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	<updated>2026-05-30T03:36:37Z</updated>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Talk:Writing_Extensions&amp;diff=9571</id>
		<title>Talk:Writing Extensions</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Talk:Writing_Extensions&amp;diff=9571"/>
		<updated>2014-05-19T15:27:56Z</updated>

		<summary type="html">&lt;p&gt;Sarysa: /* This entire article is out of date */ rescinding my comment...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Visual Studio section woefully out of date ==&lt;br /&gt;
&lt;br /&gt;
The Visual Studio sections seem to miss a lot of things that they should list.  The SourceMod source public\sample_ext directory now contains solutions and projects for Visual Studio 2005 (msvc8), 2008 (msvc9), and 2010 (msvc10).&lt;br /&gt;
&lt;br /&gt;
However, the configuration for this, such as the Linker Input tab, have a bunch of variables that aren't explained.  For instance, where does one set $(HL2SDKOBVALVE), the variable that tells it where the HL2SDK files for HL2:DM, CS:S, DOD:S, and TF2 are located?  Since this will have a different location on each system, this is a variable that needs to be set by the programmer writing the extension.&lt;br /&gt;
&lt;br /&gt;
I admit, maybe this is because I haven't ever used Visual Studio for C++ before, but this sort of thing seems like the kind of thing that should be explained in the Setting up Visual Studio section.&lt;br /&gt;
--[[User:Powerlord|Powerlord]] 02:25, 1 June 2011 (UTC)&lt;br /&gt;
:Incidentally, I later realized those were likely environment variables. --[[User:Powerlord|Powerlord]] 02:45, 1 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;An Event is formally called a Forward.&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An Event is formally called a Forward.&amp;quot; is a very bad way to phrase this.  Source games have [[Game Events (Source)|game events]], and forwards are ''not'' the same as those. --[[User:Powerlord|Powerlord]] 02:32, 8 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Talk:Writing_Extensions&amp;diff=9570</id>
		<title>Talk:Writing Extensions</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Talk:Writing_Extensions&amp;diff=9570"/>
		<updated>2014-05-19T14:53:24Z</updated>

		<summary type="html">&lt;p&gt;Sarysa: /* This entire article is out of date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Visual Studio section woefully out of date ==&lt;br /&gt;
&lt;br /&gt;
The Visual Studio sections seem to miss a lot of things that they should list.  The SourceMod source public\sample_ext directory now contains solutions and projects for Visual Studio 2005 (msvc8), 2008 (msvc9), and 2010 (msvc10).&lt;br /&gt;
&lt;br /&gt;
However, the configuration for this, such as the Linker Input tab, have a bunch of variables that aren't explained.  For instance, where does one set $(HL2SDKOBVALVE), the variable that tells it where the HL2SDK files for HL2:DM, CS:S, DOD:S, and TF2 are located?  Since this will have a different location on each system, this is a variable that needs to be set by the programmer writing the extension.&lt;br /&gt;
&lt;br /&gt;
I admit, maybe this is because I haven't ever used Visual Studio for C++ before, but this sort of thing seems like the kind of thing that should be explained in the Setting up Visual Studio section.&lt;br /&gt;
--[[User:Powerlord|Powerlord]] 02:25, 1 June 2011 (UTC)&lt;br /&gt;
:Incidentally, I later realized those were likely environment variables. --[[User:Powerlord|Powerlord]] 02:45, 1 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;An Event is formally called a Forward.&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An Event is formally called a Forward.&amp;quot; is a very bad way to phrase this.  Source games have [[Game Events (Source)|game events]], and forwards are ''not'' the same as those. --[[User:Powerlord|Powerlord]] 02:32, 8 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==This entire article is out of date==&lt;br /&gt;
Trying to get started with extensions and the entire article is out of date, right from the very beginning where the SDK structure is listed. I can't even find the basic header files listed at all, and I did download the source package. (there's nothing called &amp;quot;Sourcemod SDK&amp;quot; anywhere) Needless to say, someone starting out these days will have no clue what to do. I can only hope starting from someone else's small extension will eventually yield some progress... [[User:Sarysa|Sarysa]] ([[User talk:Sarysa|talk]]) 09:53, 19 May 2014 (CDT)&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Talk:Writing_Extensions&amp;diff=9569</id>
		<title>Talk:Writing Extensions</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Talk:Writing_Extensions&amp;diff=9569"/>
		<updated>2014-05-19T14:53:15Z</updated>

		<summary type="html">&lt;p&gt;Sarysa: /* &amp;quot;An Event is formally called a Forward.&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Visual Studio section woefully out of date ==&lt;br /&gt;
&lt;br /&gt;
The Visual Studio sections seem to miss a lot of things that they should list.  The SourceMod source public\sample_ext directory now contains solutions and projects for Visual Studio 2005 (msvc8), 2008 (msvc9), and 2010 (msvc10).&lt;br /&gt;
&lt;br /&gt;
However, the configuration for this, such as the Linker Input tab, have a bunch of variables that aren't explained.  For instance, where does one set $(HL2SDKOBVALVE), the variable that tells it where the HL2SDK files for HL2:DM, CS:S, DOD:S, and TF2 are located?  Since this will have a different location on each system, this is a variable that needs to be set by the programmer writing the extension.&lt;br /&gt;
&lt;br /&gt;
I admit, maybe this is because I haven't ever used Visual Studio for C++ before, but this sort of thing seems like the kind of thing that should be explained in the Setting up Visual Studio section.&lt;br /&gt;
--[[User:Powerlord|Powerlord]] 02:25, 1 June 2011 (UTC)&lt;br /&gt;
:Incidentally, I later realized those were likely environment variables. --[[User:Powerlord|Powerlord]] 02:45, 1 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;An Event is formally called a Forward.&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An Event is formally called a Forward.&amp;quot; is a very bad way to phrase this.  Source games have [[Game Events (Source)|game events]], and forwards are ''not'' the same as those. --[[User:Powerlord|Powerlord]] 02:32, 8 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==This entire article is out of date==&lt;br /&gt;
Trying to get started with extensions and the entire article is out of date, right from the very beginning where the SDK structure is listed. I can't even find the basic header files listed at all, and I did download the source package. (there's nothing called &amp;quot;Sourcemod SDK&amp;quot; anywhere) Needless to say, someone starting out these days will have no clue what to do. I can only hope starting from someone else's small extension will eventually yield some progress...&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>
		
	</entry>
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