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	<id>https://wiki.alliedmods.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Madcap</id>
	<title>AlliedModders Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alliedmods.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Madcap"/>
	<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/Special:Contributions/Madcap"/>
	<updated>2026-05-08T18:13:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Left_4_Dead_Events&amp;diff=6932</id>
		<title>Left 4 Dead Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Left_4_Dead_Events&amp;diff=6932"/>
		<updated>2009-02-24T13:14:54Z</updated>

		<summary type="html">&lt;p&gt;Madcap: /* player_ledgerelease */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== player_death ===&lt;br /&gt;
{{qnotice|When a client dies}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|entityid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|string|attackername}}&lt;br /&gt;
{{hl2msg|long|attackerentid}}&lt;br /&gt;
{{hl2msg|bool|headshot}}&lt;br /&gt;
{{hl2msg|boot|attackerisbot}}&lt;br /&gt;
{{hl2msg|string|victimname}}&lt;br /&gt;
{{hl2msg|bool|victimisbot}}&lt;br /&gt;
{{hl2msg|bool|abort}}&lt;br /&gt;
{{hl2msg|long|type}}&lt;br /&gt;
{{hl2msg|float|victim_x}}&lt;br /&gt;
{{hl2msg|float|victim_y}}&lt;br /&gt;
{{hl2msg|float|victim_z}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_hurt ===&lt;br /&gt;
{{qnotice|When a client is damaged.  Not called when the damage causes the player to be incapacitated.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_hurt|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|long|attackerentid}}&lt;br /&gt;
{{hl2msg|short|health}}&lt;br /&gt;
{{hl2msg|byte|armor}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|short|dmg_health}}&lt;br /&gt;
{{hl2msg|byte|dmg_armor}}&lt;br /&gt;
{{hl2msg|byte|hitgroup}}&lt;br /&gt;
{{hl2msg|long|type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_team ===&lt;br /&gt;
{{qnotice|When a player Changes Team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_team|string|}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{hl2msg|byte|oldteam}}&lt;br /&gt;
{{hl2msg|bool|disconnect}}&lt;br /&gt;
{{hl2msg|string|name}}&lt;br /&gt;
{{hl2msg|bool|isbot}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_bot_replace ===&lt;br /&gt;
{{qnotice|When a bot replaces a player (i.e. player switches to spectate or infected)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_bot_replace|string}}&lt;br /&gt;
{{hl2msg|short|player}}&lt;br /&gt;
{{hl2msg|short|bot}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== bot_player_replace ===&lt;br /&gt;
{{qnotice|When a player replaces a bot (i.e. player joins survivors team)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|bot_player_replace|string}}&lt;br /&gt;
{{hl2msg|short|bot}}&lt;br /&gt;
{{hl2msg|short|player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_afk ===&lt;br /&gt;
{{qnotice|When a bot replaces a player}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_afk|string}}&lt;br /&gt;
{{hl2msg|short|player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== weapon_fire ===&lt;br /&gt;
{{qnotice|When a weapon is fired}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_fire|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|short|weaponid}}&lt;br /&gt;
{{hl2msg|short|count}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== weapon_fire_on_empty ===&lt;br /&gt;
{{qnotice|When a weapon is fired while empty}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_fire_on_empty|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|short|count}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== weapon_reload ===&lt;br /&gt;
{{qnotice|When a weapon is reloaded}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_reload|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|bool|manual}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== weapon_zoom ===&lt;br /&gt;
{{qnotice|When a weapon is reloaded}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_zoom|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== ability_use ===&lt;br /&gt;
{{qnotice|When an ability is used}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ability_use|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|string|ability}}&lt;br /&gt;
{{hl2msg|short|context}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== ammo_pickup ===&lt;br /&gt;
{{qnotice|When a player receives ammo}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ammo_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== item_pickup ===&lt;br /&gt;
{{qnotice|When a player receives an item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|item_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|string|item}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== grenade_bounce ===&lt;br /&gt;
{{qnotice|When a grenade bounces}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|grenade_bounce|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== hegrenade_detonate ===&lt;br /&gt;
{{qnotice|When a grenade explodes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hegrenade_detonate|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== bullet_impact ===&lt;br /&gt;
{{qnotice|When a bullet projectile impacts}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|bullet_impact|string}}&lt;br /&gt;
{{hl2msg|userid|short}}&lt;br /&gt;
{{hl2msg|float|x}}&lt;br /&gt;
{{hl2msg|float|y}}&lt;br /&gt;
{{hl2msg|float|z}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_footstep ===&lt;br /&gt;
{{qnotice|Every time a player takes a step}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_footstep|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_jump ===&lt;br /&gt;
{{qnotice|Every time a player jumps}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_jump|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_blind ===&lt;br /&gt;
{{qnotice|Every time a player is blinded}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_blind|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_falldamage ===&lt;br /&gt;
{{qnotice|Every time a player takes damage due to a fall}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_falldamage|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|float|damage}}&lt;br /&gt;
{{hl2msg|short|causer}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_ledgegrab ===&lt;br /&gt;
{{qnotice|When a player grabs on a ledge}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_ledgegrab|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|causer}}&lt;br /&gt;
{{hl2msg|bool|has_upgrade}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_ledgerelease ===&lt;br /&gt;
