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	<id>https://wiki.alliedmods.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jackz</id>
	<title>AlliedModders Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alliedmods.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jackz"/>
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	<updated>2026-05-10T07:13:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Left_4_Dead_2_Events&amp;diff=11395</id>
		<title>Left 4 Dead 2 Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Left_4_Dead_2_Events&amp;diff=11395"/>
		<updated>2023-01-01T15:52:47Z</updated>

		<summary type="html">&lt;p&gt;Jackz: removed message of it no longer existing, it exists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|a game event, name may be 32 charaters long; this extents the original player_death by a new fields}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|long|entityid|entity ID who died, userid should be used first, to get the dead Player.  Otherwise, it is not a player, so use this.}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|attackername|What type of zombie, so we don't have zombie names}}&lt;br /&gt;
{{hl2msg|long|attackerentid|if killer not a player, the entindex of who killed.  Again, use attacker first}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|bool|headshot|signals a headshot}}&lt;br /&gt;
{{hl2msg|bool|attackerisbot|is the attacker a bot}}&lt;br /&gt;
{{hl2msg|string|victimname|What type of zombie, so we don't have zombie names}}&lt;br /&gt;
{{hl2msg|bool|victimisbot|is the victim a bot}}&lt;br /&gt;
{{hl2msg|bool|abort|did the victim abort}}&lt;br /&gt;
{{hl2msg|long|type|damage type}}&lt;br /&gt;
{{hl2msg|float|victim_x|}}&lt;br /&gt;
{{hl2msg|float|victim_y|}}&lt;br /&gt;
{{hl2msg|float|victim_z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_hurt ===&lt;br /&gt;
{{qnotice|Registers all playable classes (Hunter, Smoker, Boomer, Tank, Survivors). See infected_hurt for Witch and Common Infected}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_hurt|string}}&lt;br /&gt;
{{hl2msg|1|local|Not networked}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who was hurt}}&lt;br /&gt;
{{hl2msg|short|attacker|user id who attacked}}&lt;br /&gt;
{{hl2msg|long|attackerentid|entity id who attacked, if attacker not a player, and userid therefore invalid}}&lt;br /&gt;
{{hl2msg|short|health|remaining health points}}&lt;br /&gt;
{{hl2msg|byte|armor|remaining armor points}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name attacker used, if not the world}}&lt;br /&gt;
{{hl2msg|short|dmg_health|damage done to health}}&lt;br /&gt;
{{hl2msg|byte|dmg_armor|damage done to armor}}&lt;br /&gt;
{{hl2msg|byte|hitgroup|hitgroup that was damaged}}&lt;br /&gt;
{{hl2msg|long|type|damage type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_team ===&lt;br /&gt;
{{qnotice|player change his team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_team|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|byte|team|team id}}&lt;br /&gt;
{{hl2msg|byte|oldteam|old team id}}&lt;br /&gt;
{{hl2msg|bool|disconnect|team change because player disconnects}}&lt;br /&gt;
{{hl2msg|string|name|}}&lt;br /&gt;
{{hl2msg|bool|isbot|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_bot_replace ===&lt;br /&gt;
{{qnotice|Bot replaced a player}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_bot_replace|string}}&lt;br /&gt;
{{hl2msg|short|player|user ID of the player}}&lt;br /&gt;
{{hl2msg|short|bot|user ID of the bot}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== bot_player_replace ===&lt;br /&gt;
{{qnotice|Player replaced a bot}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|bot_player_replace|string}}&lt;br /&gt;
{{hl2msg|short|bot|user ID of the bot}}&lt;br /&gt;
{{hl2msg|short|player|user ID of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_afk ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_afk|string}}&lt;br /&gt;
{{hl2msg|short|player|user ID of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_fire ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_fire|string}}&lt;br /&gt;
{{hl2msg|1|local|don't network this, its way too spammy}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|weapon|used weapon name}}&lt;br /&gt;
{{hl2msg|short|weaponid|used weapon ID}}&lt;br /&gt;
{{hl2msg|short|count|number of bullets}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_fire_on_empty ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_fire_on_empty|string}}&lt;br /&gt;
{{hl2msg|1|local|don't network this, its way too spammy}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name used}}&lt;br /&gt;
{{hl2msg|short|count|number of bullets}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_reload ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_reload|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|bool|manual|player manually started the reload}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_zoom ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_zoom|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ability_use ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{eventnote|Called|When an infected uses their ability}}&lt;br /&gt;
{{eventnote|Issues|Doesn't fire for jockey}}&lt;br /&gt;
{{begin-hl2msg|ability_use|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|ability|Classname of ability. Possible values:&lt;br /&gt;
*ability_tongue&lt;br /&gt;
*ability_vomit&lt;br /&gt;
*ability_lunge&lt;br /&gt;
*ability_spit&lt;br /&gt;
*ability_charge&lt;br /&gt;
*ability_throw&lt;br /&gt;
for the Smoker, Boomer, Hunter, Spitter, Charger and Tank respectively.}}&lt;br /&gt;
{{hl2msg|short|context|enum of the way it was used (different for each ability)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== ammo_pickup ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ammo_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who got some ammo from a weapon_ammo_spawner}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== item_pickup ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|item_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|item|either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== golden_crowbar_pickup ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|golden_crowbar_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid| The player who picked up the crowbar}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== grenade_bounce ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|grenade_bounce|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== hegrenade_detonate ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hegrenade_detonate|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|float|x|}}&lt;br /&gt;
{{hl2msg|float|y|}}&lt;br /&gt;
{{hl2msg|float|z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== bullet_impact ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|bullet_impact|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|float|x|}}&lt;br /&gt;
{{hl2msg|float|y|}}&lt;br /&gt;
{{hl2msg|float|z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_footstep ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_footstep|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_jump ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_jump|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_blind ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_blind|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_falldamage ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_falldamage|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who got hurt}}&lt;br /&gt;
{{hl2msg|float|damage|for how much}}&lt;br /&gt;
{{hl2msg|short|causer|Who caused them to do so (if anyone)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_ledge_grab ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_ledge_grab|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who grabbed the ledge}}&lt;br /&gt;
{{hl2msg|short|causer|Who caused them to do so (if anyone)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_ledge_release ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_ledge_release|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who released from the ledge}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== door_moving ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_moving|string}}&lt;br /&gt;
{{hl2msg|long|entindex|}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== door_open ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_open|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who opened the door}}&lt;br /&gt;
{{hl2msg|bool|checkpoint|Is the door a checkpoint door}}&lt;br /&gt;
{{hl2msg|bool|closed|Was the door closed when it started opening?}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== door_close ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_close|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who closed the door}}&lt;br /&gt;
{{hl2msg|bool|checkpoint|Is the door a checkpoint door}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== door_unlocked ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_unlocked|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who opened the door}}&lt;br /&gt;
{{hl2msg|bool|checkpoint|Is the door a checkpoint door}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== rescue_door_open ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|rescue_door_open|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who opened the door}}&lt;br /&gt;
{{hl2msg|long|entindex|door that opened}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== waiting_checkpoint_door_used ===&lt;br /&gt;
{{qnotice|Someone tried to open a checkpoint door that is locked till everyone loads in}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|waiting_checkpoint_door_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who tried to open it}}&lt;br /&gt;
{{hl2msg|long|entindex|door that was used}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== waiting_door_used_versus ===&lt;br /&gt;
{{qnotice|Someone tried to open a checkpoint door that is locked till everyone loads in}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|waiting_door_used_versus|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who tried to open it}}&lt;br /&gt;
{{hl2msg|long|entindex|door that was used}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== waiting_checkpoint_button_used ===&lt;br /&gt;
{{qnotice|Someone tried to push a button that's locked until everyone is gathered}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|waiting_checkpoint_button_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who tried to open it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== success_checkpoint_button_used ===&lt;br /&gt;
{{qnotice|Someone pushed a button that's locked until everyone is gathered}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|success_checkpoint_button_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who openned it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== round_freeze_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|round_freeze_end|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== round_start_pre_entity ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|round_start_pre_entity|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== round_start_post_nav ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|round_start_post_nav|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== nav_blocked ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|nav_blocked|string}}&lt;br /&gt;
{{hl2msg|long|area|}}&lt;br /&gt;
{{hl2msg|bool|blocked|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== nav_generate ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|nav_generate|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== round_end_message ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|round_end_message|string}}&lt;br /&gt;
{{hl2msg|byte|winner|winner team/user i}}&lt;br /&gt;
{{hl2msg|byte|reason|reson why team won}}&lt;br /&gt;
{{hl2msg|string|message|end round message}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== round_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|round_end|string}}&lt;br /&gt;
{{hl2msg|byte|winner|winner team/user i}}&lt;br /&gt;
{{hl2msg|byte|reason|reson why team won}}&lt;br /&gt;
{{hl2msg|string|message|end round message}}&lt;br /&gt;
{{hl2msg|float|time|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== vote_ended ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_ended|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== vote_started ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_started|string}}&lt;br /&gt;
{{hl2msg|string|issue|}}&lt;br /&gt;
{{hl2msg|string|param1|}}&lt;br /&gt;
{{hl2msg|string|votedata|}}&lt;br /&gt;
{{hl2msg|byte|team|}}&lt;br /&gt;
{{hl2msg|long|initiator|entity id of the player who initiated the vote}}&lt;br /&gt;
{{hl2msg|1|reliable|this event is reliable}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vote_changed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_changed|string}}&lt;br /&gt;
{{hl2msg|byte|yesVotes|}}&lt;br /&gt;
{{hl2msg|byte|noVotes|}}&lt;br /&gt;
{{hl2msg|byte|potentialVotes|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== vote_passed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_passed|string}}&lt;br /&gt;
{{hl2msg|string|details|}}&lt;br /&gt;
{{hl2msg|string|param1|}}&lt;br /&gt;
{{hl2msg|byte|team|}}&lt;br /&gt;
{{hl2msg|1|reliable|this event is reliable}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vote_failed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_failed|string}}&lt;br /&gt;
{{hl2msg|byte|team|}}&lt;br /&gt;
{{hl2msg|1|reliable|this event is reliable}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vote_cast_yes ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_cast_yes|string}}&lt;br /&gt;
{{hl2msg|byte|team|}}&lt;br /&gt;
{{hl2msg|long|entityid|entity id of the voter}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== vote_cast_no ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_cast_no|string}}&lt;br /&gt;
{{hl2msg|byte|team|}}&lt;br /&gt;
{{hl2msg|long|entityid|entity id of the voter}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== infected_hurt ===&lt;br /&gt;
{{qnotice|Registers for non-playable classes (Common Infected, Witch). See player_hurt for other playable classes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|infected_hurt|string}}&lt;br /&gt;
{{hl2msg|1|local|don't network this, its way too spammy}}&lt;br /&gt;
{{hl2msg|short|attacker|player userid who attacked}}&lt;br /&gt;
{{hl2msg|long|entityid|entity id of infected}}&lt;br /&gt;
{{hl2msg|byte|hitgroup|hitgroup that was damaged}}&lt;br /&gt;
{{hl2msg|short|amount|how much damage was done}}&lt;br /&gt;
{{hl2msg|long|type|damage type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== infected_death ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|infected_death|string}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|short|infected_id|ID of the infected that died}}&lt;br /&gt;
{{hl2msg|short|gender|gender (type) of the infected}}&lt;br /&gt;
{{hl2msg|short|weapon_id|ID of the weapon used}}&lt;br /&gt;
{{hl2msg|bool|headshot|signals a headshot}}&lt;br /&gt;
{{hl2msg|bool|minigun|signals a minigun kill}}&lt;br /&gt;
{{hl2msg|bool|blast|signals a death from blast damage}}&lt;br /&gt;
{{hl2msg|bool|submerged|indicates the infected was submerged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== hostname_changed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hostname_changed|string}}&lt;br /&gt;
{{hl2msg|string|hostname|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== difficulty_changed ===&lt;br /&gt;
{{qnotice|It appears that strDifficulty is z_difficulty value}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|difficulty_changed|string}}&lt;br /&gt;
{{hl2msg|short|newDifficulty|}}&lt;br /&gt;
{{hl2msg|short|oldDifficulty|}}&lt;br /&gt;
{{hl2msg|string|strDifficulty|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== finale_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_start|string}}&lt;br /&gt;
{{hl2msg|short|rushes|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_rush ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_rush|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_escape_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_escape_start|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_vehicle_incoming ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_vehicle_incoming|string}}&lt;br /&gt;
{{hl2msg|string|campaign|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_vehicle_ready ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_vehicle_ready|string}}&lt;br /&gt;
{{hl2msg|string|campaign|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_vehicle_leaving ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_vehicle_leaving|string}}&lt;br /&gt;
{{hl2msg|short|survivorcount|number of survivors that made it out}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_win ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_win|string}}&lt;br /&gt;
{{hl2msg|string|map_name|}}&lt;br /&gt;
{{hl2msg|short|difficulty|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== mission_lost ===&lt;br /&gt;
{{qnotice|As in, the survivor team failed.  Opposite of finale_win, but not necessarily during the finale.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|mission_lost|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_radio_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_radio_start|string}}&lt;br /&gt;
{{hl2msg|short|health|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_radio_damaged ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_radio_damaged|string}}&lt;br /&gt;
{{hl2msg|short|health|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== final_reportscreen ===&lt;br /&gt;
{{qnotice|Right before the final report screen comes up, let awards possibly fire}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|final_reportscreen|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== map_transition ===&lt;br /&gt;
{{qnotice|When campaign cinematics start}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|map_transition|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_transitioned ===&lt;br /&gt;
{{qnotice|When campaign cinematics end and player is transitioned to first person view}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_transitioned|string}}&lt;br /&gt;
{{hl2msg|short|userid|the person that just finished transitioning}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== heal_begin ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|heal_begin|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the healing}}&lt;br /&gt;
{{hl2msg|short|subject|person being healed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== heal_success ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|heal_success|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the healing}}&lt;br /&gt;
{{hl2msg|short|subject|person being healed}}&lt;br /&gt;
{{hl2msg|short|health_restored|amount of health restored}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== heal_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{eventnote|Issues|subject is broken for this event, it always appears to be the player doing the healing}}&lt;br /&gt;
{{begin-hl2msg|heal_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the healing}}&lt;br /&gt;
{{hl2msg|short|subject|person being healed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== heal_interrupted ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|heal_interrupted|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who was being healed, but moved.}}&lt;br /&gt;
{{hl2msg|short|subject|person being healed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ammo_pack_used ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ammo_pack_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|person giving the ammo}}&lt;br /&gt;
{{hl2msg|short|subject|person receiving ammo}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== give_weapon ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|give_weapon|string}}&lt;br /&gt;
{{hl2msg|short|userid|The giver of the weapon}}&lt;br /&gt;
{{hl2msg|short|recipient|The recipient of the weapon}}&lt;br /&gt;
{{hl2msg|short|weapon|The ID of the weapon given}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== pills_used ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|pills_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who had the pills}}&lt;br /&gt;
