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	<updated>2026-05-08T22:19:59Z</updated>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Empires_Events&amp;diff=10190</id>
		<title>Empires Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Empires_Events&amp;diff=10190"/>
		<updated>2016-07-27T21:24:06Z</updated>

		<summary type="html">&lt;p&gt;Scardybob: Included the game events from Empires&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
&lt;br /&gt;
=== switching_to_new_map ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|switching_to_new_map|string}}&lt;br /&gt;
{{hl2msg|string|mapname|name of the map to switch}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== point_captured ===&lt;br /&gt;
{{qnotice|Called when a point is capture}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|point_captured|string}}&lt;br /&gt;
{{hl2msg|bool|team|the team that captured the point}}&lt;br /&gt;
{{hl2msg|short|location|the location of the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== point_neutral ===&lt;br /&gt;
{{qnotice|Called when a point becomes neutral}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|point_neutral|string}}&lt;br /&gt;
{{hl2msg|bool|team|the team that neutralized the point}}&lt;br /&gt;
{{hl2msg|short|location|the location of the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Called when a player dies}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID of the player who killed}}&lt;br /&gt;
{{hl2msg|byte|hide|team to hide the kill message from}}&lt;br /&gt;
{{hl2msg|string|weapon|name of the weapon used to kill the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_end ===&lt;br /&gt;
{{qnotice|Called when the game ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|game_end|string}}&lt;br /&gt;
{{hl2msg|bool|team|team who won}}&lt;br /&gt;
{{hl2msg|short|entity|the entity players spectate at the end of the round}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== voice_command ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|voice_command|string}}&lt;br /&gt;
{{hl2msg|bool|team|which team the message is for}}&lt;br /&gt;
{{hl2msg|short|command|what message to play}}&lt;br /&gt;
{{hl2msg|byte|sub|sub identifier for some messages}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== commander_alert ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_alert|string}}&lt;br /&gt;
{{hl2msg|bool|team|which team the message is for}}&lt;br /&gt;
{{hl2msg|short|command|what message to play}}&lt;br /&gt;
{{hl2msg|float|coord_x|x coordinate}}&lt;br /&gt;
{{hl2msg|float|coord_y|y coordinate}}&lt;br /&gt;
{{hl2msg|float|coord_z|z coordinate}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== commander_vote_time ===&lt;br /&gt;
{{qnotice|called when the commander vote begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_vote_time|string}}&lt;br /&gt;
{{hl2msg|short|time|time left in the vote}}&lt;br /&gt;
{{hl2msg|bool|commander_exists|allows us to use this even for warmup time on commander-less maps}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== commander_tactic_time ===&lt;br /&gt;
{{qnotice|called when the tactics time for a commander begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_tactic_time|string}}&lt;br /&gt;
{{hl2msg|short|time|the tactic time left}}&lt;br /&gt;
{{hl2msg|short|panel|which tactics panel is currently being viewed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== commander_end_tactical_discussion ===&lt;br /&gt;
{{qnotice|called when an elected commander wishes to end the tactic time}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_end_tactical_discussion|string}}&lt;br /&gt;
{{hl2msg|short|team|which team would like to end tactics time}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== commander_elected_player ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_elected_player|string}}&lt;br /&gt;
{{hl2msg|short|elected_nf_comm_id|player id of the elected NF commander}}&lt;br /&gt;
{{hl2msg|short|elected_be_comm_id|player id of the elected BE commander}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== commander_vote ===&lt;br /&gt;
{{qnotice|called when a player casts a vote for a player to be the commander}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_vote|string}}&lt;br /&gt;
{{hl2msg|bool|team|the team of the player casting the vote}}&lt;br /&gt;
{{hl2msg|short|voter_id|the id of the player casting the vote}}&lt;br /&gt;
{{hl2msg|short|player_id|the id of the player who is being voted for}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== research_completed ===&lt;br /&gt;
{{qnotice|called when a research is completed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|research_completed|string}}&lt;br /&gt;
{{hl2msg|short|team|the team number of the completed research}}&lt;br /&gt;
{{hl2msg|short|research_index|the index of the researched item}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_class ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_class|string}}&lt;br /&gt;
{{hl2msg|local|userid|user id of the player}}&lt;br /&gt;
{{hl2msg|local|class|class of the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_score ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_score|string}}&lt;br /&gt;
{{hl2msg|local|userid|user id of the player}}&lt;br /&gt;
{{hl2msg|local|amount|score of the player}}&lt;br /&gt;
{{hl2msg|local|reason|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_revive ===&lt;br /&gt;
{{qnotice|called when a player is revived}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_revive|string}}&lt;br /&gt;
{{hl2msg|local|reviver_userid|used id of the player that is doing the reviving}}&lt;br /&gt;
{{hl2msg|local|revivee_userid|used id of the player that is being revived}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vehicle_purchase ===&lt;br /&gt;
{{qnotice|called when a player purchases a vehicle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vehicle_purchase|string}}&lt;br /&gt;
{{hl2msg|local|userid|user id of the player who purchased the vehicle}}&lt;br /&gt;
{{hl2msg|local|recustomized|whether the purchased vehicle is new or being recustomized}}&lt;br /&gt;
{{hl2msg|local|cost|cost of the vehicle purchased}}&lt;br /&gt;
{{hl2msg|local|chassis|type of chassis of the vehicle being purchased}}&lt;br /&gt;
{{hl2msg|local|builtfromwages|is the vehicle built from wages}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vehicle_enter ===&lt;br /&gt;
{{qnotice|called when a player enters a vehicle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vehicle_enter|string}}&lt;br /&gt;
{{hl2msg|local|userid|user id of the player who entered the vehicle}}&lt;br /&gt;
{{hl2msg|local|vehicleid|id of the vehicle being entered}}&lt;br /&gt;
{{hl2msg|local|seat|seat of the vehicle that is being entered}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vehicle_exit ===&lt;br /&gt;
{{qnotice|called when a player exits a vehicle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vehicle_enter|string}}&lt;br /&gt;
{{hl2msg|local|userid|user id of the player who exited the vehicle}}&lt;br /&gt;
{{hl2msg|local|vehicleid|id of the vehicle being exited}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== vehicle_death ===&lt;br /&gt;
{{qnotice|called when a vehicles dies}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|vehicle_death|string}}&lt;br /&gt;
{{hl2msg|local|vehicleid|id of the vehicle destroyed}}&lt;br /&gt;
{{hl2msg|local|lastplayeruserid|user id of the last player driving the vehicle}}&lt;br /&gt;
{{hl2msg|local|lastexittime|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|called when an achievement is earned}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|byte|player|entity index of the player getting the achievement}}&lt;br /&gt;
{{hl2msg|short|achievement|id of the achievement}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== empires_round_over ===&lt;br /&gt;
{{qnotice|called when a round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|empires_round_over|string}}&lt;br /&gt;
{{hl2msg|local|winner|id of the winning team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== spec_target_updated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|spec_target_updated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== update_marker_hud ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|update_marker_hud|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== local_player_entered_comm ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|local_player_entered_comm|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== local_player_exited_comm ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|local_player_exited_comm|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== local_player_entered_vehicle ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|local_player_entered_vehicle|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== local_player_exited_vehicle ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|local_player_exited_vehicle|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Scardybob</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Talk:Empires_Events&amp;diff=10189</id>
		<title>Talk:Empires Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Talk:Empires_Events&amp;diff=10189"/>
		<updated>2016-07-27T20:35:30Z</updated>

		<summary type="html">&lt;p&gt;Scardybob: Created page with &amp;quot;Empires-specific game events come from the \SteamApps\common\Empires\empires\resource\modevents.res file. Though I haven't been able to test to ensure all the events still wor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Empires-specific game events come from the \SteamApps\common\Empires\empires\resource\modevents.res file. Though I haven't been able to test to ensure all the events still work properly.&lt;br /&gt;
- ScardyBob&lt;/div&gt;</summary>
		<author><name>Scardybob</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Nuclear_Dawn_Events&amp;diff=10188</id>
