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	<id>https://wiki.alliedmods.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DJPlaya</id>
	<title>AlliedModders Wiki - User contributions [en]</title>
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	<updated>2026-05-07T07:57:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10366</id>
		<title>Codename Cure Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10366"/>
		<updated>2017-07-25T16:10:24Z</updated>

		<summary type="html">&lt;p&gt;DJPlaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
&lt;br /&gt;
''As of 25.7.17 (V 2.3.1):''&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Player died}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killed used}}&lt;br /&gt;
{{hl2msg|long|inflictor|needed for sacrifice}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== zombie_killed ===&lt;br /&gt;
{{qnotice|Zombie killed}}&lt;br /&gt;
{{begin-hl2msg|zombie_killed|string}}&lt;br /&gt;
{{hl2msg|long|entindex_killed|}}&lt;br /&gt;
{{hl2msg|long|entindex_attacker|}}&lt;br /&gt;
{{hl2msg|long|entindex_inflictor|}}&lt;br /&gt;
{{hl2msg|long|damagebits|}}&lt;br /&gt;
{{hl2msg|string|victimClassname|}}&lt;br /&gt;
{{hl2msg|string|attackerClassname|}}&lt;br /&gt;
{{hl2msg|string|inflictorClassname|}}&lt;br /&gt;
{{hl2msg|string|ammoName|}}&lt;br /&gt;
{{hl2msg|short|zombieType|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_win ===&lt;br /&gt;
{{qnotice|Triggered on winning the gamemode Bomb Escape or dying on Survival}}&lt;br /&gt;
{{begin-hl2msg|game_win|string}}&lt;br /&gt;
{{hl2msg|string|strMapName|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{hl2msg|long|wave|for survival the wave number}}&lt;br /&gt;
{{hl2msg|short|livingplayers|for survival last man}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_reset ===&lt;br /&gt;
{{qnotice|Current match reseted}}&lt;br /&gt;
{{begin-hl2msg|game_reset|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_diff_change ===&lt;br /&gt;
{{qnotice|Diffuculty changed}}&lt;br /&gt;
{{begin-hl2msg|game_diff_change|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qnotice|The following events are part of Cures custom achievement system}}&lt;br /&gt;
=== special_condition ===&lt;br /&gt;
{{qnotice|A special achievement condition, such as not using the primary weapon, equipment or no friendly fire}}&lt;br /&gt;
{{begin-hl2msg|special_condition|string}}&lt;br /&gt;
{{hl2msg|short|condType|id of the special condition}}&lt;br /&gt;
{{hl2msg|short|playerID|user ID who killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|A event that prints to the chat when a player has earned an achievement}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{qnotice|Fired from the local client to the server, so the server can fire it back to the rest of the players}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>DJPlaya</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10279</id>
		<title>Codename Cure Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10279"/>
		<updated>2017-03-01T23:06:08Z</updated>

		<summary type="html">&lt;p&gt;DJPlaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res (Build 1654234(23.2.17))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Player died}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killed used}}&lt;br /&gt;
{{hl2msg|long|inflictor|needed for sacrifice}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== zombie_killed ===&lt;br /&gt;
{{qnotice|Zombie killed}}&lt;br /&gt;
{{begin-hl2msg|zombie_killed|string}}&lt;br /&gt;
{{hl2msg|long|entindex_killed|}}&lt;br /&gt;
{{hl2msg|long|entindex_attacker|}}&lt;br /&gt;
{{hl2msg|long|entindex_inflictor|}}&lt;br /&gt;
{{hl2msg|long|damagebits|}}&lt;br /&gt;
{{hl2msg|string|victimClassname|}}&lt;br /&gt;
{{hl2msg|string|attackerClassname|}}&lt;br /&gt;
{{hl2msg|string|inflictorClassname|}}&lt;br /&gt;
{{hl2msg|string|ammoName|}}&lt;br /&gt;
{{hl2msg|short|zombieType|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_win ===&lt;br /&gt;
{{qnotice|Triggered on winning the gamemode Bomb Escape or dying on Survival}}&lt;br /&gt;
{{begin-hl2msg|game_win|string}}&lt;br /&gt;
{{hl2msg|string|strMapName|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{hl2msg|long|wave|for survival the wave number}}&lt;br /&gt;
{{hl2msg|short|livingplayers|for survival last man}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_reset ===&lt;br /&gt;
{{qnotice|Current match reseted}}&lt;br /&gt;
{{begin-hl2msg|game_reset|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_diff_change ===&lt;br /&gt;
{{qnotice|Diffuculty changed}}&lt;br /&gt;
{{begin-hl2msg|game_diff_change|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qnotice|The following events are part of Cures custom achievement system}}&lt;br /&gt;
=== special_condition ===&lt;br /&gt;
{{qnotice|A special achievement condition, such as not using the primary weapon, equipment or no friendly fire}}&lt;br /&gt;
{{begin-hl2msg|special_condition|string}}&lt;br /&gt;
{{hl2msg|short|condType|id of the special condition}}&lt;br /&gt;
{{hl2msg|short|playerID|user ID who killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|A event that prints to the chat when a player has earned an achievement}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{qnotice|Fired from the local client to the server, so the server can fire it back to the rest of the players}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>DJPlaya</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10265</id>
		<title>Codename Cure Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10265"/>
		<updated>2017-02-14T12:04:44Z</updated>

