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	<updated>2026-05-08T19:31:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6317</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6317"/>
		<updated>2008-10-05T14:32:25Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of the information listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of said 'information'. THE INFORMATION IS PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class Hierarchy:''' (Highest to Lowest) CCSPlayer -&amp;gt; CBasePlayer -&amp;gt; CBaseCombatCharacter -&amp;gt; CBaseFlex -&amp;gt; CBaseAnimatingOverlay -&amp;gt; CBaseAnimating -&amp;gt; CBaseEntity -&amp;gt; IServerEntity -&amp;gt; IServerNetworkable -&amp;gt; IHandleEntity&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
'''Current as of September 28-29'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;br /&gt;
&lt;br /&gt;
== ChangeName ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Changes a player's name.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::ChangeName(const char* Name)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;Name&amp;lt;/code&amp;gt;: Name to change the player's name to.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\x2A\x2A\x8B\x44\x24\x44\x53\x56\x57\x2A\x2A\x8B\xF9\x50\x8D\x4C\x24\x34\x51\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 25&lt;br /&gt;
&lt;br /&gt;
== DropWeapons ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Forces a player to drop the weapon they are holding.&amp;lt;/pre&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; This will not apply a 'force' vector to the weapon. It will just drop the weapon in place.&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt; ''Hexrays says __fastcall. wut?''&amp;lt;br /&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::DropWeapons(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\x2A\x2A\x56\x57\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\xF1\x2A\x2A\x2A\x2A\x2A\x85\xC0\x74\x0C\x2A\x2A\x2A\x2A\x50\x8B\xCE&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 30&lt;br /&gt;
&lt;br /&gt;
== SwitchTeam ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Changes a player's team without killing them or changing their model.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::SwitchTeam(int iTeamIndex)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;iTeamIndex&amp;lt;/code&amp;gt;: The index of the team you wish to change the player to.&lt;br /&gt;
* Signature&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\x2A\x2A\x56\x57\x8B\x7C\x24\x1C\x57\x8B\xF1\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\xC0\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 33&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayer&amp;diff=6310</id>
		<title>CBasePlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayer&amp;diff=6310"/>
		<updated>2008-09-30T19:38:59Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of the information listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of said 'information'. THE INFORMATION IS PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CBasePlayer&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Base representation of a player in the Source Engine.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [[CBasePlayer Offset List (Counter-Strike: Source)]] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class Hierarchy:''' (Highest to Lowest): CBasePlayer -&amp;gt; CBaseCombatCharacter -&amp;gt; CBaseFlex -&amp;gt; CBaseAnimatingOverlay -&amp;gt; CBaseAnimating -&amp;gt; CBaseEntity -&amp;gt; IServerEntity -&amp;gt; IServerNetworkable -&amp;gt; IHandleEntity&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
'''Current as of September 30, 2008'''&lt;br /&gt;
Some possibly useful offsets for CBasePlayer taken from http://www.bailopan.net/table_dump.txt.&lt;br /&gt;
&amp;lt;pre&amp;gt; -Member: pl (offset 2340)&lt;br /&gt;
 -Member: m_hVehicle (offset 2500)&lt;br /&gt;
 -Member: m_hUseEntity (offset 2484)&lt;br /&gt;
 -Member: m_iHealth (offset 136)&lt;br /&gt;
 -Member: m_lifeState (offset 140)&lt;br /&gt;
 -Member: m_flMaxspeed (offset 3160)&lt;br /&gt;
 -Member: m_fFlags (offset 172)&lt;br /&gt;
 -Member: m_iObserverMode (offset 2544)&lt;br /&gt;
 -Member: m_hObserverTarget (offset 2560)&lt;br /&gt;
 -Member: m_iFOV (offset 2548)&lt;br /&gt;
 -Member: m_iDefaultFOV (offset 2552)&lt;br /&gt;
 -Member: m_hViewModel (offset 3080)&lt;br /&gt;
 -Member: m_hViewModel (offset 0)&lt;br /&gt;
 -Member: m_szLastPlaceName (offset 3388)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for CBasePlayer.&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayer&amp;diff=6309</id>
		<title>CBasePlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayer&amp;diff=6309"/>
		<updated>2008-09-30T19:30:52Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of the information listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of said 'information'. THE INFORMATION IS PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CBasePlayer&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Base representation of a player in the Source Engine.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [[CBasePlayer Offset List (Counter-Strike: Source)]] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class Hierarchy:''' (Highest to Lowest): CBasePlayer -&amp;gt; CBaseCombatCharacter -&amp;gt; CBaseFlex -&amp;gt; CBaseAnimatingOverlay -&amp;gt; CBaseAnimating -&amp;gt; CBaseEntity -&amp;gt; IServerEntity -&amp;gt; IServerNetworkable -&amp;gt; IHandleEntity&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayer&amp;diff=6308</id>
		<title>CBasePlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayer&amp;diff=6308"/>
		<updated>2008-09-30T19:24:08Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: New page: '''Disclaimer:''' &amp;lt;i&amp;gt;The viability of the information listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the u...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of the information listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of said 'information'. THE INFORMATION IS PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CBasePlayer&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Base representation of a player in the Source Engine.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [[CBasePlayer Offset List (Counter-Strike: Source)]] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class Hierarchy:'''&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBasePlayer_Offset_List_(Counter-Strike:_Source)&amp;diff=6307</id>
		<title>CBasePlayer Offset List (Counter-Strike: Source)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBasePlayer_Offset_List_(Counter-Strike:_Source)&amp;diff=6307"/>
		<updated>2008-09-30T19:22:13Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: New page: For use when using virtual offsets.  These are the &amp;lt;b&amp;gt;Windows&amp;lt;/b&amp;gt; offsets. &amp;lt;b&amp;gt;Linux offsets are 1 greater.&amp;lt;/b&amp;gt;  == The List == This comes from the symbol ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For use when using [[Virtual Offsets (Source Mods)|virtual offsets]].&lt;br /&gt;
&lt;br /&gt;
These are the &amp;lt;b&amp;gt;Windows&amp;lt;/b&amp;gt; offsets. &amp;lt;b&amp;gt;Linux offsets are 1 greater.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The List ==&lt;br /&gt;
This comes from the symbol tables, so you'll have to look in the SDK for return types...or guess for any CSS specific functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Last Updated 30 Sept 2008&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// Auto reconstructed from vtable block @ 0x00B117C0&lt;br /&gt;
// from &amp;quot;server_i486.so&amp;quot;, by ida_vtables.idc&lt;br /&gt;
0	CBasePlayer::~CBasePlayer()&lt;br /&gt;
1	CBaseEntity::SetRefEHandle(CBaseHandle  const&amp;amp;)&lt;br /&gt;
2	CBaseEntity::GetRefEHandle(void)const&lt;br /&gt;
3	CBaseEntity::GetCollideable(void)&lt;br /&gt;
4	CBaseEntity::GetNetworkable(void)&lt;br /&gt;
5	CBaseEntity::GetBaseEntity(void)&lt;br /&gt;
6	CBaseEntity::GetModelIndex(void)const&lt;br /&gt;
7	CBaseEntity::GetModelName(void)const&lt;br /&gt;
8	CBaseEntity::SetModelIndex(int)&lt;br /&gt;
9	CBasePlayer::_GetClassName(void)&lt;br /&gt;
10	CBasePlayer::GetServerClass(void)&lt;br /&gt;
11	CBasePlayer::GetClassName(void)&lt;br /&gt;
12	CBasePlayer::YouForgotToImplementOrDeclareServerClass(void)&lt;br /&gt;
13	CBasePlayer::GetDataDescMap(void)&lt;br /&gt;
14	CBaseAnimating::TestCollision(Ray_t  const&amp;amp;,unsigned int,CGameTrace &amp;amp;)&lt;br /&gt;
15	CBaseAnimating::TestHitboxes(Ray_t  const&amp;amp;,unsigned int,CGameTrace &amp;amp;)&lt;br /&gt;
16	CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)&lt;br /&gt;
17	CBaseEntity::ShouldCollide(int,int)const&lt;br /&gt;
18	CBaseEntity::SetOwnerEntity(CBaseEntity*)&lt;br /&gt;
19	CBasePlayer::ShouldTransmit(CCheckTransmitInfo  const*)&lt;br /&gt;
20	CBasePlayer::UpdateTransmitState(void)&lt;br /&gt;
21	CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)&lt;br /&gt;
22	CBasePlayer::GetTracerType(void)&lt;br /&gt;
23	CBasePlayer::Spawn(void)&lt;br /&gt;
24	CBasePlayer::Precache(void)&lt;br /&gt;
25	CBaseFlex::SetModel(char  const*)&lt;br /&gt;
26	CBaseEntity::PostConstructor(char  const*)&lt;br /&gt;
27	CBaseEntity::PostClientActive(void)&lt;br /&gt;
28	CBaseEntity::ParseMapData(CEntityMapData *)&lt;br /&gt;
29	CBaseEntity::KeyValue(char  const*,char  const*)&lt;br /&gt;
30	CBaseEntity::KeyValue(char  const*,float)&lt;br /&gt;
31	CBaseEntity::KeyValue(char  const*,Vector)&lt;br /&gt;
32	CBasePlayer::Activate(void)&lt;br /&gt;
33	CBaseEntity::SetParent(CBaseEntity*,int)&lt;br /&gt;
34	CBasePlayer::ObjectCaps(void)&lt;br /&gt;
35	CBaseEntity::AcceptInput(char  const*,CBaseEntity*,CBaseEntity*,variant_t,int)&lt;br /&gt;
36	CBaseAnimating::GetInputDispatchEffectPosition(char  const*,Vector &amp;amp;,QAngle &amp;amp;)&lt;br /&gt;
37	CBasePlayer::DrawDebugGeometryOverlays(void)&lt;br /&gt;
38	CBaseAnimating::DrawDebugTextOverlays(void)&lt;br /&gt;
39	CBasePlayer::Save(ISave &amp;amp;)&lt;br /&gt;
40	CBasePlayer::Restore(IRestore &amp;amp;)&lt;br /&gt;
41	CBasePlayer::ShouldSavePhysics(void)&lt;br /&gt;
42	CBaseEntity::OnSave(IEntitySaveUtils *)&lt;br /&gt;
43	CBasePlayer::OnRestore(void)&lt;br /&gt;
44	CBasePlayer::RequiredEdictIndex(void)&lt;br /&gt;
45	CBaseEntity::MoveDone(void)&lt;br /&gt;
46	CBaseEntity::Think(void)&lt;br /&gt;
47	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void)&lt;br /&gt;
48	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)&lt;br /&gt;
49	CBaseAnimating::GetBaseAnimating(void)&lt;br /&gt;