		<title>Nuclear Dawn Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Nuclear_Dawn_Events&amp;diff=10188"/>
		<updated>2016-07-27T20:33:57Z</updated>

		<summary type="html">&lt;p&gt;Scardybob: Undo revision 10186 by Scardybob (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|weapon name killed used}}&lt;br /&gt;
{{hl2msg|short|weaponid|weapon id}}&lt;br /&gt;
{{hl2msg|long|damagebits|bits}}&lt;br /&gt;
{{hl2msg|long|customkill|custom bits}}&lt;br /&gt;
{{hl2msg|short|priority|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_hurt ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_hurt|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who was hurt}}&lt;br /&gt;
{{hl2msg|local|attacker|user id who attacked (short)}}&lt;br /&gt;
{{hl2msg|local|health|remaining health points (short)}}&lt;br /&gt;
{{hl2msg|local|weapon|weapon name attacker used, if not the world (string)}}&lt;br /&gt;
{{hl2msg|short|dmg_health|damage done to health}}&lt;br /&gt;
{{hl2msg|local|hitgroup|hitgroup that was damaged (byte)}}&lt;br /&gt;
{{hl2msg|local|type|damage type (long)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_changeclass ===&lt;br /&gt;
{{qnotice|Called when a player changes class}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_changeclass|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|class|}}&lt;br /&gt;
{{hl2msg|short|subclass|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== spec_target_updated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|spec_target_updated|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|short|player|}}&lt;br /&gt;
{{hl2msg|short|achievement|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_spawned_at_tgate ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_spawned_at_tgate|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== structure_death ===&lt;br /&gt;
{{qnotice|fired when we sell a structure}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|structure_death|string}}&lt;br /&gt;
{{hl2msg|short|type|type of structure sold}}&lt;br /&gt;
{{hl2msg|short|team|the team the structure belonged to}}&lt;br /&gt;
{{hl2msg|short|entindex|The entidx of the structure}}&lt;br /&gt;
{{hl2msg|short|attacker|userid of attacking player}}&lt;br /&gt;
{{hl2msg|local|weapon|weapon name the attacker used (string)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== structure_damage_sparse ===&lt;br /&gt;
{{qnotice|is only fired for every 100hp taken. no spamz here}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|structure_damage_sparse|string}}&lt;br /&gt;
{{hl2msg|short|entindex|entity index of structure being damaged}}&lt;br /&gt;
{{hl2msg|short|ownerteam|team that owns the structure - Todo: optimize this out!}}&lt;br /&gt;
{{hl2msg|bool|bunker|was it the bunker?}}&lt;br /&gt;
{{hl2msg|local|userid|user id that damaged the structure}}&lt;br /&gt;
{{hl2msg|bool|nosound|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== structure_sold ===&lt;br /&gt;
{{qnotice|fired when we sell a structure}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|structure_sold|string}}&lt;br /&gt;
{{hl2msg|short|type|type of structure sold}}&lt;br /&gt;
{{hl2msg|short|ownerteam|the team the structure belonged to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== structure_fully_auto_repaired ===&lt;br /&gt;
{{qnotice|fired when a damaged structure gets healed to 100% hp using auto repair}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|structure_fully_auto_repaired|string}}&lt;br /&gt;
{{hl2msg|short|type|type of structure repaired}}&lt;br /&gt;
{{hl2msg|short|entindex|entity index of repaired structure}}&lt;br /&gt;
{{hl2msg|short|ownerteam|team that the structure belongs to}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== structure_fully_man_repaired ===&lt;br /&gt;
{{qnotice|fired when a damaged structure gets healed to 100% hp by supports}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|structure_fully_man_repaired|string}}&lt;br /&gt;
{{hl2msg|short|type|type of structure repaired}}&lt;br /&gt;
{{hl2msg|short|entindex|entity index of repaired structure}}&lt;br /&gt;
{{hl2msg|short|ownerteam|team that the structure belongs to}}&lt;br /&gt;
{{hl2msg|local|userid|user id that repaired the sturcture}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== structure_built ===&lt;br /&gt;
{{qnotice|structure fully built. fired client-side. commander only. same team.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|structure_built|string}}&lt;br /&gt;
{{hl2msg|short|entindex|structure entity index}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== structure_power_outage ===&lt;br /&gt;
{{qnotice|structure out of power. fired client-side. commander only. same team.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|structure_power_outage|string}}&lt;br /&gt;
{{hl2msg|short|entindex|structure entity index}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_start_capture ===&lt;br /&gt;
{{qnotice|Used to show the capture hud panel}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_start_capture|string}}&lt;br /&gt;
{{hl2msg|short|userid|user id that is starting the capture}}&lt;br /&gt;
{{hl2msg|short|entindex|resource point getting capped}}&lt;br /&gt;
{{hl2msg|short|type|type of resource point}}&lt;br /&gt;
{{hl2msg|short|capteam|team that is capping}}&lt;br /&gt;
{{hl2msg|short|ownerteam|team that currently owns the point (check for unassigned)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_end_capture ===&lt;br /&gt;
{{qnotice|Used to hide the capture hud panel}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_end_capture|string}}&lt;br /&gt;
{{hl2msg|short|userid|user id that is starting the capture}}&lt;br /&gt;
{{hl2msg|short|entindex|resource point that got captured}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_break_capture ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_break_capture|string}}&lt;br /&gt;
{{hl2msg|short|entindex|}}&lt;br /&gt;
{{hl2msg|float|time_remaining|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_extract ===&lt;br /&gt;
{{qnotice|Resource point has extracted some resources}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_extract|string}}&lt;br /&gt;
{{hl2msg|short|entindex|resource point that extracted the resources}}&lt;br /&gt;
{{hl2msg|short|amount|resource point that extracted the resources}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_captured ===&lt;br /&gt;
{{qnotice|When a resource point gets fully captured by a team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_captured|string}}&lt;br /&gt;
{{hl2msg|short|entindex|entity index of the captrd point}}&lt;br /&gt;
{{hl2msg|short|type|the resource point type that got captured}}&lt;br /&gt;
{{hl2msg|short|team|team that captured the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== power_requested ===&lt;br /&gt;
{{qnotice|An entity is requesting a power connection}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|power_requested|string}}&lt;br /&gt;
{{hl2msg|short|teamid|The team who's power system got updated}}&lt;br /&gt;
{{hl2msg|short|entid|The entity index that is requesting a power connection}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== power_removed ===&lt;br /&gt;
{{qnotice|An entity is requesting a power connection}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|power_removed|string}}&lt;br /&gt;
{{hl2msg|short|teamid|The team who's power system got updated}}&lt;br /&gt;
{{hl2msg|short|entid|The entity index that is requesting a power connection}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== power_updated ===&lt;br /&gt;
{{qnotice|When the power nexus gets updated}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|power_updated|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== enter_pregame ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|enter_pregame|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== enter_vehicle ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|enter_vehicle|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|seat|}}&lt;br /&gt;
{{hl2msg|short|entidx|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== exit_vehicle ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|exit_vehicle|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|seat|}}&lt;br /&gt;
{{hl2msg|short|entidx|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== show_freezepanel ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|show_freezepanel|string}}&lt;br /&gt;
{{hl2msg|short|killer|entindex of the killer entity}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== hide_freezepanel ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hide_freezepanel|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== freezecam_started ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|freezecam_started|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== spawn_map_changed ===&lt;br /&gt;
{{qnotice|Called when a tgate is built, removed, or power state changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|spawn_map_changed|string}}&lt;br /&gt;
{{hl2msg|short|teamid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== overviewmap_key_released ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|overviewmap_key_released|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== slot_key_pressed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|slot_key_pressed|string}}&lt;br /&gt;
{{hl2msg|short|slot|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ironsight_key_pressed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ironsight_key_pressed|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ability_key_pressed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ability_key_pressed|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_reload ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_reload|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|bool|manual|player manually started the reload}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_fire_at_40 ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_fire_at_40|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|weapon|used weapon name}}&lt;br /&gt;
