<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.alliedmods.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Smilax</id>
	<title>AlliedModders Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alliedmods.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Smilax"/>
	<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/Special:Contributions/Smilax"/>
	<updated>2026-05-09T00:51:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.6</generator>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=War3Source_Creating_Races&amp;diff=8220</id>
		<title>War3Source Creating Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=War3Source_Creating_Races&amp;diff=8220"/>
		<updated>2011-08-29T19:35:16Z</updated>

		<summary type="html">&lt;p&gt;Smilax: /* Your W3S Incs Folder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:War3Source_Development]]&lt;br /&gt;
&lt;br /&gt;
==Helpful Resources.==&lt;br /&gt;
&lt;br /&gt;
[[W3SNatives|War3Source Natives]]&lt;br /&gt;
&lt;br /&gt;
http://docs.sourcemod.net/api/&lt;br /&gt;
*General Sourcemod API&lt;br /&gt;
&lt;br /&gt;
http://war3source.com/index.php?board=7.0&lt;br /&gt;
*Tutorials&lt;br /&gt;
&lt;br /&gt;
http://war3source.com/index.php?board=6.0&lt;br /&gt;
*Development &amp;amp; Coding Help&lt;br /&gt;
&lt;br /&gt;
http://war3source.com/index.php?board=18.0&lt;br /&gt;
*Example races&lt;br /&gt;
&lt;br /&gt;
===Your W3S Incs Folder===&lt;br /&gt;
*War3Source_Interface&lt;br /&gt;
*War3Source_Effects&lt;br /&gt;
*contants&lt;/div&gt;</summary>
		<author><name>Smilax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=War3Source_Creating_Races&amp;diff=8219</id>
		<title>War3Source Creating Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=War3Source_Creating_Races&amp;diff=8219"/>
		<updated>2011-08-29T19:34:59Z</updated>

		<summary type="html">&lt;p&gt;Smilax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:War3Source_Development]]&lt;br /&gt;
&lt;br /&gt;
==Helpful Resources.==&lt;br /&gt;
&lt;br /&gt;
[[W3SNatives|War3Source Natives]]&lt;br /&gt;
&lt;br /&gt;
http://docs.sourcemod.net/api/&lt;br /&gt;
*General Sourcemod API&lt;br /&gt;
&lt;br /&gt;
http://war3source.com/index.php?board=7.0&lt;br /&gt;
*Tutorials&lt;br /&gt;
&lt;br /&gt;
http://war3source.com/index.php?board=6.0&lt;br /&gt;
*Development &amp;amp; Coding Help&lt;br /&gt;
&lt;br /&gt;
http://war3source.com/index.php?board=18.0&lt;br /&gt;
*Example races&lt;br /&gt;
&lt;br /&gt;
===Your W3S Incs Folder===&lt;br /&gt;
War3Source_Interface&lt;br /&gt;
War3Source_Effects&lt;br /&gt;
contants&lt;/div&gt;</summary>
		<author><name>Smilax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=War3Source_Creating_Races&amp;diff=8218</id>
		<title>War3Source Creating Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=War3Source_Creating_Races&amp;diff=8218"/>
		<updated>2011-08-29T19:27:30Z</updated>

		<summary type="html">&lt;p&gt;Smilax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:War3Source_Development]]&lt;br /&gt;
&lt;br /&gt;
==Helpful Resources.==&lt;br /&gt;
&lt;br /&gt;
[[W3SNatives|War3Source Natives]]&lt;br /&gt;
&lt;br /&gt;
http://docs.sourcemod.net/api/&lt;br /&gt;
*General Sourcemod API&lt;br /&gt;
&lt;br /&gt;
http://war3source.com/index.php?board=7.0&lt;br /&gt;
*Tutorials&lt;br /&gt;
&lt;br /&gt;
http://war3source.com/index.php?board=6.0&lt;br /&gt;
*Development &amp;amp; Coding Help&lt;br /&gt;
&lt;br /&gt;
http://war3source.com/index.php?board=18.0&lt;br /&gt;
*Example races&lt;/div&gt;</summary>
		<author><name>Smilax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=War3Source_Creating_Races&amp;diff=8217</id>
		<title>War3Source Creating Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=War3Source_Creating_Races&amp;diff=8217"/>
		<updated>2011-08-29T19:27:04Z</updated>

