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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=8589</id>
		<title>Achievement IDs</title>
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		<updated>2012-07-01T21:03:17Z</updated>

		<summary type="html">&lt;p&gt;Darthninja: Replay Achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(int iAchievementID, int iIterator)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;127: Sentry Gunner&lt;br /&gt;
128: Nemesis&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
132: Dynasty&lt;br /&gt;
133: Hardcore&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
140: World Traveler&lt;br /&gt;
141: Team Doctor&lt;br /&gt;
142: Flamethrower&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
150: Riftwalker&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scout Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;1001: First Blood&lt;br /&gt;
1002: First Blood, Part 2&lt;br /&gt;
1003: Quick Hook&lt;br /&gt;
1004: A Year to Remember&lt;br /&gt;
1005: The Cycle&lt;br /&gt;
1006: Closer&lt;br /&gt;
1007: If You Build it&lt;br /&gt;
1008: Gun Down&lt;br /&gt;
1009: Batter Up&lt;br /&gt;
1010: Doctoring the ball&lt;br /&gt;
1011: Dodgers 1, Giants 0&lt;br /&gt;
1012: Batting the Doctor&lt;br /&gt;
1013: I'm Bat Man&lt;br /&gt;
1014: Triple Steal&lt;br /&gt;
1015: Pop Fly&lt;br /&gt;
1016: Round-Tripper&lt;br /&gt;
1017: Artful Dodger&lt;br /&gt;
1018: Fall Classic&lt;br /&gt;
1019: Strike Zone&lt;br /&gt;
1020: Foul Territory&lt;br /&gt;
1021: The Big Hurt&lt;br /&gt;
1022: Brushback&lt;br /&gt;
1023: Moon Shot&lt;br /&gt;
1024: Beanball&lt;br /&gt;
1025: Retire the Runner&lt;br /&gt;
1026: Caught Napping&lt;br /&gt;
1027: Side Retired&lt;br /&gt;
1028: Triple Play&lt;br /&gt;
1029: Stealing Home&lt;br /&gt;
1030: Set the Table&lt;br /&gt;
1031: Block the Plate&lt;br /&gt;
1032: Belittled Beleaguer&lt;br /&gt;
1033: No-Hitter&lt;br /&gt;
1034: Race for the Pennant&lt;br /&gt;
1035: Out of the Park&lt;br /&gt;
1036: Milestone 1&lt;br /&gt;
1037: Milestone 2&lt;br /&gt;
1038: Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sniper Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1101: Rode Hard, Put Away Wet&lt;br /&gt;
1102: Be polite&lt;br /&gt;
1103: Be Efficient&lt;br /&gt;
1104: Have a Plan&lt;br /&gt;
1105: Kill Everyone You Meet&lt;br /&gt;
1106: Triple Prey&lt;br /&gt;
1107: Self-Destruct Sequence&lt;br /&gt;
1108: De-sentry-lized&lt;br /&gt;
1109: Shoot the Breeze&lt;br /&gt;
1110: Dropped Dead&lt;br /&gt;
1111: the last wave&lt;br /&gt;
1112: australian rules&lt;br /&gt;
1113: Kook the Spook&lt;br /&gt;
1114: Socket to Him&lt;br /&gt;
1115: Jumper Stumper&lt;br /&gt;
1116: Not a Crazed Gunman, Dad&lt;br /&gt;
1117: Trust Your Feelings&lt;br /&gt;
1118: Überectomy&lt;br /&gt;
1119: Consolation Prize&lt;br /&gt;
1120: Enemy at the Gate&lt;br /&gt;
1121: Parting Shot&lt;br /&gt;
1122: My Brilliant Career&lt;br /&gt;
1123: Shock Treatment&lt;br /&gt;
1124: Saturation Bombing&lt;br /&gt;
1125: Rain on Their Parade&lt;br /&gt;
1126: Jarring Transition&lt;br /&gt;
1127: Friendship is Golden&lt;br /&gt;
1128: William Tell Overkill&lt;br /&gt;
1129: Beaux and Arrows&lt;br /&gt;
1130: Robbin’ Hood&lt;br /&gt;
1131: Pincushion&lt;br /&gt;
1132: Number One Assistant&lt;br /&gt;
1133: Jarate Chop&lt;br /&gt;
1134: Shafted&lt;br /&gt;
1135: Dead Reckoning&lt;br /&gt;
1136: Sniper Milestone 1&lt;br /&gt;
1137: Sniper Milestone 2&lt;br /&gt;
1138: Sniper Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soldier Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1201: Duty Bound&lt;br /&gt;
1202: The Boostie Boys&lt;br /&gt;
1203: Out, Damned Scot!&lt;br /&gt;
1204: Engineer to Eternity&lt;br /&gt;
1205: Backdraft Dodger&lt;br /&gt;
1206: Trench Warfare&lt;br /&gt;
1207: Bomb Squaddie&lt;br /&gt;
1208: Where Eagles Dare&lt;br /&gt;
1209: Ain't Got Time to Bleed&lt;br /&gt;
1210: Banner of Brothers&lt;br /&gt;
1211: Tri-Splatteral Damage&lt;br /&gt;
1212: Death from Above&lt;br /&gt;
1213: Spray of Defeat&lt;br /&gt;
1214: War Crime and Punishment&lt;br /&gt;
1215: Near Death Experience&lt;br /&gt;
1216: Wings of Glory&lt;br /&gt;
1217: For Whom the Shell Trolls&lt;br /&gt;
1218: Death From Below&lt;br /&gt;
1219: Mutually Assured Destruction&lt;br /&gt;
1220: Guns of the Navar0wned&lt;br /&gt;
1221: Brothers in Harms&lt;br /&gt;
1222: Medals of Honor&lt;br /&gt;
1223: S*M*A*S*H&lt;br /&gt;
1224: Crockets Are Such B.S.&lt;br /&gt;
1225: Geneva Contravention&lt;br /&gt;
1226: Semper Fry&lt;br /&gt;
1227: Worth a Thousand Words&lt;br /&gt;
1228: Gore-a! Gore-a! Gore-a!&lt;br /&gt;
1229: War Crime Spybunal&lt;br /&gt;
1230: Frags of our Fathers&lt;br /&gt;
1231: Dominator&lt;br /&gt;
1232: Ride of the Valkartie&lt;br /&gt;
1233: Screamin' Eagle&lt;br /&gt;
1234: The Longest Daze&lt;br /&gt;
1235: Hamburger Hill&lt;br /&gt;
1236: Soldier Milestone 1&lt;br /&gt;
1237: Soldier Milestone 2&lt;br /&gt;
1238: Soldier Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoman Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1301: Kilt in Action&lt;br /&gt;
1302: Tam O'Shatter&lt;br /&gt;
1303: Shorn Connery&lt;br /&gt;
1304: Laddy Macdeth&lt;br /&gt;
1305: Caber Toss&lt;br /&gt;
1306: Double Mauled Scotch&lt;br /&gt;
1307: Loch Ness Bombster&lt;br /&gt;
1308: Three Times a Laddy&lt;br /&gt;
1309: Blind Fire&lt;br /&gt;
1310: Brainspotting&lt;br /&gt;
1311: Left 4 Heads&lt;br /&gt;
1312: Well Plaid!&lt;br /&gt;
1313: The Scottish Play&lt;br /&gt;
1314: The Argyle Sap&lt;br /&gt;
1315: Slammy Slayvis Woundya&lt;br /&gt;
1316: There Can Be Only One&lt;br /&gt;
1317: Tartan Spartan&lt;br /&gt;
1318: Scotch Guard&lt;br /&gt;
1319: Bravehurt&lt;br /&gt;
1320: Cry Some Moor!&lt;br /&gt;
1321: The Stickening&lt;br /&gt;
1322: Glasg0wned&lt;br /&gt;
1323: Scotch Tap&lt;br /&gt;
1324: The Targe Charge&lt;br /&gt;
1325: Beat Me Up, Scotty&lt;br /&gt;
1326: Something Stickied This Way Comes&lt;br /&gt;
1327: The High Road&lt;br /&gt;
1328: Bloody Merry&lt;br /&gt;
1329: Second Eye&lt;br /&gt;
1330: He Who Celt It&lt;br /&gt;
1331: Robbed Royal&lt;br /&gt;
1332: Highland Fling&lt;br /&gt;
1333: Pipebagger&lt;br /&gt;
1334: Spynal Tap&lt;br /&gt;
1335: Sticky Thump&lt;br /&gt;
1336: Demoman Milestone 1&lt;br /&gt;
1337: Demoman Milestone 2&lt;br /&gt;
1338: Demoman Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&amp;lt;pre&amp;gt;1401: First Do No Harm&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
1403: Group Health&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
1408: Triage&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
1410: Consultation&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
1426: Intern&lt;br /&gt;
1427: Specialist&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
1435: House Call&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
1437: Milestone 1&lt;br /&gt;
1438: Milestone 2&lt;br /&gt;
1439: Milestone 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;1501: Iron Kurtain&lt;br /&gt;
1502: Party Loyalty&lt;br /&gt;
1503: Division of Labor&lt;br /&gt;
1504: Red Oktoberfest&lt;br /&gt;
1505: Show Trial&lt;br /&gt;
1506: Crime and Punishment&lt;br /&gt;
1507: Class Struggle&lt;br /&gt;
1508: Soviet Block&lt;br /&gt;
1509: Stalin the Kart&lt;br /&gt;
1510: Supreme Soviet&lt;br /&gt;
1511: Factory Worker&lt;br /&gt;
1512: Soviet Union&lt;br /&gt;
1513: Own the Means of Production&lt;br /&gt;
1514: Krazy Ivan&lt;br /&gt;
1515: Rasputin&lt;br /&gt;
1516: Icing on the Cake&lt;br /&gt;
1517: Crock Block&lt;br /&gt;
1518: Kollectivization&lt;br /&gt;
1519: Spyalectical Materialism&lt;br /&gt;
1520: Permanent Revolution&lt;br /&gt;
1521: Heavy Industry&lt;br /&gt;
1522: Communist Mani-Fisto&lt;br /&gt;
1523: Redistribution of Health&lt;br /&gt;
1524: Rationing&lt;br /&gt;
1525: Vanguard Party&lt;br /&gt;
1527: Pushkin the Kart&lt;br /&gt;
1528: Marxman&lt;br /&gt;
1529: Gorky Parked&lt;br /&gt;
1530: Purge&lt;br /&gt;
1531: Lenin A Hand&lt;br /&gt;
1532: Five Second Plan&lt;br /&gt;
1533: Photostroika&lt;br /&gt;
1534: Konspicuous Konsumption&lt;br /&gt;
1535: Don't Touch Sandvich&lt;br /&gt;
1536: Borscht Belt&lt;br /&gt;
1537: Milestone 1&lt;br /&gt;
1538: Milestone 2&lt;br /&gt;
1539: Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&amp;lt;pre&amp;gt;1601: Combined Fire&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
1605: Firewall&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
1613: I Fry&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
1618: Plan B&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
1637: Milestone 1&lt;br /&gt;
1638: Milestone 2&lt;br /&gt;
1639: Milestone 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1701: Triplecrossed&lt;br /&gt;
1702: For Your Eyes Only&lt;br /&gt;
1703: Counter Espionage&lt;br /&gt;
1704: Identity Theft&lt;br /&gt;
1705: The Man from P.U.N.C.T.U.R.E.&lt;br /&gt;
1706: FYI I am a Spy&lt;br /&gt;
1707: The Man with the Broken Guns&lt;br /&gt;
1708: Sapsucker&lt;br /&gt;
1709: May I Cut In?&lt;br /&gt;
1710: Agent Provocateur&lt;br /&gt;
1711: The Melbourne Supremacy&lt;br /&gt;
1712: Spies Like Us&lt;br /&gt;
1713: A Cut Above&lt;br /&gt;
1714: Burn Notice&lt;br /&gt;
1715: Die Another Way&lt;br /&gt;
1716: Constructus Interruptus&lt;br /&gt;
1717: On Her Majesty’s Secret Surface&lt;br /&gt;
1718: Insurance Fraud&lt;br /&gt;
1719: Point Breaker&lt;br /&gt;
1720: High Value Target&lt;br /&gt;
1721: Come in From the Cold&lt;br /&gt;
1722: Wetwork&lt;br /&gt;
1723: You Only Shiv Thrice&lt;br /&gt;
1724: Spymaster&lt;br /&gt;
1725: Sap Auteur&lt;br /&gt;
1726: Joint Operation&lt;br /&gt;
1727: Dr. Nooooo&lt;br /&gt;
1728: Is It Safe?&lt;br /&gt;
1729: Slash and Burn&lt;br /&gt;
1730: Biplomacy&lt;br /&gt;
1731: Skullpluggery&lt;br /&gt;
1732: Sleeper Agent&lt;br /&gt;
1733: Who's Your Daddy?&lt;br /&gt;
1734: Deep Undercover&lt;br /&gt;
1735: Spy Milestone 1&lt;br /&gt;
1736: Spy Milestone 2&lt;br /&gt;
1737: Spy Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Engineer Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1801: Engineer Milestone 1&lt;br /&gt;
1802: Engineer Milestone 2&lt;br /&gt;
1803: Engineer Milestone 3&lt;br /&gt;
1804: Revengineering&lt;br /&gt;
1805: Battle Rustler&lt;br /&gt;
1806: The Extinguished Gentleman&lt;br /&gt;
1807: Search Engine&lt;br /&gt;
1808: Unforgiven&lt;br /&gt;
1809: Building Block&lt;br /&gt;
1810: Pownd on the Range&lt;br /&gt;
1811: Silent Pardner&lt;br /&gt;
1812: Doc Holiday&lt;br /&gt;
1813: Best Little Slaughterhouse In Texas&lt;br /&gt;
1814: Death Metal&lt;br /&gt;
1815: Trade Secrets&lt;br /&gt;
1816: The Wrench Connection&lt;br /&gt;
1817: Land Grab&lt;br /&gt;
1818: Six-String Stringer&lt;br /&gt;
1819: Uncivil Engineer&lt;br /&gt;
1820: Texas Two-Step&lt;br /&gt;
1821: Frontier Justice&lt;br /&gt;
1822: Doc, Stock, and Barrel&lt;br /&gt;
1823: No Man's Land&lt;br /&gt;
1824: Fistful of Sappers&lt;br /&gt;
1825: Quick Draw&lt;br /&gt;
1826: Get Along!&lt;br /&gt;
1827: Honky Tonky Man&lt;br /&gt;
1828: How the Pests Was Gunned&lt;br /&gt;
1829: Rio Grind&lt;br /&gt;
1830: Breaking Morant&lt;br /&gt;
1831: Patent Protection&lt;br /&gt;
1832: If You Build It, They Will Die&lt;br /&gt;
1833: Texas Ranger&lt;br /&gt;
1834: Deputized&lt;br /&gt;
1835: Drugstore Cowboy&lt;br /&gt;
1836: Circle the Wagons&lt;br /&gt;
1837: Build to Last&lt;br /&gt;
1838: (Not so) Lonely Are the Brave&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Halloween Event Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1901: Candy Cornoner&lt;br /&gt;
1902: Ghastly Gibus Grab&lt;br /&gt;
1903: Scared Stiff&lt;br /&gt;
1904: Attack 'o Latern&lt;br /&gt;
1905: Costume Contest&lt;br /&gt;
1906: Sleepy Holl0WND&lt;br /&gt;
1907: Masked Mann&lt;br /&gt;
1908: Sackston Hale&lt;br /&gt;
1909: Gored!&lt;br /&gt;
1910: Optical Defusion&lt;br /&gt;
1911: Dive Into A Good Book&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Replay Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
2001: That's a Wrap&lt;br /&gt;
2002: We Can Fix It In Post&lt;br /&gt;
2003: Time For Your Close-Up, Mr. Hale&lt;br /&gt;
2004: Star of My Own Show&lt;br /&gt;
2005: Home Movie&lt;br /&gt;
2006: Local Cinema Star&lt;br /&gt;
2007: Indie Film Sensation&lt;br /&gt;
2008: Blockbuster&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Astro-chievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
2401: Mission Control&lt;br /&gt;
2402: Flight Crew&lt;br /&gt;
2403: The Fight Stuff&lt;br /&gt;
2404: Plan Nine to Outer Space&lt;br /&gt;
2405: Failure to Launch&lt;br /&gt;
2406: Rocket Booster&lt;br /&gt;
2407: Best Case Scenario&lt;br /&gt;
2408: Cap-ogee&lt;br /&gt;
2409: Space Camp&lt;br /&gt;
2410: Lift-offed&lt;br /&gt;
2411: Escape Ferocity&lt;br /&gt;
2412: Doomsday Milestone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darthninja</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Team_Fortress_2_Events&amp;diff=8348</id>
		<title>Team Fortress 2 Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Team_Fortress_2_Events&amp;diff=8348"/>
		<updated>2011-11-03T04:32:06Z</updated>

		<summary type="html">&lt;p&gt;Darthninja: Halloween 2011 Events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
=== intro_finish ===&lt;br /&gt;
{{begin-hl2msg|intro_finish|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== intro_nextcamera ===&lt;br /&gt;
{{begin-hl2msg|intro_nextcamera|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_changeclass ===&lt;br /&gt;
{{qnotice|When a player changes their class}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_changeclass|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who changed class}}&lt;br /&gt;
{{hl2msg|short|class|class that they changed to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|When a player dies}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{qnotice|dominated, assister_dominated, revenge, assister_revenge, first_blood, and feign_death no longer exist in this event }}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|long|victim_entindex|}}&lt;br /&gt;
{{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|ID of weapon killed used}}&lt;br /&gt;
{{hl2msg|long|damagebits|bits of type of damage}}&lt;br /&gt;
{{hl2msg|short|customkill|type of custom kill}}&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}}&lt;br /&gt;
{{hl2msg|short|stun_flags|victim's stun flags at the moment of death}}&lt;br /&gt;
{{hl2msg|short|death_flags|death flags.}}&lt;br /&gt;
{{hl2msg|bool|silent_kill|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== object_removed ===&lt;br /&gt;
{{begin-hl2msg|object_removed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the object owner}}&lt;br /&gt;
{{hl2msg|short|objecttype|type of object removed}}&lt;br /&gt;
{{hl2msg|short|index|index of the object removed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== object_destroyed ===&lt;br /&gt;
{{qnotice|When a player destroys an object}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|object_destroyed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|id of the weapon used}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|objecttype|type of object destroyed}}&lt;br /&gt;
{{hl2msg|short|index|index of the object destroyed}}&lt;br /&gt;
{{hl2msg|bool|was_building|object was being built when it died}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== tf_map_time_remaining ===&lt;br /&gt;
{{begin-hl2msg|tf_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|long|seconds|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== tf_game_over ===&lt;br /&gt;
{{qnotice|When a tf game ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tf_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason|why the game is over ( timelimit, winlimit )}}&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== ctf_flag_captured ===&lt;br /&gt;
{{qnotice|When a flag is captured by a player}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ctf_flag_captured|string}}&lt;br /&gt;
{{hl2msg|short|capping_team|}}&lt;br /&gt;
{{hl2msg|short|capping_team_score|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_initialized ===&lt;br /&gt;
{{qnotice|When a player begins to capture a control point}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_initialized|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updateimages ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updateimages|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updatelayout ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updatelayout|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updatecapping ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updatecapping|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updateowner ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updateowner|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_starttouch ===&lt;br /&gt;
{{qnotice|When a player enters a capture point zone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_starttouch|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|area|index of the control point area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_endtouch ===&lt;br /&gt;
{{qnotice|When a player leaves a capture point zone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_endtouch|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|area|index of the control point area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_pulse_element ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_pulse_element|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_fake_capture ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_fake_capture|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|int_data|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_fake_capture_mult ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_fake_capture_mult|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|int_data|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_selected ===&lt;br /&gt;
{{qnotice|When a round is selected.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_selected|string}}&lt;br /&gt;
{{hl2msg|string|round|name of the round selected}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_start ===&lt;br /&gt;
{{qnotice|round restart}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|teamplay_round_start|string}}&lt;br /&gt;
{{hl2msg|bool|full_reset|is this a full reset of the map}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_active ===&lt;br /&gt;
{{qnotice|called when round is active, players can move}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|teamplay_round_active|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_waiting_begins ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_begins|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_waiting_ends ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_ends|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_waiting_abouttoend ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round is about to end}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_abouttoend|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_restart_round ===&lt;br /&gt;
{{qnotice|When a round is restarted}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_restart_round|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_ready_restart ===&lt;br /&gt;
{{begin-hl2msg|teamplay_ready_restart|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_restart_seconds ===&lt;br /&gt;
{{begin-hl2msg|teamplay_round_restart_seconds|string}}&lt;br /&gt;
{{hl2msg|short|seconds|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_team_ready ===&lt;br /&gt;
{{begin-hl2msg|teamplay_team_ready|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team is ready}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_win ===&lt;br /&gt;
{{qnotice|When a team wins a round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_win|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team won the round}}&lt;br /&gt;
{{hl2msg|byte|winreason|the reason the team won}}&lt;br /&gt;
{{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|full_round|was this a full round or a mini-round}}&lt;br /&gt;
{{hl2msg|float|round_time|elapsed time of this round}}&lt;br /&gt;