{{hl2msg|short|subject|person swallowing the pills}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== pills_used_fail ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|pills_used_fail|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use the pills}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ammo_pack_used_fail_no_weapon ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ammo_pack_used_fail_no_weapon|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use the ammo pack}}&lt;br /&gt;
{{hl2msg|short|subject|person it failed to help}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ammo_pack_used_fail_full ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ammo_pack_used_fail_full|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use the ammo pack}}&lt;br /&gt;
{{hl2msg|short|subject|person it failed to help}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ammo_pack_used_fail_doesnt_use_ammo ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ammo_pack_used_fail_doesnt_use_ammo|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use the ammo pack}}&lt;br /&gt;
{{hl2msg|short|subject|person it failed to help}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ammo_pile_weapon_cant_use_ammo ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ammo_pile_weapon_cant_use_ammo|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use an ammo pile with a grenade launcher}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== defibrillator_begin ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|defibrillator_begin|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who is defibrillating.}}&lt;br /&gt;
{{hl2msg|short|subject|person being revived}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== defibrillator_used ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|defibrillator_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who used the defibrillator}}&lt;br /&gt;
{{hl2msg|short|subject|person it helped}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== defibrillator_used_fail ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|defibrillator_used_fail|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use the defibrillator}}&lt;br /&gt;
{{hl2msg|short|subject|person it failed to help}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== defibrillator_interrupted ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|defibrillator_interrupted|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who was defibrillating, but moved.}}&lt;br /&gt;
{{hl2msg|short|subject|person being revived}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== upgrade_pack_begin ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|upgrade_pack_begin|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who is deploying the pack}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== upgrade_pack_used ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|upgrade_pack_used|string}}&lt;br /&gt;
{{hl2msg|short|upgradeid|}}&lt;br /&gt;
{{hl2msg|short|userid|person who is deploying the pack}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== upgrade_item_already_used ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|upgrade_item_already_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use an ammo upgrade twice}}&lt;br /&gt;
{{hl2msg|string|upgradeclass|classname of the upgrade we tried to use}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== upgrade_failed_no_primary ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|upgrade_failed_no_primary|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use an upgrade without having a primary weapon}}&lt;br /&gt;
{{hl2msg|string|upgrade|name of the upgrade we tried to use, eg &amp;quot;INCENDIARY_AMMO&amp;quot;}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== dead_survivor_visible ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|dead_survivor_visible|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who sees the entity}}&lt;br /&gt;
{{hl2msg|long|subject|Entindex of the entity they see}}&lt;br /&gt;
{{hl2msg|short|deadplayer|user id of the dead player represented}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== adrenaline_used ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|adrenaline_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who had and used the adrenaline}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== revive_begin ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|revive_begin|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the reviving}}&lt;br /&gt;
{{hl2msg|short|subject|person being revived}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== revive_success ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|revive_success|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the reviving}}&lt;br /&gt;
{{hl2msg|short|subject|person who was revived}}&lt;br /&gt;
{{hl2msg|bool|lastlife|person revived will die if they fall again}}&lt;br /&gt;
{{hl2msg|bool|ledge_hang|1 if person revived was ledge hanging}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== revive_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|revive_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the reviving}}&lt;br /&gt;
{{hl2msg|short|subject|person being revived}}&lt;br /&gt;
{{hl2msg|bool|ledge_hang|person is ledge hanging}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== drag_begin ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|drag_begin|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the dragging}}&lt;br /&gt;
{{hl2msg|short|subject|person being dragged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== drag_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|drag_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the dragging}}&lt;br /&gt;
{{hl2msg|short|subject|person being dragged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_incapacitated ===&lt;br /&gt;
{{qnotice|when a player becomes incapacitated.  This is also called when a tank is killed.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_incapacitated|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who became incapacitated}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who made us incapacitated}}&lt;br /&gt;
{{hl2msg|long|attackerentid|if attacker not player, entindex of who made us incapacitated}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name attacker used}}&lt;br /&gt;
{{hl2msg|long|type|damage type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_incapacitated_start ===&lt;br /&gt;
{{qnotice|when a player is about to become incapacitated, so you can see his last living state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_incapacitated_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who became incapacitated}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who made us incapacitated}}&lt;br /&gt;
{{hl2msg|long|attackerentid|if attacker not player, entindex of who made us incapacitated}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name attacker used}}&lt;br /&gt;
{{hl2msg|long|type|damage type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_entered_start_area ===&lt;br /&gt;
{{qnotice|when a player spawns into the player start area}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_entered_start_area|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who entered}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_first_spawn ===&lt;br /&gt;
{{qnotice|when a player spawns for the first time in a given mission}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_first_spawn|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who spawned}}&lt;br /&gt;
{{hl2msg|string|map_name|}}&lt;br /&gt;
{{hl2msg|bool|isbot|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_left_start_area ===&lt;br /&gt;
{{qnotice|when a player leaves the player start area}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_left_start_area|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who left}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_left_safe_area ===&lt;br /&gt;
{{qnotice|when a player leaves the safe area}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_left_safe_area|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who left}}&lt;br /&gt;
{{hl2msg|byte|playercount|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_entered_checkpoint ===&lt;br /&gt;
{{qnotice|when a basecombatcharacter enters a checkpoint area}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_entered_checkpoint|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who entered}}&lt;br /&gt;
{{hl2msg|long|entityid|If not a player, the entity index of the one entering}}&lt;br /&gt;
{{hl2msg|long|door|Entindex of the checkpoint door the player entered to get here.}}&lt;br /&gt;
{{hl2msg|long|area|}}&lt;br /&gt;
{{hl2msg|string|doorname|name of the entity they see}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_left_checkpoint ===&lt;br /&gt;
{{qnotice|when a player leaves a checkpoint area}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_left_checkpoint|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who left}}&lt;br /&gt;
{{hl2msg|long|entityid|If not a player, the entity index of the one exiting}}&lt;br /&gt;
{{hl2msg|long|area|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_shoved ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_shoved|string}}&lt;br /&gt;
{{hl2msg|short|userid|player index who was shoved}}&lt;br /&gt;
{{hl2msg|short|attacker|player index who attacked them}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== entity_shoved ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|entity_shoved|string}}&lt;br /&gt;
{{hl2msg|short|entityid|the entity index of the one who was shoved}}&lt;br /&gt;
{{hl2msg|short|attacker|player index who attacked them}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_jump_apex ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_jump_apex|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who jumped}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_blocked ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_blocked|string}}&lt;br /&gt;
{{hl2msg|short|userid|player index who was trying to move}}&lt;br /&gt;
{{hl2msg|short|blocker|player index who kept them from moving}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_now_it ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_now_it|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who is now it}}&lt;br /&gt;
{{hl2msg|short|attacker|player that did the it-ing}}&lt;br /&gt;
{{hl2msg|bool|exploded|whether it was vomit or explosion}}&lt;br /&gt;
{{hl2msg|bool|infected|is the vomit infectious}}&lt;br /&gt;
{{hl2msg|bool|by_boomer|came from a boomer}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_no_longer_it ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_no_longer_it|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who is now no longer it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== witch_harasser_set ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|witch_harasser_set|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who woke up the witch}}&lt;br /&gt;
{{hl2msg|long|witchid|Entindex of witch woken up}}&lt;br /&gt;
{{hl2msg|bool|first|First time the witch set a harasser}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== witch_spawn ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|witch_spawn|string}}&lt;br /&gt;
{{hl2msg|long|witchid|Entindex of witch spawning right now.}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== witch_killed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|witch_killed|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who killed the witch}}&lt;br /&gt;
{{hl2msg|long|witchid|Entindex of witch that was killed.}}&lt;br /&gt;
{{hl2msg|bool|oneshot|TRUE if the Witch was killed with one shot}}&lt;br /&gt;
{{hl2msg|bool|melee_only|TRUE if the witch was only killed by melee attacks (no blast, burn, or bullet damage)}}&lt;br /&gt;
{{hl2msg|bool|bride|bride variant?}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tank_spawn ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tank_spawn|string}}&lt;br /&gt;
{{hl2msg|short|userid|User ID of the tank spawning now}}&lt;br /&gt;
{{hl2msg|long|tankid|Entindex of tank spawning right now.}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== melee_kill ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|melee_kill|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who bashed the infected}}&lt;br /&gt;
{{hl2msg|long|entityid|Entindex of infected what got killed}}&lt;br /&gt;
{{hl2msg|bool|ambush|Infected was unaware when killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== area_cleared ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|area_cleared|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who cleared the area}}&lt;br /&gt;
{{hl2msg|long|area|id of the cleared area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== award_earned ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|award_earned|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who earned the award}}&lt;br /&gt;
{{hl2msg|long|entityid|client likes ent id}}&lt;br /&gt;
{{hl2msg|long|subjectentid|entity id of other party in the award, if any}}&lt;br /&gt;
{{hl2msg|short|award|id of award earned}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tongue_grab ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_grab|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who did the grabbing}}&lt;br /&gt;
{{hl2msg|short|victim|player that got grabbed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tongue_broke_bent ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_broke_bent|string}}&lt;br /&gt;
{{hl2msg|short|userid|Tongue owner}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tongue_broke_victim_died ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_broke_victim_died|string}}&lt;br /&gt;
{{hl2msg|short|userid|Tongue owner}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tongue_release ===&lt;br /&gt;
{{qnotice|Fired in all cases where the tongue releases a victim, whether choked or not, etc.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_release|string}}&lt;br /&gt;
{{hl2msg|short|userid|The tongue owner}}&lt;br /&gt;
{{hl2msg|short|victim|The (now released) victim}}&lt;br /&gt;
{{hl2msg|long|distance|Distance the victim was dragged.}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== choke_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|choke_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|The choker}}&lt;br /&gt;
{{hl2msg|short|victim|The person being choked}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== choke_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|choke_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|The choker}}&lt;br /&gt;
{{hl2msg|short|victim|The person being choked}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== choke_stopped ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|choke_stopped|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who stopped it}}&lt;br /&gt;
{{hl2msg|short|victim|And who was being choked}}&lt;br /&gt;
{{hl2msg|short|smoker|The tongue owner}}&lt;br /&gt;
{{hl2msg|short|release_type|How did it break?}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tongue_pull_stopped ===&lt;br /&gt;
{{qnotice|Called when a smoker tongue is cleared on a dragging player. Includes cuts.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_pull_stopped|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who stopped it}}&lt;br /&gt;
{{hl2msg|short|victim|And who was being pulled}}&lt;br /&gt;
{{hl2msg|short|smoker|The tongue owner}}&lt;br /&gt;
{{hl2msg|short|release_type|How did it break?}}&lt;br /&gt;
{{hl2msg|long|damage_type|bullet, slash, chainsaw}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== lunge_shove ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|lunge_shove|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who did the lunging}}&lt;br /&gt;
{{hl2msg|short|victim|player that got lunged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== lunge_pounce ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|lunge_pounce|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who did the lunging}}&lt;br /&gt;
{{hl2msg|short|victim|player that got lunged}}&lt;br /&gt;
{{hl2msg|long|distance|Distance from pounce start to contact}}&lt;br /&gt;
{{hl2msg|short|damage|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== pounce_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|pounce_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who stopped it}}&lt;br /&gt;
{{hl2msg|short|victim|And who was being pounced}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== pounce_stopped ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|pounce_stopped|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who stopped it}}&lt;br /&gt;
{{hl2msg|short|victim|And who was being pounced}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== pounce_attempt_stopped ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|pounce_attempt_stopped|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who stopped it}}&lt;br /&gt;
{{hl2msg|short|weaponid|used weapon ID}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== fatal_vomit ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|fatal_vomit|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who vomited}}&lt;br /&gt;
{{hl2msg|short|victim|And who was killed or incapped}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== survivor_call_for_help ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|survivor_call_for_help|string}}&lt;br /&gt;
{{hl2msg|short|userid|The actual player entity who is awaiting rescue.}}&lt;br /&gt;
{{hl2msg|long|subject|SurvivorRescue entity representing the player who needs to be rescued from the closet (used for position)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== survivor_rescued ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|survivor_rescued|string}}&lt;br /&gt;
{{hl2msg|short|rescuer|player that did the rescuing}}&lt;br /&gt;
{{hl2msg|short|victim|the survivor being rescued}}&lt;br /&gt;
{{hl2msg|long|dooridx|ent index of the rescue door}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== survivor_rescue_abandoned ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|survivor_rescue_abandoned|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== relocated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|relocated|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who was relocated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== respawning ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|respawning|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who started respawning}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tank_frustrated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tank_frustrated|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who was culled}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_given ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_given|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who got the weapon}}&lt;br /&gt;
{{hl2msg|short|giver|player that did the giving}}&lt;br /&gt;
{{hl2msg|short|weapon|weapon id given}}&lt;br /&gt;
{{hl2msg|short|weaponentid|weapon entity id}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_drop ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{eventnote|Called|When an item is removed from a survivor's inventory}}&lt;br /&gt;
{{eventnote|Related Events|Called before heal_success, defibrillator_used, upgrade_pack_used, but called after pills_used and adrenaline_used}}&lt;br /&gt;
{{begin-hl2msg|weapon_drop|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who dropped the weapon}}&lt;br /&gt;
{{hl2msg|string|item|either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'}}&lt;br /&gt;
{{hl2msg|short|propid|entindex of the dropped weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_drop_to_prop ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_drop_to_prop|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who dropped the weapon}}&lt;br /&gt;
{{hl2msg|string|item|weapon string &amp;quot;weapon_*&amp;quot;}}&lt;br /&gt;
{{hl2msg|short|propid|entindex of the dropped weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== break_breakable ===&lt;br /&gt;
{{qnotice|Override from gameevents.res}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|break_breakable|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of breaker}}&lt;br /&gt;