		<summary type="html">&lt;p&gt;Smilax: Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:War3Source_Development]]&lt;br /&gt;
&lt;br /&gt;
Helpful Resources.&lt;br /&gt;
&lt;br /&gt;
[[W3SNatives|War3Source Natives]]&lt;br /&gt;
&lt;br /&gt;
http://docs.sourcemod.net/api/&lt;br /&gt;
*General Sourcemod API&lt;br /&gt;
&lt;br /&gt;
http://war3source.com/index.php?board=7.0&lt;br /&gt;
*Tutorials&lt;br /&gt;
&lt;br /&gt;
http://war3source.com/index.php?board=6.0&lt;br /&gt;
*Development &amp;amp; Coding Help&lt;br /&gt;
&lt;br /&gt;
http://war3source.com/index.php?board=18.0&lt;br /&gt;
*Example races&lt;/div&gt;</summary>
		<author><name>Smilax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=War3Source_Creating_Races&amp;diff=8216</id>
		<title>War3Source Creating Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=War3Source_Creating_Races&amp;diff=8216"/>
		<updated>2011-08-29T19:17:31Z</updated>

		<summary type="html">&lt;p&gt;Smilax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:War3Source_Development]]&lt;br /&gt;
&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
[[W3SNatives|War3Source Natives]]&lt;/div&gt;</summary>
		<author><name>Smilax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=W3SNatives&amp;diff=8215</id>
		<title>W3SNatives</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=W3SNatives&amp;diff=8215"/>
		<updated>2011-08-29T19:17:04Z</updated>

		<summary type="html">&lt;p&gt;Smilax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:War3Source_Development]]&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHHasHero&amp;quot;); &lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetHeroesClientCanHave&amp;quot;); &lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHHasHero&amp;quot;); &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetReqXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetReqXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_ShowXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHShowXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SaveXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSaveXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3Failed&amp;quot;); &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///omfg&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHHasHero&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetHasHero&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetHeroHasPowerBind&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetHeroHasPowerBind&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetLevel&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetLevel&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHShowXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetReqXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetHeroesClientCanHave&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetPowerBind&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetPowerBind&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHMaxLevel&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSaveXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHTryToGiveClientHero&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;OurTestNative&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;OurTestNative2&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ExtVersion&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ExtTestFunc&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetW3Version&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetW3Revision&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetStatsVersion&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3Socket&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3Socket2&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3DropWeapon&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_InFreezeTime&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateNewRace&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_AddRaceSkill&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateNewRaceT&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_AddRaceSkillT&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateRaceEnd&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRaceName&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRaceShortname&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceString&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceSkillString&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRacesLoaded&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceMaxLevel&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_IsSkillUltimate&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRaceSkillCount&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceSkillName&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceSkillDesc&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceSkillMaxLevel&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceOrder&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3RaceHasFlag&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceList&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRaceIDByShortname&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceAccessFlagStr&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceItemRestrictionsStr&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceMaxLimitTeam&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceMaxLimitTeamCvar&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceMinLevelRequired&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsRaceTranslated&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetVar&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetVar&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateShopItem&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateShopItemT&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetItemProperty&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetItemProperty&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetItemIdByShortname&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemName&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemShortname&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemDescription&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemCost&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemOrder&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ItemHasFlag&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemCatagory&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemsLoaded&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsItemDisabledGlobal&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsItemDisabledForRace&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateShopItem2&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateShopItem2T&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetItem2Property&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetItem2Property&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetItem2IdByShortname&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3CreateShopItem2&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Name&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Shortname&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Description&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Cost&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Order&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3Item2HasFlag&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Catagory&