{{hl2msg|short|weaponid|used weapon ID}}&lt;br /&gt;
{{hl2msg|short|count|number of bullets}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== entity_visible ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|entity_visible|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who sees the entity}}&lt;br /&gt;
{{hl2msg|long|subject|Entindex of the entity they see}}&lt;br /&gt;
{{hl2msg|string|classname|Classname of the entity they see}}&lt;br /&gt;
{{hl2msg|string|entityname|name of the entity they see}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_left_bunker_building ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_left_bunker_building|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who left the bunker}}&lt;br /&gt;
{{hl2msg|short|entidx|The bunker they left}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_entered_bunker_building ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_entered_bunker_building|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who entered the bunker}}&lt;br /&gt;
{{hl2msg|short|entidx|The bunker they entered}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_entered_commander_mode ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_entered_commander_mode|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who entered commander mode}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_enter_commander_mode_failed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_enter_commander_mode_failed|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who tried to enter commander mode}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_left_commander_mode ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_left_commander_mode|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who left commander mode}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_restocked_from_supply_struct ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_restocked_from_supply_struct|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who was restocked}}&lt;br /&gt;
{{hl2msg|short|entidx|Entity they got supply from}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_opened_armoury_menu ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_opened_armoury_menu|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player opened kit menu from armoury}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_move_2d ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_move_2d|string}}&lt;br /&gt;
{{hl2msg|1|local|Local only}}&lt;br /&gt;
{{hl2msg|short|userid|Player that moved the commander camera}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_move_z ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_move_z|string}}&lt;br /&gt;
{{hl2msg|1|local|Local only}}&lt;br /&gt;
{{hl2msg|short|userid|Player that moved the commander camera up/down}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_minimap_move ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_minimap_move|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|short|userid|Player that moved the commander camera}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_exited_tgate ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_exited_tgate|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player that left the gate}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_left_valid_area ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_left_valid_area|string}}&lt;br /&gt;
{{hl2msg|short|userid|The commander that left valid &amp;quot;airspace&amp;quot;}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_entered_valid_area ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_entered_valid_area|string}}&lt;br /&gt;
{{hl2msg|short|userid|The commander that entered valid &amp;quot;airspace&amp;quot;}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== round_win ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|round_win|string}}&lt;br /&gt;
{{hl2msg|short|team|The winning team}}&lt;br /&gt;
{{hl2msg|short|type|Type of win}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== transport_gate_created ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|transport_gate_created|string}}&lt;br /&gt;
{{hl2msg|short|teamid|Team that created the gate}}&lt;br /&gt;
{{hl2msg|short|entindex|Entity id of the new gate}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== last_tgate_destroyed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|last_tgate_destroyed|string}}&lt;br /&gt;
{{hl2msg|short|teamid|Team who's last tgate got pwnd}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_stats_updated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_stats_updated|string}}&lt;br /&gt;
{{hl2msg|bool|forceupload|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== failed_to_build ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|failed_to_build|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|short|userid|the commander that tried to build something with no power}}&lt;br /&gt;
{{hl2msg|short|reason|(eBuildErrorReason) 0: Ok, 1: No Power, 2: No Line of sight, 3: obstruction, 4: invalid build area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_hint_closed ===&lt;br /&gt;
{{qnotice|The local commander closed a hint (used to re-evaluate tiered hints)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_hint_closed|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_selected_structure ===&lt;br /&gt;
{{qnotice|The local commander selected a structure}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_selected_structure|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|short|type|structure type}}&lt;br /&gt;
{{hl2msg|short|entindex|Entity id of the selected structure}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_flash_assembler_start ===&lt;br /&gt;
{{qnotice|Causes the assembler to flash}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_flash_assembler_start|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_flash_assembler_stop ===&lt;br /&gt;
{{qnotice|Causes the assembler to stop flashing}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_flash_assembler_stop|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_start_build_mode ===&lt;br /&gt;
{{qnotice|Local commander is in structure placement mode}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_start_build_mode|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|short|type|structure type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_flash_supply_icon_start ===&lt;br /&gt;
{{qnotice|Start flashing the supply station build icon}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_flash_supply_icon_start|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_flash_supply_icon_stop ===&lt;br /&gt;
{{qnotice|Stop flashing the supply station build icon}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_flash_supply_icon_stop|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_start_structure_build ===&lt;br /&gt;
{{qnotice|Start a structure building}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_start_structure_build|string}}&lt;br /&gt;
{{hl2msg|short|team|The team that is building the structure}}&lt;br /&gt;
{{hl2msg|short|type|The structure type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== promoted_to_commander ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|promoted_to_commander|string}}&lt;br /&gt;
{{hl2msg|short|userid|The user that got promoted to commander}}&lt;br /&gt;
{{hl2msg|short|teamid|The team of the promoted commander}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_10m ===&lt;br /&gt;
{{qnotice|10 minutes left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_10m|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_5m ===&lt;br /&gt;
{{qnotice|5 minutes left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_5m|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_1m ===&lt;br /&gt;
{{qnotice|1 minute left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_1m|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_30s ===&lt;br /&gt;
{{qnotice|30 seconds left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_30s|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_10s ===&lt;br /&gt;
{{qnotice|10 seconds left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_10s|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_5s ===&lt;br /&gt;
{{qnotice|5 seconds left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_5s|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ach_hospital_duty_progress ===&lt;br /&gt;
{{qnotice|progress towards hospital duty achievement. fired client-side. commander only. same team.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ach_hospital_duty_progress|string}}&lt;br /&gt;
{{hl2msg|short|progress|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ach_high_maintenance_progress ===&lt;br /&gt;
{{qnotice|progress towards high maintenance achievement. fired client-side. commander only. same team.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ach_high_maintenance_progress|string}}&lt;br /&gt;
{{hl2msg|short|progress|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== forward_spawn_created ===&lt;br /&gt;
{{qnotice|Fired once a forward spawn has been created. A forward spawn is defined by any created spawn point that causes the spawn cluster centroid to be split}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|forward_spawn_created|string}}&lt;br /&gt;
{{hl2msg|short|teamid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== research_complete ===&lt;br /&gt;
{{qnotice|Fired when a research has finished researching}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|research_complete|string}}&lt;br /&gt;
{{hl2msg|short|teamid|}}&lt;br /&gt;
