gt;
196	CBaseAnimating::IgniteHitboxFireScale&lt;br /&gt;
197	CBaseAnimating::Extinguish&lt;br /&gt;
198	CBaseCombatCharacter::SetLightingOriginRelative&lt;br /&gt;
199	CBaseAnimating::SetLightingOrigin&lt;br /&gt;
200	CBaseFlex::SetViewtarget&lt;br /&gt;
201	CBaseFlex::StartSceneEvent&lt;br /&gt;
202	CBaseFlex::ProcessSceneEvents&lt;br /&gt;
203	CBaseFlex::ProcessSceneEvent&lt;br /&gt;
204	CBaseFlex::ClearSceneEvent&lt;br /&gt;
205	CBaseFlex::CheckSceneEventCompletion&lt;br /&gt;
206	CBaseFlex::PlayScene&lt;br /&gt;
207	CBaseFlex::PlayAutoGeneratedSoundScene&lt;br /&gt;
208	CBasePlayer::GetPhysicsImpactDamageTable&lt;br /&gt;
209	CBaseCombatCharacter::FInViewCone&lt;br /&gt;
210	CBaseCombatCharacter::FInViewCone&lt;br /&gt;
211	CBaseCombatCharacter::FInAimCone&lt;br /&gt;
212	CBaseCombatCharacter::FInAimCone&lt;br /&gt;
213	CBaseCombatCharacter::ShouldShootMissTarget&lt;br /&gt;
214	CBaseCombatCharacter::FindMissTarget&lt;br /&gt;
215	CBaseCombatCharacter::HandleInteraction&lt;br /&gt;
216	CBasePlayer::BodyAngles&lt;br /&gt;
217	CBaseCombatCharacter::BodyDirection2D&lt;br /&gt;
218	CBaseCombatCharacter::BodyDirection3D&lt;br /&gt;
219	CBaseCombatCharacter::HeadDirection2D&lt;br /&gt;
220	CBaseCombatCharacter::HeadDirection3D&lt;br /&gt;
221	CBaseCombatCharacter::EyeDirection2D&lt;br /&gt;
222	CBaseCombatCharacter::EyeDirection3D&lt;br /&gt;
223	CBaseCombatCharacter::GiveAmmo&lt;br /&gt;
224	CBaseCombatCharacter::NPC_TranslateActivity&lt;br /&gt;
225	CBaseCombatCharacter::Weapon_TranslateActivity&lt;br /&gt;
226	CBaseCombatCharacter::Weapon_FrameUpdate&lt;br /&gt;
227	CBaseCombatCharacter::Weapon_HandleAnimEvent&lt;br /&gt;
228	CBasePlayer::Weapon_CanUse&lt;br /&gt;
229	CBasePlayer::Weapon_Equip&lt;br /&gt;
230	CBaseCombatCharacter::Weapon_EquipAmmoOnly&lt;br /&gt;
231	CBasePlayer::Weapon_Drop&lt;br /&gt;
232	CBasePlayer::Weapon_Switch&lt;br /&gt;
233	CBasePlayer::Weapon_ShootPosition&lt;br /&gt;
234	CBaseCombatCharacter::Weapon_CanSwitchTo&lt;br /&gt;
235	CBaseCombatCharacter::Weapon_SlotOccupied&lt;br /&gt;
236	CBaseCombatCharacter::Weapon_GetSlot&lt;br /&gt;
237	CBaseCombatCharacter::AddPlayerItem&lt;br /&gt;
238	CBasePlayer::RemovePlayerItem&lt;br /&gt;
239	CBaseCombatCharacter::CanBecomeServerRagdoll&lt;br /&gt;
240	CBasePlayer::OnTakeDamage_Alive&lt;br /&gt;
241	CBaseCombatCharacter::OnTakeDamage_Dying&lt;br /&gt;
242	CBaseCombatCharacter::OnTakeDamage_Dead&lt;br /&gt;
243	CBaseCombatCharacter::OnFriendDamaged&lt;br /&gt;
244	CBaseCombatCharacter::NotifyFriendsOfDamage&lt;br /&gt;
245	CBaseCombatCharacter::OnPlayerKilledOther&lt;br /&gt;
246	CBaseCombatCharacter::GetDeathActivity&lt;br /&gt;
247	CBaseCombatCharacter::CorpseGib&lt;br /&gt;
248	CBaseCombatCharacter::CorpseFade&lt;br /&gt;
249	CBaseCombatCharacter::HasHumanGibs&lt;br /&gt;
250	CBaseCombatCharacter::HasAlienGibs&lt;br /&gt;
251	CBaseCombatCharacter::ShouldGib&lt;br /&gt;
252	CBaseCombatCharacter::OnKilledNPC&lt;br /&gt;
253	CBaseCombatCharacter::Event_Gibbed&lt;br /&gt;
254	CBasePlayer::Event_Dying&lt;br /&gt;
255	CBaseCombatCharacter::BecomeRagdoll&lt;br /&gt;
256	CBaseCombatCharacter::FixupBurningServerRagdoll&lt;br /&gt;
257	CBaseCombatCharacter::BecomeRagdollBoogie&lt;br /&gt;
258	CBaseCombatCharacter::CheckTraceHullAttack&lt;br /&gt;
259	CBaseCombatCharacter::CheckTraceHullAttack&lt;br /&gt;
260	CBaseCombatCharacter::PushawayTouch&lt;br /&gt;
261	CBaseCombatCharacter::IRelationType&lt;br /&gt;
262	CBaseCombatCharacter::IRelationPriority&lt;br /&gt;
263	CBasePlayer::IsInAVehicle&lt;br /&gt;
264	CBasePlayer::GetVehicle&lt;br /&gt;
265	CBasePlayer::GetVehicleEntity&lt;br /&gt;
266	CBaseCombatCharacter::ExitVehicle&lt;br /&gt;
267	CBaseCombatCharacter::CalcWeaponProficiency&lt;br /&gt;
268	CBaseCombatCharacter::GetAttackSpread&lt;br /&gt;
269	CBaseCombatCharacter::GetSpreadBias&lt;br /&gt;
270	CBasePlayer::DoMuzzleFlash&lt;br /&gt;
271	CBaseCombatCharacter::AddEntityRelationship&lt;br /&gt;