{{hl2msg|long|entindex|entindex of thing breaking}}&lt;br /&gt;
{{hl2msg|byte|material|BREAK_GLASS, BREAK_WOOD, etc}}&lt;br /&gt;
{{hl2msg|bool|hulkonly|SF_BREAK_HULK_ONLY}}&lt;br /&gt;
{{hl2msg|short|achievement|tag to identify achievement on the client }}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|byte|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|achievement|achievement ID}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== spec_target_updated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|spec_target_updated|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== spawner_give_item ===&lt;br /&gt;
{{qnotice|A spawner has given a player an item (weapon, pills, ammo, health kit, etc)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|spawner_give_item|string}}&lt;br /&gt;
{{hl2msg|short|userid|Item recipient}}&lt;br /&gt;
{{hl2msg|string|item|Name of item given}}&lt;br /&gt;
{{hl2msg|long|spawner|entindex of the spawner entity}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== create_panic_event ===&lt;br /&gt;
{{qnotice|A panic event has been created, though not necessarily started}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|create_panic_event|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who was started the panic}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_pills ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_pills|string}}&lt;br /&gt;
{{hl2msg|long|subject|The weapon_pain_pills spawner that will be indicated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_weapons ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_weapons|string}}&lt;br /&gt;
{{hl2msg|long|subject|The weapon_pain_pills spawner that will be indicated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== entity_visible ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|entity_visible|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who sees the entity}}&lt;br /&gt;
{{hl2msg|long|subject|Entindex of the entity they see}}&lt;br /&gt;
{{hl2msg|string|classname|Classname of the entity they see}}&lt;br /&gt;
{{hl2msg|string|entityname|name of the entity they see}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_spawn_visible ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_spawn_visible|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who sees the entity}}&lt;br /&gt;
{{hl2msg|long|subject|Entindex of the entity they see}}&lt;br /&gt;
{{hl2msg|string|weaponname|weapon name, or &amp;quot;melee&amp;quot;}}&lt;br /&gt;
{{hl2msg|string|subtype|melee weapon name}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== boomer_near ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|boomer_near|string}}&lt;br /&gt;
{{hl2msg|short|userid|The boomer}}&lt;br /&gt;
{{hl2msg|short|victim|The survivor whom the boomer has gotten very close to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_pre_radio ===&lt;br /&gt;
{{qnotice|explain the rescue radio will remind you to ready for the finale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_pre_radio|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== started_pre_radio ===&lt;br /&gt;
{{qnotice|explain the rescue radio will remind you to ready for the finale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|started_pre_radio|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_radio ===&lt;br /&gt;
{{qnotice|explain the rescue radio will start the finale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_radio|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_gas_truck ===&lt;br /&gt;
{{qnotice|explain how pulling the lever on the gas truck will start the finale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_gas_truck|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The lever}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_panic_button ===&lt;br /&gt;
{{qnotice|explain that pressing this button will start a panic event.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_panic_button|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The panic button}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_elevator_button ===&lt;br /&gt;
{{qnotice|explain how to operate the hospital elevator button.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_elevator_button|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The button}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_lift_button ===&lt;br /&gt;
{{qnotice|explain how to operate the lift button.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_lift_button|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The lift button}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_church_door ===&lt;br /&gt;
{{qnotice|explain how to provoke the crazy church guy.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_church_door|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The saferoom door}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_emergency_door ===&lt;br /&gt;
{{qnotice|explain how to open the emergency door.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_emergency_door|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The door}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_crane ===&lt;br /&gt;
{{qnotice|explain how to lower the box on the crane.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_crane|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The lever/button}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_bridge ===&lt;br /&gt;
{{qnotice|explain how to close the gates to make a bridge.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_bridge|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The button}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_gas_can_panic ===&lt;br /&gt;
{{qnotice|explain how to shoot the gas can.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_gas_can_panic|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The gas can}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_van_panic ===&lt;br /&gt;
{{qnotice|explain how to start the van.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_van_panic|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The van}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_mainstreet ===&lt;br /&gt;
{{qnotice|explain how to lower the forklift}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_mainstreet|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The forklift}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_train_lever ===&lt;br /&gt;
{{qnotice|explain how to operate the train lever.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_train_lever|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The lever on box car}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_disturbance ===&lt;br /&gt;
{{qnotice|explain that disturbances (car alarm) attract infected horde}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_disturbance|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The source of disturbance}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_scavenge_goal ===&lt;br /&gt;
{{qnotice|explain where to put the scavenge mode items}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_scavenge_goal|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The collection device}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_scavenge_leave_area ===&lt;br /&gt;
{{qnotice|explain that leaving the area, starts round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_scavenge_leave_area|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The entity}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== begin_scavenge_overtime ===&lt;br /&gt;
{{qnotice|enter overtime in a scavenge round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|begin_scavenge_overtime|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== scavenge_round_start ===&lt;br /&gt;
{{qnotice|a scavenge round has begun}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scavenge_round_start|string}}&lt;br /&gt;
{{hl2msg|byte|round|round number, 1 based}}&lt;br /&gt;
{{hl2msg|bool|firsthalf|start of the first half of the round}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== scavenge_round_halftime ===&lt;br /&gt;
{{qnotice|a scavenge round is in halftime}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scavenge_round_halftime|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== scavenge_round_finished ===&lt;br /&gt;
{{qnotice|a scavenge round has ended}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scavenge_round_finished|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== scavenge_score_tied ===&lt;br /&gt;
{{qnotice|a team just tied the score}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scavenge_score_tied|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== versus_round_start ===&lt;br /&gt;
{{qnotice|a versus round has begun}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|versus_round_start|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gascan_pour_blocked ===&lt;br /&gt;
{{qnotice|can't pour the gas, someone else already is}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gascan_pour_blocked|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gascan_pour_completed ===&lt;br /&gt;
{{qnotice|player finished pouring a can}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gascan_pour_completed|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gascan_dropped ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gascan_dropped|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gascan_pour_interrupted ===&lt;br /&gt;
{{qnotice|we got interuppted pouring the gas can}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gascan_pour_interrupted|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who interuppted us}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== scavenge_match_finished ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scavenge_match_finished|string}}&lt;br /&gt;
{{hl2msg|byte|winners|winner team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== versus_match_finished ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|versus_match_finished|string}}&lt;br /&gt;
{{hl2msg|byte|winners|winner team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== use_target ===&lt;br /&gt;
{{qnotice|a new use target has been found}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|use_target|string}}&lt;br /&gt;
{{hl2msg|long|targetid|Entindex of the use target}}&lt;br /&gt;
{{hl2msg|string|classname|classname of the use target}}&lt;br /&gt;
{{hl2msg|bool|isprop|is this a prop that can be carried}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_use ===&lt;br /&gt;
{{qnotice|a new use target has been found}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{eventnote|Called|When a Survivor presses +USE on a useable entity. i.e. Weapons, items, doors}}&lt;br /&gt;
{{eventnote|Related Events|If targetid is an item, item_pickup will be called prior to player_use}}&lt;br /&gt;
{{begin-hl2msg|player_use|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of user}}&lt;br /&gt;
{{hl2msg|long|targetid|Entindex of the used entity}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== friendly_fire ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|friendly_fire|string}}&lt;br /&gt;
{{hl2msg|short|attacker|player who fired the weapon}}&lt;br /&gt;
{{hl2msg|short|victim|player who got shot}}&lt;br /&gt;
{{hl2msg|short|guilty|player who was at fault}}&lt;br /&gt;
{{hl2msg|long|type|damage type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gameinstructor_draw ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gameinstructor_draw|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gameinstructor_nodraw ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gameinstructor_nodraw|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== request_weapon_stats ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|request_weapon_stats|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of user requesting their stats}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_talking_state ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_talking_state|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{hl2msg|bool|istalking|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_pickup ===&lt;br /&gt;
{{qnotice|client event for player has picked up a weapon. If that does not work, try using the &amp;quot;item_pickup&amp;quot; event.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_pickup|string}}&lt;br /&gt;
{{hl2msg|byte|context|split screen message context}}&lt;br /&gt;
{{hl2msg|byte|weaponid|}}&lt;br /&gt;
{{hl2msg|byte|weaponslot|}}&lt;br /&gt;
{{hl2msg|byte|dropped_by_infected|gender of the Infected that dropped the weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== hunter_punched ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hunter_punched|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who caused ignition}}&lt;br /&gt;
{{hl2msg|long|hunteruserid|user ID of Hunter}}&lt;br /&gt;
{{hl2msg|bool|islunging|TRUE if the Hunter was in the act of lunging}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== hunter_headshot ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hunter_headshot|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who made the headshot}}&lt;br /&gt;
{{hl2msg|long|hunteruserid|user ID of Hunter}}&lt;br /&gt;
{{hl2msg|bool|islunging|TRUE if the Hunter was in the act of lunging}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== zombie_ignited ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|zombie_ignited|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who caused ignition}}&lt;br /&gt;
{{hl2msg|short|gender|gender (type) of the infected}}&lt;br /&gt;
{{hl2msg|long|entityid|entity ID of Tank}}&lt;br /&gt;
{{hl2msg|string|victimname|&amp;quot;Witch&amp;quot;, &amp;quot;Tank&amp;quot;, &amp;quot;Hunter&amp;quot;, &amp;quot;Smoker&amp;quot;, or &amp;quot;Infected&amp;quot;}}&lt;br /&gt;
{{hl2msg|bool|fire_ammo|true if incendiary ammo was used}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== boomer_exploded ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|boomer_exploded|string}}&lt;br /&gt;
{{hl2msg|short|userid|Boomer that exploded}}&lt;br /&gt;
{{hl2msg|short|attacker|player who caused the explosion}}&lt;br /&gt;
{{hl2msg|bool|splashedbile|Exploding boomer splashed bile on Survivors}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== non_pistol_fired ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|non_pistol_fired|string}}&lt;br /&gt;
{{hl2msg|short|userid|User that fired a non-pistol weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_fire_at_40 ===&lt;br /&gt;
{{qnotice|This is networked, special event for game instructor}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_fire_at_40|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|weapon|used weapon name}}&lt;br /&gt;
{{hl2msg|short|weaponid|used weapon ID}}&lt;br /&gt;
{{hl2msg|short|count|number of bullets}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== total_ammo_below_40 ===&lt;br /&gt;
{{qnotice|sent for any ammo type, except those with max ammo 1, or infinite ammo, like pistols}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|total_ammo_below_40|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_hurt_concise ===&lt;br /&gt;
{{qnotice|Abbreviated version of 'player_hurt' that is networked}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_hurt_concise|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who was hurt}}&lt;br /&gt;
{{hl2msg|long|attackerentid|entity id who attacked, if attacker not a player, and userid therefore invalid}}&lt;br /&gt;
{{hl2msg|long|type|damage type}}&lt;br /&gt;
{{hl2msg|short|dmg_health|damage done to health}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tank_killed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tank_killed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of dead tank}}&lt;br /&gt;
{{hl2msg|short|attacker|user id of killer}}&lt;br /&gt;
{{hl2msg|bool|solo|TRUE if a player single-handedly killed the Tank}}&lt;br /&gt;
{{hl2msg|bool|melee_only|TRUE if the tank was only killed by melee attacks (no blast, burn, or bullet damage)}}&lt;br /&gt;
{{hl2msg|bool|l4d1_only|TRUE if l4d1 survivors inflicted damage and the l4d2 survivors did not)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tank_rock_killed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tank_rock_killed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user id of killer}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_write_failed ===&lt;br /&gt;
{{qnotice|Used for a notification message when an achievement fails to write}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|achievement_write_failed|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== ghost_spawn_time ===&lt;br /&gt;
{{qnotice|Used for clients to know how long until they become a ghost (and can spawn)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ghost_spawn_time|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player that is becoming a ghost}}&lt;br /&gt;
{{hl2msg|short|spawntime|How long of a wait until player is a ghost}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== survival_at_30min ===&lt;br /&gt;
{{qnotice|Used to know when we elapse 30 minutes on a survival map}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|survival_at_30min|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== survival_at_10min ===&lt;br /&gt;
{{qnotice|Used to know when we elapse 10 minutes on a survival map}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|survival_at_10min|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_pre_drawbridge ===&lt;br /&gt;