50	CBaseEntity::GetResponseSystem(void)&lt;br /&gt;
51	CBaseEntity::DispatchResponse(char  const*)&lt;br /&gt;
52	CBasePlayer::Classify(void)&lt;br /&gt;
53	CBaseEntity::DeathNotice(CBaseEntity*)&lt;br /&gt;
54	CBaseEntity::ShouldAttractAutoAim(CBaseEntity*)&lt;br /&gt;
55	CBaseEntity::GetAutoAimRadius(void)&lt;br /&gt;
56	CBaseEntity::GetAutoAimCenter(void)&lt;br /&gt;
57	CBaseEntity::PassesDamageFilter(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
58	CBasePlayer::TraceAttack(CTakeDamageInfo  const&amp;amp;,Vector  const&amp;amp;,CGameTrace *)&lt;br /&gt;
59	CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)&lt;br /&gt;
60	CBasePlayer::OnTakeDamage(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
61	CBasePlayer::TakeHealth(float,int)&lt;br /&gt;
62	CBasePlayer::Event_Killed(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
63	CBaseEntity::Event_KilledOther(CBaseEntity*,CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
64	CBaseCombatCharacter::BloodColor(void)&lt;br /&gt;
65	CBaseEntity::IsTriggered(CBaseEntity*)&lt;br /&gt;
66	CBaseEntity::IsNPC(void)const&lt;br /&gt;
67	CBaseCombatCharacter::MyCombatCharacterPointer(void)&lt;br /&gt;
68	CBaseEntity::GetDelay(void)&lt;br /&gt;
69	CBaseEntity::IsMoving(void)&lt;br /&gt;
70	CBaseEntity::DamageDecal(int,int)&lt;br /&gt;
71	CBaseEntity::DecalTrace(CGameTrace *,char  const*)&lt;br /&gt;
72	CBaseEntity::ImpactTrace(CGameTrace *,int,char *)&lt;br /&gt;
73	CBaseEntity::OnControls(CBaseEntity*)&lt;br /&gt;
74	CBaseEntity::HasTarget(string_t)&lt;br /&gt;
75	CBasePlayer::IsPlayer(void)const&lt;br /&gt;
76	CBasePlayer::IsNetClient(void)const&lt;br /&gt;
77	CBaseEntity::IsTemplate(void)&lt;br /&gt;
78	CBaseEntity::IsBaseObject(void)const&lt;br /&gt;
79	CBaseEntity::GetServerVehicle(void)&lt;br /&gt;
80	CBaseEntity::IsViewable(void)&lt;br /&gt;
81	CBasePlayer::ChangeTeam(int)&lt;br /&gt;
82	CBaseEntity::OnEntityEvent(EntityEvent_t,void *)&lt;br /&gt;
83	CBaseEntity::CanStandOn(CBaseEntity*)const&lt;br /&gt;
84	CBaseEntity::CanStandOn(edict_t *)const&lt;br /&gt;
85	CBaseEntity::GetEnemy(void)&lt;br /&gt;
86	CBaseEntity::GetEnemy(void)const&lt;br /&gt;
87	CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)&lt;br /&gt;
88	CBaseEntity::StartTouch(CBaseEntity*)&lt;br /&gt;
89	CBasePlayer::Touch(CBaseEntity *)&lt;br /&gt;
90	CBaseEntity::EndTouch(CBaseEntity*)&lt;br /&gt;
91	CBaseEntity::StartBlocked(CBaseEntity*)&lt;br /&gt;
92	CBaseEntity::Blocked(CBaseEntity*)&lt;br /&gt;
93	CBaseEntity::EndBlocked(void)&lt;br /&gt;
94	CBasePlayer::PhysicsSimulate(void)&lt;br /&gt;
95	CBasePlayer::UpdateOnRemove(void)&lt;br /&gt;
96	CBaseEntity::StopLoopingSounds(void)&lt;br /&gt;
97	CBaseEntity::SUB_AllowedToFade(void)&lt;br /&gt;
98	CBaseAnimating::Teleport(Vector  const*,QAngle  const*,Vector  const*)&lt;br /&gt;
99	CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t  const&amp;amp;)&lt;br /&gt;
100	CBasePlayer::MakeTracer(Vector  const&amp;amp;,CGameTrace  const&amp;amp;,int)&lt;br /&gt;
101	CBaseEntity::FireBullets(FireBulletsInfo_t  const&amp;amp;)&lt;br /&gt;
102	CBasePlayer::DoImpactEffect(CGameTrace &amp;amp;,int)&lt;br /&gt;
103	CBaseEntity::Respawn(void)&lt;br /&gt;
104	CBaseEntity::IsLockedByMaster(void)&lt;br /&gt;
105	CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &amp;amp;)&lt;br /&gt;
106	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)&lt;br /&gt;
107	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)&lt;br /&gt;
108	CBasePlayer::NetworkStateChanged_m_iHealth(void)&lt;br /&gt;
109	CBasePlayer::NetworkStateChanged_m_iHealth(void *)&lt;br /&gt;
110	CBasePlayer::NetworkStateChanged_m_lifeState(void)&lt;br /&gt;
111	CBasePlayer::NetworkStateChanged_m_lifeState(void *)&lt;br /&gt;
112	CBaseEntity::NetworkStateChanged_m_takedamage(void)&lt;br /&gt;
113	CBaseEntity::NetworkStateChanged_m_takedamage(void *)&lt;br /&gt;
114	CBaseEntity::GetDamageType(void)const&lt;br /&gt;
115	CBaseEntity::GetDamage(void)&lt;br /&gt;
116	CBaseEntity::SetDamage(float)&lt;br /&gt;
117	CBasePlayer::EyePosition(void)&lt;br /&gt;
118	CBasePlayer::EyeAngles(void)&lt;br /&gt;
119	CBasePlayer::LocalEyeAngles(void)&lt;br /&gt;
120	CBaseEntity::EarPosition(void)&lt;br /&gt;
121	CBasePlayer::BodyTarget(Vector  const&amp;amp;,bool)&lt;br /&gt;
122	CBaseEntity::HeadTarget(Vector  const&amp;amp;)&lt;br /&gt;
123	CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const&lt;br /&gt;
124	CBaseEntity::GetViewOffset(void)&lt;br /&gt;
125	CBasePlayer::GetSmoothedVelocity(void)&lt;br /&gt;
126	CBaseAnimating::GetVelocity(Vector *,Vector *)&lt;br /&gt;
127	CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **)&lt;br /&gt;
128	CBaseCombatCharacter::FVisible(Vector  const&amp;amp;,int,CBaseEntity **)&lt;br /&gt;
129	CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)&lt;br /&gt;
130	CBaseEntity::GetAttackDamageScale(CBaseEntity*)&lt;br /&gt;
131	CBaseEntity::GetReceivedDamageScale(CBaseEntity*)&lt;br /&gt;
132	CBaseEntity::CanBePoweredUp(void)&lt;br /&gt;
133	CBaseEntity::AttemptToPowerup(int,float,float,CBaseEntity*,CDamageModifier *)&lt;br /&gt;
134	CBaseEntity::GetGroundVelocityToApply(Vector &amp;amp;)&lt;br /&gt;
135	CBaseEntity::PhysicsSplash(Vector  const&amp;amp;,Vector  const&amp;amp;,float,float)&lt;br /&gt;
136	CBaseEntity::Splash(void)&lt;br /&gt;
137	CBaseEntity::WorldSpaceCenter(void)const&lt;br /&gt;
138	CBaseEntity::GetSoundEmissionOrigin(void)const&lt;br /&gt;
139	CBaseEntity::CreateVPhysics(void)&lt;br /&gt;
140	CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)&lt;br /&gt;
141	CBasePlayer::VPhysicsDestroyObject(void)&lt;br /&gt;
142	CBasePlayer::VPhysicsUpdate(IPhysicsObject *)&lt;br /&gt;
143	CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
144	CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)&lt;br /&gt;
145	CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *)&lt;br /&gt;
146	CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)&lt;br /&gt;
147	CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)&lt;br /&gt;
148	CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)&lt;br /&gt;
149	CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)&lt;br /&gt;
150	CBaseEntity::HasPhysicsAttacker(float)&lt;br /&gt;
151	CBasePlayer::PhysicsSolidMaskForEntity(void)const&lt;br /&gt;
152	CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &amp;amp;,Vector &amp;amp;)&lt;br /&gt;
153	CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)&lt;br /&gt;
154	CBaseAnimating::GetStepOrigin(void)const&lt;br /&gt;
155	CBaseAnimating::GetStepAngles(void)const&lt;br /&gt;
156	CBaseEntity::ShouldDrawWaterImpacts(void)&lt;br /&gt;
157	CBaseEntity::NetworkStateChanged_m_fFlags(void)&lt;br /&gt;
158	CBaseEntity::NetworkStateChanged_m_fFlags(void *)&lt;br /&gt;
159	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void)&lt;br /&gt;
160	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *)&lt;br /&gt;
161	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)&lt;br /&gt;
162	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *)&lt;br /&gt;
163	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)&lt;br /&gt;
164	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *)&lt;br /&gt;
165	CBasePlayer::NetworkStateChanged_m_flFriction(void)&lt;br /&gt;
166	CBasePlayer::NetworkStateChanged_m_flFriction(void *)&lt;br /&gt;
167	CBasePlayer::NetworkStateChanged_m_vecVelocity(void)&lt;br /&gt;
168	CBasePlayer::NetworkStateChanged_m_vecVelocity(void *)&lt;br /&gt;
169	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)&lt;br /&gt;
170	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *)&lt;br /&gt;
171	CBaseAnimating::GetIdealSpeed(void)const&lt;br /&gt;
172	CBaseAnimating::GetIdealAccel(void)const&lt;br /&gt;
173	CBaseAnimatingOverlay::StudioFrameAdvance(void)&lt;br /&gt;
174	CBaseAnimating::IsActivityFinished(void)&lt;br /&gt;
175	CBaseAnimating::ClampRagdollForce(Vector  const&amp;amp;,Vector*)&lt;br /&gt;
176	CBaseAnimating::BecomeRagdollOnClient(Vector  const&amp;amp;)&lt;br /&gt;
177	CBaseAnimating::IsRagdoll(void)&lt;br /&gt;
178	CBaseAnimating::CanBecomeRagdoll(void)&lt;br /&gt;
179	CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int)&lt;br /&gt;
180	CBaseAnimating::GetBoneTransform(int,matrix3x4_t &amp;amp;)&lt;br /&gt;
181	CBaseAnimating::SetupBones(matrix3x4_t *,int)&lt;br /&gt;
182	CBaseAnimating::CalculateIKLocks(float)&lt;br /&gt;
183	CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)&lt;br /&gt;
184	CBaseAnimating::HandleAnimEvent(animevent_t *)&lt;br /&gt;
185	CBaseAnimating::GetAttachment(int,matrix3x4_t &amp;amp;)&lt;br /&gt;
186	CBaseAnimating::InitBoneControllers(void)&lt;br /&gt;
187	CBaseAnimating::GetGroundSpeedVelocity(void)&lt;br /&gt;
188	CBaseAnimating::Ignite(float,bool,float,bool)&lt;br /&gt;
189	CBaseAnimating::Extinguish(void)&lt;br /&gt;
190	CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *)&lt;br /&gt;
191	CBaseAnimating::SetLightingOrigin(CBaseEntity *)&lt;br /&gt;
192	CBaseFlex::SetViewtarget(Vector  const&amp;amp;)&lt;br /&gt;
193	CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)&lt;br /&gt;
194	CBaseFlex::ProcessSceneEvents(void)&lt;br /&gt;
195	CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)&lt;br /&gt;
196	CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)&lt;br /&gt;
197	CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)&lt;br /&gt;
198	CBaseCombatCharacter::GetPhysicsImpactDamageTable(void)&lt;br /&gt;
199	CBaseCombatCharacter::FInViewCone(CBaseEntity *)&lt;br /&gt;
200	CBaseCombatCharacter::FInViewCone(Vector  const&amp;amp;)&lt;br /&gt;
201	CBaseCombatCharacter::FInAimCone(CBaseEntity *)&lt;br /&gt;
202	CBaseCombatCharacter::FInAimCone(Vector  const&amp;amp;)&lt;br /&gt;
203	CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)&lt;br /&gt;
204	CBaseCombatCharacter::FindMissTarget(void)&lt;br /&gt;
205	CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)&lt;br /&gt;
206	CBasePlayer::BodyAngles(void)&lt;br /&gt;
207	CBaseCombatCharacter::BodyDirection2D(void)&lt;br /&gt;
208	CBaseCombatCharacter::BodyDirection3D(void)&lt;br /&gt;
209	CBaseCombatCharacter::HeadDirection2D(void)&lt;br /&gt;
210	CBaseCombatCharacter::HeadDirection3D(void)&lt;br /&gt;
211	CBaseCombatCharacter::EyeDirection2D(void)&lt;br /&gt;
212	CBaseCombatCharacter::EyeDirection3D(void)&lt;br /&gt;
213	CBaseCombatCharacter::GiveAmmo(int,int,bool)&lt;br /&gt;
214	CBaseCombatCharacter::NPC_TranslateActivity(Activity)&lt;br /&gt;
215	CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)&lt;br /&gt;
216	CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *)&lt;br /&gt;
217	CBasePlayer::Weapon_Equip(CBaseCombatWeapon *)&lt;br /&gt;
218	CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)&lt;br /&gt;
219	CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)&lt;br /&gt;