272	CBaseCombatCharacter::RemoveEntityRelationship&lt;br /&gt;
273	CBaseCombatCharacter::AddClassRelationship&lt;br /&gt;
274	CBaseCombatCharacter::OnChangeActiveWeapon&lt;br /&gt;
275	CBasePlayer::NetworkStateChanged_m_iAmmo&lt;br /&gt;
276	CBasePlayer::NetworkStateChanged_m_iAmmo&lt;br /&gt;
277	CBasePlayer::SetSpawnData&lt;br /&gt;
278	CBasePlayer::ClearSpawnData&lt;br /&gt;
279	CBasePlayer::AdjustMultiplayerWeaponDamage&lt;br /&gt;
280	CBasePlayer::AdjustMultiplayerDamageTaken&lt;br /&gt;
281	CBasePlayer::CreateViewModel&lt;br /&gt;
282	CBasePlayer::SetupVisibility&lt;br /&gt;
283	CBasePlayer::WantsLagCompensationOnEntity&lt;br /&gt;
284	CBasePlayer::ShouldLagCheckEntity&lt;br /&gt;
285	CBasePlayer::SharedSpawn&lt;br /&gt;
286	CBasePlayer::ForceRespawn&lt;br /&gt;
287	CBasePlayer::InitialSpawn&lt;br /&gt;
288	CBasePlayer::InitHUD&lt;br /&gt;
289	CBasePlayer::ShowViewPortPanel&lt;br /&gt;
290	CBasePlayer::PlayerDeathThink&lt;br /&gt;
291	CBasePlayer::Jump&lt;br /&gt;
292	CBasePlayer::Duck&lt;br /&gt;
293	CBasePlayer::PreThink&lt;br /&gt;
294	CBasePlayer::PostThink&lt;br /&gt;
295	CBasePlayer::DamageEffect&lt;br /&gt;
296	CBasePlayer::OnDamagedByExplosion&lt;br /&gt;
297	CBasePlayer::ShouldFadeOnDeath&lt;br /&gt;
298	CBasePlayer::IsFakeClient&lt;br /&gt;
299	CBasePlayer::GetPlayerMins&lt;br /&gt;
300	CBasePlayer::GetPlayerMaxs&lt;br /&gt;
301	CBasePlayer::CalcRoll&lt;br /&gt;
302	CBasePlayer::PackDeadPlayerItems&lt;br /&gt;
303	CBasePlayer::RemoveAllItems&lt;br /&gt;
304	CBasePlayer::Weapon_SetLast&lt;br /&gt;
305	CBasePlayer::Weapon_ShouldSetLast&lt;br /&gt;
306	CBasePlayer::Weapon_ShouldSelectItem&lt;br /&gt;
307	CBasePlayer::UpdateClientData&lt;br /&gt;
308	CBasePlayer::ExitLadder&lt;br /&gt;
309	CBasePlayer::GetLadderSurface&lt;br /&gt;
310	CBasePlayer::SetFlashlightEnabled&lt;br /&gt;
311	CBasePlayer::FlashlightIsOn&lt;br /&gt;
312	CBasePlayer::FlashlightTurnOn&lt;br /&gt;
313	CBasePlayer::FlashlightTurnOff&lt;br /&gt;
314	CBasePlayer::IsIlluminatedByFlashlight&lt;br /&gt;
315	CBasePlayer::UpdateStepSound&lt;br /&gt;
316	CBasePlayer::PlayStepSound&lt;br /&gt;
317	CBasePlayer::GetStepSoundVelocities&lt;br /&gt;
318	CBasePlayer::SetStepSoundTime&lt;br /&gt;
319	CBasePlayer::DeathSound&lt;br /&gt;
320	CBasePlayer::SetAnimation&lt;br /&gt;
321	CBasePlayer::ImpulseCommands&lt;br /&gt;
322	CBasePlayer::CheatImpulseCommands&lt;br /&gt;
323	CBaseMultiplayerPlayer::ClientCommand&lt;br /&gt;
324	CBasePlayer::StartObserverMode&lt;br /&gt;
325	CBasePlayer::StopObserverMode&lt;br /&gt;
326	CBasePlayer::ModeWantsSpectatorGUI&lt;br /&gt;
327	CBasePlayer::SetObserverMode&lt;br /&gt;
328	CBasePlayer::GetObserverMode&lt;br /&gt;
329	CBasePlayer::SetObserverTarget&lt;br /&gt;
330	CBasePlayer::ObserverUse&lt;br /&gt;
331	CBasePlayer::GetObserverTarget&lt;br /&gt;
332	CBasePlayer::FindNextObserverTarget&lt;br /&gt;
333	CBasePlayer::GetNextObserverSearchStartPoint&lt;br /&gt;
334	CBasePlayer::IsValidObserverTarget&lt;br /&gt;
335	CBasePlayer::CheckObserverSettings&lt;br /&gt;
336	CBasePlayer::JumptoPosition&lt;br /&gt;
337	CBasePlayer::ForceObserverMode&lt;br /&gt;
338	CBasePlayer::ResetObserverMode&lt;br /&gt;
339	CBasePlayer::ValidateCurrentObserverTarget&lt;br /&gt;
340	CBasePlayer::AttemptToExitFreezeCam&lt;br /&gt;
341	CBasePlayer::StartReplayMode&lt;br /&gt;
342	CBasePlayer::StopReplayMode&lt;br /&gt;
343	CBasePlayer::GetDelayTicks&lt;br /&gt;
344	CBasePlayer::GetReplayEntity&lt;br /&gt;
345	CBasePlayer::CreateCorpse&lt;br /&gt;
346	CBasePlayer::EntSelectSpawnPoint&lt;br /&gt;
347	CBasePlayer::GetInVehicle&lt;br /&gt;
348	CBasePlayer::LeaveVehicle&lt;br /&gt;
349	CBasePlayer::OnVehicleStart&lt;br /&gt;
350	CBasePlayer::OnVehicleEnd&lt;br /&gt;
351	CBasePlayer::BumpWeapon&lt;br /&gt;
352	CBasePlayer::SelectLastItem&lt;br /&gt;
353	CBasePlayer::SelectItem&lt;br /&gt;
354	CBasePlayer::ItemPostFrame&lt;br /&gt;
355	CBasePlayer::GiveNamedItem&lt;br /&gt;
356	CBasePlayer::CheckTrainUpdate&lt;br /&gt;
