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	<updated>2026-04-15T09:42:09Z</updated>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer_Offset_List_(Counter-Strike:_Source)&amp;diff=4917</id>
		<title>CCSPlayer Offset List (Counter-Strike: Source)</title>
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		<updated>2007-07-14T15:31:32Z</updated>

		<summary type="html">&lt;p&gt;KmzS92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CCSPlayer Offset List ==&lt;br /&gt;
For use when using [[Vfunc_offsets_(SourceMM)|VFunc offsets]].&lt;br /&gt;
&lt;br /&gt;
This is the list of offsets I've been using. These are the &amp;lt;b&amp;gt;Windows&amp;lt;/b&amp;gt; offsets. &amp;lt;b&amp;gt;Linux offsets are 1 greater.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The List ==&lt;br /&gt;
This comes from the symbol tables, so you'll have to look in the SDK for return types...or guess for the CSS specific functions near the end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Last Updated 09 Sept 2006&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Counter-Strike: Source&lt;br /&gt;
&lt;br /&gt;
0       CCSPlayer::~CCSPlayer()&lt;br /&gt;
1       CBaseEntity::SetRefEHandle(CBaseHandle const&lt;/div&gt;</summary>
		<author><name>KmzS92</name></author>
		
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