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	<id>https://wiki.alliedmods.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wozer</id>
	<title>AlliedModders Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/Special:Contributions/Wozer"/>
	<updated>2026-05-08T22:21:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Team_Fortress_2_Events&amp;diff=5797</id>
		<title>Team Fortress 2 Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Team_Fortress_2_Events&amp;diff=5797"/>
		<updated>2008-05-05T01:38:12Z</updated>

		<summary type="html">&lt;p&gt;Wozer: /* player_chargedeployed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== intro_finish ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|intro_finish|string}}&lt;br /&gt;
{{hl2msg|short|player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== intro_nextcamera ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|intro_nextcamera|string}}&lt;br /&gt;
{{hl2msg|short|player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_changeclass ===&lt;br /&gt;
{{qnotice|When a player changes their class}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_changeclass|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|class}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|When a player dies}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|long|damagebits}}&lt;br /&gt;
{{hl2msg|short|customkill}}&lt;br /&gt;
{{hl2msg|short|assister}}&lt;br /&gt;
{{hl2msg|short|dominated}}&lt;br /&gt;
{{hl2msg|short|assister_dominated}}&lt;br /&gt;
{{hl2msg|short|revenge}}&lt;br /&gt;
{{hl2msg|short|assister_revenge}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== object_destroyed ===&lt;br /&gt;
{{qnotice|When a player destroys an object}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|object_destroyed|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|short|attacker}}&lt;br /&gt;
{{hl2msg|short|assister}}&lt;br /&gt;
{{hl2msg|string|weapon}}&lt;br /&gt;
{{hl2msg|short|objecttype}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tf_map_time_remaining ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tf_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|long|seconds}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tf_game_over ===&lt;br /&gt;
{{qnotice|When a tf game ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tf_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== ctf_flag_captured ===&lt;br /&gt;
{{qnotice|When a flag is captured by a player}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ctf_flag_captured|string}}&lt;br /&gt;
{{hl2msg|short|capping_team}}&lt;br /&gt;
{{hl2msg|short|capping_team_score}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== controlpoint_initialized ===&lt;br /&gt;
{{qnotice|When a player begins to capture a control point}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_initialized|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== controlpoint_updateimages ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_updateimages|string}}&lt;br /&gt;
{{hl2msg|short|index}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== controlpoint_updatelayout ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_updatelayout|string}}&lt;br /&gt;
{{hl2msg|short|index}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== controlpoint_updatecapping ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_updatecapping|string}}&lt;br /&gt;
{{hl2msg|short|index}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== controlpoint_updateowner ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_updateowner|string}}&lt;br /&gt;
{{hl2msg|short|index}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== controlpoint_starttouch ===&lt;br /&gt;
{{qnotice|When a player enters a capture point zone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_starttouch|string}}&lt;br /&gt;
{{hl2msg|short|player}}&lt;br /&gt;
{{hl2msg|short|area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== controlpoint_endtouch ===&lt;br /&gt;
{{qnotice|When a player leaves a capture point zone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_endtouch|string}}&lt;br /&gt;
{{hl2msg|short|player}}&lt;br /&gt;
{{hl2msg|short|area}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== controlpoint_pulse_element ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_pulse_element|string}}&lt;br /&gt;
{{hl2msg|short|player}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== controlpoint_fake_capture ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_fake_capture|string}}&lt;br /&gt;
{{hl2msg|short|player}}&lt;br /&gt;
{{hl2msg|short|int_data}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== controlpoint_fake_capture_mult ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|controlpoint_fake_capture_mult|string}}&lt;br /&gt;
{{hl2msg|short|player}}&lt;br /&gt;
{{hl2msg|short|int_data}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_round_start ===&lt;br /&gt;
{{qnotice|When a round restarts}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_start|string}}&lt;br /&gt;
{{hl2msg|bool|full_reset}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_round_active ===&lt;br /&gt;
{{qnotice|When the round is active and players can move}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_waiting_begins ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_begins|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_waiting_ends ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_ends|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_waiting_abouttoend ===&lt;br /&gt;
{{qnotice|When the &amp;quot;waiting for players&amp;quot; pre-round is about to end}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_waiting_abouttoend|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_restart_round ===&lt;br /&gt;
{{qnotice|When a round is restarted}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_restart_round|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_ready_restart ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_ready_restart|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_round_restart_seconds ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_restart_seconds|string}}&lt;br /&gt;
{{hl2msg|short|seconds}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_team_ready ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_team_ready|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_round_win ===&lt;br /&gt;
{{qnotice|When a team wins a round}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_win|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{hl2msg|byte|winreason}}&lt;br /&gt;
{{hl2msg|short|flagcaplimit}}&lt;br /&gt;
{{hl2msg|short|full_round}}&lt;br /&gt;
{{hl2msg|float|round_time}}&lt;br /&gt;
{{hl2msg|short|losing_team_num_caps}}&lt;br /&gt;
{{hl2msg|byte|was_sudden_death}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_update_timer ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_update_timer|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_round_stalemate ===&lt;br /&gt;
{{qnotice|When a game ends in a stalemate}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_round_stalemate|string}}&lt;br /&gt;
{{hl2msg|byte|reason}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_overtime_begin ===&lt;br /&gt;
{{qnotice|When an overtime round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_overtime_begin|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_overtime_end ===&lt;br /&gt;