		<summary type="html">&lt;p&gt;DJPlaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res (Build 1154641(31.4.16))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Player died}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killed used}}&lt;br /&gt;
{{hl2msg|long|inflictor|needed for sacrifice}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== zombie_killed ===&lt;br /&gt;
{{qnotice|Zombie killed}}&lt;br /&gt;
{{begin-hl2msg|zombie_killed|string}}&lt;br /&gt;
{{hl2msg|long|entindex_killed|}}&lt;br /&gt;
{{hl2msg|long|entindex_attacker|}}&lt;br /&gt;
{{hl2msg|long|entindex_inflictor|}}&lt;br /&gt;
{{hl2msg|long|damagebits|}}&lt;br /&gt;
{{hl2msg|string|victimClassname|}}&lt;br /&gt;
{{hl2msg|string|attackerClassname|}}&lt;br /&gt;
{{hl2msg|string|inflictorClassname|}}&lt;br /&gt;
{{hl2msg|string|ammoName|}}&lt;br /&gt;
{{hl2msg|short|zombieType|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_win ===&lt;br /&gt;
{{qnotice|Triggered on winning the gamemode Bomb Escape or dying on Survival}}&lt;br /&gt;
{{begin-hl2msg|game_win|string}}&lt;br /&gt;
{{hl2msg|string|strMapName|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{hl2msg|long|wave|for survival the wave number}}&lt;br /&gt;
{{hl2msg|short|livingplayers|for survival last man}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_reset ===&lt;br /&gt;
{{qnotice|Current match reseted}}&lt;br /&gt;
{{begin-hl2msg|game_reset|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_diff_change ===&lt;br /&gt;
{{qnotice|Diffuculty changed}}&lt;br /&gt;
{{begin-hl2msg|game_diff_change|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qnotice|The following events are part of Cures custom achievement system}}&lt;br /&gt;
=== special_condition ===&lt;br /&gt;
{{qnotice|A special achievement condition, such as not using the primary weapon, equipment or no friendly fire}}&lt;br /&gt;
{{begin-hl2msg|special_condition|string}}&lt;br /&gt;
{{hl2msg|short|condType|id of the special condition}}&lt;br /&gt;
{{hl2msg|short|playerID|user ID who killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|A event that prints to the chat when a player has earned an achievement}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{qnotice|Fired from the local client to the server, so the server can fire it back to the rest of the players}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>DJPlaya</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10264</id>
		<title>Codename Cure Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10264"/>
		<updated>2017-02-14T12:01:36Z</updated>

