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	<updated>2026-06-06T12:59:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Day_of_Defeat:_Source_Events&amp;diff=6346</id>
		<title>Day of Defeat: Source Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Day_of_Defeat:_Source_Events&amp;diff=6346"/>
		<updated>2008-10-13T15:54:08Z</updated>

		<summary type="html">&lt;p&gt;Feuersturm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|When a player dies}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|bool|dominated}}&lt;br /&gt;
{{hl2msg|bool|revenge}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_hurt ===&lt;br /&gt;
{{qnotice|When a player is damaged}}&lt;br /&gt;
{{begin-hl2msg|player_hurt|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|byte|health}}&lt;br /&gt;
{{hl2msg|byte|damage}}&lt;br /&gt;
{{hl2msg|byte|hitgroup}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_changeclass ===&lt;br /&gt;
{{qnotice|When a player changes to a different class}}&lt;br /&gt;
{{begin-hl2msg|player_changeclass|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|class}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_start ===&lt;br /&gt;
{{qnotice|When the round starts}}&lt;br /&gt;
{{begin-hl2msg|dod_round_start|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_active ===&lt;br /&gt;
{{qnotice|When the round becomes active after the &amp;quot;frozen&amp;quot; time}}&lt;br /&gt;
{{begin-hl2msg|dod_round_active|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_hint ===&lt;br /&gt;
{{qnotice|When a hint occurs}}&lt;br /&gt;
{{begin-hl2msg|dod_hint|string}}&lt;br /&gt;
{{hl2msg|string|hintmessage}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_warmup_begins ===&lt;br /&gt;
{{qnotice|When warmup begins}}&lt;br /&gt;
{{begin-hl2msg|dod_warmup_begins|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_warmup_ends ===&lt;br /&gt;
{{qnotice|When warmup ends}}&lt;br /&gt;
{{begin-hl2msg|dod_warmup_ends|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_start ===&lt;br /&gt;
{{qnotice|When round starts}}&lt;br /&gt;
{{begin-hl2msg|dod_round_start|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_restart_round ===&lt;br /&gt;
{{qnotice|When round restarts}}&lt;br /&gt;
{{begin-hl2msg|dod_restart_round|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_ready_restart ===&lt;br /&gt;
{{qnotice|When the ready players trigger restart}}&lt;br /&gt;
{{begin-hl2msg|dod_ready_restart|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_allies_ready ===&lt;br /&gt;
{{qnotice|When allies are ready}}&lt;br /&gt;
{{begin-hl2msg|dod_allies_ready|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_axis_ready ===&lt;br /&gt;
{{qnotice|When axis are ready}}&lt;br /&gt;
{{begin-hl2msg|dod_axis_ready|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_restart_seconds ===&lt;br /&gt;
{{qnotice|When round restart is set}}&lt;br /&gt;
{{begin-hl2msg|dod_round_restart_seconds|string}}&lt;br /&gt;
{{hl2msg|short|seconds}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_team_scores ===&lt;br /&gt;
{{qnotice|When a team scores (wins)}}&lt;br /&gt;
{{begin-hl2msg|dod_team_scores|string}}&lt;br /&gt;
{{hl2msg|short|allies_caps}}&lt;br /&gt;
{{hl2msg|short|allies_tick}}&lt;br /&gt;
{{hl2msg|byte|allies_players}}&lt;br /&gt;
{{hl2msg|short|axis_caps}}&lt;br /&gt;
{{hl2msg|short|axis_tick}}&lt;br /&gt;
{{hl2msg|byte|axis_players}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_point_captured ===&lt;br /&gt;
{{qnotice|When a flag/point is captured}}&lt;br /&gt;
{{begin-hl2msg|dod_point_captured|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|string|cappers}}&lt;br /&gt;
{{hl2msg|bool|bomb}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_capture_blocked ===&lt;br /&gt;
{{qnotice|When a capture is blocked}}&lt;br /&gt;
{{begin-hl2msg|dod_capture_blocked|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|byte|blocker}}&lt;br /&gt;
{{hl2msg|bool|bomb}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_win ===&lt;br /&gt;
{{qnotice|When a round is won}}&lt;br /&gt;
{{begin-hl2msg|dod_round_win|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_tick_points ===&lt;br /&gt;
{{qnotice|''Unknown''}}&lt;br /&gt;
{{begin-hl2msg|dod_tick_points|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{hl2msg|byte|score}}&lt;br /&gt;
{{hl2msg|short|totalscore}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_game_over ===&lt;br /&gt;
{{qnotice|When the map ends}}&lt;br /&gt;
{{begin-hl2msg|dod_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_broadcast_audio ===&lt;br /&gt;
{{qnotice|When audio is broadcasted}}&lt;br /&gt;
{{begin-hl2msg|dod_broadcast_audio|string}}&lt;br /&gt;
{{hl2msg|string|sound}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_weapon_attack ===&lt;br /&gt;
{{qnotice|When a player attacks with a weapon}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_weapon_attack|string}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_player_damage ===&lt;br /&gt;
{{qnotice|When a player damages another}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_player_damage|string}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{hl2msg|short|damage}}&lt;br /&gt;