{{hl2msg|short|researchid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== show_annotation ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|show_annotation|string}}&lt;br /&gt;
{{hl2msg|float|worldPosX|}}&lt;br /&gt;
{{hl2msg|float|worldPosY|}}&lt;br /&gt;
{{hl2msg|float|worldPosZ|}}&lt;br /&gt;
{{hl2msg|float|worldNormalX|}}&lt;br /&gt;
{{hl2msg|float|worldNormalY|}}&lt;br /&gt;
{{hl2msg|float|worldNormalZ|}}&lt;br /&gt;
{{hl2msg|long|id|}}&lt;br /&gt;
{{hl2msg|string|text|name (unlocalized)}}&lt;br /&gt;
{{hl2msg|float|lifetime|}}&lt;br /&gt;
{{hl2msg|long|visibilityBitfield|bitfield of the players that can see this}}&lt;br /&gt;
{{hl2msg|long|follow_entindex|if this is set, follow this entity}}&lt;br /&gt;
{{hl2msg|bool|show_distance|}}&lt;br /&gt;
{{hl2msg|string|play_sound|}}&lt;br /&gt;
{{hl2msg|bool|show_effect|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== hide_annotation ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hide_annotation|string}}&lt;br /&gt;
{{hl2msg|long|id|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== end_training_session ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|end_training_session|string}}&lt;br /&gt;
{{hl2msg|string|course|}}&lt;br /&gt;
{{hl2msg|bool|successful|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== nav_blocked ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|nav_blocked|string}}&lt;br /&gt;
{{hl2msg|long|area|}}&lt;br /&gt;
{{hl2msg|bool|blocked|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== nav_generate ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|nav_generate|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== medkit_heal ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|medkit_heal|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|local|entindex|entity index of medkit}}&lt;br /&gt;
{{hl2msg|local|ownerid|user id of medkit owner}}&lt;br /&gt;
{{hl2msg|local|userid|user id of player healed}}&lt;br /&gt;
{{hl2msg|local|amount|amount of health restored}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== emp_structure ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|emp_structure|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|local|entindex|entity index of structure}}&lt;br /&gt;
{{hl2msg|local|userid|user id of player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== setup_compass_rotation ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|setup_compass_rotation|string}}&lt;br /&gt;
{{hl2msg|long|rotation|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tgate_use ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tgate_use|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== attacked_radarkit ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|attacked_radarkit|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Scardybob</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Empires_Events&amp;diff=10187</id>
		<title>Empires Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Empires_Events&amp;diff=10187"/>
		<updated>2016-07-27T20:33:37Z</updated>

		<summary type="html">&lt;p&gt;Scardybob: Created page with &amp;quot;:''Refer back to Game Events (Source) for more events.''  === switching_to_new_map === {{qnotice|}}&amp;lt;br&amp;gt; {{begin-hl2msg|switching_to_new_map|string}} {{hl2msg|string|mapnam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
&lt;br /&gt;
=== switching_to_new_map ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|switching_to_new_map|string}}&lt;br /&gt;
{{hl2msg|string|mapname|name of the map to switch}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== point_captured ===&lt;br /&gt;
{{qnotice|Called when a point is capture}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|point_captured|string}}&lt;br /&gt;
{{hl2msg|bool|team|the team that captured the point}}&lt;br /&gt;
{{hl2msg|short|location|the location of the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== point_neutral ===&lt;br /&gt;
{{qnotice|Called when a point becomes neutral}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|point_neutral|string}}&lt;br /&gt;
{{hl2msg|bool|team|the team that neutralized the point}}&lt;br /&gt;
{{hl2msg|short|location|the location of the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Called when a player dies}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID of the player who killed}}&lt;br /&gt;
{{hl2msg|byte|hide|team to hide the kill message from}}&lt;br /&gt;
{{hl2msg|string|weapon|name of the weapon used to kill the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_end ===&lt;br /&gt;
{{qnotice|Called when the game ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|game_end|string}}&lt;br /&gt;
{{hl2msg|bool|team|team who won}}&lt;br /&gt;
{{hl2msg|short|entity|the entity players spectate at the end of the round}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== voice_command ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|voice_command|string}}&lt;br /&gt;
{{hl2msg|bool|team|which team the message is for}}&lt;br /&gt;
{{hl2msg|short|command|what message to play}}&lt;br /&gt;
{{hl2msg|byte|sub|sub identifier for some messages}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== commander_alert ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_alert|string}}&lt;br /&gt;
{{hl2msg|bool|team|which team the message is for}}&lt;br /&gt;
{{hl2msg|short|command|what message to play}}&lt;br /&gt;
{{hl2msg|float|coord_x|x coordinate}}&lt;br /&gt;
{{hl2msg|float|coord_y|y coordinate}}&lt;br /&gt;
{{hl2msg|float|coord_z|z coordinate}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== commander_vote_time ===&lt;br /&gt;
{{qnotice|called when the commander vote begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_vote_time|string}}&lt;br /&gt;
{{hl2msg|short|time|time left in the vote}}&lt;br /&gt;
{{hl2msg|bool|commander_exists|allows us to use this even for warmup time on commander-less maps}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== commander_tactic_time ===&lt;br /&gt;
{{qnotice|called when the tactics time for a commander begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_tactic_time|string}}&lt;br /&gt;
{{hl2msg|short|time|the tactic time left}}&lt;br /&gt;
{{hl2msg|short|panel|which tactics panel is currently being viewed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== commander_end_tactical_discussion ===&lt;br /&gt;
{{qnotice|called when an elected commander wishes to end the tactic time}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_end_tactical_discussion|string}}&lt;br /&gt;
{{hl2msg|short|team|which team would like to end tactics time}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== structure_built ===&lt;br /&gt;
{{qnotice|structure fully built. fired client-side. commander only. same team.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|structure_built|string}}&lt;br /&gt;
{{hl2msg|short|entindex|structure entity index}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== structure_power_outage ===&lt;br /&gt;
{{qnotice|structure out of power. fired client-side. commander only. same team.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|structure_power_outage|string}}&lt;br /&gt;
{{hl2msg|short|entindex|structure entity index}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_start_capture ===&lt;br /&gt;
{{qnotice|Used to show the capture hud panel}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_start_capture|string}}&lt;br /&gt;
{{hl2msg|short|userid|user id that is starting the capture}}&lt;br /&gt;
{{hl2msg|short|entindex|resource point getting capped}}&lt;br /&gt;
{{hl2msg|short|type|type of resource point}}&lt;br /&gt;
{{hl2msg|short|capteam|team that is capping}}&lt;br /&gt;
{{hl2msg|short|ownerteam|team that currently owns the point (check for unassigned)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_end_capture ===&lt;br /&gt;
{{qnotice|Used to hide the capture hud panel}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_end_capture|string}}&lt;br /&gt;
{{hl2msg|short|userid|user id that is starting the capture}}&lt;br /&gt;
{{hl2msg|short|entindex|resource point that got captured}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_break_capture ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_break_capture|string}}&lt;br /&gt;
{{hl2msg|short|entindex|}}&lt;br /&gt;
{{hl2msg|float|time_remaining|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_extract ===&lt;br /&gt;
{{qnotice|Resource point has extracted some resources}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_extract|string}}&lt;br /&gt;
{{hl2msg|short|entindex|resource point that extracted the resources}}&lt;br /&gt;
{{hl2msg|short|amount|resource point that extracted the resources}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_captured ===&lt;br /&gt;
{{qnotice|When a resource point gets fully captured by a team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_captured|string}}&lt;br /&gt;
{{hl2msg|short|entindex|entity index of the captrd point}}&lt;br /&gt;
{{hl2msg|short|type|the resource point type that got captured}}&lt;br /&gt;
{{hl2msg|short|team|team that captured the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== power_requested ===&lt;br /&gt;
{{qnotice|An entity is requesting a power connection}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|power_requested|string}}&lt;br /&gt;
{{hl2msg|short|teamid|The team who's power system got updated}}&lt;br /&gt;
{{hl2msg|short|entid|The entity index that is requesting a power connection}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== power_removed ===&lt;br /&gt;
{{qnotice|An entity is requesting a power connection}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|power_removed|string}}&lt;br /&gt;
{{hl2msg|short|teamid|The team who's power system got updated}}&lt;br /&gt;
{{hl2msg|short|entid|The entity index that is requesting a power connection}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== power_updated ===&lt;br /&gt;
