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	<id>https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=Black_Mesa_Events</id>
	<title>Black Mesa Events - Revision history</title>
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	<updated>2026-05-10T06:30:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=Black_Mesa_Events&amp;diff=9923&amp;oldid=prev</id>
		<title>RedSword: Adding BMS events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=Black_Mesa_Events&amp;diff=9923&amp;oldid=prev"/>
		<updated>2015-06-03T17:45:15Z</updated>

		<summary type="html">&lt;p&gt;Adding BMS events&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;:''Refer back to [[Game Events (Source)]] for more events.''&lt;br /&gt;
&lt;br /&gt;
The events are taken from steamapps\common\Black Mesa\bms\bms_misc_dir.vpk\resource\gameevents.res . Note that the file also contains the generic source events (BMS doesn't seem to have a separate modevents.res), which most were removed from this page as they do not differ, and for presentation purpose. Only player_death (which is presented here) seems to differ from the generic source event list.&lt;br /&gt;
&lt;br /&gt;
=== freezecam_started ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|freezecam_started|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== spec_target_updated ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|spec_target_updated|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== show_freezepanel ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|show_freezepanel|string}}&lt;br /&gt;
{{hl2msg|long|killer|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== hide_freezepanel ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|hide_freezepanel|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_dominated ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|player_dominated|string}}&lt;br /&gt;
{{hl2msg|short|attacker|}}&lt;br /&gt;
{{hl2msg|short|dominated|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_revenge ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|player_revenge|string}}&lt;br /&gt;
{{hl2msg|short|attacker|}}&lt;br /&gt;
{{hl2msg|short|victim|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_death ===&lt;br /&gt;
{{qnotice|a game event, name may be 32 charaters long}}&lt;br /&gt;
{{begin-hl2msg|player_death|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|attacker|user ID who killed}}&lt;br /&gt;
{{hl2msg|string|weapon|name of the weapon used}}&lt;br /&gt;
{{hl2msg|short|customkill|}}&lt;br /&gt;
{{hl2msg|short|priority|}}&lt;br /&gt;
{{hl2msg|float|victim_x|}}&lt;br /&gt;
{{hl2msg|float|victim_y|}}&lt;br /&gt;
{{hl2msg|float|victim_z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== broadcast_killstreak ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|broadcast_killstreak|string}}&lt;br /&gt;
{{hl2msg|short|playerid|ID of the player that triggered this event}}&lt;br /&gt;
{{hl2msg|byte|soundid|type must be changed if sounds amount exceed 2^8}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== broadcast_teamsound ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|broadcast_teamsound|string}}&lt;br /&gt;
{{hl2msg|short|teamid|ID of the team that will hear this sound}}&lt;br /&gt;
{{hl2msg|byte|soundid|type must be changed if sounds amount exceed 2^8}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== player_soda_machine ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|player_soda_machine|string}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== item_pickup ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|item_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|itemid|item ID}}&lt;br /&gt;
{{hl2msg|short|ammoid|ammo ID if applicable}}&lt;br /&gt;
{{hl2msg|short|weaponid|weapon ID if applicable}}&lt;br /&gt;
{{hl2msg|short|count|used for things like ammo on how much was given from this particular item}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== weapon_pickup ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|weapon_pickup|string}}&lt;br /&gt;
{{hl2msg|short|userid|user ID who died}}&lt;br /&gt;
{{hl2msg|short|weaponid|weapon ID}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tram_accelerate ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|tram_accelerate|string}}&lt;br /&gt;
{{hl2msg|long|entindex|}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== fire_mortar ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|fire_mortar|string}}&lt;br /&gt;
{{hl2msg|float|x|}}&lt;br /&gt;
{{hl2msg|float|y|}}&lt;br /&gt;
{{hl2msg|float|z|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tram_client_state_change ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|tram_client_state_change|string}}&lt;br /&gt;
{{hl2msg|long|entindex|}}&lt;br /&gt;
{{hl2msg|short|speed|}}&lt;br /&gt;
{{hl2msg|short|level|}}&lt;br /&gt;
{{hl2msg|float|accel|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== tram_control_state ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|tram_control_state|string}}&lt;br /&gt;
{{hl2msg|long|entindex|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== weapon_tau_overcharged ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|weapon_tau_overcharged|string}}&lt;br /&gt;
{{hl2msg|long|owner|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== weapon_gluon_fired ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|weapon_gluon_fired|string}}&lt;br /&gt;
{{hl2msg|long|owner|}}&lt;br /&gt;
{{hl2msg|long|ammo_used|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== npc_barnacle_grab_victim ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|npc_barnacle_grab_victim|string}}&lt;br /&gt;
{{hl2msg|long|entindex|}}&lt;br /&gt;
{{hl2msg|long|victim|}}&lt;br /&gt;
{{end-hl2msg}}&lt;br /&gt;
&lt;br /&gt;
=== damage_indicator ===&lt;br /&gt;
{{qnotice|}}&lt;br /&gt;
{{begin-hl2msg|damage_indicator|string}}&lt;br /&gt;
{{hl2msg|long|entindex|Player}}&lt;br /&gt;
{{hl2msg|long|type|Damage type}}&lt;br /&gt;
{{end-hl2msg}}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
		
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