{{hl2msg|byte|damage_given}}&lt;br /&gt;
{{hl2msg|float|distance}}&lt;br /&gt;
{{hl2msg|byte|hitgroup}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_player_killed ===&lt;br /&gt;
{{qnotice|When a player kills another}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_player_killed|string}}&lt;br /&gt;
{{hl2msg|byte|attacker}}&lt;br /&gt;
{{hl2msg|byte|victim}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_win_panel ===&lt;br /&gt;
{{qnotice|When the scoreboard is shown after map end}}&lt;br /&gt;
{{begin-hl2msg|dod_win_panel|string}}&lt;br /&gt;
{{hl2msg|bool|show_timer_defend}}&lt;br /&gt;
{{hl2msg|bool|show_timer_attack}}&lt;br /&gt;
{{hl2msg|short|timer_time}}&lt;br /&gt;
{{hl2msg|byte|final_event}}&lt;br /&gt;
{{hl2msg|byte|category_left}}&lt;br /&gt;
{{hl2msg|byte|left_1}}&lt;br /&gt;
{{hl2msg|byte|left_score_1}}&lt;br /&gt;
{{hl2msg|byte|left_2}}&lt;br /&gt;
{{hl2msg|byte|left_score_2}}&lt;br /&gt;
{{hl2msg|byte|left_3}}&lt;br /&gt;
{{hl2msg|byte|left_score_3}}&lt;br /&gt;
{{hl2msg|byte|category_right}}&lt;br /&gt;
{{hl2msg|byte|right_1}}&lt;br /&gt;
{{hl2msg|byte|right_score_1}}&lt;br /&gt;
{{hl2msg|byte|right_2}}&lt;br /&gt;
{{hl2msg|byte|right_score_2}}&lt;br /&gt;
{{hl2msg|byte|right_3}}&lt;br /&gt;
{{hl2msg|byte|right_score_3}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_timer_time_added ===&lt;br /&gt;
{{qnotice|When time is added (in bombing maps)}}&lt;br /&gt;
{{begin-hl2msg|dod_timer_time_added|string}}&lt;br /&gt;
{{hl2msg|short|seconds_added}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_timer_flash ===&lt;br /&gt;
{{qnotice|''Unknown''}}&lt;br /&gt;
{{begin-hl2msg|dod_timer_flash|string}}&lt;br /&gt;
{{hl2msg|short|time_remaining}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_map_time_remaining ===&lt;br /&gt;
{{qnotice|Time remaining on map}}&lt;br /&gt;
{{begin-hl2msg|dod_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|short|seconds}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_tnt_pickup ===&lt;br /&gt;
{{qnotice|When TNT is picked up}}&lt;br /&gt;
{{begin-hl2msg|dod_tnt_pickup|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_planted ===&lt;br /&gt;
{{qnotice|When TNT is placed on an objective}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_planted|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_exploded ===&lt;br /&gt;
{{qnotice|When TNT explodes}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_exploded|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_defused ===&lt;br /&gt;
{{qnotice|When TNT is defused}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_defused|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_kill_planter ===&lt;br /&gt;
{{qnotice|When the planter of TNT is killed}}&lt;br /&gt;
{{begin-hl2msg|dod_kill_planter|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victimid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_kill_defuser ===&lt;br /&gt;
{{qnotice|When the defuser of TNT is killed}}&lt;br /&gt;
{{begin-hl2msg|dod_kill_defuser|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victimid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|When a player earns an achievement}}&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|byte|player}}&lt;br /&gt;
{{hl2msg|short|achievement}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Feuersturm</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Day_of_Defeat:_Source_Events&amp;diff=6345</id>
		<title>Day of Defeat: Source Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Day_of_Defeat:_Source_Events&amp;diff=6345"/>
		<updated>2008-10-13T15:42:11Z</updated>

		<summary type="html">&lt;p&gt;Feuersturm: /* dod_tnt_pickup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|When a player dies}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|bool|dominated}}&lt;br /&gt;
{{hl2msg|bool|revenge}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_hurt ===&lt;br /&gt;
{{qnotice|When a player is damaged}}&lt;br /&gt;
{{begin-hl2msg|player_hurt|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|byte|health}}&lt;br /&gt;
{{hl2msg|byte|damage}}&lt;br /&gt;
{{hl2msg|byte|hitgroup}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_changeclass ===&lt;br /&gt;
{{qnotice|When a player changes to a different class}}&lt;br /&gt;
{{begin-hl2msg|player_changeclass|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|class}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_start ===&lt;br /&gt;
{{qnotice|When the round starts}}&lt;br /&gt;
{{begin-hl2msg|dod_round_start|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_active ===&lt;br /&gt;
{{qnotice|When the round becomes active after the &amp;quot;frozen&amp;quot; time}}&lt;br /&gt;
{{begin-hl2msg|dod_round_active|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_hint ===&lt;br /&gt;
{{qnotice|When a hint occurs}}&lt;br /&gt;
{{begin-hl2msg|dod_hint|string}}&lt;br /&gt;
{{hl2msg|string|hintmessage}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_warmup_begins ===&lt;br /&gt;
{{qnotice|When warmup begins}}&lt;br /&gt;
{{begin-hl2msg|dod_warmup_begins|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_warmup_ends ===&lt;br /&gt;
