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	<updated>2026-05-09T16:58:01Z</updated>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayer_(CS)&amp;diff=8362</id>
		<title>CBasePlayer (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayer_(CS)&amp;diff=8362"/>
		<updated>2011-11-21T17:11:46Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]]&lt;br /&gt;
****** '''CBasePlayer''' ''(player)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| random_seed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 96 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| See that is shared between client &amp;amp; server for shared weapons code.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayerTeam&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Player team (0-NONE, 1-TT, 2-CT, 3-SPECTATOR, &amp;gt;3 Other teams)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDefaultItems&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 125&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Default items (knife, gun) given: 1&amp;lt;&amp;lt;0 =&amp;gt; Already given&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iJoinedState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 121&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 126&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Join state for player (value of 5 will put the player in-game, other value will put the player on trigger_camera)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayerSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 237&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 242&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The index of the sound list slot reserved for this player.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iTargetVolume&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 238 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 243 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Ideal sound volume. &lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iWeaponVolume&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 239&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 244 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| How loud the player's weapon is right now.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iExtraSoundTypes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 245&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Additional classification for this weapon's sound.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iWeaponFlash&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 241&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 246 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Brightness of the weapon flash.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flStopExtraSoundTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 242&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 247&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flFlashLightTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 243&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 248&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time until next battery draw/Recharge.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iFlashBattery&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 244&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 249&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Flashlight Battery Draw.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 245&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonPressed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 246&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 251&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonReleased&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 247&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 252&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pentSndLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 248&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 253&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | edict_t*&lt;br /&gt;
| Last sound entity to modify player room type. ( get_pdata_ent() )&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSndRoomtype&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 249&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 254&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Last roomtype set by sound entity.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSndRange&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Dist from player to sound entity.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flFallVelocity&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 251&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Player's fall speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgItems[item_antidote]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 254&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 259&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgItems[item_security]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 260&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fKnownItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| True when a new item needs to be added.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNewAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| True when a new item has been added.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afPhysicsFlags&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 257&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | unsigned int&lt;br /&gt;
| Physics flags - set when 'normal' physics should be revisited or overriden.&lt;br /&gt;
The following masks can be found in player.h:&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define     PFLAG_ONLADDER      ( 1&amp;lt;&amp;lt;0 )&lt;br /&gt;
#define     PFLAG_ONSWING       ( 1&amp;lt;&amp;lt;0 )&lt;br /&gt;
#define     PFLAG_ONTRAIN       ( 1&amp;lt;&amp;lt;1 )&lt;br /&gt;
#define     PFLAG_ONBARNACLE    ( 1&amp;lt;&amp;lt;2 )&lt;br /&gt;
#define     PFLAG_DUCKING       ( 1&amp;lt;&amp;lt;3 )        // In the process of ducking, but totally squatted yet&lt;br /&gt;
#define     PFLAG_USING         ( 1&amp;lt;&amp;lt;4 )        // Using a continuous entity&lt;br /&gt;
#define     PFLAG_OBSERVER      ( 1&amp;lt;&amp;lt;5 )        // player is locked in stationary cam mode. Spectators can move, observers can't.&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNextSuicideTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 258&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time after which the player can next use the suicide command.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeStepSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 259&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 264&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When the last stepping sound was made.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeWeaponIdle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 260&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 265&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When to play another weapon idle animation.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSwimTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 261&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 266&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long player has been underwater.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flDuckTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 262&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 267&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long we've been ducking.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWallJumpTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 268&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long until next walljump.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSuitUpdate&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 264&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 269&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When to play next suit update.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgSuitPlayList&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 265&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITPLAYLIST]&lt;br /&gt;
| Next sentencenum to play for suit update.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CSUITPLAYLIST	4  // max of 4 suit sentences queued up at any time&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iSuitPlayNext&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 269&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 274&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Next sentence slot for queue storage.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgiSuitNoRepeat&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 275&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITNOREPEAT]&lt;br /&gt;
| Suit sentence no repeat list.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CSUITNOREPEAT  32&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgflSuitNoRepeatTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 302&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 207&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITNOREPEAT]&lt;br /&gt;
| How long to wait before allowing repeat.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lastDamageAmount&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 334&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 339&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Last damage taken.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_tbdPrev&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 335&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 340&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time-based damage timer.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flgeigerRange&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 336&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 341&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Range to nearest radiation source.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flgeigerDelay&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 337&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 342&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Delay per update of range msg to client.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_igeigerRangePrev&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 338&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 343&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iStepLeft&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 339&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 344&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Alternate left/right foot stepping sound.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szTextureName&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[CBTEXTURENAMEMAX]&lt;br /&gt;
| Current texture name we're standing on.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CBTEXTURENAMEMAX  13 // only load first n chars of name&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_chTextureType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char&lt;br /&gt;
| Current texture type.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CHAR_TEX_CONCRETE  'C'	// texture types&lt;br /&gt;
#define CHAR_TEX_METAL	   'M'&lt;br /&gt;
#define CHAR_TEX_DIRT	   'D'&lt;br /&gt;
#define CHAR_TEX_VENT	   'V'&lt;br /&gt;
#define CHAR_TEX_GRATE	   'G'&lt;br /&gt;
#define CHAR_TEX_TILE	   'T'&lt;br /&gt;
#define CHAR_TEX_SLOSH	   'S'&lt;br /&gt;
#define CHAR_TEX_WOOD	   'W'&lt;br /&gt;
#define CHAR_TEX_COMPUTER  'P'&lt;br /&gt;
#define CHAR_TEX_GLASS	   'Y'&lt;br /&gt;
#define CHAR_TEX_FLESH	   'F'&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_idrowndmg&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 345&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 350&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Track drowning damage taken.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_idrownrestored&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 346&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 351&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Track drowning damage restored.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bitsHUDDamage&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 347&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 352&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Damage bits for the current fame. These get sent to the hud via the Damage message.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
// these are the damage types that have client hud art&lt;br /&gt;
#define DMG_SHOWNHUD ( DMG_POISON | DMG_ACID | DMG_FREEZE | DMG_SLOWFREEZE | DMG_DROWN | DMG_BURN | DMG_SLOWBURN | DMG_NERVEGAS | DMG_RADIATION | DMG_SHOCK )&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInitHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 348&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 353&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| True when deferred HUD restart msg needs to be sent.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInitHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 349&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 354&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iTrain&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 350&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 355&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Train control position.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fWeapon&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 351&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 356&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Set this to FALSE to force a reset of the current weapon HUD info.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pTank&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | EHANDLE&lt;br /&gt;
| The tank which the player is currently controlling,  NULL if no tank.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fDeadTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 354&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 359&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| the time at which the player died  (used in PlayerDeathThink()).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNoPlayerSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 355&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 360&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| A debugging feature. Player makes no sound if this is true. &lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fLongJump&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 356&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 361&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Does this player have the longjump module?&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_tSneaking&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 357&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 362&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iUpdateTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 358&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 363&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Stores the number of frame ticks before sending HUD update messages.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientHealth&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 359&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 364&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The health currently known by the client.  If this changes, send a new.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientBattery&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 360&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 365&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The Battery currently known by the client.  If this changes, send a new.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iHideHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 361&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 366&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The players hud weapon info is to be hidden&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientHideHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 362&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 367&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iFOV&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 363&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 368&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Field of view.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientFOV&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 364&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 369&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Client's known FOV.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgpPlayerItems&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 365&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*[MAX_ITEM_TYPES]&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define MAX_ITEM_TYPES 4&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastPrimaryItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 368&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 373&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastSecondaryItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 369&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 374&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastKnifeItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 375&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastGrenadeItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 371&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 376&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastC4Item&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 372&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 377&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pActiveItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 373&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 378&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pClientActiveItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 374&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 379&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| Client version of the active item. (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 375&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 380&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 376&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 381&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[MAX_AMMO_SLOTS]&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define MAX_AMMO_SLOTS  32  // not really slots&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgAmmoLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 408&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 413&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[MAX_AMMO_SLOTS]&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_vecAutoAim&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 440&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 445&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Vector&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fOnTarget&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 441&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 446&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDeaths&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 442&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 447&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iRespawnFrames&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 443&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 447&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Used in PlayerDeathThink() to make sure players can always respawn.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_izSBarState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 446&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 451&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[SBAR_END]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
enum sbar_data&lt;br /&gt;
{&lt;br /&gt;
	SBAR_ID_TARGETNAME = 1,&lt;br /&gt;
	SBAR_ID_TARGETHEALTH,&lt;br /&gt;
	SBAR_ID_TARGETARMOR,&lt;br /&gt;
	SBAR_END,&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextSBarUpdateTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 449&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 454&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flStatusBarDisappearDelay&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 450&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 455&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lastx&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 483&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 488&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| These are the previous update's crosshair angles.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lasty&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 484&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 489&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| These are the previous update's crosshair angles.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_nCustomSprayFrames&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 485&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 490&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Custom clan logo frames for this player.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextDecalTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 486&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 491&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Next time this player can spray a decal.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szTeamName&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 487&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 492&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[TEAM_NAME_LENGTH]&lt;br /&gt;
| None.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define TEAM_NAME_LENGTH  16&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szAnimExtention&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 492&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 497&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[32]&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_SbarString0&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[ SBAR_STRING_SIZE ]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define SBAR_STRING_SIZE 128&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_SbarString1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[ SBAR_STRING_SIZE ]&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextChatTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CHAT_INTERVAL 1.0f&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClAutoWepSwitch&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 509&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 514&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Last _cl_autowepswitch value of userinfo for this player&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iVGUIMenus&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 510&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 515&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Last _vgui_menus value of userinfo for this player&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayer_(CS)&amp;diff=8361</id>
		<title>CBasePlayer (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayer_(CS)&amp;diff=8361"/>
		<updated>2011-11-21T17:11:23Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]]&lt;br /&gt;
****** '''CBasePlayer''' ''(player)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| random_seed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 96 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| See that is shared between client &amp;amp; server for shared weapons code.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayerTeam&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Player team (0-NONE, 1-TT, 2-CT, 3-SPECTATOR, &amp;gt;3 Other teams)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDefaultItems&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 125&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Default items (knife, gun) given: 1&amp;lt;&amp;lt;0 =&amp;gt; Already given&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iJoinedState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 121&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 126&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Join state for player (value of 5 will put the player in-game, other value will put the player on trigger_camera)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayerSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 237&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 242&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The index of the sound list slot reserved for this player.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iTargetVolume&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 238 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 243 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Ideal sound volume. &lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iWeaponVolume&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 239&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 244 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| How loud the player's weapon is right now.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iExtraSoundTypes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 245&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Additional classification for this weapon's sound.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iWeaponFlash&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 241&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 246 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Brightness of the weapon flash.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flStopExtraSoundTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 242&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 247&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flFlashLightTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 243&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 248&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time until next battery draw/Recharge.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iFlashBattery&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 244&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 249&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Flashlight Battery Draw.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 245&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonPressed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 246&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 251&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonReleased&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 247&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 252&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pentSndLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 248&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 253&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | edict_t*&lt;br /&gt;
| Last sound entity to modify player room type. ( get_pdata_ent() )&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSndRoomtype&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 249&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 254&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Last roomtype set by sound entity.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSndRange&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Dist from player to sound entity.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flFallVelocity&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 251&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Player's fall speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgItems[item_antidote]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 254&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 259&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgItems[item_security]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 260&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fKnownItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| True when a new item needs to be added.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNewAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| True when a new item has been added.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afPhysicsFlags&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 257&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | unsigned int&lt;br /&gt;
| Physics flags - set when 'normal' physics should be revisited or overriden.&lt;br /&gt;
The following masks can be found in player.h:&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define     PFLAG_ONLADDER      ( 1&amp;lt;&amp;lt;0 )&lt;br /&gt;
#define     PFLAG_ONSWING       ( 1&amp;lt;&amp;lt;0 )&lt;br /&gt;
#define     PFLAG_ONTRAIN       ( 1&amp;lt;&amp;lt;1 )&lt;br /&gt;
#define     PFLAG_ONBARNACLE    ( 1&amp;lt;&amp;lt;2 )&lt;br /&gt;
#define     PFLAG_DUCKING       ( 1&amp;lt;&amp;lt;3 )        // In the process of ducking, but totally squatted yet&lt;br /&gt;
#define     PFLAG_USING         ( 1&amp;lt;&amp;lt;4 )        // Using a continuous entity&lt;br /&gt;
#define     PFLAG_OBSERVER      ( 1&amp;lt;&amp;lt;5 )        // player is locked in stationary cam mode. Spectators can move, observers can't.&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNextSuicideTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 258&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time after which the player can next use the suicide command.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeStepSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 259&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 264&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When the last stepping sound was made.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeWeaponIdle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 260&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 265&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When to play another weapon idle animation.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSwimTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 261&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 266&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long player has been underwater.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flDuckTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 262&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 267&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long we've been ducking.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWallJumpTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 268&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long until next walljump.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSuitUpdate&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 264&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 269&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When to play next suit update.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgSuitPlayList&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 265&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITPLAYLIST]&lt;br /&gt;
| Next sentencenum to play for suit update.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CSUITPLAYLIST	4  // max of 4 suit sentences queued up at any time&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iSuitPlayNext&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 269&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 274&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Next sentence slot for queue storage.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgiSuitNoRepeat&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 275&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITNOREPEAT]&lt;br /&gt;
| Suit sentence no repeat list.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CSUITNOREPEAT  32&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgflSuitNoRepeatTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 302&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 207&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITNOREPEAT]&lt;br /&gt;
| How long to wait before allowing repeat.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lastDamageAmount&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 334&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 339&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Last damage taken.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_tbdPrev&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 335&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 340&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time-based damage timer.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flgeigerRange&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 336&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 341&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Range to nearest radiation source.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flgeigerDelay&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 337&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 342&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Delay per update of range msg to client.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_igeigerRangePrev&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 338&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 343&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iStepLeft&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 339&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 344&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Alternate left/right foot stepping sound.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szTextureName&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[CBTEXTURENAMEMAX]&lt;br /&gt;
| Current texture name we're standing on.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CBTEXTURENAMEMAX  13 // only load first n chars of name&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_chTextureType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char&lt;br /&gt;
| Current texture type.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CHAR_TEX_CONCRETE  'C'	// texture types&lt;br /&gt;
#define CHAR_TEX_METAL	   'M'&lt;br /&gt;
#define CHAR_TEX_DIRT	   'D'&lt;br /&gt;
#define CHAR_TEX_VENT	   'V'&lt;br /&gt;
#define CHAR_TEX_GRATE	   'G'&lt;br /&gt;
#define CHAR_TEX_TILE	   'T'&lt;br /&gt;
#define CHAR_TEX_SLOSH	   'S'&lt;br /&gt;
#define CHAR_TEX_WOOD	   'W'&lt;br /&gt;
#define CHAR_TEX_COMPUTER  'P'&lt;br /&gt;
#define CHAR_TEX_GLASS	   'Y'&lt;br /&gt;
#define CHAR_TEX_FLESH	   'F'&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_idrowndmg&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 345&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 350&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Track drowning damage taken.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_idrownrestored&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 346&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 351&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Track drowning damage restored.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bitsHUDDamage&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 347&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 352&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Damage bits for the current fame. These get sent to the hud via the Damage message.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
// these are the damage types that have client hud art&lt;br /&gt;
#define DMG_SHOWNHUD ( DMG_POISON | DMG_ACID | DMG_FREEZE | DMG_SLOWFREEZE | DMG_DROWN | DMG_BURN | DMG_SLOWBURN | DMG_NERVEGAS | DMG_RADIATION | DMG_SHOCK )&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInitHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 348&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 353&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| True when deferred HUD restart msg needs to be sent.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInitHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 349&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 354&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iTrain&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 350&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 355&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Train control position.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fWeapon&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 351&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 356&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Set this to FALSE to force a reset of the current weapon HUD info.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pTank&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | EHANDLE&lt;br /&gt;
| The tank which the player is currently controlling,  NULL if no tank.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fDeadTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 354&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 359&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| the time at which the player died  (used in PlayerDeathThink()).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNoPlayerSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 355&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 360&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| A debugging feature. Player makes no sound if this is true. &lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fLongJump&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 356&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 361&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Does this player have the longjump module?&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_tSneaking&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 357&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 362&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iUpdateTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 358&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 363&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Stores the number of frame ticks before sending HUD update messages.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientHealth&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 359&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 364&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The health currently known by the client.  If this changes, send a new.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientBattery&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 360&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 365&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The Battery currently known by the client.  If this changes, send a new.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iHideHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 361&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 366&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The players hud weapon info is to be hidden&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientHideHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 362&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 367&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iFOV&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 363&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 368&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Field of view.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientFOV&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 364&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 369&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Client's known FOV.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgpPlayerItems&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 365&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*[MAX_ITEM_TYPES]&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define MAX_ITEM_TYPES 4&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastPrimaryItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 368&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 373&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastSecondaryItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 369&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 374&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastKnifeItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 375&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastGrenadeItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 371&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 376&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastC4Item&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 372&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 377&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pActiveItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 373&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 378&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pClientActiveItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 374&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 379&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| Client version of the active item. (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 375&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 380&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 376&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 381&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[MAX_AMMO_SLOTS]&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define MAX_AMMO_SLOTS  32  // not really slots&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgAmmoLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 408&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 413&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[MAX_AMMO_SLOTS]&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_vecAutoAim&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 440&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 445&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Vector&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fOnTarget&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 441&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 446&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDeaths&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 442&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 447&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iRespawnFrames&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 443&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 447&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Used in PlayerDeathThink() to make sure players can always respawn.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_izSBarState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 446&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 451&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[SBAR_END]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
enum sbar_data&lt;br /&gt;
{&lt;br /&gt;
	SBAR_ID_TARGETNAME = 1,&lt;br /&gt;
	SBAR_ID_TARGETHEALTH,&lt;br /&gt;
	SBAR_ID_TARGETARMOR,&lt;br /&gt;
	SBAR_END,&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextSBarUpdateTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 449&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 454&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flStatusBarDisappearDelay&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 450&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 455&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lastx&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 483&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 488&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| These are the previous update's crosshair angles.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lasty&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 484&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 489&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| These are the previous update's crosshair angles.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_nCustomSprayFrames&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 485&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 490&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Custom clan logo frames for this player.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextDecalTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 486&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 491&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Next time this player can spray a decal.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szTeamName&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 487&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 492&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[TEAM_NAME_LENGTH]&lt;br /&gt;
| None.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define TEAM_NAME_LENGTH  16&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szAnimExtention&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 492&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 497&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[32]&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_SbarString0&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[ SBAR_STRING_SIZE ]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define SBAR_STRING_SIZE 128&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_SbarString1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[ SBAR_STRING_SIZE ]&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextChatTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CHAT_INTERVAL 1.0f&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClAutoWepSwitch&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 509&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 514&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Last _cl_autowepswitch value of userinfo for this player&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iVGUIMenus&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 510&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 515&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Last _vgui_menus value of userinfo for this player&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayer_(CS)&amp;diff=8360</id>
		<title>CBasePlayer (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayer_(CS)&amp;diff=8360"/>
		<updated>2011-11-21T17:09:43Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]]&lt;br /&gt;
****** '''CBasePlayer''' ''(player)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| random_seed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 96 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| See that is shared between client &amp;amp; server for shared weapons code.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayerTeam&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Player team (0-NONE, 1-TT, 2-CT, 3-SPECTATOR, &amp;gt;3 Other teams)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDefaultItems&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 125&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Default items (knife, gun) given: 1&amp;lt;&amp;lt;0 =&amp;gt; Already given&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iJoinedState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 121&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 126&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Join state for player (value of 5 will put the player in-game, other value will put the player on trigger_camera)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayerSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 237&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 242&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The index of the sound list slot reserved for this player.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iTargetVolume&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 238 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 243 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Ideal sound volume. &lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iWeaponVolume&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 239&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 244 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| How loud the player's weapon is right now.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iExtraSoundTypes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 245&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Additional classification for this weapon's sound.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iWeaponFlash&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 241&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 246 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Brightness of the weapon flash.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flStopExtraSoundTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 242&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 247&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flFlashLightTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 243&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 248&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time until next battery draw/Recharge.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iFlashBattery&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 244&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 249&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Flashlight Battery Draw.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 245&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonPressed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 246&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 251&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonReleased&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 247&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 252&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pentSndLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 248&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 253&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | edict_t*&lt;br /&gt;
| Last sound entity to modify player room type. ( get_pdata_ent() )&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSndRoomtype&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 249&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 254&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Last roomtype set by sound entity.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSndRange&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Dist from player to sound entity.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flFallVelocity&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 251&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Player's fall speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgItems[item_antidote]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 254&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 259&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgItems[item_security]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 260&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fKnownItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| True when a new item needs to be added.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNewAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| True when a new item has been added.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afPhysicsFlags&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 257&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | unsigned int&lt;br /&gt;
| Physics flags - set when 'normal' physics should be revisited or overriden.&lt;br /&gt;
The following masks can be found in player.h:&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define     PFLAG_ONLADDER      ( 1&amp;lt;&amp;lt;0 )&lt;br /&gt;
#define     PFLAG_ONSWING       ( 1&amp;lt;&amp;lt;0 )&lt;br /&gt;
#define     PFLAG_ONTRAIN       ( 1&amp;lt;&amp;lt;1 )&lt;br /&gt;
#define     PFLAG_ONBARNACLE    ( 1&amp;lt;&amp;lt;2 )&lt;br /&gt;
#define     PFLAG_DUCKING       ( 1&amp;lt;&amp;lt;3 )        // In the process of ducking, but totally squatted yet&lt;br /&gt;
#define     PFLAG_USING         ( 1&amp;lt;&amp;lt;4 )        // Using a continuous entity&lt;br /&gt;
#define     PFLAG_OBSERVER      ( 1&amp;lt;&amp;lt;5 )        // player is locked in stationary cam mode. Spectators can move, observers can't.&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNextSuicideTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 258&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time after which the player can next use the suicide command.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeStepSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 259&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 264&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When the last stepping sound was made.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeWeaponIdle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 260&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 265&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When to play another weapon idle animation.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSwimTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 261&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 266&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long player has been underwater.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flDuckTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 262&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 267&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long we've been ducking.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWallJumpTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 268&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long until next walljump.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSuitUpdate&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 264&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 269&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When to play next suit update.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgSuitPlayList&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 265&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITPLAYLIST]&lt;br /&gt;
| Next sentencenum to play for suit update.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CSUITPLAYLIST	4  // max of 4 suit sentences queued up at any time&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iSuitPlayNext&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 269&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 274&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Next sentence slot for queue storage.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgiSuitNoRepeat&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 275&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITNOREPEAT]&lt;br /&gt;
| Suit sentence no repeat list.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CSUITNOREPEAT  32&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgflSuitNoRepeatTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 302&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 207&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITNOREPEAT]&lt;br /&gt;
| How long to wait before allowing repeat.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lastDamageAmount&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 334&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 339&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Last damage taken.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_tbdPrev&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 335&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 340&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time-based damage timer.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flgeigerRange&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 336&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 341&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Range to nearest radiation source.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flgeigerDelay&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 337&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 342&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Delay per update of range msg to client.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_igeigerRangePrev&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 338&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 343&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iStepLeft&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 339&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 344&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Alternate left/right foot stepping sound.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szTextureName&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[CBTEXTURENAMEMAX]&lt;br /&gt;
| Current texture name we're standing on.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CBTEXTURENAMEMAX  13 // only load first n chars of name&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_chTextureType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char&lt;br /&gt;
| Current texture type.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CHAR_TEX_CONCRETE  'C'	// texture types&lt;br /&gt;
#define CHAR_TEX_METAL	   'M'&lt;br /&gt;
#define CHAR_TEX_DIRT	   'D'&lt;br /&gt;