220	CBasePlayer::Weapon_Switch(CBaseCombatWeapon *,int)&lt;br /&gt;
221	CBasePlayer::Weapon_ShootPosition(void)&lt;br /&gt;
222	CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)&lt;br /&gt;
223	CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)&lt;br /&gt;
224	CBaseCombatCharacter::Weapon_GetSlot(int)const&lt;br /&gt;
225	CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)&lt;br /&gt;
226	CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)&lt;br /&gt;
227	CBaseCombatCharacter::CanBecomeServerRagdoll(void)&lt;br /&gt;
228	CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
229	CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
230	CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
231	CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)&lt;br /&gt;
232	CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)&lt;br /&gt;
233	CBaseCombatCharacter::GetDeathActivity(void)&lt;br /&gt;
234	CBaseCombatCharacter::CorpseGib(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
235	CBaseCombatCharacter::CorpseFade(void)&lt;br /&gt;
236	CBaseCombatCharacter::HasHumanGibs(void)&lt;br /&gt;
237	CBaseCombatCharacter::HasAlienGibs(void)&lt;br /&gt;
238	CBaseCombatCharacter::ShouldGib(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
239	CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)&lt;br /&gt;
240	CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
241	CBasePlayer::Event_Dying(void)&lt;br /&gt;
242	CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&amp;amp;,Vector  const&amp;amp;)&lt;br /&gt;
243	CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)&lt;br /&gt;
244	CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector  const&amp;amp;,float,int)&lt;br /&gt;
245	CBaseCombatCharacter::CheckTraceHullAttack(float,Vector  const&amp;amp;,Vector  const&amp;amp;,int,int,float,bool)&lt;br /&gt;
246	CBaseCombatCharacter::CheckTraceHullAttack(Vector  const&amp;amp;,Vector  const&amp;amp;,Vector  const&amp;amp;,Vector  const&amp;amp;,int,int,float,bool)&lt;br /&gt;
247	CBaseCombatCharacter::PushawayTouch(CBaseEntity *)&lt;br /&gt;
248	CBaseCombatCharacter::IRelationType(CBaseEntity *)&lt;br /&gt;
249	CBaseCombatCharacter::IRelationPriority(CBaseEntity *)&lt;br /&gt;
250	CBaseCombatCharacter::IsInAVehicle(void)&lt;br /&gt;
251	CBasePlayer::GetVehicle(void)&lt;br /&gt;
252	CBasePlayer::GetVehicleEntity(void)&lt;br /&gt;
253	CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)&lt;br /&gt;
254	CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)&lt;br /&gt;
255	CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)&lt;br /&gt;
256	CBasePlayer::DoMuzzleFlash(void)&lt;br /&gt;
257	CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)&lt;br /&gt;
258	CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)&lt;br /&gt;
259	CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)&lt;br /&gt;
260	CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)&lt;br /&gt;
261	CBasePlayer::NetworkStateChanged_m_iAmmo(void)&lt;br /&gt;
262	CBasePlayer::NetworkStateChanged_m_iAmmo(void *)&lt;br /&gt;
263	CBasePlayer::CreateViewModel(int)&lt;br /&gt;
264	CBasePlayer::SetupVisibility(CBaseEntity *,unsigned char *,int)&lt;br /&gt;
265	CBasePlayer::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd  const*,CBitVec&amp;lt;2048&amp;gt;  const*)const&lt;br /&gt;
266	CBasePlayer::SharedSpawn(void)&lt;br /&gt;
267	CBasePlayer::InitialSpawn(void)&lt;br /&gt;
268	CBasePlayer::InitHUD(void)&lt;br /&gt;
269	CBasePlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)&lt;br /&gt;
270	CBasePlayer::PlayerDeathThink(void)&lt;br /&gt;
271	CBasePlayer::Jump(void)&lt;br /&gt;
272	CBasePlayer::Duck(void)&lt;br /&gt;
273	CBasePlayer::PreThink(void)&lt;br /&gt;
274	CBasePlayer::PostThink(void)&lt;br /&gt;
275	CBasePlayer::DamageEffect(float,int)&lt;br /&gt;
276	CBasePlayer::OnDamagedByExplosion(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
277	CBasePlayer::ShouldFadeOnDeath(void)&lt;br /&gt;
278	CBasePlayer::IsFakeClient(void)const&lt;br /&gt;
279	CBasePlayer::GetPlayerMins(void)const&lt;br /&gt;
280	CBasePlayer::GetPlayerMaxs(void)const&lt;br /&gt;
281	CBasePlayer::CalcRoll(QAngle  const&amp;amp;,Vector  const&amp;amp;,float,float)&lt;br /&gt;
282	CBasePlayer::PackDeadPlayerItems(void)&lt;br /&gt;
283	CBasePlayer::RemoveAllItems(bool)&lt;br /&gt;
284	CBasePlayer::IsRunning(void)const&lt;br /&gt;
285	CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)&lt;br /&gt;
286	CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)&lt;br /&gt;
287	CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)&lt;br /&gt;
288	CBasePlayer::UpdateClientData(void)&lt;br /&gt;
289	CBasePlayer::ExitLadder(void)&lt;br /&gt;
290	CBasePlayer::FlashlightIsOn(void)&lt;br /&gt;
291	CBasePlayer::FlashlightTurnOn(void)&lt;br /&gt;
292	CBasePlayer::FlashlightTurnOff(void)&lt;br /&gt;
293	CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)&lt;br /&gt;
294	CBasePlayer::UpdateStepSound(surfacedata_t *,Vector  const&amp;amp;,Vector  const&amp;amp;)&lt;br /&gt;
295	CBasePlayer::PlayStepSound(Vector &amp;amp;,surfacedata_t *,float,bool)&lt;br /&gt;
296	CBasePlayer::DeathSound(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
297	CBasePlayer::SetAnimation(PLAYER_ANIM)&lt;br /&gt;
298	CBasePlayer::ImpulseCommands(void)&lt;br /&gt;
299	CBasePlayer::CheatImpulseCommands(int)&lt;br /&gt;
300	CBasePlayer::ClientCommand(char  const*)&lt;br /&gt;
301	CBasePlayer::StartObserverMode(int)&lt;br /&gt;
302	CBasePlayer::StopObserverMode(void)&lt;br /&gt;
303	CBasePlayer::SetObserverMode(int)&lt;br /&gt;
304	CBasePlayer::GetObserverMode(void)&lt;br /&gt;
305	CBasePlayer::SetObserverTarget(CBaseEntity *)&lt;br /&gt;
306	CBasePlayer::ObserverUse(bool)&lt;br /&gt;
307	CBasePlayer::GetObserverTarget(void)&lt;br /&gt;
308	CBasePlayer::FindNextObserverTarget(bool)&lt;br /&gt;
309	CBasePlayer::GetNextObserverSearchStartPoint(bool)&lt;br /&gt;
310	CBasePlayer::IsValidObserverTarget(CBaseEntity *)&lt;br /&gt;
311	CBasePlayer::CheckObserverSettings(void)&lt;br /&gt;
312	CBasePlayer::JumptoPosition(Vector  const&amp;amp;,QAngle  const&amp;amp;)&lt;br /&gt;
313	CBasePlayer::ForceObserverMode(int)&lt;br /&gt;
314	CBasePlayer::ResetObserverMode(void)&lt;br /&gt;
315	CBasePlayer::StartReplayMode(float,float,int)&lt;br /&gt;
316	CBasePlayer::StopReplayMode(void)&lt;br /&gt;
317	CBasePlayer::GetDelayTicks(void)&lt;br /&gt;
318	CBasePlayer::GetReplayEntity(void)&lt;br /&gt;
319	CBasePlayer::CreateCorpse(void)&lt;br /&gt;
320	CBasePlayer::EntSelectSpawnPoint(void)&lt;br /&gt;
321	CBasePlayer::GetInVehicle(IServerVehicle *,int)&lt;br /&gt;
322	CBasePlayer::LeaveVehicle(Vector  const&amp;amp;,QAngle  const&amp;amp;)&lt;br /&gt;
323	CBasePlayer::OnVehicleStart(void)&lt;br /&gt;
324	CBasePlayer::OnVehicleEnd(Vector &amp;amp;)&lt;br /&gt;
325	CBasePlayer::BumpWeapon(CBaseCombatWeapon *)&lt;br /&gt;
326	CBasePlayer::SelectLastItem(void)&lt;br /&gt;
327	CBasePlayer::SelectItem(char  const*,int)&lt;br /&gt;
328	CBasePlayer::ItemPostFrame(void)&lt;br /&gt;
329	CBasePlayer::GiveNamedItem(char  const*,int)&lt;br /&gt;
330	CBasePlayer::CheckTrainUpdate(void)&lt;br /&gt;
331	CBasePlayer::SetPlayerUnderwater(bool)&lt;br /&gt;
332	CBasePlayer::CanBreatheUnderwater(void)const&lt;br /&gt;
333	CBasePlayer::PlayerUse(void)&lt;br /&gt;
334	CBasePlayer::PlayUseDenySound(void)&lt;br /&gt;
335	CBasePlayer::FindUseEntity(void)&lt;br /&gt;
336	CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int)&lt;br /&gt;
337	CBasePlayer::PickupObject(CBaseEntity *,bool)&lt;br /&gt;
338	CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)&lt;br /&gt;
339	CBasePlayer::GetHeldObjectMass(IPhysicsObject *)&lt;br /&gt;
340	CBasePlayer::UpdateGeigerCounter(void)&lt;br /&gt;
341	CBasePlayer::GetAutoaimVector(float)&lt;br /&gt;
342	CBasePlayer::GetAutoaimVector(float,float)&lt;br /&gt;
343	CBasePlayer::GetAutoaimVector(autoaim_params_t &amp;amp;)&lt;br /&gt;
344	CBasePlayer::ShouldAutoaim(void)&lt;br /&gt;
345	CBasePlayer::ForceClientDllUpdate(void)&lt;br /&gt;
346	CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)&lt;br /&gt;
347	CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)&lt;br /&gt;
348	CBasePlayer::CanSpeak(void)&lt;br /&gt;
349	CBasePlayer::CanHearChatFrom(CBasePlayer*)&lt;br /&gt;
350	CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &amp;amp;)&lt;br /&gt;
351	CBasePlayer::CheckChatText(char *,int)&lt;br /&gt;
352	CBasePlayer::IsFollowingPhysics(void)&lt;br /&gt;
353	CBasePlayer::InitVCollision(void)&lt;br /&gt;
354	CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)&lt;br /&gt;
355	CBasePlayer::EquipSuit(bool)&lt;br /&gt;
356	CBasePlayer::RemoveSuit(void)&lt;br /&gt;
357	CBasePlayer::CommitSuicide(void)&lt;br /&gt;
358	CBasePlayer::IsBot(void)const&lt;br /&gt;
359	CBasePlayer::SpawnArmorValue(void)const&lt;br /&gt;
360	CBasePlayer::NetworkStateChanged_m_ArmorValue(void)&lt;br /&gt;
361	CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)&lt;br /&gt;
362	std::bad_cast::~bad_cast()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Virtual_Offsets_(Source_Mods)&amp;diff=6306</id>
		<title>Virtual Offsets (Source Mods)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Virtual_Offsets_(Source_Mods)&amp;diff=6306"/>
		<updated>2008-09-30T19:20:32Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Counter-Strike: Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Metamod:Source Development]]&lt;br /&gt;
== Calling virtual functions ==&lt;br /&gt;
I got this method from [[User:Mani|Mani]], who I believe got it from [[User:PM|Pavol Marko]]. Thank you!&lt;br /&gt;
&lt;br /&gt;
I hope to expand on an actual explanation when I have the time (and understand it better). Hopefully, someone can expand on this, but for now I'll just post the examples and a list of the CCSPlayer virtual function table offsets.&lt;br /&gt;
&lt;br /&gt;
== Offset Lists ==&lt;br /&gt;
==== Counter-Strike: Source ====&lt;br /&gt;
* [[CCSPlayer Offset List (Counter-Strike: Source)|CCSPlayer]]&lt;br /&gt;
* [[CBaseCombatWeapon Offset List (Counter-Strike: Source)|CBaseCombatWeapon]]&lt;br /&gt;
* [[CCSGameRules Offset List (Counter-Strike: Source) | CCSGameRules]]&lt;br /&gt;
* [[CBaseGrenade Offset List (Counter-Strike: Source) | CBaseGrenade]]&lt;br /&gt;
* [[CDEagle Offset List (Counter-Strike: Source) | CDEagle]]&lt;br /&gt;
* [[CBasePlayer Offset List (Counter-Strike: Source) | CBasePlayer]]&lt;br /&gt;
&lt;br /&gt;
==== Day of Defeat: Source ====&lt;br /&gt;
* [[CDODPlayer Offset List (Day of Defeat: Source)|CDODPlayer]]&lt;br /&gt;
&lt;br /&gt;
==== Dystopia ====&lt;br /&gt;
* [[CDYSPlayer Offset List (Dystopia)|CDYSPlayer]]&lt;br /&gt;
&lt;br /&gt;
==== Empires ====&lt;br /&gt;