{{qnotice|When warmup ends}}&lt;br /&gt;
{{begin-hl2msg|dod_warmup_ends|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_start ===&lt;br /&gt;
{{qnotice|When round starts}}&lt;br /&gt;
{{begin-hl2msg|dod_round_start|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_restart_round ===&lt;br /&gt;
{{qnotice|When round restarts}}&lt;br /&gt;
{{begin-hl2msg|dod_restart_round|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_ready_restart ===&lt;br /&gt;
{{qnotice|When the ready players trigger restart}}&lt;br /&gt;
{{begin-hl2msg|dod_ready_restart|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_allies_ready ===&lt;br /&gt;
{{qnotice|When allies are ready}}&lt;br /&gt;
{{begin-hl2msg|dod_allies_ready|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_axis_ready ===&lt;br /&gt;
{{qnotice|When axis are ready}}&lt;br /&gt;
{{begin-hl2msg|dod_axis_ready|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_restart_seconds ===&lt;br /&gt;
{{qnotice|When round restart is set}}&lt;br /&gt;
{{begin-hl2msg|dod_round_restart_seconds|string}}&lt;br /&gt;
{{hl2msg|short|seconds}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_team_scores ===&lt;br /&gt;
{{qnotice|When a team scores (wins)}}&lt;br /&gt;
{{begin-hl2msg|dod_team_scores|string}}&lt;br /&gt;
{{hl2msg|short|allies_caps}}&lt;br /&gt;
{{hl2msg|short|allies_tick}}&lt;br /&gt;
{{hl2msg|byte|allies_players}}&lt;br /&gt;
{{hl2msg|short|axis_caps}}&lt;br /&gt;
{{hl2msg|short|axis_tick}}&lt;br /&gt;
{{hl2msg|byte|axis_players}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_point_captured ===&lt;br /&gt;
{{qnotice|When a flag/point is captured}}&lt;br /&gt;
{{begin-hl2msg|dod_point_captured|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|string|cappers}}&lt;br /&gt;
{{hl2msg|bool|bomb}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_capture_blocked ===&lt;br /&gt;
{{qnotice|When a capture is blocked}}&lt;br /&gt;
{{begin-hl2msg|dod_capture_blocked|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|byte|blocker}}&lt;br /&gt;
{{hl2msg|bool|bomb}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_win ===&lt;br /&gt;
{{qnotice|When a round is won}}&lt;br /&gt;
{{begin-hl2msg|dod_round_win|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_tick_points ===&lt;br /&gt;
{{qnotice|''Unknown''}}&lt;br /&gt;
{{begin-hl2msg|dod_tick_points|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{hl2msg|byte|score}}&lt;br /&gt;
{{hl2msg|short|totalscore}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_game_over ===&lt;br /&gt;
{{qnotice|When the map ends}}&lt;br /&gt;
{{begin-hl2msg|dod_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_broadcast_audio ===&lt;br /&gt;
{{qnotice|When audio is broadcasted}}&lt;br /&gt;
{{begin-hl2msg|dod_broadcast_audio|string}}&lt;br /&gt;
{{hl2msg|string|sound}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_weapon_attack ===&lt;br /&gt;
{{qnotice|When a player attacks with a weapon}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_weapon_attack|string}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_player_damage ===&lt;br /&gt;
{{qnotice|When a player damages another}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_player_damage|string}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{hl2msg|short|damage}}&lt;br /&gt;
{{hl2msg|byte|damage_given}}&lt;br /&gt;
{{hl2msg|float|distance}}&lt;br /&gt;
{{hl2msg|byte|hitgroup}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_player_killed ===&lt;br /&gt;
{{qnotice|When a player kills another}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_player_killed|string}}&lt;br /&gt;
{{hl2msg|byte|attacker}}&lt;br /&gt;
{{hl2msg|byte|victim}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_win_panel ===&lt;br /&gt;
{{qnotice|When the scoreboard is shown after map end}}&lt;br /&gt;
{{begin-hl2msg|dod_win_panel|string}}&lt;br /&gt;
{{hl2msg|bool|show_timer_defend}}&lt;br /&gt;
{{hl2msg|bool|show_timer_attack}}&lt;br /&gt;
{{hl2msg|short|timer_time}}&lt;br /&gt;
{{hl2msg|byte|final_event}}&lt;br /&gt;
{{hl2msg|byte|category_left}}&lt;br /&gt;
{{hl2msg|byte|left_1}}&lt;br /&gt;
{{hl2msg|byte|left_score_1}}&lt;br /&gt;
{{hl2msg|byte|left_2}}&lt;br /&gt;
{{hl2msg|byte|left_score_2}}&lt;br /&gt;
{{hl2msg|byte|left_3}}&lt;br /&gt;
{{hl2msg|byte|left_score_3}}&lt;br /&gt;
{{hl2msg|byte|category_right}}&lt;br /&gt;
{{hl2msg|byte|right_1}}&lt;br /&gt;
{{hl2msg|byte|right_score_1}}&lt;br /&gt;
{{hl2msg|byte|right_2}}&lt;br /&gt;
{{hl2msg|byte|right_score_2}}&lt;br /&gt;
{{hl2msg|byte|right_3}}&lt;br /&gt;
{{hl2msg|byte|right_score_3}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_timer_time_added ===&lt;br /&gt;
{{qnotice|When time is added (in bombing maps)}}&lt;br /&gt;
{{begin-hl2msg|dod_timer_time_added|string}}&lt;br /&gt;
{{hl2msg|short|seconds_added}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_timer_flash ===&lt;br /&gt;
{{qnotice|''Unknown''}}&lt;br /&gt;
{{begin-hl2msg|dod_timer_flash|string}}&lt;br /&gt;
{{hl2msg|short|time_remaining}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_map_time_remaining ===&lt;br /&gt;
{{qnotice|Time remaining on map}}&lt;br /&gt;