{{qnotice|When the power nexus gets updated}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|power_updated|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== enter_pregame ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|enter_pregame|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== enter_vehicle ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|enter_vehicle|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|seat|}}&lt;br /&gt;
{{hl2msg|short|entidx|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== exit_vehicle ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|exit_vehicle|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|seat|}}&lt;br /&gt;
{{hl2msg|short|entidx|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== show_freezepanel ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|show_freezepanel|string}}&lt;br /&gt;
{{hl2msg|short|killer|entindex of the killer entity}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== hide_freezepanel ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hide_freezepanel|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== freezecam_started ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|freezecam_started|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== spawn_map_changed ===&lt;br /&gt;
{{qnotice|Called when a tgate is built, removed, or power state changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|spawn_map_changed|string}}&lt;br /&gt;
{{hl2msg|short|teamid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== overviewmap_key_released ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|overviewmap_key_released|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== slot_key_pressed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|slot_key_pressed|string}}&lt;br /&gt;
{{hl2msg|short|slot|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ironsight_key_pressed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ironsight_key_pressed|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ability_key_pressed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ability_key_pressed|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_reload ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_reload|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|bool|manual|player manually started the reload}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_fire_at_40 ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_fire_at_40|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|weapon|used weapon name}}&lt;br /&gt;
{{hl2msg|short|weaponid|used weapon ID}}&lt;br /&gt;
{{hl2msg|short|count|number of bullets}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== entity_visible ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|entity_visible|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who sees the entity}}&lt;br /&gt;
{{hl2msg|long|subject|Entindex of the entity they see}}&lt;br /&gt;
{{hl2msg|string|classname|Classname of the entity they see}}&lt;br /&gt;
{{hl2msg|string|entityname|name of the entity they see}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_left_bunker_building ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_left_bunker_building|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who left the bunker}}&lt;br /&gt;
{{hl2msg|short|entidx|The bunker they left}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_entered_bunker_building ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_entered_bunker_building|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who entered the bunker}}&lt;br /&gt;
{{hl2msg|short|entidx|The bunker they entered}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_entered_commander_mode ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_entered_commander_mode|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who entered commander mode}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_enter_commander_mode_failed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_enter_commander_mode_failed|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who tried to enter commander mode}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_left_commander_mode ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_left_commander_mode|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who left commander mode}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_restocked_from_supply_struct ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_restocked_from_supply_struct|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who was restocked}}&lt;br /&gt;
{{hl2msg|short|entidx|Entity they got supply from}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_opened_armoury_menu ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_opened_armoury_menu|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player opened kit menu from armoury}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_move_2d ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_move_2d|string}}&lt;br /&gt;
{{hl2msg|1|local|Local only}}&lt;br /&gt;
{{hl2msg|short|userid|Player that moved the commander camera}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_move_z ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_move_z|string}}&lt;br /&gt;
{{hl2msg|1|local|Local only}}&lt;br /&gt;
{{hl2msg|short|userid|Player that moved the commander camera up/down}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_minimap_move ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_minimap_move|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|short|userid|Player that moved the commander camera}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_exited_tgate ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_exited_tgate|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player that left the gate}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_left_valid_area ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_left_valid_area|string}}&lt;br /&gt;
{{hl2msg|short|userid|The commander that left valid &amp;quot;airspace&amp;quot;}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_entered_valid_area ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_entered_valid_area|string}}&lt;br /&gt;
{{hl2msg|short|userid|The commander that entered valid &amp;quot;airspace&amp;quot;}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== round_win ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|round_win|string}}&lt;br /&gt;
{{hl2msg|short|team|The winning team}}&lt;br /&gt;
{{hl2msg|short|type|Type of win}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== transport_gate_created ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|transport_gate_created|string}}&lt;br /&gt;
{{hl2msg|short|teamid|Team that created the gate}}&lt;br /&gt;
{{hl2msg|short|entindex|Entity id of the new gate}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== last_tgate_destroyed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|last_tgate_destroyed|string}}&lt;br /&gt;
{{hl2msg|short|teamid|Team who's last tgate got pwnd}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_stats_updated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_stats_updated|string}}&lt;br /&gt;
{{hl2msg|bool|forceupload|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== failed_to_build ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|failed_to_build|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|short|userid|the commander that tried to build something with no power}}&lt;br /&gt;
{{hl2msg|short|reason|(eBuildErrorReason) 0: Ok, 1: No Power, 2: No Line of sight, 3: obstruction, 4: invalid build area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_hint_closed ===&lt;br /&gt;
{{qnotice|The local commander closed a hint (used to re-evaluate tiered hints)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_hint_closed|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_selected_structure ===&lt;br /&gt;
{{qnotice|The local commander selected a structure}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_selected_structure|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|short|type|structure type}}&lt;br /&gt;
{{hl2msg|short|entindex|Entity id of the selected structure}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_flash_assembler_start ===&lt;br /&gt;
{{qnotice|Causes the assembler to flash}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_flash_assembler_start|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_flash_assembler_stop ===&lt;br /&gt;
{{qnotice|Causes the assembler to stop flashing}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_flash_assembler_stop|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_start_build_mode ===&lt;br /&gt;
{{qnotice|Local commander is in structure placement mode}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_start_build_mode|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|short|type|structure type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_flash_supply_icon_start ===&lt;br /&gt;
{{qnotice|Start flashing the supply station build icon}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_flash_supply_icon_start|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_flash_supply_icon_stop ===&lt;br /&gt;
{{qnotice|Stop flashing the supply station build icon}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_flash_supply_icon_stop|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_start_structure_build ===&lt;br /&gt;
{{qnotice|Start a structure building}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_start_structure_build|string}}&lt;br /&gt;
{{hl2msg|short|team|The team that is building the structure}}&lt;br /&gt;
{{hl2msg|short|type|The structure type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== promoted_to_commander ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|promoted_to_commander|string}}&lt;br /&gt;