* [[CSDKPlayer Offset List (Empires)|CSDKPlayer]]&lt;br /&gt;
&lt;br /&gt;
==== Fortress Forever ====&lt;br /&gt;
* [[CFFPlayer Offset List (Fortress Forever)|CFFPlayer]]&lt;br /&gt;
&lt;br /&gt;
==== Half-Life 2: Capture the Flag ====&lt;br /&gt;
* [[CHL2_Player Offset List (Half-Life 2: Capture the Flag)|CHL2_Player]]&lt;br /&gt;
&lt;br /&gt;
==== Half-Life 2: Deathmatch ====&lt;br /&gt;
* [[CHL2MP_Player Offset List (Half-Life 2: Deathmatch)|CHL2MP_Player]]&lt;br /&gt;
&lt;br /&gt;
==== Hidden: Source ====&lt;br /&gt;
* [[CSDKPlayer Offset List (Hidden: Source)|CSDKPlayer]]&lt;br /&gt;
&lt;br /&gt;
==== Insurgency ====&lt;br /&gt;
* [[CINSPlayer Offset List (Insurgency)|CINSPlayer]]&lt;br /&gt;
&lt;br /&gt;
==== Pirates, Vikings, and Knights II ====&lt;br /&gt;
* [[CPVK2Player Offset List (Pirates, Vikings, and Knights II)|CPVK2Player]]&lt;br /&gt;
&lt;br /&gt;
==== The Ship ====&lt;br /&gt;
* [[CShipPlayer Offset List (The Ship)|CShipPlayer]]&lt;br /&gt;
&lt;br /&gt;
==== SourceForts ====&lt;br /&gt;
* [[CHL2MP_Player Offset List (SourceForts)|CHL2MP_Player]]&lt;br /&gt;
&lt;br /&gt;
==== Synergy ====&lt;br /&gt;
* [[CHL2MP_Player Offset List (Synergy)|CHL2MP_Player]]&lt;br /&gt;
&lt;br /&gt;
==== Team Fortress 2 ====&lt;br /&gt;
* [[CTFPlayer Offset List (Team Fortress 2)|CTFPlayer]]&lt;br /&gt;
&lt;br /&gt;
==== Zombie Master ====&lt;br /&gt;
* [[CHL2MP_Player Offset List (Zombie Master)|CHL2MP_Player]]&lt;br /&gt;
&lt;br /&gt;
==== Zombie Panic: Source ====&lt;br /&gt;
* [[CHL2MP_Player Offset List (Zombie Panic: Source)|CHL2MP_Player]]&lt;br /&gt;
&lt;br /&gt;
== How to use the examples ==&lt;br /&gt;
&lt;br /&gt;
Basically, this lets you call any [[virtual function]] by knowing it's offset. A table is created for each class that lists the address of the function for each virtual function. This method takes advantage of that to call those addresses.&lt;br /&gt;
&lt;br /&gt;
Look at the examples below and edit to match the function you want to call:&lt;br /&gt;
Use the offset for the function you want to call in this line. ([[CCSPlayer_offset_list_(SourceMM)]])&lt;br /&gt;
&amp;lt;cpp&amp;gt;void *func = vtable[m_Off_GiveNamedItem];&amp;lt;/cpp&amp;gt;&lt;br /&gt;
Change this line to match your return type and parameters:&lt;br /&gt;
&amp;lt;cpp&amp;gt;union {CBaseEntity *(VfuncEmptyClass::*mfpnew)(const char *, int );&amp;lt;/cpp&amp;gt;&lt;br /&gt;
Call the original function with your parameters (change the return type to match the function you're calling):&lt;br /&gt;
&amp;lt;cpp&amp;gt;return (CBaseEntity *) (reinterpret_cast&amp;lt;VfuncEmptyClass*&amp;gt;(this_ptr)-&amp;gt;*u.mfpnew)(ItemName, iSubType);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You'll need to add an empty class for the union. Something like this:&lt;br /&gt;
&amp;lt;cpp&amp;gt;class VfuncEmptyClass {};&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
These examples are for CSS. Mani has created a set of macros to make this easier. If you ask nicely, maybe he'll give them to you or let you post them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;cpp&amp;gt;datamap_t *VFuncs::GetDataDescMap(CBaseEntity *pThisPtr)&lt;br /&gt;
{&lt;br /&gt;
	void **this_ptr = *(void ***)&amp;amp;pThisPtr;&lt;br /&gt;
	void **vtable = *(void ***)pThisPtr;&lt;br /&gt;
	void *func = vtable[m_Off_GetDataDescMap]; &lt;br /&gt;
&lt;br /&gt;
	union {datamap_t *(VfuncEmptyClass::*mfpnew)();&lt;br /&gt;
#ifndef __linux__&lt;br /&gt;
        void *addr;	} u; 	u.addr = func;&lt;br /&gt;
#else /* GCC's member function pointers all contain a this pointer adjustor. You'd probably set it to 0 */&lt;br /&gt;
			struct {void *addr; intptr_t adjustor;} s; } u; u.s.addr = func; u.s.adjustor = 0;&lt;br /&gt;
#endif&lt;br /&gt;
&lt;br /&gt;
	return (datamap_t *) (reinterpret_cast&amp;lt;VfuncEmptyClass*&amp;gt;(this_ptr)-&amp;gt;*u.mfpnew)();&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void VFuncs::SetModel(CBaseEntity *pThisPtr, const char *ModelName)&lt;br /&gt;
{&lt;br /&gt;
	void **this_ptr = *(void ***)&amp;amp;pThisPtr;&lt;br /&gt;
	void **vtable = *(void ***)pThisPtr;&lt;br /&gt;
	void *func = vtable[m_Off_SetModel]; &lt;br /&gt;
&lt;br /&gt;
	union {void (VfuncEmptyClass::*mfpnew)(const char *);&lt;br /&gt;
	#ifndef __linux__&lt;br /&gt;
			void *addr;	} u; 	u.addr = func;&lt;br /&gt;
	#else // GCC's member function pointers all contain a this pointer adjustor. You'd probably set it to 0 &lt;br /&gt;
				struct {void *addr; intptr_t adjustor;} s; } u; u.s.addr = func; u.s.adjustor = 0;&lt;br /&gt;
	#endif&lt;br /&gt;
&lt;br /&gt;
	(void) (reinterpret_cast&amp;lt;VfuncEmptyClass*&amp;gt;(this_ptr)-&amp;gt;*u.mfpnew)(ModelName);&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void VFuncs::Teleport(CBaseEntity *pThisPtr, const Vector *newPosition, const QAngle *newAngles, const Vector *newVelocity)&lt;br /&gt;
{&lt;br /&gt;
	void **this_ptr = *(void ***)&amp;amp;pThisPtr;&lt;br /&gt;
	void **vtable = *(void ***)pThisPtr;&lt;br /&gt;
	void *func = vtable[m_Off_Teleport]; &lt;br /&gt;
&lt;br /&gt;
	union {void (VfuncEmptyClass::*mfpnew)(const Vector *, const QAngle *, const Vector *);&lt;br /&gt;
	#ifndef __linux__&lt;br /&gt;
			void *addr;	} u; 	u.addr = func;&lt;br /&gt;
	#else // GCC's member function pointers all contain a this pointer adjustor. You'd probably set it to 0 &lt;br /&gt;
				struct {void *addr; intptr_t adjustor;} s; } u; u.s.addr = func; u.s.adjustor = 0;&lt;br /&gt;
	#endif&lt;br /&gt;
&lt;br /&gt;
	(void) (reinterpret_cast&amp;lt;VfuncEmptyClass*&amp;gt;(this_ptr)-&amp;gt;*u.mfpnew)(newPosition, newAngles, newVelocity);&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Vector VFuncs::EyePosition( CBaseEntity *pThisPtr )&lt;br /&gt;
{&lt;br /&gt;
	void **this_ptr = *(void ***)&amp;amp;pThisPtr;&lt;br /&gt;
	void **vtable = *(void ***)pThisPtr;&lt;br /&gt;
	void *func = vtable[m_Off_EyePosition]; &lt;br /&gt;
&lt;br /&gt;
	union {Vector (VfuncEmptyClass::*mfpnew)( void );&lt;br /&gt;
	#ifndef __linux__&lt;br /&gt;
			void *addr;	} u; 	u.addr = func;&lt;br /&gt;
	#else // GCC's member function pointers all contain a this pointer adjustor. You'd probably set it to 0 &lt;br /&gt;
				struct {void *addr; intptr_t adjustor;} s; } u; u.s.addr = func; u.s.adjustor = 0;&lt;br /&gt;
	#endif&lt;br /&gt;
&lt;br /&gt;
	return (Vector) (reinterpret_cast&amp;lt;VfuncEmptyClass*&amp;gt;(this_ptr)-&amp;gt;*u.mfpnew)( );&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
QAngle &amp;amp;VFuncs::EyeAngles( CBaseEntity *pThisPtr )&lt;br /&gt;
{&lt;br /&gt;
	void **this_ptr = *(void ***)&amp;amp;pThisPtr;&lt;br /&gt;
	void **vtable = *(void ***)pThisPtr;&lt;br /&gt;
	void *func = vtable[m_Off_EyeAngles]; &lt;br /&gt;
&lt;br /&gt;
	union {QAngle&amp;amp; (VfuncEmptyClass::*mfpnew)( void );&lt;br /&gt;
	#ifndef __linux__&lt;br /&gt;
			void *addr;	} u; 	u.addr = func;&lt;br /&gt;
	#else // GCC's member function pointers all contain a this pointer adjustor. You'd probably set it to 0 &lt;br /&gt;
				struct {void *addr; intptr_t adjustor;} s; } u; u.s.addr = func; u.s.adjustor = 0;&lt;br /&gt;
	#endif&lt;br /&gt;
&lt;br /&gt;
	return (QAngle&amp;amp;) (reinterpret_cast&amp;lt;VfuncEmptyClass*&amp;gt;(this_ptr)-&amp;gt;*u.mfpnew)( );&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void VFuncs::Ignite(CBaseEntity *pThisPtr, float flFlameLifetime, bool bNPCOnly, float flSize, bool bCalledByLevelDesigner)&lt;br /&gt;
{&lt;br /&gt;
	void **this_ptr = *(void ***)&amp;amp;pThisPtr;&lt;br /&gt;
	void **vtable = *(void ***)pThisPtr;&lt;br /&gt;
	void *func = vtable[m_Off_Ignite]; &lt;br /&gt;
&lt;br /&gt;
	union {void (VfuncEmptyClass::*mfpnew)(float , bool , float , bool );&lt;br /&gt;
	#ifndef __linux__&lt;br /&gt;
			void *addr;	} u; 	u.addr = func;&lt;br /&gt;
	#else // GCC's member function pointers all contain a this pointer adjustor. You'd probably set it to 0 &lt;br /&gt;
				struct {void *addr; intptr_t adjustor;} s; } u; u.s.addr = func; u.s.adjustor = 0;&lt;br /&gt;
	#endif&lt;br /&gt;
&lt;br /&gt;
	(void) (reinterpret_cast&amp;lt;VfuncEmptyClass*&amp;gt;(this_ptr)-&amp;gt;*u.mfpnew)(flFlameLifetime, bNPCOnly, flSize, bCalledByLevelDesigner);&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
CBaseEntity *VFuncs::GiveNamedItem(CBaseEntity *pThisPtr, const char *ItemName, int iSubType)&lt;br /&gt;
{&lt;br /&gt;
	void **this_ptr = *(void ***)&amp;amp;pThisPtr;&lt;br /&gt;
	void **vtable = *(void ***)pThisPtr;&lt;br /&gt;
	void *func = vtable[m_Off_GiveNamedItem]; &lt;br /&gt;
&lt;br /&gt;
	union {CBaseEntity *(VfuncEmptyClass::*mfpnew)(const char *, int );&lt;br /&gt;
	#ifndef __linux__&lt;br /&gt;
			void *addr;	} u; 	u.addr = func;&lt;br /&gt;
	#else // GCC's member function pointers all contain a this pointer adjustor. You'd probably set it to 0 &lt;br /&gt;
				struct {void *addr; intptr_t adjustor;} s; } u; u.s.addr = func; u.s.adjustor = 0;&lt;br /&gt;
	#endif&lt;br /&gt;
&lt;br /&gt;
	return (CBaseEntity *) (reinterpret_cast&amp;lt;VfuncEmptyClass*&amp;gt;(this_ptr)-&amp;gt;*u.mfpnew)(ItemName, iSubType);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void VFuncs::CommitSuicide(CBaseEntity *pThisPtr)&lt;br /&gt;
{&lt;br /&gt;
	void **this_ptr = *(void ***)&amp;amp;pThisPtr;&lt;br /&gt;
	void **vtable = *(void ***)pThisPtr;&lt;br /&gt;
	void *func = vtable[m_Off_CommitSuicide]; &lt;br /&gt;
&lt;br /&gt;
	union {CBaseEntity *(VfuncEmptyClass::*mfpnew)( void );&lt;br /&gt;
	#ifndef __linux__&lt;br /&gt;
			void *addr;	} u; 	u.addr = func;&lt;br /&gt;
	#else // GCC's member function pointers all contain a this pointer adjustor. You'd probably set it to 0 &lt;br /&gt;
				struct {void *addr; intptr_t adjustor;} s; } u; u.s.addr = func; u.s.adjustor = 0;&lt;br /&gt;
	#endif&lt;br /&gt;
&lt;br /&gt;
	(reinterpret_cast&amp;lt;VfuncEmptyClass*&amp;gt;(this_ptr)-&amp;gt;*u.mfpnew)();&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/cpp&amp;gt;&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6305</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6305"/>
		<updated>2008-09-30T19:18:11Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of the information listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of said 'information'. THE INFORMATION IS PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class Hierarchy:''' (Highest to Lowest) CCSPlayer -&amp;gt; CBasePlayer -&amp;gt; CBaseCombatCharacter -&amp;gt; CBaseFlex -&amp;gt; CBaseAnimatingOverlay -&amp;gt; CBaseAnimating -&amp;gt; CBaseEntity -&amp;gt; IServerEntity -&amp;gt; IServerNetworkable -&amp;gt; IHandleEntity&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
'''Current as of September 28-29'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;br /&gt;
&lt;br /&gt;