{{qnotice|Point out the button that will start the gauntlet finale.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_pre_drawbridge|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_drawbridge ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_drawbridge|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_perimeter ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_perimeter|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_deactivate_alarm ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_deactivate_alarm|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_impound_lot ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_impound_lot|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_decon ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_decon|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_mall_window ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_mall_window|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_mall_alarm ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_mall_alarm|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_coaster ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_coaster|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_coaster_stop ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_coaster_stop|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_decon_wait ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_decon_wait|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gauntlet_finale_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gauntlet_finale_start|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_float ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_float|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_ferry_button ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_ferry_button|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_hatch_button ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_hatch_button|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_shack_button ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_shack_button|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== upgrade_incendiary_ammo ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|upgrade_incendiary_ammo|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== upgrade_explosive_ammo ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|upgrade_explosive_ammo|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== receive_upgrade ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|receive_upgrade|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|upgrade|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_vehicle_arrival ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_vehicle_arrival|string}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== mounted_gun_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|mounted_gun_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== mounted_gun_overheated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|mounted_gun_overheated|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_burger_sign ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_burger_sign|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_carousel_button ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_carousel_button|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_carousel_destination ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_carousel_destination|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_stage_lighting ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_stage_lighting|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_stage_finale_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_stage_finale_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_stage_survival_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_stage_survival_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ability_out_of_range ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ability_out_of_range|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|ability|ability classname}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_stage_pyrotechnics ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_stage_pyrotechnics|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_c3m4_radio1 ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_c3m4_radio1|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_c3m4_radio2 ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_c3m4_radio2|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_gates_are_open ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_gates_are_open|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_c2m4_ticketbooth ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_c2m4_ticketbooth|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_c3m4_rescue ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_c3m4_rescue|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_hotel_elevator_doors ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_hotel_elevator_doors|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_gun_shop_tanker ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_gun_shop_tanker|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_gun_shop ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_gun_shop|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_store_alarm ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_store_alarm|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_store_item ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_store_item|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_store_item_stop ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_store_item_stop|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_survival_generic ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_survival_generic|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_survival_alarm ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_survival_alarm|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_survival_radio ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_survival_radio|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_survival_carousel ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_survival_carousel|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_return_item ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_return_item|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_save_items ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_save_items|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== spit_burst ===&lt;br /&gt;
{{qnotice|Triggers even after Spitter's death.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{eventnote|Called|Triggers when Spitter's spit hits the ground.}}&lt;br /&gt;
{{begin-hl2msg|spit_burst|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== entered_spit ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|entered_spit|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== temp_c4m1_getgas ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|temp_c4m1_getgas|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== temp_c4m3_return_to_boat ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|temp_c4m3_return_to_boat|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_c1m4_finale ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_c1m4_finale|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== c1m4_scavenge_instructions ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|c1m4_scavenge_instructions|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== punched_clown ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|punched_clown|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who punched the clown}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_killed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_killed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of dead charger}}&lt;br /&gt;
{{hl2msg|short|attacker|user id of killer}}&lt;br /&gt;
{{hl2msg|bool|melee|TRUE if a player killed the charger with a melee weapon}}&lt;br /&gt;
{{hl2msg|bool|charging|TRUE if the charger was charging when it died}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== spitter_killed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{eventnote|Called|Triggers in Spitter's death.}}&lt;br /&gt;
{{begin-hl2msg|spitter_killed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of dead spitter}}&lt;br /&gt;
{{hl2msg|short|attacker|user id of killer}}&lt;br /&gt;
{{hl2msg|bool|has_spit|TRUE if the spitter spit at some point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== jockey_ride ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|jockey_ride|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who did the lunging}}&lt;br /&gt;
{{hl2msg|short|victim|player that got lunged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== jockey_ride_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|jockey_ride_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who did the lunging}}&lt;br /&gt;
{{hl2msg|short|victim|player that got lunged}}&lt;br /&gt;
{{hl2msg|short|rescuer|Who stopped it}}&lt;br /&gt;
{{hl2msg|float|ride_length|Duration of our ride}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== jockey_punched ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|jockey_punched|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of player that shoved the jockey}}&lt;br /&gt;
{{hl2msg|long|jockeyuserid|user ID of Jockey}}&lt;br /&gt;
{{hl2msg|bool|islunging| TRUE if Jockey was in the act of lunging}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== jockey_headshot ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|jockey_headshot|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of player that landed a headshot on the Jockey}}&lt;br /&gt;
{{hl2msg|long|jockeyuserid|user ID of Jockey}}&lt;br /&gt;
{{hl2msg|bool|islunging| TRUE if Jockey was in the act of lunging}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== jockey_killed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|jockey_killed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of dead jockey}}&lt;br /&gt;
{{hl2msg|short|attacker|user id of killer}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== non_melee_fired ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|non_melee_fired|string}}&lt;br /&gt;
{{hl2msg|short|userid|User that fired a non-melee weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== infected_decapitated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|infected_decapitated|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of the player who did the decapitation}}&lt;br /&gt;
{{hl2msg|string|weapon|melee weapon name}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== upgrade_pack_added ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|upgrade_pack_added|string}}&lt;br /&gt;
{{hl2msg|short|upgradeid|}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== vomit_bomb_tank ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vomit_bomb_tank|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of the player who used the bomb}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== triggered_car_alarm ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|triggered_car_alarm|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of player who activated car alarm}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== panic_event_finished ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|panic_event_finished|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_charge_start ===&lt;br /&gt;
{{qnotice|The moment when the charger starts charging}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{eventnote|Issues|Called more than once per ability use. For consistency, check ability_use}}&lt;br /&gt;
{{eventnote|Issues|Can be called after charger_charge_end. Use ability_use for an alternative start to end relationship.}}&lt;br /&gt;
{{begin-hl2msg|charger_charge_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== charger_charge_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_charge_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_carry_start ===&lt;br /&gt;
{{qnotice|The moment when the charger grabs a survivor}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_carry_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{hl2msg|short|victim|user ID of the player who was charged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_carry_end ===&lt;br /&gt;
{{qnotice|The moment when the charger stops charging a survivor (and will soon start pummeling)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_carry_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{hl2msg|short|victim|user ID of the player who was charged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_carry_kill ===&lt;br /&gt;
{{qnotice|When a charger kills a survivor with a carry.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_carry_kill |string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{hl2msg|short|victim|user ID of the victim}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== charger_impact ===&lt;br /&gt;
{{qnotice|When a charger impacts a survivor they aren't carrying}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_impact|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{hl2msg|short|victim|user ID of the player who was impacted}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_pummel_start ===&lt;br /&gt;
{{qnotice|The moment when the charger starts pummeling a survivor}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_pummel_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{hl2msg|short|victim|user ID of the player who was charged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_pummel_end ===&lt;br /&gt;
{{qnotice|When the charger is cleared from the survivor or the survivor dies.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_pummel_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{hl2msg|short|victim|}}&lt;br /&gt;
{{hl2msg|short|rescuer|user ID of the player who rescued them}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== strongman_bell_knocked_off ===&lt;br /&gt;
{{qnotice|The arcade bell on c2m4_barns}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|strongman_bell_knocked_off|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== molotov_thrown ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|molotov_thrown|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gas_can_forced_drop ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gas_can_forced_drop|string}}&lt;br /&gt;
{{hl2msg|short|userid|player that forced the drop}}&lt;br /&gt;
{{hl2msg|short|victim|player that dropped it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_need_gnome_to_continue ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_need_gnome_to_continue|string}}&lt;br /&gt;
{{hl2msg|none|none|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_survivor_glows_disabled ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_survivor_glows_disabled|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player we're explaining to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_item_glows_disabled ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_item_glows_disabled|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player we're explaining to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_rescue_disabled ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_rescue_disabled|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player we're explaining to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_bodyshots_reduced ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_bodyshots_reduced|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player we're explaining to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_witch_instant_kill ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_witch_instant_kill|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player we're explaining to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== set_instructor_group_enabled ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|set_instructor_group_enabled|string}}&lt;br /&gt;
{{hl2msg|string|group|}}&lt;br /&gt;
{{hl2msg|short|enabled|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== stashwhacker_game_won ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|stashwhacker_game_won|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== versus_marker_reached ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|versus_marker_reached|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|marker|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== start_score_animation ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|start_score_animation|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== survival_round_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|survival_round_start|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== scavenge_gas_can_destroyed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scavenge_gas_can_destroyed|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player that destroyed it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_sewer_gate ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_sewer_gate|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_sewer_run ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_sewer_run|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_c6m3_finale ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_c6m3_finale|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_bridge_lowering ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_bridge_lowering|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== m60_streak_ended ===&lt;br /&gt;
{{qnotice|I was holding down the m60 trigger, and now I'm not}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|m60_streak_ended|string}}&lt;br /&gt;
{{hl2msg|none|none|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== chair_charged ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|chair_charged|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== song_played ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|song_played|string}}&lt;br /&gt;
{{hl2msg|none|none|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== foot_locker_opened ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|foot_locker_opened|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Jackz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Building_SourceMod&amp;diff=11372</id>
		<title>Building SourceMod</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Building_SourceMod&amp;diff=11372"/>
		<updated>2022-11-18T06:18:02Z</updated>

		<summary type="html">&lt;p&gt;Jackz: Add a work around about not finding copy of metamod source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compiling SourceMod is not difficult, but requires a number of prerequisites.  This article details the requirements and steps to being able to build working SourceMod binaries.&lt;br /&gt;
&lt;br /&gt;
Note that specific compiler versions are required to maintain ABI compatibility with Source engine binaries.&lt;br /&gt;
&lt;br /&gt;
=Requirements=&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;Install Visual Studio or Visual C++. VS/VC 2010 or above is required for SourceMod 1.6.x and earlier. VS/VC 2013 Update 2 or above is required for SourceMod 1.7.x and later (Express editions should work fine). VS/VC 2015 is required for SourceMod 1.10.x or later. If you use 2013 or higher, make sure to get the &amp;quot;Desktop&amp;quot; version: [http://www.visualstudio.com/downloads/download-visual-studio-vs#d-express-windows-desktop Visual Studio Express 2013 for Desktop].&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;With VS/VC 2017, you may use [https://download.visualstudio.microsoft.com/download/pr/b8d403d9-01a4-45a0-9229-db5572fd5e4e/997600ae09705dfc6d069d8ad2cfad1962d8ff6fedd6c9fe5abee36c7c919f34/vs_BuildTools.exe the build tools installer] to install the minimal set of packages.  You will want to install the following:  .NET 4.6.1 SDK and corrresponding targeting pack, C++/CLI support, VC++2015.3 v14.00 toolset for desktop, Visual C++ Build Tools core features, Windows 8.1 SDK, and Windows Universal C Runtime.  When attempting to configure and build, use the &amp;quot;VS2015 x86 Native Tools Command Prompt&amp;quot; Start Menu option to have the build tools available in the current Command Prompt's PATH.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;With [https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2019 Build Tools for Visual Studio 2019], you can install the following individual components:  MSVC v140 - VS 2015 C++ build tools (v14.00), Windows Universal CRT SDK, and Windows 10 SDK.&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;Install [http://git-scm.com/ Git]. Make sure that you select the option that adds Git to PATH.&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;Next, you will need to start an environment capable of running Python and interacting with the Visual Studio compiler.&lt;br /&gt;
 &amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Install [http://python.org/ Python] 2.7. It will install to C:\Python27 by default. (Version 3.4 will work, but is not recommended for compatibility with other tools).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Add Python to your &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; variable. Go to Control Panel, System, Advanced, Environment Variables. Add &amp;lt;tt&amp;gt;C:\Python27;C:\Python27\Scripts&amp;lt;/tt&amp;gt; to &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; (or wherever your Python install is).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Under Start, Programs, Microsoft Visual Studio, select the &amp;quot;Visual Studio Tools&amp;quot; folder and run &amp;quot;Visual Studio Command Prompt&amp;quot;. Alternately, open a normal command prompt and run &amp;lt;tt&amp;gt;&amp;quot;C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\vcvars.bat&amp;quot;&amp;lt;/tt&amp;gt;. Substitute your Visual Studio version if needed.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Linux==&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;Install Git, via either system packages or from the [http://git-scm.com/ Git] distribution.&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;Install a C++ compiler and dependencies. SourceMod officially supports clang. For example, on Ubuntu/Debian:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get install clang lib32stdc++-7-dev lib32z1-dev libc6-dev-i386 linux-libc-dev:i386&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;If building on a 64-bit system, you must install the 32-bit libraries for the compiler; e.g.:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get install g++-multilib&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archlinux==&lt;br /&gt;
&lt;br /&gt;
# Enable multilib repository as described in the [https://wiki.archlinux.org/index.php/multilib Archlinux wiki page].&lt;br /&gt;
# Install the following packages:&lt;br /&gt;
#:&amp;lt;pre&amp;gt;pacman -S git python2 gcc-multilib lib32-glibc lib32-libstdc++5 lib32-zlib&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mac OS X==&lt;br /&gt;
Mac OS X 10.7 to 10.14 is required to build, however, SourceMod will work on 10.5. SourceMod will neither build nor run on older PPC Macs.&lt;br /&gt;