{{qnotice|When an overtime round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_overtime_end|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_suddendeath_begin ===&lt;br /&gt;
{{qnotice|When a sudden death round begins}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_suddendeath_begin|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_suddendeath_end ===&lt;br /&gt;
{{qnotice|When a sudden death round ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_suddendeath_end|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_game_over ===&lt;br /&gt;
{{qnotice|When a teamplay game ends}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_game_over|string}}&lt;br /&gt;
{{hl2msg|string|reason}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_map_time_remaining ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_map_time_remaining|string}}&lt;br /&gt;
{{hl2msg|short|seconds}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_broadcast_audio ===&lt;br /&gt;
{{qnotice|Broadcast an audio file. (0 for team = all)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_broadcast_audio|string}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{hl2msg|string|sound}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_timer_flash ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_timer_flash|string}}&lt;br /&gt;
{{hl2msg|short|time_remaining}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_time_time_added ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_time_time_added|string}}&lt;br /&gt;
{{hl2msg|short|timer}}&lt;br /&gt;
{{hl2msg|short|seconds_added}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_point_startcapture ===&lt;br /&gt;
{{qnotice|When a point is beginning to be captured}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_point_startcapture|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{hl2msg|string|cappers}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_point_captured ===&lt;br /&gt;
{{qnotice|When a control point is captured by a team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_point_captured|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{hl2msg|string|cappers}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_capture_blocked ===&lt;br /&gt;
{{qnotice|When a player blocks the capture of a control point}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_capture_blocked|string}}&lt;br /&gt;
{{hl2msg|byte|cp}}&lt;br /&gt;
{{hl2msg|string|cpname}}&lt;br /&gt;
{{hl2msg|byte|blocker}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_flag_event ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_flag_event|string}}&lt;br /&gt;
{{hl2msg|short|player}}&lt;br /&gt;
{{hl2msg|short|eventtype}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_win_panel ===&lt;br /&gt;
{{qnotice|When the win-game panel is displayed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_win_panel|string}}&lt;br /&gt;
{{hl2msg|byte|panel_style}}&lt;br /&gt;
{{hl2msg|byte|winning_team}}&lt;br /&gt;
{{hl2msg|byte|winreason}}&lt;br /&gt;
{{hl2msg|string|cappers}}&lt;br /&gt;
{{hl2msg|short|flagcaplimit}}&lt;br /&gt;
{{hl2msg|short|blue_score}}&lt;br /&gt;
{{hl2msg|short|red_score}}&lt;br /&gt;
{{hl2msg|short|blue_score_prev}}&lt;br /&gt;
{{hl2msg|short|red_score_prev}}&lt;br /&gt;
{{hl2msg|short|round_complete}}&lt;br /&gt;
{{hl2msg|short|round_remaining}}&lt;br /&gt;
{{hl2msg|short|player_1}}&lt;br /&gt;
{{hl2msg|short|player_1_points}}&lt;br /&gt;
{{hl2msg|short|player_2}}&lt;br /&gt;
{{hl2msg|short|player_2_points}}&lt;br /&gt;
{{hl2msg|short|player_3}}&lt;br /&gt;
{{hl2msg|short|player_3_points}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== teamplay_teambalanced_player ===&lt;br /&gt;
{{qnotice|When a player is balanced to another team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|teamplay_balanced_player|string}}&lt;br /&gt;
{{hl2msg|short|player}}&lt;br /&gt;
{{hl2msg|byte|team}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== show_freezepanel ===&lt;br /&gt;
{{qnotice|When the death-snapshot panel is shown}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|show_freezepanel|string}}&lt;br /&gt;
{{hl2msg|short|killer}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== hide_freezepanel ===&lt;br /&gt;
{{qnotice|When the death-snapshot panel is hidden}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|hide_freezepanel|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== freezecam_started ===&lt;br /&gt;
{{qnotice|When a player enters the death-snapshot view}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|freezecam_started|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== localplayer_changeteam ===&lt;br /&gt;
{{qnotice|When a LAN player changes team}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changeteam|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== localplayer_changeclass ===&lt;br /&gt;
{{qnotice|When a LAN player changes class}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changeclass|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== building_info_changed ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|building_info_changed|string}}&lt;br /&gt;
{{hl2msg|byte|building_type}}&lt;br /&gt;
{{hl2msg|byte|remove}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== localplayer_changedisguise ===&lt;br /&gt;
{{qnotice|Whena LAN player changes their disguise as a spy}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|localplayer_changedisguise|string}}&lt;br /&gt;
{{hl2msg|bool|disguised}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_account_changed ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_account_changed|string}}&lt;br /&gt;
{{hl2msg|short|old_value}}&lt;br /&gt;
{{hl2msg|short|new_value}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== spy_pda_reset ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|spy_pda_reset|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== flagstatus_update ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|flagstatus_update|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_stats_updated ===&lt;br /&gt;
{{qnotice|When a players stats are updated}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_stats_updated|string}}&lt;br /&gt;
{{hl2msg|bool|forceupload}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== playing_commentary ===&lt;br /&gt;
{{qnotice|When a commentary is being played}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|playing_commentary|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_chargedeployed ===&lt;br /&gt;
{{qnotice|When an uber is deployed}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_chargedeployed|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_builtobject ===&lt;br /&gt;
{{qnotice|When a player builds an object}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_builtobject|string}}&lt;br /&gt;
{{hl2msg|short|userid}}&lt;br /&gt;
{{hl2msg|byte|object}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|When a player earns an achievement}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg||string}}&lt;br /&gt;
{{hl2msg|byte|player}}&lt;br /&gt;
{{hl2msg|short|achievement}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== spec_target_updated ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|spec_target_updated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tournament_stateupdate ===&lt;br /&gt;
{{qnotice|None}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|tournament_stateupdate|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Wozer</name></author>
		
	</entry>
</feed>