== ChangeName ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Changes a player's name.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::ChangeName(const char* Name)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;Name&amp;lt;/code&amp;gt;: Name to change the player's name to.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\x2A\x2A\x8B\x44\x24\x44\x53\x56\x57\x2A\x2A\x8B\xF9\x50\x8D\x4C\x24\x34\x51\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 25&lt;br /&gt;
&lt;br /&gt;
== DropWeapons ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Forces a player to drop the weapon they are holding.&amp;lt;/pre&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; This will not apply a 'force' vector to the weapon. It will just drop the weapon in place.&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt; ''Hexrays says __fastcall. wut?''&amp;lt;br /&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::DropWeapons(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\x2A\x2A\x56\x57\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\xF1\x2A\x2A\x2A\x2A\x2A\x85\xC0\x74\x0C\x2A\x2A\x2A\x2A\x50\x8B\xCE&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 30&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6304</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6304"/>
		<updated>2008-09-30T18:46:26Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* DropWeapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class Hierarchy:''' (Highest to Lowest) CCSPlayer -&amp;gt; CBasePlayer -&amp;gt; CBaseCombatCharacter -&amp;gt; CBaseFlex -&amp;gt; CBaseAnimatingOverlay -&amp;gt; CBaseAnimating -&amp;gt; CBaseEntity -&amp;gt; IServerEntity -&amp;gt; IServerNetworkable -&amp;gt; IHandleEntity&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
'''Current as of September 28-29'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;br /&gt;
&lt;br /&gt;
== ChangeName ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Changes a player's name.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::ChangeName(const char* Name)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;Name&amp;lt;/code&amp;gt;: Name to change the player's name to.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\x2A\x2A\x8B\x44\x24\x44\x53\x56\x57\x2A\x2A\x8B\xF9\x50\x8D\x4C\x24\x34\x51\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 25&lt;br /&gt;
&lt;br /&gt;
== DropWeapons ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Forces a player to drop the weapon they are holding.&amp;lt;/pre&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; This will not apply a 'force' vector to the weapon. It will just drop the weapon in place.&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt; ''Hexrays says __fastcall. wut?''&amp;lt;br /&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::DropWeapons(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\x2A\x2A\x56\x57\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\xF1\x2A\x2A\x2A\x2A\x2A\x85\xC0\x74\x0C\x2A\x2A\x2A\x2A\x50\x8B\xCE&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 30&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6303</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6303"/>
		<updated>2008-09-30T18:46:02Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class Hierarchy:''' (Highest to Lowest) CCSPlayer -&amp;gt; CBasePlayer -&amp;gt; CBaseCombatCharacter -&amp;gt; CBaseFlex -&amp;gt; CBaseAnimatingOverlay -&amp;gt; CBaseAnimating -&amp;gt; CBaseEntity -&amp;gt; IServerEntity -&amp;gt; IServerNetworkable -&amp;gt; IHandleEntity&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
'''Current as of September 28-29'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;br /&gt;
&lt;br /&gt;
== ChangeName ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Changes a player's name.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::ChangeName(const char* Name)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;Name&amp;lt;/code&amp;gt;: Name to change the player's name to.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\x2A\x2A\x8B\x44\x24\x44\x53\x56\x57\x2A\x2A\x8B\xF9\x50\x8D\x4C\x24\x34\x51\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 25&lt;br /&gt;
&lt;br /&gt;
== DropWeapons ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Forces a player to drop the weapon they are holding.&amp;lt;/pre&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; This will not apply a 'force' vector to the weapon. It will just drop the weapon in place.&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt; ''Hexrays says __fastcall. wut?''&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::DropWeapons(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\x2A\x2A\x56\x57\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\xF1\x2A\x2A\x2A\x2A\x2A\x85\xC0\x74\x0C\x2A\x2A\x2A\x2A\x50\x8B\xCE&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 30&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6302</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6302"/>
		<updated>2008-09-30T17:56:14Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class Hierarchy:''' (Highest to Lowest) CCSPlayer -&amp;gt; CBasePlayer -&amp;gt; CBaseCombatCharacter -&amp;gt; CBaseFlex -&amp;gt; CBaseAnimatingOverlay -&amp;gt; CBaseAnimating -&amp;gt; CBaseEntity -&amp;gt; IServerEntity -&amp;gt; IServerNetworkable -&amp;gt; IHandleEntity&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
'''Current as of September 28-29'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;br /&gt;
&lt;br /&gt;
== ChangeName ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Changes a player's name.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::ChangeName(const char* Name)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;Name&amp;lt;/code&amp;gt;: Name to change the player's name to.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\x2A\x2A\x8B\x44\x24\x44\x53\x56\x57\x2A\x2A\x8B\xF9\x50\x8D\x4C\x24\x34\x51\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 25&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6301</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6301"/>
		<updated>2008-09-30T17:27:03Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Entity Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class Hierarchy:''' (Highest to Lowest) CCSPlayer -&amp;gt; CBasePlayer -&amp;gt; CBaseCombatCharacter -&amp;gt; CBaseFlex -&amp;gt; CBaseAnimatingOverlay -&amp;gt; CBaseAnimating -&amp;gt; CBaseEntity -&amp;gt; IServerEntity -&amp;gt; IServerNetworkable -&amp;gt; IHandleEntity&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
'''Current as of September 28-29'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6300</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6300"/>
		<updated>2008-09-30T17:23:21Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class Hierarchy:''' (Highest to Lowest) CCSPlayer -&amp;gt; CBasePlayer -&amp;gt; CBaseCombatCharacter -&amp;gt; CBaseFlex -&amp;gt; CBaseAnimatingOverlay -&amp;gt; CBaseAnimating -&amp;gt; CBaseEntity -&amp;gt; IServerEntity -&amp;gt; IServerNetworkable -&amp;gt; IHandleEntity&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
'''Current as of September 28-29'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; -Member: m_vecOrigin (offset 796)&lt;br /&gt;
 -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6299</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6299"/>
		<updated>2008-09-30T15:33:01Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class Heirarchy:''' (Highest to Lowest) CCSPlayer -&amp;gt; CBasePlayer -&amp;gt; CBaseCombatCharacter -&amp;gt; CBaseFlex -&amp;gt; CBaseAnimatingOverlay -&amp;gt; CBaseAnimating -&amp;gt; CBaseEntity -&amp;gt; IServerEntity -&amp;gt; IServerNetworkable -&amp;gt; IHandleEntity&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
'''Current as of September 28-29'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; -Member: m_vecOrigin (offset 796)&lt;br /&gt;
 -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6298</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6298"/>
		<updated>2008-09-30T15:29:44Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Entity Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
'''Current as of September 28-29'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; -Member: m_vecOrigin (offset 796)&lt;br /&gt;
 -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6297</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6297"/>
		<updated>2008-09-30T15:29:17Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Entity Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
'''Current as of September 28-29'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; -Member: m_vecOrigin (offset 796)&lt;br /&gt;
 -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6296</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6296"/>
		<updated>2008-09-30T15:29:01Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Entity Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
'''Current as of September 28-29'''&lt;br /&gt;
'''Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; -Member: m_vecOrigin (offset 796)&lt;br /&gt;
 -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6295</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6295"/>
		<updated>2008-09-30T15:28:19Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Entity Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
'''Bold text'''Current as of September 28-29&lt;br /&gt;
Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; -Member: m_vecOrigin (offset 796)&lt;br /&gt;
 -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6293</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6293"/>
		<updated>2008-09-29T04:20:54Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: fixed spacing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; -Member: m_vecOrigin (offset 796)&lt;br /&gt;
 -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6292</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6292"/>
		<updated>2008-09-29T04:20:41Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Entity Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;-Member: m_vecOrigin (offset 796)&lt;br /&gt;
 -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6291</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6291"/>
		<updated>2008-09-29T04:20:20Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Entity Properties =&lt;br /&gt;
Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;  -Member: m_vecOrigin (offset 796)&lt;br /&gt;
 -Member: csnonlocaldata (offset 0)&lt;br /&gt;
 -Member: m_iThrowGrenadeCounter (offset 4784)&lt;br /&gt;