Newer versions are unsupported due to the removal of 32 bit support from MacOS.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;Install the Xcode Command Line Tools.&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;For OS X 10.9 or higher, run the command below in Terminal and click the Install button in the window that appears.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
xcode-select --install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;For earlier versions of OS X, download and install Xcode from the App Store. Launch Xcode and then navigate to Preferences -&amp;gt; Downloads -&amp;gt; Components -&amp;gt; Command Line Tools -&amp;gt; Install. If you have recently upgraded Xcode, you will need to perform this step again. SourceMod cannot build without Xcode's command line tools.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Downloading Source and Dependencies=&lt;br /&gt;
&lt;br /&gt;
First, grab the SourceMod source tree. We recommend placing it inside its own folder, since we'll also need to download its dependencies.&lt;br /&gt;
&lt;br /&gt;
'''You should do a recursive checkout of the git repo since the sourcepawn repo is a submodule of sourcemod now, see https://stackoverflow.com/questions/3796927/how-to-git-clone-including-submodules to do that.'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mkdir -p alliedmodders&lt;br /&gt;
cd alliedmodders&lt;br /&gt;
git clone --recursive https://github.com/alliedmodders/sourcemod&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, run the &amp;lt;tt&amp;gt;checkout-deps.sh&amp;lt;/tt&amp;gt; script. This will download all dependencies and attempt to install AMBuild. If you are using Linux or OS X, it may prompt you for your sudo password at the very end. If you want to skip this and install AMBuild manually, just Ctrl+C. (Do not run the checkout script with sudo.)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bash sourcemod/tools/checkout-deps.sh&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After it's done, you should see a large number of hl2sdk folders and other assorted dependencies, like MySQL, Metamod:Source, and AMBuild.&lt;br /&gt;
&lt;br /&gt;
If you are on Windows, you can use 'checkout-deps' PowerShell script (if it exists), you just may need to swap ExecutionPolicy to a less restrictive one. (See: https://docs.microsoft.com/en-us/powershell/module/microsoft.powershell.core/about/about_execution_policies).&lt;br /&gt;
&lt;br /&gt;
Otherwise, you can manually download the dependencies with the commands below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone --mirror https://github.com/alliedmodders/hl2sdk hl2sdk-proxy-repo&lt;br /&gt;
# For each SDK you want to build with:&lt;br /&gt;
# git clone hl2sdk-proxy-repo hl2sdk-&amp;lt;SDK&amp;gt; -b &amp;lt;SDK&amp;gt;&lt;br /&gt;
# e.g. git clone hl2sdk-proxy-repo hl2sdk-csgo -b csgo&lt;br /&gt;
&lt;br /&gt;
git clone https://github.com/alliedmodders/metamod-source mmsource-1.10 -b 1.10-dev&lt;br /&gt;
&lt;br /&gt;
# If building version 1.10 of SourceMod, use MySQL 5.5&lt;br /&gt;
wget https://cdn.mysql.com/archives/mysql-5.5/mysql-5.5.54-win32.zip mysql-5.5&lt;br /&gt;
&lt;br /&gt;
# If building &amp;lt; version 1.10 of SourceMod, use MySQL 5.0&lt;br /&gt;
wget https://cdn.mysql.com/archives/mysql-5.0/mysql-noinstall-5.0.24a-win32.zip mysql-5.0&lt;br /&gt;
&lt;br /&gt;
# Install AMBuild&lt;br /&gt;
git clone https://github.com/alliedmodders/ambuild&lt;br /&gt;
pip install ./ambuild&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that you can skip MySQL and SDK versions you don't plan to build.&lt;br /&gt;
&lt;br /&gt;
=Configuring=&lt;br /&gt;
&lt;br /&gt;
The first time you are building a SourceMod tree, you must ''configure'' the build. This step initializes some basic information and allows some customization around how things get compiled.&lt;br /&gt;
&lt;br /&gt;
First create a build folder within your sourcemod folder, and then run &amp;lt;tt&amp;gt;configure.py&amp;lt;/tt&amp;gt;. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd sourcemod&lt;br /&gt;
mkdir build&lt;br /&gt;
cd build&lt;br /&gt;
python ../configure.py&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If it complains about &amp;lt;tt&amp;gt;Could not find a source copy of Metamod:Source&amp;lt;/tt&amp;gt;, rename the &amp;lt;tt&amp;gt;mmsource-11&amp;lt;/tt&amp;gt; folder to &amp;lt;tt&amp;gt;metamod-source&amp;lt;/tt&amp;gt;. See https://github.com/alliedmodders/sourcemod/blob/master/AMBuildScript#L186-L193 for the valid folder names it looks for&lt;br /&gt;
&lt;br /&gt;
It is safe to reconfigure over an old build. However, it's probably a bad idea to configure inside a random, non-empty folder.&lt;br /&gt;
&lt;br /&gt;
There are a few extra options you can pass to &amp;lt;tt&amp;gt;configure&amp;lt;/tt&amp;gt;:&lt;br /&gt;
*--enable-debug - Compile with symbols and debug checks/assertions.&lt;br /&gt;
*--enable-optimize - Compile with optimizations.&lt;br /&gt;
*--no-sse - Disable floating point optimizations (if you have a very, very old CPU).&lt;br /&gt;
*--no-mysql - Don't build the MySQL database module.&lt;br /&gt;
*--sdks css - Only build css.&lt;br /&gt;
&lt;br /&gt;
See configure.py for all the options.&lt;br /&gt;
&lt;br /&gt;
=Building=&lt;br /&gt;
&lt;br /&gt;
To build SourceMod, simply type:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ambuild&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In your build folder. Alternately, you can specify the path of the build folder:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ambuild debug-build&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The full package layout that would be shipped for release is in the &amp;lt;tt&amp;gt;package&amp;lt;/tt&amp;gt; folder of the build.&lt;br /&gt;
&lt;br /&gt;
=Deprecated Tools=&lt;br /&gt;
==Visual Studio Project Files==&lt;br /&gt;
In the future, we will use AMBuild to automatically generate project files, and the existing project files will be removed from the SourceMod tree. In the meantime however, it is possible to use these files. Unfortunately, they require a bit of extra work to use.&lt;br /&gt;
&lt;br /&gt;
First, make sure you've downloaded all necessary dependencies (SDKs, Metamod:Source source code, and MySQL) via the &amp;lt;tt&amp;gt;checkout-windows-deps.bat&amp;lt;/tt&amp;gt; script. Next,&lt;br /&gt;
#Open the Control Panel (for example, via Start -&amp;gt; Settings).&lt;br /&gt;
#Open the System control.  If you don't see it, you may need to switch to &amp;quot;Classic view&amp;quot; (either via the left-hand pane or by going to Tools -&amp;gt; Folder Options).&lt;br /&gt;
#Click the Advanced tab.&lt;br /&gt;
#Click the Environment Variables button.&lt;br /&gt;
&lt;br /&gt;
Now, add your environment variables to either your User settings or your System settings. Create a new variable for each item in the list below. You may omit SDKs that you do not plan to build against. The item names are in &amp;lt;tt&amp;gt;fixed-width font&amp;lt;/tt&amp;gt; and their value descriptions follow.&lt;br /&gt;
*&amp;lt;tt&amp;gt;MMSOURCE19&amp;lt;/tt&amp;gt; - Path to Metamod:Source 1.10+&lt;br /&gt;
*&amp;lt;tt&amp;gt;MMSOURCE18&amp;lt;/tt&amp;gt; - Path to Metamod:Source 1.10+&lt;br /&gt;
*&amp;lt;tt&amp;gt;HL2SDK&amp;lt;/tt&amp;gt; - Path to HL2SDK Ep1/Original&lt;br /&gt;
*&amp;lt;tt&amp;gt;HL2SDKOB&amp;lt;/tt&amp;gt; - Path to HL2SDK Ep2/OrangeBox for mods&lt;br /&gt;
*&amp;lt;tt&amp;gt;HL2SDKOBVALVE&amp;lt;/tt&amp;gt; - Path to HL2SDK Source 2009 (HL2:DM, DoD:S, TF2)&lt;br /&gt;
*&amp;lt;tt&amp;gt;HL2SDK-SWARM&amp;lt;/tt&amp;gt; - Path to HL2SDK Alien Swarm&lt;br /&gt;
*&amp;lt;tt&amp;gt;HL2SDK-BGT&amp;lt;/tt&amp;gt; - Path to HL2SDK for Bloody Good Time&lt;br /&gt;
*&amp;lt;tt&amp;gt;HL2SDKCSGO&amp;lt;/tt&amp;gt; - Path to HL2SDK CS:GO&lt;br /&gt;
*&amp;lt;tt&amp;gt;HL2SDKCSS&amp;lt;/tt&amp;gt; - Path to HL2SDK CS:S&lt;br /&gt;
*&amp;lt;tt&amp;gt;HL2SDK-DARKM&amp;lt;/tt&amp;gt; - Path to HL2SDK Dark Messiah&lt;br /&gt;
*&amp;lt;tt&amp;gt;HL2SDK-EYE&amp;lt;/tt&amp;gt; - Path to HL2SDK E.Y.E.: Divine Cybermancy&lt;br /&gt;
*&amp;lt;tt&amp;gt;HL2SDKL4D&amp;lt;/tt&amp;gt; - Path to HL2SDK L4D1&lt;br /&gt;
*&amp;lt;tt&amp;gt;HL2SDKL4D2&amp;lt;/tt&amp;gt; - Path to HL2SDK L4D2&lt;br /&gt;
*&amp;lt;tt&amp;gt;HL2SDK-DOTA&amp;lt;/tt&amp;gt; - Path to HL2SDK DOTA 2&lt;br /&gt;
*&amp;lt;tt&amp;gt;MYSQL5&amp;lt;/tt&amp;gt; - Path to the folder that contains MySQL's &amp;lt;tt&amp;gt;include&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;lib&amp;lt;/tt&amp;gt; folders.&lt;br /&gt;
&lt;br /&gt;
==Makefiles==&lt;br /&gt;
Makefiles are deprecated and will be removed from the tree soon.&lt;br /&gt;
&lt;br /&gt;
[[Category:SourceMod Documentation]]&lt;br /&gt;
[[Category:SourceMod Development]]&lt;/div&gt;</summary>
		<author><name>Jackz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Left_4_Dead_2_Events&amp;diff=11100</id>
		<title>Left 4 Dead 2 Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Left_4_Dead_2_Events&amp;diff=11100"/>
		<updated>2020-09-25T23:49:18Z</updated>

		<summary type="html">&lt;p&gt;Jackz: Added userid field to triggered_car_alarm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|a game event, name may be 32 charaters long; this extents the original player_death by a new fields}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|long|entityid|entity ID who died, userid should be used first, to get the dead Player.  Otherwise, it is not a player, so use this.}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|attackername|What type of zombie, so we don't have zombie names}}&lt;br /&gt;
{{hl2msg|long|attackerentid|if killer not a player, the entindex of who killed.  Again, use attacker first}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killer used}}&lt;br /&gt;
{{hl2msg|bool|headshot|signals a headshot}}&lt;br /&gt;
{{hl2msg|bool|attackerisbot|is the attacker a bot}}&lt;br /&gt;
{{hl2msg|string|victimname|What type of zombie, so we don't have zombie names}}&lt;br /&gt;
{{hl2msg|bool|victimisbot|is the victim a bot}}&lt;br /&gt;
{{hl2msg|bool|abort|did the victim abort}}&lt;br /&gt;
{{hl2msg|long|type|damage type}}&lt;br /&gt;
{{hl2msg|float|victim_x|}}&lt;br /&gt;
{{hl2msg|float|victim_y|}}&lt;br /&gt;
{{hl2msg|float|victim_z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_hurt ===&lt;br /&gt;
{{qnotice|Registers all playable classes (Hunter, Smoker, Boomer, Tank, Survivors). See infected_hurt for Witch and Common Infected}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_hurt|string}}&lt;br /&gt;
{{hl2msg|1|local|Not networked}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who was hurt}}&lt;br /&gt;
{{hl2msg|short|attacker|user id who attacked}}&lt;br /&gt;
{{hl2msg|long|attackerentid|entity id who attacked, if attacker not a player, and userid therefore invalid}}&lt;br /&gt;
{{hl2msg|short|health|remaining health points}}&lt;br /&gt;
{{hl2msg|byte|armor|remaining armor points}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name attacker used, if not the world}}&lt;br /&gt;
{{hl2msg|short|dmg_health|damage done to health}}&lt;br /&gt;
{{hl2msg|byte|dmg_armor|damage done to armor}}&lt;br /&gt;
{{hl2msg|byte|hitgroup|hitgroup that was damaged}}&lt;br /&gt;
{{hl2msg|long|type|damage type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_team ===&lt;br /&gt;
{{qnotice|player change his team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_team|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|byte|team|team id}}&lt;br /&gt;
{{hl2msg|byte|oldteam|old team id}}&lt;br /&gt;
{{hl2msg|bool|disconnect|team change because player disconnects}}&lt;br /&gt;
{{hl2msg|string|name|}}&lt;br /&gt;
{{hl2msg|bool|isbot|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_bot_replace ===&lt;br /&gt;
{{qnotice|Bot replaced a player}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_bot_replace|string}}&lt;br /&gt;
{{hl2msg|short|player|user ID of the player}}&lt;br /&gt;
{{hl2msg|short|bot|user ID of the bot}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== bot_player_replace ===&lt;br /&gt;
{{qnotice|Player replaced a bot}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|bot_player_replace|string}}&lt;br /&gt;
{{hl2msg|short|bot|user ID of the bot}}&lt;br /&gt;
{{hl2msg|short|player|user ID of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_afk ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_afk|string}}&lt;br /&gt;
{{hl2msg|short|player|user ID of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_fire ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_fire|string}}&lt;br /&gt;
{{hl2msg|1|local|don't network this, its way too spammy}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|weapon|used weapon name}}&lt;br /&gt;
{{hl2msg|short|weaponid|used weapon ID}}&lt;br /&gt;
{{hl2msg|short|count|number of bullets}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_fire_on_empty ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_fire_on_empty|string}}&lt;br /&gt;
{{hl2msg|1|local|don't network this, its way too spammy}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name used}}&lt;br /&gt;
{{hl2msg|short|count|number of bullets}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_reload ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_reload|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|bool|manual|player manually started the reload}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_zoom ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_zoom|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ability_use ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{eventnote|Called|When an infected uses their ability}}&lt;br /&gt;
{{eventnote|Issues|Doesn't fire for jockey}}&lt;br /&gt;
{{begin-hl2msg|ability_use|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|ability|Classname of ability. Possible values:&lt;br /&gt;
*ability_tongue&lt;br /&gt;
*ability_vomit&lt;br /&gt;
*ability_lunge&lt;br /&gt;
*ability_spit&lt;br /&gt;
*ability_charge&lt;br /&gt;
*ability_throw&lt;br /&gt;
for the Smoker, Boomer, Hunter, Spitter, Charger and Tank respectively.}}&lt;br /&gt;
{{hl2msg|short|context|enum of the way it was used (different for each ability)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== ammo_pickup ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ammo_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who got some ammo from a weapon_ammo_spawner}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== item_pickup ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|item_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|item|either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== grenade_bounce ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|grenade_bounce|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== hegrenade_detonate ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hegrenade_detonate|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== bullet_impact ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|bullet_impact|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|float|x|}}&lt;br /&gt;
{{hl2msg|float|y|}}&lt;br /&gt;
{{hl2msg|float|z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_footstep ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_footstep|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_jump ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_jump|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_blind ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_blind|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_falldamage ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_falldamage|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who got hurt}}&lt;br /&gt;
{{hl2msg|float|damage|for how much}}&lt;br /&gt;
{{hl2msg|short|causer|Who caused them to do so (if anyone)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_ledge_grab ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_ledge_grab|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who grabbed the ledge}}&lt;br /&gt;
{{hl2msg|short|causer|Who caused them to do so (if anyone)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_ledge_release ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_ledge_release|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who released from the ledge}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== door_moving ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_moving|string}}&lt;br /&gt;
{{hl2msg|long|entindex|}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== door_open ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_open|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who opened the door}}&lt;br /&gt;
{{hl2msg|bool|checkpoint|Is the door a checkpoint door}}&lt;br /&gt;
{{hl2msg|bool|closed|Was the door closed when it started opening?}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== door_close ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_close|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who closed the door}}&lt;br /&gt;
{{hl2msg|bool|checkpoint|Is the door a checkpoint door}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== door_unlocked ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_unlocked|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who opened the door}}&lt;br /&gt;
{{hl2msg|bool|checkpoint|Is the door a checkpoint door}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== rescue_door_open ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|rescue_door_open|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who opened the door}}&lt;br /&gt;
{{hl2msg|long|entindex|door that opened}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== waiting_checkpoint_door_used ===&lt;br /&gt;
{{qnotice|Someone tried to open a checkpoint door that is locked till everyone loads in}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|waiting_checkpoint_door_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who tried to open it}}&lt;br /&gt;
{{hl2msg|long|entindex|door that was used}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== waiting_door_used_versus ===&lt;br /&gt;
{{qnotice|Someone tried to open a checkpoint door that is locked till everyone loads in}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|waiting_door_used_versus|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who tried to open it}}&lt;br /&gt;
{{hl2msg|long|entindex|door that was used}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== waiting_checkpoint_button_used ===&lt;br /&gt;
{{qnotice|Someone tried to push a button that's locked until everyone is gathered}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|waiting_checkpoint_button_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who tried to open it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== success_checkpoint_button_used ===&lt;br /&gt;
{{qnotice|Someone pushed a button that's locked until everyone is gathered}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|success_checkpoint_button_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who openned it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== round_freeze_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|round_freeze_end|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== round_start_pre_entity ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|round_start_pre_entity|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== round_start_post_nav ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|round_start_post_nav|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== nav_blocked ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|nav_blocked|string}}&lt;br /&gt;
{{hl2msg|long|area|}}&lt;br /&gt;
{{hl2msg|bool|blocked|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== nav_generate ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|nav_generate|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== round_end_message ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|round_end_message|string}}&lt;br /&gt;
{{hl2msg|byte|winner|winner team/user i}}&lt;br /&gt;
{{hl2msg|byte|reason|reson why team won}}&lt;br /&gt;
{{hl2msg|string|message|end round message}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== round_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|round_end|string}}&lt;br /&gt;
{{hl2msg|byte|winner|winner team/user i}}&lt;br /&gt;
{{hl2msg|byte|reason|reson why team won}}&lt;br /&gt;
{{hl2msg|string|message|end round message}}&lt;br /&gt;
{{hl2msg|float|time|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== vote_ended ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_ended|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== vote_started ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_started|string}}&lt;br /&gt;