{{qnotice|When a player lets go of a ledge}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_ledge_release|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== door_moving ===&lt;br /&gt;
{{qnotice|Every time a door is put in motion (opened)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_moving|string}}&lt;br /&gt;
{{hl2msg|long|entindex}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== door_open ===&lt;br /&gt;
{{qnotice|When a door is opened}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_open|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|bool|checkpoint}}&lt;br /&gt;
{{hl2msg|bool|closed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== door_close ===&lt;br /&gt;
{{qnotice|When a door is closed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_close|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|bool|checkpoint}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== door_unlocked ===&lt;br /&gt;
{{qnotice|When a door is unlocked}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_unlocked|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|bool|checkpoint}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== rescue_door_open ===&lt;br /&gt;
{{qnotice|When a rescue door is opened}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|rescue_door_open|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|entindex}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== waiting_checkpoint_door_used ===&lt;br /&gt;
{{qnotice|Someone tried to open a checkpoint door that is locked till everyone loads in}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|waiting_checkpoint_door_used|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|entindex}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== waiting_door_used_versus ===&lt;br /&gt;
{{qnotice|Someone tried to open a checkpoint door that is locked till everyone loads in}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|waiting_door_used_versus|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|entindex}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== waiting_checkpoint_button_used ===&lt;br /&gt;
{{qnotice|Someone tried to push a button that's locked until everyone is gathered}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|waiting_checkpoint_button_used|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== success_checkpoint_button_used ===&lt;br /&gt;
{{qnotice|Someone pushed a button that's locked until everyone is gathered}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|success_checkpoint_button_used|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== round_freeze_end ===&lt;br /&gt;
{{qnotice|When the round's mp_freezetime is up}}&lt;br /&gt;
{{begin-hl2msg|round_freeze_end|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== round_start_pre_entity ===&lt;br /&gt;
{{qnotice|None}}&lt;br /&gt;
{{begin-hl2msg|round_start_pre_entity|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== round_start_post_nav ===&lt;br /&gt;
{{qnotice|None}}&lt;br /&gt;
{{begin-hl2msg|round_start_post_nav|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== nav_blocked ===&lt;br /&gt;
{{qnotice|''Guess: Called when an area is blocked by the nav of a map''}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|nav_blocked|string}}&lt;br /&gt;
{{hl2msg|long|area}}&lt;br /&gt;
{{hl2msg|bool|blocked}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== nav_generate ===&lt;br /&gt;
{{qnotice|Called when a nav file does not exist for a map and bots are added}}&lt;br /&gt;
{{begin-hl2msg|nav_generate|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== round_end_message ===&lt;br /&gt;
{{qnotice|When a game round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|round_end_message|string}}&lt;br /&gt;
{{hl2msg|byte|winner}}&lt;br /&gt;
{{hl2msg|byte|reason}}&lt;br /&gt;
{{hl2msg|string|message}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vote_ended ===&lt;br /&gt;
{{qnotice|None}}&lt;br /&gt;
{{begin-hl2msg|vote_ended|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vote_started ===&lt;br /&gt;
{{qnotice|When a ingame vote is created}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_started|string}}&lt;br /&gt;
{{hl2msg|string|issue}}&lt;br /&gt;
{{hl2msg|string|param1}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{hl2msg|long|initiator}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vote_changed ===&lt;br /&gt;
{{qnotice|When a ingame vote is changed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_changed|string}}&lt;br /&gt;
{{hl2msg|byte|yesVotes}}&lt;br /&gt;
{{hl2msg|bytes|noVotes}}&lt;br /&gt;
{{hl2msg|byte|potentialVotes}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vote_passed ===&lt;br /&gt;
{{qnotice|When a ingame vote is passed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_passed|string}}&lt;br /&gt;
{{hl2msg|string|details}}&lt;br /&gt;
{{hl2msg|string|param1}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vote_failed ===&lt;br /&gt;
{{qnotice|When a ingame vote failed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_failed|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vote_cast_yes ===&lt;br /&gt;
{{qnotice|When a player votes yes on ingame vote}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_cast_yes|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{hl2msg|long|entityid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vote_cast_no ===&lt;br /&gt;
{{qnotice|When a player votes no on ingame vote}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vote_cast_no|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{hl2msg|long|entityid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== infected_hurt ===&lt;br /&gt;
{{qnotice|When an infected is hurt}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|infected_hurt|string}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|long|entityid}}&lt;br /&gt;
{{hl2msg|byte|hitgroup}}&lt;br /&gt;
{{hl2msg|short|amount}}&lt;br /&gt;
{{hl2msg|long|type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== infected_death ===&lt;br /&gt;
{{qnotice|When an infected is killed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|infected_death|string}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|bool|headshot}}&lt;br /&gt;
{{hl2msg|bool|minigun}}&lt;br /&gt;
{{hl2msg|bool|blast}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== hostname_changed ===&lt;br /&gt;
{{qnotice|When the server hostname changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hostname_changed|string}}&lt;br /&gt;
{{hl2msg|string|hostname}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== difficulty_changed ===&lt;br /&gt;
{{qnotice|When the server difficulty changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|difficulty_changed|string}}&lt;br /&gt;
{{hl2msg|short|newDifficulty}}&lt;br /&gt;