 -Member: m_iAddonBits (offset 5052)&lt;br /&gt;
 -Member: m_iPrimaryAddon (offset 5056)&lt;br /&gt;
 -Member: m_iSecondaryAddon (offset 5060)&lt;br /&gt;
 -Member: m_iPlayerState (offset 3556)&lt;br /&gt;
 -Member: m_iAccount (offset 3608)&lt;br /&gt;
 -Member: m_bInBombZone (offset 4692)&lt;br /&gt;
 -Member: m_bInBuyZone (offset 4693)&lt;br /&gt;
 -Member: m_iClass (offset 4840)&lt;br /&gt;
 -Member: m_ArmorValue (offset 3064)&lt;br /&gt;
 -Member: m_angEyeAngles[0] (offset 4876)&lt;br /&gt;
 -Member: m_angEyeAngles[1] (offset 4880)&lt;br /&gt;
 -Member: m_bHasDefuser (offset 3652)&lt;br /&gt;
 -Member: m_bNightVisionOn (offset 3654)&lt;br /&gt;
 -Member: m_bHasNightVision (offset 3653)&lt;br /&gt;
 -Member: m_bInHostageRescueZone (offset 4700)&lt;br /&gt;
 -Member: m_bIsDefusing (offset 3584)&lt;br /&gt;
 -Member: m_bHasHelmet (offset 3592)&lt;br /&gt;
 -Member: m_flFlashDuration (offset 4768)&lt;br /&gt;
 -Member: m_flFlashMaxAlpha (offset 4772)&lt;br /&gt;
 -Member: m_iProgressBarDuration (offset 4780)&lt;br /&gt;
 -Member: m_flProgressBarStartTime (offset 4776)&lt;br /&gt;
 -Member: m_hRagdoll (offset 4788)&lt;br /&gt;
 -Member: m_cycleLatch (offset 5184)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6290</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6290"/>
		<updated>2008-09-28T02:05:40Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Information =&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6289</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6289"/>
		<updated>2008-09-28T02:01:31Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;br /&gt;
&lt;br /&gt;
== RoundRespawn ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Respawns a player back to a random spawnpoint.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::RoundRespawn(void)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** None.&lt;br /&gt;
* Signature: &lt;br /&gt;
**&amp;lt;pre&amp;gt;\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length 35&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6287</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6287"/>
		<updated>2008-09-28T00:44:37Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6286</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6286"/>
		<updated>2008-09-27T23:23:37Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Blind */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
**&amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6285</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6285"/>
		<updated>2008-09-27T23:22:29Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Signatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Blinds a player by turning their screen white.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::Blind(float a, float b, float c);&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** Unknown as of this point. So far, only 255, 255, 255 works.&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 28&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6284</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6284"/>
		<updated>2008-09-27T22:49:09Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' &amp;lt;i&amp;gt;The viability of these signatures listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6283</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6283"/>
		<updated>2008-09-27T22:24:18Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' The viability of these signatures listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;pre&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Length: 29&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6282</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6282"/>
		<updated>2008-09-27T21:12:17Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' The viability of these signatures listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
= Signatures =&lt;br /&gt;
This section will be devoted to listing signatures for the methods of CCSPlayer.&lt;br /&gt;
&lt;br /&gt;
== AddAccount ==&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6281</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6281"/>
		<updated>2008-09-27T21:11:20Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' The viability of these signatures listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
== Signatures ==&lt;br /&gt;
&lt;br /&gt;
=== AddAccount ===&lt;br /&gt;
* Description: &amp;lt;pre&amp;gt;Adds money to a player's account.&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6280</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6280"/>
		<updated>2008-09-27T21:09:12Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' The viability of these signatures listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
== Signatures ==&lt;br /&gt;
&lt;br /&gt;
=== AddAccount ===&lt;br /&gt;
* Description: Adds money to a player's account.&lt;br /&gt;
* Calling Convention: &amp;lt;cpp&amp;gt;__thiscall&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Prototype: &amp;lt;cpp&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/cpp&amp;gt;&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;code&amp;gt;code&amp;gt;&lt;br /&gt;
** Length:&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6279</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6279"/>
		<updated>2008-09-27T21:07:26Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' The viability of these signatures listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
== Signatures ==&lt;br /&gt;
&lt;br /&gt;
=== AddAccount ===&lt;br /&gt;
* Description: Adds money to a player's account.&lt;br /&gt;
* Calling Convention: __thiscall&lt;br /&gt;
* Prototype: &amp;lt;code&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;code&amp;gt;code&amp;gt;&lt;br /&gt;
** Length:&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6278</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6278"/>
		<updated>2008-09-27T21:04:38Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' The viability of these signatures listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
== Signatures ==&lt;br /&gt;
&lt;br /&gt;
=== AddAccount ===&lt;br /&gt;
* Prototype: &amp;lt;code&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;code&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x50\x8B\xC3\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A&amp;lt;/code&amp;gt;&lt;br /&gt;
** Length:&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6277</id>
		<title>CCSPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CCSPlayer&amp;diff=6277"/>
		<updated>2008-09-27T21:04:17Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: New page: '''Disclaimer:''' The viability of these signatures listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disclaimer:''' The viability of these signatures listed herein is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; guaranteed. AlliedModders and wiki contributors are not responsible for any damage or loss caused by the use of these signatures. THESE SIGNATURES ARE PROVIDED 'AS-IS'&lt;br /&gt;
'''Classname:''' CCSPlayer &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Representation of a Counter-Strike: Source player.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Virtual Table Dump:''' [http://wiki.alliedmods.net/CCSPlayer_Offset_List_%28Counter-Strike:_Source%29]&lt;br /&gt;
&lt;br /&gt;
== Signatures ==&lt;br /&gt;
&lt;br /&gt;
=== AddAccount ===&lt;br /&gt;
* Prototype: &amp;lt;code&amp;gt;void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parameters:&lt;br /&gt;
** &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The amount to add.&lt;br /&gt;
** &amp;lt;code&amp;gt;bTrackChange&amp;lt;/code&amp;gt;: Should the server keep track of this change?&lt;br /&gt;
* Signature:&lt;br /&gt;
** &amp;lt;code&amp;gt;\x56\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x50\x8B\xC3\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A&amp;lt;/code&amp;gt;&lt;br /&gt;
** Length:&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6114</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6114"/>
		<updated>2008-08-20T01:53:44Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Heavy Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1403: Group Health&lt;br /&gt;
&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1408: Triage&lt;br /&gt;
&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1410: Consultation&lt;br /&gt;
&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;1501: Iron Kurtain&lt;br /&gt;
1502: Party Loyalty&lt;br /&gt;
1503: Division of Labor&lt;br /&gt;
1504: Red Oktoberfest&lt;br /&gt;
1505: Show Trial&lt;br /&gt;
1506: Crime and Punishment&lt;br /&gt;
1507: Class Struggle&lt;br /&gt;
1508: Soviet Block&lt;br /&gt;
1509: Stalin the Kart&lt;br /&gt;
1510: Supreme Soviet&lt;br /&gt;
1511: Factory Worker&lt;br /&gt;
1512: Soviet Union&lt;br /&gt;
1513: Own the Means of Production&lt;br /&gt;
1514: Krazy Ivan&lt;br /&gt;
1515: Rasputin&lt;br /&gt;
1516: Icing on the Cake&lt;br /&gt;
1517: Crock Block&lt;br /&gt;
1518: Kollectivization&lt;br /&gt;
1519: Spyalectical Materialism&lt;br /&gt;
1520: Permanent Revolution&lt;br /&gt;
1521: Heavy Industry&lt;br /&gt;
1522: Communist Mani-Fisto&lt;br /&gt;
1523: Redistribution of Health&lt;br /&gt;
1524: Rationing&lt;br /&gt;
1525: Vanguard Party&lt;br /&gt;
1527: Pushkin the Kart&lt;br /&gt;
1528: Marxman&lt;br /&gt;
1529: Gorky Parked&lt;br /&gt;
1530: Purge&lt;br /&gt;
1531: Lenin A Hand&lt;br /&gt;
1532: Five Second Plan&lt;br /&gt;
1533: Photostroika&lt;br /&gt;
1534: Konspicuous Konsumption&lt;br /&gt;
1535: Don't Touch Sandvich&lt;br /&gt;
1536: Borscht Belt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6113</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6113"/>
		<updated>2008-08-20T01:48:39Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Heavy Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1403: Group Health&lt;br /&gt;
&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1408: Triage&lt;br /&gt;
&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1410: Consultation&lt;br /&gt;
&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;1501: Iron Kurtain&lt;br /&gt;
1502: Party Loyalty&lt;br /&gt;
1503: Division of Labor&lt;br /&gt;
1504: Red Oktoberfest&lt;br /&gt;
1505: Show Trial&lt;br /&gt;
1506: Crime and Punishment&lt;br /&gt;
1507: Class Struggle&lt;br /&gt;
1508: Soviet Block&lt;br /&gt;
1509: Stalin the Kart&lt;br /&gt;
1510: Supreme Soviet&lt;br /&gt;
1511: Factory Worker&lt;br /&gt;
1512: Soviet Union&lt;br /&gt;
1513: Own the Means of Production&lt;br /&gt;
1514: Krazy Ivan&lt;br /&gt;
1515: Rasputin&lt;br /&gt;
1516: Icing on the Cake&lt;br /&gt;
1517: Crock Block&lt;br /&gt;