357	CBasePlayer::SetPlayerUnderwater&lt;br /&gt;
358	CBasePlayer::CanBreatheUnderwater&lt;br /&gt;
359	CBasePlayer::PlayerUse&lt;br /&gt;
360	CBasePlayer::PlayUseDenySound&lt;br /&gt;
361	CBasePlayer::FindUseEntity&lt;br /&gt;
362	CBasePlayer::IsUseableEntity&lt;br /&gt;
363	CBasePlayer::PickupObject&lt;br /&gt;
364	CBasePlayer::ForceDropOfCarriedPhysObjects&lt;br /&gt;
365	CBasePlayer::GetHeldObjectMass&lt;br /&gt;
366	CBasePlayer::GetHeldObject&lt;br /&gt;
367	CBasePlayer::CheckSuitUpdate&lt;br /&gt;
368	CBasePlayer::UpdateGeigerCounter&lt;br /&gt;
369	CBasePlayer::GetAutoaimVector&lt;br /&gt;
370	CBasePlayer::GetAutoaimVector&lt;br /&gt;
371	CBasePlayer::GetAutoaimVector&lt;br /&gt;
372	CBasePlayer::ShouldAutoaim&lt;br /&gt;
373	CBasePlayer::ForceClientDllUpdate&lt;br /&gt;
374	CBasePlayer::ProcessUsercmds&lt;br /&gt;
375	CBasePlayer::PlayerRunCommand&lt;br /&gt;
376	CBasePlayer::ChangeTeam&lt;br /&gt;
377	CBaseMultiplayerPlayer::CanHearAndReadChatFrom&lt;br /&gt;
378	CBaseMultiplayerPlayer::CanSpeak&lt;br /&gt;
379	CBasePlayer::ModifyOrAppendPlayerCriteria&lt;br /&gt;
380	CBasePlayer::CheckChatText&lt;br /&gt;
381	CBasePlayer::CreateRagdollEntity&lt;br /&gt;
382	CBasePlayer::ShouldAnnounceAchievement&lt;br /&gt;
383	CBasePlayer::IsFollowingPhysics&lt;br /&gt;
384	CBasePlayer::InitVCollision&lt;br /&gt;
385	CBasePlayer::UpdatePhysicsShadowToCurrentPosition&lt;br /&gt;
386	CBasePlayer::Hints&lt;br /&gt;
387	CBasePlayer::ArmorValue&lt;br /&gt;
388	CBasePlayer::IsReadyToPlay&lt;br /&gt;
389	CBasePlayer::IsReadyToSpawn&lt;br /&gt;
390	CBasePlayer::ShouldGainInstantSpawn&lt;br /&gt;
391	CBasePlayer::ResetPerRoundStats&lt;br /&gt;
392	CBasePlayer::ResetScores&lt;br /&gt;
393	CBasePlayer::EquipSuit&lt;br /&gt;
394	CBasePlayer::RemoveSuit&lt;br /&gt;
395	CBasePlayer::CommitSuicide&lt;br /&gt;
396	CBasePlayer::CommitSuicide&lt;br /&gt;
397	CBasePlayer::IsBot&lt;br /&gt;
398	CBaseMultiplayerPlayer::GetExpresser&lt;br /&gt;
399	CBasePlayer::SpawnArmorValue&lt;br /&gt;
400	CBasePlayer::NetworkStateChanged_m_ArmorValue&lt;br /&gt;
401	CBasePlayer::NetworkStateChanged_m_ArmorValue&lt;br /&gt;
402	CAI_ExpresserHost&amp;lt;CBasePlayer&amp;gt;::NoteSpeaking&lt;br /&gt;
403	CAI_ExpresserHost&amp;lt;CBasePlayer&amp;gt;::Speak&lt;br /&gt;
404	CAI_ExpresserHost&amp;lt;CBasePlayer&amp;gt;::PostSpeakDispatchResponse&lt;br /&gt;
405	CBaseMultiplayerPlayer::SpeakIfAllowed&lt;br /&gt;
406	CBaseMultiplayerPlayer::SpeakConceptIfAllowed&lt;br /&gt;
407	CBaseMultiplayerPlayer::CanSpeakVoiceCommand&lt;br /&gt;
408	CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy&lt;br /&gt;
409	CBaseMultiplayerPlayer::NoteSpokeVoiceCommand&lt;br /&gt;
410	CBaseMultiplayerPlayer::OnAchievementEarned&lt;br /&gt;
411	CBaseMultiplayerPlayer::GetMultiplayerExpresser&lt;br /&gt;
412	CBaseMultiplayerPlayer::CalculateTeamBalanceScore&lt;br /&gt;
413	CBaseMultiplayerPlayer::CreateExpresser&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crazydog</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=7410</id>
		<title>CHL2MP Player Offset List (SynergyOB)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=7410"/>
		<updated>2009-09-01T22:58:46Z</updated>

		<summary type="html">&lt;p&gt;Crazydog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Windows offsets for Synergy v12. Linux offsets are 1 greater.&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Last Updated 1 September 2009&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// Auto reconstructed from vtable block @ 0x0106CBC0&lt;br /&gt;
// from &amp;quot;server_i486.so&amp;quot;, by ida_vtables.idc&lt;br /&gt;
0	CBaseMultiplayerPlayer::~CBaseMultiplayerPlayer&lt;br /&gt;
1	CBaseEntity::SetRefEHandle&lt;br /&gt;
2	CBaseEntity::GetRefEHandle&lt;br /&gt;
3	CBaseEntity::GetCollideable&lt;br /&gt;
4	CBaseEntity::GetNetworkable&lt;br /&gt;
5	CBaseEntity::GetBaseEntity&lt;br /&gt;
6	CBaseEntity::GetModelIndex&lt;br /&gt;
7	CBaseEntity::GetModelName&lt;br /&gt;