{{hl2msg|short|userid|The user that got promoted to commander}}&lt;br /&gt;
{{hl2msg|short|teamid|The team of the promoted commander}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_10m ===&lt;br /&gt;
{{qnotice|10 minutes left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_10m|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_5m ===&lt;br /&gt;
{{qnotice|5 minutes left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_5m|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_1m ===&lt;br /&gt;
{{qnotice|1 minute left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_1m|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_30s ===&lt;br /&gt;
{{qnotice|30 seconds left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_30s|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_10s ===&lt;br /&gt;
{{qnotice|10 seconds left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_10s|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_5s ===&lt;br /&gt;
{{qnotice|5 seconds left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_5s|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ach_hospital_duty_progress ===&lt;br /&gt;
{{qnotice|progress towards hospital duty achievement. fired client-side. commander only. same team.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ach_hospital_duty_progress|string}}&lt;br /&gt;
{{hl2msg|short|progress|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ach_high_maintenance_progress ===&lt;br /&gt;
{{qnotice|progress towards high maintenance achievement. fired client-side. commander only. same team.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ach_high_maintenance_progress|string}}&lt;br /&gt;
{{hl2msg|short|progress|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== forward_spawn_created ===&lt;br /&gt;
{{qnotice|Fired once a forward spawn has been created. A forward spawn is defined by any created spawn point that causes the spawn cluster centroid to be split}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|forward_spawn_created|string}}&lt;br /&gt;
{{hl2msg|short|teamid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== research_complete ===&lt;br /&gt;
{{qnotice|Fired when a research has finished researching}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|research_complete|string}}&lt;br /&gt;
{{hl2msg|short|teamid|}}&lt;br /&gt;
{{hl2msg|short|researchid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== show_annotation ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|show_annotation|string}}&lt;br /&gt;
{{hl2msg|float|worldPosX|}}&lt;br /&gt;
{{hl2msg|float|worldPosY|}}&lt;br /&gt;
{{hl2msg|float|worldPosZ|}}&lt;br /&gt;
{{hl2msg|float|worldNormalX|}}&lt;br /&gt;
{{hl2msg|float|worldNormalY|}}&lt;br /&gt;
{{hl2msg|float|worldNormalZ|}}&lt;br /&gt;
{{hl2msg|long|id|}}&lt;br /&gt;
{{hl2msg|string|text|name (unlocalized)}}&lt;br /&gt;
{{hl2msg|float|lifetime|}}&lt;br /&gt;
{{hl2msg|long|visibilityBitfield|bitfield of the players that can see this}}&lt;br /&gt;
{{hl2msg|long|follow_entindex|if this is set, follow this entity}}&lt;br /&gt;
{{hl2msg|bool|show_distance|}}&lt;br /&gt;
{{hl2msg|string|play_sound|}}&lt;br /&gt;
{{hl2msg|bool|show_effect|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== hide_annotation ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hide_annotation|string}}&lt;br /&gt;
{{hl2msg|long|id|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== end_training_session ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|end_training_session|string}}&lt;br /&gt;
{{hl2msg|string|course|}}&lt;br /&gt;
{{hl2msg|bool|successful|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== nav_blocked ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|nav_blocked|string}}&lt;br /&gt;
{{hl2msg|long|area|}}&lt;br /&gt;
{{hl2msg|bool|blocked|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== nav_generate ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|nav_generate|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== medkit_heal ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|medkit_heal|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|local|entindex|entity index of medkit}}&lt;br /&gt;
{{hl2msg|local|ownerid|user id of medkit owner}}&lt;br /&gt;
{{hl2msg|local|userid|user id of player healed}}&lt;br /&gt;
{{hl2msg|local|amount|amount of health restored}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== emp_structure ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|emp_structure|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|local|entindex|entity index of structure}}&lt;br /&gt;
{{hl2msg|local|userid|user id of player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== setup_compass_rotation ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|setup_compass_rotation|string}}&lt;br /&gt;
{{hl2msg|long|rotation|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tgate_use ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tgate_use|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== attacked_radarkit ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|attacked_radarkit|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Scardybob</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Nuclear_Dawn_Events&amp;diff=10186</id>
		<title>Nuclear Dawn Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Nuclear_Dawn_Events&amp;diff=10186"/>
		<updated>2016-07-27T20:32:54Z</updated>

		<summary type="html">&lt;p&gt;Scardybob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
&lt;br /&gt;
=== switching_to_new_map ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|switching_to_new_map|string}}&lt;br /&gt;
{{hl2msg|string|mapname|name of the map to switch}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== point_captured ===&lt;br /&gt;
{{qnotice|Called when a point is capture}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|point_captured|string}}&lt;br /&gt;
{{hl2msg|bool|team|the team that captured the point}}&lt;br /&gt;
{{hl2msg|short|location|the location of the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== point_neutral ===&lt;br /&gt;
{{qnotice|Called when a point becomes neutral}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|point_neutral|string}}&lt;br /&gt;
{{hl2msg|bool|team|the team that neutralized the point}}&lt;br /&gt;
{{hl2msg|short|location|the location of the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|Called when a player dies}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID of the player who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID of the player who killed}}&lt;br /&gt;
{{hl2msg|byte|hide|team to hide the kill message from}}&lt;br /&gt;
{{hl2msg|string|weapon|name of the weapon used to kill the player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== game_end ===&lt;br /&gt;
{{qnotice|Called when the game ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|game_end|string}}&lt;br /&gt;
{{hl2msg|bool|team|team who won}}&lt;br /&gt;
{{hl2msg|short|entity|the entity players spectate at the end of the round}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== voice_command ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|voice_command|string}}&lt;br /&gt;
{{hl2msg|bool|team|which team the message is for}}&lt;br /&gt;
{{hl2msg|short|command|what message to play}}&lt;br /&gt;
{{hl2msg|byte|sub|sub identifier for some messages}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== commander_alert ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_alert|string}}&lt;br /&gt;
{{hl2msg|bool|team|which team the message is for}}&lt;br /&gt;
{{hl2msg|short|command|what message to play}}&lt;br /&gt;
{{hl2msg|float|coord_x|x coordinate}}&lt;br /&gt;
{{hl2msg|float|coord_y|y coordinate}}&lt;br /&gt;
{{hl2msg|float|coord_z|z coordinate}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== commander_vote_time ===&lt;br /&gt;
{{qnotice|called when the commander vote begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_vote_time|string}}&lt;br /&gt;
{{hl2msg|short|time|time left in the vote}}&lt;br /&gt;
{{hl2msg|bool|commander_exists|allows us to use this even for warmup time on commander-less maps}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== commander_tactic_time ===&lt;br /&gt;
{{qnotice|called when the tactics time for a commander begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_tactic_time|string}}&lt;br /&gt;
{{hl2msg|short|time|the tactic time left}}&lt;br /&gt;
{{hl2msg|short|panel|which tactics panel is currently being viewed}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== commander_end_tactical_discussion ===&lt;br /&gt;
{{qnotice|called when an elected commander wishes to end the tactic time}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_end_tactical_discussion|string}}&lt;br /&gt;
{{hl2msg|short|team|which team would like to end tactics time}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== structure_built ===&lt;br /&gt;
{{qnotice|structure fully built. fired client-side. commander only. same team.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|structure_built|string}}&lt;br /&gt;
{{hl2msg|short|entindex|structure entity index}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== structure_power_outage ===&lt;br /&gt;
{{qnotice|structure out of power. fired client-side. commander only. same team.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|structure_power_outage|string}}&lt;br /&gt;
{{hl2msg|short|entindex|structure entity index}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_start_capture ===&lt;br /&gt;
{{qnotice|Used to show the capture hud panel}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_start_capture|string}}&lt;br /&gt;
{{hl2msg|short|userid|user id that is starting the capture}}&lt;br /&gt;
{{hl2msg|short|entindex|resource point getting capped}}&lt;br /&gt;
{{hl2msg|short|type|type of resource point}}&lt;br /&gt;
{{hl2msg|short|capteam|team that is capping}}&lt;br /&gt;