{{hl2msg|short|losing_team_num_caps|# of caps this round by losing team}}&lt;br /&gt;
{{hl2msg|byte|was_sudden_death|did a team win this after entering sudden death}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_update_timer ===&lt;br /&gt;
{{begin-hl2msg|teamplay_update_timer|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_stalemate ===&lt;br /&gt;
{{qnotice|When a game ends in a stalemate}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_stalemate|string}}&lt;br /&gt;
{{hl2msg|byte|reason|why the stalemate is occuring}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_overtime_begin ===&lt;br /&gt;
{{qnotice|When an overtime round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_overtime_begin|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_overtime_end ===&lt;br /&gt;
{{qnotice|When an overtime round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_overtime_end|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_suddendeath_begin ===&lt;br /&gt;
{{qnotice|When a sudden death round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_suddendeath_begin|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_suddendeath_end ===&lt;br /&gt;
{{qnotice|When a sudden death round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_suddendeath_end|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_game_over ===&lt;br /&gt;
{{qnotice|When a teamplay game ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason|why the game is over ( timelimit, winlimit )}}&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_map_time_remaining ===&lt;br /&gt;
{{begin-hl2msg|teamplay_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|short|seconds|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_broadcast_audio ===&lt;br /&gt;
{{qnotice|Broadcast an audio file.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_broadcast_audio|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team should hear the broadcast. 0 will make everyone hear it.}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|string|sound|sound to play}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_timer_flash ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|teamplay_timer_flash|string}}&lt;br /&gt;
{{hl2msg|short|time_remaining|how many seconds until the round ends}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_timer_time_added ===&lt;br /&gt;
{{begin-hl2msg|teamplay_timer_time_added|string}}&lt;br /&gt;
{{hl2msg|short|timer|entindex of the timer}}&lt;br /&gt;
{{hl2msg|short|seconds_added|how many seconds were added to the round timer}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_startcapture ===&lt;br /&gt;
{{qnotice|When a point is beginning to be captured}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_point_startcapture|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point being captured}}&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team currently owns the point}}&lt;br /&gt;
{{hl2msg|byte|capteam|which team is capping}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone capping}}&lt;br /&gt;
{{hl2msg|float|captime|time between when this cap started and when the point last changed hands}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_captured ===&lt;br /&gt;
{{qnotice|When a control point is captured by a team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_point_captured|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point that was captured}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team capped}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone that capped}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_locked ===&lt;br /&gt;
{{begin-hl2msg|teamplay_point_locked|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point being captured}}&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team currently owns the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_unlocked ===&lt;br /&gt;
{{begin-hl2msg|teamplay_point_unlocked|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point being captured}}&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team currently owns the point}}&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_capture_broken ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|teamplay_capture_broken|string}}&lt;br /&gt;
{{hl2msg|byte|cp|}}&lt;br /&gt;
{{hl2msg|string|cpname|}}&lt;br /&gt;
{{hl2msg|float|time_remaining|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_capture_blocked ===&lt;br /&gt;
{{qnotice|When a player blocks the capture of a control point}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_capture_blocked|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point that was blocked}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|blocker|index of the player that blocked the cap}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_flag_event ===&lt;br /&gt;
{{begin-hl2msg|teamplay_flag_event|string}}&lt;br /&gt;
{{hl2msg|short|player|player this event involves}}&lt;br /&gt;
{{hl2msg|short|carrier|the carrier if needed}}&lt;br /&gt;
{{hl2msg|short|eventtype|pick up, capture, defend, dropped}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_win_panel ===&lt;br /&gt;
{{qnotice|When the win-game panel is displayed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_win_panel|string}}&lt;br /&gt;
{{hl2msg|byte|panel_style|for client to determine layout}}&lt;br /&gt;
{{hl2msg|byte|winning_team|}}&lt;br /&gt;
{{hl2msg|byte|winreason|the reason the team won}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone that capped}}&lt;br /&gt;
{{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|blue_score|red team score}}&lt;br /&gt;
{{hl2msg|short|red_score|blue team score}}&lt;br /&gt;
{{hl2msg|short|blue_score_prev|previous red team score}}&lt;br /&gt;
{{hl2msg|short|red_score_prev|previous blue team score}}&lt;br /&gt;
{{hl2msg|short|round_complete|is this a complete round, or the end of a mini-round}}&lt;br /&gt;
{{hl2msg|short|rounds_remaining|# of rounds remaining for wining team, if mini-round}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|player_1|}}&lt;br /&gt;
{{hl2msg|short|player_1_points|}}&lt;br /&gt;
{{hl2msg|short|player_2|}}&lt;br /&gt;
{{hl2msg|short|player_2_points|}}&lt;br /&gt;
{{hl2msg|short|player_3|}}&lt;br /&gt;
{{hl2msg|short|player_3_points|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_teambalanced_player ===&lt;br /&gt;
{{qnotice|When a player is balanced to another team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_teambalanced_player|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|byte|team|which team the player is being moved to}}&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_setup_finished ===&lt;br /&gt;
{{qnotice|When the setup round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_setup_finished|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_alert ===&lt;br /&gt;
{{qnotice|When an alert is shown to a player}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_alert|string}}&lt;br /&gt;
{{hl2msg|short|alert_type|which alert type is this (scramble, etc)?}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== training_complete ===&lt;br /&gt;
{{begin-hl2msg|training_complete|string}}&lt;br /&gt;
{{hl2msg|string|next_map|next map (if any)}}&lt;br /&gt;
{{hl2msg|string|map|the name of the map this screen is on.}}&lt;br /&gt;
{{hl2msg|string|text|text to show}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== show_freezepanel ===&lt;br /&gt;
{{qnotice|When the death-snapshot panel is shown}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|show_freezepanel|string}}&lt;br /&gt;
{{hl2msg|short|killer|entindex of the killer entity}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== hide_freezepanel ===&lt;br /&gt;
{{qnotice|When the death-snapshot panel is hidden}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hide_freezepanel|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== freezecam_started ===&lt;br /&gt;
{{qnotice|When a player enters the death-snapshot view}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|freezecam_started|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_changeteam ===&lt;br /&gt;
{{qnotice|When a LAN player changes team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changeteam|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_score_changed ===&lt;br /&gt;
{{begin-hl2msg|localplayer_score_changed|string}}&lt;br /&gt;
{{hl2msg|short|score|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_changeclass ===&lt;br /&gt;
{{qnotice|When a LAN player changes class}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changeclass|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_respawn ===&lt;br /&gt;
{{qnotice|When a LAN player respawns}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_respawn|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== building_info_changed ===&lt;br /&gt;
{{begin-hl2msg|building_info_changed|string}}&lt;br /&gt;
{{hl2msg|byte|building_type|}}&lt;br /&gt;
{{hl2msg|byte|object_mode|}}&lt;br /&gt;
{{hl2msg|byte|remove|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_changedisguise ===&lt;br /&gt;
{{qnotice|When a LAN player changes their disguise as a spy}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changedisguise|string}}&lt;br /&gt;
{{hl2msg|bool|disguised|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_account_changed ===&lt;br /&gt;
{{begin-hl2msg|player_account_changed|string}}&lt;br /&gt;
{{hl2msg|short|old_value|}}&lt;br /&gt;
{{hl2msg|short|new_value|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== spy_pda_reset ===&lt;br /&gt;
{{begin-hl2msg|spy_pda_reset|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== flagstatus_update ===&lt;br /&gt;
{{begin-hl2msg|flagstatus_update|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_stats_updated ===&lt;br /&gt;
{{qnotice|When a players stats are updated}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_stats_updated|string}}&lt;br /&gt;
{{hl2msg|bool|forceupload|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== playing_commentary ===&lt;br /&gt;
{{qnotice|When a commentary is being played}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|playing_commentary|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_chargedeployed ===&lt;br /&gt;
{{qnotice|When an uber is deployed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_chargedeployed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of medic who deployed charge}}&lt;br /&gt;
{{hl2msg|short|targetid|user ID of who the medic charged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_builtobject ===&lt;br /&gt;
{{qnotice|When a player builds an object}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_builtobject|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the builder}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|index|index of the object}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_upgradedobject ===&lt;br /&gt;
{{begin-hl2msg|player_upgradedobject|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|index|}}&lt;br /&gt;
{{hl2msg|bool|isbuilder|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|When a player earns an achievement}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|byte|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|achievement|achievement ID}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== spec_target_updated ===&lt;br /&gt;
{{begin-hl2msg|spec_target_updated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== tournament_stateupdate ===&lt;br /&gt;
{{begin-hl2msg|tournament_stateupdate|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|bool|namechange|}}&lt;br /&gt;
{{hl2msg|short|readystate|}}&lt;br /&gt;
{{hl2msg|string|newname|players new name}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_calledformedic ===&lt;br /&gt;
{{qnotice|When a player calls for a medic. This does not appear to fire for the server.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_calledformedic|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== localplayer_becameobserver ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|localplayer_becameobserver|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_ignited_inv ===&lt;br /&gt;
{{qnotice|sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_ignited_inv|string}}&lt;br /&gt;
{{hl2msg|byte|pyro_entindex|entindex of the pyro who ignited the victim}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player ignited by the pyro}}&lt;br /&gt;
{{hl2msg|byte|medic_entindex|entindex of the medic releasing the invuln}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_ignited ===&lt;br /&gt;
{{qnotice|sent when a player is ignited, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_ignited|string}}&lt;br /&gt;
{{hl2msg|byte|pyro_entindex|entindex of the pyro who ignited the victim}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player ignited by the pyro}}&lt;br /&gt;
{{hl2msg|byte|weaponid|weaponid of the weapon used}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_extinguished ===&lt;br /&gt;
{{qnotice|sent when a burning player is extinguished by a medic}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_extinguished|string}}&lt;br /&gt;
{{hl2msg|byte|victim|entindex of the player that was extinguished}}&lt;br /&gt;
{{hl2msg|byte|healer|entindex of the player who did the extinguishing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_teleported ===&lt;br /&gt;
{{qnotice|Sent when a player is teleported}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_teleported|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of the player}}&lt;br /&gt;
{{hl2msg|short|builderid|userid of the player who built the teleporter}}&lt;br /&gt;
{{hl2msg|float|dist|distance the player was teleported}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_healedmediccall ===&lt;br /&gt;
{{qnotice|local player heals someone who called for medic.}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_healedmediccall|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of person who got healed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_chargeready ===&lt;br /&gt;
{{qnotice|local player has full medic charge}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|localplayer_chargeready|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_winddown ===&lt;br /&gt;
{{qnotice|local player minigun winddown}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|localplayer_winddown|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_invulned ===&lt;br /&gt;
{{qnotice|Send when a player is made invulnerable}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_invulned|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|medic_userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== escort_speed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|escort_speed|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team}}&lt;br /&gt;
{{hl2msg|byte|speed|}}&lt;br /&gt;
{{hl2msg|byte|players|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== escort_progress ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|escort_progress|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team}}&lt;br /&gt;
{{hl2msg|float|progress|}}&lt;br /&gt;
{{hl2msg|bool|reset|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== escort_recede ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|escort_recede|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team}}&lt;br /&gt;
{{hl2msg|float|recedetime|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== client_loadout_changed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|client_loadout_changed|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== gameui_activated ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|gameui_activated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== gameui_hidden ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|gameui_hidden|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_escort_score ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_escort_score|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{hl2msg|byte|points|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_healonhit ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_healonhit|string}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{hl2msg|byte|entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_stealsandvich ===&lt;br /&gt;
{{begin-hl2msg|player_stealsandvich|string}}&lt;br /&gt;
{{hl2msg|short|owner|}}&lt;br /&gt;
{{hl2msg|short|target|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== show_class_layout ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|show_class_layout|string}}&lt;br /&gt;
{{hl2msg|bool|show|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== show_vs_panel ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|show_vs_panel|string}}&lt;br /&gt;
{{hl2msg|bool|show|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_damaged ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_damaged|string}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{hl2msg|long|type|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_hurt ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_hurt|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|health|}}&lt;br /&gt;
{{hl2msg|short|attacker|}}&lt;br /&gt;
{{hl2msg|short|damageamount|}}&lt;br /&gt;
{{hl2msg|short|custom|}}&lt;br /&gt;
{{hl2msg|bool|crit|}}&lt;br /&gt;
{{hl2msg|bool|minicrit|}}&lt;br /&gt;
{{hl2msg|bool|allseecrit|}}&lt;br /&gt;
{{hl2msg|short|weaponid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== arena_player_notification ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|arena_player_notification|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{hl2msg|byte|message|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arena_match_maxstreak ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|arena_match_maxstreak|string}}&lt;br /&gt;
{{hl2msg|byte|team|}}&lt;br /&gt;
{{hl2msg|byte|streak|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arena_round_start ===&lt;br /&gt;
{{qnotice|called when round is active, players can move}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|arena_round_start|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arena_win_panel ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|arena_win_panel|string}}&lt;br /&gt;
{{hl2msg|byte|panel_style|for client to determine layout}}&lt;br /&gt;
{{hl2msg|byte|winning_team|}}&lt;br /&gt;
{{hl2msg|byte|winreason|the reason the team won - 1 (someone capped) 2 (entire team was killed)}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone that capped}}&lt;br /&gt;
{{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|blue_score|red team score}}&lt;br /&gt;
{{hl2msg|short|red_score|blue team score}}&lt;br /&gt;
{{hl2msg|short|blue_score_prev|previous red team score}}&lt;br /&gt;
{{hl2msg|short|red_score_prev|previous blue team score}}&lt;br /&gt;
{{hl2msg|short|round_complete|is this a complete round, or the end of a mini-round}}&lt;br /&gt;
{{hl2msg|short|player_1|}}&lt;br /&gt;
{{hl2msg|short|player_1_damage|}}&lt;br /&gt;
{{hl2msg|short|player_1_healing|}}&lt;br /&gt;
{{hl2msg|short|player_1_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_1_kills|}}&lt;br /&gt;
{{hl2msg|short|player_2|}}&lt;br /&gt;
{{hl2msg|short|player_2_damage|}}&lt;br /&gt;
{{hl2msg|short|player_2_healing|}}&lt;br /&gt;
{{hl2msg|short|player_2_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_2_kills|}}&lt;br /&gt;
{{hl2msg|short|player_3|}}&lt;br /&gt;
{{hl2msg|short|player_3_damage|}}&lt;br /&gt;
{{hl2msg|short|player_3_healing|}}&lt;br /&gt;
{{hl2msg|short|player_3_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_3_kills|}}&lt;br /&gt;
{{hl2msg|short|player_4|}}&lt;br /&gt;
{{hl2msg|short|player_4_damage|}}&lt;br /&gt;
{{hl2msg|short|player_4_healing|}}&lt;br /&gt;
{{hl2msg|short|player_4_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_4_kills|}}&lt;br /&gt;
{{hl2msg|short|player_5|}}&lt;br /&gt;
{{hl2msg|short|player_5_damage|}}&lt;br /&gt;
{{hl2msg|short|player_5_healing|}}&lt;br /&gt;
{{hl2msg|short|player_5_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_5_kills|}}&lt;br /&gt;
{{hl2msg|short|player_6|}}&lt;br /&gt;