#define CHAR_TEX_VENT	   'V'&lt;br /&gt;
#define CHAR_TEX_GRATE	   'G'&lt;br /&gt;
#define CHAR_TEX_TILE	   'T'&lt;br /&gt;
#define CHAR_TEX_SLOSH	   'S'&lt;br /&gt;
#define CHAR_TEX_WOOD	   'W'&lt;br /&gt;
#define CHAR_TEX_COMPUTER  'P'&lt;br /&gt;
#define CHAR_TEX_GLASS	   'Y'&lt;br /&gt;
#define CHAR_TEX_FLESH	   'F'&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_idrowndmg&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 345&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 350&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Track drowning damage taken.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_idrownrestored&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 346&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 351&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Track drowning damage restored.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bitsHUDDamage&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 347&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 352&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Damage bits for the current fame. These get sent to the hud via the Damage message.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
// these are the damage types that have client hud art&lt;br /&gt;
#define DMG_SHOWNHUD ( DMG_POISON | DMG_ACID | DMG_FREEZE | DMG_SLOWFREEZE | DMG_DROWN | DMG_BURN | DMG_SLOWBURN | DMG_NERVEGAS | DMG_RADIATION | DMG_SHOCK )&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInitHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 348&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 353&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| True when deferred HUD restart msg needs to be sent.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInitHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 349&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 354&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iTrain&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 350&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 355&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Train control position.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fWeapon&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 351&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 356&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Set this to FALSE to force a reset of the current weapon HUD info.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pTank&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | EHANDLE&lt;br /&gt;
| The tank which the player is currently controlling,  NULL if no tank.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fDeadTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 354&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 359&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| the time at which the player died  (used in PlayerDeathThink()).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNoPlayerSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 355&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 360&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| A debugging feature. Player makes no sound if this is true. &lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fLongJump&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 356&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 361&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Does this player have the longjump module?&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_tSneaking&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 357&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 362&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iUpdateTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 358&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 363&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Stores the number of frame ticks before sending HUD update messages.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientHealth&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 359&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 364&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The health currently known by the client.  If this changes, send a new.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientBattery&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 360&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 365&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The Battery currently known by the client.  If this changes, send a new.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iHideHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 361&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 366&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The players hud weapon info is to be hidden&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientHideHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 362&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 367&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iFOV&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 363&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 368&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Field of view.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientFOV&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 364&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 369&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Client's known FOV.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgpPlayerItems&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 365&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*[MAX_ITEM_TYPES]&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define MAX_ITEM_TYPES 4&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastPrimaryItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 368&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 373&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastSecondaryItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 369&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 374&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastKnifeItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 375&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastGrenadeItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 371&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 376&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastC4Item&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 372&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 377&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pActiveItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 373&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 378&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pClientActiveItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 374&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 379&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| Client version of the active item. (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 375&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 380&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 376&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 381&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[MAX_AMMO_SLOTS]&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define MAX_AMMO_SLOTS  32  // not really slots&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgAmmoLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 408&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 413&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[MAX_AMMO_SLOTS]&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_vecAutoAim&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 440&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 445&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Vector&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fOnTarget&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 441&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 446&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDeaths&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 442&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 447&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iRespawnFrames&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 443&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 447&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Used in PlayerDeathThink() to make sure players can always respawn.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_izSBarState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 446&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 451&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[SBAR_END]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
enum sbar_data&lt;br /&gt;
{&lt;br /&gt;
	SBAR_ID_TARGETNAME = 1,&lt;br /&gt;
	SBAR_ID_TARGETHEALTH,&lt;br /&gt;
	SBAR_ID_TARGETARMOR,&lt;br /&gt;
	SBAR_END,&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextSBarUpdateTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 449&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 454&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flStatusBarDisappearDelay&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 450&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 455&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lastx&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 483&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 488&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| These are the previous update's crosshair angles.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lasty&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 484&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 489&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| These are the previous update's crosshair angles.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_nCustomSprayFrames&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 485&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 490&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Custom clan logo frames for this player.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextDecalTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 486&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 491&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Next time this player can spray a decal.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szTeamName&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 487&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 492&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[TEAM_NAME_LENGTH]&lt;br /&gt;
| None.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define TEAM_NAME_LENGTH  16&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szAnimExtention&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 492&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 497&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[32]&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_SbarString0&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[ SBAR_STRING_SIZE ]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define SBAR_STRING_SIZE 128&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_SbarString1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[ SBAR_STRING_SIZE ]&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextChatTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| &lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClAutoWepSwitch&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 509&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 514&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Last _cl_autowepswitch value of userinfo for this player&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iVGUIMenus&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 510&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 515&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Last _vgui_menus value of userinfo for this player&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CHAT_INTERVAL 1.0f&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayer_(CS)&amp;diff=8359</id>
		<title>CBasePlayer (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayer_(CS)&amp;diff=8359"/>
		<updated>2011-11-21T13:01:34Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]]&lt;br /&gt;
****** '''CBasePlayer''' ''(player)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| random_seed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 96 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| See that is shared between client &amp;amp; server for shared weapons code.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayerTeam&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Player team (0-NONE, 1-TT, 2-CT, 3-SPECTATOR, &amp;gt;3 Other teams)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDefaultItems&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 125&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Default items (knife, gun) given: 1&amp;lt;&amp;lt;0 =&amp;gt; Already given&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iJoinedState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 121&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 126&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Join state for player (value of 5 will put the player in-game, other value will put the player on trigger_camera)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayerSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 237&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 242&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The index of the sound list slot reserved for this player.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iTargetVolume&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 238 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 243 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Ideal sound volume. &lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iWeaponVolume&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 239&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 244 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| How loud the player's weapon is right now.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iExtraSoundTypes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 245&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Additional classification for this weapon's sound.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iWeaponFlash&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 241&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 246 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Brightness of the weapon flash.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flStopExtraSoundTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 242&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 247&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flFlashLightTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 243&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 248&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time until next battery draw/Recharge.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iFlashBattery&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 244&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 249&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Flashlight Battery Draw.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 245&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonPressed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 246&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 251&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonReleased&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 247&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 252&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pentSndLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 248&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 253&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | edict_t*&lt;br /&gt;
| Last sound entity to modify player room type. ( get_pdata_ent() )&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSndRoomtype&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 249&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 254&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Last roomtype set by sound entity.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSndRange&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Dist from player to sound entity.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flFallVelocity&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 251&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Player's fall speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgItems[item_antidote]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 254&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 259&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgItems[item_security]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 260&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fKnownItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| True when a new item needs to be added.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNewAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| True when a new item has been added.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afPhysicsFlags&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 257&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | unsigned int&lt;br /&gt;
| Physics flags - set when 'normal' physics should be revisited or overriden.&lt;br /&gt;
The following masks can be found in player.h:&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define     PFLAG_ONLADDER      ( 1&amp;lt;&amp;lt;0 )&lt;br /&gt;
#define     PFLAG_ONSWING       ( 1&amp;lt;&amp;lt;0 )&lt;br /&gt;
#define     PFLAG_ONTRAIN       ( 1&amp;lt;&amp;lt;1 )&lt;br /&gt;
#define     PFLAG_ONBARNACLE    ( 1&amp;lt;&amp;lt;2 )&lt;br /&gt;
#define     PFLAG_DUCKING       ( 1&amp;lt;&amp;lt;3 )        // In the process of ducking, but totally squatted yet&lt;br /&gt;
#define     PFLAG_USING         ( 1&amp;lt;&amp;lt;4 )        // Using a continuous entity&lt;br /&gt;
#define     PFLAG_OBSERVER      ( 1&amp;lt;&amp;lt;5 )        // player is locked in stationary cam mode. Spectators can move, observers can't.&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNextSuicideTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 258&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time after which the player can next use the suicide command.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeStepSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 259&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 264&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When the last stepping sound was made.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeWeaponIdle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 260&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 265&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When to play another weapon idle animation.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSwimTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 261&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 266&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long player has been underwater.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flDuckTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 262&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 267&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long we've been ducking.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWallJumpTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 268&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long until next walljump.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSuitUpdate&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 264&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 269&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When to play next suit update.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgSuitPlayList&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 265&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITPLAYLIST]&lt;br /&gt;
| Next sentencenum to play for suit update.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CSUITPLAYLIST	4  // max of 4 suit sentences queued up at any time&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iSuitPlayNext&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 269&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 274&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Next sentence slot for queue storage.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgiSuitNoRepeat&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 275&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITNOREPEAT]&lt;br /&gt;
| Suit sentence no repeat list.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CSUITNOREPEAT  32&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgflSuitNoRepeatTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 302&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 207&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITNOREPEAT]&lt;br /&gt;
| How long to wait before allowing repeat.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lastDamageAmount&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 334&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 339&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Last damage taken.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_tbdPrev&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 335&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 340&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time-based damage timer.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flgeigerRange&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 336&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 341&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Range to nearest radiation source.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flgeigerDelay&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 337&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 342&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Delay per update of range msg to client.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_igeigerRangePrev&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 338&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 343&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iStepLeft&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 339&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 344&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Alternate left/right foot stepping sound.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szTextureName&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[CBTEXTURENAMEMAX]&lt;br /&gt;
| Current texture name we're standing on.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CBTEXTURENAMEMAX  13 // only load first n chars of name&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_chTextureType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char&lt;br /&gt;
| Current texture type.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CHAR_TEX_CONCRETE  'C'	// texture types&lt;br /&gt;
#define CHAR_TEX_METAL	   'M'&lt;br /&gt;
#define CHAR_TEX_DIRT	   'D'&lt;br /&gt;
#define CHAR_TEX_VENT	   'V'&lt;br /&gt;
#define CHAR_TEX_GRATE	   'G'&lt;br /&gt;
#define CHAR_TEX_TILE	   'T'&lt;br /&gt;
#define CHAR_TEX_SLOSH	   'S'&lt;br /&gt;
#define CHAR_TEX_WOOD	   'W'&lt;br /&gt;
#define CHAR_TEX_COMPUTER  'P'&lt;br /&gt;
#define CHAR_TEX_GLASS	   'Y'&lt;br /&gt;
#define CHAR_TEX_FLESH	   'F'&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_idrowndmg&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 345&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 350&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Track drowning damage taken.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_idrownrestored&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 346&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 351&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Track drowning damage restored.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bitsHUDDamage&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 347&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 352&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Damage bits for the current fame. These get sent to the hud via the Damage message.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
// these are the damage types that have client hud art&lt;br /&gt;
#define DMG_SHOWNHUD ( DMG_POISON | DMG_ACID | DMG_FREEZE | DMG_SLOWFREEZE | DMG_DROWN | DMG_BURN | DMG_SLOWBURN | DMG_NERVEGAS | DMG_RADIATION | DMG_SHOCK )&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInitHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 348&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 353&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| True when deferred HUD restart msg needs to be sent.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInitHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 349&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 354&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iTrain&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 350&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 355&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Train control position.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fWeapon&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 351&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 356&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Set this to FALSE to force a reset of the current weapon HUD info.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pTank&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | EHANDLE&lt;br /&gt;
| The tank which the player is currently controlling,  NULL if no tank.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fDeadTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 354&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 359&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| the time at which the player died  (used in PlayerDeathThink()).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNoPlayerSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 355&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 360&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| A debugging feature. Player makes no sound if this is true. &lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fLongJump&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 356&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 361&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Does this player have the longjump module?&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_tSneaking&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 357&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 362&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iUpdateTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 358&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 363&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Stores the number of frame ticks before sending HUD update messages.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientHealth&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 359&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 364&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The health currently known by the client.  If this changes, send a new.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientBattery&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 360&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 365&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The Battery currently known by the client.  If this changes, send a new.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iHideHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 361&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 366&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The players hud weapon info is to be hidden&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientHideHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 362&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 367&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iFOV&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 363&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 368&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Field of view.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientFOV&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 364&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 369&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Client's known FOV.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgpPlayerItems&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 365&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*[MAX_ITEM_TYPES]&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define MAX_ITEM_TYPES 4&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastPrimaryItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 368&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 373&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastSecondaryItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 369&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 374&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastKnifeItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 375&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastGrenadeItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 371&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 376&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastC4Item&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 372&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 377&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pActiveItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 373&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 378&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pClientActiveItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 374&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 379&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| Client version of the active item. (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 375&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 380&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 376&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 381&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[MAX_AMMO_SLOTS]&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define MAX_AMMO_SLOTS  32  // not really slots&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgAmmoLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 408&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 413&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[MAX_AMMO_SLOTS]&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_vecAutoAim&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 440&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 445&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Vector&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fOnTarget&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 441&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 446&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDeaths&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 442&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 447&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iRespawnFrames&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 443&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 447&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Used in PlayerDeathThink() to make sure players can always respawn.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_izSBarState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 446&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 451&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[SBAR_END]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
enum sbar_data&lt;br /&gt;
{&lt;br /&gt;
	SBAR_ID_TARGETNAME = 1,&lt;br /&gt;
	SBAR_ID_TARGETHEALTH,&lt;br /&gt;
	SBAR_ID_TARGETARMOR,&lt;br /&gt;
	SBAR_END,&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextSBarUpdateTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 449&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 454&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flStatusBarDisappearDelay&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 450&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 455&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lastx&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 483&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 488&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| These are the previous update's crosshair angles.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lasty&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 484&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 489&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| These are the previous update's crosshair angles.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_nCustomSprayFrames&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 485&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 490&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Custom clan logo frames for this player.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextDecalTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 486&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 491&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Next time this player can spray a decal.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szTeamName&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 487&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 492&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[TEAM_NAME_LENGTH]&lt;br /&gt;
| None.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define TEAM_NAME_LENGTH  16&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szAnimExtention&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 492&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 497&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[32]&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_SbarString0&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[ SBAR_STRING_SIZE ]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define SBAR_STRING_SIZE 128&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_SbarString1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[ SBAR_STRING_SIZE ]&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextChatTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CHAT_INTERVAL 1.0f&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayer_(CS)&amp;diff=8358</id>
		<title>CBasePlayer (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayer_(CS)&amp;diff=8358"/>
		<updated>2011-11-21T13:01:01Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]]&lt;br /&gt;
****** '''CBasePlayer''' ''(player)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| random_seed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 96 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| See that is shared between client &amp;amp; server for shared weapons code.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayerTeam&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Player team (0-NONE, 1-TT, 2-CT, 3-SPECTATOR, &amp;gt;3 Other teams)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDefaultItems&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 125&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Default items (knife, gun) given: 0&amp;lt;&amp;lt;1 =&amp;gt; Already given&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iJoinedState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 121&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 126&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Join state for player (value of 5 will put the player in-game, other value will put the player on trigger_camera)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayerSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 237&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 242&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The index of the sound list slot reserved for this player.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iTargetVolume&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 238 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 243 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Ideal sound volume. &lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iWeaponVolume&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 239&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 244 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| How loud the player's weapon is right now.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iExtraSoundTypes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 245&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Additional classification for this weapon's sound.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iWeaponFlash&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 241&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 246 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Brightness of the weapon flash.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flStopExtraSoundTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 242&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 247&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flFlashLightTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 243&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 248&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time until next battery draw/Recharge.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iFlashBattery&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 244&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 249&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Flashlight Battery Draw.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 245&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonPressed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 246&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 251&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afButtonReleased&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 247&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 252&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pentSndLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 248&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 253&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | edict_t*&lt;br /&gt;
| Last sound entity to modify player room type. ( get_pdata_ent() )&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSndRoomtype&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 249&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 254&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Last roomtype set by sound entity.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSndRange&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Dist from player to sound entity.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flFallVelocity&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 251&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Player's fall speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgItems[item_antidote]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 254&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 259&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgItems[item_security]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 260&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fKnownItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| True when a new item needs to be added.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNewAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| True when a new item has been added.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_afPhysicsFlags&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 257&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | unsigned int&lt;br /&gt;
| Physics flags - set when 'normal' physics should be revisited or overriden.&lt;br /&gt;
The following masks can be found in player.h:&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define     PFLAG_ONLADDER      ( 1&amp;lt;&amp;lt;0 )&lt;br /&gt;
#define     PFLAG_ONSWING       ( 1&amp;lt;&amp;lt;0 )&lt;br /&gt;
#define     PFLAG_ONTRAIN       ( 1&amp;lt;&amp;lt;1 )&lt;br /&gt;
#define     PFLAG_ONBARNACLE    ( 1&amp;lt;&amp;lt;2 )&lt;br /&gt;
#define     PFLAG_DUCKING       ( 1&amp;lt;&amp;lt;3 )        // In the process of ducking, but totally squatted yet&lt;br /&gt;
#define     PFLAG_USING         ( 1&amp;lt;&amp;lt;4 )        // Using a continuous entity&lt;br /&gt;
#define     PFLAG_OBSERVER      ( 1&amp;lt;&amp;lt;5 )        // player is locked in stationary cam mode. Spectators can move, observers can't.&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNextSuicideTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 258&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time after which the player can next use the suicide command.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeStepSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 259&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 264&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When the last stepping sound was made.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeWeaponIdle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 260&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 265&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When to play another weapon idle animation.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSwimTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 261&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 266&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long player has been underwater.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flDuckTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 262&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 267&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long we've been ducking.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWallJumpTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 268&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How long until next walljump.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flSuitUpdate&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 264&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 269&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| When to play next suit update.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgSuitPlayList&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 265&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITPLAYLIST]&lt;br /&gt;
| Next sentencenum to play for suit update.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CSUITPLAYLIST	4  // max of 4 suit sentences queued up at any time&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iSuitPlayNext&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 269&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 274&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Next sentence slot for queue storage.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgiSuitNoRepeat&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 275&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITNOREPEAT]&lt;br /&gt;
| Suit sentence no repeat list.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CSUITNOREPEAT  32&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgflSuitNoRepeatTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 302&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 207&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[CSUITNOREPEAT]&lt;br /&gt;
| How long to wait before allowing repeat.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lastDamageAmount&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 334&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 339&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Last damage taken.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_tbdPrev&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 335&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 340&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time-based damage timer.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flgeigerRange&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 336&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 341&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Range to nearest radiation source.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flgeigerDelay&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 337&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 342&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Delay per update of range msg to client.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_igeigerRangePrev&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 338&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 343&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iStepLeft&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 339&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 344&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Alternate left/right foot stepping sound.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szTextureName&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[CBTEXTURENAMEMAX]&lt;br /&gt;
| Current texture name we're standing on.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CBTEXTURENAMEMAX  13 // only load first n chars of name&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_chTextureType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char&lt;br /&gt;
| Current texture type.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CHAR_TEX_CONCRETE  'C'	// texture types&lt;br /&gt;
#define CHAR_TEX_METAL	   'M'&lt;br /&gt;
#define CHAR_TEX_DIRT	   'D'&lt;br /&gt;
#define CHAR_TEX_VENT	   'V'&lt;br /&gt;
#define CHAR_TEX_GRATE	   'G'&lt;br /&gt;
#define CHAR_TEX_TILE	   'T'&lt;br /&gt;
#define CHAR_TEX_SLOSH	   'S'&lt;br /&gt;
#define CHAR_TEX_WOOD	   'W'&lt;br /&gt;
#define CHAR_TEX_COMPUTER  'P'&lt;br /&gt;
#define CHAR_TEX_GLASS	   'Y'&lt;br /&gt;
#define CHAR_TEX_FLESH	   'F'&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_idrowndmg&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 345&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 350&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Track drowning damage taken.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_idrownrestored&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 346&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 351&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Track drowning damage restored.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bitsHUDDamage&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 347&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 352&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Damage bits for the current fame. These get sent to the hud via the Damage message.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
// these are the damage types that have client hud art&lt;br /&gt;
#define DMG_SHOWNHUD ( DMG_POISON | DMG_ACID | DMG_FREEZE | DMG_SLOWFREEZE | DMG_DROWN | DMG_BURN | DMG_SLOWBURN | DMG_NERVEGAS | DMG_RADIATION | DMG_SHOCK )&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInitHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 348&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 353&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| True when deferred HUD restart msg needs to be sent.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInitHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 349&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 354&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iTrain&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 350&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 355&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Train control position.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fWeapon&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 351&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 356&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Set this to FALSE to force a reset of the current weapon HUD info.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pTank&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | EHANDLE&lt;br /&gt;
| The tank which the player is currently controlling,  NULL if no tank.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fDeadTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 354&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 359&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| the time at which the player died  (used in PlayerDeathThink()).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fNoPlayerSound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 355&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 360&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| A debugging feature. Player makes no sound if this is true. &lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fLongJump&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 356&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 361&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Does this player have the longjump module?&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_tSneaking&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 357&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 362&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iUpdateTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 358&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 363&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Stores the number of frame ticks before sending HUD update messages.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientHealth&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 359&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 364&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The health currently known by the client.  If this changes, send a new.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientBattery&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 360&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 365&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The Battery currently known by the client.  If this changes, send a new.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iHideHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 361&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 366&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The players hud weapon info is to be hidden&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientHideHUD&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 362&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 367&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iFOV&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 363&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 368&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Field of view.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientFOV&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 364&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 369&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Client's known FOV.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgpPlayerItems&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 365&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*[MAX_ITEM_TYPES]&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define MAX_ITEM_TYPES 4&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastPrimaryItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 368&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 373&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastSecondaryItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 369&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 374&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastKnifeItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 375&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastGrenadeItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 371&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 376&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastC4Item&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 372&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 377&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pActiveItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 373&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 378&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pClientActiveItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 374&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 379&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| Client version of the active item. (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pLastItem&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 375&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 380&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayerItem*&lt;br /&gt;
| (get_pdata_cbase)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 376&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 381&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[MAX_AMMO_SLOTS]&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define MAX_AMMO_SLOTS  32  // not really slots&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_rgAmmoLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 408&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 413&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[MAX_AMMO_SLOTS]&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_vecAutoAim&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 440&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 445&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Vector&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fOnTarget&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 441&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 446&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDeaths&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 442&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 447&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shared ammo slots.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iRespawnFrames&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 443&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 447&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Used in PlayerDeathThink() to make sure players can always respawn.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_izSBarState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 446&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 451&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int[SBAR_END]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
enum sbar_data&lt;br /&gt;
{&lt;br /&gt;
	SBAR_ID_TARGETNAME = 1,&lt;br /&gt;
	SBAR_ID_TARGETHEALTH,&lt;br /&gt;
	SBAR_ID_TARGETARMOR,&lt;br /&gt;
	SBAR_END,&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextSBarUpdateTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 449&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 454&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flStatusBarDisappearDelay&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 450&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 455&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lastx&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 483&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 488&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| These are the previous update's crosshair angles.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lasty&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 484&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 489&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| These are the previous update's crosshair angles.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_nCustomSprayFrames&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 485&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 490&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Custom clan logo frames for this player.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextDecalTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 486&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 491&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Next time this player can spray a decal.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szTeamName&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 487&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 492&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[TEAM_NAME_LENGTH]&lt;br /&gt;
| None.&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define TEAM_NAME_LENGTH  16&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_szAnimExtention&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 492&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 497&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[32]&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_SbarString0&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[ SBAR_STRING_SIZE ]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define SBAR_STRING_SIZE 128&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_SbarString1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | char[ SBAR_STRING_SIZE ]&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextChatTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define CHAT_INTERVAL 1.0f&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CSCOUT_(CS)&amp;diff=7661</id>
		<title>CSCOUT (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CSCOUT_(CS)&amp;diff=7661"/>
		<updated>2010-04-11T22:48:34Z</updated>