{{begin-hl2msg|dod_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|short|seconds}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_tnt_pickup ===&lt;br /&gt;
{{qnotice|When TNT is picked up}}&lt;br /&gt;
{{begin-hl2msg|dod_tnt_pickup|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_planted ===&lt;br /&gt;
{{qnotice|When TNT is placed on an objective}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_planted|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_exploded ===&lt;br /&gt;
{{qnotice|When TNT explodes}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_exploded|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_defused ===&lt;br /&gt;
{{qnotice|When TNT is defused}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_defused|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_kill_planter ===&lt;br /&gt;
{{qnotice|When the planter of TNT is killed}}&lt;br /&gt;
{{begin-hl2msg|dod_kill_planter|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victimid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_kill_defuser ===&lt;br /&gt;
{{qnotice|When the defuser of TNT is killed}}&lt;br /&gt;
{{begin-hl2msg|dod_kill_defuser|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victimid}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Feuersturm</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Day_of_Defeat:_Source_Events&amp;diff=6344</id>
		<title>Day of Defeat: Source Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Day_of_Defeat:_Source_Events&amp;diff=6344"/>
		<updated>2008-10-13T15:39:29Z</updated>

		<summary type="html">&lt;p&gt;Feuersturm: /* dod_capture_blocked */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|When a player dies}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|bool|dominated}}&lt;br /&gt;
{{hl2msg|bool|revenge}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_hurt ===&lt;br /&gt;
{{qnotice|When a player is damaged}}&lt;br /&gt;
{{begin-hl2msg|player_hurt|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|byte|health}}&lt;br /&gt;
{{hl2msg|byte|damage}}&lt;br /&gt;
{{hl2msg|byte|hitgroup}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_changeclass ===&lt;br /&gt;
{{qnotice|When a player changes to a different class}}&lt;br /&gt;
{{begin-hl2msg|player_changeclass|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|class}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_start ===&lt;br /&gt;
{{qnotice|When the round starts}}&lt;br /&gt;
{{begin-hl2msg|dod_round_start|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_active ===&lt;br /&gt;
{{qnotice|When the round becomes active after the &amp;quot;frozen&amp;quot; time}}&lt;br /&gt;
{{begin-hl2msg|dod_round_active|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_hint ===&lt;br /&gt;
{{qnotice|When a hint occurs}}&lt;br /&gt;
{{begin-hl2msg|dod_hint|string}}&lt;br /&gt;
{{hl2msg|string|hintmessage}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_warmup_begins ===&lt;br /&gt;
{{qnotice|When warmup begins}}&lt;br /&gt;
{{begin-hl2msg|dod_warmup_begins|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_warmup_ends ===&lt;br /&gt;
{{qnotice|When warmup ends}}&lt;br /&gt;
{{begin-hl2msg|dod_warmup_ends|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_start ===&lt;br /&gt;
{{qnotice|When round starts}}&lt;br /&gt;
{{begin-hl2msg|dod_round_start|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_restart_round ===&lt;br /&gt;
{{qnotice|When round restarts}}&lt;br /&gt;
{{begin-hl2msg|dod_restart_round|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_ready_restart ===&lt;br /&gt;
{{qnotice|When the ready players trigger restart}}&lt;br /&gt;
{{begin-hl2msg|dod_ready_restart|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_allies_ready ===&lt;br /&gt;
{{qnotice|When allies are ready}}&lt;br /&gt;
{{begin-hl2msg|dod_allies_ready|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_axis_ready ===&lt;br /&gt;
{{qnotice|When axis are ready}}&lt;br /&gt;
{{begin-hl2msg|dod_axis_ready|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_restart_seconds ===&lt;br /&gt;
{{qnotice|When round restart is set}}&lt;br /&gt;
{{begin-hl2msg|dod_round_restart_seconds|string}}&lt;br /&gt;
{{hl2msg|short|seconds}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_team_scores ===&lt;br /&gt;
{{qnotice|When a team scores (wins)}}&lt;br /&gt;
{{begin-hl2msg|dod_team_scores|string}}&lt;br /&gt;
{{hl2msg|short|allies_caps}}&lt;br /&gt;
{{hl2msg|short|allies_tick}}&lt;br /&gt;
{{hl2msg|byte|allies_players}}&lt;br /&gt;
{{hl2msg|short|axis_caps}}&lt;br /&gt;
{{hl2msg|short|axis_tick}}&lt;br /&gt;
{{hl2msg|byte|axis_players}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_point_captured ===&lt;br /&gt;
{{qnotice|When a flag/point is captured}}&lt;br /&gt;
{{begin-hl2msg|dod_point_captured|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|string|cappers}}&lt;br /&gt;
{{hl2msg|bool|bomb}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_capture_blocked ===&lt;br /&gt;
{{qnotice|When a capture is blocked}}&lt;br /&gt;
{{begin-hl2msg|dod_capture_blocked|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|byte|blocker}}&lt;br /&gt;
{{hl2msg|bool|bomb}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_win ===&lt;br /&gt;