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItems2Loaded&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsItem2DisabledGlobal&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsItem2DisabledForRace&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SaveItem2ExpireTime&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateHelpCommand&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetLevelsSpent&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ClearSkillLevels&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetKillXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetReqXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_ShowXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetMaxGold&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetOwnsItem&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetOwnsItem2&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2ExpireTime&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetItem2ExpireTime&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetOwnsItem&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetOwnsItem2&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetTargetInViewCone&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3LOS&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_DealDamage&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetWar3DamageDealt&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetDamageIsBullet&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ForceDamageIsBullet&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetDamageStack&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3FlashScreen&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_ShakeScreen&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SpawnPlayer&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedAngle&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedPosition&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedDucking&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedWeapon&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedClip1&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedAmmo&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedDeadClip1&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedDeadAmmo&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedDeadWeaponName&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_IsUbered&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_HasFlag&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_IsCloaked&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_DamageModPercent&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_TF_ParticleToClient&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_HealToMaxHP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_HealToBuffHP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_DecreaseHP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CooldownMGR&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SkillCooldownOnSpawn&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CooldownRemaining&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CooldownReset&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SkillNotInCooldown&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_PrintSkillIsNotReady&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetBuff&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetBuffItem&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetBuffItem2&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ApplyBuffSimple&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ResetBuffRace&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ResetAllBuffRace&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuff&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffHasTrue&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffStackedFloat&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffSumFloat&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffMinFloat&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffMaxFloat&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffMinInt&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_RegisterDelayTracker&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_TrackDelay&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_TrackDelayExpired&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetAimEndPoint&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetAimTraceMaxLen&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_WeaponRestrictTo&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetPhysicalArmorMulti&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetMagicArmorMulti&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetCurrentWeaponEnt&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetMinUltLevel&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3Failed&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetDamageType&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetDamageInflictor&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ChanceModifier&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot; W3Hint&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRace&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetRace&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetLevel&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetLevel&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetTotalLevels&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetLevelBank&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetLevelBank&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetSkillLevel&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetSkillLevel&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetPlayerProp&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetPlayerProp&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GiveXPGold&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3CreateCvar&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetCvar&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetCvar&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3FindCvar&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3CvarList&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetCvarByString&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetCvarActualString&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsDeveloper&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SaveEnabled&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SaveXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3Log&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3LogError&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3LogNotError&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;CreateWar3GlobalError&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3CreateEvent&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetDiamondsEXT&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetDiamondsEXT&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetOwnsItem2EXT&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetOwnsItem2EXT&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// L4D&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_L4D_IsHelpless&amp;quot;);&lt;/div&gt;</summary>
		<author><name>Smilax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=W3SNatives&amp;diff=8214</id>
		<title>W3SNatives</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=W3SNatives&amp;diff=8214"/>
		<updated>2011-08-29T19:15:29Z</updated>