		<summary type="html">&lt;p&gt;Joropito: Created page with 'Category:CS Class List  == Basic Information ==   * '''Classname''': SCOUT. &amp;lt;br /&amp;gt; * '''Description''': Scout Rifle (SCOUT) weapon for CS. &amp;lt;br /&amp;gt;   == Class Hierarchy ==  * [...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': SCOUT. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Scout Rifle (SCOUT) weapon for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CSCOUT (CS)|CSCOUT ''(weapon_scout)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_ShellLate&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 61 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells when in zoom (model: &amp;quot;models/rshell_big.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/rshell_big.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 84 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/scout.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_SCOUT       3&lt;br /&gt;
&lt;br /&gt;
#define SCOUT_MAXSPEED     240.0&lt;br /&gt;
#define SCOUT_WEIGHT       30&lt;br /&gt;
#define SCOUT_DEFAULT_GIVE 10&lt;br /&gt;
#define SCOUT_MAX_CARRY    90&lt;br /&gt;
#define SCOUT_MAX_CLIP     10&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7660</id>
		<title>CBasePlayerWeapon (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7660"/>
		<updated>2010-04-11T22:43:11Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CBasePlayerWeapon. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CSCOUT (CS)|CSCOUT]] ''(weapon_scout)''&lt;br /&gt;
****** [[CC4 (CS)|CC4]] ''(weapon_c4)''&lt;br /&gt;
****** [[CAUG (CS)|CAUG]] ''(weapon_aug)''&lt;br /&gt;
****** [[CUSP (CS)|CUSP]] ''(weapon_usp)''&lt;br /&gt;
****** [[CAWP (CS)|CAWP]] ''(weapon_awp)''&lt;br /&gt;
****** [[CDEAGLE (CS)|CDEAGLE]] ''(weapon_deagle)''&lt;br /&gt;
****** [[CAK47 (CS)|CAK47]] ''(weapon_ak47)''&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayEmptySound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 44 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fFireOnEmpty&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 45 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextPrimaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 46 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call PrimaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextSecondaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 47 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call SecondaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeWeaponIdle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 48 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call WeaponIdle.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPrimaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;primary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iSecondaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;secondary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Number of shots left in the primary weapon clip, -1 it not used.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of m_iClip sent to hud dll.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of the weapon state sent to hud dll. (is current weapon, is on target)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload ?&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInSpecialReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload for the shotguns.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDefaultAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| How much ammo you get when you pick up this weapon as placed by a level designer.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 61 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index of awp, g3sg1, glock18, m3, scout, sg550, xm1014.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bDelayFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bSilencerOn&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index, gun only.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flPumpTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7659</id>
		<title>CC4 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7659"/>
		<updated>2010-04-11T22:12:24Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CC4. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': C4 Explosive (C4) for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CC4 (CS)|CC4]] '''(weapon_c4)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bStartedArming&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| The bomb is currently in arming state.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bBombPlacedAnimation&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Whether or not the bomb has places. It's used to control viewmodel animation.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fArmedTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 84&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time left to get c4 armed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_C4            6&lt;br /&gt;
&lt;br /&gt;
#define C4_MAXSPEED	     250.0&lt;br /&gt;
#define C4_WEIGHT	     3&lt;br /&gt;
#define C4_DEFAULT_GIVE      1&lt;br /&gt;
#define C4_MAX_CARRY	     1&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CUSP_(CS)&amp;diff=7658</id>
		<title>CUSP (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CUSP_(CS)&amp;diff=7658"/>
		<updated>2010-04-11T22:11:41Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CUSP. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Universale Selbstladepistole (USP) weapong for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CUSP (CS)|CUSP]] '''(weapon_usp)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWeaponSpeed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Weapon max speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Default value: 0.90.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flLastFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time of the last shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for viewmodel.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Bit flag status of weapon silencer/shield&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
( 1 &amp;lt;&amp;lt; 0 ) : USP_SILENCED&lt;br /&gt;
( 1 &amp;lt;&amp;lt; 2 ) : M4A1_SILENCED&lt;br /&gt;
( 1 &amp;lt;&amp;lt; 5 ) : SHIELD_ARMED&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/pshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/deagle.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_USP           16&lt;br /&gt;
&lt;br /&gt;
#define USP_WEIGHT           5&lt;br /&gt;
#define USP_DEFAULT_GIVE     30&lt;br /&gt;
#define USP_MAX_CARRY        100&lt;br /&gt;
#define USP_MAX_CLIP         12&lt;br /&gt;
#define USP_SILENCED         ( 1 &amp;lt;&amp;lt; 0 )&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7657</id>
		<title>CDEAGLE (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7657"/>
		<updated>2010-04-11T22:11:23Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CDEAGLE. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Desert Deagle (DEAGLE) weapong for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CDEAGLE (CS)|CDEAGLE]] '''(weapon_deagle)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWeaponSpeed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Weapon max speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Default value: 0.90.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flLastFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time of the last shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for viewmodel.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Bit flag status of weapon silencer/shield&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
( 1 &amp;lt;&amp;lt; 0 ) : USP_SILENCED&lt;br /&gt;
( 1 &amp;lt;&amp;lt; 2 ) : M4A1_SILENCED&lt;br /&gt;
( 1 &amp;lt;&amp;lt; 5 ) : SHIELD_ARMED&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/pshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/deagle.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_DEAGLE        26&lt;br /&gt;
&lt;br /&gt;
#define DEAGLE_WEIGHT        7&lt;br /&gt;
#define DEAGLE_DEFAULT_GIVE  7&lt;br /&gt;
#define DEAGLE_MAX_CARRY     35&lt;br /&gt;
#define DEAGLE_MAX_CLIP      7&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7656</id>
		<title>CDEAGLE (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7656"/>
		<updated>2010-04-11T22:10:44Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CDEAGLE. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Desert Deagle (DEAGLE) weapong for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CDEAGLE (CS)|CDEAGLE]] '''(weapon_deagle)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWeaponSpeed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Weapon max speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Default value: 0.90.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flLastFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time of the last shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for viewmodel.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Bit flag status of weapon silencer/shield &amp;lt; br/&amp;gt;&amp;lt;pawn&amp;gt;&lt;br /&gt;
( 1 &amp;lt;&amp;lt; 0 ) : USP_SILENCED&lt;br /&gt;
( 1 &amp;lt;&amp;lt; 2 ) : M4A1_SILENCED&lt;br /&gt;
( 1 &amp;lt;&amp;lt; 5 ) : SHIELD_ARMED&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/pshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/deagle.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_DEAGLE        26&lt;br /&gt;
&lt;br /&gt;
#define DEAGLE_WEIGHT        7&lt;br /&gt;
#define DEAGLE_DEFAULT_GIVE  7&lt;br /&gt;
#define DEAGLE_MAX_CARRY     35&lt;br /&gt;
#define DEAGLE_MAX_CLIP      7&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CUSP_(CS)&amp;diff=7655</id>
		<title>CUSP (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CUSP_(CS)&amp;diff=7655"/>
		<updated>2010-04-11T22:10:00Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CUSP. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Universale Selbstladepistole (USP) weapong for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CUSP (CS)|CUSP]] '''(weapon_usp)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWeaponSpeed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Weapon max speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Default value: 0.90.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flLastFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time of the last shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for viewmodel.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Bit flag status of weapon silencer/shield &amp;lt; br/&amp;gt;&amp;lt;pawn&amp;gt;&lt;br /&gt;
( 1 &amp;lt;&amp;lt; 0 ) : USP_SILENCED&lt;br /&gt;
( 1 &amp;lt;&amp;lt; 2 ) : M4A1_SILENCED&lt;br /&gt;
( 1 &amp;lt;&amp;lt; 5 ) : SHIELD_ARMED&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/pshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/deagle.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_USP           16&lt;br /&gt;
&lt;br /&gt;
#define USP_WEIGHT           5&lt;br /&gt;
#define USP_DEFAULT_GIVE     30&lt;br /&gt;
#define USP_MAX_CARRY        100&lt;br /&gt;
#define USP_MAX_CLIP         12&lt;br /&gt;
#define USP_SILENCED         ( 1 &amp;lt;&amp;lt; 0 )&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CUSP_(CS)&amp;diff=7654</id>
		<title>CUSP (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CUSP_(CS)&amp;diff=7654"/>
		<updated>2010-04-11T22:09:20Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CUSP. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Universale Selbstladepistole (USP) weapong for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CUSP (CS)|CUSP]] '''(weapon_usp)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWeaponSpeed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Weapon max speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Default value: 0.90.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flLastFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time of the last shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for viewmodel.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Bit flag status of weapon silencer/shield &amp;lt; br/&amp;gt;&amp;lt;pawn&amp;gt;&lt;br /&gt;
(1&amp;lt;&amp;lt;0) : USP_SILENCED&lt;br /&gt;
(1&amp;lt;&amp;lt;2) : M4A1_SILENCED&lt;br /&gt;
(1&amp;lt;&amp;lt;5) : SHIELD_ARMED&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/pshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/deagle.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_USP           16&lt;br /&gt;
&lt;br /&gt;
#define USP_WEIGHT           5&lt;br /&gt;
#define USP_DEFAULT_GIVE     30&lt;br /&gt;
#define USP_MAX_CARRY        100&lt;br /&gt;
#define USP_MAX_CLIP         12&lt;br /&gt;
#define USP_SILENCED         ( 1 &amp;lt;&amp;lt; 0 )&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CUSP_(CS)&amp;diff=7653</id>
		<title>CUSP (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CUSP_(CS)&amp;diff=7653"/>
		<updated>2010-04-11T22:07:37Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CUSP. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Universale Selbstladepistole (USP) weapong for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CUSP (CS)|CUSP]] '''(weapon_usp)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWeaponSpeed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Weapon max speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Default value: 0.90.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flLastFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time of the last shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for viewmodel.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Bit flag status of weapon silencer/shield &amp;lt; br/&amp;gt;&amp;lt;pawn&amp;gt;(1&amp;lt;&amp;lt;0) : USP_SILENCED, (1&amp;lt;&amp;lt;2) : M4A1_SILENCED, (1&amp;lt;&amp;lt;5) : SHIELD_ARMED&amp;lt;/pawn&amp;gt;&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/pshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/deagle.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_USP           16&lt;br /&gt;
&lt;br /&gt;
#define USP_WEIGHT           5&lt;br /&gt;
#define USP_DEFAULT_GIVE     30&lt;br /&gt;
#define USP_MAX_CARRY        100&lt;br /&gt;
#define USP_MAX_CLIP         12&lt;br /&gt;
#define USP_SILENCED         ( 1 &amp;lt;&amp;lt; 0 )&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CUSP_(CS)&amp;diff=7652</id>
		<title>CUSP (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CUSP_(CS)&amp;diff=7652"/>
		<updated>2010-04-11T22:06:02Z</updated>