8	CBaseEntity::SetModelIndex&lt;br /&gt;
9	CBasePlayer::GetServerClass&lt;br /&gt;
10	CBasePlayer::YouForgotToImplementOrDeclareServerClass&lt;br /&gt;
11	CBasePlayer::GetDataDescMap&lt;br /&gt;
12	CBaseAnimating::TestCollision&lt;br /&gt;
13	CBaseAnimating::TestHitboxes&lt;br /&gt;
14	CBaseEntity::ComputeWorldSpaceSurroundingBox&lt;br /&gt;
15	CBaseEntity::ShouldCollide&lt;br /&gt;
16	CBaseEntity::SetOwnerEntity&lt;br /&gt;
17	CBasePlayer::ShouldTransmit&lt;br /&gt;
18	CBasePlayer::UpdateTransmitState&lt;br /&gt;
19	CBaseCombatCharacter::SetTransmit&lt;br /&gt;
20	CBasePlayer::GetTracerType&lt;br /&gt;
21	CBaseMultiplayerPlayer::Spawn&lt;br /&gt;
22	CBaseMultiplayerPlayer::Precache&lt;br /&gt;
23	CBasePlayer::SetModel&lt;br /&gt;
24	CBaseMultiplayerPlayer::PostConstructor&lt;br /&gt;
25	CBaseEntity::PostClientActive&lt;br /&gt;
26	CBaseEntity::ParseMapData&lt;br /&gt;
27	CBaseEntity::KeyValue&lt;br /&gt;
28	CBaseEntity::KeyValue&lt;br /&gt;
29	CBaseEntity::KeyValue&lt;br /&gt;
30	CBaseEntity::GetKeyValue&lt;br /&gt;
31	CBasePlayer::Activate&lt;br /&gt;
32	CBaseEntity::SetParent&lt;br /&gt;
33	CBasePlayer::ObjectCaps&lt;br /&gt;
34	CBaseEntity::AcceptInput&lt;br /&gt;
35	CBaseAnimating::GetInputDispatchEffectPosition&lt;br /&gt;
36	CBasePlayer::DrawDebugGeometryOverlays&lt;br /&gt;
37	CBaseAnimating::DrawDebugTextOverlays&lt;br /&gt;
38	CBasePlayer::Save&lt;br /&gt;
39	CBasePlayer::Restore&lt;br /&gt;
40	CBasePlayer::ShouldSavePhysics&lt;br /&gt;
41	CBaseEntity::OnSave&lt;br /&gt;
42	CBasePlayer::OnRestore&lt;br /&gt;
43	CBasePlayer::RequiredEdictIndex&lt;br /&gt;
44	CBaseEntity::MoveDone&lt;br /&gt;
45	CBaseEntity::Think&lt;br /&gt;
46	CBasePlayer::NetworkStateChanged_m_nNextThinkTick&lt;br /&gt;
47	CBasePlayer::NetworkStateChanged_m_nNextThinkTick&lt;br /&gt;
48	CBaseAnimating::GetBaseAnimating&lt;br /&gt;
49	CBaseMultiplayerPlayer::GetResponseSystem&lt;br /&gt;
50	CAI_ExpresserHost&amp;lt;CBasePlayer&amp;gt;::DispatchResponse&lt;br /&gt;
51	CBasePlayer::Classify&lt;br /&gt;
52	CBaseEntity::DeathNotice&lt;br /&gt;
53	CBaseEntity::ShouldAttractAutoAim&lt;br /&gt;
54	CBaseEntity::GetAutoAimRadius&lt;br /&gt;
55	CBaseEntity::GetAutoAimCenter&lt;br /&gt;
56	CBaseEntity::GetBeamTraceFilter&lt;br /&gt;
57	CBaseEntity::PassesDamageFilter&lt;br /&gt;
58	CBasePlayer::TraceAttack&lt;br /&gt;
59	CBaseEntity::CanBeHitByMeleeAttack&lt;br /&gt;
60	CBasePlayer::OnTakeDamage&lt;br /&gt;
61	CBasePlayer::TakeHealth&lt;br /&gt;
62	CBaseEntity::IsAlive&lt;br /&gt;
63	CBasePlayer::Event_Killed&lt;br /&gt;
64	CBasePlayer::Event_KilledOther&lt;br /&gt;
65	CBaseCombatCharacter::BloodColor&lt;br /&gt;
66	CBaseEntity::IsTriggered&lt;br /&gt;
67	CBaseEntity::IsNPC&lt;br /&gt;
68	CBaseCombatCharacter::MyCombatCharacterPointer&lt;br /&gt;
69	CBaseEntity::GetDelay&lt;br /&gt;
70	CBaseEntity::IsMoving&lt;br /&gt;
71	CBaseEntity::DamageDecal&lt;br /&gt;
72	CBaseEntity::DecalTrace&lt;br /&gt;
73	CBaseEntity::ImpactTrace&lt;br /&gt;
74	CBaseEntity::OnControls&lt;br /&gt;
75	CBaseEntity::HasTarget&lt;br /&gt;
76	CBasePlayer::IsPlayer&lt;br /&gt;
77	CBasePlayer::IsNetClient&lt;br /&gt;
78	CBaseEntity::IsTemplate&lt;br /&gt;
79	CBaseEntity::IsBaseObject&lt;br /&gt;
80	CBaseEntity::IsBaseTrain&lt;br /&gt;
81	CBaseEntity::GetServerVehicle&lt;br /&gt;
82	CBaseEntity::IsViewable&lt;br /&gt;
83	CBasePlayer::ChangeTeam&lt;br /&gt;
84	CBaseEntity::OnEntityEvent&lt;br /&gt;
85	CBaseEntity::CanStandOn&lt;br /&gt;
86	CBaseEntity::CanStandOn&lt;br /&gt;
87	CBaseEntity::GetEnemy&lt;br /&gt;
88	CBaseEntity::GetEnemy&lt;br /&gt;
89	CBaseEntity::Use&lt;br /&gt;
90	CBaseEntity::StartTouch&lt;br /&gt;
91	CBasePlayer::Touch&lt;br /&gt;
92	CBaseEntity::EndTouch&lt;br /&gt;
93	CBaseEntity::StartBlocked&lt;br /&gt;
94	CBaseEntity::Blocked&lt;br /&gt;
95	CBaseEntity::EndBlocked&lt;br /&gt;
96	CBasePlayer::PhysicsSimulate&lt;br /&gt;
97	CBasePlayer::UpdateOnRemove&lt;br /&gt;
98	CBaseEntity::StopLoopingSounds&lt;br /&gt;