{{hl2msg|string|issue|}}&lt;br /&gt;
{{hl2msg|string|param1|}}&lt;br /&gt;
{{hl2msg|string|votedata|}}&lt;br /&gt;
{{hl2msg|byte|team|}}&lt;br /&gt;
{{hl2msg|long|initiator|entity id of the player who initiated the vote}}&lt;br /&gt;
{{hl2msg|1|reliable|this event is reliable}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vote_changed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_changed|string}}&lt;br /&gt;
{{hl2msg|byte|yesVotes|}}&lt;br /&gt;
{{hl2msg|byte|noVotes|}}&lt;br /&gt;
{{hl2msg|byte|potentialVotes|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== vote_passed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_passed|string}}&lt;br /&gt;
{{hl2msg|string|details|}}&lt;br /&gt;
{{hl2msg|string|param1|}}&lt;br /&gt;
{{hl2msg|byte|team|}}&lt;br /&gt;
{{hl2msg|1|reliable|this event is reliable}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vote_failed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_failed|string}}&lt;br /&gt;
{{hl2msg|byte|team|}}&lt;br /&gt;
{{hl2msg|1|reliable|this event is reliable}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vote_cast_yes ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_cast_yes|string}}&lt;br /&gt;
{{hl2msg|byte|team|}}&lt;br /&gt;
{{hl2msg|long|entityid|entity id of the voter}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== vote_cast_no ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_cast_no|string}}&lt;br /&gt;
{{hl2msg|byte|team|}}&lt;br /&gt;
{{hl2msg|long|entityid|entity id of the voter}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== infected_hurt ===&lt;br /&gt;
{{qnotice|Registers for non-playable classes (Common Infected, Witch). See player_hurt for other playable classes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|infected_hurt|string}}&lt;br /&gt;
{{hl2msg|1|local|don't network this, its way too spammy}}&lt;br /&gt;
{{hl2msg|short|attacker|player userid who attacked}}&lt;br /&gt;
{{hl2msg|long|entityid|entity id of infected}}&lt;br /&gt;
{{hl2msg|byte|hitgroup|hitgroup that was damaged}}&lt;br /&gt;
{{hl2msg|short|amount|how much damage was done}}&lt;br /&gt;
{{hl2msg|long|type|damage type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== infected_death ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|infected_death|string}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|short|infected_id|ID of the infected that died}}&lt;br /&gt;
{{hl2msg|short|gender|gender (type) of the infected}}&lt;br /&gt;
{{hl2msg|short|weapon_id|ID of the weapon used}}&lt;br /&gt;
{{hl2msg|bool|headshot|signals a headshot}}&lt;br /&gt;
{{hl2msg|bool|minigun|signals a minigun kill}}&lt;br /&gt;
{{hl2msg|bool|blast|signals a death from blast damage}}&lt;br /&gt;
{{hl2msg|bool|submerged|indicates the infected was submerged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== hostname_changed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hostname_changed|string}}&lt;br /&gt;
{{hl2msg|string|hostname|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== difficulty_changed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|difficulty_changed|string}}&lt;br /&gt;
{{hl2msg|short|newDifficulty|}}&lt;br /&gt;
{{hl2msg|short|oldDifficulty|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_start|string}}&lt;br /&gt;
{{hl2msg|short|rushes|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_rush ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_rush|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_escape_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_escape_start|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_vehicle_incoming ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_vehicle_incoming|string}}&lt;br /&gt;
{{hl2msg|string|campaign|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_vehicle_ready ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_vehicle_ready|string}}&lt;br /&gt;
{{hl2msg|string|campaign|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_vehicle_leaving ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_vehicle_leaving|string}}&lt;br /&gt;
{{hl2msg|short|survivorcount|number of survivors that made it out}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_win ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_win|string}}&lt;br /&gt;
{{hl2msg|string|map_name|}}&lt;br /&gt;
{{hl2msg|short|difficulty|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== mission_lost ===&lt;br /&gt;
{{qnotice|As in, the survivor team failed.  Opposite of finale_win, but not necessarily during the finale.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|mission_lost|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_radio_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_radio_start|string}}&lt;br /&gt;
{{hl2msg|short|health|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_radio_damaged ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_radio_damaged|string}}&lt;br /&gt;
{{hl2msg|short|health|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== final_reportscreen ===&lt;br /&gt;
{{qnotice|Right before the final report screen comes up, let awards possibly fire}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|final_reportscreen|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== map_transition ===&lt;br /&gt;
{{qnotice|When campaign cinematics start}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|map_transition|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_transitioned ===&lt;br /&gt;
{{qnotice|When campaign cinematics end and player is transitioned to first person view}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_transitioned|string}}&lt;br /&gt;
{{hl2msg|short|userid|the person that just finished transitioning}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== heal_begin ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|heal_begin|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the healing}}&lt;br /&gt;
{{hl2msg|short|subject|person being healed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== heal_success ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|heal_success|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the healing}}&lt;br /&gt;
{{hl2msg|short|subject|person being healed}}&lt;br /&gt;
{{hl2msg|short|health_restored|amount of health restored}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== heal_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{eventnote|Issues|subject is broken for this event, it always appears to be the player doing the healing}}&lt;br /&gt;
{{begin-hl2msg|heal_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the healing}}&lt;br /&gt;
{{hl2msg|short|subject|person being healed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== heal_interrupted ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|heal_interrupted|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who was being healed, but moved.}}&lt;br /&gt;
{{hl2msg|short|subject|person being healed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ammo_pack_used ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ammo_pack_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|person giving the ammo}}&lt;br /&gt;
{{hl2msg|short|subject|person receiving ammo}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== give_weapon ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|give_weapon|string}}&lt;br /&gt;
{{hl2msg|short|userid|The giver of the weapon}}&lt;br /&gt;
{{hl2msg|short|recipient|The recipient of the weapon}}&lt;br /&gt;
{{hl2msg|short|weapon|The ID of the weapon given}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== pills_used ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|pills_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who had the pills}}&lt;br /&gt;
{{hl2msg|short|subject|person swallowing the pills}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== pills_used_fail ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|pills_used_fail|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use the pills}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ammo_pack_used_fail_no_weapon ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ammo_pack_used_fail_no_weapon|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use the ammo pack}}&lt;br /&gt;
{{hl2msg|short|subject|person it failed to help}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ammo_pack_used_fail_full ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ammo_pack_used_fail_full|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use the ammo pack}}&lt;br /&gt;
{{hl2msg|short|subject|person it failed to help}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ammo_pack_used_fail_doesnt_use_ammo ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ammo_pack_used_fail_doesnt_use_ammo|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use the ammo pack}}&lt;br /&gt;
{{hl2msg|short|subject|person it failed to help}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ammo_pile_weapon_cant_use_ammo ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ammo_pile_weapon_cant_use_ammo|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use an ammo pile with a grenade launcher}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== defibrillator_begin ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|defibrillator_begin|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who is defibrillating.}}&lt;br /&gt;
{{hl2msg|short|subject|person being revived}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== defibrillator_used ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|defibrillator_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who used the defibrillator}}&lt;br /&gt;
{{hl2msg|short|subject|person it helped}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== defibrillator_used_fail ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|defibrillator_used_fail|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use the defibrillator}}&lt;br /&gt;
{{hl2msg|short|subject|person it failed to help}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== defibrillator_interrupted ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|defibrillator_interrupted|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who was defibrillating, but moved.}}&lt;br /&gt;
{{hl2msg|short|subject|person being revived}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== upgrade_pack_begin ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|upgrade_pack_begin|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who is deploying the pack}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== upgrade_pack_used ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|upgrade_pack_used|string}}&lt;br /&gt;
{{hl2msg|short|upgradeid|}}&lt;br /&gt;
{{hl2msg|short|userid|person who is deploying the pack}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== upgrade_item_already_used ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|upgrade_item_already_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use an ammo upgrade twice}}&lt;br /&gt;
{{hl2msg|string|upgradeclass|classname of the upgrade we tried to use}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== upgrade_failed_no_primary ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|upgrade_failed_no_primary|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who tried to use an upgrade without having a primary weapon}}&lt;br /&gt;
{{hl2msg|string|upgrade|name of the upgrade we tried to use, eg &amp;quot;INCENDIARY_AMMO&amp;quot;}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== dead_survivor_visible ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|dead_survivor_visible|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who sees the entity}}&lt;br /&gt;
{{hl2msg|long|subject|Entindex of the entity they see}}&lt;br /&gt;
{{hl2msg|short|deadplayer|user id of the dead player represented}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== adrenaline_used ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|adrenaline_used|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who had and used the adrenaline}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== revive_begin ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|revive_begin|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the reviving}}&lt;br /&gt;
{{hl2msg|short|subject|person being revived}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== revive_success ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|revive_success|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the reviving}}&lt;br /&gt;
{{hl2msg|short|subject|person who was revived}}&lt;br /&gt;
{{hl2msg|bool|lastlife|person revived will die if they fall again}}&lt;br /&gt;
{{hl2msg|bool|ledge_hang|1 if person revived was ledge hanging}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== revive_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|revive_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the reviving}}&lt;br /&gt;
{{hl2msg|short|subject|person being revived}}&lt;br /&gt;
{{hl2msg|bool|ledge_hang|person is ledge hanging}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== drag_begin ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|drag_begin|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the dragging}}&lt;br /&gt;
{{hl2msg|short|subject|person being dragged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== drag_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|drag_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|person doing the dragging}}&lt;br /&gt;
{{hl2msg|short|subject|person being dragged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_incapacitated ===&lt;br /&gt;
{{qnotice|when a player becomes incapacitated.  This is also called when a tank is killed.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_incapacitated|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who became incapacitated}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who made us incapacitated}}&lt;br /&gt;
{{hl2msg|long|attackerentid|if attacker not player, entindex of who made us incapacitated}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name attacker used}}&lt;br /&gt;
{{hl2msg|long|type|damage type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_incapacitated_start ===&lt;br /&gt;
{{qnotice|when a player is about to become incapacitated, so you can see his last living state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_incapacitated_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who became incapacitated}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who made us incapacitated}}&lt;br /&gt;
{{hl2msg|long|attackerentid|if attacker not player, entindex of who made us incapacitated}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name attacker used}}&lt;br /&gt;
{{hl2msg|long|type|damage type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_entered_start_area ===&lt;br /&gt;
{{qnotice|when a player spawns into the player start area}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_entered_start_area|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who entered}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_first_spawn ===&lt;br /&gt;
{{qnotice|when a player spawns for the first time in a given mission}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_first_spawn|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who spawned}}&lt;br /&gt;
{{hl2msg|string|map_name|}}&lt;br /&gt;
{{hl2msg|bool|isbot|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
{{qnotice|This Event doesnt exist anymore 1.10.2012}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== player_left_start_area ===&lt;br /&gt;
{{qnotice|when a player leaves the player start area}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_left_start_area|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who left}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_entered_checkpoint ===&lt;br /&gt;
{{qnotice|when a basecombatcharacter enters a checkpoint area}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_entered_checkpoint|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who entered}}&lt;br /&gt;
{{hl2msg|long|entityid|If not a player, the entity index of the one entering}}&lt;br /&gt;
{{hl2msg|long|door|Entindex of the checkpoint door the player entered to get here.}}&lt;br /&gt;
{{hl2msg|long|area|}}&lt;br /&gt;
{{hl2msg|string|doorname|name of the entity they see}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_left_checkpoint ===&lt;br /&gt;
{{qnotice|when a player leaves a checkpoint area}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_left_checkpoint|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who left}}&lt;br /&gt;
{{hl2msg|long|entityid|If not a player, the entity index of the one exiting}}&lt;br /&gt;
{{hl2msg|long|area|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_shoved ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_shoved|string}}&lt;br /&gt;
{{hl2msg|short|userid|player index who was shoved}}&lt;br /&gt;
{{hl2msg|short|attacker|player index who attacked them}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== entity_shoved ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|entity_shoved|string}}&lt;br /&gt;
{{hl2msg|short|entityid|the entity index of the one who was shoved}}&lt;br /&gt;
{{hl2msg|short|attacker|player index who attacked them}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_jump_apex ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_jump_apex|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who jumped}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_blocked ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_blocked|string}}&lt;br /&gt;
{{hl2msg|short|userid|player index who was trying to move}}&lt;br /&gt;
{{hl2msg|short|blocker|player index who kept them from moving}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_now_it ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_now_it|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who is now it}}&lt;br /&gt;
{{hl2msg|short|attacker|player that did the it-ing}}&lt;br /&gt;
{{hl2msg|bool|exploded|whether it was vomit or explosion}}&lt;br /&gt;
{{hl2msg|bool|infected|is the vomit infectious}}&lt;br /&gt;
{{hl2msg|bool|by_boomer|came from a boomer}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_no_longer_it ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_no_longer_it|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who is now no longer it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== witch_harasser_set ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|witch_harasser_set|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who woke up the witch}}&lt;br /&gt;
{{hl2msg|long|witchid|Entindex of witch woken up}}&lt;br /&gt;
{{hl2msg|bool|first|First time the witch set a harasser}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== witch_spawn ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|witch_spawn|string}}&lt;br /&gt;
{{hl2msg|long|witchid|Entindex of witch spawning right now.}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== witch_killed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|witch_killed|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who killed the witch}}&lt;br /&gt;
{{hl2msg|long|witchid|Entindex of witch that was killed.}}&lt;br /&gt;
{{hl2msg|bool|oneshot|TRUE if the Witch was killed with one shot}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tank_spawn ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tank_spawn|string}}&lt;br /&gt;
{{hl2msg|short|userid|User ID of the tank spawning now}}&lt;br /&gt;
{{hl2msg|long|tankid|Entindex of tank spawning right now.}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== melee_kill ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|melee_kill|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who bashed the infected}}&lt;br /&gt;
{{hl2msg|long|entityid|Entindex of infected what got killed}}&lt;br /&gt;
{{hl2msg|bool|ambush|Infected was unaware when killed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== area_cleared ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|area_cleared|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who cleared the area}}&lt;br /&gt;
{{hl2msg|long|area|id of the cleared area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== award_earned ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|award_earned|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who earned the award}}&lt;br /&gt;