		<summary type="html">&lt;p&gt;Joropito: Created page with 'Category:CS Class List   == Basic Information ==   * '''Classname''': CUSP. &amp;lt;br /&amp;gt; * '''Description''': Universale Selbstladepistole (USP) weapong for CS. &amp;lt;br /&amp;gt;   == Class H...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CUSP. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Universale Selbstladepistole (USP) weapong for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CUSP (CS)|CUSP]] '''(weapon_usp)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWeaponSpeed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Weapon max speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Default value: 0.90.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flLastFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time of the last shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for viewmodel.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Bit flag status of weapon silencer/shield [pawn](1&amp;lt;&amp;lt;0) : USP_SILENCED, (1&amp;lt;&amp;lt;2) : M4A1_SILENCED, (1&amp;lt;&amp;lt;5) : SHIELD_ARMED[/pawn]&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/pshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/deagle.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_DEAGLE        26&lt;br /&gt;
&lt;br /&gt;
#define DEAGLE_WEIGHT        7&lt;br /&gt;
#define DEAGLE_DEFAULT_GIVE  7&lt;br /&gt;
#define DEAGLE_MAX_CARRY     35&lt;br /&gt;
#define DEAGLE_MAX_CLIP      7&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CAK47_(CS)&amp;diff=7651</id>
		<title>CAK47 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CAK47_(CS)&amp;diff=7651"/>
		<updated>2010-04-11T22:03:52Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CAK47. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Avtomat Kalashnikova 47 (AK47) weapon for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CAK47 (CS)|CAK47 ''(weapon_ak47)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bDelayFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Default value: 0.2.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/rshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 84 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/ak47.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_AK47        28&lt;br /&gt;
&lt;br /&gt;
#define AK47_MAXSPEED      221.0&lt;br /&gt;
#define AK47_WEIGHT        25&lt;br /&gt;
#define AK47_DEFAULT_GIVE  30&lt;br /&gt;
#define AK47_MAX_CARRY     90&lt;br /&gt;
#define AK47_MAX_CLIP      30&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7650</id>
		<title>CDEAGLE (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7650"/>
		<updated>2010-04-11T22:03:32Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CDEAGLE. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Desert Deagle (DEAGLE) weapong for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CDEAGLE (CS)|CDEAGLE]] '''(weapon_deagle)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWeaponSpeed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Weapon max speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Default value: 0.90.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flLastFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time of the last shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for viewmodel.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Bit flag status of weapon silencer/shield.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/pshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/deagle.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_DEAGLE        26&lt;br /&gt;
&lt;br /&gt;
#define DEAGLE_WEIGHT        7&lt;br /&gt;
#define DEAGLE_DEFAULT_GIVE  7&lt;br /&gt;
#define DEAGLE_MAX_CARRY     35&lt;br /&gt;
#define DEAGLE_MAX_CLIP      7&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7649</id>
		<title>CDEAGLE (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7649"/>
		<updated>2010-04-11T21:58:23Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CDEAGLE. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Desert Deagle (DEAGLE) weapong for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CDEAGLE (CS)|CDEAGLE]] '''(weapon_deagle)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWeaponSpeed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Weapon max speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Default value: 0.90.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flLastFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time of the last shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/pshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/deagle.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_DEAGLE        26&lt;br /&gt;
&lt;br /&gt;
#define DEAGLE_WEIGHT        7&lt;br /&gt;
#define DEAGLE_DEFAULT_GIVE  7&lt;br /&gt;
#define DEAGLE_MAX_CARRY     35&lt;br /&gt;
#define DEAGLE_MAX_CLIP      7&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CAK47_(CS)&amp;diff=7648</id>
		<title>CAK47 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CAK47_(CS)&amp;diff=7648"/>
		<updated>2010-04-11T21:58:20Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CAK47. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Avtomat Kalashnikova 47 (AK47) weapon for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CAK47 (CS)|CAK47 ''(weapon_ak47)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bDelayFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Default value: 0.2.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/rshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 84 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/ak47.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_AK47        28&lt;br /&gt;
&lt;br /&gt;
#define AK47_MAXSPEED      221.0&lt;br /&gt;
#define AK47_WEIGHT        25&lt;br /&gt;
#define AK47_DEFAULT_GIVE  30&lt;br /&gt;
#define AK47_MAX_CARRY     90&lt;br /&gt;
#define AK47_MAX_CLIP      30&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CAK47_(CS)&amp;diff=7647</id>
		<title>CAK47 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CAK47_(CS)&amp;diff=7647"/>
		<updated>2010-04-11T21:57:55Z</updated>