		<summary type="html">&lt;p&gt;DJPlaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Player died}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killed used}}&lt;br /&gt;
{{hl2msg|long|inflictor|needed for sacrifice}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== zombie_killed ===&lt;br /&gt;
{{qnotice|Zombie killed}}&lt;br /&gt;
{{begin-hl2msg|zombie_killed|string}}&lt;br /&gt;
{{hl2msg|long|entindex_killed|}}&lt;br /&gt;
{{hl2msg|long|entindex_attacker|}}&lt;br /&gt;
{{hl2msg|long|entindex_inflictor|}}&lt;br /&gt;
{{hl2msg|long|damagebits|}}&lt;br /&gt;
{{hl2msg|string|victimClassname|}}&lt;br /&gt;
{{hl2msg|string|attackerClassname|}}&lt;br /&gt;
{{hl2msg|string|inflictorClassname|}}&lt;br /&gt;
{{hl2msg|string|ammoName|}}&lt;br /&gt;
{{hl2msg|short|zombieType|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_win ===&lt;br /&gt;
{{qnotice|Triggered on winning the gamemode Bomb Escape or dying on Survival}}&lt;br /&gt;
{{begin-hl2msg|game_win|string}}&lt;br /&gt;
{{hl2msg|string|strMapName|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{hl2msg|long|wave|for survival the wave number}}&lt;br /&gt;
{{hl2msg|short|livingplayers|for survival last man}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_reset ===&lt;br /&gt;
{{qnotice|Current match reseted}}&lt;br /&gt;
{{begin-hl2msg|game_reset|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_diff_change ===&lt;br /&gt;
{{qnotice|Diffuculty changed}}&lt;br /&gt;
{{begin-hl2msg|game_diff_change|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qnotice|The following events are part of Cures custom achievement system}}&lt;br /&gt;
=== special_condition ===&lt;br /&gt;
{{qnotice|A special achievement condition, such as not using the primary weapon, equipment or no friendly fire}}&lt;br /&gt;
{{begin-hl2msg|special_condition|string}}&lt;br /&gt;
{{hl2msg|short|condType|id of the special condition}}&lt;br /&gt;
{{hl2msg|short|playerID|user ID who killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|A event that prints to the chat when a player has earned an achievement}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{qnotice|Fired from the local client to the server, so the server can fire it back to the rest of the players}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>DJPlaya</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10263</id>
		<title>Codename Cure Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10263"/>
		<updated>2017-02-14T12:01:00Z</updated>

		<summary type="html">&lt;p&gt;DJPlaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Player died}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killed used}}&lt;br /&gt;
{{hl2msg|long|inflictor|needed for sacrifice}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== zombie_killed ===&lt;br /&gt;
{{qnotice|Zombie killed}}&lt;br /&gt;
{{begin-hl2msg|zombie_killed|string}}&lt;br /&gt;
{{hl2msg|long|entindex_killed|}}&lt;br /&gt;
{{hl2msg|long|entindex_attacker|}}&lt;br /&gt;
{{hl2msg|long|entindex_inflictor|}}&lt;br /&gt;
{{hl2msg|long|damagebits|}}&lt;br /&gt;
{{hl2msg|string|victimClassname|}}&lt;br /&gt;
{{hl2msg|string|attackerClassname|}}&lt;br /&gt;
{{hl2msg|string|inflictorClassname|}}&lt;br /&gt;
{{hl2msg|string|ammoName|}}&lt;br /&gt;
{{hl2msg|short|zombieType|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_win ===&lt;br /&gt;
{{qnotice|Triggered on winning the gamemode Bomb Escape or dying on Survival}}&lt;br /&gt;
{{begin-hl2msg|game_win|string}}&lt;br /&gt;
{{hl2msg|string|strMapName|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{hl2msg|long|wave|for survival the wave number}}&lt;br /&gt;
{{hl2msg|short|livingplayers|for survival last man}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_reset ===&lt;br /&gt;
{{qnotice|Current match reseted}}&lt;br /&gt;
{{begin-hl2msg|game_reset|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_diff_change ===&lt;br /&gt;
{{qnotice|Diffuculty changed}}&lt;br /&gt;
{{begin-hl2msg|game_diff_change|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qnotice|{The following events are part of Cures custom achievement system}}&lt;br /&gt;
=== special_condition ===&lt;br /&gt;
{{qnotice|A special achievement condition, such as not using the primary weapon, equipment or no friendly fire}}&lt;br /&gt;
{{begin-hl2msg|special_condition|string}}&lt;br /&gt;
{{hl2msg|short|condType|id of the special condition}}&lt;br /&gt;
{{hl2msg|short|playerID|user ID who killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|A event that prints to the chat when a player has earned an achievement}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{qnotice|Fired from the local client to the server, so the server can fire it back to the rest of the players}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>DJPlaya</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10262</id>
		<title>Codename Cure Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10262"/>
		<updated>2017-02-14T12:00:47Z</updated>