		<summary type="html">&lt;p&gt;Smilax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:War3Source_Development]]&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHHasHero&amp;quot;); &lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetHeroesClientCanHave&amp;quot;); &lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHHasHero&amp;quot;); &lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetReqXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetReqXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_ShowXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHShowXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SaveXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSaveXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3Failed&amp;quot;); &lt;br /&gt;
&lt;br /&gt;
///omfg&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHHasHero&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetHasHero&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetHeroHasPowerBind&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetHeroHasPowerBind&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHShowXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetReqXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetHeroesClientCanHave&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetPowerBind&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetPowerBind&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHMaxLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSaveXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHTryToGiveClientHero&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;OurTestNative&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;OurTestNative2&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ExtVersion&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ExtTestFunc&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetW3Version&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetW3Revision&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetStatsVersion&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3Socket&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3Socket2&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3DropWeapon&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_InFreezeTime&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateNewRace&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_AddRaceSkill&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateNewRaceT&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_AddRaceSkillT&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateRaceEnd&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRaceName&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRaceShortname&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceString&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceSkillString&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRacesLoaded&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceMaxLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_IsSkillUltimate&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRaceSkillCount&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceSkillName&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceSkillDesc&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceSkillMaxLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceOrder&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3RaceHasFlag&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceList&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRaceIDByShortname&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceAccessFlagStr&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceItemRestrictionsStr&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceMaxLimitTeam&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceMaxLimitTeamCvar&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceMinLevelRequired&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsRaceTranslated&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetVar&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetVar&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateShopItem&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateShopItemT&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetItemProperty&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetItemProperty&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetItemIdByShortname&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemName&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemShortname&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemDescription&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemCost&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemOrder&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ItemHasFlag&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemCatagory&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemsLoaded&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsItemDisabledGlobal&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsItemDisabledForRace&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateShopItem2&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateShopItem2T&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetItem2Property&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetItem2Property&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetItem2IdByShortname&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3CreateShopItem2&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Name&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Shortname&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Description&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Cost&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Order&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3Item2HasFlag&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Catagory&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItems2Loaded&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsItem2DisabledGlobal&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsItem2DisabledForRace&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SaveItem2ExpireTime&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateHelpCommand&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetLevelsSpent&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ClearSkillLevels&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetKillXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetReqXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_ShowXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetMaxGold&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetOwnsItem&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetOwnsItem2&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2ExpireTime&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetItem2ExpireTime&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetOwnsItem&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetOwnsItem2&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetTargetInViewCone&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3LOS&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_DealDamage&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetWar3DamageDealt&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetDamageIsBullet&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ForceDamageIsBullet&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetDamageStack&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3FlashScreen&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_ShakeScreen&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SpawnPlayer&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedAngle&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedPosition&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedDucking&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedWeapon&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedClip1&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedAmmo&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedDeadClip1&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedDeadAmmo&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedDeadWeaponName&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_IsUbered&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_HasFlag&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_IsCloaked&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_DamageModPercent&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_TF_ParticleToClient&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_HealToMaxHP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_HealToBuffHP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_DecreaseHP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CooldownMGR&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SkillCooldownOnSpawn&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CooldownRemaining&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CooldownReset&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SkillNotInCooldown&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_PrintSkillIsNotReady&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetBuff&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetBuffItem&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetBuffItem2&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ApplyBuffSimple&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ResetBuffRace&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ResetAllBuffRace&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuff&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffHasTrue&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffStackedFloat&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffSumFloat&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffMinFloat&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffMaxFloat&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffMinInt&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_RegisterDelayTracker&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_TrackDelay&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_TrackDelayExpired&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetAimEndPoint&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetAimTraceMaxLen&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_WeaponRestrictTo&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetPhysicalArmorMulti&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetMagicArmorMulti&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetCurrentWeaponEnt&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetMinUltLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3Failed&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetDamageType&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetDamageInflictor&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ChanceModifier&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot; W3Hint&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRace&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetRace&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetTotalLevels&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetLevelBank&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetLevelBank&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetSkillLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetSkillLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetPlayerProp&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetPlayerProp&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GiveXPGold&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3CreateCvar&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetCvar&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetCvar&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3FindCvar&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3CvarList&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetCvarByString&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetCvarActualString&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsDeveloper&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SaveEnabled&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SaveXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3Log&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3LogError&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3LogNotError&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;CreateWar3GlobalError&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3CreateEvent&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetDiamondsEXT&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetDiamondsEXT&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetOwnsItem2EXT&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetOwnsItem2EXT&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
// L4D&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_L4D_IsHelpless&amp;quot;);&lt;/div&gt;</summary>
		<author><name>Smilax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=W3SNatives&amp;diff=8213</id>
		<title>W3SNatives</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=W3SNatives&amp;diff=8213"/>
		<updated>2011-08-29T19:14:08Z</updated>