		<summary type="html">&lt;p&gt;Joropito: /* Class Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CAK47. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Avtomat Kalashnikova 47 (AK47) weapon for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CAK47 (CS)|CAK47 ''(weapon_ak47)'']]&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bDelayFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Default value: 0.2.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/rshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 84 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/ak47.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_AK47        28&lt;br /&gt;
&lt;br /&gt;
#define AK47_MAXSPEED      221.0&lt;br /&gt;
#define AK47_WEIGHT        25&lt;br /&gt;
#define AK47_DEFAULT_GIVE  30&lt;br /&gt;
#define AK47_MAX_CARRY     90&lt;br /&gt;
#define AK47_MAX_CLIP      30&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7646</id>
		<title>CDEAGLE (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7646"/>
		<updated>2010-04-11T21:57:36Z</updated>

		<summary type="html">&lt;p&gt;Joropito: /* Class Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CDEAGLE. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Desert Deagle (DEAGLE) weapong for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CDEAGLE (CS)|CDEAGLE]] '''(weapon_deagle)'''&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWeaponSpeed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Weapon max speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Default value: 0.90.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flLastFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time of the last shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/pshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/deagle.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_DEAGLE        26&lt;br /&gt;
&lt;br /&gt;
#define DEAGLE_WEIGHT        7&lt;br /&gt;
#define DEAGLE_DEFAULT_GIVE  7&lt;br /&gt;
#define DEAGLE_MAX_CARRY     35&lt;br /&gt;
#define DEAGLE_MAX_CLIP      7&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7645</id>
		<title>CDEAGLE (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7645"/>
		<updated>2010-04-11T21:57:24Z</updated>