		<summary type="html">&lt;p&gt;DJPlaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Player died}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killed used}}&lt;br /&gt;
{{hl2msg|long|inflictor|needed for sacrifice}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== zombie_killed ===&lt;br /&gt;
{{qnotice|Zombie killed}}&lt;br /&gt;
{{begin-hl2msg|zombie_killed|string}}&lt;br /&gt;
{{hl2msg|long|entindex_killed|}}&lt;br /&gt;
{{hl2msg|long|entindex_attacker|}}&lt;br /&gt;
{{hl2msg|long|entindex_inflictor|}}&lt;br /&gt;
{{hl2msg|long|damagebits|}}&lt;br /&gt;
{{hl2msg|string|victimClassname|}}&lt;br /&gt;
{{hl2msg|string|attackerClassname|}}&lt;br /&gt;
{{hl2msg|string|inflictorClassname|}}&lt;br /&gt;
{{hl2msg|string|ammoName|}}&lt;br /&gt;
{{hl2msg|short|zombieType|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_win ===&lt;br /&gt;
{{qnotice|Triggered on winning the gamemode Bomb Escape or dying on Survival}}&lt;br /&gt;
{{begin-hl2msg|game_win|string}}&lt;br /&gt;
{{hl2msg|string|strMapName|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{hl2msg|long|wave|for survival the wave number}}&lt;br /&gt;
{{hl2msg|short|livingplayers|for survival last man}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_reset ===&lt;br /&gt;
{{qnotice|Current match reseted}}&lt;br /&gt;
{{begin-hl2msg|game_reset|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_diff_change ===&lt;br /&gt;
{{qnotice|Diffuculty changed}}&lt;br /&gt;
{{begin-hl2msg|game_diff_change|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{The following events are part of Cures custom achievement system}&lt;br /&gt;
=== special_condition ===&lt;br /&gt;
{{qnotice|A special achievement condition, such as not using the primary weapon, equipment or no friendly fire}}&lt;br /&gt;
{{begin-hl2msg|special_condition|string}}&lt;br /&gt;
{{hl2msg|short|condType|id of the special condition}}&lt;br /&gt;
{{hl2msg|short|playerID|user ID who killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|A event that prints to the chat when a player has earned an achievement}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{qnotice|Fired from the local client to the server, so the server can fire it back to the rest of the players}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>DJPlaya</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10261</id>
		<title>Codename Cure Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10261"/>
		<updated>2017-02-14T12:00:19Z</updated>

		<summary type="html">&lt;p&gt;DJPlaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Player died}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killed used}}&lt;br /&gt;
{{hl2msg|long|inflictor|needed for sacrifice}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== zombie_killed ===&lt;br /&gt;
{{qnotice|Zombie killed}}&lt;br /&gt;
{{begin-hl2msg|zombie_killed|string}}&lt;br /&gt;
{{hl2msg|long|entindex_killed|}}&lt;br /&gt;
{{hl2msg|long|entindex_attacker|}}&lt;br /&gt;
{{hl2msg|long|entindex_inflictor|}}&lt;br /&gt;
{{hl2msg|long|damagebits|}}&lt;br /&gt;
{{hl2msg|string|victimClassname|}}&lt;br /&gt;
{{hl2msg|string|attackerClassname|}}&lt;br /&gt;
{{hl2msg|string|inflictorClassname|}}&lt;br /&gt;
{{hl2msg|string|ammoName|}}&lt;br /&gt;
{{hl2msg|short|zombieType|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_win ===&lt;br /&gt;
{{qnotice|Triggered on winning the gamemode Bomb Escape or dying on Survival}}&lt;br /&gt;
{{begin-hl2msg|game_win|string}}&lt;br /&gt;
{{hl2msg|string|strMapName|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{hl2msg|long|wave|for survival the wave number}}&lt;br /&gt;
{{hl2msg|short|livingplayers|for survival last man}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_reset ===&lt;br /&gt;
{{qnotice|Current match reseted}}&lt;br /&gt;
{{begin-hl2msg|game_reset|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_diff_change ===&lt;br /&gt;
{{qnotice|Diffuculty changed}}&lt;br /&gt;
{{begin-hl2msg|game_diff_change|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{notice|The following events are part of Cures custom achievement system}}&lt;br /&gt;
=== special_condition ===&lt;br /&gt;
{{qnotice|A special achievement condition, such as not using the primary weapon, equipment or no friendly fire}}&lt;br /&gt;
{{begin-hl2msg|special_condition|string}}&lt;br /&gt;
{{hl2msg|short|condType|id of the special condition}}&lt;br /&gt;
{{hl2msg|short|playerID|user ID who killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|A event that prints to the chat when a player has earned an achievement}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{qnotice|Fired from the local client to the server, so the server can fire it back to the rest of the players}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>DJPlaya</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10260</id>
		<title>Codename Cure Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10260"/>
		<updated>2017-02-14T11:59:46Z</updated>