{{hl2msg|short|oldDifficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== finale_start ===&lt;br /&gt;
{{qnotice|When the campaign finale begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_start|string}}&lt;br /&gt;
{{hl2msg|short|rushes}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== finale_rush ===&lt;br /&gt;
{{qnotice|None}}&lt;br /&gt;
{{begin-hl2msg|finale_rush|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== finale_escape_start ===&lt;br /&gt;
{{qnotice|None}}&lt;br /&gt;
{{begin-hl2msg|finale_escape_start|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== finale_vehicle_ready ===&lt;br /&gt;
{{qnotice|None}}&lt;br /&gt;
{{begin-hl2msg|finale_vehicle_ready|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== finale_vehicle_leaving ===&lt;br /&gt;
{{qnotice|When the finale vehicle is leaving}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_vehicle_leaving|string}}&lt;br /&gt;
{{hl2msg|short|survivorcount}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== finale_win ===&lt;br /&gt;
{{qnotice|When the finale in completed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_win|string}}&lt;br /&gt;
{{hl2msg|string|map_name}}&lt;br /&gt;
{{hl2msg|short|difficulty}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== mission_lost ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|mission_lost|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== finale_radio_start ===&lt;br /&gt;
{{qnotice|When the radio is used to begin the finale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_radio_start|string}}&lt;br /&gt;
{{hl2msg|short|health}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== finale_radio_damaged ===&lt;br /&gt;
{{qnotice|When the finale radio is damaged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|finale_radio_damaged|string}}&lt;br /&gt;
{{hl2msg|short|health}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== finale_reportscreen ===&lt;br /&gt;
{{qnotice|None}}&lt;br /&gt;
{{begin-hl2msg|finale_reportscreen|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== map_transition ===&lt;br /&gt;
{{qnotice|None}}&lt;br /&gt;
{{begin-hl2msg|map_transition|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_transitioned ===&lt;br /&gt;
{{qnotice|When a player finishes transitioning}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_transition|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== heal_begin ===&lt;br /&gt;
{{qnotice|When a survivors begins to heal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|heal_begin|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== heal_success ===&lt;br /&gt;
{{qnotice|When a survivors completes a heal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|heal_success|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|subject}}&lt;br /&gt;
{{hl2msg|short|health_restored}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== heal_end ===&lt;br /&gt;
{{qnotice|When a survivors ends a heal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|heal_end|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== heal_interrupted ===&lt;br /&gt;
{{qnotice|When a survivors ends a heal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|heal_interrupted|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== give_weapon ===&lt;br /&gt;
{{qnotice|When a weapon is given to a survivor}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|give_weapon|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|recipient}}&lt;br /&gt;
{{hl2msg|short|weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== pills_used ===&lt;br /&gt;
{{qnotice|When a survivor uses pills}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|pills_used|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== pills_used_fail ===&lt;br /&gt;
{{qnotice|When a survivor fails using pills}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|pills_used_fail|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== revive_begin ===&lt;br /&gt;
{{qnotice|When a survivor begins to revive a fallen player}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|revive_begin|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== revive_success ===&lt;br /&gt;
{{qnotice|When a survivor revives a fallen player}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|revive_success|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|subject}}&lt;br /&gt;
{{hl2msg|bool|lastlife}}&lt;br /&gt;
{{hl2msg|bool|ledge_hang}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== revive_end ===&lt;br /&gt;
{{qnotice|When a survivor stops reviving a fallen player}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|revive_end|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|subject}}&lt;br /&gt;
{{hl2msg|bool|ledge_hang}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== drag_begin ===&lt;br /&gt;
{{qnotice|When a survivor is being dragged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|drag_begin|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== drag_end ===&lt;br /&gt;
{{qnotice|When a survivor stops being dragged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|drag_end|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_incapacitated ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_incapacitated|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|long|attackerentid}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|long|type}}&lt;br /&gt;
{{hl2msg|bool|has_upgrade}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_incapacitated_start ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_incapacitated_start|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|long|attackerentid}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|long|type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_entered_start_area ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_entered_start_area|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_first_spawn ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_first_spawn|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|string|map_name}}&lt;br /&gt;
{{hl2msg|bool|isbot}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_left_start_area ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_left_start_area|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_entered_checkpoint ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_entered_checkpoint|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|entityid}}&lt;br /&gt;
{{hl2msg|long|door}}&lt;br /&gt;
{{hl2msg|long|area}}&lt;br /&gt;
{{hl2msg|string|doorname}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_left_checkpoint ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_left_checkpoint|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|entityid}}&lt;br /&gt;