		<summary type="html">&lt;p&gt;Joropito: /* Class Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CDEAGLE. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Desert Deagle (DEAGLE) weapong for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CDEAGLE (CS)|CDEAGLE]] (weapon_deagle)&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWeaponSpeed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Weapon max speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Default value: 0.90.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flLastFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time of the last shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/pshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/deagle.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_DEAGLE        26&lt;br /&gt;
&lt;br /&gt;
#define DEAGLE_WEIGHT        7&lt;br /&gt;
#define DEAGLE_DEFAULT_GIVE  7&lt;br /&gt;
#define DEAGLE_MAX_CARRY     35&lt;br /&gt;
#define DEAGLE_MAX_CLIP      7&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7644</id>
		<title>CDEAGLE (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7644"/>
		<updated>2010-04-11T21:56:13Z</updated>

		<summary type="html">&lt;p&gt;Joropito: /* Entity Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CDEAGLE. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Desert Deagle (DEAGLE) weapong for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CDEAGLE (CS)|CDEAGLE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWeaponSpeed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Weapon max speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Default value: 0.90.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flLastFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time of the last shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/pshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/deagle.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_DEAGLE        26&lt;br /&gt;
&lt;br /&gt;
#define DEAGLE_WEIGHT        7&lt;br /&gt;
#define DEAGLE_DEFAULT_GIVE  7&lt;br /&gt;
#define DEAGLE_MAX_CARRY     35&lt;br /&gt;
#define DEAGLE_MAX_CLIP      7&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7643</id>
		<title>CDEAGLE (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7643"/>
		<updated>2010-04-11T21:55:22Z</updated>

		<summary type="html">&lt;p&gt;Joropito: /* Entity Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CDEAGLE. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Desert Deagle (DEAGLE) weapong for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CDEAGLE (CS)|CDEAGLE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWeaponSpeed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Weapon max speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Default value: 0.90.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flLastFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time of the last shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/rshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 84 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/deagle.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_DEAGLE        26&lt;br /&gt;
&lt;br /&gt;
#define DEAGLE_WEIGHT        7&lt;br /&gt;
#define DEAGLE_DEFAULT_GIVE  7&lt;br /&gt;
#define DEAGLE_MAX_CARRY     35&lt;br /&gt;
#define DEAGLE_MAX_CLIP      7&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7642</id>
		<title>CDEAGLE (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CDEAGLE_(CS)&amp;diff=7642"/>
		<updated>2010-04-11T21:54:41Z</updated>

		<summary type="html">&lt;p&gt;Joropito: Created page with 'Category:CS Class List   == Basic Information ==   * '''Classname''': CDEAGLE. &amp;lt;br /&amp;gt; * '''Description''': Desert Deagle (DEAGLE) weapong for CS. &amp;lt;br /&amp;gt;   == Class Hierarchy ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CDEAGLE. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Desert Deagle (DEAGLE) weapong for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CDEAGLE (CS)|CDEAGLE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flWeaponSpeed&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Weapon max speed.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Default value: 0.90.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flLastFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| The time of the last shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/rshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 84 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/deagle.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_C4            6&lt;br /&gt;
&lt;br /&gt;
#define C4_MAXSPEED	     250.0&lt;br /&gt;
#define C4_WEIGHT	     3&lt;br /&gt;
#define C4_DEFAULT_GIVE      1&lt;br /&gt;
#define C4_MAX_CARRY	     1&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7641</id>
		<title>CBasePlayerWeapon (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7641"/>
		<updated>2010-04-11T21:47:25Z</updated>