99	CBaseEntity::SUB_AllowedToFade&lt;br /&gt;
100	CBaseFlex::Teleport&lt;br /&gt;
101	CBaseEntity::NotifySystemEvent&lt;br /&gt;
102	CBasePlayer::MakeTracer&lt;br /&gt;
103	CBaseEntity::GetTracerAttachment&lt;br /&gt;
104	CBaseEntity::FireBullets&lt;br /&gt;
105	CBasePlayer::DoImpactEffect&lt;br /&gt;
106	CBaseEntity::Respawn&lt;br /&gt;
107	CBaseEntity::IsLockedByMaster&lt;br /&gt;
108	CBaseEntity::GetMaxHealth&lt;br /&gt;
109	CBaseMultiplayerPlayer::ModifyOrAppendCriteria&lt;br /&gt;
110	CBaseEntity::NetworkStateChanged_m_iMaxHealth&lt;br /&gt;
111	CBaseEntity::NetworkStateChanged_m_iMaxHealth&lt;br /&gt;
112	CBasePlayer::NetworkStateChanged_m_iHealth&lt;br /&gt;
113	CBasePlayer::NetworkStateChanged_m_iHealth&lt;br /&gt;
114	CBasePlayer::NetworkStateChanged_m_lifeState&lt;br /&gt;
115	CBasePlayer::NetworkStateChanged_m_lifeState&lt;br /&gt;
116	CBaseEntity::NetworkStateChanged_m_takedamage&lt;br /&gt;
117	CBaseEntity::NetworkStateChanged_m_takedamage&lt;br /&gt;
118	CBaseEntity::GetDamageType&lt;br /&gt;
119	CBaseEntity::GetDamage&lt;br /&gt;
120	CBaseEntity::SetDamage&lt;br /&gt;
121	CBasePlayer::EyePosition&lt;br /&gt;
122	CBasePlayer::EyeAngles&lt;br /&gt;
123	CBasePlayer::LocalEyeAngles&lt;br /&gt;
124	CBaseEntity::EarPosition&lt;br /&gt;
125	CBasePlayer::BodyTarget&lt;br /&gt;
126	CBaseEntity::HeadTarget&lt;br /&gt;
127	CBaseEntity::GetVectors&lt;br /&gt;
128	CBaseEntity::GetViewOffset&lt;br /&gt;
129	CBasePlayer::GetSmoothedVelocity&lt;br /&gt;
130	CBaseAnimating::GetVelocity&lt;br /&gt;
131	CBaseCombatCharacter::FVisible&lt;br /&gt;
132	CBaseCombatCharacter::FVisible&lt;br /&gt;
133	CBaseEntity::CanBeSeenBy&lt;br /&gt;
134	CBaseEntity::GetAttackDamageScale&lt;br /&gt;
135	CBaseEntity::GetReceivedDamageScale&lt;br /&gt;
136	CBaseEntity::GetGroundVelocityToApply&lt;br /&gt;
137	CBaseEntity::PhysicsSplash&lt;br /&gt;
138	CBaseEntity::Splash&lt;br /&gt;
139	CBaseEntity::WorldSpaceCenter&lt;br /&gt;
140	CBaseEntity::GetSoundEmissionOrigin&lt;br /&gt;
141	CBaseEntity::CreateVPhysics&lt;br /&gt;
142	CBaseEntity::ForceVPhysicsCollide&lt;br /&gt;
143	CBasePlayer::VPhysicsDestroyObject&lt;br /&gt;
144	CBasePlayer::VPhysicsUpdate&lt;br /&gt;
145	CBaseEntity::VPhysicsTakeDamage&lt;br /&gt;
146	CBaseCombatCharacter::VPhysicsShadowCollision&lt;br /&gt;
147	CBasePlayer::VPhysicsShadowUpdate&lt;br /&gt;
148	CBasePlayer::VPhysicsCollision&lt;br /&gt;
149	CBaseEntity::VPhysicsFriction&lt;br /&gt;
150	CBaseEntity::UpdatePhysicsShadowToCurrentPosition&lt;br /&gt;
151	CBaseEntity::VPhysicsGetObjectList&lt;br /&gt;
152	CBaseEntity::VPhysicsIsFlesh&lt;br /&gt;
153	CBaseEntity::HasPhysicsAttacker&lt;br /&gt;
154	CBasePlayer::PhysicsSolidMaskForEntity&lt;br /&gt;
155	CBaseEntity::ResolveFlyCollisionCustom&lt;br /&gt;
156	CBaseEntity::PerformCustomPhysics&lt;br /&gt;
157	CBaseAnimating::GetStepOrigin&lt;br /&gt;
158	CBaseAnimating::GetStepAngles&lt;br /&gt;
159	CBaseEntity::ShouldDrawWaterImpacts&lt;br /&gt;
160	CBasePlayer::NetworkStateChanged_m_fFlags&lt;br /&gt;
161	CBasePlayer::NetworkStateChanged_m_fFlags&lt;br /&gt;
162	CBasePlayer::NetworkStateChanged_m_nWaterLevel&lt;br /&gt;
163	CBasePlayer::NetworkStateChanged_m_nWaterLevel&lt;br /&gt;
164	CBasePlayer::NetworkStateChanged_m_hGroundEntity&lt;br /&gt;
165	CBasePlayer::NetworkStateChanged_m_hGroundEntity&lt;br /&gt;
166	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity&lt;br /&gt;
167	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity&lt;br /&gt;
168	CBasePlayer::NetworkStateChanged_m_flFriction&lt;br /&gt;
169	CBasePlayer::NetworkStateChanged_m_flFriction&lt;br /&gt;
170	CBasePlayer::NetworkStateChanged_m_vecVelocity&lt;br /&gt;
171	CBasePlayer::NetworkStateChanged_m_vecVelocity&lt;br /&gt;
172	CBasePlayer::NetworkStateChanged_m_vecViewOffset&lt;br /&gt;
173	CBasePlayer::NetworkStateChanged_m_vecViewOffset&lt;br /&gt;
174	CBaseAnimating::GetIdealSpeed&lt;br /&gt;
175	CBaseAnimating::GetIdealAccel&lt;br /&gt;
176	CBaseAnimatingOverlay::StudioFrameAdvance&lt;br /&gt;