{{hl2msg|short|player_6_damage|}}&lt;br /&gt;
{{hl2msg|short|player_6_healing|}}&lt;br /&gt;
{{hl2msg|short|player_6_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_6_kills|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== air_dash ===&lt;br /&gt;
{{qnotice|Called when a scout Performs Double Jump}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|air_dash|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== landed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|landed|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_damage_dodged ===&lt;br /&gt;
{{qnotice|When a Player Evades Damage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_damage_dodged|string}}&lt;br /&gt;
{{hl2msg|short|damage|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_stunned ===&lt;br /&gt;
{{qnotice|When a Player is Stunned}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_stunned|string}}&lt;br /&gt;
{{hl2msg|short|stunner|}}&lt;br /&gt;
{{hl2msg|short|victim|}}&lt;br /&gt;
{{hl2msg|bool|victim_capping|}}&lt;br /&gt;
{{hl2msg|bool|big_stun|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== scout_grand_slam ===&lt;br /&gt;
{{qnotice|When a Player is Killed by the Scout Taunt}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scout_grand_slam|string}}&lt;br /&gt;
{{hl2msg|short|scout_id|}}&lt;br /&gt;
{{hl2msg|short|target_id|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== scout_slamdoll_landed ===&lt;br /&gt;
{{begin-hl2msg|scout_slamdoll_landed|string}}&lt;br /&gt;
{{hl2msg|short|target_index|}}&lt;br /&gt;
{{hl2msg|float|x|}}&lt;br /&gt;
{{hl2msg|float|y|}}&lt;br /&gt;
{{hl2msg|float|z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== scout_slamdoll_landed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|scout_slamdoll_landed|string}}&lt;br /&gt;
{{hl2msg|short|target_index|}}&lt;br /&gt;
{{hl2msg|float|x|}}&lt;br /&gt;
{{hl2msg|float|y|}}&lt;br /&gt;
{{hl2msg|float|z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arrow_impact ===&lt;br /&gt;
{{qnotice|When a player is hit by a Sniper's Huntsman arrow}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|arrow_impact|string}}&lt;br /&gt;
{{hl2msg|short|attachedEntity|}}&lt;br /&gt;
{{hl2msg|short|shooter|}}&lt;br /&gt;
{{hl2msg|short|boneIndexAttached|}}&lt;br /&gt;
{{hl2msg|float|bonePositionX|}}&lt;br /&gt;
{{hl2msg|float|bonePositionY|}}&lt;br /&gt;
{{hl2msg|float|bonePositionZ|}}&lt;br /&gt;
{{hl2msg|float|boneAnglesX|}}&lt;br /&gt;
{{hl2msg|float|boneAnglesY|}}&lt;br /&gt;
{{hl2msg|float|boneAnglesZ|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_jarated ===&lt;br /&gt;
{{qnotice|sent when a player is jarated, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_jarated|string}}&lt;br /&gt;
{{hl2msg|byte|thrower_entindex|entindex of the player who threw the jarate}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player receiving it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_jarated_fade ===&lt;br /&gt;
{{qnotice|sent when a player is jarated, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_jarated_fade|string}}&lt;br /&gt;
{{hl2msg|byte|thrower_entindex|entindex of the player who threw the jarate}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player receiving it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_shield_blocked ===&lt;br /&gt;
{{qnotice|sent when a player is jarated, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_shield_blocked|string}}&lt;br /&gt;
{{hl2msg|byte|attacker_entindex|entindex of the player who threw the jarate}}&lt;br /&gt;
{{hl2msg|byte|blocker_entindex|entindex of the player receiving it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_pinned ===&lt;br /&gt;
{{qnotice|When a player is pinned to a wall}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_pinned|string}}&lt;br /&gt;
{{hl2msg|byte|pinned|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_healedbymedic ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_healedbymedic|string}}&lt;br /&gt;
{{hl2msg|byte|medic|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_spawn ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_spawn|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who spawned}}&lt;br /&gt;
{{hl2msg|short|team|team they spawned on}}&lt;br /&gt;
{{hl2msg|short|class|class they spawned as}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_sapped_object ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_sapped_object|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the spy}}&lt;br /&gt;
{{hl2msg|short|ownerid|user ID of the building owner}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|sapperid|index of the sapper}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== item_found ===&lt;br /&gt;
{{qnotice|When a player finds an item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|item_found|string}}&lt;br /&gt;
{{hl2msg|byte|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|byte|quality|quality of the item}}&lt;br /&gt;
{{hl2msg|string|item|item name (unlocalized)}}&lt;br /&gt;
{{hl2msg|byte|method|method by which we acquired the item (TODO: Show which numbers represent which method of finding.)}}&lt;br /&gt;
{{hl2msg|bool|propername|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== show_annotation ===&lt;br /&gt;
{{begin-hl2msg|show_annotation|string}}&lt;br /&gt;
{{hl2msg|float|worldPosX|}}&lt;br /&gt;
{{hl2msg|float|worldPosY|}}&lt;br /&gt;
{{hl2msg|float|worldPosZ|}}&lt;br /&gt;
{{hl2msg|float|worldNormalX|}}&lt;br /&gt;
{{hl2msg|float|worldNormalY|}}&lt;br /&gt;
{{hl2msg|float|worldNormalZ|}}&lt;br /&gt;
{{hl2msg|long|id|}}&lt;br /&gt;
{{hl2msg|string|text|name (unlocalized)}}&lt;br /&gt;
{{hl2msg|float|lifetime|}}&lt;br /&gt;
{{hl2msg|long|visibilityBitfield|bitfield of the players that can see this}}&lt;br /&gt;
{{hl2msg|long|follow_entindex|if this is set, follow this entity}}&lt;br /&gt;
{{hl2msg|bool|show_distance|}}&lt;br /&gt;
{{hl2msg|string|play_sound|}}&lt;br /&gt;
{{hl2msg|bool|show_effect|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== hide_annotation ===&lt;br /&gt;
{{begin-hl2msg|hide_annotation|string}}&lt;br /&gt;
{{hl2msg|long|id|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== post_inventory_application ===&lt;br /&gt;
{{qnotice|sent when a player gets a whole new set of items}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|post_inventory_application|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_unlock_updated ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|controlpoint_unlock_updated|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{hl2msg|float|time|time}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== deploy_buff_banner ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|deploy_buff_banner|string}}&lt;br /&gt;
{{hl2msg|byte|buff_type|type of buff (skin index)}}&lt;br /&gt;
{{hl2msg|short|buff_owner|user ID of the person who gets the banner}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_buff ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_buff|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player the buff is being applied to}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|buff_owner|user ID of the player with the banner}}&lt;br /&gt;
{{hl2msg|byte|buff_type|type of buff}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== medic_death ===&lt;br /&gt;
{{qnotice|When a medic dies}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|medic_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|short|healing|amount healed in this life}}&lt;br /&gt;
{{hl2msg|bool|charged|had a full ubercharge?}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== overtime_nag ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|overtime_nag|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teams_changed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|teams_changed|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== halloween_pumpkin_grab ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|halloween_pumpkin_grab|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== rocket_jump ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|rocket_jump|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== rocket_jump_landed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|rocket_jump_landed|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== sticky_jump ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|sticky_jump|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== sticky_jump_landed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|sticky_jump_landed|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== medic_defended ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|medic_defended|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|medic|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_healed ===&lt;br /&gt;
{{begin-hl2msg|localplayer_healed|string}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_destroyed_pipebomb ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_destroyed_pipebomb|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== object_deflected ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|object_deflected|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who deflected the object}}&lt;br /&gt;
{{hl2msg|short|ownerid|owner of the object}}&lt;br /&gt;
{{hl2msg|short|weaponid|weapon id (0 means the player in ownerid was pushed)}}&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_mvp ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_mvp|string}}&lt;br /&gt;
{{hl2msg|short|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== raid_spawn_mob ===&lt;br /&gt;
{{begin-hl2msg|raid_spawn_mob|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== raid_spawn_squad ===&lt;br /&gt;
{{begin-hl2msg|raid_spawn_squad|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== nav_blocked ===&lt;br /&gt;
{{begin-hl2msg|nav_blocked|string}}&lt;br /&gt;
{{hl2msg|long|area|}}&lt;br /&gt;
{{hl2msg|bool|blocked|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== path_track_passed ===&lt;br /&gt;
{{begin-hl2msg|path_track_passed|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the node being passed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== num_cappers_changed ===&lt;br /&gt;
{{begin-hl2msg|num_cappers_changed|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the trigger}}&lt;br /&gt;
{{hl2msg|byte|count|number of cappers (-1 for blocked)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_regenerate ===&lt;br /&gt;
{{begin-hl2msg|player_regenerate|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== update_status_item ===&lt;br /&gt;
{{begin-hl2msg|update_status_item|string}}&lt;br /&gt;
{{hl2msg|byte|index|}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== stats_resetround ===&lt;br /&gt;
{{begin-hl2msg|stats_resetround|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|short|achievement|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_healed ===&lt;br /&gt;
{{begin-hl2msg|player_healed|string}}&lt;br /&gt;
{{hl2msg|short|patient|}}&lt;br /&gt;
{{hl2msg|short|healer|}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== item_pickup ===&lt;br /&gt;
{{begin-hl2msg|item_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|item|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== duel_status ===&lt;br /&gt;
{{begin-hl2msg|duel_status|string}}&lt;br /&gt;
{{hl2msg|short|killer|}}&lt;br /&gt;
{{hl2msg|short|score_type|}}&lt;br /&gt;
{{hl2msg|short|initiator|}}&lt;br /&gt;
{{hl2msg|short|target|}}&lt;br /&gt;
{{hl2msg|short|initiator_score|}}&lt;br /&gt;
{{hl2msg|short|target_score|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== fish_notice ===&lt;br /&gt;
{{begin-hl2msg|fish_notice|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|long|victim_entindex|}}&lt;br /&gt;
{{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|ID of weapon killed used}}&lt;br /&gt;
{{hl2msg|long|damagebits|bits of type of damage}}&lt;br /&gt;
{{hl2msg|short|customkill|type of custom kill}}&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}}&lt;br /&gt;
{{hl2msg|short|stun_flags|victim's stun flags at the moment of death}}&lt;br /&gt;
{{hl2msg|short|death_flags|death flags.}}&lt;br /&gt;
{{hl2msg|bool|silent_kill|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== pumpkin_lord_summoned ===&lt;br /&gt;
{{begin-hl2msg|pumpkin_lord_summoned|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== pumpkin_lord_killed ===&lt;br /&gt;
{{begin-hl2msg|pumpkin_lord_killed|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== controlpoint_timer_updated ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_timer_updated|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{hl2msg|float|time|time}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_highfive_start ===&lt;br /&gt;
{{begin-hl2msg|player_highfive_start|string}}&lt;br /&gt;
{{hl2msg|byte|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_highfive_cancel ===&lt;br /&gt;
{{begin-hl2msg|player_highfive_cancel|string}}&lt;br /&gt;
{{hl2msg|byte|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_highfive_success ===&lt;br /&gt;
{{begin-hl2msg|player_highfive_success|string}}&lt;br /&gt;
{{hl2msg|byte|initiator|initiator_entindex}}&lt;br /&gt;
{{hl2msg|byte|partner|partner_entindex}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_bonuspoints ===&lt;br /&gt;
{{begin-hl2msg|player_bonuspoints|string}}&lt;br /&gt;
{{hl2msg|short|points|}}&lt;br /&gt;
{{hl2msg|short|player_entindex|}}&lt;br /&gt;
{{hl2msg|short|source_entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_summoned ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_summoned|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_stunned ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_stunned|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{hl2msg|byte|player_entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_killed ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_killed|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_killer ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_killer|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{hl2msg|byte|player_entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_escape_imminent ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_escape_imminent|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{hl2msg|byte|time_remaining|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== eyeball_boss_escaped ===&lt;br /&gt;
{{begin-hl2msg|eyeball_boss_escaped|string}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Darthninja</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=User:Darthninja&amp;diff=8347</id>
		<title>User:Darthninja</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=User:Darthninja&amp;diff=8347"/>
		<updated>2011-11-03T04:21:55Z</updated>

		<summary type="html">&lt;p&gt;Darthninja: Created page with 'Erectin' a page.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Erectin' a page.&lt;/div&gt;</summary>
		<author><name>Darthninja</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=8346</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=8346"/>
		<updated>2011-11-03T04:04:30Z</updated>

		<summary type="html">&lt;p&gt;Darthninja: Halloween 2011 Achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(int iAchievementID, int iIterator)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;127: Sentry Gunner&lt;br /&gt;
128: Nemesis&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
132: Dynasty&lt;br /&gt;
133: Hardcore&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
140: World Traveler&lt;br /&gt;
141: Team Doctor&lt;br /&gt;
142: Flamethrower&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
150: Riftwalker&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scout Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;1001: First Blood&lt;br /&gt;
1002: First Blood, Part 2&lt;br /&gt;
1003: Quick Hook&lt;br /&gt;
1004: A Year to Remember&lt;br /&gt;
1005: The Cycle&lt;br /&gt;
1006: Closer&lt;br /&gt;
1007: If You Build it&lt;br /&gt;
1008: Gun Down&lt;br /&gt;
1009: Batter Up&lt;br /&gt;
1010: Doctoring the ball&lt;br /&gt;
1011: Dodgers 1, Giants 0&lt;br /&gt;
1012: Batting the Doctor&lt;br /&gt;
1013: I'm Bat Man&lt;br /&gt;
1014: Triple Steal&lt;br /&gt;
1015: Pop Fly&lt;br /&gt;
1016: Round-Tripper&lt;br /&gt;
1017: Artful Dodger&lt;br /&gt;
1018: Fall Classic&lt;br /&gt;
1019: Strike Zone&lt;br /&gt;
1020: Foul Territory&lt;br /&gt;
1021: The Big Hurt&lt;br /&gt;
1022: Brushback&lt;br /&gt;
1023: Moon Shot&lt;br /&gt;
1024: Beanball&lt;br /&gt;
1025: Retire the Runner&lt;br /&gt;
1026: Caught Napping&lt;br /&gt;
1027: Side Retired&lt;br /&gt;
1028: Triple Play&lt;br /&gt;
1029: Stealing Home&lt;br /&gt;
1030: Set the Table&lt;br /&gt;
1031: Block the Plate&lt;br /&gt;
1032: Belittled Beleaguer&lt;br /&gt;
1033: No-Hitter&lt;br /&gt;
1034: Race for the Pennant&lt;br /&gt;
1035: Out of the Park&lt;br /&gt;
1036: Milestone 1&lt;br /&gt;
1037: Milestone 2&lt;br /&gt;
1038: Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sniper Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1101: Rode Hard, Put Away Wet&lt;br /&gt;
1102: Be polite&lt;br /&gt;
1103: Be Efficient&lt;br /&gt;
1104: Have a Plan&lt;br /&gt;
1105: Kill Everyone You Meet&lt;br /&gt;
1106: Triple Prey&lt;br /&gt;
1107: Self-Destruct Sequence&lt;br /&gt;
1108: De-sentry-lized&lt;br /&gt;
1109: Shoot the Breeze&lt;br /&gt;
1110: Dropped Dead&lt;br /&gt;
1111: the last wave&lt;br /&gt;
1112: australian rules&lt;br /&gt;
1113: Kook the Spook&lt;br /&gt;
1114: Socket to Him&lt;br /&gt;
1115: Jumper Stumper&lt;br /&gt;
1116: Not a Crazed Gunman, Dad&lt;br /&gt;
1117: Trust Your Feelings&lt;br /&gt;
1118: Überectomy&lt;br /&gt;
1119: Consolation Prize&lt;br /&gt;
1120: Enemy at the Gate&lt;br /&gt;
1121: Parting Shot&lt;br /&gt;
1122: My Brilliant Career&lt;br /&gt;
1123: Shock Treatment&lt;br /&gt;
1124: Saturation Bombing&lt;br /&gt;
1125: Rain on Their Parade&lt;br /&gt;
1126: Jarring Transition&lt;br /&gt;
1127: Friendship is Golden&lt;br /&gt;
1128: William Tell Overkill&lt;br /&gt;
1129: Beaux and Arrows&lt;br /&gt;
1130: Robbin’ Hood&lt;br /&gt;
1131: Pincushion&lt;br /&gt;
1132: Number One Assistant&lt;br /&gt;
1133: Jarate Chop&lt;br /&gt;
1134: Shafted&lt;br /&gt;
1135: Dead Reckoning&lt;br /&gt;
1136: Sniper Milestone 1&lt;br /&gt;
1137: Sniper Milestone 2&lt;br /&gt;
1138: Sniper Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soldier Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1201: Duty Bound&lt;br /&gt;
1202: The Boostie Boys&lt;br /&gt;
1203: Out, Damned Scot!&lt;br /&gt;
1204: Engineer to Eternity&lt;br /&gt;
1205: Backdraft Dodger&lt;br /&gt;
1206: Trench Warfare&lt;br /&gt;
1207: Bomb Squaddie&lt;br /&gt;
1208: Where Eagles Dare&lt;br /&gt;
1209: Ain't Got Time to Bleed&lt;br /&gt;
1210: Banner of Brothers&lt;br /&gt;
1211: Tri-Splatteral Damage&lt;br /&gt;
1212: Death from Above&lt;br /&gt;
1213: Spray of Defeat&lt;br /&gt;
1214: War Crime and Punishment&lt;br /&gt;
1215: Near Death Experience&lt;br /&gt;
1216: Wings of Glory&lt;br /&gt;
1217: For Whom the Shell Trolls&lt;br /&gt;
1218: Death From Below&lt;br /&gt;
1219: Mutually Assured Destruction&lt;br /&gt;
1220: Guns of the Navar0wned&lt;br /&gt;
1221: Brothers in Harms&lt;br /&gt;
1222: Medals of Honor&lt;br /&gt;
1223: S*M*A*S*H&lt;br /&gt;
1224: Crockets Are Such B.S.&lt;br /&gt;
1225: Geneva Contravention&lt;br /&gt;
1226: Semper Fry&lt;br /&gt;
1227: Worth a Thousand Words&lt;br /&gt;
1228: Gore-a! Gore-a! Gore-a!&lt;br /&gt;
1229: War Crime Spybunal&lt;br /&gt;
1230: Frags of our Fathers&lt;br /&gt;
1231: Dominator&lt;br /&gt;
1232: Ride of the Valkartie&lt;br /&gt;
1233: Screamin' Eagle&lt;br /&gt;
1234: The Longest Daze&lt;br /&gt;
1235: Hamburger Hill&lt;br /&gt;
1236: Soldier Milestone 1&lt;br /&gt;
1237: Soldier Milestone 2&lt;br /&gt;
1238: Soldier Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoman Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1301: Kilt in Action&lt;br /&gt;
1302: Tam O'Shatter&lt;br /&gt;
1303: Shorn Connery&lt;br /&gt;
1304: Laddy Macdeth&lt;br /&gt;
1305: Caber Toss&lt;br /&gt;
1306: Double Mauled Scotch&lt;br /&gt;
1307: Loch Ness Bombster&lt;br /&gt;