		<summary type="html">&lt;p&gt;DJPlaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Player died}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killed used}}&lt;br /&gt;
{{hl2msg|long|inflictor|needed for sacrifice}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== zombie_killed ===&lt;br /&gt;
{{qnotice|Zombie killed}}&lt;br /&gt;
{{begin-hl2msg|zombie_killed|string}}&lt;br /&gt;
{{hl2msg|long|entindex_killed|}}&lt;br /&gt;
{{hl2msg|long|entindex_attacker|}}&lt;br /&gt;
{{hl2msg|long|entindex_inflictor|}}&lt;br /&gt;
{{hl2msg|long|damagebits|}}&lt;br /&gt;
{{hl2msg|string|victimClassname|}}&lt;br /&gt;
{{hl2msg|string|attackerClassname|}}&lt;br /&gt;
{{hl2msg|string|inflictorClassname|}}&lt;br /&gt;
{{hl2msg|string|ammoName|}}&lt;br /&gt;
{{hl2msg|short|zombieType|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_win ===&lt;br /&gt;
{{qnotice|Triggered on winning the gamemode Bomb Escape or dying on Survival}}&lt;br /&gt;
{{begin-hl2msg|game_win|string}}&lt;br /&gt;
{{hl2msg|string|strMapName|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{hl2msg|long|wave|for survival the wave number}}&lt;br /&gt;
{{hl2msg|short|livingplayers|for survival last man}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_reset ===&lt;br /&gt;
{{qnotice|Current match reseted}}&lt;br /&gt;
{{begin-hl2msg|game_reset|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_diff_change ===&lt;br /&gt;
{{qnotice|Diffuculty changed}}&lt;br /&gt;
{{begin-hl2msg|game_diff_change|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qnotice|The following events are part of Cures custom achievement system}}&lt;br /&gt;
=== special_condition ===&lt;br /&gt;
{{qnotice|A special achievement condition, such as not using the primary weapon, equipment or no friendly fire}}&lt;br /&gt;
{{begin-hl2msg|special_condition|string}}&lt;br /&gt;
{{hl2msg|short|condType|id of the special condition}}&lt;br /&gt;
{{hl2msg|short|playerID|user ID who killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|A event that prints to the chat when a player has earned an achievement}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{qnotice|Fired from the local client to the server, so the server can fire it back to the rest of the players}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>DJPlaya</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10259</id>
		<title>Codename Cure Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10259"/>
		<updated>2017-02-14T11:59:31Z</updated>