{{hl2msg|long|entityid|client likes ent id}}&lt;br /&gt;
{{hl2msg|long|subjectentid|entity id of other party in the award, if any}}&lt;br /&gt;
{{hl2msg|short|award|id of award earned}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tongue_grab ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_grab|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who did the grabbing}}&lt;br /&gt;
{{hl2msg|short|victim|player that got grabbed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tongue_broke_bent ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_broke_bent|string}}&lt;br /&gt;
{{hl2msg|short|userid|Tongue owner}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tongue_broke_victim_died ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_broke_victim_died|string}}&lt;br /&gt;
{{hl2msg|short|userid|Tongue owner}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tongue_release ===&lt;br /&gt;
{{qnotice|Fired in all cases where the tongue releases a victim, whether choked or not, etc.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_release|string}}&lt;br /&gt;
{{hl2msg|short|userid|The tongue owner}}&lt;br /&gt;
{{hl2msg|short|victim|The (now released) victim}}&lt;br /&gt;
{{hl2msg|long|distance|Distance the victim was dragged.}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== choke_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|choke_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|The choker}}&lt;br /&gt;
{{hl2msg|short|victim|The person being choked}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== choke_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|choke_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|The choker}}&lt;br /&gt;
{{hl2msg|short|victim|The person being choked}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== choke_stopped ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|choke_stopped|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who stopped it}}&lt;br /&gt;
{{hl2msg|short|victim|And who was being choked}}&lt;br /&gt;
{{hl2msg|short|smoker|The tongue owner}}&lt;br /&gt;
{{hl2msg|short|release_type|How did it break?}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tongue_pull_stopped ===&lt;br /&gt;
{{qnotice|Called when a smoker tongue is cleared on a dragging player. Includes cuts.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_pull_stopped|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who stopped it}}&lt;br /&gt;
{{hl2msg|short|victim|And who was being pulled}}&lt;br /&gt;
{{hl2msg|short|smoker|The tongue owner}}&lt;br /&gt;
{{hl2msg|short|release_type|How did it break?}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== lunge_shove ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|lunge_shove|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who did the lunging}}&lt;br /&gt;
{{hl2msg|short|victim|player that got lunged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== lunge_pounce ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|lunge_pounce|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who did the lunging}}&lt;br /&gt;
{{hl2msg|short|victim|player that got lunged}}&lt;br /&gt;
{{hl2msg|long|distance|Distance from pounce start to contact}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== pounce_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|pounce_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who stopped it}}&lt;br /&gt;
{{hl2msg|short|victim|And who was being pounced}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== pounce_stopped ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|pounce_stopped|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who stopped it}}&lt;br /&gt;
{{hl2msg|short|victim|And who was being pounced}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== fatal_vomit ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|fatal_vomit|string}}&lt;br /&gt;
{{hl2msg|short|userid|Who vomited}}&lt;br /&gt;
{{hl2msg|short|victim|And who was killed or incapped}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== survivor_call_for_help ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|survivor_call_for_help|string}}&lt;br /&gt;
{{hl2msg|short|userid|The actual player entity who is awaiting rescue.}}&lt;br /&gt;
{{hl2msg|long|subject|SurvivorRescue entity representing the player who needs to be rescued from the closet (used for position)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== survivor_rescued ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|survivor_rescued|string}}&lt;br /&gt;
{{hl2msg|short|rescuer|player that did the rescuing}}&lt;br /&gt;
{{hl2msg|short|victim|the survivor being rescued}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== survivor_rescue_abandoned ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|survivor_rescue_abandoned|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== relocated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|relocated|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who was relocated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== respawning ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|respawning|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who started respawning}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tank_frustrated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tank_frustrated|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who was culled}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_given ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_given|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who got the weapon}}&lt;br /&gt;
{{hl2msg|short|giver|player that did the giving}}&lt;br /&gt;
{{hl2msg|short|weapon|weapon id given}}&lt;br /&gt;
{{hl2msg|short|weaponentid|weapon entity id}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_drop ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{eventnote|Called|When an item is removed from a survivor's inventory}}&lt;br /&gt;
{{eventnote|Related Events|Called before heal_success, defibrillator_used, upgrade_pack_used, but called after pills_used and adrenaline_used}}&lt;br /&gt;
{{begin-hl2msg|weapon_drop|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who dropped the weapon}}&lt;br /&gt;
{{hl2msg|string|item|either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'}}&lt;br /&gt;
{{hl2msg|short|propid|entindex of the dropped weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== break_breakable ===&lt;br /&gt;
{{qnotice|Override from gameevents.res}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|break_breakable|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of breaker}}&lt;br /&gt;
{{hl2msg|long|entindex|entindex of thing breaking}}&lt;br /&gt;
{{hl2msg|byte|material|BREAK_GLASS, BREAK_WOOD, etc}}&lt;br /&gt;
{{hl2msg|bool|hulkonly|SF_BREAK_HULK_ONLY}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|byte|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|achievement|achievement ID}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== spec_target_updated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|spec_target_updated|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== spawner_give_item ===&lt;br /&gt;
{{qnotice|A spawner has given a player an item (weapon, pills, ammo, health kit, etc)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|spawner_give_item|string}}&lt;br /&gt;
{{hl2msg|short|userid|Item recipient}}&lt;br /&gt;
{{hl2msg|string|item|Name of item given}}&lt;br /&gt;
{{hl2msg|long|spawner|entindex of the spawner entity}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== create_panic_event ===&lt;br /&gt;
{{qnotice|A panic event has been created, though not necessarily started}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|create_panic_event|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who was started the panic}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_pills ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_pills|string}}&lt;br /&gt;
{{hl2msg|long|subject|The weapon_pain_pills spawner that will be indicated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_weapons ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_weapons|string}}&lt;br /&gt;
{{hl2msg|long|subject|The weapon_pain_pills spawner that will be indicated}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== entity_visible ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|entity_visible|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who sees the entity}}&lt;br /&gt;
{{hl2msg|long|subject|Entindex of the entity they see}}&lt;br /&gt;
{{hl2msg|string|classname|Classname of the entity they see}}&lt;br /&gt;
{{hl2msg|string|entityname|name of the entity they see}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_spawn_visible ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_spawn_visible|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who sees the entity}}&lt;br /&gt;
{{hl2msg|long|subject|Entindex of the entity they see}}&lt;br /&gt;
{{hl2msg|string|weaponname|weapon name, or &amp;quot;melee&amp;quot;}}&lt;br /&gt;
{{hl2msg|string|subtype|melee weapon name}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== boomer_near ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|boomer_near|string}}&lt;br /&gt;
{{hl2msg|short|userid|The boomer}}&lt;br /&gt;
{{hl2msg|short|victim|The survivor whom the boomer has gotten very close to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_pre_radio ===&lt;br /&gt;
{{qnotice|explain the rescue radio will remind you to ready for the finale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_pre_radio|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== started_pre_radio ===&lt;br /&gt;
{{qnotice|explain the rescue radio will remind you to ready for the finale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|started_pre_radio|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_radio ===&lt;br /&gt;
{{qnotice|explain the rescue radio will start the finale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_radio|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_gas_truck ===&lt;br /&gt;
{{qnotice|explain how pulling the lever on the gas truck will start the finale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_gas_truck|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The lever}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_panic_button ===&lt;br /&gt;
{{qnotice|explain that pressing this button will start a panic event.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_panic_button|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The panic button}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_elevator_button ===&lt;br /&gt;
{{qnotice|explain how to operate the hospital elevator button.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_elevator_button|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The button}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_lift_button ===&lt;br /&gt;
{{qnotice|explain how to operate the lift button.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_lift_button|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The lift button}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_church_door ===&lt;br /&gt;
{{qnotice|explain how to provoke the crazy church guy.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_church_door|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The saferoom door}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_emergency_door ===&lt;br /&gt;
{{qnotice|explain how to open the emergency door.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_emergency_door|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The door}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_crane ===&lt;br /&gt;
{{qnotice|explain how to lower the box on the crane.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_crane|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The lever/button}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_bridge ===&lt;br /&gt;
{{qnotice|explain how to close the gates to make a bridge.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_bridge|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The button}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_gas_can_panic ===&lt;br /&gt;
{{qnotice|explain how to shoot the gas can.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_gas_can_panic|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The gas can}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_van_panic ===&lt;br /&gt;
{{qnotice|explain how to start the van.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_van_panic|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The van}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_mainstreet ===&lt;br /&gt;
{{qnotice|explain how to lower the forklift}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_mainstreet|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The forklift}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_train_lever ===&lt;br /&gt;
{{qnotice|explain how to operate the train lever.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_train_lever|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The lever on box car}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_disturbance ===&lt;br /&gt;
{{qnotice|explain that disturbances (car alarm) attract infected horde}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_disturbance|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The source of disturbance}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_scavenge_goal ===&lt;br /&gt;
{{qnotice|explain where to put the scavenge mode items}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_scavenge_goal|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The collection device}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_scavenge_leave_area ===&lt;br /&gt;
{{qnotice|explain that leaving the area, starts round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_scavenge_leave_area|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|The entity}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== begin_scavenge_overtime ===&lt;br /&gt;
{{qnotice|enter overtime in a scavenge round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|begin_scavenge_overtime|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== scavenge_round_start ===&lt;br /&gt;
{{qnotice|a scavenge round has begun}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scavenge_round_start|string}}&lt;br /&gt;
{{hl2msg|byte|round|round number, 1 based}}&lt;br /&gt;
{{hl2msg|bool|firsthalf|start of the first half of the round}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== scavenge_round_halftime ===&lt;br /&gt;
{{qnotice|a scavenge round is in halftime}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scavenge_round_halftime|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== scavenge_round_finished ===&lt;br /&gt;
{{qnotice|a scavenge round has ended}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scavenge_round_finished|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== scavenge_score_tied ===&lt;br /&gt;
{{qnotice|a team just tied the score}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scavenge_score_tied|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== versus_round_start ===&lt;br /&gt;
{{qnotice|a versus round has begun}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|versus_round_start|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gascan_pour_blocked ===&lt;br /&gt;
{{qnotice|can't pour the gas, someone else already is}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gascan_pour_blocked|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gascan_pour_completed ===&lt;br /&gt;
{{qnotice|player finished pouring a can}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gascan_pour_completed|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gascan_dropped ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gascan_dropped|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gascan_pour_interrupted ===&lt;br /&gt;
{{qnotice|we got interuppted pouring the gas can}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gascan_pour_interrupted|string}}&lt;br /&gt;
{{hl2msg|short|userid|person who interuppted us}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== scavenge_match_finished ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scavenge_match_finished|string}}&lt;br /&gt;
{{hl2msg|byte|winners|winner team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== versus_match_finished ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|versus_match_finished|string}}&lt;br /&gt;
{{hl2msg|byte|winners|winner team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== use_target ===&lt;br /&gt;
{{qnotice|a new use target has been found}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|use_target|string}}&lt;br /&gt;
{{hl2msg|long|targetid|Entindex of the use target}}&lt;br /&gt;
{{hl2msg|string|classname|classname of the use target}}&lt;br /&gt;
{{hl2msg|bool|isprop|is this a prop that can be carried}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_use ===&lt;br /&gt;
{{qnotice|a new use target has been found}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{eventnote|Called|When a Survivor presses +USE on a useable entity. i.e. Weapons, items, doors}}&lt;br /&gt;
{{eventnote|Related Events|If targetid is an item, item_pickup will be called prior to player_use}}&lt;br /&gt;
{{begin-hl2msg|player_use|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of user}}&lt;br /&gt;
{{hl2msg|long|targetid|Entindex of the used entity}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== friendly_fire ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|friendly_fire|string}}&lt;br /&gt;
{{hl2msg|short|attacker|player who fired the weapon}}&lt;br /&gt;
{{hl2msg|short|victim|player who got shot}}&lt;br /&gt;
{{hl2msg|short|guilty|player who was at fault}}&lt;br /&gt;
{{hl2msg|long|type|damage type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gameinstructor_draw ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gameinstructor_draw|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gameinstructor_nodraw ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gameinstructor_nodraw|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== request_weapon_stats ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|request_weapon_stats|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of user requesting their stats}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_talking_state ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_talking_state|string}}&lt;br /&gt;
{{hl2msg|byte|player|}}&lt;br /&gt;
{{hl2msg|bool|istalking|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_pickup ===&lt;br /&gt;
{{qnotice|client event for player has picked up a weapon. If that does not work, try using the &amp;quot;item_pickup&amp;quot; event.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_pickup|string}}&lt;br /&gt;
{{hl2msg|byte|context|split screen message context}}&lt;br /&gt;
{{hl2msg|byte|weaponid|}}&lt;br /&gt;
{{hl2msg|byte|weaponslot|}}&lt;br /&gt;
{{hl2msg|byte|dropped_by_infected|gender of the Infected that dropped the weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== hunter_punched ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hunter_punched|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who caused ignition}}&lt;br /&gt;
{{hl2msg|long|hunteruserid|user ID of Hunter}}&lt;br /&gt;
{{hl2msg|bool|islunging|TRUE if the Hunter was in the act of lunging}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== hunter_headshot ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hunter_headshot|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who made the headshot}}&lt;br /&gt;
{{hl2msg|long|hunteruserid|user ID of Hunter}}&lt;br /&gt;
{{hl2msg|bool|islunging|TRUE if the Hunter was in the act of lunging}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== zombie_ignited ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|zombie_ignited|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who caused ignition}}&lt;br /&gt;
{{hl2msg|short|gender|gender (type) of the infected}}&lt;br /&gt;
{{hl2msg|long|entityid|entity ID of Tank}}&lt;br /&gt;
{{hl2msg|string|victimname|&amp;quot;Witch&amp;quot;, &amp;quot;Tank&amp;quot;, &amp;quot;Hunter&amp;quot;, &amp;quot;Smoker&amp;quot;, or &amp;quot;Infected&amp;quot;}}&lt;br /&gt;