177	CBaseAnimating::IsActivityFinished&lt;br /&gt;
178	CBaseAnimating::GetSequenceGroundSpeed&lt;br /&gt;
179	CBaseAnimating::ClampRagdollForce&lt;br /&gt;
180	CBaseAnimating::BecomeRagdollOnClient&lt;br /&gt;
181	CBaseAnimating::IsRagdoll&lt;br /&gt;
182	CBaseAnimating::CanBecomeRagdoll&lt;br /&gt;
183	CBaseAnimatingOverlay::GetSkeleton&lt;br /&gt;
184	CBaseAnimating::GetBoneTransform&lt;br /&gt;
185	CBaseAnimating::SetupBones&lt;br /&gt;
186	CBaseAnimating::CalculateIKLocks&lt;br /&gt;
187	CBaseAnimatingOverlay::DispatchAnimEvents&lt;br /&gt;
188	CBasePlayer::HandleAnimEvent&lt;br /&gt;
189	CBaseAnimating::PopulatePoseParameters&lt;br /&gt;
190	CBaseAnimating::GetAttachment&lt;br /&gt;
191	CBaseAnimating::InitBoneControllers&lt;br /&gt;
192	CBaseAnimating::GetGroundSpeedVelocity&lt;br /&gt;
193	CBaseAnimating::Ignite&lt;br /&gt;
194	CBaseAnimating::IgniteLifetime&lt;br /&gt;
195	CBaseAnimating::IgniteNumHitboxFires&lt;br /&gt;
196	CBaseAnimating::IgniteHitboxFireScale&lt;br /&gt;
197	CBaseAnimating::Extinguish&lt;br /&gt;
198	CBaseCombatCharacter::SetLightingOriginRelative&lt;br /&gt;
199	CBaseAnimating::SetLightingOrigin&lt;br /&gt;
200	CBaseFlex::SetViewtarget&lt;br /&gt;
201	CBaseFlex::StartSceneEvent&lt;br /&gt;
202	CBaseFlex::ProcessSceneEvents&lt;br /&gt;
203	CBaseFlex::ProcessSceneEvent&lt;br /&gt;
204	CBaseFlex::ClearSceneEvent&lt;br /&gt;
205	CBaseFlex::CheckSceneEventCompletion&lt;br /&gt;
206	CBaseFlex::PlayScene&lt;br /&gt;
207	CBaseFlex::PlayAutoGeneratedSoundScene&lt;br /&gt;
208	CBasePlayer::GetPhysicsImpactDamageTable&lt;br /&gt;
209	CBaseCombatCharacter::FInViewCone&lt;br /&gt;
210	CBaseCombatCharacter::FInViewCone&lt;br /&gt;
211	CBaseCombatCharacter::FInAimCone&lt;br /&gt;
212	CBaseCombatCharacter::FInAimCone&lt;br /&gt;
213	CBaseCombatCharacter::ShouldShootMissTarget&lt;br /&gt;
214	CBaseCombatCharacter::FindMissTarget&lt;br /&gt;
215	CBaseCombatCharacter::HandleInteraction&lt;br /&gt;
216	CBasePlayer::BodyAngles&lt;br /&gt;
217	CBaseCombatCharacter::BodyDirection2D&lt;br /&gt;
218	CBaseCombatCharacter::BodyDirection3D&lt;br /&gt;
219	CBaseCombatCharacter::HeadDirection2D&lt;br /&gt;
220	CBaseCombatCharacter::HeadDirection3D&lt;br /&gt;
221	CBaseCombatCharacter::EyeDirection2D&lt;br /&gt;
222	CBaseCombatCharacter::EyeDirection3D&lt;br /&gt;
223	CBaseCombatCharacter::GiveAmmo&lt;br /&gt;
224	CBaseCombatCharacter::NPC_TranslateActivity&lt;br /&gt;
225	CBaseCombatCharacter::Weapon_TranslateActivity&lt;br /&gt;
226	CBaseCombatCharacter::Weapon_FrameUpdate&lt;br /&gt;
227	CBaseCombatCharacter::Weapon_HandleAnimEvent&lt;br /&gt;
228	CBasePlayer::Weapon_CanUse&lt;br /&gt;
229	CBasePlayer::Weapon_Equip&lt;br /&gt;
230	CBaseCombatCharacter::Weapon_EquipAmmoOnly&lt;br /&gt;
231	CBasePlayer::Weapon_Drop&lt;br /&gt;
232	CBasePlayer::Weapon_Switch&lt;br /&gt;
233	CBasePlayer::Weapon_ShootPosition&lt;br /&gt;
234	CBaseCombatCharacter::Weapon_CanSwitchTo&lt;br /&gt;
235	CBaseCombatCharacter::Weapon_SlotOccupied&lt;br /&gt;
236	CBaseCombatCharacter::Weapon_GetSlot&lt;br /&gt;
237	CBaseCombatCharacter::AddPlayerItem&lt;br /&gt;
238	CBasePlayer::RemovePlayerItem&lt;br /&gt;
239	CBaseCombatCharacter::CanBecomeServerRagdoll&lt;br /&gt;
240	CBasePlayer::OnTakeDamage_Alive&lt;br /&gt;
241	CBaseCombatCharacter::OnTakeDamage_Dying&lt;br /&gt;
242	CBaseCombatCharacter::OnTakeDamage_Dead&lt;br /&gt;
243	CBaseCombatCharacter::OnFriendDamaged&lt;br /&gt;
244	CBaseCombatCharacter::NotifyFriendsOfDamage&lt;br /&gt;
245	CBaseCombatCharacter::OnPlayerKilledOther&lt;br /&gt;
246	CBaseCombatCharacter::GetDeathActivity&lt;br /&gt;
247	CBaseCombatCharacter::CorpseGib&lt;br /&gt;
248	CBaseCombatCharacter::CorpseFade&lt;br /&gt;
249	CBaseCombatCharacter::HasHumanGibs&lt;br /&gt;
250	CBaseCombatCharacter::HasAlienGibs&lt;br /&gt;
251	CBaseCombatCharacter::ShouldGib&lt;br /&gt;
252	CBaseCombatCharacter::OnKilledNPC&lt;br /&gt;
253	CBaseCombatCharacter::Event_Gibbed&lt;br /&gt;