1308: Three Times a Laddy&lt;br /&gt;
1309: Blind Fire&lt;br /&gt;
1310: Brainspotting&lt;br /&gt;
1311: Left 4 Heads&lt;br /&gt;
1312: Well Plaid!&lt;br /&gt;
1313: The Scottish Play&lt;br /&gt;
1314: The Argyle Sap&lt;br /&gt;
1315: Slammy Slayvis Woundya&lt;br /&gt;
1316: There Can Be Only One&lt;br /&gt;
1317: Tartan Spartan&lt;br /&gt;
1318: Scotch Guard&lt;br /&gt;
1319: Bravehurt&lt;br /&gt;
1320: Cry Some Moor!&lt;br /&gt;
1321: The Stickening&lt;br /&gt;
1322: Glasg0wned&lt;br /&gt;
1323: Scotch Tap&lt;br /&gt;
1324: The Targe Charge&lt;br /&gt;
1325: Beat Me Up, Scotty&lt;br /&gt;
1326: Something Stickied This Way Comes&lt;br /&gt;
1327: The High Road&lt;br /&gt;
1328: Bloody Merry&lt;br /&gt;
1329: Second Eye&lt;br /&gt;
1330: He Who Celt It&lt;br /&gt;
1331: Robbed Royal&lt;br /&gt;
1332: Highland Fling&lt;br /&gt;
1333: Pipebagger&lt;br /&gt;
1334: Spynal Tap&lt;br /&gt;
1335: Sticky Thump&lt;br /&gt;
1336: Demoman Milestone 1&lt;br /&gt;
1337: Demoman Milestone 2&lt;br /&gt;
1338: Demoman Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&amp;lt;pre&amp;gt;1401: First Do No Harm&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
1403: Group Health&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
1408: Triage&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
1410: Consultation&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
1426: Intern&lt;br /&gt;
1427: Specialist&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
1435: House Call&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
1437: Milestone 1&lt;br /&gt;
1438: Milestone 2&lt;br /&gt;
1439: Milestone 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;1501: Iron Kurtain&lt;br /&gt;
1502: Party Loyalty&lt;br /&gt;
1503: Division of Labor&lt;br /&gt;
1504: Red Oktoberfest&lt;br /&gt;
1505: Show Trial&lt;br /&gt;
1506: Crime and Punishment&lt;br /&gt;
1507: Class Struggle&lt;br /&gt;
1508: Soviet Block&lt;br /&gt;
1509: Stalin the Kart&lt;br /&gt;
1510: Supreme Soviet&lt;br /&gt;
1511: Factory Worker&lt;br /&gt;
1512: Soviet Union&lt;br /&gt;
1513: Own the Means of Production&lt;br /&gt;
1514: Krazy Ivan&lt;br /&gt;
1515: Rasputin&lt;br /&gt;
1516: Icing on the Cake&lt;br /&gt;
1517: Crock Block&lt;br /&gt;
1518: Kollectivization&lt;br /&gt;
1519: Spyalectical Materialism&lt;br /&gt;
1520: Permanent Revolution&lt;br /&gt;
1521: Heavy Industry&lt;br /&gt;
1522: Communist Mani-Fisto&lt;br /&gt;
1523: Redistribution of Health&lt;br /&gt;
1524: Rationing&lt;br /&gt;
1525: Vanguard Party&lt;br /&gt;
1527: Pushkin the Kart&lt;br /&gt;
1528: Marxman&lt;br /&gt;
1529: Gorky Parked&lt;br /&gt;
1530: Purge&lt;br /&gt;
1531: Lenin A Hand&lt;br /&gt;
1532: Five Second Plan&lt;br /&gt;
1533: Photostroika&lt;br /&gt;
1534: Konspicuous Konsumption&lt;br /&gt;
1535: Don't Touch Sandvich&lt;br /&gt;
1536: Borscht Belt&lt;br /&gt;
1537: Milestone 1&lt;br /&gt;
1538: Milestone 2&lt;br /&gt;
1539: Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&amp;lt;pre&amp;gt;1601: Combined Fire&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
1605: Firewall&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
1613: I Fry&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
1618: Plan B&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
1637: Milestone 1&lt;br /&gt;
1638: Milestone 2&lt;br /&gt;
1639: Milestone 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1701: Triplecrossed&lt;br /&gt;
1702: For Your Eyes Only&lt;br /&gt;
1703: Counter Espionage&lt;br /&gt;
1704: Identity Theft&lt;br /&gt;
1705: The Man from P.U.N.C.T.U.R.E.&lt;br /&gt;
1706: FYI I am a Spy&lt;br /&gt;
1707: The Man with the Broken Guns&lt;br /&gt;
1708: Sapsucker&lt;br /&gt;
1709: May I Cut In?&lt;br /&gt;
1710: Agent Provocateur&lt;br /&gt;
1711: The Melbourne Supremacy&lt;br /&gt;
1712: Spies Like Us&lt;br /&gt;
1713: A Cut Above&lt;br /&gt;
1714: Burn Notice&lt;br /&gt;
1715: Die Another Way&lt;br /&gt;
1716: Constructus Interruptus&lt;br /&gt;
1717: On Her Majesty’s Secret Surface&lt;br /&gt;
1718: Insurance Fraud&lt;br /&gt;
1719: Point Breaker&lt;br /&gt;
1720: High Value Target&lt;br /&gt;
1721: Come in From the Cold&lt;br /&gt;
1722: Wetwork&lt;br /&gt;
1723: You Only Shiv Thrice&lt;br /&gt;
1724: Spymaster&lt;br /&gt;
1725: Sap Auteur&lt;br /&gt;
1726: Joint Operation&lt;br /&gt;
1727: Dr. Nooooo&lt;br /&gt;
1728: Is It Safe?&lt;br /&gt;
1729: Slash and Burn&lt;br /&gt;
1730: Biplomacy&lt;br /&gt;
1731: Skullpluggery&lt;br /&gt;
1732: Sleeper Agent&lt;br /&gt;
1733: Who's Your Daddy?&lt;br /&gt;
1734: Deep Undercover&lt;br /&gt;
1735: Spy Milestone 1&lt;br /&gt;
1736: Spy Milestone 2&lt;br /&gt;
1737: Spy Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Engineer Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1801: Engineer Milestone 1&lt;br /&gt;
1802: Engineer Milestone 2&lt;br /&gt;
1803: Engineer Milestone 3&lt;br /&gt;
1804: Revengineering&lt;br /&gt;
1805: Battle Rustler&lt;br /&gt;
1806: The Extinguished Gentleman&lt;br /&gt;
1807: Search Engine&lt;br /&gt;
1808: Unforgiven&lt;br /&gt;
1809: Building Block&lt;br /&gt;
1810: Pownd on the Range&lt;br /&gt;
1811: Silent Pardner&lt;br /&gt;
1812: Doc Holiday&lt;br /&gt;
1813: Best Little Slaughterhouse In Texas&lt;br /&gt;
1814: Death Metal&lt;br /&gt;
1815: Trade Secrets&lt;br /&gt;
1816: The Wrench Connection&lt;br /&gt;
1817: Land Grab&lt;br /&gt;
1818: Six-String Stringer&lt;br /&gt;
1819: Uncivil Engineer&lt;br /&gt;
1820: Texas Two-Step&lt;br /&gt;
1821: Frontier Justice&lt;br /&gt;
1822: Doc, Stock, and Barrel&lt;br /&gt;
1823: No Man's Land&lt;br /&gt;
1824: Fistful of Sappers&lt;br /&gt;
1825: Quick Draw&lt;br /&gt;
1826: Get Along!&lt;br /&gt;
1827: Honky Tonky Man&lt;br /&gt;
1828: How the Pests Was Gunned&lt;br /&gt;
1829: Rio Grind&lt;br /&gt;
1830: Breaking Morant&lt;br /&gt;
1831: Patent Protection&lt;br /&gt;
1832: If You Build It, They Will Die&lt;br /&gt;
1833: Texas Ranger&lt;br /&gt;
1834: Deputized&lt;br /&gt;
1835: Drugstore Cowboy&lt;br /&gt;
1836: Circle the Wagons&lt;br /&gt;
1837: Build to Last&lt;br /&gt;
1838: (Not so) Lonely Are the Brave&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Halloween Event Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1901: Candy Cornoner&lt;br /&gt;
1902: Ghastly Gibus Grab&lt;br /&gt;
1903: Scared Stiff&lt;br /&gt;
1904: Attack 'o Latern&lt;br /&gt;
1905: Costume Contest&lt;br /&gt;
1906: Sleepy Holl0WND&lt;br /&gt;
1907: Masked Mann&lt;br /&gt;
1908: Sackston Hale&lt;br /&gt;
1909: Gored!&lt;br /&gt;
1910: Optical Defusion&lt;br /&gt;
1911: Dive Into A Good Book&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darthninja</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Finding_Virtual_Offsets&amp;diff=8186</id>
		<title>Finding Virtual Offsets</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Finding_Virtual_Offsets&amp;diff=8186"/>
		<updated>2011-07-27T04:33:36Z</updated>

		<summary type="html">&lt;p&gt;Darthninja: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
Finding virtual offsets provides us a way to access functions in the games that we otherwise would not be able access. Using either SDKCalls, Extensions, or MM:S Plugins, we can make use of these virtual offsets to give us a massive amount of functionality that is not included with Sourcemod out of the box.&lt;br /&gt;
&lt;br /&gt;
For this example, you will need a copy of IDA Disassembler. We will be using IDA Pro 5.2 but any of the more recent versions should work fine (will not work with the free version). You will also need to grab this [http://hg.alliedmods.net/sourcemod-central/file/5f0dcfc72e44/editor/ida/linux_vtable_dump.idc linux_vtable_dump.idc] file and install it into your IDA/idc/ directory. Lastly, you will need to get a copy of the Linux server file for the game you want to find the offsets for. This will generally be in the 'bin' directory of your game folder and the file will be named server.so (use server_i486.so for older games that do not have server.so) along with some other similar files.&lt;br /&gt;
&lt;br /&gt;
=Finding Offsets=&lt;br /&gt;
&lt;br /&gt;
'''Disassemble the Linux Server''':&lt;br /&gt;
&lt;br /&gt;
Now that your files are setup appropriately, you can start the IDA Disassembler. On the Welcome to IDA box that opens initially, you will want to click the &amp;quot;New&amp;quot; button. This will allow us to add a new file for it to disassemble. After you initially disassemble the file, you will be able to reload it without any hassle by using the 'Previous' button and selecting the file on this screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ida welcomescreen.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you click the New Button, the application will open. It will prompt you to choose a specific type of file from a box, however you can just close this as we do not need it. The screen should now say &amp;quot;Drag a File Here to disassemble&amp;quot;. Open your folder containing the server_i486.so and drag drop this file in now. This will start the disassembling process, and depending on hardware, can take anywhere from 15-30 minutes to completely finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Find the Virtual Table:''':&lt;br /&gt;
&lt;br /&gt;
You will want to be in IDA View-A and make sure you can see both the IDA View-A window as well as the Names window to make this easier on yourself. For this example, we will be finding the Virtual Offset for the function CBasePlayer::ChangeTeam. Our first step is to locate this function in the Names window. (The search hotkey combination is Alt+T) Now once you find this function, in the Names window, double click it, and it should select a line in the IDA View-A window that looks something similar to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ida changeteamscreen.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From here we are going to want to go to the Jump Menu up top, and select Jump to Cross Reference. (The hotkey is CTRL+X) This will find the reference files for this paticular function. You will want to make sure that you find the line with `vtable at the start of it, as this will be the Virtual Table file that contains the offsets for us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ida crossjump.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Save the Virtual Table file:''':&lt;br /&gt;
&lt;br /&gt;
Now double click the line that says `vtable for'CBasePlayer and you will be brought back to the IDA View-A window. This time your cursor will be on the line with the VTable information. You have now successfully located the file you need, and you are ready to get the offsets. Making sure that your cursor is still somewhere in that line, go to...&lt;br /&gt;
&lt;br /&gt;
File -&amp;gt; IDC File&lt;br /&gt;
&lt;br /&gt;
and browse to the linux_vtable_dump.idc file that we placed in the IDA directory earlier. Load this file and click OK, and it will now ask you to enter a number for VTable's entries to ingore indexing. Setting this to 0 will output a file listing the exact Linux offsets, setting this to 1 will output a file which '''estimates''' the windows offsets (general rule is ''windows offset = linux offset - 1'' but this isn't always the case). It will run your IDC script file, and give you another dialog box. This time it wants you to choose the location for the dump file. Browse to your desktop, and enter anything for the File Name box, and click Save.&lt;br /&gt;
You now have a text file on your desktop will all of the CBaseEntity offsets inside of it that you can use.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
&lt;br /&gt;
That is all there is to it. Keep in mind that even though this is the Linux server file, the offsets listed in the dump file are for windows. You will just need to add +1 to these offsets to obtain the Linux offset. Make sure that you are using the Linux server file when you disassemble as well, because the Windows server does not have symbols or readable names, and you will not be able to find the offsets with it (unless you have the .pdb files for it, which only the Developers of the Game / Mod should have).&lt;br /&gt;
&lt;br /&gt;
=Windows Info=&lt;br /&gt;
 [07:38pm] &amp;lt;DaFox&amp;gt; dvander word it in such a way that I can copy/paste it into the wiki&lt;br /&gt;
 [07:38pm] &amp;lt;dvander&amp;gt; lol, i dunno if i can do that in IRC.  basically, there are two tricks&lt;br /&gt;
 [07:39pm] &amp;lt;dvander&amp;gt; the first is if you know assembly really well&lt;br /&gt;
 [07:39pm] &amp;lt;dvander&amp;gt; you can look at the SDK for a function that calls something you are interested in&lt;br /&gt;
 [07:39pm] &amp;lt;dvander&amp;gt; find a string in that function, or a string in a function in its cross-reference graph&lt;br /&gt;
 [07:40pm] &amp;lt;dvander&amp;gt; for the former case, find the same string in the windows binary and use the xref graph to find the right function&lt;br /&gt;
 [07:40pm] &amp;lt;dvander&amp;gt; for the latter case, say a function with a string in it calls the function that has what you want&lt;br /&gt;
 [07:40pm] &amp;lt;dvander&amp;gt; you find the first function, then read through it until you get to what you want&lt;br /&gt;
 [07:41pm] &amp;lt;dvander&amp;gt; once you have the actual function you're looking for&lt;br /&gt;
 [07:41pm] &amp;lt;dvander&amp;gt; you use the xref graph to find its reference in the data section&lt;br /&gt;
 [07:41pm] &amp;lt;dvander&amp;gt; it will be in a large table - the virtual table&lt;br /&gt;
 [07:41pm] &amp;lt;dvander&amp;gt; and you can compute its offset from the base of that table&lt;br /&gt;
 [07:42pm] &amp;lt;dvander&amp;gt; the other trick is a bit easier, sometimes&lt;br /&gt;
 [07:42pm] &amp;lt;dvander&amp;gt; you compile the SDK on windows&lt;br /&gt;
 [07:42pm] &amp;lt;dvander&amp;gt; turn on the MSVC feature that dumps assembly&lt;br /&gt;
 [07:42pm] &amp;lt;dvander&amp;gt; and poke around, using educated guessing&lt;/div&gt;</summary>
		<author><name>Darthninja</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Team_Fortress_2_Events&amp;diff=8124</id>
		<title>Team Fortress 2 Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Team_Fortress_2_Events&amp;diff=8124"/>
		<updated>2011-07-04T08:17:41Z</updated>

		<summary type="html">&lt;p&gt;Darthninja: /* player_calledformedic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
=== intro_finish ===&lt;br /&gt;
{{begin-hl2msg|intro_finish|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== intro_nextcamera ===&lt;br /&gt;
{{begin-hl2msg|intro_nextcamera|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_changeclass ===&lt;br /&gt;
{{qnotice|When a player changes their class}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_changeclass|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who changed class}}&lt;br /&gt;
{{hl2msg|short|class|class that they changed to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|When a player dies}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|long|victim_entindex|}}&lt;br /&gt;
{{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|ID of weapon killed used}}&lt;br /&gt;
{{hl2msg|long|damagebits|bits of type of damage}}&lt;br /&gt;
{{hl2msg|short|customkill|type of custom kill}}&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}}&lt;br /&gt;
{{hl2msg|short|stun_flags|victim's stun flags at the moment of death}}&lt;br /&gt;
{{hl2msg|short|death_flags|death flags.}}&lt;br /&gt;
{{hl2msg|bool|silent_kill|}}&lt;br /&gt;
{{hl2msg|short|dominated|did killer dominate victim with this kill}}&lt;br /&gt;
{{hl2msg|short|assister_dominated|did assister dominate victim with this kill}}&lt;br /&gt;
{{hl2msg|short|revenge|did killer get revenge on victim with this kill}}&lt;br /&gt;
{{hl2msg|short|assister_revenge|did assister get revenge on victim with this kill}}&lt;br /&gt;
{{hl2msg|bool|first_blood|was this a first blood kill}}&lt;br /&gt;
{{hl2msg|bool|feign_death|the victim is feign death}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== object_removed ===&lt;br /&gt;
{{begin-hl2msg|object_removed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the object owner}}&lt;br /&gt;
{{hl2msg|short|objecttype|type of object removed}}&lt;br /&gt;
{{hl2msg|short|index|index of the object removed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== object_destroyed ===&lt;br /&gt;
{{qnotice|When a player destroys an object}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|object_destroyed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|id of the weapon used}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|objecttype|type of object destroyed}}&lt;br /&gt;
{{hl2msg|short|index|index of the object destroyed}}&lt;br /&gt;
{{hl2msg|bool|was_building|object was being built when it died}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== tf_map_time_remaining ===&lt;br /&gt;
{{begin-hl2msg|tf_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|long|seconds|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== tf_game_over ===&lt;br /&gt;
{{qnotice|When a tf game ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tf_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason|why the game is over ( timelimit, winlimit )}}&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== ctf_flag_captured ===&lt;br /&gt;
{{qnotice|When a flag is captured by a player}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ctf_flag_captured|string}}&lt;br /&gt;
{{hl2msg|short|capping_team|}}&lt;br /&gt;
{{hl2msg|short|capping_team_score|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_initialized ===&lt;br /&gt;
{{qnotice|When a player begins to capture a control point}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_initialized|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updateimages ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updateimages|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updatelayout ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updatelayout|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updatecapping ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updatecapping|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_updateowner ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_updateowner|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_starttouch ===&lt;br /&gt;
{{qnotice|When a player enters a capture point zone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_starttouch|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|area|index of the control point area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_endtouch ===&lt;br /&gt;
{{qnotice|When a player leaves a capture point zone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_endtouch|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|area|index of the control point area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_pulse_element ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_pulse_element|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_fake_capture ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_fake_capture|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|int_data|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_fake_capture_mult ===&lt;br /&gt;
{{begin-hl2msg|controlpoint_fake_capture_mult|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|int_data|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_selected ===&lt;br /&gt;
{{qnotice|When a round is selected.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_selected|string}}&lt;br /&gt;
{{hl2msg|string|round|name of the round selected}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_start ===&lt;br /&gt;
{{qnotice|round restart}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|teamplay_round_start|string}}&lt;br /&gt;
{{hl2msg|bool|full_reset|is this a full reset of the map}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_active ===&lt;br /&gt;