{{hl2msg|long|area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_shoved ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_shoved|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== entity_shoved ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|entity_shoved|string}}&lt;br /&gt;
{{hl2msg|short|entityid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_jump_apex ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_jump_apex|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_blocked ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_blocked|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|blocker}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_now_it ===&lt;br /&gt;
{{qnotice|When a survivor is vomitted on by a boomer.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_now_it|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|bool|exploded}}&lt;br /&gt;
{{hl2msg|bool|infected}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_no_longer_it ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_no_longer_it|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== witch_harasser_set ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|witch_harasser_set|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|witchid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== witch_spawn ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|witch_spawn|string}}&lt;br /&gt;
{{hl2msg|long|witchid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== witch_killed ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|witch_killed|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|witchid}}&lt;br /&gt;
{{hl2msg|bool|oneshot}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tank_spawn ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tank_spawn|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|tankid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== melee_kill ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|melee_kill|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|entityid}}&lt;br /&gt;
{{hl2msg|bool|ambush}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== area_cleared ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|area_cleared|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== award_earned ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|award_earned|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|entityid}}&lt;br /&gt;
{{hl2msg|long|subjectentid}}&lt;br /&gt;
{{hl2msg|short|award}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tongue_grab ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_grab|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tongue_broke_bent ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_broke_bent|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tongue_broke_victim_died ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_broke_victim_died|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tongue_release ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_release|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{hl2msg|long|distance}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== choke_start ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|choke_start|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{hl2msg|bool|has_upgrade}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== choke_end ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|choke_end|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== choke_stopped ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|choke_stopped|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tongue_pull_stopped ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tongue_pull_stopped|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== lunge_shove ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|lunge_shove|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== lunge_pounce ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|lunge_pounce|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{hl2msg|long|distance}}&lt;br /&gt;
{{hl2msg|bool|has_upgrade}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== pounce_end ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|pounce_end|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== pounce_stopped ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|pounce_stopped|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== fatal_vomit ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|fatal_vomit|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== survivor_call_for_help ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|survivor_call_for_help|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== survivor_rescued ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|survivor_rescued|string}}&lt;br /&gt;
{{hl2msg|short|rescuer}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== survivor_rescue_abandoned ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|survivor_rescue_abandoned|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== relocated ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|relocated|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== respawning ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|respawning|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tank_frustrated ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tank_frustrated|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== weapon_given ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_given|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|giver}}&lt;br /&gt;
{{hl2msg|short|weapon}}&lt;br /&gt;
{{hl2msg|short|weaponentid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== weapon_give_duplicate_fail ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_give_duplicate_fail|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|giver}}&lt;br /&gt;
{{hl2msg|short|weapon}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== break_breakable ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|break_breakable|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|entindex}}&lt;br /&gt;
{{hl2msg|byte|material}}&lt;br /&gt;
{{hl2msg|bool|hulkonly}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|byte|player}}&lt;br /&gt;
{{hl2msg|short|achievement}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== spec_target_updated ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|spec_target_updated|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== spawner_give_item ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|spawner_give_item|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|string|item}}&lt;br /&gt;