{{hl2msg|short|ownerteam|team that currently owns the point (check for unassigned)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_end_capture ===&lt;br /&gt;
{{qnotice|Used to hide the capture hud panel}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_end_capture|string}}&lt;br /&gt;
{{hl2msg|short|userid|user id that is starting the capture}}&lt;br /&gt;
{{hl2msg|short|entindex|resource point that got captured}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_break_capture ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_break_capture|string}}&lt;br /&gt;
{{hl2msg|short|entindex|}}&lt;br /&gt;
{{hl2msg|float|time_remaining|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_extract ===&lt;br /&gt;
{{qnotice|Resource point has extracted some resources}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_extract|string}}&lt;br /&gt;
{{hl2msg|short|entindex|resource point that extracted the resources}}&lt;br /&gt;
{{hl2msg|short|amount|resource point that extracted the resources}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== resource_captured ===&lt;br /&gt;
{{qnotice|When a resource point gets fully captured by a team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|resource_captured|string}}&lt;br /&gt;
{{hl2msg|short|entindex|entity index of the captrd point}}&lt;br /&gt;
{{hl2msg|short|type|the resource point type that got captured}}&lt;br /&gt;
{{hl2msg|short|team|team that captured the point}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== power_requested ===&lt;br /&gt;
{{qnotice|An entity is requesting a power connection}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|power_requested|string}}&lt;br /&gt;
{{hl2msg|short|teamid|The team who's power system got updated}}&lt;br /&gt;
{{hl2msg|short|entid|The entity index that is requesting a power connection}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== power_removed ===&lt;br /&gt;
{{qnotice|An entity is requesting a power connection}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|power_removed|string}}&lt;br /&gt;
{{hl2msg|short|teamid|The team who's power system got updated}}&lt;br /&gt;
{{hl2msg|short|entid|The entity index that is requesting a power connection}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== power_updated ===&lt;br /&gt;
{{qnotice|When the power nexus gets updated}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|power_updated|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== enter_pregame ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|enter_pregame|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== enter_vehicle ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|enter_vehicle|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|seat|}}&lt;br /&gt;
{{hl2msg|short|entidx|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== exit_vehicle ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|exit_vehicle|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|short|seat|}}&lt;br /&gt;
{{hl2msg|short|entidx|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== show_freezepanel ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|show_freezepanel|string}}&lt;br /&gt;
{{hl2msg|short|killer|entindex of the killer entity}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== hide_freezepanel ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hide_freezepanel|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== freezecam_started ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|freezecam_started|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== spawn_map_changed ===&lt;br /&gt;
{{qnotice|Called when a tgate is built, removed, or power state changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|spawn_map_changed|string}}&lt;br /&gt;
{{hl2msg|short|teamid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== overviewmap_key_released ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|overviewmap_key_released|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== slot_key_pressed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|slot_key_pressed|string}}&lt;br /&gt;
{{hl2msg|short|slot|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ironsight_key_pressed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ironsight_key_pressed|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ability_key_pressed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ability_key_pressed|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_reload ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_reload|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|bool|manual|player manually started the reload}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_fire_at_40 ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_fire_at_40|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{hl2msg|string|weapon|used weapon name}}&lt;br /&gt;
{{hl2msg|short|weaponid|used weapon ID}}&lt;br /&gt;
{{hl2msg|short|count|number of bullets}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== entity_visible ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|entity_visible|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who sees the entity}}&lt;br /&gt;
{{hl2msg|long|subject|Entindex of the entity they see}}&lt;br /&gt;
{{hl2msg|string|classname|Classname of the entity they see}}&lt;br /&gt;
{{hl2msg|string|entityname|name of the entity they see}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_left_bunker_building ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_left_bunker_building|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who left the bunker}}&lt;br /&gt;
{{hl2msg|short|entidx|The bunker they left}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_entered_bunker_building ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_entered_bunker_building|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who entered the bunker}}&lt;br /&gt;
{{hl2msg|short|entidx|The bunker they entered}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_entered_commander_mode ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_entered_commander_mode|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who entered commander mode}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_enter_commander_mode_failed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_enter_commander_mode_failed|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who tried to enter commander mode}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_left_commander_mode ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_left_commander_mode|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who left commander mode}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_restocked_from_supply_struct ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_restocked_from_supply_struct|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player who was restocked}}&lt;br /&gt;
{{hl2msg|short|entidx|Entity they got supply from}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_opened_armoury_menu ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_opened_armoury_menu|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player opened kit menu from armoury}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_move_2d ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_move_2d|string}}&lt;br /&gt;
{{hl2msg|1|local|Local only}}&lt;br /&gt;
{{hl2msg|short|userid|Player that moved the commander camera}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_move_z ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_move_z|string}}&lt;br /&gt;
{{hl2msg|1|local|Local only}}&lt;br /&gt;
{{hl2msg|short|userid|Player that moved the commander camera up/down}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_minimap_move ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_minimap_move|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|short|userid|Player that moved the commander camera}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_exited_tgate ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_exited_tgate|string}}&lt;br /&gt;
{{hl2msg|short|userid|Player that left the gate}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_left_valid_area ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_left_valid_area|string}}&lt;br /&gt;
{{hl2msg|short|userid|The commander that left valid &amp;quot;airspace&amp;quot;}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_entered_valid_area ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_entered_valid_area|string}}&lt;br /&gt;
{{hl2msg|short|userid|The commander that entered valid &amp;quot;airspace&amp;quot;}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== round_win ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|round_win|string}}&lt;br /&gt;
{{hl2msg|short|team|The winning team}}&lt;br /&gt;
{{hl2msg|short|type|Type of win}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== transport_gate_created ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|transport_gate_created|string}}&lt;br /&gt;
{{hl2msg|short|teamid|Team that created the gate}}&lt;br /&gt;
{{hl2msg|short|entindex|Entity id of the new gate}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== last_tgate_destroyed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|last_tgate_destroyed|string}}&lt;br /&gt;
{{hl2msg|short|teamid|Team who's last tgate got pwnd}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_stats_updated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_stats_updated|string}}&lt;br /&gt;
{{hl2msg|bool|forceupload|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== failed_to_build ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|failed_to_build|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|short|userid|the commander that tried to build something with no power}}&lt;br /&gt;
{{hl2msg|short|reason|(eBuildErrorReason) 0: Ok, 1: No Power, 2: No Line of sight, 3: obstruction, 4: invalid build area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_hint_closed ===&lt;br /&gt;