		<summary type="html">&lt;p&gt;Joropito: /* Class Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CBasePlayerWeapon. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CC4 (CS)|CC4]] ''(weapon_c4)''&lt;br /&gt;
****** [[CAUG (CS)|CAUG]] ''(weapon_aug)''&lt;br /&gt;
****** [[CUSP (CS)|CUSP]] ''(weapon_usp)''&lt;br /&gt;
****** [[CAWP (CS)|CAWP]] ''(weapon_awp)''&lt;br /&gt;
****** [[CDEAGLE (CS)|CDEAGLE]] ''(weapon_deagle)''&lt;br /&gt;
****** [[CAK47 (CS)|CAK47]] ''(weapon_ak47)''&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayEmptySound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 44 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fFireOnEmpty&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 45 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextPrimaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 46 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call PrimaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextSecondaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 47 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call SecondaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeWeaponIdle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 48 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call WeaponIdle.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPrimaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;primary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iSecondaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;secondary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Number of shots left in the primary weapon clip, -1 it not used.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of m_iClip sent to hud dll.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of the weapon state sent to hud dll. (is current weapon, is on target)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload ?&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInSpecialReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload for the shotguns.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDefaultAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| How much ammo you get when you pick up this weapon as placed by a level designer.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 61 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index of awp, g3sg1, glock18, m3, scout, sg550, xm1014.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bDelayFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bSilencerOn&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index, gun only.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flPumpTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7640</id>
		<title>CBasePlayerWeapon (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7640"/>
		<updated>2010-04-09T20:32:54Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CBasePlayerWeapon. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CC4 (CS)|CC4]] ''(weapon_c4)''&lt;br /&gt;
****** [[CAUG (CS)|CAUG]] ''(weapon_aug)''&lt;br /&gt;
****** [[CSmokeGrenade (CS)|CSmokeGrenade]] ''(weapon_smokegrenade)''&lt;br /&gt;
****** [[CAWP (CS)|CAWP]] ''(weapon_awp)''&lt;br /&gt;
****** [[CAK47 (CS)|CAK47]] ''(weapon_ak47)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayEmptySound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 44 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fFireOnEmpty&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 45 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextPrimaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 46 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call PrimaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextSecondaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 47 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call SecondaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeWeaponIdle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 48 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call WeaponIdle.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPrimaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;primary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iSecondaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;secondary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Number of shots left in the primary weapon clip, -1 it not used.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of m_iClip sent to hud dll.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of the weapon state sent to hud dll. (is current weapon, is on target)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload ?&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInSpecialReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload for the shotguns.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDefaultAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| How much ammo you get when you pick up this weapon as placed by a level designer.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 61 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index of awp, g3sg1, glock18, m3, scout, sg550, xm1014.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bDelayFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bSilencerOn&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index, gun only.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flPumpTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7639</id>
		<title>CC4 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7639"/>
		<updated>2010-04-09T20:32:37Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CC4. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': C4 Explosive (C4) for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CC4 (CS)|CC4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bStartedArming&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| The bomb is currently in arming state.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bBombPlacedAnimation&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Whether or not the bomb has places. It's used to control viewmodel animation.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fArmedTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 84&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time left to get c4 armed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_C4            6&lt;br /&gt;
&lt;br /&gt;
#define C4_MAXSPEED	     250.0&lt;br /&gt;
#define C4_WEIGHT	     3&lt;br /&gt;
#define C4_DEFAULT_GIVE      1&lt;br /&gt;
#define C4_MAX_CARRY	     1&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7638</id>
		<title>CBasePlayerWeapon (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7638"/>
		<updated>2010-04-09T20:24:24Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CBasePlayerWeapon. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CC4 (CS)|CC4]] ''(weapon_c4)''&lt;br /&gt;
****** [[CAUG (CS)|CAUG]] ''(weapon_aug)''&lt;br /&gt;
****** [[CSmokeGrenade (CS)|CSmokeGrenade]] ''(weapon_smokegrenade)''&lt;br /&gt;
****** [[CAWP (CS)|CAWP]] ''(weapon_awp)''&lt;br /&gt;
****** [[CAK47 (CS)|CAK47]] ''(weapon_ak47)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayEmptySound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 44 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fFireOnEmpty&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 45 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextPrimaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 46 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call PrimaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextSecondaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 47 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call SecondaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeWeaponIdle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 48 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call WeaponIdle.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPrimaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;primary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iSecondaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;secondary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Number of shots left in the primary weapon clip, -1 it not used.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of m_iClip sent to hud dll.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of the weapon state sent to hud dll. (is current weapon, is on target)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload ?&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInSpecialReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload for the shotguns.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDefaultAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| How much ammo you get when you pick up this weapon as placed by a level designer.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 61 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index of awp, g3sg1, glock18, m3, scout, sg550, xm1014.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bDelayFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bSilencerOn&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index, gun only.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flPumpTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7637</id>
		<title>CBasePlayerWeapon (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7637"/>
		<updated>2010-04-09T20:23:24Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CC4 (CS)|CC4]] ''(weapon_c4)''&lt;br /&gt;
****** [[CAUG (CS)|CAUG]] ''(weapon_aug)''&lt;br /&gt;
****** [[CSmokeGrenade (CS)|CSmokeGrenade]] ''(weapon_smokegrenade)''&lt;br /&gt;
****** [[CAWP (CS)|CAWP]] ''(weapon_awp)''&lt;br /&gt;
****** [[CAK47 (CS)|CAK47]] ''(weapon_ak47)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayEmptySound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 44 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fFireOnEmpty&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 45 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextPrimaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 46 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call PrimaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextSecondaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 47 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call SecondaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeWeaponIdle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 48 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call WeaponIdle.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPrimaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;primary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iSecondaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;secondary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Number of shots left in the primary weapon clip, -1 it not used.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of m_iClip sent to hud dll.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of the weapon state sent to hud dll. (is current weapon, is on target)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload ?&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInSpecialReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload for the shotguns.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDefaultAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| How much ammo you get when you pick up this weapon as placed by a level designer.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 61 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index of awp, g3sg1, glock18, m3, scout, sg550, xm1014.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bDelayFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bSilencerOn&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index, gun only.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flPumpTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7636</id>
		<title>CC4 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7636"/>
		<updated>2010-04-09T20:20:33Z</updated>

		<summary type="html">&lt;p&gt;Joropito: /* Entity Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CC4. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': C4 Explosive (C4) for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CC4 (CS)|CC4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bStartedArming&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| The bomb is currently in arming state.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bBombPlacedAnimation&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Whether or not the bomb has places. It's used to control viewmodel animation.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fArmedTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 84&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time left to get c4 armed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_C4            6&lt;br /&gt;
&lt;br /&gt;
#define C4_MAXSPEED	     250.0&lt;br /&gt;
#define C4_WEIGHT	     3&lt;br /&gt;
#define C4_DEFAULT_GIVE      1&lt;br /&gt;
#define C4_MAX_CARRY	     1&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7635</id>
		<title>CC4 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7635"/>
		<updated>2010-04-09T20:20:14Z</updated>

		<summary type="html">&lt;p&gt;Joropito: /* Entity Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CC4. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': C4 Explosive (C4) for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CC4 (CS)|CC4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bStartedArming&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| The bomb is currently in arming state.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bBombPlacedAnimation&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Whether or not the bomb has places. It's used to control viewmodel animation.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fArmedTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 84&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time left to get c4 armed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_C4          6&lt;br /&gt;
&lt;br /&gt;
#define C4_MAXSPEED	     250.0&lt;br /&gt;
#define C4_WEIGHT	     3&lt;br /&gt;
#define C4_DEFAULT_GIVE      1&lt;br /&gt;
#define C4_MAX_CARRY	     1&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7634</id>
		<title>CC4 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7634"/>
		<updated>2010-04-09T20:19:45Z</updated>

		<summary type="html">&lt;p&gt;Joropito: /* Entity Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CC4. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': C4 Explosive (C4) for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CC4 (CS)|CC4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bStartedArming&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| The bomb is currently in arming state.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bBombPlacedAnimation&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| Whether or not the bomb has places. It's used to control viewmodel animation.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fArmedTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Time left to get c4 armed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_C4          6&lt;br /&gt;
&lt;br /&gt;
#define C4_MAXSPEED	     250.0&lt;br /&gt;
#define C4_WEIGHT	     3&lt;br /&gt;
#define C4_DEFAULT_GIVE      1&lt;br /&gt;
#define C4_MAX_CARRY	     1&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CGrenade_(CS)&amp;diff=7633</id>
		<title>CGrenade (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CGrenade_(CS)&amp;diff=7633"/>
		<updated>2010-04-09T20:03:41Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': GGRenade. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Grenade generic entity. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]] &lt;br /&gt;
****** [[CGrenade (CS)|CGrenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7632</id>
		<title>CBasePlayerWeapon (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7632"/>
		<updated>2010-04-09T20:03:12Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CC4 (CS)|CC4]] ''(weapon_c4)''&lt;br /&gt;
****** [[CAK47 (CS)|CAK47]] ''(weapon_ak47)''&lt;br /&gt;
****** [[CAUG (CS)|CAUG]] ''(weapon_aug)''&lt;br /&gt;
****** [[CAWP (CS)|CAWP]] ''(weapon_awp)''&lt;br /&gt;
****** [[CSmokeGrenade (CS)|CSmokeGrenade]] ''(weapon_smokegrenade)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayEmptySound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 44 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fFireOnEmpty&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 45 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextPrimaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 46 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call PrimaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextSecondaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 47 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call SecondaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeWeaponIdle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 48 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call WeaponIdle.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPrimaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;primary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iSecondaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;secondary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Number of shots left in the primary weapon clip, -1 it not used.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of m_iClip sent to hud dll.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of the weapon state sent to hud dll. (is current weapon, is on target)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload ?&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInSpecialReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload for the shotguns.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDefaultAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| How much ammo you get when you pick up this weapon as placed by a level designer.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 61 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index of awp, g3sg1, glock18, m3, scout, sg550, xm1014.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bDelayFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bSilencerOn&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index, gun only.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flPumpTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7631</id>
		<title>CC4 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7631"/>
		<updated>2010-04-09T20:02:25Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CC4. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': C4 Explosive (C4) for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CC4 (CS)|CC4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| x&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | x&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | x&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | x&lt;br /&gt;
| x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_C4          6&lt;br /&gt;
&lt;br /&gt;
#define C4_MAXSPEED	     250.0&lt;br /&gt;
#define C4_WEIGHT	     3&lt;br /&gt;
#define C4_DEFAULT_GIVE      1&lt;br /&gt;
#define C4_MAX_CARRY	     1&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7630</id>
		<title>CBasePlayerWeapon (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7630"/>
		<updated>2010-04-09T20:02:02Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CAK47 (CS)|CAK47]] ''(weapon_ak47)''&lt;br /&gt;
****** [[CAUG (CS)|CAUG]] ''(weapon_aug)''&lt;br /&gt;
****** [[CAWP (CS)|CAWP]] ''(weapon_awp)''&lt;br /&gt;
****** [[CSmokeGrenade (CS)|CSmokeGrenade]] ''(weapon_smokegrenade)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayEmptySound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 44 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fFireOnEmpty&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 45 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextPrimaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 46 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call PrimaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextSecondaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 47 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call SecondaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeWeaponIdle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 48 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call WeaponIdle.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPrimaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;primary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iSecondaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;secondary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Number of shots left in the primary weapon clip, -1 it not used.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of m_iClip sent to hud dll.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of the weapon state sent to hud dll. (is current weapon, is on target)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload ?&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInSpecialReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload for the shotguns.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDefaultAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| How much ammo you get when you pick up this weapon as placed by a level designer.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 61 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index of awp, g3sg1, glock18, m3, scout, sg550, xm1014.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bDelayFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bSilencerOn&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index, gun only.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flPumpTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7629</id>
		<title>CBasePlayerWeapon (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7629"/>
		<updated>2010-04-09T20:01:34Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)]]&lt;br /&gt;
****** [[CAK47 (CS)|CAK47]] ''(weapon_ak47)''&lt;br /&gt;
****** [[CAUG (CS)|CAUG]] ''(weapon_aug)''&lt;br /&gt;
****** [[CAWP (CS)|CAWP]] ''(weapon_awp)''&lt;br /&gt;
****** [[CSmokeGrenade (CS)|CSmokeGrenade]] ''(weapon_smokegrenade)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayEmptySound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 44 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fFireOnEmpty&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 45 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextPrimaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 46 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call PrimaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextSecondaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 47 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call SecondaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeWeaponIdle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 48 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call WeaponIdle.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPrimaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;primary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iSecondaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;secondary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Number of shots left in the primary weapon clip, -1 it not used.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of m_iClip sent to hud dll.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of the weapon state sent to hud dll. (is current weapon, is on target)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload ?&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInSpecialReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload for the shotguns.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDefaultAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| How much ammo you get when you pick up this weapon as placed by a level designer.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 61 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index of awp, g3sg1, glock18, m3, scout, sg550, xm1014.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bDelayFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bSilencerOn&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index, gun only.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flPumpTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7628</id>
		<title>CC4 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7628"/>
		<updated>2010-04-09T01:25:38Z</updated>