{{hl2msg|bool|fire_ammo|true if incendiary ammo was used}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== boomer_exploded ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|boomer_exploded|string}}&lt;br /&gt;
{{hl2msg|short|userid|Boomer that exploded}}&lt;br /&gt;
{{hl2msg|short|attacker|player who caused the explosion}}&lt;br /&gt;
{{hl2msg|bool|splashedbile|Exploding boomer splashed bile on Survivors}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== non_pistol_fired ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|non_pistol_fired|string}}&lt;br /&gt;
{{hl2msg|short|userid|User that fired a non-pistol weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_fire_at_40 ===&lt;br /&gt;
{{qnotice|This is networked, special event for game instructor}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_fire_at_40|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|weapon|used weapon name}}&lt;br /&gt;
{{hl2msg|short|weaponid|used weapon ID}}&lt;br /&gt;
{{hl2msg|short|count|number of bullets}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== total_ammo_below_40 ===&lt;br /&gt;
{{qnotice|sent for any ammo type, except those with max ammo 1, or infinite ammo, like pistols}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|total_ammo_below_40|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_hurt_concise ===&lt;br /&gt;
{{qnotice|Abbreviated version of 'player_hurt' that is networked}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_hurt_concise|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who was hurt}}&lt;br /&gt;
{{hl2msg|long|attackerentid|entity id who attacked, if attacker not a player, and userid therefore invalid}}&lt;br /&gt;
{{hl2msg|long|type|damage type}}&lt;br /&gt;
{{hl2msg|short|dmg_health|damage done to health}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tank_killed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tank_killed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of dead tank}}&lt;br /&gt;
{{hl2msg|short|attacker|user id of killer}}&lt;br /&gt;
{{hl2msg|bool|solo|TRUE if a player single-handedly killed the Tank}}&lt;br /&gt;
{{hl2msg|bool|melee_only|TRUE if the tank was only killed by melee attacks (no blast, burn, or bullet damage)}}&lt;br /&gt;
{{hl2msg|bool|l4d1_only|TRUE if l4d1 survivors inflicted damage and the l4d2 survivors did not)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_write_failed ===&lt;br /&gt;
{{qnotice|Used for a notification message when an achievement fails to write}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|achievement_write_failed|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== ghost_spawn_time ===&lt;br /&gt;
{{qnotice|Used for clients to know how long until they become a ghost (and can spawn)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ghost_spawn_time|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player that is becoming a ghost}}&lt;br /&gt;
{{hl2msg|short|spawntime|How long of a wait until player is a ghost}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== survival_at_30min ===&lt;br /&gt;
{{qnotice|Used to know when we elapse 30 minutes on a survival map}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|survival_at_30min|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_pre_drawbridge ===&lt;br /&gt;
{{qnotice|Point out the button that will start the gauntlet finale.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_pre_drawbridge|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_drawbridge ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_drawbridge|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_perimeter ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_perimeter|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_deactivate_alarm ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_deactivate_alarm|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_impound_lot ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_impound_lot|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_decon ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_decon|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_mall_window ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_mall_window|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_mall_alarm ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_mall_alarm|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_coaster ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_coaster|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_coaster_stop ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_coaster_stop|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_decon_wait ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_decon_wait|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gauntlet_finale_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gauntlet_finale_start|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_float ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_float|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_ferry_button ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_ferry_button|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_hatch_button ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_hatch_button|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_shack_button ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_shack_button|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== upgrade_incendiary_ammo ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|upgrade_incendiary_ammo|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== upgrade_explosive_ammo ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|upgrade_explosive_ammo|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== receive_upgrade ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|receive_upgrade|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|upgrade|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_vehicle_arrival ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_vehicle_arrival|string}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== mounted_gun_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|mounted_gun_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== mounted_gun_overheated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|mounted_gun_overheated|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_burger_sign ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_burger_sign|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_carousel_button ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_carousel_button|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_carousel_destination ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_carousel_destination|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_stage_lighting ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_stage_lighting|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_stage_finale_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_stage_finale_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_stage_survival_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_stage_survival_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ability_out_of_range ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ability_out_of_range|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|ability|ability classname}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_stage_pyrotechnics ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_stage_pyrotechnics|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_c3m4_radio1 ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_c3m4_radio1|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_c3m4_radio2 ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_c3m4_radio2|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_gates_are_open ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_gates_are_open|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_c2m4_ticketbooth ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_c2m4_ticketbooth|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_c3m4_rescue ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_c3m4_rescue|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_hotel_elevator_doors ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_hotel_elevator_doors|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_gun_shop_tanker ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_gun_shop_tanker|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_gun_shop ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_gun_shop|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_store_alarm ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_store_alarm|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_store_item ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_store_item|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_store_item_stop ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_store_item_stop|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_survival_generic ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_survival_generic|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_survival_alarm ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_survival_alarm|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_survival_radio ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_survival_radio|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_survival_carousel ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_survival_carousel|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_return_item ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_return_item|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_save_items ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_save_items|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== spit_burst ===&lt;br /&gt;
{{qnotice|Triggers even after Spitter's death.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{eventnote|Called|Triggers when Spitter's spit hits the ground.}}&lt;br /&gt;
{{begin-hl2msg|spit_burst|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== entered_spit ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|entered_spit|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== temp_c4m1_getgas ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|temp_c4m1_getgas|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== temp_c4m3_return_to_boat ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|temp_c4m3_return_to_boat|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_c1m4_finale ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_c1m4_finale|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== c1m4_scavenge_instructions ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|c1m4_scavenge_instructions|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== punched_clown ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|punched_clown|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who punched the clown}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_killed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_killed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of dead charger}}&lt;br /&gt;
{{hl2msg|short|attacker|user id of killer}}&lt;br /&gt;
{{hl2msg|bool|melee|TRUE if a player killed the charger with a melee weapon}}&lt;br /&gt;
{{hl2msg|bool|charging|TRUE if the charger was charging when it died}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== spitter_killed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{eventnote|Called|Triggers in Spitter's death.}}&lt;br /&gt;
{{begin-hl2msg|spitter_killed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of dead spitter}}&lt;br /&gt;
{{hl2msg|short|attacker|user id of killer}}&lt;br /&gt;
{{hl2msg|bool|has_spit|TRUE if the spitter spit at some point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== jockey_ride ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|jockey_ride|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who did the lunging}}&lt;br /&gt;
{{hl2msg|short|victim|player that got lunged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== jockey_ride_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|jockey_ride_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|player who did the lunging}}&lt;br /&gt;
{{hl2msg|short|victim|player that got lunged}}&lt;br /&gt;
{{hl2msg|short|rescuer|Who stopped it}}&lt;br /&gt;
{{hl2msg|float|ride_length|Duration of our ride}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== jockey_killed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|jockey_killed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of dead jockey}}&lt;br /&gt;
{{hl2msg|short|attacker|user id of killer}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== non_melee_fired ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|non_melee_fired|string}}&lt;br /&gt;
{{hl2msg|short|userid|User that fired a non-melee weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== infected_decapitated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|infected_decapitated|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of the player who did the decapitation}}&lt;br /&gt;
{{hl2msg|string|weapon|melee weapon name}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== upgrade_pack_added ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|upgrade_pack_added|string}}&lt;br /&gt;
{{hl2msg|short|upgradeid|}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== vomit_bomb_tank ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vomit_bomb_tank|string}}&lt;br /&gt;
{{hl2msg|short|userid|userid of the player who used the bomb}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== triggered_car_alarm ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|triggered_car_alarm|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of player who activated car alarm}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== panic_event_finished ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|panic_event_finished|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_charge_start ===&lt;br /&gt;
{{qnotice|The moment when the charger starts charging}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_charge_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_charge_end ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_charge_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_carry_start ===&lt;br /&gt;
{{qnotice|The moment when the charger grabs a survivor}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_carry_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{hl2msg|short|victim|user ID of the player who was charged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_carry_end ===&lt;br /&gt;
{{qnotice|The moment when the charger stops charging a survivor (and will soon start pummeling)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_carry_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{hl2msg|short|victim|user ID of the player who was charged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_impact ===&lt;br /&gt;
{{qnotice|When a charger impacts a survivor they aren't carrying}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_impact|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{hl2msg|short|victim|user ID of the player who was impacted}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_pummel_start ===&lt;br /&gt;
{{qnotice|The moment when the charger starts pummeling a survivor}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_pummel_start|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{hl2msg|short|victim|user ID of the player who was charged}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== charger_pummel_end ===&lt;br /&gt;
{{qnotice|When the charger is cleared from the survivor or the survivor dies.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|charger_pummel_end|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the charger}}&lt;br /&gt;
{{hl2msg|short|victim|}}&lt;br /&gt;
{{hl2msg|short|rescuer|user ID of the player who rescued them}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== strongman_bell_knocked_off ===&lt;br /&gt;
{{qnotice|The arcade bell on c2m4_barns}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|strongman_bell_knocked_off|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== molotov_thrown ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|molotov_thrown|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gas_can_forced_drop ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gas_can_forced_drop|string}}&lt;br /&gt;
{{hl2msg|short|userid|player that forced the drop}}&lt;br /&gt;
{{hl2msg|short|victim|player that dropped it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_need_gnome_to_continue ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_need_gnome_to_continue|string}}&lt;br /&gt;
{{hl2msg|none|none|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_survivor_glows_disabled ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_survivor_glows_disabled|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player we're explaining to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_item_glows_disabled ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_item_glows_disabled|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player we're explaining to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_rescue_disabled ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_rescue_disabled|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player we're explaining to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_bodyshots_reduced ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_bodyshots_reduced|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player we're explaining to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_witch_instant_kill ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_witch_instant_kill|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player we're explaining to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== set_instructor_group_enabled ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|set_instructor_group_enabled|string}}&lt;br /&gt;
{{hl2msg|string|group|}}&lt;br /&gt;
{{hl2msg|short|enabled|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== stashwhacker_game_won ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|stashwhacker_game_won|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== versus_marker_reached ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|versus_marker_reached|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|marker|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== start_score_animation ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|start_score_animation|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== survival_round_start ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|survival_round_start|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== scavenge_gas_can_destroyed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scavenge_gas_can_destroyed|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player that destroyed it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_sewer_gate ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_sewer_gate|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_sewer_run ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_sewer_run|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== explain_c6m3_finale ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_c6m3_finale|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== finale_bridge_lowering ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_bridge_lowering|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|long|subject|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== m60_streak_ended ===&lt;br /&gt;
{{qnotice|I was holding down the m60 trigger, and now I'm not}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|m60_streak_ended|string}}&lt;br /&gt;
{{hl2msg|none|none|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== chair_charged ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|chair_charged|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== song_played ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|song_played|string}}&lt;br /&gt;
{{hl2msg|none|none|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== foot_locker_opened ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|foot_locker_opened|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Jackz</name></author>
		
	</entry>
</feed>