{{qnotice|called when round is active, players can move}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|teamplay_round_active|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_waiting_begins ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_begins|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_waiting_ends ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_ends|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_waiting_abouttoend ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round is about to end}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_abouttoend|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_restart_round ===&lt;br /&gt;
{{qnotice|When a round is restarted}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_restart_round|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_ready_restart ===&lt;br /&gt;
{{begin-hl2msg|teamplay_ready_restart|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_restart_seconds ===&lt;br /&gt;
{{begin-hl2msg|teamplay_round_restart_seconds|string}}&lt;br /&gt;
{{hl2msg|short|seconds|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_team_ready ===&lt;br /&gt;
{{begin-hl2msg|teamplay_team_ready|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team is ready}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_win ===&lt;br /&gt;
{{qnotice|When a team wins a round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_win|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team won the round}}&lt;br /&gt;
{{hl2msg|byte|winreason|the reason the team won}}&lt;br /&gt;
{{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|full_round|was this a full round or a mini-round}}&lt;br /&gt;
{{hl2msg|float|round_time|elapsed time of this round}}&lt;br /&gt;
{{hl2msg|short|losing_team_num_caps|# of caps this round by losing team}}&lt;br /&gt;
{{hl2msg|byte|was_sudden_death|did a team win this after entering sudden death}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_update_timer ===&lt;br /&gt;
{{begin-hl2msg|teamplay_update_timer|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_round_stalemate ===&lt;br /&gt;
{{qnotice|When a game ends in a stalemate}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_stalemate|string}}&lt;br /&gt;
{{hl2msg|byte|reason|why the stalemate is occuring}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_overtime_begin ===&lt;br /&gt;
{{qnotice|When an overtime round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_overtime_begin|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_overtime_end ===&lt;br /&gt;
{{qnotice|When an overtime round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_overtime_end|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_suddendeath_begin ===&lt;br /&gt;
{{qnotice|When a sudden death round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_suddendeath_begin|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_suddendeath_end ===&lt;br /&gt;
{{qnotice|When a sudden death round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_suddendeath_end|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_game_over ===&lt;br /&gt;
{{qnotice|When a teamplay game ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason|why the game is over ( timelimit, winlimit )}}&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_map_time_remaining ===&lt;br /&gt;
{{begin-hl2msg|teamplay_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|short|seconds|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_broadcast_audio ===&lt;br /&gt;
{{qnotice|Broadcast an audio file.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_broadcast_audio|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team should hear the broadcast. 0 will make everyone hear it.}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|string|sound|sound to play}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_timer_flash ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|teamplay_timer_flash|string}}&lt;br /&gt;
{{hl2msg|short|time_remaining|how many seconds until the round ends}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_timer_time_added ===&lt;br /&gt;
{{begin-hl2msg|teamplay_timer_time_added|string}}&lt;br /&gt;
{{hl2msg|short|timer|entindex of the timer}}&lt;br /&gt;
{{hl2msg|short|seconds_added|how many seconds were added to the round timer}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_startcapture ===&lt;br /&gt;
{{qnotice|When a point is beginning to be captured}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_point_startcapture|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point being captured}}&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team currently owns the point}}&lt;br /&gt;
{{hl2msg|byte|capteam|which team is capping}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone capping}}&lt;br /&gt;
{{hl2msg|float|captime|time between when this cap started and when the point last changed hands}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_captured ===&lt;br /&gt;
{{qnotice|When a control point is captured by a team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_point_captured|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point that was captured}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team capped}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone that capped}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_locked ===&lt;br /&gt;
{{begin-hl2msg|teamplay_point_locked|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point being captured}}&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team currently owns the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_point_unlocked ===&lt;br /&gt;
{{begin-hl2msg|teamplay_point_unlocked|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point being captured}}&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|team|which team currently owns the point}}&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_capture_broken ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|teamplay_capture_broken|string}}&lt;br /&gt;
{{hl2msg|byte|cp|}}&lt;br /&gt;
{{hl2msg|string|cpname|}}&lt;br /&gt;
{{hl2msg|float|time_remaining|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_capture_blocked ===&lt;br /&gt;
{{qnotice|When a player blocks the capture of a control point}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_capture_blocked|string}}&lt;br /&gt;
{{hl2msg|byte|cp|index of the point that was blocked}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|string|cpname|name of the point}}&lt;br /&gt;
{{hl2msg|byte|blocker|index of the player that blocked the cap}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_flag_event ===&lt;br /&gt;
{{begin-hl2msg|teamplay_flag_event|string}}&lt;br /&gt;
{{hl2msg|short|player|player this event involves}}&lt;br /&gt;
{{hl2msg|short|carrier|the carrier if needed}}&lt;br /&gt;
{{hl2msg|short|eventtype|pick up, capture, defend, dropped}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_win_panel ===&lt;br /&gt;
{{qnotice|When the win-game panel is displayed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_win_panel|string}}&lt;br /&gt;
{{hl2msg|byte|panel_style|for client to determine layout}}&lt;br /&gt;
{{hl2msg|byte|winning_team|}}&lt;br /&gt;
{{hl2msg|byte|winreason|the reason the team won}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone that capped}}&lt;br /&gt;
{{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|blue_score|red team score}}&lt;br /&gt;
{{hl2msg|short|red_score|blue team score}}&lt;br /&gt;
{{hl2msg|short|blue_score_prev|previous red team score}}&lt;br /&gt;
{{hl2msg|short|red_score_prev|previous blue team score}}&lt;br /&gt;
{{hl2msg|short|round_complete|is this a complete round, or the end of a mini-round}}&lt;br /&gt;
{{hl2msg|short|rounds_remaining|# of rounds remaining for wining team, if mini-round}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|player_1|}}&lt;br /&gt;
{{hl2msg|short|player_1_points|}}&lt;br /&gt;
{{hl2msg|short|player_2|}}&lt;br /&gt;
{{hl2msg|short|player_2_points|}}&lt;br /&gt;
{{hl2msg|short|player_3|}}&lt;br /&gt;
{{hl2msg|short|player_3_points|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_teambalanced_player ===&lt;br /&gt;
{{qnotice|When a player is balanced to another team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_teambalanced_player|string}}&lt;br /&gt;
{{hl2msg|short|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|byte|team|which team the player is being moved to}}&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teamplay_setup_finished ===&lt;br /&gt;
{{qnotice|When the setup round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_setup_finished|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== show_freezepanel ===&lt;br /&gt;
{{qnotice|When the death-snapshot panel is shown}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|show_freezepanel|string}}&lt;br /&gt;
{{hl2msg|short|killer|entindex of the killer entity}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== hide_freezepanel ===&lt;br /&gt;
{{qnotice|When the death-snapshot panel is hidden}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hide_freezepanel|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== freezecam_started ===&lt;br /&gt;
{{qnotice|When a player enters the death-snapshot view}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|freezecam_started|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_changeteam ===&lt;br /&gt;
{{qnotice|When a LAN player changes team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changeteam|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_score_changed ===&lt;br /&gt;
{{begin-hl2msg|localplayer_score_changed|string}}&lt;br /&gt;
{{hl2msg|short|score|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_changeclass ===&lt;br /&gt;
{{qnotice|When a LAN player changes class}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changeclass|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_respawn ===&lt;br /&gt;
{{qnotice|When a LAN player respawns}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_respawn|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== building_info_changed ===&lt;br /&gt;
{{begin-hl2msg|building_info_changed|string}}&lt;br /&gt;
{{hl2msg|byte|building_type|}}&lt;br /&gt;
{{hl2msg|byte|object_mode|}}&lt;br /&gt;
{{hl2msg|byte|remove|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_changedisguise ===&lt;br /&gt;
{{qnotice|When a LAN player changes their disguise as a spy}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changedisguise|string}}&lt;br /&gt;
{{hl2msg|bool|disguised|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_account_changed ===&lt;br /&gt;
{{begin-hl2msg|player_account_changed|string}}&lt;br /&gt;
{{hl2msg|short|old_value|}}&lt;br /&gt;
{{hl2msg|short|new_value|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== spy_pda_reset ===&lt;br /&gt;
{{begin-hl2msg|spy_pda_reset|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== flagstatus_update ===&lt;br /&gt;
{{begin-hl2msg|flagstatus_update|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_stats_updated ===&lt;br /&gt;
{{qnotice|When a players stats are updated}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_stats_updated|string}}&lt;br /&gt;
{{hl2msg|bool|forceupload|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== playing_commentary ===&lt;br /&gt;
{{qnotice|When a commentary is being played}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|playing_commentary|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_chargedeployed ===&lt;br /&gt;
{{qnotice|When an uber is deployed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_chargedeployed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of medic who deployed charge}}&lt;br /&gt;
{{hl2msg|short|targetid|user ID of who the medic charged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_builtobject ===&lt;br /&gt;
{{qnotice|When a player builds an object}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_builtobject|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the builder}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|index|index of the object}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_upgradedobject ===&lt;br /&gt;
{{begin-hl2msg|player_upgradedobject|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|index|}}&lt;br /&gt;
{{hl2msg|bool|isbuilder|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|When a player earns an achievement}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|byte|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|achievement|achievement ID}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== spec_target_updated ===&lt;br /&gt;
{{begin-hl2msg|spec_target_updated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== tournament_stateupdate ===&lt;br /&gt;
{{begin-hl2msg|tournament_stateupdate|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|bool|namechange|}}&lt;br /&gt;
{{hl2msg|short|readystate|}}&lt;br /&gt;
{{hl2msg|string|newname|players new name}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_calledformedic ===&lt;br /&gt;
{{qnotice|When a player calls for a medic. This does not appear to fire for the server.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_calledformedic|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== localplayer_becameobserver ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|localplayer_becameobserver|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_ignited_inv ===&lt;br /&gt;
{{qnotice|sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_ignited_inv|string}}&lt;br /&gt;
{{hl2msg|byte|pyro_entindex|entindex of the pyro who ignited the victim}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player ignited by the pyro}}&lt;br /&gt;
{{hl2msg|byte|medic_entindex|entindex of the medic releasing the invuln}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_ignited ===&lt;br /&gt;
{{qnotice|sent when a player is ignited, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_ignited|string}}&lt;br /&gt;
{{hl2msg|byte|pyro_entindex|entindex of the pyro who ignited the victim}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player ignited by the pyro}}&lt;br /&gt;
{{hl2msg|byte|weaponid|weaponid of the weapon used}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_extinguished ===&lt;br /&gt;
{{qnotice|sent when a burning player is extinguished by a medic}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_extinguished|string}}&lt;br /&gt;
{{hl2msg|byte|victim|entindex of the player that was extinguished}}&lt;br /&gt;
{{hl2msg|byte|healer|entindex of the player who did the extinguishing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_teleported ===&lt;br /&gt;
{{qnotice|Sent when a player is teleported}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_teleported|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of the player}}&lt;br /&gt;
{{hl2msg|short|builderid|userid of the player who built the teleporter}}&lt;br /&gt;
{{hl2msg|float|dist|distance the player was teleported}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_healedmediccall ===&lt;br /&gt;
{{qnotice|local player heals someone who called for medic.}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_healedmediccall|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of person who got healed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_chargeready ===&lt;br /&gt;
{{qnotice|local player has full medic charge}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|localplayer_chargeready|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_winddown ===&lt;br /&gt;
{{qnotice|local player minigun winddown}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|localplayer_winddown|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_invulned ===&lt;br /&gt;
{{qnotice|Send when a player is made invulnerable}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_invulned|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|medic_userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== escort_speed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|escort_speed|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team}}&lt;br /&gt;
{{hl2msg|byte|speed|}}&lt;br /&gt;
{{hl2msg|byte|players|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== escort_progress ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|escort_progress|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team}}&lt;br /&gt;
{{hl2msg|float|progress|}}&lt;br /&gt;
{{hl2msg|bool|reset|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== escort_recede ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|escort_recede|string}}&lt;br /&gt;
{{hl2msg|byte|team|which team}}&lt;br /&gt;
{{hl2msg|float|recedetime|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== client_loadout_changed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|client_loadout_changed|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== gameui_activated ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|gameui_activated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== gameui_hidden ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|gameui_hidden|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_escort_score ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_escort_score|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{hl2msg|byte|points|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_healonhit ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_healonhit|string}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{hl2msg|byte|entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_stealsandvich ===&lt;br /&gt;
{{begin-hl2msg|player_stealsandvich|string}}&lt;br /&gt;
{{hl2msg|short|owner|}}&lt;br /&gt;
{{hl2msg|short|target|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== show_class_layout ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|show_class_layout|string}}&lt;br /&gt;
{{hl2msg|bool|show|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== show_vs_panel ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|show_vs_panel|string}}&lt;br /&gt;
{{hl2msg|bool|show|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_damaged ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_damaged|string}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{hl2msg|long|type|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_hurt ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_hurt|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|health|}}&lt;br /&gt;
{{hl2msg|short|attacker|}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|damageamount|}}&lt;br /&gt;
{{hl2msg|bool|crit|}}&lt;br /&gt;
{{hl2msg|bool|minicrit|}}&lt;br /&gt;
{{hl2msg|bool|allseecrit|}}&lt;br /&gt;
{{hl2msg|short|weaponid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arena_player_notification ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|arena_player_notification|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{hl2msg|byte|message|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arena_match_maxstreak ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|arena_match_maxstreak|string}}&lt;br /&gt;
{{hl2msg|byte|team|}}&lt;br /&gt;
{{hl2msg|byte|streak|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arena_round_start ===&lt;br /&gt;
{{qnotice|called when round is active, players can move}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|arena_round_start|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arena_win_panel ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|arena_win_panel|string}}&lt;br /&gt;
{{hl2msg|byte|panel_style|for client to determine layout}}&lt;br /&gt;
{{hl2msg|byte|winning_team|}}&lt;br /&gt;
{{hl2msg|byte|winreason|the reason the team won - 1 (someone capped) 2 (entire team was killed)}}&lt;br /&gt;
{{hl2msg|string|cappers|string where each character is a player index of someone that capped}}&lt;br /&gt;
{{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|blue_score|red team score}}&lt;br /&gt;
{{hl2msg|short|red_score|blue team score}}&lt;br /&gt;
{{hl2msg|short|blue_score_prev|previous red team score}}&lt;br /&gt;
{{hl2msg|short|red_score_prev|previous blue team score}}&lt;br /&gt;
{{hl2msg|short|round_complete|is this a complete round, or the end of a mini-round}}&lt;br /&gt;
{{hl2msg|short|player_1|}}&lt;br /&gt;
{{hl2msg|short|player_1_damage|}}&lt;br /&gt;
{{hl2msg|short|player_1_healing|}}&lt;br /&gt;