254	CBasePlayer::Event_Dying&lt;br /&gt;
255	CBaseCombatCharacter::BecomeRagdoll&lt;br /&gt;
256	CBaseCombatCharacter::FixupBurningServerRagdoll&lt;br /&gt;
257	CBaseCombatCharacter::BecomeRagdollBoogie&lt;br /&gt;
258	CBaseCombatCharacter::CheckTraceHullAttack&lt;br /&gt;
259	CBaseCombatCharacter::CheckTraceHullAttack&lt;br /&gt;
260	CBaseCombatCharacter::PushawayTouch&lt;br /&gt;
261	CBaseCombatCharacter::IRelationType&lt;br /&gt;
262	CBaseCombatCharacter::IRelationPriority&lt;br /&gt;
263	CBasePlayer::IsInAVehicle&lt;br /&gt;
264	CBasePlayer::GetVehicle&lt;br /&gt;
265	CBasePlayer::GetVehicleEntity&lt;br /&gt;
266	CBaseCombatCharacter::ExitVehicle&lt;br /&gt;
267	CBaseCombatCharacter::CalcWeaponProficiency&lt;br /&gt;
268	CBaseCombatCharacter::GetAttackSpread&lt;br /&gt;
269	CBaseCombatCharacter::GetSpreadBias&lt;br /&gt;
270	CBasePlayer::DoMuzzleFlash&lt;br /&gt;
271	CBaseCombatCharacter::AddEntityRelationship&lt;br /&gt;
272	CBaseCombatCharacter::RemoveEntityRelationship&lt;br /&gt;
273	CBaseCombatCharacter::AddClassRelationship&lt;br /&gt;
274	CBaseCombatCharacter::OnChangeActiveWeapon&lt;br /&gt;
275	CBasePlayer::NetworkStateChanged_m_iAmmo&lt;br /&gt;
276	CBasePlayer::NetworkStateChanged_m_iAmmo&lt;br /&gt;
277	CBasePlayer::SetSpawnData&lt;br /&gt;
278	CBasePlayer::ClearSpawnData&lt;br /&gt;
279	CBasePlayer::AdjustMultiplayerWeaponDamage&lt;br /&gt;
280	CBasePlayer::AdjustMultiplayerDamageTaken&lt;br /&gt;
281	CBasePlayer::CreateViewModel&lt;br /&gt;
282	CBasePlayer::SetupVisibility&lt;br /&gt;
283	CBasePlayer::WantsLagCompensationOnEntity&lt;br /&gt;
284	CBasePlayer::ShouldLagCheckEntity&lt;br /&gt;
285	CBasePlayer::SharedSpawn&lt;br /&gt;
286	CBasePlayer::ForceRespawn&lt;br /&gt;
287	CBasePlayer::InitialSpawn&lt;br /&gt;
288	CBasePlayer::InitHUD&lt;br /&gt;
289	CBasePlayer::ShowViewPortPanel&lt;br /&gt;
290	CBasePlayer::PlayerDeathThink&lt;br /&gt;
291	CBasePlayer::Jump&lt;br /&gt;
292	CBasePlayer::Duck&lt;br /&gt;
293	CBasePlayer::PreThink&lt;br /&gt;
294	CBasePlayer::PostThink&lt;br /&gt;
295	CBasePlayer::DamageEffect&lt;br /&gt;
296	CBasePlayer::OnDamagedByExplosion&lt;br /&gt;
297	CBasePlayer::ShouldFadeOnDeath&lt;br /&gt;
298	CBasePlayer::IsFakeClient&lt;br /&gt;
299	CBasePlayer::GetPlayerMins&lt;br /&gt;
300	CBasePlayer::GetPlayerMaxs&lt;br /&gt;
301	CBasePlayer::CalcRoll&lt;br /&gt;
302	CBasePlayer::PackDeadPlayerItems&lt;br /&gt;
303	CBasePlayer::RemoveAllItems&lt;br /&gt;
304	CBasePlayer::Weapon_SetLast&lt;br /&gt;
305	CBasePlayer::Weapon_ShouldSetLast&lt;br /&gt;
306	CBasePlayer::Weapon_ShouldSelectItem&lt;br /&gt;
307	CBasePlayer::UpdateClientData&lt;br /&gt;
308	CBasePlayer::ExitLadder&lt;br /&gt;
309	CBasePlayer::GetLadderSurface&lt;br /&gt;
310	CBasePlayer::SetFlashlightEnabled&lt;br /&gt;
311	CBasePlayer::FlashlightIsOn&lt;br /&gt;
312	CBasePlayer::FlashlightTurnOn&lt;br /&gt;
313	CBasePlayer::FlashlightTurnOff&lt;br /&gt;
314	CBasePlayer::IsIlluminatedByFlashlight&lt;br /&gt;
315	CBasePlayer::UpdateStepSound&lt;br /&gt;
316	CBasePlayer::PlayStepSound&lt;br /&gt;
317	CBasePlayer::GetStepSoundVelocities&lt;br /&gt;
318	CBasePlayer::SetStepSoundTime&lt;br /&gt;
319	CBasePlayer::DeathSound&lt;br /&gt;
320	CBasePlayer::SetAnimation&lt;br /&gt;
321	CBasePlayer::ImpulseCommands&lt;br /&gt;
322	CBasePlayer::CheatImpulseCommands&lt;br /&gt;
323	CBaseMultiplayerPlayer::ClientCommand&lt;br /&gt;
324	CBasePlayer::StartObserverMode&lt;br /&gt;
325	CBasePlayer::StopObserverMode&lt;br /&gt;
326	CBasePlayer::ModeWantsSpectatorGUI&lt;br /&gt;
327	CBasePlayer::SetObserverMode&lt;br /&gt;
328	CBasePlayer::GetObserverMode&lt;br /&gt;
329	CBasePlayer::SetObserverTarget&lt;br /&gt;
330	CBasePlayer::ObserverUse&lt;br /&gt;
331	CBasePlayer::GetObserverTarget&lt;br /&gt;
332	CBasePlayer::FindNextObserverTarget&lt;br /&gt;
333	CBasePlayer::GetNextObserverSearchStartPoint&lt;br /&gt;
334	CBasePlayer::IsValidObserverTarget&lt;br /&gt;
335	CBasePlayer::CheckObserverSettings&lt;br /&gt;