{{qnotice|When a round is won}}&lt;br /&gt;
{{begin-hl2msg|dod_round_win|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_tick_points ===&lt;br /&gt;
{{qnotice|''Unknown''}}&lt;br /&gt;
{{begin-hl2msg|dod_tick_points|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{hl2msg|byte|score}}&lt;br /&gt;
{{hl2msg|short|totalscore}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_game_over ===&lt;br /&gt;
{{qnotice|When the map ends}}&lt;br /&gt;
{{begin-hl2msg|dod_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_broadcast_audio ===&lt;br /&gt;
{{qnotice|When audio is broadcasted}}&lt;br /&gt;
{{begin-hl2msg|dod_broadcast_audio|string}}&lt;br /&gt;
{{hl2msg|string|sound}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_weapon_attack ===&lt;br /&gt;
{{qnotice|When a player attacks with a weapon}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_weapon_attack|string}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_player_damage ===&lt;br /&gt;
{{qnotice|When a player damages another}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_player_damage|string}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{hl2msg|short|damage}}&lt;br /&gt;
{{hl2msg|byte|damage_given}}&lt;br /&gt;
{{hl2msg|float|distance}}&lt;br /&gt;
{{hl2msg|byte|hitgroup}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_player_killed ===&lt;br /&gt;
{{qnotice|When a player kills another}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_player_killed|string}}&lt;br /&gt;
{{hl2msg|byte|attacker}}&lt;br /&gt;
{{hl2msg|byte|victim}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_win_panel ===&lt;br /&gt;
{{qnotice|When the scoreboard is shown after map end}}&lt;br /&gt;
{{begin-hl2msg|dod_win_panel|string}}&lt;br /&gt;
{{hl2msg|bool|show_timer_defend}}&lt;br /&gt;
{{hl2msg|bool|show_timer_attack}}&lt;br /&gt;
{{hl2msg|short|timer_time}}&lt;br /&gt;
{{hl2msg|byte|final_event}}&lt;br /&gt;
{{hl2msg|byte|category_left}}&lt;br /&gt;
{{hl2msg|byte|left_1}}&lt;br /&gt;
{{hl2msg|byte|left_score_1}}&lt;br /&gt;
{{hl2msg|byte|left_2}}&lt;br /&gt;
{{hl2msg|byte|left_score_2}}&lt;br /&gt;
{{hl2msg|byte|left_3}}&lt;br /&gt;
{{hl2msg|byte|left_score_3}}&lt;br /&gt;
{{hl2msg|byte|category_right}}&lt;br /&gt;
{{hl2msg|byte|right_1}}&lt;br /&gt;
{{hl2msg|byte|right_score_1}}&lt;br /&gt;
{{hl2msg|byte|right_2}}&lt;br /&gt;
{{hl2msg|byte|right_score_2}}&lt;br /&gt;
{{hl2msg|byte|right_3}}&lt;br /&gt;
{{hl2msg|byte|right_score_3}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_timer_time_added ===&lt;br /&gt;
{{qnotice|When time is added (in bombing maps)}}&lt;br /&gt;
{{begin-hl2msg|dod_timer_time_added|string}}&lt;br /&gt;
{{hl2msg|short|seconds_added}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_timer_flash ===&lt;br /&gt;
{{qnotice|''Unknown''}}&lt;br /&gt;
{{begin-hl2msg|dod_timer_flash|string}}&lt;br /&gt;
{{hl2msg|short|time_remaining}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_map_time_remaining ===&lt;br /&gt;
{{qnotice|Time remaining on map}}&lt;br /&gt;
{{begin-hl2msg|dod_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|short|seconds}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_tnt_pickup ===&lt;br /&gt;
{{qnotice|When TNT is picked up}}&lt;br /&gt;
{{begin-hl2msg|dod_tnt_pickup|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_planted ===&lt;br /&gt;
{{qnotice|When TNT is placed on an objective}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_planted|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_exploded ===&lt;br /&gt;
{{qnotice|When TNT explodes}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_exploded|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_defused ===&lt;br /&gt;
{{qnotice|When TNT is defused}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_defused|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_kill_planter ===&lt;br /&gt;
{{qnotice|When the planter of TNT is killed}}&lt;br /&gt;
{{begin-hl2msg|dod_kill_planter|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victimid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_kill_defuser ===&lt;br /&gt;
{{qnotice|When the defuser of TNT is killed}}&lt;br /&gt;
{{begin-hl2msg|dod_kill_defuser|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victimid}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Feuersturm</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Day_of_Defeat:_Source_Events&amp;diff=6343</id>
		<title>Day of Defeat: Source Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Day_of_Defeat:_Source_Events&amp;diff=6343"/>
		<updated>2008-10-13T15:36:41Z</updated>

		<summary type="html">&lt;p&gt;Feuersturm: /* player_death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|When a player dies}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|bool|dominated}}&lt;br /&gt;
{{hl2msg|bool|revenge}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_hurt ===&lt;br /&gt;
{{qnotice|When a player is damaged}}&lt;br /&gt;
{{begin-hl2msg|player_hurt|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|byte|health}}&lt;br /&gt;
{{hl2msg|byte|damage}}&lt;br /&gt;
{{hl2msg|byte|hitgroup}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_changeclass ===&lt;br /&gt;