{{hl2msg|short|player_1_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_1_kills|}}&lt;br /&gt;
{{hl2msg|short|player_2|}}&lt;br /&gt;
{{hl2msg|short|player_2_damage|}}&lt;br /&gt;
{{hl2msg|short|player_2_healing|}}&lt;br /&gt;
{{hl2msg|short|player_2_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_2_kills|}}&lt;br /&gt;
{{hl2msg|short|player_3|}}&lt;br /&gt;
{{hl2msg|short|player_3_damage|}}&lt;br /&gt;
{{hl2msg|short|player_3_healing|}}&lt;br /&gt;
{{hl2msg|short|player_3_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_3_kills|}}&lt;br /&gt;
{{hl2msg|short|player_4|}}&lt;br /&gt;
{{hl2msg|short|player_4_damage|}}&lt;br /&gt;
{{hl2msg|short|player_4_healing|}}&lt;br /&gt;
{{hl2msg|short|player_4_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_4_kills|}}&lt;br /&gt;
{{hl2msg|short|player_5|}}&lt;br /&gt;
{{hl2msg|short|player_5_damage|}}&lt;br /&gt;
{{hl2msg|short|player_5_healing|}}&lt;br /&gt;
{{hl2msg|short|player_5_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_5_kills|}}&lt;br /&gt;
{{hl2msg|short|player_6|}}&lt;br /&gt;
{{hl2msg|short|player_6_damage|}}&lt;br /&gt;
{{hl2msg|short|player_6_healing|}}&lt;br /&gt;
{{hl2msg|short|player_6_lifetime|}}&lt;br /&gt;
{{hl2msg|short|player_6_kills|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== inventory_updated ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|inventory_updated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== air_dash ===&lt;br /&gt;
{{qnotice|Called when a scout Performs Double Jump}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|air_dash|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== landed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|landed|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_damage_dodged ===&lt;br /&gt;
{{qnotice|When a Player Evades Damage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_damage_dodged|string}}&lt;br /&gt;
{{hl2msg|short|damage|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_stunned ===&lt;br /&gt;
{{qnotice|When a Player is Stunned}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_stunned|string}}&lt;br /&gt;
{{hl2msg|short|stunner|}}&lt;br /&gt;
{{hl2msg|short|victim|}}&lt;br /&gt;
{{hl2msg|bool|victim_capping|}}&lt;br /&gt;
{{hl2msg|bool|big_stun|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== scout_grand_slam ===&lt;br /&gt;
{{qnotice|When a Player is Killed by the Scout Taunt}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scout_grand_slam|string}}&lt;br /&gt;
{{hl2msg|short|scout_id|}}&lt;br /&gt;
{{hl2msg|short|target_id|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== scout_slamdoll_landed ===&lt;br /&gt;
{{begin-hl2msg|scout_slamdoll_landed|string}}&lt;br /&gt;
{{hl2msg|short|target_index|}}&lt;br /&gt;
{{hl2msg|float|x|}}&lt;br /&gt;
{{hl2msg|float|y|}}&lt;br /&gt;
{{hl2msg|float|z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== scout_slamdoll_landed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|scout_slamdoll_landed|string}}&lt;br /&gt;
{{hl2msg|short|target_index|}}&lt;br /&gt;
{{hl2msg|float|x|}}&lt;br /&gt;
{{hl2msg|float|y|}}&lt;br /&gt;
{{hl2msg|float|z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== arrow_impact ===&lt;br /&gt;
{{qnotice|When a player is hit by a Sniper's Huntsman arrow}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|arrow_impact|string}}&lt;br /&gt;
{{hl2msg|short|attachedEntity|}}&lt;br /&gt;
{{hl2msg|short|shooter|}}&lt;br /&gt;
{{hl2msg|short|boneIndexAttached|}}&lt;br /&gt;
{{hl2msg|float|bonePositionX|}}&lt;br /&gt;
{{hl2msg|float|bonePositionY|}}&lt;br /&gt;
{{hl2msg|float|bonePositionZ|}}&lt;br /&gt;
{{hl2msg|float|boneAnglesX|}}&lt;br /&gt;
{{hl2msg|float|boneAnglesY|}}&lt;br /&gt;
{{hl2msg|float|boneAnglesZ|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_jarated ===&lt;br /&gt;
{{qnotice|sent when a player is jarated, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|player_jarated|string}}&lt;br /&gt;
{{hl2msg|byte|thrower_entindex|entindex of the player who threw the jarate}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player receiving it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_jarated_fade ===&lt;br /&gt;
{{qnotice|sent when a player is jarated, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_jarated_fade|string}}&lt;br /&gt;
{{hl2msg|byte|thrower_entindex|entindex of the player who threw the jarate}}&lt;br /&gt;
{{hl2msg|byte|victim_entindex|entindex of the player receiving it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_shield_blocked ===&lt;br /&gt;
{{qnotice|sent when a player is jarated, only to the two players involved}}&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_shield_blocked|string}}&lt;br /&gt;
{{hl2msg|byte|attacker_entindex|entindex of the player who threw the jarate}}&lt;br /&gt;
{{hl2msg|byte|blocker_entindex|entindex of the player receiving it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_pinned ===&lt;br /&gt;
{{qnotice|When a player is pinned to a wall}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_pinned|string}}&lt;br /&gt;
{{hl2msg|byte|pinned|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_healedbymedic ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_healedbymedic|string}}&lt;br /&gt;
{{hl2msg|byte|medic|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_spawn ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_spawn|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who spawned}}&lt;br /&gt;
{{hl2msg|short|team|team they spawned on}}&lt;br /&gt;
{{hl2msg|short|class|class they spawned as}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_sapped_object ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_sapped_object|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the spy}}&lt;br /&gt;
{{hl2msg|short|ownerid|user ID of the building owner}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{hl2msg|short|sapperid|index of the sapper}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== item_found ===&lt;br /&gt;
{{qnotice|When a player finds an item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|item_found|string}}&lt;br /&gt;
{{hl2msg|byte|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|byte|quality|quality of the item}}&lt;br /&gt;
{{hl2msg|string|item|item name (unlocalized)}}&lt;br /&gt;
{{hl2msg|byte|method|method by which we acquired the item (TODO: Show which numbers represent which method of finding.)}}&lt;br /&gt;
{{hl2msg|bool|propername|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== show_annotations ===&lt;br /&gt;
{{begin-hl2msg|show_annotations|string}}&lt;br /&gt;
{{hl2msg|float|worldPosX|}}&lt;br /&gt;
{{hl2msg|float|worldPosY|}}&lt;br /&gt;
{{hl2msg|float|worldPosZ|}}&lt;br /&gt;
{{hl2msg|long|id|}}&lt;br /&gt;
{{hl2msg|string|text|item name (unlocalized)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== hide_annotations ===&lt;br /&gt;
{{begin-hl2msg|hide_annotations|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== post_inventory_application ===&lt;br /&gt;
{{qnotice|sent when a player gets a whole new set of items}}&amp;lt;br&amp;gt; &lt;br /&gt;
{{begin-hl2msg|post_inventory_application|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== controlpoint_unlock_updated ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|controlpoint_unlock_updated|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the cap being updated}}&lt;br /&gt;
{{hl2msg|float|time|time}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== deploy_buff_banner ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|deploy_buff_banner|string}}&lt;br /&gt;
{{hl2msg|byte|buff_type|type of buff (skin index)}}&lt;br /&gt;
{{hl2msg|short|buff_owner|user ID of the person who gets the banner}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_buff ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_buff|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player the buff is being applied to}}&lt;br /&gt;
&lt;br /&gt;
{{hl2msg|short|buff_owner|user ID of the player with the banner}}&lt;br /&gt;
{{hl2msg|byte|buff_type|type of buff}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== medic_death ===&lt;br /&gt;
{{qnotice|When a medic dies}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|medic_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|short|healing|amount healed in this life}}&lt;br /&gt;
{{hl2msg|bool|charged|had a full ubercharge?}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== overtime_nag ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|overtime_nag|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== teams_changed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|teams_changed|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== halloween_pumpkin_grab ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|halloween_pumpkin_grab|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== rocket_jump ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|rocket_jump|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== rocket_jump_landed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|rocket_jump_landed|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== sticky_jump ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|sticky_jump|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== sticky_jump_landed ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|sticky_jump_landed|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== medic_defended ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|medic_defended|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|medic|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== localplayer_healed ===&lt;br /&gt;
{{begin-hl2msg|localplayer_healed|string}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_destroyed_pipebomb ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_destroyed_pipebomb|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== object_deflected ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|object_deflected|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who deflected the object}}&lt;br /&gt;
{{hl2msg|short|ownerid|owner of the object}}&lt;br /&gt;
{{hl2msg|short|weaponid|weapon id (0 means the player in ownerid was pushed)}}&lt;br /&gt;
&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_mvp ===&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_mvp|string}}&lt;br /&gt;
{{hl2msg|short|player|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== raid_spawn_mob ===&lt;br /&gt;
{{begin-hl2msg|raid_spawn_mob|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== raid_spawn_squad ===&lt;br /&gt;
{{begin-hl2msg|raid_spawn_squad|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== nav_blocked ===&lt;br /&gt;
{{begin-hl2msg|nav_blocked|string}}&lt;br /&gt;
{{hl2msg|long|area|}}&lt;br /&gt;
{{hl2msg|bool|blocked|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== path_track_passed ===&lt;br /&gt;
{{begin-hl2msg|path_track_passed|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the node being passed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== num_cappers_changed ===&lt;br /&gt;
{{begin-hl2msg|num_cappers_changed|string}}&lt;br /&gt;
{{hl2msg|short|index|index of the trigger}}&lt;br /&gt;
{{hl2msg|byte|count|number of cappers (-1 for blocked)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== player_regenerate ===&lt;br /&gt;
{{begin-hl2msg|player_regenerate|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== update_status_item ===&lt;br /&gt;
{{begin-hl2msg|update_status_item|string}}&lt;br /&gt;
{{hl2msg|byte|index|}}&lt;br /&gt;
{{hl2msg|byte|object|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
 &lt;br /&gt;
=== cart_updated ===&lt;br /&gt;
{{begin-hl2msg|cart_updated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== store_pricesheet_updated ===&lt;br /&gt;
{{begin-hl2msg|store_pricesheet_updated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== stats_resetround ===&lt;br /&gt;
{{begin-hl2msg|stats_resetround|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== gc_connected ===&lt;br /&gt;
{{begin-hl2msg|gc_connected|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== item_schema_initialized ===&lt;br /&gt;
{{begin-hl2msg|item_schema_initialized|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned_local ===&lt;br /&gt;
{{begin-hl2msg|achievement_earned_local|string}}&lt;br /&gt;
{{hl2msg|short|achievement|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_healed ===&lt;br /&gt;
{{begin-hl2msg|player_healed|string}}&lt;br /&gt;
{{hl2msg|short|patient|}}&lt;br /&gt;
{{hl2msg|short|healer|}}&lt;br /&gt;
{{hl2msg|short|amount|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== item_pickup ===&lt;br /&gt;
{{begin-hl2msg|item_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|item|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== duel_status ===&lt;br /&gt;
{{begin-hl2msg|duel_status|string}}&lt;br /&gt;
{{hl2msg|short|killer|}}&lt;br /&gt;
{{hl2msg|short|score_type|}}&lt;br /&gt;
{{hl2msg|short|initiator|}}&lt;br /&gt;
{{hl2msg|short|target|}}&lt;br /&gt;
{{hl2msg|short|initiator_score|}}&lt;br /&gt;
{{hl2msg|short|target_score|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== fish_notice ===&lt;br /&gt;
{{begin-hl2msg|fish_notice|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|long|victim_entindex|}}&lt;br /&gt;
{{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|short|weaponid|ID of weapon killed used}}&lt;br /&gt;
{{hl2msg|long|damagebits|bits of type of damage}}&lt;br /&gt;
{{hl2msg|short|customkill|type of custom kill}}&lt;br /&gt;
{{hl2msg|short|assister|user ID of assister}}&lt;br /&gt;
{{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}}&lt;br /&gt;
{{hl2msg|short|stun_flags|victim's stun flags at the moment of death}}&lt;br /&gt;
{{hl2msg|short|death_flags|death flags.}}&lt;br /&gt;
{{hl2msg|bool|silent_kill|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== pumpkin_lord_summoned ===&lt;br /&gt;
{{begin-hl2msg|pumpkin_lord_summoned|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== pumpkin_lord_killed ===&lt;br /&gt;
{{begin-hl2msg|pumpkin_lord_killed|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Darthninja</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=7922</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=7922"/>
		<updated>2011-01-29T12:33:21Z</updated>

		<summary type="html">&lt;p&gt;Darthninja: /* Scout Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(int iAchievementID, int iIterator)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;127: Sentry Gunner&lt;br /&gt;
128: Nemesis&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
132: Dynasty&lt;br /&gt;
133: Hardcore&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
140: World Traveler&lt;br /&gt;
141: Team Doctor&lt;br /&gt;
142: Flamethrower&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scout Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;1001: First Blood&lt;br /&gt;
1002: First Blood, Part 2&lt;br /&gt;
1003: Quick Hook&lt;br /&gt;
1004: A Year to Remember&lt;br /&gt;
1005: The Cycle&lt;br /&gt;
1006: Closer&lt;br /&gt;
1007: If You Build it&lt;br /&gt;
1008: Gun Down&lt;br /&gt;
1009: Batter Up&lt;br /&gt;
1010: Doctoring the ball&lt;br /&gt;
1011: Dodgers 1, Giants 0&lt;br /&gt;
1012: Batting the Doctor&lt;br /&gt;
1013: I'm Bat Man&lt;br /&gt;
1014: Triple Steal&lt;br /&gt;
1015: Pop Fly&lt;br /&gt;
1016: Round-Tripper&lt;br /&gt;
1017: Artful Dodger&lt;br /&gt;
1018: Fall Classic&lt;br /&gt;
1019: Strike Zone&lt;br /&gt;
1020: Foul Territory&lt;br /&gt;
1021: The Big Hurt&lt;br /&gt;
1022: Brushback&lt;br /&gt;
1023: Moon Shot&lt;br /&gt;
1024: Beanball&lt;br /&gt;
1025: Retire the Runner&lt;br /&gt;
1026: Caught Napping&lt;br /&gt;
1027: Side Retired&lt;br /&gt;
1028: Triple Play&lt;br /&gt;
1029: Stealing Home&lt;br /&gt;
1030: Set the Table&lt;br /&gt;
1031: Block the Plate&lt;br /&gt;
1032: Belittled Beleaguer&lt;br /&gt;
1033: No-Hitter&lt;br /&gt;
1034: Race for the Pennant&lt;br /&gt;
1035: Out of the Park&lt;br /&gt;
1036: Milestone 1&lt;br /&gt;
1037: Milestone 2&lt;br /&gt;
1038: Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sniper Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1101: Rode Hard, Put Away Wet&lt;br /&gt;
1102: Be polite&lt;br /&gt;
1103: Be Efficient&lt;br /&gt;
1104: Have a Plan&lt;br /&gt;
1105: Kill Everyone You Meet&lt;br /&gt;
1106: Triple Prey&lt;br /&gt;
1107: Self-Destruct Sequence&lt;br /&gt;
1108: De-sentry-lized&lt;br /&gt;
1109: Shoot the Breeze&lt;br /&gt;
1110: Dropped Dead&lt;br /&gt;
1111: the last wave&lt;br /&gt;
1112: australian rules&lt;br /&gt;
1113: Kook the Spook&lt;br /&gt;
1114: Socket to Him&lt;br /&gt;
1115: Jumper Stumper&lt;br /&gt;
1116: Not a Crazed Gunman, Dad&lt;br /&gt;
1117: Trust Your Feelings&lt;br /&gt;
1118: Überectomy&lt;br /&gt;
1119: Consolation Prize&lt;br /&gt;
1120: Enemy at the Gate&lt;br /&gt;
1121: Parting Shot&lt;br /&gt;
1122: My Brilliant Career&lt;br /&gt;
1123: Shock Treatment&lt;br /&gt;
1124: Saturation Bombing&lt;br /&gt;
1125: Rain on Their Parade&lt;br /&gt;
1126: Jarring Transition&lt;br /&gt;
1127: Friendship is Golden&lt;br /&gt;
1128: William Tell Overkill&lt;br /&gt;
1129: Beaux and Arrows&lt;br /&gt;
1130: Robbin’ Hood&lt;br /&gt;
1131: Pincushion&lt;br /&gt;
1132: Number One Assistant&lt;br /&gt;
1133: Jarate Chop&lt;br /&gt;
1134: Shafted&lt;br /&gt;
1135: Dead Reckoning&lt;br /&gt;
1136: Sniper Milestone 1&lt;br /&gt;
1137: Sniper Milestone 2&lt;br /&gt;
1138: Sniper Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soldier Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1201: Duty Bound&lt;br /&gt;
1202: The Boostie Boys&lt;br /&gt;
1203: Out, Damned Scot!&lt;br /&gt;
1204: Engineer to Eternity&lt;br /&gt;
1205: Backdraft Dodger&lt;br /&gt;
1206: Trench Warfare&lt;br /&gt;
1207: Bomb Squaddie&lt;br /&gt;
1208: Where Eagles Dare&lt;br /&gt;
1209: Ain't Got Time to Bleed&lt;br /&gt;
1210: Banner of Brothers&lt;br /&gt;
1211: Tri-Splatteral Damage&lt;br /&gt;
1212: Death from Above&lt;br /&gt;
1213: Spray of Defeat&lt;br /&gt;
1214: War Crime and Punishment&lt;br /&gt;
1215: Near Death Experience&lt;br /&gt;
1216: Wings of Glory&lt;br /&gt;
1217: For Whom the Shell Trolls&lt;br /&gt;
1218: Death From Below&lt;br /&gt;
1219: Mutually Assured Destruction&lt;br /&gt;
1220: Guns of the Navar0wned&lt;br /&gt;
1221: Brothers in Harms&lt;br /&gt;
1222: Medals of Honor&lt;br /&gt;
1223: S*M*A*S*H&lt;br /&gt;
1224: Crockets Are Such B.S.&lt;br /&gt;
1225: Geneva Contravention&lt;br /&gt;
1226: Semper Fry&lt;br /&gt;
1227: Worth a Thousand Words&lt;br /&gt;
1228: Gore-a! Gore-a! Gore-a!&lt;br /&gt;
1229: War Crime Spybunal&lt;br /&gt;
1230: Frags of our Fathers&lt;br /&gt;
1231: Dominator&lt;br /&gt;
1232: Ride of the Valkartie&lt;br /&gt;
1233: Screamin' Eagle&lt;br /&gt;
1234: The Longest Daze&lt;br /&gt;
1235: Hamburger Hill&lt;br /&gt;
1236: Soldier Milestone 1&lt;br /&gt;
1237: Soldier Milestone 2&lt;br /&gt;
1238: Soldier Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoman Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1301: Kilt in Action&lt;br /&gt;
1302: Tam O'Shatter&lt;br /&gt;
1303: Shorn Connery&lt;br /&gt;
1304: Laddy Macdeth&lt;br /&gt;
1305: Caber Toss&lt;br /&gt;
1306: Double Mauled Scotch&lt;br /&gt;
1307: Loch Ness Bombster&lt;br /&gt;
1308: Three Times a Laddy&lt;br /&gt;
1309: Blind Fire&lt;br /&gt;
1310: Brainspotting&lt;br /&gt;
1311: Left 4 Heads&lt;br /&gt;
1312: Well Plaid!&lt;br /&gt;
1313: The Scottish Play&lt;br /&gt;
1314: The Argyle Sap&lt;br /&gt;
1315: Slammy Slayvis Woundya&lt;br /&gt;
1316: There Can Be Only One&lt;br /&gt;
1317: Tartan Spartan&lt;br /&gt;
1318: Scotch Guard&lt;br /&gt;
1319: Bravehurt&lt;br /&gt;
1320: Cry Some Moor!&lt;br /&gt;
1321: The Stickening&lt;br /&gt;
1322: Glasg0wned&lt;br /&gt;
1323: Scotch Tap&lt;br /&gt;
1324: The Targe Charge&lt;br /&gt;
1325: Beat Me Up, Scotty&lt;br /&gt;
1326: Something Stickied This Way Comes&lt;br /&gt;
1327: The High Road&lt;br /&gt;
1328: Bloody Merry&lt;br /&gt;
1329: Second Eye&lt;br /&gt;
1330: He Who Celt It&lt;br /&gt;
1331: Robbed Royal&lt;br /&gt;
1332: Highland Fling&lt;br /&gt;
1333: Pipebagger&lt;br /&gt;
1334: Spynal Tap&lt;br /&gt;