{{qnotice|The local commander closed a hint (used to re-evaluate tiered hints)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_hint_closed|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_selected_structure ===&lt;br /&gt;
{{qnotice|The local commander selected a structure}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_selected_structure|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|short|type|structure type}}&lt;br /&gt;
{{hl2msg|short|entindex|Entity id of the selected structure}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_flash_assembler_start ===&lt;br /&gt;
{{qnotice|Causes the assembler to flash}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_flash_assembler_start|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_flash_assembler_stop ===&lt;br /&gt;
{{qnotice|Causes the assembler to stop flashing}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_flash_assembler_stop|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_start_build_mode ===&lt;br /&gt;
{{qnotice|Local commander is in structure placement mode}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_start_build_mode|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|short|type|structure type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_flash_supply_icon_start ===&lt;br /&gt;
{{qnotice|Start flashing the supply station build icon}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_flash_supply_icon_start|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_flash_supply_icon_stop ===&lt;br /&gt;
{{qnotice|Stop flashing the supply station build icon}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_flash_supply_icon_stop|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== commander_start_structure_build ===&lt;br /&gt;
{{qnotice|Start a structure building}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|commander_start_structure_build|string}}&lt;br /&gt;
{{hl2msg|short|team|The team that is building the structure}}&lt;br /&gt;
{{hl2msg|short|type|The structure type}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== promoted_to_commander ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|promoted_to_commander|string}}&lt;br /&gt;
{{hl2msg|short|userid|The user that got promoted to commander}}&lt;br /&gt;
{{hl2msg|short|teamid|The team of the promoted commander}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_10m ===&lt;br /&gt;
{{qnotice|10 minutes left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_10m|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_5m ===&lt;br /&gt;
{{qnotice|5 minutes left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_5m|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_1m ===&lt;br /&gt;
{{qnotice|1 minute left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_1m|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_30s ===&lt;br /&gt;
{{qnotice|30 seconds left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_30s|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_10s ===&lt;br /&gt;
{{qnotice|10 seconds left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_10s|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== timeleft_5s ===&lt;br /&gt;
{{qnotice|5 seconds left of the round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|timeleft_5s|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ach_hospital_duty_progress ===&lt;br /&gt;
{{qnotice|progress towards hospital duty achievement. fired client-side. commander only. same team.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ach_hospital_duty_progress|string}}&lt;br /&gt;
{{hl2msg|short|progress|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ach_high_maintenance_progress ===&lt;br /&gt;
{{qnotice|progress towards high maintenance achievement. fired client-side. commander only. same team.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ach_high_maintenance_progress|string}}&lt;br /&gt;
{{hl2msg|short|progress|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== forward_spawn_created ===&lt;br /&gt;
{{qnotice|Fired once a forward spawn has been created. A forward spawn is defined by any created spawn point that causes the spawn cluster centroid to be split}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|forward_spawn_created|string}}&lt;br /&gt;
{{hl2msg|short|teamid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== research_complete ===&lt;br /&gt;
{{qnotice|Fired when a research has finished researching}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|research_complete|string}}&lt;br /&gt;
{{hl2msg|short|teamid|}}&lt;br /&gt;
{{hl2msg|short|researchid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== show_annotation ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|show_annotation|string}}&lt;br /&gt;
{{hl2msg|float|worldPosX|}}&lt;br /&gt;
{{hl2msg|float|worldPosY|}}&lt;br /&gt;
{{hl2msg|float|worldPosZ|}}&lt;br /&gt;
{{hl2msg|float|worldNormalX|}}&lt;br /&gt;
{{hl2msg|float|worldNormalY|}}&lt;br /&gt;
{{hl2msg|float|worldNormalZ|}}&lt;br /&gt;
{{hl2msg|long|id|}}&lt;br /&gt;
{{hl2msg|string|text|name (unlocalized)}}&lt;br /&gt;
{{hl2msg|float|lifetime|}}&lt;br /&gt;
{{hl2msg|long|visibilityBitfield|bitfield of the players that can see this}}&lt;br /&gt;
{{hl2msg|long|follow_entindex|if this is set, follow this entity}}&lt;br /&gt;
{{hl2msg|bool|show_distance|}}&lt;br /&gt;
{{hl2msg|string|play_sound|}}&lt;br /&gt;
{{hl2msg|bool|show_effect|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== hide_annotation ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hide_annotation|string}}&lt;br /&gt;
{{hl2msg|long|id|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== end_training_session ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|end_training_session|string}}&lt;br /&gt;
{{hl2msg|string|course|}}&lt;br /&gt;
{{hl2msg|bool|successful|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== nav_blocked ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|nav_blocked|string}}&lt;br /&gt;
{{hl2msg|long|area|}}&lt;br /&gt;
{{hl2msg|bool|blocked|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== nav_generate ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|nav_generate|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== medkit_heal ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|medkit_heal|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|local|entindex|entity index of medkit}}&lt;br /&gt;
{{hl2msg|local|ownerid|user id of medkit owner}}&lt;br /&gt;
{{hl2msg|local|userid|user id of player healed}}&lt;br /&gt;
{{hl2msg|local|amount|amount of health restored}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== emp_structure ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|emp_structure|string}}&lt;br /&gt;
{{hl2msg|1|local|}}&lt;br /&gt;
{{hl2msg|local|entindex|entity index of structure}}&lt;br /&gt;
{{hl2msg|local|userid|user id of player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== setup_compass_rotation ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|setup_compass_rotation|string}}&lt;br /&gt;
{{hl2msg|long|rotation|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== tgate_use ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tgate_use|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== attacked_radarkit ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|attacked_radarkit|string}}&lt;br /&gt;
{{hl2msg|short|userid|}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Scardybob</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Game_Events_(Source)&amp;diff=10185</id>
		<title>Game Events (Source)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Game_Events_(Source)&amp;diff=10185"/>
		<updated>2016-07-27T20:07:54Z</updated>

		<summary type="html">&lt;p&gt;Scardybob: Added the category for Empiresmod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the games that the Source engine covers (that we could find).&lt;br /&gt;
* [[Generic Source Events]]&lt;br /&gt;
* [[Generic Source Server Events]]&lt;br /&gt;
* [[Alien Swarm Events]]&lt;br /&gt;
* [[Black Mesa Events]]&lt;br /&gt;
* [[Counter-Strike: Source Events]]&lt;br /&gt;
* [[Counter-Strike: Global Offensive Events]]&lt;br /&gt;
* [[Day of Defeat: Source Events]]&lt;br /&gt;
* [[Dota 2 Events]]&lt;br /&gt;
* [[Dystopia Events]]&lt;br /&gt;
* [[Empires Events]]&lt;br /&gt;
* [[Garry's Mod Events]]&lt;br /&gt;
* [[Half-Life 2: Capture the Flag Events]]&lt;br /&gt;
* [[Half-Life 2: Deathmatch Events]]&lt;br /&gt;
* [[Hidden: Source Events]]&lt;br /&gt;
* [[Insurgency: Source  Events]]&lt;br /&gt;
* [[Iron Grip: Source  Events]]&lt;br /&gt;
* [[Left 4 Dead Events]]&lt;br /&gt;
* [[Left 4 Dead 2 Events]]&lt;br /&gt;
* [[Neotokyo Events]]&lt;br /&gt;
* [[No More Room in Hell]]&lt;br /&gt;
* [[Nuclear Dawn Events]]&lt;br /&gt;
* [[Perfect Dark: Source Events]]&lt;br /&gt;
* [[Pirates, Vikings, Knights II Events]]&lt;br /&gt;
* [[SourceForts Events]]&lt;br /&gt;
* [[Team Fortress 2 Events]]&lt;br /&gt;
* [[Zombie Panic! Source Events]]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
[[User:Shane|Shane]] - Writing some of the events pages and organization and general wikiknowhow&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:FlyingMongoose|FlyingMongoose]] - Writing a lot of the events pages&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:sslice|sslice]] - For creating a wikitizer application for these events&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:RedSword|RedSword]] - For creating a wikitizer [https://forums.alliedmods.net/showthread.php?p=2268802#post2268802 application] for these events&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Metamod:Source Development]]&lt;br /&gt;
[[Category:SourceMod Development]]&lt;br /&gt;
[[Category:SourceMod Scripting]]&lt;/div&gt;</summary>
		<author><name>Scardybob</name></author>
		
	</entry>
</feed>