{{hl2msg|long|spawner}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== create_panic_event ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|create_panic_event|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_pills ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_pills|string}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_weapons ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_weapons|string}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== entity_visible ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|entity_visible|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{hl2msg|string|classname}}&lt;br /&gt;
{{hl2msg|string|entityname}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== boomer_near ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|boomer_near|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_pre_radio ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_pre_radio|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== started_pre_radio ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|started_pre_radio|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_radio ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_radio|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_gas_truck ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|explain_gas_truck|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_panic_button ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_panic_button|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_elevator_button ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_elevator_button|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_lift_button ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_lift_button|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_church_door ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_church_door|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_emergency_door ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_emergency_door|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_crane ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_crane|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_bridge ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_bridge|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_gas_can_panic ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_gas_can_panic|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_van_panic ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|explain_van_panic|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_mainstreet ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_mainstreet|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_train_lever ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_train_lever|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== explain_disturbance ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|explain_disturbance|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|subject}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== use_target ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|use_target|string}}&lt;br /&gt;
{{hl2msg|long|targetid}}&lt;br /&gt;
{{hl2msg|string|classname}}&lt;br /&gt;
{{hl2msg|bool|isprop}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_use ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_use|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|targetid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== friendly_fire ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|friendly_fire|string}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|short|victim}}&lt;br /&gt;
{{hl2msg|short|guilty}}&lt;br /&gt;
{{hl2msg|long|type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== gameinstructor_draw ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gameinstructor_draw|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== gameinstructor_nodraw ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gameinstructor_nodraw|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== lobby_exit ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|lobby_exit|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_talking_state ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_talking_state|string}}&lt;br /&gt;
{{hl2msg|byte|player}}&lt;br /&gt;
{{hl2msg|bool|istalking}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== weapon_pickup ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_pickup|string}}&lt;br /&gt;
{{hl2msg|byte|context}}&lt;br /&gt;
{{hl2msg|byte|weaponid}}&lt;br /&gt;
{{hl2msg|byte|weaponslot}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== hunter_punched ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hunter_punched|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|hunteruserid}}&lt;br /&gt;
{{hl2msg|bool|islunging}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== hunter_headshot ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hunter_headshot|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|hunteruserid}}&lt;br /&gt;
{{hl2msg|bool|islunging}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== zombie_ignited ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|zombie_ignited|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|entityid}}&lt;br /&gt;
{{hl2msg|string|victimname}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== boomer_exploded ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|boomer_exploded|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|bool|splashedbile}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== non_pistol_fired ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|non_pistol_fired|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== weapon_fire_at_40 ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_fire_at_40|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|short|weaponid}}&lt;br /&gt;
{{hl2msg|short|count}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_hurt_concise ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{begin-hl2msg|player_hurt_concise|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|long|attackerentid}}&lt;br /&gt;
{{hl2msg|short|dmg_health}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tank_killed ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tank_killed|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|bool|solo}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_write_failed ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|achievement_write_failed|string}}&lt;br /&gt;
{{hl2msg|none|none}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== ghost_spawn_time ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ghost_spawn_time|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|spawntime}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Madcap</name></author>
		
	</entry>
</feed>