1335: Sticky Thump&lt;br /&gt;
1336: Demoman Milestone 1&lt;br /&gt;
1337: Demoman Milestone 2&lt;br /&gt;
1338: Demoman Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&amp;lt;pre&amp;gt;1401: First Do No Harm&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
1403: Group Health&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
1408: Triage&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
1410: Consultation&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
1426: Intern&lt;br /&gt;
1427: Specialist&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
1435: House Call&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
1437: Milestone 1&lt;br /&gt;
1438: Milestone 2&lt;br /&gt;
1439: Milestone 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;1501: Iron Kurtain&lt;br /&gt;
1502: Party Loyalty&lt;br /&gt;
1503: Division of Labor&lt;br /&gt;
1504: Red Oktoberfest&lt;br /&gt;
1505: Show Trial&lt;br /&gt;
1506: Crime and Punishment&lt;br /&gt;
1507: Class Struggle&lt;br /&gt;
1508: Soviet Block&lt;br /&gt;
1509: Stalin the Kart&lt;br /&gt;
1510: Supreme Soviet&lt;br /&gt;
1511: Factory Worker&lt;br /&gt;
1512: Soviet Union&lt;br /&gt;
1513: Own the Means of Production&lt;br /&gt;
1514: Krazy Ivan&lt;br /&gt;
1515: Rasputin&lt;br /&gt;
1516: Icing on the Cake&lt;br /&gt;
1517: Crock Block&lt;br /&gt;
1518: Kollectivization&lt;br /&gt;
1519: Spyalectical Materialism&lt;br /&gt;
1520: Permanent Revolution&lt;br /&gt;
1521: Heavy Industry&lt;br /&gt;
1522: Communist Mani-Fisto&lt;br /&gt;
1523: Redistribution of Health&lt;br /&gt;
1524: Rationing&lt;br /&gt;
1525: Vanguard Party&lt;br /&gt;
1527: Pushkin the Kart&lt;br /&gt;
1528: Marxman&lt;br /&gt;
1529: Gorky Parked&lt;br /&gt;
1530: Purge&lt;br /&gt;
1531: Lenin A Hand&lt;br /&gt;
1532: Five Second Plan&lt;br /&gt;
1533: Photostroika&lt;br /&gt;
1534: Konspicuous Konsumption&lt;br /&gt;
1535: Don't Touch Sandvich&lt;br /&gt;
1536: Borscht Belt&lt;br /&gt;
1537: Milestone 1&lt;br /&gt;
1538: Milestone 2&lt;br /&gt;
1539: Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&amp;lt;pre&amp;gt;1601: Combined Fire&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
1605: Firewall&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
1613: I Fry&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
1618: Plan B&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
1637: Milestone 1&lt;br /&gt;
1638: Milestone 2&lt;br /&gt;
1639: Milestone 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1701: Triplecrossed&lt;br /&gt;
1702: For Your Eyes Only&lt;br /&gt;
1703: Counter Espionage&lt;br /&gt;
1704: Identity Theft&lt;br /&gt;
1705: The Man from P.U.N.C.T.U.R.E.&lt;br /&gt;
1706: FYI I am a Spy&lt;br /&gt;
1707: The Man with the Broken Guns&lt;br /&gt;
1708: Sapsucker&lt;br /&gt;
1709: May I Cut In?&lt;br /&gt;
1710: Agent Provocateur&lt;br /&gt;
1711: The Melbourne Supremacy&lt;br /&gt;
1712: Spies Like Us&lt;br /&gt;
1713: A Cut Above&lt;br /&gt;
1714: Burn Notice&lt;br /&gt;
1715: Die Another Way&lt;br /&gt;
1716: Constructus Interruptus&lt;br /&gt;
1717: On Her Majesty’s Secret Surface&lt;br /&gt;
1718: Insurance Fraud&lt;br /&gt;
1719: Point Breaker&lt;br /&gt;
1720: High Value Target&lt;br /&gt;
1721: Come in From the Cold&lt;br /&gt;
1722: Wetwork&lt;br /&gt;
1723: You Only Shiv Thrice&lt;br /&gt;
1724: Spymaster&lt;br /&gt;
1725: Sap Auteur&lt;br /&gt;
1726: Joint Operation&lt;br /&gt;
1727: Dr. Nooooo&lt;br /&gt;
1728: Is It Safe?&lt;br /&gt;
1729: Slash and Burn&lt;br /&gt;
1730: Biplomacy&lt;br /&gt;
1731: Skullpluggery&lt;br /&gt;
1732: Sleeper Agent&lt;br /&gt;
1733: Who's Your Daddy?&lt;br /&gt;
1734: Deep Undercover&lt;br /&gt;
1735: Spy Milestone 1&lt;br /&gt;
1736: Spy Milestone 2&lt;br /&gt;
1737: Spy Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Engineer Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1801: Engineer Milestone 1&lt;br /&gt;
1802: Engineer Milestone 2&lt;br /&gt;
1803: Engineer Milestone 3&lt;br /&gt;
1804: Revengineering&lt;br /&gt;
1805: Battle Rustler&lt;br /&gt;
1806: The Extinguished Gentleman&lt;br /&gt;
1807: Search Engine&lt;br /&gt;
1808: Unforgiven&lt;br /&gt;
1809: Building Block&lt;br /&gt;
1810: Pownd on the Range&lt;br /&gt;
1811: Silent Pardner&lt;br /&gt;
1812: Doc Holiday&lt;br /&gt;
1813: Best Little Slaughterhouse In Texas&lt;br /&gt;
1814: Death Metal&lt;br /&gt;
1815: Trade Secrets&lt;br /&gt;
1816: The Wrench Connection&lt;br /&gt;
1817: Land Grab&lt;br /&gt;
1818: Six-String Stringer&lt;br /&gt;
1819: Uncivil Engineer&lt;br /&gt;
1820: Texas Two-Step&lt;br /&gt;
1821: Frontier Justice&lt;br /&gt;
1822: Doc, Stock, and Barrel&lt;br /&gt;
1823: No Man's Land&lt;br /&gt;
1824: Fistful of Sappers&lt;br /&gt;
1825: Quick Draw&lt;br /&gt;
1826: Get Along!&lt;br /&gt;
1827: Honky Tonky Man&lt;br /&gt;
1828: How the Pests Was Gunned&lt;br /&gt;
1829: Rio Grind&lt;br /&gt;
1830: Breaking Morant&lt;br /&gt;
1831: Patent Protection&lt;br /&gt;
1832: If You Build It, They Will Die&lt;br /&gt;
1833: Texas Ranger&lt;br /&gt;
1834: Deputized&lt;br /&gt;
1835: Drugstore Cowboy&lt;br /&gt;
1836: Circle the Wagons&lt;br /&gt;
1837: Build to Last&lt;br /&gt;
1838: (Not so) Lonely Are the Brave&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Halloween Event Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1901: Candy Cornoner&lt;br /&gt;
1902: Ghastly Gibus Grab&lt;br /&gt;
1903: Scared Stiff&lt;br /&gt;
1904: Attack 'o Latern&lt;br /&gt;
1905: Costume Contest&lt;br /&gt;
1906: Sleepy Holl0WND&lt;br /&gt;
1907: Masked Mann&lt;br /&gt;
1908: Sackston Hale&lt;br /&gt;
1909: Gored!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darthninja</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=7870</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=7870"/>
		<updated>2010-10-28T21:48:51Z</updated>

		<summary type="html">&lt;p&gt;Darthninja: /* Halloween Event Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(int iAchievementID, int iIterator)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;127: Sentry Gunner&lt;br /&gt;
128: Nemesis&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
132: Dynasty&lt;br /&gt;
133: Hardcore&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
140: World Traveler&lt;br /&gt;
141: Team Doctor&lt;br /&gt;
142: Flamethrower&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&amp;lt;pre&amp;gt;1401: First Do No Harm&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
1403: Group Health&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
1408: Triage&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
1410: Consultation&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
1426: Intern&lt;br /&gt;
1427: Specialist&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
1435: House Call&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
1437: Milestone 1&lt;br /&gt;
1438: Milestone 2&lt;br /&gt;
1439: Milestone 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&amp;lt;pre&amp;gt;1601: Combined Fire&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
1605: Firewall&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
1613: I Fry&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
1618: Plan B&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
1637: Milestone 1&lt;br /&gt;
1638: Milestone 2&lt;br /&gt;
1639: Milestone 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;1501: Iron Kurtain&lt;br /&gt;
1502: Party Loyalty&lt;br /&gt;
1503: Division of Labor&lt;br /&gt;
1504: Red Oktoberfest&lt;br /&gt;
1505: Show Trial&lt;br /&gt;
1506: Crime and Punishment&lt;br /&gt;
1507: Class Struggle&lt;br /&gt;
1508: Soviet Block&lt;br /&gt;
1509: Stalin the Kart&lt;br /&gt;
1510: Supreme Soviet&lt;br /&gt;
1511: Factory Worker&lt;br /&gt;
1512: Soviet Union&lt;br /&gt;
1513: Own the Means of Production&lt;br /&gt;
1514: Krazy Ivan&lt;br /&gt;
1515: Rasputin&lt;br /&gt;
1516: Icing on the Cake&lt;br /&gt;
1517: Crock Block&lt;br /&gt;
1518: Kollectivization&lt;br /&gt;
1519: Spyalectical Materialism&lt;br /&gt;
1520: Permanent Revolution&lt;br /&gt;
1521: Heavy Industry&lt;br /&gt;
1522: Communist Mani-Fisto&lt;br /&gt;
1523: Redistribution of Health&lt;br /&gt;
1524: Rationing&lt;br /&gt;
1525: Vanguard Party&lt;br /&gt;
1527: Pushkin the Kart&lt;br /&gt;
1528: Marxman&lt;br /&gt;
1529: Gorky Parked&lt;br /&gt;
1530: Purge&lt;br /&gt;
1531: Lenin A Hand&lt;br /&gt;
1532: Five Second Plan&lt;br /&gt;
1533: Photostroika&lt;br /&gt;
1534: Konspicuous Konsumption&lt;br /&gt;
1535: Don't Touch Sandvich&lt;br /&gt;
1536: Borscht Belt&lt;br /&gt;
1537: Milestone 1&lt;br /&gt;
1538: Milestone 2&lt;br /&gt;
1539: Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scout Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;1001: First Blood&lt;br /&gt;
1002: First Blood, Part 2&lt;br /&gt;
1003: Quick Hook&lt;br /&gt;
1004: A Year to Remember&lt;br /&gt;
1005: The Cycle&lt;br /&gt;
1006: Closer&lt;br /&gt;
1007: If You Build it&lt;br /&gt;
1008: Gun Down&lt;br /&gt;
1009: Butter Up&lt;br /&gt;
1010: Doctoring the ball&lt;br /&gt;
1011: Dodgers 1, Giants 0&lt;br /&gt;
1012: Batting the Doctor&lt;br /&gt;
1013: I'm Bat Man&lt;br /&gt;
1014: Triple Steal&lt;br /&gt;
1015: Pop Fly&lt;br /&gt;
1016: Round-Tripper&lt;br /&gt;
1017: Artful Dodger&lt;br /&gt;
1018: Fall Classic&lt;br /&gt;
1019: Strike Zone&lt;br /&gt;
1020: Foul Territory&lt;br /&gt;
1021: The Big Hurt&lt;br /&gt;
1022: Brushback&lt;br /&gt;
1023: Moon Shot&lt;br /&gt;
1024: Beanball&lt;br /&gt;
1025: Retire the Runner&lt;br /&gt;
1026: Caught Napping&lt;br /&gt;
1027: Side Retired&lt;br /&gt;
1028: Triple Play&lt;br /&gt;
1029: Stealing Home&lt;br /&gt;
1030: Set the Table&lt;br /&gt;
1031: Block the Plate&lt;br /&gt;
1032: Belittled Beleaguer&lt;br /&gt;
1033: No-Hitter&lt;br /&gt;
1034: Race for the Pennant&lt;br /&gt;
1035: Out of the Park&lt;br /&gt;
1036: Milestone 1&lt;br /&gt;
1037: Milestone 2&lt;br /&gt;
1038: Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sniper Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1101: Rode Hard, Put Away Wet&lt;br /&gt;
1102: Be polite&lt;br /&gt;
1103: Be Efficient&lt;br /&gt;
1104: Have a Plan&lt;br /&gt;
1105: Kill Everyone You Meet&lt;br /&gt;
1106: Triple Prey&lt;br /&gt;
1107: Self-Destruct Sequence&lt;br /&gt;
1108: De-sentry-lized&lt;br /&gt;
1109: Shoot the Breeze&lt;br /&gt;
1110: Dropped Dead&lt;br /&gt;
1111: the last wave&lt;br /&gt;
1112: australian rules&lt;br /&gt;
1113: Kook the Spook&lt;br /&gt;
1114: Socket to Him&lt;br /&gt;
1115: Jumper Stumper&lt;br /&gt;
1116: Not a Crazed Gunman, Dad&lt;br /&gt;
1117: Trust Your Feelings&lt;br /&gt;
1118: Überectomy&lt;br /&gt;
1119: Consolation Prize&lt;br /&gt;
1120: Enemy at the Gate&lt;br /&gt;
1121: Parting Shot&lt;br /&gt;
1122: My Brilliant Career&lt;br /&gt;
1123: Shock Treatment&lt;br /&gt;
1124: Saturation Bombing&lt;br /&gt;
1125: Rain on Their Parade&lt;br /&gt;
1126: Jarring Transition&lt;br /&gt;
1127: Friendship is Golden&lt;br /&gt;
1128: William Tell Overkill&lt;br /&gt;
1129: Beaux and Arrows&lt;br /&gt;
1130: Robbin’ Hood&lt;br /&gt;
1131: Pincushion&lt;br /&gt;
1132: Number One Assistant&lt;br /&gt;
1133: Jarate Chop&lt;br /&gt;
1134: Shafted&lt;br /&gt;
1135: Dead Reckoning&lt;br /&gt;
1136: Sniper Milestone 1&lt;br /&gt;
1137: Sniper Milestone 2&lt;br /&gt;
1138: Sniper Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1701: Triplecrossed&lt;br /&gt;
1702: For Your Eyes Only&lt;br /&gt;
1703: Counter Espionage&lt;br /&gt;
1704: Identity Theft&lt;br /&gt;
1705: The Man from P.U.N.C.T.U.R.E.&lt;br /&gt;
1706: FYI I am a Spy&lt;br /&gt;
1707: The Man with the Broken Guns&lt;br /&gt;
1708: Sapsucker&lt;br /&gt;
1709: May I Cut In?&lt;br /&gt;
1710: Agent Provocateur&lt;br /&gt;
1711: The Melbourne Supremacy&lt;br /&gt;
1712: Spies Like Us&lt;br /&gt;
1713: A Cut Above&lt;br /&gt;
1714: Burn Notice&lt;br /&gt;
1715: Die Another Way&lt;br /&gt;
1716: Constructus Interruptus&lt;br /&gt;
1717: On Her Majesty’s Secret Surface&lt;br /&gt;
1718: Insurance Fraud&lt;br /&gt;
1719: Point Breaker&lt;br /&gt;
1720: High Value Target&lt;br /&gt;
1721: Come in From the Cold&lt;br /&gt;
1722: Wetwork&lt;br /&gt;
1723: You Only Shiv Thrice&lt;br /&gt;
1724: Spymaster&lt;br /&gt;
1725: Sap Auteur&lt;br /&gt;
1726: Joint Operation&lt;br /&gt;
1727: Dr. Nooooo&lt;br /&gt;
1728: Is It Safe?&lt;br /&gt;
1729: Slash and Burn&lt;br /&gt;
1730: Biplomacy&lt;br /&gt;
1731: Skullpluggery&lt;br /&gt;
1732: Sleeper Agent&lt;br /&gt;
1733: Who's Your Daddy?&lt;br /&gt;
1734: Deep Undercover&lt;br /&gt;
1735: Spy Milestone 1&lt;br /&gt;
1736: Spy Milestone 2&lt;br /&gt;
1737: Spy Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Halloween Event Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1901: Candy Cornoner&lt;br /&gt;
1902: Ghastly Gibus Grab&lt;br /&gt;
1903: Scared Stiff&lt;br /&gt;
1904: Attack 'o Latern&lt;br /&gt;
1905: Costume Contest&lt;br /&gt;
-----------------------&lt;br /&gt;
1906: Sleepy Holl0WND&lt;br /&gt;
1907: Masked Mann&lt;br /&gt;
1908: Sackston Hale&lt;br /&gt;
1909: Gored!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soldier Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1201: Duty Bound&lt;br /&gt;
1202: The Boostie Boys&lt;br /&gt;
1203: Out, Damned Scot!&lt;br /&gt;
1204: Engineer to Eternity&lt;br /&gt;
1205: Backdraft Dodger&lt;br /&gt;
1206: Trench Warfare&lt;br /&gt;
1207: Bomb Squaddie&lt;br /&gt;
1208: Where Eagles Dare&lt;br /&gt;
1209: Ain't Got Time to Bleed&lt;br /&gt;
1210: Banner of Brothers&lt;br /&gt;
1211: Tri-Splatteral Damage&lt;br /&gt;
1212: Death from Above&lt;br /&gt;
1213: Spray of Defeat&lt;br /&gt;
1214: War Crime and Punishment&lt;br /&gt;
1215: Near Death Experience&lt;br /&gt;
1216: Wings of Glory&lt;br /&gt;
1217: For Whom the Shell Trolls&lt;br /&gt;
1218: Death From Below&lt;br /&gt;
1219: Mutually Assured Destruction&lt;br /&gt;
1220: Guns of the Navar0wned&lt;br /&gt;
1221: Brothers in Harms&lt;br /&gt;
1222: Medals of Honor&lt;br /&gt;
1223: S*M*A*S*H&lt;br /&gt;
1224: Crockets Are Such B.S.&lt;br /&gt;
1225: Geneva Contravention&lt;br /&gt;
1226: Semper Fry&lt;br /&gt;
1227: Worth a Thousand Words&lt;br /&gt;
1228: Gore-a! Gore-a! Gore-a!&lt;br /&gt;
1229: War Crime Spybunal&lt;br /&gt;
1230: Frags of our Fathers&lt;br /&gt;
1231: Dominator&lt;br /&gt;
1232: Ride of the Valkartie&lt;br /&gt;
1233: Screamin' Eagle&lt;br /&gt;
1234: The Longest Daze&lt;br /&gt;
1235: Hamburger Hill&lt;br /&gt;
1236: Soldier Milestone 1&lt;br /&gt;
1237: Soldier Milestone 2&lt;br /&gt;
1238: Soldier Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoman Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1301: Kilt in Action&lt;br /&gt;
1302: Tam O'Shatter&lt;br /&gt;
1303: Shorn Connery&lt;br /&gt;
1304: Laddy Macdeth&lt;br /&gt;
1305: Caber Toss&lt;br /&gt;
1306: Double Mauled Scotch&lt;br /&gt;
1307: Loch Ness Bombster&lt;br /&gt;
1308: Three Times a Laddy&lt;br /&gt;
1309: Blind Fire&lt;br /&gt;
1310: Brainspotting&lt;br /&gt;
1311: Left 4 Heads&lt;br /&gt;
1312: Well Plaid!&lt;br /&gt;
1313: The Scottish Play&lt;br /&gt;
1314: The Argyle Sap&lt;br /&gt;
1315: Slammy Slayvis Woundya&lt;br /&gt;
1316: There Can Be Only One&lt;br /&gt;
1317: Tartan Spartan&lt;br /&gt;
1318: Scotch Guard&lt;br /&gt;
1319: Bravehurt&lt;br /&gt;
1320: Cry Some Moor!&lt;br /&gt;
1321: The Stickening&lt;br /&gt;
1322: Glasg0wned&lt;br /&gt;
1323: Scotch Tap&lt;br /&gt;
1324: The Targe Charge&lt;br /&gt;
1325: Beat Me Up, Scotty&lt;br /&gt;
1326: Something Stickied This Way Comes&lt;br /&gt;
1327: The High Road&lt;br /&gt;
1328: Bloody Merry&lt;br /&gt;
1329: Second Eye&lt;br /&gt;
1330: He Who Celt It&lt;br /&gt;
1331: Robbed Royal&lt;br /&gt;
1332: Highland Fling&lt;br /&gt;
1333: Pipebagger&lt;br /&gt;
1334: Spynal Tap&lt;br /&gt;
1335: Sticky Thump&lt;br /&gt;
1336: Demoman Milestone 1&lt;br /&gt;
1337: Demoman Milestone 2&lt;br /&gt;
1338: Demoman Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Engineer Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1801: Engineer Milestone 1&lt;br /&gt;
1802: Engineer Milestone 2&lt;br /&gt;
1803: Engineer Milestone 3&lt;br /&gt;
1804: Revengineering&lt;br /&gt;
1805: Battle Rustler&lt;br /&gt;
1806: The Extinguished Gentleman&lt;br /&gt;
1807: Search Engine&lt;br /&gt;
1808: Unforgiven&lt;br /&gt;
1809: Building Block&lt;br /&gt;
1810: Pownd on the Range&lt;br /&gt;
1811: Silent Pardner&lt;br /&gt;
1812: Doc Holiday&lt;br /&gt;
1813: Best Little Slaughterhouse In Texas&lt;br /&gt;
1814: Death Metal&lt;br /&gt;
1815: Trade Secrets&lt;br /&gt;
1816: The Wrench Connection&lt;br /&gt;
1817: Land Grab&lt;br /&gt;
1818: Six-String Stringer&lt;br /&gt;
1819: Uncivil Engineer&lt;br /&gt;
1820: Texas Two-Step&lt;br /&gt;
1821: Frontier Justice&lt;br /&gt;
1822: Doc, Stock, and Barrel&lt;br /&gt;
1823: No Man's Land&lt;br /&gt;
1824: Fistful of Sappers&lt;br /&gt;
1825: Quick Draw&lt;br /&gt;
1826: Get Along!&lt;br /&gt;
1827: Honky Tonky Man&lt;br /&gt;
1828: How the Pests Was Gunned&lt;br /&gt;
1829: Rio Grind&lt;br /&gt;
1830: Breaking Morant&lt;br /&gt;
1831: Patent Protection&lt;br /&gt;
1832: If You Build It, They Will Die&lt;br /&gt;
1833: Texas Ranger&lt;br /&gt;
1834: Deputized&lt;br /&gt;
1835: Drugstore Cowboy&lt;br /&gt;
1836: Circle the Wagons&lt;br /&gt;
1837: Build to Last&lt;br /&gt;
1838: (Not so) Lonely Are the Brave&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darthninja</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=7795</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=7795"/>
		<updated>2010-08-16T06:38:23Z</updated>

		<summary type="html">&lt;p&gt;Darthninja: /* Sniper Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(int iAchievementID, int iIterator)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;127: Sentry Gunner&lt;br /&gt;
128: Nemesis&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
132: Dynasty&lt;br /&gt;
133: Hardcore&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
140: World Traveler&lt;br /&gt;
141: Team Doctor&lt;br /&gt;
142: Flamethrower&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&amp;lt;pre&amp;gt;1401: First Do No Harm&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
1403: Group Health&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
1408: Triage&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
1410: Consultation&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
1426: Intern&lt;br /&gt;
1427: Specialist&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
1435: House Call&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
1437: Milestone 1&lt;br /&gt;
1438: Milestone 2&lt;br /&gt;
1439: Milestone 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&amp;lt;pre&amp;gt;1601: Combined Fire&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
1605: Firewall&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
1613: I Fry&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
1618: Plan B&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
1637: Milestone 1&lt;br /&gt;
1638: Milestone 2&lt;br /&gt;
1639: Milestone 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;1501: Iron Kurtain&lt;br /&gt;
1502: Party Loyalty&lt;br /&gt;
1503: Division of Labor&lt;br /&gt;
1504: Red Oktoberfest&lt;br /&gt;
1505: Show Trial&lt;br /&gt;
1506: Crime and Punishment&lt;br /&gt;
1507: Class Struggle&lt;br /&gt;
1508: Soviet Block&lt;br /&gt;
1509: Stalin the Kart&lt;br /&gt;
1510: Supreme Soviet&lt;br /&gt;
1511: Factory Worker&lt;br /&gt;
1512: Soviet Union&lt;br /&gt;
1513: Own the Means of Production&lt;br /&gt;
1514: Krazy Ivan&lt;br /&gt;
1515: Rasputin&lt;br /&gt;
1516: Icing on the Cake&lt;br /&gt;
1517: Crock Block&lt;br /&gt;
1518: Kollectivization&lt;br /&gt;
1519: Spyalectical Materialism&lt;br /&gt;
1520: Permanent Revolution&lt;br /&gt;
1521: Heavy Industry&lt;br /&gt;
1522: Communist Mani-Fisto&lt;br /&gt;
1523: Redistribution of Health&lt;br /&gt;
1524: Rationing&lt;br /&gt;
1525: Vanguard Party&lt;br /&gt;
1527: Pushkin the Kart&lt;br /&gt;
1528: Marxman&lt;br /&gt;
1529: Gorky Parked&lt;br /&gt;
1530: Purge&lt;br /&gt;
1531: Lenin A Hand&lt;br /&gt;
1532: Five Second Plan&lt;br /&gt;
1533: Photostroika&lt;br /&gt;
1534: Konspicuous Konsumption&lt;br /&gt;
1535: Don't Touch Sandvich&lt;br /&gt;
1536: Borscht Belt&lt;br /&gt;