1518: Kollectivization&lt;br /&gt;
1519: Spyalectical Materialism&lt;br /&gt;
1520: Permanent Revolution&lt;br /&gt;
1521: Heavy Industry&lt;br /&gt;
1522: Communist Mani-Fisto&lt;br /&gt;
1523: Redistribution of Health&lt;br /&gt;
1524: Rationing&lt;br /&gt;
1525: Vanguard Party&lt;br /&gt;
1527: Pushkin the Kart&lt;br /&gt;
1528: Marxman&lt;br /&gt;
1529: Gorky Parked&lt;br /&gt;
1530: Purge&lt;br /&gt;
1531: Lenin A Hand&lt;br /&gt;
1532: Five Second Plan&lt;br /&gt;
1533: Photostroika&lt;br /&gt;
1534: Konspicuous Konsumption&lt;br /&gt;
1535: Don't Touch Sandvich&lt;br /&gt;
1536: Borscht Belt&lt;br /&gt;
1536:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6112</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6112"/>
		<updated>2008-08-20T01:31:17Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Heavy Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1403: Group Health&lt;br /&gt;
&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1408: Triage&lt;br /&gt;
&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1410: Consultation&lt;br /&gt;
&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6107</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6107"/>
		<updated>2008-08-14T22:45:16Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1403: Group Health&lt;br /&gt;
&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1408: Triage&lt;br /&gt;
&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1410: Consultation&lt;br /&gt;
&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Achievements===&lt;br /&gt;
&amp;lt;pre&amp;gt; Coming Soon! &amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6106</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6106"/>
		<updated>2008-08-14T22:42:44Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Pyro Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1403: Group Health&lt;br /&gt;
&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1408: Triage&lt;br /&gt;
&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1410: Consultation&lt;br /&gt;
&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6105</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6105"/>
		<updated>2008-08-14T22:42:26Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Medic Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1403: Group Health&lt;br /&gt;
&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1408: Triage&lt;br /&gt;
&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1410: Consultation&lt;br /&gt;
&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6104</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6104"/>
		<updated>2008-08-14T22:41:49Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* General Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1403: Group Health&lt;br /&gt;
&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1408: Triage&lt;br /&gt;
&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1410: Consultation&lt;br /&gt;
&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6103</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6103"/>
		<updated>2008-08-14T22:41:05Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* General Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1403: Group Health&lt;br /&gt;
&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1408: Triage&lt;br /&gt;
&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1410: Consultation&lt;br /&gt;
&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6102</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6102"/>
		<updated>2008-08-14T22:40:47Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Medic Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1403: Group Health&lt;br /&gt;
&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1408: Triage&lt;br /&gt;
&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1410: Consultation&lt;br /&gt;
&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6101</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6101"/>
		<updated>2008-08-14T22:40:22Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Medic Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1403: Group Health&lt;br /&gt;
&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1408: Triage&lt;br /&gt;
&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1410: Consultation&lt;br /&gt;
&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6100</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6100"/>
		<updated>2008-08-14T22:40:02Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* General Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1403: Group Health&lt;br /&gt;
&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1408: Triage&lt;br /&gt;
&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1410: Consultation&lt;br /&gt;
&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6059</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6059"/>
		<updated>2008-07-02T20:19:33Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Achievement Identification Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1403: Group Health&lt;br /&gt;
&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1408: Triage&lt;br /&gt;
&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1410: Consultation&lt;br /&gt;
&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6058</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6058"/>
		<updated>2008-07-02T20:18:57Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Achievement Identification Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses :&lt;br /&gt;
&lt;br /&gt;
'''CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID)''' &lt;br /&gt;
&lt;br /&gt;
in order to award a player an achievement. Each achievement has a specific ID number. The list below is a (hopefully) complete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1403: Group Health&lt;br /&gt;
&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1408: Triage&lt;br /&gt;
&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1410: Consultation&lt;br /&gt;
&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6057</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6057"/>
		<updated>2008-07-02T20:18:21Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: /* Medic Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID) in order to award a player an achievement. Each achievement has a specific ID number. The list below is an incomplete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1403: Group Health&lt;br /&gt;
&lt;br /&gt;
1404: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1405: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1406: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1407: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1408: Triage&lt;br /&gt;
&lt;br /&gt;
1409: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1410: Consultation&lt;br /&gt;
&lt;br /&gt;
1411: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1412: Peer Review&lt;br /&gt;
&lt;br /&gt;
1413: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1414: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1415: Autoclave&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6056</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6056"/>
		<updated>2008-07-02T20:15:07Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievement Identification Numbers ==&lt;br /&gt;
&lt;br /&gt;
VALVe uses CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID) in order to award a player an achievement. Each achievement has a specific ID number. The list below is an incomplete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;ID Number&amp;gt;: &amp;lt;Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Achievements ===&lt;br /&gt;
&lt;br /&gt;
127: Sentry Gunner - Verified&lt;br /&gt;
&lt;br /&gt;
128: Nemesis&lt;br /&gt;
&lt;br /&gt;
129: Hard To Kill&lt;br /&gt;
&lt;br /&gt;
130: Master of Disguise&lt;br /&gt;
&lt;br /&gt;
131: With Friends Like These&lt;br /&gt;
&lt;br /&gt;
132: Dynasty&lt;br /&gt;
&lt;br /&gt;
133: Hardcore&lt;br /&gt;
&lt;br /&gt;
134: Powerhouse Offense&lt;br /&gt;
&lt;br /&gt;
135: Lightning Offense&lt;br /&gt;
&lt;br /&gt;
136: Relentless Offense&lt;br /&gt;
&lt;br /&gt;
137: Impenetrable Defense&lt;br /&gt;
&lt;br /&gt;
138: Impossible Defense&lt;br /&gt;
&lt;br /&gt;
139: Head of the Class&lt;br /&gt;
&lt;br /&gt;
140: World Traveler&lt;br /&gt;
&lt;br /&gt;
144: Flamethrower&lt;br /&gt;
&lt;br /&gt;
145: Grey Matter&lt;br /&gt;
&lt;br /&gt;
1400: Team Doctor&lt;br /&gt;
&lt;br /&gt;
=== Medic Achievements ===&lt;br /&gt;
&lt;br /&gt;
1401: First Do No Harm&lt;br /&gt;
&lt;br /&gt;
1402: Autoclave&lt;br /&gt;
&lt;br /&gt;
1403: Quadruple Bypass&lt;br /&gt;
&lt;br /&gt;
1404: Group Health&lt;br /&gt;
&lt;br /&gt;
1405: Surgical Prep&lt;br /&gt;
&lt;br /&gt;
1406: Trauma Queen&lt;br /&gt;
&lt;br /&gt;
1407: Double Blind Trial&lt;br /&gt;
&lt;br /&gt;
1408: Play Doctor&lt;br /&gt;
&lt;br /&gt;
1409: Triage&lt;br /&gt;
&lt;br /&gt;
1410: Preventative Medicine&lt;br /&gt;
&lt;br /&gt;
1411: Consultation&lt;br /&gt;
&lt;br /&gt;
1412: Does It Hurt When I Do This?&lt;br /&gt;
&lt;br /&gt;
1413: Peer Review&lt;br /&gt;
&lt;br /&gt;
1414: Big Pharma&lt;br /&gt;
&lt;br /&gt;
1415: You'll Feel a Little Prick&lt;br /&gt;
&lt;br /&gt;
1416: Blunt Trauma&lt;br /&gt;
&lt;br /&gt;
1417: Medical Breakthrough&lt;br /&gt;
&lt;br /&gt;
1418: Blast Assist&lt;br /&gt;
&lt;br /&gt;
1419: Midwife Crisis&lt;br /&gt;
&lt;br /&gt;
1420: Ubi concordia, ibi victoria&lt;br /&gt;
&lt;br /&gt;
1421: Grand Rounds&lt;br /&gt;
&lt;br /&gt;
1422: Infernal Medicine&lt;br /&gt;
&lt;br /&gt;
1423: Doctor Assisted Homicide&lt;br /&gt;
&lt;br /&gt;
1424: Placebo Effect&lt;br /&gt;
&lt;br /&gt;
1425: Sawbones&lt;br /&gt;
&lt;br /&gt;
1426: Intern&lt;br /&gt;
&lt;br /&gt;
1427: Specialist&lt;br /&gt;
&lt;br /&gt;
1428: Chief of Staff&lt;br /&gt;
&lt;br /&gt;
1429: Hypocritical Oath&lt;br /&gt;
&lt;br /&gt;
1430: Medical Intervention&lt;br /&gt;
&lt;br /&gt;
1431: Second Opinion&lt;br /&gt;
&lt;br /&gt;
1432: Autopsy Report&lt;br /&gt;
&lt;br /&gt;
1433: FYI I am A Medic&lt;br /&gt;
&lt;br /&gt;
1434: Family Practice&lt;br /&gt;
&lt;br /&gt;
1435: House Call&lt;br /&gt;
&lt;br /&gt;
1436: Bedside Manner&lt;br /&gt;
&lt;br /&gt;
1437: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1438: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1439: Milestone 3 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
=== Pyro Achievements ===&lt;br /&gt;
&lt;br /&gt;
1601: Combined Fire&lt;br /&gt;
&lt;br /&gt;
1602: Weenie Roast&lt;br /&gt;
&lt;br /&gt;
1603: Baptism By Fire&lt;br /&gt;
&lt;br /&gt;
1604: Fire and Forget&lt;br /&gt;
&lt;br /&gt;
1605: Firewall&lt;br /&gt;