		<summary type="html">&lt;p&gt;DJPlaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Player died}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killed used}}&lt;br /&gt;
{{hl2msg|long|inflictor|needed for sacrifice}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== zombie_killed ===&lt;br /&gt;
{{qnotice|Zombie killed}}&lt;br /&gt;
{{begin-hl2msg|zombie_killed|string}}&lt;br /&gt;
{{hl2msg|long|entindex_killed|}}&lt;br /&gt;
{{hl2msg|long|entindex_attacker|}}&lt;br /&gt;
{{hl2msg|long|entindex_inflictor|}}&lt;br /&gt;
{{hl2msg|long|damagebits|}}&lt;br /&gt;
{{hl2msg|string|victimClassname|}}&lt;br /&gt;
{{hl2msg|string|attackerClassname|}}&lt;br /&gt;
{{hl2msg|string|inflictorClassname|}}&lt;br /&gt;
{{hl2msg|string|ammoName|}}&lt;br /&gt;
{{hl2msg|short|zombieType|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_win ===&lt;br /&gt;
{{qnotice|Triggered on winning the gamemode Bomb Escape or dying on Survival}}&lt;br /&gt;
{{begin-hl2msg|game_win|string}}&lt;br /&gt;
{{hl2msg|string|strMapName|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{hl2msg|long|wave|for survival the wave number}}&lt;br /&gt;
{{hl2msg|short|livingplayers|for survival last man}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_reset ===&lt;br /&gt;
{{qnotice|Current match reseted}}&lt;br /&gt;
{{begin-hl2msg|game_reset|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_diff_change ===&lt;br /&gt;
{{qnotice|Diffuculty changed}}&lt;br /&gt;
{{begin-hl2msg|game_diff_change|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
{{qnotice|The following events are part of Cures custom achievement system}}&lt;br /&gt;
=== special_condition ===&lt;br /&gt;
{{qnotice|A special achievement condition, such as not using the primary weapon, equipment or no friendly fire}}&lt;br /&gt;
{{begin-hl2msg|special_condition|string}}&lt;br /&gt;
{{hl2msg|short|condType|id of the special condition}}&lt;br /&gt;
{{hl2msg|short|playerID|user ID who killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|A event that prints to the chat when a player has earned an achievement}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{qnotice|Fired from the local client to the server, so the server can fire it back to the rest of the players}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>DJPlaya</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10258</id>
		<title>Codename Cure Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10258"/>
		<updated>2017-02-14T11:54:27Z</updated>

		<summary type="html">&lt;p&gt;DJPlaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Player died}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killed used}}&lt;br /&gt;
{{hl2msg|long|inflictor|needed for sacrifice}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== zombie_killed ===&lt;br /&gt;
{{qnotice|Zombie killed}}&lt;br /&gt;
{{begin-hl2msg|zombie_killed|string}}&lt;br /&gt;
{{hl2msg|long|entindex_killed|}}&lt;br /&gt;
{{hl2msg|long|entindex_attacker|}}&lt;br /&gt;
{{hl2msg|long|entindex_inflictor|}}&lt;br /&gt;
{{hl2msg|long|damagebits|}}&lt;br /&gt;
{{hl2msg|string|victimClassname|}}&lt;br /&gt;
{{hl2msg|string|attackerClassname|}}&lt;br /&gt;
{{hl2msg|string|inflictorClassname|}}&lt;br /&gt;
{{hl2msg|string|ammoName|}}&lt;br /&gt;
{{hl2msg|short|zombieType|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_win ===&lt;br /&gt;
{{qnotice|Triggered on winning the gamemode Bomb Escape or dying on Survival}}&lt;br /&gt;
{{begin-hl2msg|game_win|string}}&lt;br /&gt;
{{hl2msg|string|strMapName|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{hl2msg|long|wave|for survival the wave number}}&lt;br /&gt;
{{hl2msg|short|livingplayers|for survival last man}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_reset ===&lt;br /&gt;
{{qnotice|Current match reseted}}&lt;br /&gt;
{{begin-hl2msg|game_reset|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_diff_change ===&lt;br /&gt;
{{qnotice|Diffuculty changed}}&lt;br /&gt;
{{begin-hl2msg|game_diff_change|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== special_condition ===&lt;br /&gt;
{{qnotice|A special achievement condition, such as not using the primary weapon, equipment or no friendly fire}}&lt;br /&gt;
{{begin-hl2msg|special_condition|string}}&lt;br /&gt;
{{hl2msg|short|condType|id of the special condition}}&lt;br /&gt;
{{hl2msg|short|playerID|user ID who killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|A event that prints to the chat when a player has earned an achievement}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{qnotice|Fired from the local client to the server, so the server can fire it back to the rest of the players}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>DJPlaya</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10257</id>
		<title>Codename Cure Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10257"/>
		<updated>2017-02-14T11:50:26Z</updated>