336	CBasePlayer::JumptoPosition&lt;br /&gt;
337	CBasePlayer::ForceObserverMode&lt;br /&gt;
338	CBasePlayer::ResetObserverMode&lt;br /&gt;
339	CBasePlayer::ValidateCurrentObserverTarget&lt;br /&gt;
340	CBasePlayer::AttemptToExitFreezeCam&lt;br /&gt;
341	CBasePlayer::StartReplayMode&lt;br /&gt;
342	CBasePlayer::StopReplayMode&lt;br /&gt;
343	CBasePlayer::GetDelayTicks&lt;br /&gt;
344	CBasePlayer::GetReplayEntity&lt;br /&gt;
345	CBasePlayer::CreateCorpse&lt;br /&gt;
346	CBasePlayer::EntSelectSpawnPoint&lt;br /&gt;
347	CBasePlayer::GetInVehicle&lt;br /&gt;
348	CBasePlayer::LeaveVehicle&lt;br /&gt;
349	CBasePlayer::OnVehicleStart&lt;br /&gt;
350	CBasePlayer::OnVehicleEnd&lt;br /&gt;
351	CBasePlayer::BumpWeapon&lt;br /&gt;
352	CBasePlayer::SelectLastItem&lt;br /&gt;
353	CBasePlayer::SelectItem&lt;br /&gt;
354	CBasePlayer::ItemPostFrame&lt;br /&gt;
355	CBasePlayer::GiveNamedItem&lt;br /&gt;
356	CBasePlayer::CheckTrainUpdate&lt;br /&gt;
357	CBasePlayer::SetPlayerUnderwater&lt;br /&gt;
358	CBasePlayer::CanBreatheUnderwater&lt;br /&gt;
359	CBasePlayer::PlayerUse&lt;br /&gt;
360	CBasePlayer::PlayUseDenySound&lt;br /&gt;
361	CBasePlayer::FindUseEntity&lt;br /&gt;
362	CBasePlayer::IsUseableEntity&lt;br /&gt;
363	CBasePlayer::PickupObject&lt;br /&gt;
364	CBasePlayer::ForceDropOfCarriedPhysObjects&lt;br /&gt;
365	CBasePlayer::GetHeldObjectMass&lt;br /&gt;
366	CBasePlayer::GetHeldObject&lt;br /&gt;
367	CBasePlayer::CheckSuitUpdate&lt;br /&gt;
368	CBasePlayer::UpdateGeigerCounter&lt;br /&gt;
369	CBasePlayer::GetAutoaimVector&lt;br /&gt;
370	CBasePlayer::GetAutoaimVector&lt;br /&gt;
371	CBasePlayer::GetAutoaimVector&lt;br /&gt;
372	CBasePlayer::ShouldAutoaim&lt;br /&gt;
373	CBasePlayer::ForceClientDllUpdate&lt;br /&gt;
374	CBasePlayer::ProcessUsercmds&lt;br /&gt;
375	CBasePlayer::PlayerRunCommand&lt;br /&gt;
376	CBasePlayer::ChangeTeam&lt;br /&gt;
377	CBaseMultiplayerPlayer::CanHearAndReadChatFrom&lt;br /&gt;
378	CBaseMultiplayerPlayer::CanSpeak&lt;br /&gt;
379	CBasePlayer::ModifyOrAppendPlayerCriteria&lt;br /&gt;
380	CBasePlayer::CheckChatText&lt;br /&gt;
381	CBasePlayer::CreateRagdollEntity&lt;br /&gt;
382	CBasePlayer::ShouldAnnounceAchievement&lt;br /&gt;
383	CBasePlayer::IsFollowingPhysics&lt;br /&gt;
384	CBasePlayer::InitVCollision&lt;br /&gt;
385	CBasePlayer::UpdatePhysicsShadowToCurrentPosition&lt;br /&gt;
386	CBasePlayer::Hints&lt;br /&gt;
387	CBasePlayer::ArmorValue&lt;br /&gt;
388	CBasePlayer::IsReadyToPlay&lt;br /&gt;
389	CBasePlayer::IsReadyToSpawn&lt;br /&gt;
390	CBasePlayer::ShouldGainInstantSpawn&lt;br /&gt;
391	CBasePlayer::ResetPerRoundStats&lt;br /&gt;
392	CBasePlayer::ResetScores&lt;br /&gt;
393	CBasePlayer::EquipSuit&lt;br /&gt;
394	CBasePlayer::RemoveSuit&lt;br /&gt;
395	CBasePlayer::CommitSuicide&lt;br /&gt;
396	CBasePlayer::CommitSuicide&lt;br /&gt;
397	CBasePlayer::IsBot&lt;br /&gt;
398	CBaseMultiplayerPlayer::GetExpresser&lt;br /&gt;
399	CBasePlayer::SpawnArmorValue&lt;br /&gt;
400	CBasePlayer::NetworkStateChanged_m_ArmorValue&lt;br /&gt;
401	CBasePlayer::NetworkStateChanged_m_ArmorValue&lt;br /&gt;
402	CAI_ExpresserHost&amp;lt;CBasePlayer&amp;gt;::NoteSpeaking&lt;br /&gt;
403	CAI_ExpresserHost&amp;lt;CBasePlayer&amp;gt;::Speak&lt;br /&gt;
404	CAI_ExpresserHost&amp;lt;CBasePlayer&amp;gt;::PostSpeakDispatchResponse&lt;br /&gt;
405	CBaseMultiplayerPlayer::SpeakIfAllowed&lt;br /&gt;
406	CBaseMultiplayerPlayer::SpeakConceptIfAllowed&lt;br /&gt;
407	CBaseMultiplayerPlayer::CanSpeakVoiceCommand&lt;br /&gt;
408	CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy&lt;br /&gt;
409	CBaseMultiplayerPlayer::NoteSpokeVoiceCommand&lt;br /&gt;
410	CBaseMultiplayerPlayer::OnAchievementEarned&lt;br /&gt;
411	CBaseMultiplayerPlayer::GetMultiplayerExpresser&lt;br /&gt;
412	CBaseMultiplayerPlayer::CalculateTeamBalanceScore&lt;br /&gt;
413	CBaseMultiplayerPlayer::CreateExpresser&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crazydog</name></author>
		
	</entry>
</feed>