&lt;br /&gt;
1606: Cooking the Books&lt;br /&gt;
&lt;br /&gt;
1607: Spontaneous Combustion&lt;br /&gt;
&lt;br /&gt;
1608: Trailblazer&lt;br /&gt;
&lt;br /&gt;
1609: Camp Fire&lt;br /&gt;
&lt;br /&gt;
1610: Lumberjack&lt;br /&gt;
&lt;br /&gt;
1611: Clearcutter&lt;br /&gt;
&lt;br /&gt;
1612: Hot on Your Heels&lt;br /&gt;
&lt;br /&gt;
1613: I Fry&lt;br /&gt;
&lt;br /&gt;
1614: Firewatch&lt;br /&gt;
&lt;br /&gt;
1615: Burn Ward&lt;br /&gt;
&lt;br /&gt;
1616: Hot Potato&lt;br /&gt;
&lt;br /&gt;
1617: Makin' Bacon&lt;br /&gt;
&lt;br /&gt;
1618: Plan B&lt;br /&gt;
&lt;br /&gt;
1619: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
1620: Arsonist&lt;br /&gt;
&lt;br /&gt;
1621: Controlled Burn&lt;br /&gt;
&lt;br /&gt;
1622: Firefighter&lt;br /&gt;
&lt;br /&gt;
1623: Pyromancer&lt;br /&gt;
&lt;br /&gt;
1624: Next of Kindling&lt;br /&gt;
&lt;br /&gt;
1625: OMGWTFBBQ&lt;br /&gt;
&lt;br /&gt;
1626: Second Degree Burn&lt;br /&gt;
&lt;br /&gt;
1627: Got A Light?&lt;br /&gt;
&lt;br /&gt;
1628: BarbeQueQ&lt;br /&gt;
&lt;br /&gt;
1629: Hotshot&lt;br /&gt;
&lt;br /&gt;
1630: Dance Dance Immolation&lt;br /&gt;
&lt;br /&gt;
1631: Dead Heat&lt;br /&gt;
&lt;br /&gt;
1632: Pilot Light&lt;br /&gt;
&lt;br /&gt;
1633: Freezer Burn&lt;br /&gt;
&lt;br /&gt;
1634: Fire Chief&lt;br /&gt;
&lt;br /&gt;
1635: Attention Getter&lt;br /&gt;
&lt;br /&gt;
1636: Milestone 1 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1637: Milestone 2 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
1638: Milestone 3 (NOT TESTED)&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6043</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6043"/>
		<updated>2008-06-25T12:53:25Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Achievement Identification Numbers'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
VALVe uses CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID) in order to award a player an achievement. Each achievement has a specific ID number. The list below is an incomplete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;Achievement Name&amp;gt;: &amp;lt;ID Number&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The List:'''&lt;br /&gt;
&lt;br /&gt;
Head of the Class: 139&lt;br /&gt;
&lt;br /&gt;
World Traveler: 140 (Not Tested)&lt;br /&gt;
&lt;br /&gt;
Team Doctor: 1400&lt;br /&gt;
&lt;br /&gt;
Flame Thrower: 144&lt;br /&gt;
&lt;br /&gt;
Grey Matter: 145&lt;br /&gt;
&lt;br /&gt;
Quadruple Bypass: 1403&lt;br /&gt;
&lt;br /&gt;
Group Health: 1404&lt;br /&gt;
&lt;br /&gt;
Surgical Prep: 1405&lt;br /&gt;
&lt;br /&gt;
Trauma Queen: 1406&lt;br /&gt;
&lt;br /&gt;
Double Blind Trial: 1407&lt;br /&gt;
&lt;br /&gt;
Play Doctor: 1408&lt;br /&gt;
&lt;br /&gt;
Triage: 1409&lt;br /&gt;
&lt;br /&gt;
Preventative Medicine: 1410&lt;br /&gt;
&lt;br /&gt;
Consultation: 1411&lt;br /&gt;
&lt;br /&gt;
Does it hurt when I do this: 1412&lt;br /&gt;
&lt;br /&gt;
Peer Review: 1413&lt;br /&gt;
&lt;br /&gt;
Big Pharma: 1414&lt;br /&gt;
&lt;br /&gt;
You'll feel a little prick: 1415&lt;br /&gt;
&lt;br /&gt;
Blunt Trauma: 1416&lt;br /&gt;
&lt;br /&gt;
Medical Breakthrough: 1417&lt;br /&gt;
&lt;br /&gt;
Blast Assist: 1418&lt;br /&gt;
&lt;br /&gt;
Midwife Crisis: 1419&lt;br /&gt;
&lt;br /&gt;
Vbi Concordia: 1420&lt;br /&gt;
&lt;br /&gt;
Grand Rounds: 1421&lt;br /&gt;
&lt;br /&gt;
Infernal Medicine: 1422&lt;br /&gt;
&lt;br /&gt;
Doctor Assisted Homicide: 1423&lt;br /&gt;
&lt;br /&gt;
Placebo Effect: 1424&lt;br /&gt;
&lt;br /&gt;
Sawbones: 1425&lt;br /&gt;
&lt;br /&gt;
Intern: 1426&lt;br /&gt;
&lt;br /&gt;
Specialist: 1427&lt;br /&gt;
&lt;br /&gt;
Chief of Staff: 1428&lt;br /&gt;
&lt;br /&gt;
Hypocritical Oath: 1429&lt;br /&gt;
&lt;br /&gt;
Medical Intervention: 1430&lt;br /&gt;
&lt;br /&gt;
2nd Opinion: 1431&lt;br /&gt;
&lt;br /&gt;
Autopsy Report: 1432&lt;br /&gt;
&lt;br /&gt;
FYI I am a spy: 1433&lt;br /&gt;
&lt;br /&gt;
Family Practice: 1434&lt;br /&gt;
&lt;br /&gt;
House Call: 1435&lt;br /&gt;
&lt;br /&gt;
Bedside Manner: 1436&lt;br /&gt;
&lt;br /&gt;
Milestone 1: 1437(NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
Milestone 2: 1438(NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
Milestone 3: 1439(NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
Combined Fire: 1601&lt;br /&gt;
&lt;br /&gt;
Weenie Roast: 1602&lt;br /&gt;
&lt;br /&gt;
Baptism By Fire: 1601&lt;br /&gt;
&lt;br /&gt;
Fire and Forget: 1602&lt;br /&gt;
&lt;br /&gt;
Firewall: 1603&lt;br /&gt;
&lt;br /&gt;
Cooking the books: 1604&lt;br /&gt;
&lt;br /&gt;
Spontaneous Combustion: 1605&lt;br /&gt;
&lt;br /&gt;
Trail Blazer: 1606&lt;br /&gt;
&lt;br /&gt;
Camp fire: 1607&lt;br /&gt;
&lt;br /&gt;
Lumber Jack: 1608&lt;br /&gt;
&lt;br /&gt;
Clear Cutter: 1609&lt;br /&gt;
&lt;br /&gt;
Hot on your heels: 1610&lt;br /&gt;
&lt;br /&gt;
I fry: 1611&lt;br /&gt;
&lt;br /&gt;
Firewatch: 1612&lt;br /&gt;
&lt;br /&gt;
Burn Ward: 1613&lt;br /&gt;
&lt;br /&gt;
Hot Potato: 1614&lt;br /&gt;
&lt;br /&gt;
Makin' Bacon: 1615&lt;br /&gt;
&lt;br /&gt;
Plan B:  1616&lt;br /&gt;
&lt;br /&gt;
Pyrotechnics: 1617&lt;br /&gt;
&lt;br /&gt;
Arsonist: 1618&lt;br /&gt;
&lt;br /&gt;
Controlled burn: 1619&lt;br /&gt;
&lt;br /&gt;
Firefighter: 1622&lt;br /&gt;
&lt;br /&gt;
Pyromancer: 1623&lt;br /&gt;
&lt;br /&gt;
Next of Kindling: 1624&lt;br /&gt;
&lt;br /&gt;
OMGWTFBBQ: 1625&lt;br /&gt;
&lt;br /&gt;
Second Degree Burn: 1626&lt;br /&gt;
&lt;br /&gt;
Got a Light: 1627&lt;br /&gt;
&lt;br /&gt;
BarbeQueue: 1628&lt;br /&gt;
&lt;br /&gt;
Hot Shot: 1629&lt;br /&gt;
&lt;br /&gt;
Dance Dance Immolation: 1630&lt;br /&gt;
&lt;br /&gt;
Dead Heat: 1631&lt;br /&gt;
&lt;br /&gt;
Pilot Light: 1632&lt;br /&gt;
&lt;br /&gt;
Freezer Burn: 1633&lt;br /&gt;
&lt;br /&gt;
Fire Chief: 1634&lt;br /&gt;
&lt;br /&gt;
Attention Getter: 1635&lt;br /&gt;
&lt;br /&gt;
Milestone 1: 1636 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
Milestone 2: 1637 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
Milestone 3: 1638 (NOT TESTED)&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6038</id>
		<title>Achievement IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Achievement_IDs&amp;diff=6038"/>
		<updated>2008-06-24T23:06:38Z</updated>

		<summary type="html">&lt;p&gt;Your-name-here: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Achievement Identification Numbers'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
VALVe uses CTFPlayer::AwardAchievement(CTFPlayer* pPlayer, int iAchievementID) in order to award a player an achievement. Each achievement has a specific ID number. The list below is an incomplete list of ID numbers. There are few that haven't been tested. But most of them have.&lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;Achievement Name&amp;gt;: &amp;lt;ID Number&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The List:'''&lt;br /&gt;
&lt;br /&gt;
Head of the Class: 139&lt;br /&gt;
&lt;br /&gt;
World Traveler: 140 (Not Tested)&lt;br /&gt;
&lt;br /&gt;
Team Doctor: 1400&lt;br /&gt;
&lt;br /&gt;
Flame Thrower: 144&lt;br /&gt;
&lt;br /&gt;
Grey Matter: 145&lt;br /&gt;
&lt;br /&gt;
Quadruple Bypass: 1403&lt;br /&gt;
&lt;br /&gt;
Group Health: 1404&lt;br /&gt;
&lt;br /&gt;
Surgical Prep: 1405&lt;br /&gt;
&lt;br /&gt;
Trauma Queen: 1406&lt;br /&gt;
&lt;br /&gt;
Double Blind Trial: 1407&lt;br /&gt;
&lt;br /&gt;
Play Doctor: 1408&lt;br /&gt;
&lt;br /&gt;
Triage: 1409&lt;br /&gt;
&lt;br /&gt;
Preventative Medicine: 1410&lt;br /&gt;
&lt;br /&gt;
Consultation: 1411&lt;br /&gt;
&lt;br /&gt;
Does it hurt when I do this: 1412&lt;br /&gt;
&lt;br /&gt;
Peer Review: 1413&lt;br /&gt;
&lt;br /&gt;
Big Pharma: 1414&lt;br /&gt;
&lt;br /&gt;
You'll feel a little prick: 1415&lt;br /&gt;
&lt;br /&gt;
Blunt Trauma: 1416&lt;br /&gt;
&lt;br /&gt;
Medical Breakthrough: 1417&lt;br /&gt;
&lt;br /&gt;
Blast Assist: 1418&lt;br /&gt;
&lt;br /&gt;
Midwife Crisis: 1419&lt;br /&gt;
&lt;br /&gt;
Vbi Concordia: 1420&lt;br /&gt;
&lt;br /&gt;
Grand Rounds: 1421&lt;br /&gt;
&lt;br /&gt;
Infernal Medicine: 1422&lt;br /&gt;
&lt;br /&gt;
Doctor Assisted Homicide: 1423&lt;br /&gt;
&lt;br /&gt;
Placebo Effect: 1424&lt;br /&gt;
&lt;br /&gt;
Sawbones: 1425&lt;br /&gt;
&lt;br /&gt;
Intern: 1426&lt;br /&gt;
&lt;br /&gt;
Specialist: 1427&lt;br /&gt;
&lt;br /&gt;
Chief of Staff: 1428&lt;br /&gt;
&lt;br /&gt;
Hypocritical Oath: 1429&lt;br /&gt;
&lt;br /&gt;
Medical Intervention: 1430&lt;br /&gt;
&lt;br /&gt;
2nd Opinion: 1431&lt;br /&gt;
&lt;br /&gt;
Autopsy Report: 1432&lt;br /&gt;
&lt;br /&gt;
FYI I am a spy: 1433&lt;br /&gt;
&lt;br /&gt;
Family Practice: 1434&lt;br /&gt;
&lt;br /&gt;
House Call: 1435&lt;br /&gt;
&lt;br /&gt;
Bedside Manner: 1436&lt;br /&gt;
&lt;br /&gt;
Milestone 1: 1437(NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
Milestone 2: 1438(NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
Milestone 3: 1439(NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
Combined Fire: 1601&lt;br /&gt;
&lt;br /&gt;
Weenie Roast: 1602&lt;br /&gt;
&lt;br /&gt;
Baptism By Fire: 1601&lt;br /&gt;
&lt;br /&gt;
Fire and Forget: 1602&lt;br /&gt;
&lt;br /&gt;
Firewall: 1603&lt;br /&gt;
&lt;br /&gt;
Cooking the books: 1604&lt;br /&gt;
&lt;br /&gt;
Spontaneous Combustion: 1605&lt;br /&gt;
&lt;br /&gt;
Trail Blazer: 1606&lt;br /&gt;
&lt;br /&gt;
Camp fire: 1607&lt;br /&gt;
&lt;br /&gt;
Lumber Jack: 1608&lt;br /&gt;
&lt;br /&gt;
Clear Cutter: 1609&lt;br /&gt;
&lt;br /&gt;
Hot on your heels: 1610&lt;br /&gt;
&lt;br /&gt;
I fry: 1611&lt;br /&gt;
&lt;br /&gt;
Firewatch: 1612&lt;br /&gt;
&lt;br /&gt;
Burn Ward: 1613&lt;br /&gt;
&lt;br /&gt;
Hot Potato: 1614&lt;br /&gt;
&lt;br /&gt;
Makin' Bacon: 1615&lt;br /&gt;
&lt;br /&gt;
Plan B:  1616&lt;br /&gt;
&lt;br /&gt;
Pyrotechnics: 1617&lt;br /&gt;
&lt;br /&gt;
Arsonist: 1618&lt;br /&gt;
&lt;br /&gt;
Controlled burn: 1619&lt;br /&gt;
&lt;br /&gt;
Firefighter: 1622&lt;br /&gt;
&lt;br /&gt;
Pyromancer: 1623&lt;br /&gt;
&lt;br /&gt;
Next of Kindling: 1624&lt;br /&gt;
&lt;br /&gt;
OMGWTFBBQ: 1625&lt;br /&gt;
&lt;br /&gt;
Second Degree Burn: 1626&lt;br /&gt;
&lt;br /&gt;
Got a Light: 1627&lt;br /&gt;
&lt;br /&gt;
BarbeQueue: 1628&lt;br /&gt;
&lt;br /&gt;
Hot Shot: 1629&lt;br /&gt;
&lt;br /&gt;
Dance Dance Immolation: 1630&lt;br /&gt;
&lt;br /&gt;
Dead Heat: 1631&lt;br /&gt;
&lt;br /&gt;
Pilot Light: 1632&lt;br /&gt;
&lt;br /&gt;
Freezer Burn: 1633&lt;br /&gt;
&lt;br /&gt;
Fire Chief: 1634&lt;br /&gt;
&lt;br /&gt;
Attention Getter: 1635&lt;br /&gt;
&lt;br /&gt;
Milestone 1: 1636 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
Milestone 2: 1637 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
Milestone 3: 1638 (NOT TESTED)&lt;br /&gt;
&lt;br /&gt;
--[[User:Your-name-here|Your-name-here]] 18:02, 24 June 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
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