		<summary type="html">&lt;p&gt;DJPlaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Player died}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killed used}}&lt;br /&gt;
{{hl2msg|long|inflictor|needed for sacrifice}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== zombie_killed ===&lt;br /&gt;
{{qnotice|Zombie killed}}&lt;br /&gt;
{{begin-hl2msg|zombie_killed|string}}&lt;br /&gt;
{{hl2msg|long|entindex_killed|}}&lt;br /&gt;
{{hl2msg|long|entindex_attacker|}}&lt;br /&gt;
{{hl2msg|long|entindex_inflictor|}}&lt;br /&gt;
{{hl2msg|long|damagebits|}}&lt;br /&gt;
{{hl2msg|string|victimClassname|}}&lt;br /&gt;
{{hl2msg|string|attackerClassname|}}&lt;br /&gt;
{{hl2msg|string|inflictorClassname|}}&lt;br /&gt;
{{hl2msg|string|ammoName|}}&lt;br /&gt;
{{hl2msg|short|zombieType|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_win ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|game_win|string}}&lt;br /&gt;
{{hl2msg|string|strMapName|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{hl2msg|long|wave|for survival the wave number}}&lt;br /&gt;
{{hl2msg|short|livingplayers|for survival last man}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_reset ===&lt;br /&gt;
{{qnotice|Current match reseted}}&lt;br /&gt;
{{begin-hl2msg|game_reset|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_diff_change ===&lt;br /&gt;
{{qnotice|Diffuculty changed}}&lt;br /&gt;
{{begin-hl2msg|game_diff_change|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== special_condition ===&lt;br /&gt;
{{qnotice|A special achievement condition, such as not using the primary weapon, equipment or no friendly fire}}&lt;br /&gt;
{{begin-hl2msg|special_condition|string}}&lt;br /&gt;
{{hl2msg|short|condType|id of the special condition}}&lt;br /&gt;
{{hl2msg|short|playerID|user ID who killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|A event that prints to the chat when a player has earned an achievement}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{qnotice|Fired from the local client to the server, so the server can fire it back to the rest of the players}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>DJPlaya</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10256</id>
		<title>Codename Cure Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10256"/>
		<updated>2017-02-14T11:43:41Z</updated>

		<summary type="html">&lt;p&gt;DJPlaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Player died}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killed used}}&lt;br /&gt;
{{hl2msg|long|inflictor|needed for sacrifice}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== zombie_killed ===&lt;br /&gt;
{{qnotice|Zombie killed}}&lt;br /&gt;
{{begin-hl2msg|zombie_killed|string}}&lt;br /&gt;
{{hl2msg|long|entindex_killed|}}&lt;br /&gt;
{{hl2msg|long|entindex_attacker|}}&lt;br /&gt;
{{hl2msg|long|entindex_inflictor|}}&lt;br /&gt;
{{hl2msg|long|damagebits|}}&lt;br /&gt;
{{hl2msg|string|victimClassname|}}&lt;br /&gt;
{{hl2msg|string|attackerClassname|}}&lt;br /&gt;
{{hl2msg|string|inflictorClassname|}}&lt;br /&gt;
{{hl2msg|string|ammoName|}}&lt;br /&gt;
{{hl2msg|short|zombieType|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_win ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|game_win|string}}&lt;br /&gt;
{{hl2msg|string|strMapName|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{hl2msg|long|wave|for survival the wave number}}&lt;br /&gt;
{{hl2msg|short|livingplayers|for survival last man}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_reset ===&lt;br /&gt;
{{qnotice|Current match reseted}}&lt;br /&gt;
{{begin-hl2msg|game_reset|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_diff_change ===&lt;br /&gt;
{{qnotice|Diffuculty changed}}&lt;br /&gt;
{{begin-hl2msg|game_diff_change|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== special_condition ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|special_condition|string}}&lt;br /&gt;
{{hl2msg|short|condType|id of the special condition}}&lt;br /&gt;
{{hl2msg|short|playerID|user ID who killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|A event that prints to the chat when a player has earned an achievement}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{qnotice|Fired from the local client to the server, so the server can fire it back to the rest of the players}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>DJPlaya</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Game_Events_(Source)&amp;diff=10255</id>
		<title>Game Events (Source)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Game_Events_(Source)&amp;diff=10255"/>
		<updated>2017-02-13T12:26:19Z</updated>

