<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.alliedmods.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ToxicF</id>
	<title>AlliedModders Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alliedmods.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ToxicF"/>
	<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/Special:Contributions/ToxicF"/>
	<updated>2026-05-09T15:16:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.6</generator>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Frequently_Asked_Questions_(AMX_Mod_X)&amp;diff=2657</id>
		<title>Frequently Asked Questions (AMX Mod X)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Frequently_Asked_Questions_(AMX_Mod_X)&amp;diff=2657"/>
		<updated>2006-02-25T03:56:27Z</updated>

		<summary type="html">&lt;p&gt;ToxicF: /* Usage Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some frequently asked questions about [[AMX Mod X]].&lt;br /&gt;
&lt;br /&gt;
=Usage Questions=&lt;br /&gt;
{{qa|How do I reset stats?}}&lt;br /&gt;
'''A:''' Type csstats_reset 1 into console. If you are an admin, just use amx_rcon csstats_reset 1.&lt;br /&gt;
&lt;br /&gt;
=General Questions=&lt;br /&gt;
{{qa|When does the next version come out?}}&lt;br /&gt;
A: When it's done. Don't ask. That's just annoying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|What is Pawn? Isn't it Small?}}&lt;br /&gt;
A: As of version 3.0, ITB CompuPhase has renamed Small to Pawn because the name was too common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Where is AMX Mod X for Half-Life 2 or Counter-Strike:Source?}}&lt;br /&gt;
A: AMX Mod X is being rewritten from the ground up as SourceMod. You can check it out here: www.sourcemod.net&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Should I upgrade to the latest version?}}&lt;br /&gt;
A: Only if you want to, or if there is a bug fix/optimization you need.&lt;br /&gt;
AMX Mod X 0.16 is almost identical to AMX Mod 0.9.8 and 0.9.9, so 0.20 is the first true &amp;quot;AMX Mod X&amp;quot; version that changes nearly everything. You should upgrade if you're sure everything will work. Don't fix what's not broken, unless you're like me and have to try the new thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|I HAVE A BUG REPORT! What do I do with it?}}&lt;br /&gt;
A: You can post in the forums about it or write a notice on the SF project page (http://www.sf.net/projects/amxmodx).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Why didn't you accept my fix/idea/patch/bugreport?}}&lt;br /&gt;
A: Maybe we didn't get to it, maybe we didn't like it. Usually almost all patches/fixes are accepted but ideas or code that are broken or don't fit into a general theme will be rejected. Since AMX Mod X is GPL'd, you are always free to release your own fork of it (but not on the forums please).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Do you have a webpage that can compile plugins?}}&lt;br /&gt;
A: We sure do! Go to http://www.amxmodx.org/ and click on &amp;quot;Compiler&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Can AMX Mod X run Admin-Mod plugins?}}&lt;br /&gt;
A: No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Can AMX Mod X run AMX Mod plugins?}}&lt;br /&gt;
A: It can compile and run any plugin that is AMX Mod 0.9.8 compatible. You must recompile the plugin with AMX Mod X's compiler/include files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Can AMX Mod X run AMX Mod modules?}}&lt;br /&gt;
A: It can run any AMX Mod 0.9.8 compatible module. As of AMX Mod X 1.5, this feature was removed because of the Pawn upgrade breaking backwards compatibility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Will AMX Mod X support AMX Mod 0.9.9?}}&lt;br /&gt;
A: No. The module API for AMX Mod is not backwards or forwards compatible so it's not worth &amp;quot;keeping up&amp;quot; with AMX Mod from behind. The module API for AMX Mod X applies to all forward and backward versions, what changes is the Module Development Kit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Does AMX Mod X support mods other than Counter-Strike?}}&lt;br /&gt;
A: There is special support for Counter-Strike because, undeniably, it is the moving force of Half-Life today. For other mods AMX Mod X provides mod addon packages (TFC, DoD, NS, and TS). AMX Mod X will work on all other mods supported by Metamod but includes no special support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Can I run Admin-Mod and AMX Mod X at the same time?}}&lt;br /&gt;
A: Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Can I run AMX Mod and AMX Mod X at the same time?}}&lt;br /&gt;
A: Technically, yes. But it is highly recommended you do not do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|What is/was MetamodX?}}&lt;br /&gt;
A: MetamodX was a set of patches to Metamod after the project seemed to be dead. The set of patches were trivial and written by [[BAILOPAN]], mainly as an effort to showing that if something was not done, Metamod would continue to be forked. Eventually [[Will Day]] named [[Florian Zschocke]], the Admin-Mod maintainer, the new project maintainer for Metamod. Although Florian now maintains Metamod, Will Day is on the project as the wisened sage ;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|What is Metamod-p?}}&lt;br /&gt;
A: This is a special version of Metamod designed by Jussi &amp;quot;hullu&amp;quot; Kivillina. It uses a dynamic link patching approach to make Metamod versatile enough to not need specific mod support - it can run on any mod without requiring predefined entity links. AMX Mod X supports running on this version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Can I be a moderator on IRC or the Forums?}}&lt;br /&gt;
A: Short answer: NO. Long answer: No, and for asking, you've just blown your chances.&lt;br /&gt;
Moderators arise naturally from the primordial chaos that are public forums. Be it IRC or a BBS, there are a few types of people: Trolls, OT Trolls, Well-Meaning Trolls, People-Who-Are-Actually-Insightful, and Moderators. They're a separate class of posters who, from what they've posted in the past, have an aura and resonance that says, &amp;quot;Not only can I be trusted, but I'm not an idiot. I'm patient, observant, and dedicated.&amp;quot; If you're begging for mod/op, you're obviously none of these things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Can I be a developer or join a portion of the project team?}}&lt;br /&gt;
A: PM SniperBeamer with an application. Say who you are, what you've done, your experience, and what you'd like to do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Is [[OLO]] or [[dJeyL]] affiliated with AMX Mod X?}}&lt;br /&gt;
A: Dear me, I should hope not!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Does [[OLO]] approve of AMX Mod X?}}&lt;br /&gt;
A: Who cares?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Did AMX Mod X steal the AMX Mod source code?}}&lt;br /&gt;
A: Since the AMX Mod source code is under the GPL, it's not stolen if we also license it under the GPL. AMX Mod X was &amp;quot;forked&amp;quot; from the code-base. Even though we've rewritten a huge amount of the code from scratch, we always attach the following credit to each file, whether written by OLO or not:&lt;br /&gt;
&amp;quot;Originally developed by OLO&amp;quot;&lt;br /&gt;
After all, if it weren't for OLO, we wouldn't be writing this ;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Does AMX Mod X have some thing with turtles?}}&lt;br /&gt;
A: Turtles are really funny. Who doesn't like turtles? Errr, no, we don't have anything with turtles. I swear. Although I have heard rumours about cats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{qa|Yams!}}&lt;br /&gt;
A: yay&lt;br /&gt;
&lt;br /&gt;
[[Category:Documentation (AMX Mod X)]]&lt;/div&gt;</summary>
		<author><name>ToxicF</name></author>
		
	</entry>
</feed>