{{qnotice|When a player changes to a different class}}&lt;br /&gt;
{{begin-hl2msg|player_changeclass|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|class}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_start ===&lt;br /&gt;
{{qnotice|When the round starts}}&lt;br /&gt;
{{begin-hl2msg|dod_round_start|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_active ===&lt;br /&gt;
{{qnotice|When the round becomes active after the &amp;quot;frozen&amp;quot; time}}&lt;br /&gt;
{{begin-hl2msg|dod_round_active|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_hint ===&lt;br /&gt;
{{qnotice|When a hint occurs}}&lt;br /&gt;
{{begin-hl2msg|dod_hint|string}}&lt;br /&gt;
{{hl2msg|string|hintmessage}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_warmup_begins ===&lt;br /&gt;
{{qnotice|When warmup begins}}&lt;br /&gt;
{{begin-hl2msg|dod_warmup_begins|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_warmup_ends ===&lt;br /&gt;
{{qnotice|When warmup ends}}&lt;br /&gt;
{{begin-hl2msg|dod_warmup_ends|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_start ===&lt;br /&gt;
{{qnotice|When round starts}}&lt;br /&gt;
{{begin-hl2msg|dod_round_start|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_restart_round ===&lt;br /&gt;
{{qnotice|When round restarts}}&lt;br /&gt;
{{begin-hl2msg|dod_restart_round|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_ready_restart ===&lt;br /&gt;
{{qnotice|When the ready players trigger restart}}&lt;br /&gt;
{{begin-hl2msg|dod_ready_restart|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_allies_ready ===&lt;br /&gt;
{{qnotice|When allies are ready}}&lt;br /&gt;
{{begin-hl2msg|dod_allies_ready|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_axis_ready ===&lt;br /&gt;
{{qnotice|When axis are ready}}&lt;br /&gt;
{{begin-hl2msg|dod_axis_ready|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_restart_seconds ===&lt;br /&gt;
{{qnotice|When round restart is set}}&lt;br /&gt;
{{begin-hl2msg|dod_round_restart_seconds|string}}&lt;br /&gt;
{{hl2msg|short|seconds}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_team_scores ===&lt;br /&gt;
{{qnotice|When a team scores (wins)}}&lt;br /&gt;
{{begin-hl2msg|dod_team_scores|string}}&lt;br /&gt;
{{hl2msg|short|allies_caps}}&lt;br /&gt;
{{hl2msg|short|allies_tick}}&lt;br /&gt;
{{hl2msg|byte|allies_players}}&lt;br /&gt;
{{hl2msg|short|axis_caps}}&lt;br /&gt;
{{hl2msg|short|axis_tick}}&lt;br /&gt;
{{hl2msg|byte|axis_players}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_point_captured ===&lt;br /&gt;
{{qnotice|When a flag/point is captured}}&lt;br /&gt;
{{begin-hl2msg|dod_point_captured|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|string|cappers}}&lt;br /&gt;
{{hl2msg|bool|bomb}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_capture_blocked ===&lt;br /&gt;
{{qnotice|When a capture is blocked}}&lt;br /&gt;
{{begin-hl2msg|dod_capture_blocked|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|byte|blocker}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_win ===&lt;br /&gt;
{{qnotice|When a round is won}}&lt;br /&gt;
{{begin-hl2msg|dod_round_win|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_tick_points ===&lt;br /&gt;
{{qnotice|''Unknown''}}&lt;br /&gt;
{{begin-hl2msg|dod_tick_points|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{hl2msg|byte|score}}&lt;br /&gt;
{{hl2msg|short|totalscore}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_game_over ===&lt;br /&gt;
{{qnotice|When the map ends}}&lt;br /&gt;
{{begin-hl2msg|dod_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_broadcast_audio ===&lt;br /&gt;
{{qnotice|When audio is broadcasted}}&lt;br /&gt;
{{begin-hl2msg|dod_broadcast_audio|string}}&lt;br /&gt;
{{hl2msg|string|sound}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_weapon_attack ===&lt;br /&gt;
{{qnotice|When a player attacks with a weapon}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_weapon_attack|string}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_player_damage ===&lt;br /&gt;
{{qnotice|When a player damages another}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_player_damage|string}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{hl2msg|short|damage}}&lt;br /&gt;
{{hl2msg|byte|damage_given}}&lt;br /&gt;
{{hl2msg|float|distance}}&lt;br /&gt;
{{hl2msg|byte|hitgroup}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_player_killed ===&lt;br /&gt;
{{qnotice|When a player kills another}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_player_killed|string}}&lt;br /&gt;
{{hl2msg|byte|attacker}}&lt;br /&gt;
{{hl2msg|byte|victim}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_win_panel ===&lt;br /&gt;
{{qnotice|When the scoreboard is shown after map end}}&lt;br /&gt;
{{begin-hl2msg|dod_win_panel|string}}&lt;br /&gt;
{{hl2msg|bool|show_timer_defend}}&lt;br /&gt;
{{hl2msg|bool|show_timer_attack}}&lt;br /&gt;
{{hl2msg|short|timer_time}}&lt;br /&gt;
{{hl2msg|byte|final_event}}&lt;br /&gt;
{{hl2msg|byte|category_left}}&lt;br /&gt;
{{hl2msg|byte|left_1}}&lt;br /&gt;
{{hl2msg|byte|left_score_1}}&lt;br /&gt;
{{hl2msg|byte|left_2}}&lt;br /&gt;
{{hl2msg|byte|left_score_2}}&lt;br /&gt;
{{hl2msg|byte|left_3}}&lt;br /&gt;