		<summary type="html">&lt;p&gt;Joropito: /* Entity Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CC4. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': C4 Explosive (C4) for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]] &lt;br /&gt;
****** [[CGrenade (CS)|CGrenade]]&lt;br /&gt;
******* [[CC4 (CS)|CC4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| x&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | x&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | x&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | x&lt;br /&gt;
| x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_C4          6&lt;br /&gt;
&lt;br /&gt;
#define C4_MAXSPEED	     250.0&lt;br /&gt;
#define C4_WEIGHT	     3&lt;br /&gt;
#define C4_DEFAULT_GIVE      1&lt;br /&gt;
#define C4_MAX_CARRY	     1&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CGrenade_(CS)&amp;diff=7627</id>
		<title>CGrenade (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CGrenade_(CS)&amp;diff=7627"/>
		<updated>2010-04-09T01:25:19Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': GGRenade. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Grenade generic entity. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]] &lt;br /&gt;
****** [[CGrenade (CS)|CGrenade]]&lt;br /&gt;
******* [[CC4 (CS)|CC4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7626</id>
		<title>CC4 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7626"/>
		<updated>2010-04-09T01:25:07Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CC4. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': C4 Explosive (C4) for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]] &lt;br /&gt;
****** [[CGrenade (CS)|CGrenade]]&lt;br /&gt;
******* [[CC4 (CS)|CC4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_Activity&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 73 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Activity&lt;br /&gt;
| What the monster/player is doing (animation). ( See [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/activity.h?view=markup&amp;amp;root=amxmodx animation.h] )&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_C4          6&lt;br /&gt;
&lt;br /&gt;
#define C4_MAXSPEED	     250.0&lt;br /&gt;
#define C4_WEIGHT	     3&lt;br /&gt;
#define C4_DEFAULT_GIVE      1&lt;br /&gt;
#define C4_MAX_CARRY	     1&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7625</id>
		<title>CC4 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7625"/>
		<updated>2010-04-09T01:24:29Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CC4. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': C4 Explosive (C4) for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]] &lt;br /&gt;
****** [[CGrenade (CS)|CGrenade]]&lt;br /&gt;
******* [[CC4 (CS)|CC4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_Activity&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 73 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Activity&lt;br /&gt;
| What the monster/player is doing (animation). ( See [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/activity.h?view=markup&amp;amp;root=amxmodx animation.h] )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_C4          6&lt;br /&gt;
&lt;br /&gt;
#define C4_MAXSPEED	     250.0&lt;br /&gt;
#define C4_WEIGHT	     3&lt;br /&gt;
#define C4_DEFAULT_GIVE      1&lt;br /&gt;
#define C4_MAX_CARRY	     1&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CGrenade_(CS)&amp;diff=7624</id>
		<title>CGrenade (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CGrenade_(CS)&amp;diff=7624"/>
		<updated>2010-04-09T01:24:00Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': GGRenade. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Grenade generic entity. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]] &lt;br /&gt;
****** [[CGrenade (CS)|CGrenade]]&lt;br /&gt;
******* [[CC4 (CS)|CC4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7623</id>
		<title>CC4 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7623"/>
		<updated>2010-04-09T01:23:42Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CC4. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': C4 Explosive (C4) for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]] &lt;br /&gt;
****** [[CGrenade (CS)|CGrenade]]&lt;br /&gt;
******* [[CC4 (CS)|CC4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_Activity&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 73 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Activity&lt;br /&gt;
| What the monster/player is doing (animation). ( See [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/activity.h?view=markup&amp;amp;root=amxmodx animation.h] )&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_C4          6&lt;br /&gt;
&lt;br /&gt;
#define C4_MAXSPEED	     250.0&lt;br /&gt;
#define C4_WEIGHT	     3&lt;br /&gt;
#define C4_DEFAULT_GIVE      1&lt;br /&gt;
#define C4_MAX_CARRY	     1&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7622</id>
		<title>CC4 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CC4_(CS)&amp;diff=7622"/>
		<updated>2010-04-09T01:22:54Z</updated>

		<summary type="html">&lt;p&gt;Joropito: Created page with 'Category:CS Class List   == Basic Information ==   * '''Classname''': CC4. &amp;lt;br /&amp;gt; * '''Description''': C4 Explosive (C4) for CS. &amp;lt;br /&amp;gt;   == Class Hierarchy ==  * [[CBaseEnti...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CC4. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': C4 Explosive (C4) for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]] &lt;br /&gt;
****** [[CGrenade (CS)|CGrenade]]&lt;br /&gt;
******* [[CC4 (CS)|CC4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_Activity&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 73 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Activity&lt;br /&gt;
| What the monster/player is doing (animation). ( See [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/activity.h?view=markup&amp;amp;root=amxmodx animation.h] )&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_C4          6&lt;br /&gt;
&lt;br /&gt;
#define C4_MAXSPEED	     250.0&lt;br /&gt;
#define C4_WEIGHT	     3&lt;br /&gt;
#define C4_DEFAULT_GIVE      1&lt;br /&gt;
#define C4_MAX_CARRY	     1&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CGrenade_(CS)&amp;diff=7621</id>
		<title>CGrenade (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CGrenade_(CS)&amp;diff=7621"/>
		<updated>2010-04-09T01:22:30Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': GGRenade. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Grenade generic entity. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]] &lt;br /&gt;
****** [[CGrenade (CS)|CGrenade]]&lt;br /&gt;
******* [[CC4 (CS)|CC4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CGrenade_(CS)&amp;diff=7620</id>
		<title>CGrenade (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CGrenade_(CS)&amp;diff=7620"/>
		<updated>2010-04-09T01:21:16Z</updated>

		<summary type="html">&lt;p&gt;Joropito: Created page with 'Category:CS Class List   == Basic Information ==   * '''Classname''': CC4. &amp;lt;br /&amp;gt; * '''Description''': C4 Explosive (C4) for CS. &amp;lt;br /&amp;gt;   == Class Hierarchy ==  * [[CBaseEnti...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CC4. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': C4 Explosive (C4) for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBaseToggle (CS)|CBaseToggle]]&lt;br /&gt;
***** [[CBaseMonster (CS)|CBaseMonster]] &lt;br /&gt;
****** [[CGrenade (CS)|CGrenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_Activity&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 73 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Activity&lt;br /&gt;
| What the monster/player is doing (animation). ( See [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/activity.h?view=markup&amp;amp;root=amxmodx animation.h] )&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_C4          6&lt;br /&gt;
&lt;br /&gt;
#define C4_MAXSPEED	     250.0&lt;br /&gt;
#define C4_WEIGHT	     3&lt;br /&gt;
#define C4_DEFAULT_GIVE      1&lt;br /&gt;
#define C4_MAX_CARRY	     1&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CAK47_(CS)&amp;diff=7619</id>
		<title>CAK47 (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CAK47_(CS)&amp;diff=7619"/>
		<updated>2010-04-09T01:21:11Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CAK47. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Avtomat Kalashnikova 47 (AK47) weapon for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CAK47 (CS)|CAK47 ''(weapon_ak47)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bDelayFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Default value: 0.2.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Amount of shots fired at once.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/rshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 84 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/ak47.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_AK47        28&lt;br /&gt;
&lt;br /&gt;
#define AK47_MAXSPEED      221.0&lt;br /&gt;
#define AK47_WEIGHT        25&lt;br /&gt;
#define AK47_DEFAULT_GIVE  30&lt;br /&gt;
#define AK47_MAX_CARRY     90&lt;br /&gt;
#define AK47_MAX_CLIP      30&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7618</id>
		<title>CBasePlayerWeapon (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayerWeapon_(CS)&amp;diff=7618"/>
		<updated>2010-04-09T01:15:24Z</updated>

		<summary type="html">&lt;p&gt;Joropito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** '''CBasePlayerWeapon'''&lt;br /&gt;
****** [[CAK47 (CS)|CAK47 ''(weapon_ak47)'']]&lt;br /&gt;
****** [[CAUG (CS)|CAUG ''(weapon_aug)'']]&lt;br /&gt;
****** [[CAWP (CS)|CAWP ''(weapon_awp)'']]&lt;br /&gt;
****** [[CSmokeGrenade (CS)|CSmokeGrenade ''(weapon_smokegrenade)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPlayEmptySound&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 44 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fFireOnEmpty&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 45 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextPrimaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 46 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call PrimaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextSecondaryAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 47 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call SecondaryAttack.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flTimeWeaponIdle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 48 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Soonest time ItemPostFrame will call WeaponIdle.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iPrimaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;primary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iSecondaryAmmoType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| &amp;quot;secondary&amp;quot; ammo index into players m_rgAmmo[].&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Number of shots left in the primary weapon clip, -1 it not used.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientClip&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of m_iClip sent to hud dll.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iClientWeaponState&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| The last version of the weapon state sent to hud dll. (is current weapon, is on target)&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload ?&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fInSpecialReload&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Are we in the middle of a reload for the shotguns.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iDefaultAmmo&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| How much ammo you get when you pick up this weapon as placed by a level designer.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 61 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index of awp, g3sg1, glock18, m3, scout, sg550, xm1014.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bDelayFire&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flAccuracy&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShotsFired&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iViewModel&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 72 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bSilencerOn&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | BOOL&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Shell model index, gun only.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flPumpTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CAWP_(CS)&amp;diff=7616</id>
		<title>CAWP (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CAWP_(CS)&amp;diff=7616"/>
		<updated>2010-04-08T21:35:48Z</updated>

		<summary type="html">&lt;p&gt;Joropito: Created page with 'Category:CS Class List  == Basic Information ==   * '''Classname''': CAWP. &amp;lt;br /&amp;gt; * '''Description''': Accuracy International Arctic Warfare (AWP) weapon for CS. &amp;lt;br /&amp;gt;   == ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CAWP. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Accuracy International Arctic Warfare (AWP) weapon for CS. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity (CS)|CBaseEntity]]&lt;br /&gt;
** [[CBaseDelay (CS)|CBaseDelay]]&lt;br /&gt;
*** [[CBaseAnimating (CS)|CBaseAnimating]]&lt;br /&gt;
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]&lt;br /&gt;
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]&lt;br /&gt;
****** [[CAWP (CS)|CAWP ''(weapon_awp)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_ShellBig&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 61 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells when in zoom (model: &amp;quot;models/rshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| n_iShell&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 82 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Model index for shells (model: &amp;quot;models/rshell.mdl&amp;quot;).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_usEvent&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 83 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Event index as of precache_event (event: &amp;quot;events/awp.sc&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
#define WEAPON_AWP         18&lt;br /&gt;
&lt;br /&gt;
#define AWP_MAXSPEED       240.0&lt;br /&gt;
#define AWP_WEIGHT         30&lt;br /&gt;
#define AWP_DEFAULT_GIVE   10&lt;br /&gt;
#define AWP_MAX_CARRY      30&lt;br /&gt;
#define AWP_MAX_CLIP       10&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joropito</name></author>
		
	</entry>
</feed>