		<summary type="html">&lt;p&gt;DJPlaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the games that the Source engine covers (that we could find).&lt;br /&gt;
* [[Generic Source Events]]&lt;br /&gt;
* [[Generic Source Server Events]]&lt;br /&gt;
* [[Alien Swarm Events]]&lt;br /&gt;
* [[Black Mesa Events]]&lt;br /&gt;
* [[Codename Cure Events]]&lt;br /&gt;
* [[Counter-Strike: Source Events]]&lt;br /&gt;
* [[Counter-Strike: Global Offensive Events]]&lt;br /&gt;
* [[Day of Defeat: Source Events]]&lt;br /&gt;
* [[Dota 2 Events]]&lt;br /&gt;
* [[Dystopia Events]]&lt;br /&gt;
* [[Empires Events]]&lt;br /&gt;
* [[Garry's Mod Events]]&lt;br /&gt;
* [[Half-Life 2: Capture the Flag Events]]&lt;br /&gt;
* [[Half-Life 2: Deathmatch Events]]&lt;br /&gt;
* [[Hidden: Source Events]]&lt;br /&gt;
* [[Insurgency: Source  Events]]&lt;br /&gt;
* [[Iron Grip: Source  Events]]&lt;br /&gt;
* [[Left 4 Dead Events]]&lt;br /&gt;
* [[Left 4 Dead 2 Events]]&lt;br /&gt;
* [[Neotokyo Events]]&lt;br /&gt;
* [[No More Room in Hell]]&lt;br /&gt;
* [[Nuclear Dawn Events]]&lt;br /&gt;
* [[Perfect Dark: Source Events]]&lt;br /&gt;
* [[Pirates, Vikings, Knights II Events]]&lt;br /&gt;
* [[SourceForts Events]]&lt;br /&gt;
* [[Team Fortress 2 Events]]&lt;br /&gt;
* [[Zombie Panic! Source Events]]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
[[User:Shane|Shane]] - Writing some of the events pages and organization and general wikiknowhow&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:FlyingMongoose|FlyingMongoose]] - Writing a lot of the events pages&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:sslice|sslice]] - For creating a wikitizer application for these events&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:RedSword|RedSword]] - For creating a wikitizer [https://forums.alliedmods.net/showthread.php?p=2268802#post2268802 application] for these events&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Metamod:Source Development]]&lt;br /&gt;
[[Category:SourceMod Development]]&lt;br /&gt;
[[Category:SourceMod Scripting]]&lt;/div&gt;</summary>
		<author><name>DJPlaya</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10254</id>
		<title>Codename Cure Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Codename_Cure_Events&amp;diff=10254"/>
		<updated>2017-02-13T12:26:13Z</updated>

		<summary type="html">&lt;p&gt;DJPlaya: Created page with &amp;quot;:''Refer back to Game Events (Source) for more events.'' The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res   === player_death === {{qnot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Player died}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killed used}}&lt;br /&gt;
{{hl2msg|long|inflictor|needed for sacrifice}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== zombie_killed ===&lt;br /&gt;
{{qnotice|Zombie killed}}&lt;br /&gt;
{{begin-hl2msg|zombie_killed|string}}&lt;br /&gt;
{{hl2msg|long|entindex_killed|}}&lt;br /&gt;
{{hl2msg|long|entindex_attacker|}}&lt;br /&gt;
{{hl2msg|long|entindex_inflictor|}}&lt;br /&gt;
{{hl2msg|long|damagebits|}}&lt;br /&gt;
{{hl2msg|string|victimClassname|}}&lt;br /&gt;
{{hl2msg|string|attackerClassname|}}&lt;br /&gt;
{{hl2msg|string|inflictorClassname|}}&lt;br /&gt;
{{hl2msg|string|ammoName|}}&lt;br /&gt;
{{hl2msg|short|zombieType|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_win ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|game_win|string}}&lt;br /&gt;
{{hl2msg|string|strMapName|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{hl2msg|long|wave|for survival the wave number}}&lt;br /&gt;
{{hl2msg|short|livingplayers|for survival last man}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_reset ===&lt;br /&gt;
{{qnotice|Current match reseted}}&lt;br /&gt;
{{begin-hl2msg|game_reset|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_diff_change ===&lt;br /&gt;
{{qnotice|Diffuculty changed}}&lt;br /&gt;
{{begin-hl2msg|game_diff_change|string}}&lt;br /&gt;
{{hl2msg|short|difficulty|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== special_condition ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|special_condition|string}}&lt;br /&gt;
{{hl2msg|short|condType|id of the special condition}}&lt;br /&gt;
{{hl2msg|short|playerID|user ID who killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|Achievement earned}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|long|player|the map name the game was won on}}&lt;br /&gt;
{{hl2msg|long|achievement|the difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>DJPlaya</name></author>
		
	</entry>
</feed>