{{hl2msg|byte|left_score_3}}&lt;br /&gt;
{{hl2msg|byte|category_right}}&lt;br /&gt;
{{hl2msg|byte|right_1}}&lt;br /&gt;
{{hl2msg|byte|right_score_1}}&lt;br /&gt;
{{hl2msg|byte|right_2}}&lt;br /&gt;
{{hl2msg|byte|right_score_2}}&lt;br /&gt;
{{hl2msg|byte|right_3}}&lt;br /&gt;
{{hl2msg|byte|right_score_3}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_timer_time_added ===&lt;br /&gt;
{{qnotice|When time is added (in bombing maps)}}&lt;br /&gt;
{{begin-hl2msg|dod_timer_time_added|string}}&lt;br /&gt;
{{hl2msg|short|seconds_added}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_timer_flash ===&lt;br /&gt;
{{qnotice|''Unknown''}}&lt;br /&gt;
{{begin-hl2msg|dod_timer_flash|string}}&lt;br /&gt;
{{hl2msg|short|time_remaining}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_map_time_remaining ===&lt;br /&gt;
{{qnotice|Time remaining on map}}&lt;br /&gt;
{{begin-hl2msg|dod_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|short|seconds}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_tnt_pickup ===&lt;br /&gt;
{{qnotice|When TNT is picked up}}&lt;br /&gt;
{{begin-hl2msg|dod_tnt_pickup|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_planted ===&lt;br /&gt;
{{qnotice|When TNT is placed on an objective}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_planted|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_exploded ===&lt;br /&gt;
{{qnotice|When TNT explodes}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_exploded|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_defused ===&lt;br /&gt;
{{qnotice|When TNT is defused}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_defused|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_kill_planter ===&lt;br /&gt;
{{qnotice|When the planter of TNT is killed}}&lt;br /&gt;
{{begin-hl2msg|dod_kill_planter|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victimid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_kill_defuser ===&lt;br /&gt;
{{qnotice|When the defuser of TNT is killed}}&lt;br /&gt;
{{begin-hl2msg|dod_kill_defuser|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victimid}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Feuersturm</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Day_of_Defeat:_Source_Events&amp;diff=6342</id>
		<title>Day of Defeat: Source Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Day_of_Defeat:_Source_Events&amp;diff=6342"/>
		<updated>2008-10-13T04:41:16Z</updated>

		<summary type="html">&lt;p&gt;Feuersturm: /* dod_round_start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|When a player dies}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_hurt ===&lt;br /&gt;
{{qnotice|When a player is damaged}}&lt;br /&gt;
{{begin-hl2msg|player_hurt|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|byte|health}}&lt;br /&gt;
{{hl2msg|byte|damage}}&lt;br /&gt;
{{hl2msg|byte|hitgroup}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_changeclass ===&lt;br /&gt;
{{qnotice|When a player changes to a different class}}&lt;br /&gt;
{{begin-hl2msg|player_changeclass|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|class}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_start ===&lt;br /&gt;
{{qnotice|When the round starts}}&lt;br /&gt;
{{begin-hl2msg|dod_round_start|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_active ===&lt;br /&gt;
{{qnotice|When the round becomes active after the &amp;quot;frozen&amp;quot; time}}&lt;br /&gt;
{{begin-hl2msg|dod_round_active|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_hint ===&lt;br /&gt;
{{qnotice|When a hint occurs}}&lt;br /&gt;
{{begin-hl2msg|dod_hint|string}}&lt;br /&gt;
{{hl2msg|string|hintmessage}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_warmup_begins ===&lt;br /&gt;
{{qnotice|When warmup begins}}&lt;br /&gt;
{{begin-hl2msg|dod_warmup_begins|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_warmup_ends ===&lt;br /&gt;
{{qnotice|When warmup ends}}&lt;br /&gt;
{{begin-hl2msg|dod_warmup_ends|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_start ===&lt;br /&gt;
{{qnotice|When round starts}}&lt;br /&gt;
{{begin-hl2msg|dod_round_start|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_restart_round ===&lt;br /&gt;
{{qnotice|When round restarts}}&lt;br /&gt;
{{begin-hl2msg|dod_restart_round|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_ready_restart ===&lt;br /&gt;
{{qnotice|When the ready players trigger restart}}&lt;br /&gt;
{{begin-hl2msg|dod_ready_restart|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_allies_ready ===&lt;br /&gt;
{{qnotice|When allies are ready}}&lt;br /&gt;
{{begin-hl2msg|dod_allies_ready|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_axis_ready ===&lt;br /&gt;
{{qnotice|When axis are ready}}&lt;br /&gt;
{{begin-hl2msg|dod_axis_ready|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_restart_seconds ===&lt;br /&gt;
{{qnotice|When round restart is set}}&lt;br /&gt;
{{begin-hl2msg|dod_round_restart_seconds|string}}&lt;br /&gt;
{{hl2msg|short|seconds}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_team_scores ===&lt;br /&gt;
{{qnotice|When a team scores (wins)}}&lt;br /&gt;
{{begin-hl2msg|dod_team_scores|string}}&lt;br /&gt;
