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	<id>https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=Alien_Swarm_Events</id>
	<title>Alien Swarm Events - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=Alien_Swarm_Events"/>
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	<updated>2026-05-08T20:58:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.6</generator>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Alien_Swarm_Events&amp;diff=7879&amp;oldid=prev</id>
		<title>Mcflurry: Created Page with a total of 52 events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Alien_Swarm_Events&amp;diff=7879&amp;oldid=prev"/>
		<updated>2010-11-06T07:56:40Z</updated>

		<summary type="html">&lt;p&gt;Created Page with a total of 52 events&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
=== asw_mission_restart ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|asw_mission_restart|string}}&lt;br /&gt;
{{hl2msg|short|restartcount|number of restarts in this play session}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gameui_activated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gameui_activated|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== gameui_hidden ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|gameui_hidden|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_fully_joined ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_fully_joined|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|string|name|Player name}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_should_switch ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_should_switch|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_commanding ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_commanding|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|new_marine|new marine entindex}}&lt;br /&gt;
{{hl2msg|byte|new_index|index of the new marine}}&lt;br /&gt;
{{hl2msg|byte|count|number of marines commanded}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_command_follow ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_command_follow|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_command_hold ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_command_hold|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_alt_fire ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_alt_fire|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_heal_target ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_heal_target|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|entindex of the target marine}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_heal_target_none ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_heal_target_none|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_heal ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_heal|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|entindex of the target marine}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_give_ammo ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|entindex of the target marine}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_deploy_ammo ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_deploy_ammo|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== player_dropped_weapon ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|player_dropped_weapon|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== marine_selected ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|marine_selected|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|new_marine|new marine entindex}}&lt;br /&gt;
{{hl2msg|long|old_marine|old marine entindex}}&lt;br /&gt;
{{hl2msg|byte|old_index|index of the current marine}}&lt;br /&gt;
{{hl2msg|byte|count|number of marines commanded}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== marine_ignited ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|marine_ignited|string}}&lt;br /&gt;
{{hl2msg|long|entindex|entindex of the target marine}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== marine_extinguished ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|marine_extinguished|string}}&lt;br /&gt;
{{hl2msg|long|entindex|entindex of the target marine}}&lt;br /&gt;
{{hl2msg|short|extinguisher|user ID of extinguisher}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== marine_infested ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|marine_infested|string}}&lt;br /&gt;
{{hl2msg|long|entindex|entindex of the target marine}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== marine_infested_cured ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|marine_infested_cured|string}}&lt;br /&gt;
{{hl2msg|long|entindex|entindex of the target marine}}&lt;br /&gt;
{{hl2msg|short|curer|user ID on server}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== marine_infested_killed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|marine_infested_killed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|entindex of the target marine}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== marine_no_ammo ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|marine_no_ammo|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|entindex of the target marine}}&lt;br /&gt;
{{hl2msg|byte|count|number of marines commanded}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== ammo_pickup ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|ammo_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|entindex of the marine that picked it up}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== item_pickup ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|item_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|item entindex}}&lt;br /&gt;
{{hl2msg|string|classname|item name}}&lt;br /&gt;
{{hl2msg|short|slot|slot the item was put in}}&lt;br /&gt;
{{hl2msg|bool|replace|did it replace another weapon}}&lt;br /&gt;
{{hl2msg|bool|offhand|can it be offhanded?}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_reload ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_reload|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|marine|entindex of the marine}}&lt;br /&gt;
{{hl2msg|short|lost|ammo lost in the clip}}&lt;br /&gt;
{{hl2msg|short|clipsize|max ammo for that weapon}}&lt;br /&gt;
{{hl2msg|short|clipsremaining|remaining clips}}&lt;br /&gt;
{{hl2msg|short|clipsmax|remaining clips}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== weapon_offhanded ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|weapon_offhanded|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== door_recommend_destroy ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_recommend_destroy|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|door entindex}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== door_destroyed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_destroyed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|door entindex}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== door_welded_visible ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_welded_visible|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|subject|door entindex}}&lt;br /&gt;
{{hl2msg|string|entityname|name of the entity they see}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== door_unwelded ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_unwelded|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|door entindex}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== door_recommend_weld ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_recommend_weld|string}}&lt;br /&gt;
{{hl2msg|long|entindex|door entindex}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== door_welded ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|door_welded|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|door entindex}}&lt;br /&gt;
{{hl2msg|bool|inhabited|is the marine inhabited}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== sentry_placed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|sentry_placed|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== sentry_start_building ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|sentry_start_building|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|sentry entindex}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== sentry_stop_building ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|sentry_stop_building|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|sentry entindex}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== sentry_complete ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|sentry_complete|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|sentry entindex}}&lt;br /&gt;
{{hl2msg|long|marine|marine entindex who made the sentry}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== sentry_rotated ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|sentry_rotated|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|sentry entindex}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== sentry_dismantled ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|sentry_dismantled|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|sentry entindex}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== alien_ignited ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|alien_ignited|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|thing that got burned}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== boulder_lasered ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|boulder_lasered|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|entindex|thing that got burned}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== physics_visible ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|physics_visible|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID on server}}&lt;br /&gt;
{{hl2msg|long|subject|Entindex of the entity they see}}&lt;br /&gt;
{{hl2msg|string|type|Type of entity they see}}&lt;br /&gt;
{{hl2msg|string|entityname|name of the entity they see}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== physics_melee ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|physics_melee|string}}&lt;br /&gt;
{{hl2msg|short|attacker|The player who sees the entity}}&lt;br /&gt;
{{hl2msg|long|entindex|Entindex of the entity they kicked}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== recommend_hold_position ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|recommend_hold_position|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== scanner_important ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|scanner_important|string}}&lt;br /&gt;
{{hl2msg|None|None|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== general_hint ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|general_hint|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who activated it}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== movement_hint ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|movement_hint|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player who needs the hint}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== movement_hint ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|movement_hint_success|string}}&lt;br /&gt;
{{hl2msg|short|userid|The player succeeded}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== alien_died ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|alien_died|string}}&lt;br /&gt;
{{hl2msg|short|alien|Alien Classify() number}}&lt;br /&gt;
{{hl2msg|short|marine|entindex of the marine that killed the alien (0 if none)}}&lt;br /&gt;
{{hl2msg|short|weapon|Classify() of the weapon that killed the alien (0 if none)}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== fast_reload ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|fast_reload|string}}&lt;br /&gt;
{{hl2msg|short|marine|entindex of the marine reloading}}&lt;br /&gt;
{{hl2msg|byte|reloads|number of fast reloads the marine has done in a row}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== difficulty_changed ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|difficulty_changed|string}}&lt;br /&gt;
{{hl2msg|short|newDifficulty|}}&lt;br /&gt;
{{hl2msg|short|oldDifficulty|}}&lt;br /&gt;
{{hl2msg|string|strDifficulty|new difficulty as a string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== achievement_earned ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|achievement_earned|string}}&lt;br /&gt;
{{hl2msg|byte|player|entindex of the player}}&lt;br /&gt;
{{hl2msg|short|achievement|achievement ID}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
=== mission_success ===&lt;br /&gt;
{{qnotice|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{begin-hl2msg|mission_success|string}}&lt;br /&gt;
{{hl2msg|string|strMapName|}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>Mcflurry</name></author>
		
	</entry>
</feed>