1537: Milestone 1&lt;br /&gt;
1538: Milestone 2&lt;br /&gt;
1539: Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scout Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;1001: First Blood&lt;br /&gt;
1002: First Blood, Part 2&lt;br /&gt;
1003: Quick Hook&lt;br /&gt;
1004: A Year to Remember&lt;br /&gt;
1005: The Cycle&lt;br /&gt;
1006: Closer&lt;br /&gt;
1007: If You Build it&lt;br /&gt;
1008: Gun Down&lt;br /&gt;
1009: Butter Up&lt;br /&gt;
1010: Doctoring the ball&lt;br /&gt;
1011: Dodgers 1, Giants 0&lt;br /&gt;
1012: Batting the Doctor&lt;br /&gt;
1013: I'm Bat Man&lt;br /&gt;
1014: Triple Steal&lt;br /&gt;
1015: Pop Fly&lt;br /&gt;
1016: Round-Tripper&lt;br /&gt;
1017: Artful Dodger&lt;br /&gt;
1018: Fall Classic&lt;br /&gt;
1019: Strike Zone&lt;br /&gt;
1020: Foul Territory&lt;br /&gt;
1021: The Big Hurt&lt;br /&gt;
1022: Brushback&lt;br /&gt;
1023: Moon Shot&lt;br /&gt;
1024: Beanball&lt;br /&gt;
1025: Retire the Runner&lt;br /&gt;
1026: Caught Napping&lt;br /&gt;
1027: Side Retired&lt;br /&gt;
1028: Triple Play&lt;br /&gt;
1029: Stealing Home&lt;br /&gt;
1030: Set the Table&lt;br /&gt;
1031: Block the Plate&lt;br /&gt;
1032: Belittled Beleaguer&lt;br /&gt;
1033: No-Hitter&lt;br /&gt;
1034: Race for the Pennant&lt;br /&gt;
1035: Out of the Park&lt;br /&gt;
1036: Milestone 1&lt;br /&gt;
1037: Milestone 2&lt;br /&gt;
1038: Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sniper Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1101: Rode Hard, Put Away Wet&lt;br /&gt;
1102: Be polite&lt;br /&gt;
1103: Be Efficient&lt;br /&gt;
1104: Have a Plan&lt;br /&gt;
1105: Kill Everyone You Meet&lt;br /&gt;
1106: Triple Prey&lt;br /&gt;
1107: Self-Destruct Sequence&lt;br /&gt;
1108: De-sentry-lized&lt;br /&gt;
1109: Shoot the Breeze&lt;br /&gt;
1110: Dropped Dead&lt;br /&gt;
1111: the last wave&lt;br /&gt;
1112: australian rules&lt;br /&gt;
1113: Kook the Spook&lt;br /&gt;
1114: Socket to Him&lt;br /&gt;
1115: Jumper Stumper&lt;br /&gt;
1116: Not a Crazed Gunman, Dad&lt;br /&gt;
1117: Trust Your Feelings&lt;br /&gt;
1118: Überectomy&lt;br /&gt;
1119: Consolation Prize&lt;br /&gt;
1120: Enemy at the Gate&lt;br /&gt;
1121: Parting Shot&lt;br /&gt;
1122: My Brilliant Career&lt;br /&gt;
1123: Shock Treatment&lt;br /&gt;
1124: Saturation Bombing&lt;br /&gt;
1125: Rain on Their Parade&lt;br /&gt;
1126: Jarring Transition&lt;br /&gt;
1127: Friendship is Golden&lt;br /&gt;
1128: William Tell Overkill&lt;br /&gt;
1129: Beaux and Arrows&lt;br /&gt;
1130: Robbin’ Hood&lt;br /&gt;
1131: Pincushion&lt;br /&gt;
1132: Number One Assistant&lt;br /&gt;
1133: Jarate Chop&lt;br /&gt;
1134: Shafted&lt;br /&gt;
1135: Dead Reckoning&lt;br /&gt;
1136: Sniper Milestone 1&lt;br /&gt;
1137: Sniper Milestone 2&lt;br /&gt;
1138: Sniper Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1701: Triplecrossed&lt;br /&gt;
1702: For Your Eyes Only&lt;br /&gt;
1703: Counter Espionage&lt;br /&gt;
1704: Identity Theft&lt;br /&gt;
1705: The Man from P.U.N.C.T.U.R.E.&lt;br /&gt;
1706: FYI I am a Spy&lt;br /&gt;
1707: The Man with the Broken Guns&lt;br /&gt;
1708: Sapsucker&lt;br /&gt;
1709: May I Cut In?&lt;br /&gt;
1710: Agent Provocateur&lt;br /&gt;
1711: The Melbourne Supremacy&lt;br /&gt;
1712: Spies Like Us&lt;br /&gt;
1713: A Cut Above&lt;br /&gt;
1714: Burn Notice&lt;br /&gt;
1715: Die Another Way&lt;br /&gt;
1716: Constructus Interruptus&lt;br /&gt;
1717: On Her Majesty’s Secret Surface&lt;br /&gt;
1718: Insurance Fraud&lt;br /&gt;
1719: Point Breaker&lt;br /&gt;
1720: High Value Target&lt;br /&gt;
1721: Come in From the Cold&lt;br /&gt;
1722: Wetwork&lt;br /&gt;
1723: You Only Shiv Thrice&lt;br /&gt;
1724: Spymaster&lt;br /&gt;
1725: Sap Auteur&lt;br /&gt;
1726: Joint Operation&lt;br /&gt;
1727: Dr. Nooooo&lt;br /&gt;
1728: Is It Safe?&lt;br /&gt;
1729: Slash and Burn&lt;br /&gt;
1730: Biplomacy&lt;br /&gt;
1731: Skullpluggery&lt;br /&gt;
1732: Sleeper Agent&lt;br /&gt;
1733: Who's Your Daddy?&lt;br /&gt;
1734: Deep Undercover&lt;br /&gt;
1735: Spy Milestone 1&lt;br /&gt;
1736: Spy Milestone 2&lt;br /&gt;
1737: Spy Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Halloween Event Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1901: Candy Cornoner&lt;br /&gt;
1902: Ghastly Gibus Grab&lt;br /&gt;
1903: Scared Stiff&lt;br /&gt;
1904: Attack 'o Latern&lt;br /&gt;
1905: Costume Contest&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soldier Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1201: Duty Bound&lt;br /&gt;
1202: The Boostie Boys&lt;br /&gt;
1203: Out, Damned Scot!&lt;br /&gt;
1204: Engineer to Eternity&lt;br /&gt;
1205: Backdraft Dodger&lt;br /&gt;
1206: Trench Warfare&lt;br /&gt;
1207: Bomb Squaddie&lt;br /&gt;
1208: Where Eagles Dare&lt;br /&gt;
1209: Ain't Got Time to Bleed&lt;br /&gt;
1210: Banner of Brothers&lt;br /&gt;
1211: Tri-Splatteral Damage&lt;br /&gt;
1212: Death from Above&lt;br /&gt;
1213: Spray of Defeat&lt;br /&gt;
1214: War Crime and Punishment&lt;br /&gt;
1215: Near Death Experience&lt;br /&gt;
1216: Wings of Glory&lt;br /&gt;
1217: For Whom the Shell Trolls&lt;br /&gt;
1218: Death From Below&lt;br /&gt;
1219: Mutually Assured Destruction&lt;br /&gt;
1220: Guns of the Navar0wned&lt;br /&gt;
1221: Brothers in Harms&lt;br /&gt;
1222: Medals of Honor&lt;br /&gt;
1223: S*M*A*S*H&lt;br /&gt;
1224: Crockets Are Such B.S.&lt;br /&gt;
1225: Geneva Contravention&lt;br /&gt;
1226: Semper Fry&lt;br /&gt;
1227: Worth a Thousand Words&lt;br /&gt;
1228: Gore-a! Gore-a! Gore-a!&lt;br /&gt;
1229: War Crime Spybunal&lt;br /&gt;
1230: Frags of our Fathers&lt;br /&gt;
1231: Dominator&lt;br /&gt;
1232: Ride of the Valkartie&lt;br /&gt;
1233: Screamin' Eagle&lt;br /&gt;
1234: The Longest Daze&lt;br /&gt;
1235: Hamburger Hill&lt;br /&gt;
1236: Soldier Milestone 1&lt;br /&gt;
1237: Soldier Milestone 2&lt;br /&gt;
1238: Soldier Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoman Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1301: Kilt in Action&lt;br /&gt;
1302: Tam O'Shatter&lt;br /&gt;
1303: Shorn Connery&lt;br /&gt;
1304: Laddy Macdeth&lt;br /&gt;
1305: Caber Toss&lt;br /&gt;
1306: Double Mauled Scotch&lt;br /&gt;
1307: Loch Ness Bombster&lt;br /&gt;
1308: Three Times a Laddy&lt;br /&gt;
1309: Blind Fire&lt;br /&gt;
1310: Brainspotting&lt;br /&gt;
1311: Left 4 Heads&lt;br /&gt;
1312: Well Plaid!&lt;br /&gt;
1313: The Scottish Play&lt;br /&gt;
1314: The Argyle Sap&lt;br /&gt;
1315: Slammy Slayvis Woundya&lt;br /&gt;
1316: There Can Be Only One&lt;br /&gt;
1317: Tartan Spartan&lt;br /&gt;
1318: Scotch Guard&lt;br /&gt;
1319: Bravehurt&lt;br /&gt;
1320: Cry Some Moor!&lt;br /&gt;
1321: The Stickening&lt;br /&gt;
1322: Glasg0wned&lt;br /&gt;
1323: Scotch Tap&lt;br /&gt;
1324: The Targe Charge&lt;br /&gt;
1325: Beat Me Up, Scotty&lt;br /&gt;
1326: Something Stickied This Way Comes&lt;br /&gt;
1327: The High Road&lt;br /&gt;
1328: Bloody Merry&lt;br /&gt;
1329: Second Eye&lt;br /&gt;
1330: He Who Celt It&lt;br /&gt;
1331: Robbed Royal&lt;br /&gt;
1332: Highland Fling&lt;br /&gt;
1333: Pipebagger&lt;br /&gt;
1334: Spynal Tap&lt;br /&gt;
1335: Sticky Thump&lt;br /&gt;
1336: Demoman Milestone 1&lt;br /&gt;
1337: Demoman Milestone 2&lt;br /&gt;
1338: Demoman Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Engineer Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1801: Engineer Milestone 1&lt;br /&gt;
1802: Engineer Milestone 2&lt;br /&gt;
1803: Engineer Milestone 3&lt;br /&gt;
1804: Revengineering&lt;br /&gt;
1805: Battle Rustler&lt;br /&gt;
1806: The Extinguished Gentleman&lt;br /&gt;
1807: Search Engine&lt;br /&gt;
1808: Unforgiven&lt;br /&gt;
1809: Building Block&lt;br /&gt;
1810: Pownd on the Range&lt;br /&gt;
1811: Silent Pardner&lt;br /&gt;
1812: Doc Holiday&lt;br /&gt;
1813: Best Little Slaughterhouse In Texas&lt;br /&gt;
1814: Death Metal&lt;br /&gt;
1815: Trade Secrets&lt;br /&gt;
1816: The Wrench Connection&lt;br /&gt;
1817: Land Grab&lt;br /&gt;
1818: Six-String Stringer&lt;br /&gt;
1819: Uncivil Engineer&lt;br /&gt;
1820: Texas Two-Step&lt;br /&gt;
1821: Frontier Justice&lt;br /&gt;
1822: Doc, Stock, and Barrel&lt;br /&gt;
1823: No Man's Land&lt;br /&gt;
1824: Fistful of Sappers&lt;br /&gt;
1825: Quick Draw&lt;br /&gt;
1826: Get Along!&lt;br /&gt;
1827: Honky Tonky Man&lt;br /&gt;
1828: How the Pests Was Gunned&lt;br /&gt;
1829: Rio Grind&lt;br /&gt;
1830: Breaking Morant&lt;br /&gt;
1831: Patent Protection&lt;br /&gt;
1832: If You Build It, They Will Die&lt;br /&gt;
1833: Texas Ranger&lt;br /&gt;
1834: Deputized&lt;br /&gt;
1835: Drugstore Cowboy&lt;br /&gt;
1836: Circle the Wagons&lt;br /&gt;
1837: Build to Last&lt;br /&gt;
1838: (Not so) Lonely Are the Brave&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darthninja</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=7794</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=7794"/>
		<updated>2010-08-16T06:31:55Z</updated>

		<summary type="html">&lt;p&gt;Darthninja: /* Spy Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(int iAchievementID, int iIterator)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;127: Sentry Gunner&lt;br /&gt;
128: Nemesis&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
132: Dynasty&lt;br /&gt;
133: Hardcore&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
140: World Traveler&lt;br /&gt;
141: Team Doctor&lt;br /&gt;
142: Flamethrower&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&amp;lt;pre&amp;gt;1401: First Do No Harm&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
1403: Group Health&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
1408: Triage&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
1410: Consultation&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
1426: Intern&lt;br /&gt;
1427: Specialist&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
1435: House Call&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
1437: Milestone 1&lt;br /&gt;
1438: Milestone 2&lt;br /&gt;
1439: Milestone 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&amp;lt;pre&amp;gt;1601: Combined Fire&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
1605: Firewall&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
1613: I Fry&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
1618: Plan B&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
1637: Milestone 1&lt;br /&gt;
1638: Milestone 2&lt;br /&gt;
1639: Milestone 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;1501: Iron Kurtain&lt;br /&gt;
1502: Party Loyalty&lt;br /&gt;
1503: Division of Labor&lt;br /&gt;
1504: Red Oktoberfest&lt;br /&gt;
1505: Show Trial&lt;br /&gt;
1506: Crime and Punishment&lt;br /&gt;
1507: Class Struggle&lt;br /&gt;
1508: Soviet Block&lt;br /&gt;
1509: Stalin the Kart&lt;br /&gt;
1510: Supreme Soviet&lt;br /&gt;
1511: Factory Worker&lt;br /&gt;
1512: Soviet Union&lt;br /&gt;
1513: Own the Means of Production&lt;br /&gt;
1514: Krazy Ivan&lt;br /&gt;
1515: Rasputin&lt;br /&gt;
1516: Icing on the Cake&lt;br /&gt;
1517: Crock Block&lt;br /&gt;
1518: Kollectivization&lt;br /&gt;
1519: Spyalectical Materialism&lt;br /&gt;
1520: Permanent Revolution&lt;br /&gt;
1521: Heavy Industry&lt;br /&gt;
1522: Communist Mani-Fisto&lt;br /&gt;
1523: Redistribution of Health&lt;br /&gt;
1524: Rationing&lt;br /&gt;
1525: Vanguard Party&lt;br /&gt;
1527: Pushkin the Kart&lt;br /&gt;
1528: Marxman&lt;br /&gt;
1529: Gorky Parked&lt;br /&gt;
1530: Purge&lt;br /&gt;
1531: Lenin A Hand&lt;br /&gt;
1532: Five Second Plan&lt;br /&gt;
1533: Photostroika&lt;br /&gt;
1534: Konspicuous Konsumption&lt;br /&gt;
1535: Don't Touch Sandvich&lt;br /&gt;
1536: Borscht Belt&lt;br /&gt;
1537: Milestone 1&lt;br /&gt;
1538: Milestone 2&lt;br /&gt;
1539: Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scout Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;1001: First Blood&lt;br /&gt;
1002: First Blood, Part 2&lt;br /&gt;
1003: Quick Hook&lt;br /&gt;
1004: A Year to Remember&lt;br /&gt;
1005: The Cycle&lt;br /&gt;
1006: Closer&lt;br /&gt;
1007: If You Build it&lt;br /&gt;
1008: Gun Down&lt;br /&gt;
1009: Butter Up&lt;br /&gt;
1010: Doctoring the ball&lt;br /&gt;
1011: Dodgers 1, Giants 0&lt;br /&gt;
1012: Batting the Doctor&lt;br /&gt;
1013: I'm Bat Man&lt;br /&gt;
1014: Triple Steal&lt;br /&gt;
1015: Pop Fly&lt;br /&gt;
1016: Round-Tripper&lt;br /&gt;
1017: Artful Dodger&lt;br /&gt;
1018: Fall Classic&lt;br /&gt;
1019: Strike Zone&lt;br /&gt;
1020: Foul Territory&lt;br /&gt;
1021: The Big Hurt&lt;br /&gt;
1022: Brushback&lt;br /&gt;
1023: Moon Shot&lt;br /&gt;
1024: Beanball&lt;br /&gt;
1025: Retire the Runner&lt;br /&gt;
1026: Caught Napping&lt;br /&gt;
1027: Side Retired&lt;br /&gt;
1028: Triple Play&lt;br /&gt;
1029: Stealing Home&lt;br /&gt;
1030: Set the Table&lt;br /&gt;
1031: Block the Plate&lt;br /&gt;
1032: Belittled Beleaguer&lt;br /&gt;
1033: No-Hitter&lt;br /&gt;
1034: Race for the Pennant&lt;br /&gt;
1035: Out of the Park&lt;br /&gt;
1036: Milestone 1&lt;br /&gt;
1037: Milestone 2&lt;br /&gt;
1038: Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sniper Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1101: Rode Hard, Put Away Wet&lt;br /&gt;
1102: Be polite&lt;br /&gt;
1103: Be Efficient&lt;br /&gt;
1104: Have a Plan&lt;br /&gt;
1105: Kill Everyone You Meet&lt;br /&gt;
1106: Triple Prey&lt;br /&gt;
1107: Self-Destruct Sequence&lt;br /&gt;
1108: De-sentry-lized&lt;br /&gt;
1109: Shoot the Breeze&lt;br /&gt;
1110: Dropped Dead&lt;br /&gt;
1111: the last wave&lt;br /&gt;
1112: australian rules&lt;br /&gt;
1113: Kook the Spook&lt;br /&gt;
1114: Socket to Him&lt;br /&gt;
1115: Jumper Stumper&lt;br /&gt;
1116: Not a Crazed Gunman, Dad&lt;br /&gt;
1117: Trust Your Feelings&lt;br /&gt;
1118: Überectomy&lt;br /&gt;
1119: Consolation Prize&lt;br /&gt;
1120: Enemy at the Gate&lt;br /&gt;
1121: Parting Shot&lt;br /&gt;
1122: My Brilliant Career&lt;br /&gt;
1123: Shock Treatment&lt;br /&gt;
1124: Saturation Bombing&lt;br /&gt;
1125: Rain on Their Parade&lt;br /&gt;
1126: Jarring Transition&lt;br /&gt;
1127: Friendship is Golden&lt;br /&gt;
1128: William Tell Overkill&lt;br /&gt;
1129: Beaux and Arrows&lt;br /&gt;
1130: Robbin’ Hood&lt;br /&gt;
1131: Pincushion&lt;br /&gt;
1132: Number One Assistant&lt;br /&gt;
1133: Jarate Chop&lt;br /&gt;
1134: Shafted&lt;br /&gt;
1135: Dead Reckoning&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1701: Triplecrossed&lt;br /&gt;
1702: For Your Eyes Only&lt;br /&gt;
1703: Counter Espionage&lt;br /&gt;
1704: Identity Theft&lt;br /&gt;
1705: The Man from P.U.N.C.T.U.R.E.&lt;br /&gt;
1706: FYI I am a Spy&lt;br /&gt;
1707: The Man with the Broken Guns&lt;br /&gt;
1708: Sapsucker&lt;br /&gt;
1709: May I Cut In?&lt;br /&gt;
1710: Agent Provocateur&lt;br /&gt;
1711: The Melbourne Supremacy&lt;br /&gt;
1712: Spies Like Us&lt;br /&gt;
1713: A Cut Above&lt;br /&gt;
1714: Burn Notice&lt;br /&gt;
1715: Die Another Way&lt;br /&gt;
1716: Constructus Interruptus&lt;br /&gt;
1717: On Her Majesty’s Secret Surface&lt;br /&gt;
1718: Insurance Fraud&lt;br /&gt;
1719: Point Breaker&lt;br /&gt;
1720: High Value Target&lt;br /&gt;
1721: Come in From the Cold&lt;br /&gt;
1722: Wetwork&lt;br /&gt;
1723: You Only Shiv Thrice&lt;br /&gt;
1724: Spymaster&lt;br /&gt;
1725: Sap Auteur&lt;br /&gt;
1726: Joint Operation&lt;br /&gt;
1727: Dr. Nooooo&lt;br /&gt;
1728: Is It Safe?&lt;br /&gt;
1729: Slash and Burn&lt;br /&gt;
1730: Biplomacy&lt;br /&gt;
1731: Skullpluggery&lt;br /&gt;
1732: Sleeper Agent&lt;br /&gt;
1733: Who's Your Daddy?&lt;br /&gt;
1734: Deep Undercover&lt;br /&gt;
1735: Spy Milestone 1&lt;br /&gt;
1736: Spy Milestone 2&lt;br /&gt;
1737: Spy Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Halloween Event Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1901: Candy Cornoner&lt;br /&gt;
1902: Ghastly Gibus Grab&lt;br /&gt;
1903: Scared Stiff&lt;br /&gt;
1904: Attack 'o Latern&lt;br /&gt;
1905: Costume Contest&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soldier Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1201: Duty Bound&lt;br /&gt;
1202: The Boostie Boys&lt;br /&gt;
1203: Out, Damned Scot!&lt;br /&gt;
1204: Engineer to Eternity&lt;br /&gt;
1205: Backdraft Dodger&lt;br /&gt;
1206: Trench Warfare&lt;br /&gt;
1207: Bomb Squaddie&lt;br /&gt;
1208: Where Eagles Dare&lt;br /&gt;
1209: Ain't Got Time to Bleed&lt;br /&gt;
1210: Banner of Brothers&lt;br /&gt;
1211: Tri-Splatteral Damage&lt;br /&gt;
1212: Death from Above&lt;br /&gt;
1213: Spray of Defeat&lt;br /&gt;
1214: War Crime and Punishment&lt;br /&gt;
1215: Near Death Experience&lt;br /&gt;
1216: Wings of Glory&lt;br /&gt;
1217: For Whom the Shell Trolls&lt;br /&gt;
1218: Death From Below&lt;br /&gt;
1219: Mutually Assured Destruction&lt;br /&gt;
1220: Guns of the Navar0wned&lt;br /&gt;
1221: Brothers in Harms&lt;br /&gt;
1222: Medals of Honor&lt;br /&gt;
1223: S*M*A*S*H&lt;br /&gt;
1224: Crockets Are Such B.S.&lt;br /&gt;
1225: Geneva Contravention&lt;br /&gt;
1226: Semper Fry&lt;br /&gt;
1227: Worth a Thousand Words&lt;br /&gt;
1228: Gore-a! Gore-a! Gore-a!&lt;br /&gt;
1229: War Crime Spybunal&lt;br /&gt;
1230: Frags of our Fathers&lt;br /&gt;
1231: Dominator&lt;br /&gt;
1232: Ride of the Valkartie&lt;br /&gt;
1233: Screamin' Eagle&lt;br /&gt;
1234: The Longest Daze&lt;br /&gt;
1235: Hamburger Hill&lt;br /&gt;
1236: Soldier Milestone 1&lt;br /&gt;
1237: Soldier Milestone 2&lt;br /&gt;
1238: Soldier Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoman Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1301: Kilt in Action&lt;br /&gt;
1302: Tam O'Shatter&lt;br /&gt;
1303: Shorn Connery&lt;br /&gt;
1304: Laddy Macdeth&lt;br /&gt;
1305: Caber Toss&lt;br /&gt;
1306: Double Mauled Scotch&lt;br /&gt;
1307: Loch Ness Bombster&lt;br /&gt;
1308: Three Times a Laddy&lt;br /&gt;
1309: Blind Fire&lt;br /&gt;
1310: Brainspotting&lt;br /&gt;
1311: Left 4 Heads&lt;br /&gt;
1312: Well Plaid!&lt;br /&gt;
1313: The Scottish Play&lt;br /&gt;
1314: The Argyle Sap&lt;br /&gt;
1315: Slammy Slayvis Woundya&lt;br /&gt;
1316: There Can Be Only One&lt;br /&gt;
1317: Tartan Spartan&lt;br /&gt;
1318: Scotch Guard&lt;br /&gt;
1319: Bravehurt&lt;br /&gt;
1320: Cry Some Moor!&lt;br /&gt;
1321: The Stickening&lt;br /&gt;
1322: Glasg0wned&lt;br /&gt;
1323: Scotch Tap&lt;br /&gt;
1324: The Targe Charge&lt;br /&gt;
1325: Beat Me Up, Scotty&lt;br /&gt;
1326: Something Stickied This Way Comes&lt;br /&gt;
1327: The High Road&lt;br /&gt;
1328: Bloody Merry&lt;br /&gt;
1329: Second Eye&lt;br /&gt;
1330: He Who Celt It&lt;br /&gt;
1331: Robbed Royal&lt;br /&gt;
1332: Highland Fling&lt;br /&gt;
1333: Pipebagger&lt;br /&gt;
1334: Spynal Tap&lt;br /&gt;
1335: Sticky Thump&lt;br /&gt;
1336: Demoman Milestone 1&lt;br /&gt;
1337: Demoman Milestone 2&lt;br /&gt;
1338: Demoman Milestone 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Engineer Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1801: Engineer Milestone 1&lt;br /&gt;
1802: Engineer Milestone 2&lt;br /&gt;
1803: Engineer Milestone 3&lt;br /&gt;
1804: Revengineering&lt;br /&gt;
1805: Battle Rustler&lt;br /&gt;
1806: The Extinguished Gentleman&lt;br /&gt;
1807: Search Engine&lt;br /&gt;
1808: Unforgiven&lt;br /&gt;
1809: Building Block&lt;br /&gt;
1810: Pownd on the Range&lt;br /&gt;
1811: Silent Pardner&lt;br /&gt;
1812: Doc Holiday&lt;br /&gt;
1813: Best Little Slaughterhouse In Texas&lt;br /&gt;
1814: Death Metal&lt;br /&gt;
1815: Trade Secrets&lt;br /&gt;
1816: The Wrench Connection&lt;br /&gt;
1817: Land Grab&lt;br /&gt;
1818: Six-String Stringer&lt;br /&gt;
1819: Uncivil Engineer&lt;br /&gt;
1820: Texas Two-Step&lt;br /&gt;
1821: Frontier Justice&lt;br /&gt;
1822: Doc, Stock, and Barrel&lt;br /&gt;
1823: No Man's Land&lt;br /&gt;
1824: Fistful of Sappers&lt;br /&gt;
1825: Quick Draw&lt;br /&gt;
1826: Get Along!&lt;br /&gt;
1827: Honky Tonky Man&lt;br /&gt;
1828: How the Pests Was Gunned&lt;br /&gt;
1829: Rio Grind&lt;br /&gt;
1830: Breaking Morant&lt;br /&gt;
1831: Patent Protection&lt;br /&gt;
1832: If You Build It, They Will Die&lt;br /&gt;
1833: Texas Ranger&lt;br /&gt;
1834: Deputized&lt;br /&gt;
1835: Drugstore Cowboy&lt;br /&gt;
1836: Circle the Wagons&lt;br /&gt;
1837: Build to Last&lt;br /&gt;
1838: (Not so) Lonely Are the Brave&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darthninja</name></author>
		
	</entry>
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