{{hl2msg|short|allies_caps}}&lt;br /&gt;
{{hl2msg|short|allies_tick}}&lt;br /&gt;
{{hl2msg|byte|allies_players}}&lt;br /&gt;
{{hl2msg|short|axis_caps}}&lt;br /&gt;
{{hl2msg|short|axis_tick}}&lt;br /&gt;
{{hl2msg|byte|axis_players}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_point_captured ===&lt;br /&gt;
{{qnotice|When a flag/point is captured}}&lt;br /&gt;
{{begin-hl2msg|dod_point_captured|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|string|cappers}}&lt;br /&gt;
{{hl2msg|bool|bomb}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_capture_blocked ===&lt;br /&gt;
{{qnotice|When a capture is blocked}}&lt;br /&gt;
{{begin-hl2msg|dod_capture_blocked|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|byte|blocker}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_round_win ===&lt;br /&gt;
{{qnotice|When a round is won}}&lt;br /&gt;
{{begin-hl2msg|dod_round_win|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_tick_points ===&lt;br /&gt;
{{qnotice|''Unknown''}}&lt;br /&gt;
{{begin-hl2msg|dod_tick_points|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{hl2msg|byte|score}}&lt;br /&gt;
{{hl2msg|short|totalscore}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_game_over ===&lt;br /&gt;
{{qnotice|When the map ends}}&lt;br /&gt;
{{begin-hl2msg|dod_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_broadcast_audio ===&lt;br /&gt;
{{qnotice|When audio is broadcasted}}&lt;br /&gt;
{{begin-hl2msg|dod_broadcast_audio|string}}&lt;br /&gt;
{{hl2msg|string|sound}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_weapon_attack ===&lt;br /&gt;
{{qnotice|When a player attacks with a weapon}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_weapon_attack|string}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_player_damage ===&lt;br /&gt;
{{qnotice|When a player damages another}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_player_damage|string}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{hl2msg|short|damage}}&lt;br /&gt;
{{hl2msg|byte|damage_given}}&lt;br /&gt;
{{hl2msg|float|distance}}&lt;br /&gt;
{{hl2msg|byte|hitgroup}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_stats_player_killed ===&lt;br /&gt;
{{qnotice|When a player kills another}}&lt;br /&gt;
{{begin-hl2msg|dod_stats_player_killed|string}}&lt;br /&gt;
{{hl2msg|byte|attacker}}&lt;br /&gt;
{{hl2msg|byte|victim}}&lt;br /&gt;
{{hl2msg|byte|weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_win_panel ===&lt;br /&gt;
{{qnotice|When the scoreboard is shown after map end}}&lt;br /&gt;
{{begin-hl2msg|dod_win_panel|string}}&lt;br /&gt;
{{hl2msg|bool|show_timer_defend}}&lt;br /&gt;
{{hl2msg|bool|show_timer_attack}}&lt;br /&gt;
{{hl2msg|short|timer_time}}&lt;br /&gt;
{{hl2msg|byte|final_event}}&lt;br /&gt;
{{hl2msg|byte|category_left}}&lt;br /&gt;
{{hl2msg|byte|left_1}}&lt;br /&gt;
{{hl2msg|byte|left_score_1}}&lt;br /&gt;
{{hl2msg|byte|left_2}}&lt;br /&gt;
{{hl2msg|byte|left_score_2}}&lt;br /&gt;
{{hl2msg|byte|left_3}}&lt;br /&gt;
{{hl2msg|byte|left_score_3}}&lt;br /&gt;
{{hl2msg|byte|category_right}}&lt;br /&gt;
{{hl2msg|byte|right_1}}&lt;br /&gt;
{{hl2msg|byte|right_score_1}}&lt;br /&gt;
{{hl2msg|byte|right_2}}&lt;br /&gt;
{{hl2msg|byte|right_score_2}}&lt;br /&gt;
{{hl2msg|byte|right_3}}&lt;br /&gt;
{{hl2msg|byte|right_score_3}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_timer_time_added ===&lt;br /&gt;
{{qnotice|When time is added (in bombing maps)}}&lt;br /&gt;
{{begin-hl2msg|dod_timer_time_added|string}}&lt;br /&gt;
{{hl2msg|short|seconds_added}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_timer_flash ===&lt;br /&gt;
{{qnotice|''Unknown''}}&lt;br /&gt;
{{begin-hl2msg|dod_timer_flash|string}}&lt;br /&gt;
{{hl2msg|short|time_remaining}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_map_time_remaining ===&lt;br /&gt;
{{qnotice|Time remaining on map}}&lt;br /&gt;
{{begin-hl2msg|dod_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|short|seconds}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_tnt_pickup ===&lt;br /&gt;
{{qnotice|When TNT is picked up}}&lt;br /&gt;
{{begin-hl2msg|dod_tnt_pickup|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_planted ===&lt;br /&gt;
{{qnotice|When TNT is placed on an objective}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_planted|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_exploded ===&lt;br /&gt;
{{qnotice|When TNT explodes}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_exploded|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_bomb_defused ===&lt;br /&gt;
{{qnotice|When TNT is defused}}&lt;br /&gt;
{{begin-hl2msg|dod_bomb_defused|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_kill_planter ===&lt;br /&gt;
{{qnotice|When the planter of TNT is killed}}&lt;br /&gt;
{{begin-hl2msg|dod_kill_planter|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victimid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== dod_kill_defuser ===&lt;br /&gt;
{{qnotice|When the defuser of TNT is killed}}&lt;br /&gt;
{{begin-hl2msg|dod_kill_defuser|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victimid}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Feuersturm</name></author>
		
	</entry>
</feed>