		<summary type="html">&lt;p&gt;Smilax: Created page with 'Category:War3Source_Development =War3Source Natives= MarkNativeAsOptional(&amp;quot;SHHasHero&amp;quot;);  MarkNativeAsOptional(&amp;quot;SHGetHeroesClientCanHave&amp;quot;);  MarkNativeAsOptional(&amp;quot;SHHasHero&amp;quot;);...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:War3Source_Development]]&lt;br /&gt;
=War3Source Natives=&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHHasHero&amp;quot;); &lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetHeroesClientCanHave&amp;quot;); &lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHHasHero&amp;quot;); &lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetReqXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetReqXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_ShowXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHShowXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SaveXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSaveXP&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3Failed&amp;quot;); &lt;br /&gt;
&lt;br /&gt;
///omfg&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHHasHero&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetHasHero&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetHeroHasPowerBind&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetHeroHasPowerBind&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHShowXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetReqXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetHeroesClientCanHave&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHGetPowerBind&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSetPowerBind&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHMaxLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHSaveXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;SHTryToGiveClientHero&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;OurTestNative&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;OurTestNative2&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ExtVersion&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ExtTestFunc&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetW3Version&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetW3Revision&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetStatsVersion&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3Socket&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3Socket2&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3DropWeapon&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_InFreezeTime&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateNewRace&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_AddRaceSkill&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateNewRaceT&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_AddRaceSkillT&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateRaceEnd&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRaceName&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRaceShortname&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceString&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceSkillString&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRacesLoaded&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceMaxLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_IsSkillUltimate&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRaceSkillCount&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceSkillName&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceSkillDesc&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceSkillMaxLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceOrder&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3RaceHasFlag&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceList&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRaceIDByShortname&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceAccessFlagStr&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceItemRestrictionsStr&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceMaxLimitTeam&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceMaxLimitTeamCvar&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetRaceMinLevelRequired&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsRaceTranslated&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetVar&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetVar&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateShopItem&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateShopItemT&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetItemProperty&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetItemProperty&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetItemIdByShortname&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemName&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemShortname&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemDescription&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemCost&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemOrder&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ItemHasFlag&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemCatagory&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItemsLoaded&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsItemDisabledGlobal&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsItemDisabledForRace&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateShopItem2&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateShopItem2T&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetItem2Property&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetItem2Property&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetItem2IdByShortname&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3CreateShopItem2&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Name&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Shortname&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Description&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Cost&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Order&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3Item2HasFlag&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2Catagory&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItems2Loaded&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsItem2DisabledGlobal&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsItem2DisabledForRace&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SaveItem2ExpireTime&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CreateHelpCommand&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetLevelsSpent&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ClearSkillLevels&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetKillXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetReqXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_ShowXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetMaxGold&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetOwnsItem&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetOwnsItem2&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetItem2ExpireTime&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetItem2ExpireTime&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetOwnsItem&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetOwnsItem2&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetTargetInViewCone&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3LOS&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_DealDamage&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetWar3DamageDealt&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetDamageIsBullet&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ForceDamageIsBullet&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetDamageStack&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3FlashScreen&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_ShakeScreen&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SpawnPlayer&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedAngle&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedPosition&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedDucking&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedWeapon&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedClip1&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedAmmo&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedDeadClip1&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedDeadAmmo&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CachedDeadWeaponName&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_IsUbered&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_HasFlag&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_IsCloaked&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_DamageModPercent&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_TF_ParticleToClient&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_HealToMaxHP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_HealToBuffHP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_DecreaseHP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CooldownMGR&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SkillCooldownOnSpawn&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CooldownRemaining&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_CooldownReset&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SkillNotInCooldown&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_PrintSkillIsNotReady&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetBuff&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetBuffItem&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetBuffItem2&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ApplyBuffSimple&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ResetBuffRace&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ResetAllBuffRace&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuff&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffHasTrue&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffStackedFloat&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffSumFloat&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffMinFloat&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffMaxFloat&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetBuffMinInt&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_RegisterDelayTracker&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_TrackDelay&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_TrackDelayExpired&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetAimEndPoint&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetAimTraceMaxLen&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_WeaponRestrictTo&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetPhysicalArmorMulti&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetMagicArmorMulti&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetCurrentWeaponEnt&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetMinUltLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3Failed&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetDamageType&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetDamageInflictor&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3ChanceModifier&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot; W3Hint&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetRace&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetRace&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetTotalLevels&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetLevelBank&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetLevelBank&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetSkillLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetSkillLevel&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetPlayerProp&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetPlayerProp&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GiveXPGold&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3CreateCvar&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetCvar&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SetCvar&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3FindCvar&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3CvarList&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetCvarByString&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3GetCvarActualString&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3IsDeveloper&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SaveEnabled&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3SaveXP&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3Log&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3LogError&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3LogNotError&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;CreateWar3GlobalError&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;W3CreateEvent&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetDiamondsEXT&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetDiamondsEXT&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_GetOwnsItem2EXT&amp;quot;);&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_SetOwnsItem2EXT&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
// L4D&lt;br /&gt;
MarkNativeAsOptional(&amp;quot;War3_L4D_IsHelpless&amp;quot;);&lt;/div&gt;</summary>
		<author><name>Smilax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=War3Source_Creating_Races&amp;diff=8212</id>
		<title>War3Source Creating Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=War3Source_Creating_Races&amp;diff=8212"/>
		<updated>2011-08-29T19:12:10Z</updated>

		<summary type="html">&lt;p&gt;Smilax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:War3Source_Development]]&lt;br /&gt;
Placeholder.&lt;br /&gt;
[[W3SNatives|War3Source Natives]]&lt;/div&gt;</summary>
		<author><name>Smilax</name></author>
		
	</entry>
</feed>