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	<id>https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=CBaseGrenade_Offset_List_%28Counter-Strike%3A_Source%29</id>
	<title>CBaseGrenade Offset List (Counter-Strike: Source) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=CBaseGrenade_Offset_List_%28Counter-Strike%3A_Source%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBaseGrenade_Offset_List_(Counter-Strike:_Source)&amp;action=history"/>
	<updated>2026-05-16T11:27:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.6</generator>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBaseGrenade_Offset_List_(Counter-Strike:_Source)&amp;diff=7791&amp;oldid=prev</id>
		<title>Chrisber: Fixed typo</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBaseGrenade_Offset_List_(Counter-Strike:_Source)&amp;diff=7791&amp;oldid=prev"/>
		<updated>2010-07-30T21:22:22Z</updated>

		<summary type="html">&lt;p&gt;Fixed typo&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:22, 30 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comes from the symbol tables, so you'll have to look in the SDK for return types...or guess for the CSS specific functions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comes from the symbol tables, so you'll have to look in the SDK for return types...or guess for the CSS specific functions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Last Updated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;June 24 &lt;/del&gt;2010&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Last Updated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;July 30 &lt;/ins&gt;2010&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chrisber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBaseGrenade_Offset_List_(Counter-Strike:_Source)&amp;diff=7790&amp;oldid=prev</id>
		<title>Chrisber: Updated 30. July (offset change)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBaseGrenade_Offset_List_(Counter-Strike:_Source)&amp;diff=7790&amp;oldid=prev"/>
		<updated>2010-07-30T21:22:03Z</updated>

		<summary type="html">&lt;p&gt;Updated 30. July (offset change)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:22, 30 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// Auto reconstructed from vtable block @ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0x00A70080&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// Auto reconstructed from vtable block @ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0x00BCB140&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// from &amp;quot;server.so&amp;quot;, by ida_vtables.idc&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// from &amp;quot;server.so&amp;quot;, by ida_vtables.idc&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0	CBaseGrenade::~CBaseGrenade()&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0	CBaseGrenade::~CBaseGrenade()&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chrisber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBaseGrenade_Offset_List_(Counter-Strike:_Source)&amp;diff=7746&amp;oldid=prev</id>
		<title>DaFox: /* The List */  Updated Offsets for the CSS Source2009 port</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBaseGrenade_Offset_List_(Counter-Strike:_Source)&amp;diff=7746&amp;oldid=prev"/>
		<updated>2010-06-25T00:28:25Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The List: &lt;/span&gt;  Updated Offsets for the CSS Source2009 port&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.alliedmods.net/index.php?title=CBaseGrenade_Offset_List_(Counter-Strike:_Source)&amp;amp;diff=7746&amp;amp;oldid=5792&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>DaFox</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBaseGrenade_Offset_List_(Counter-Strike:_Source)&amp;diff=5792&amp;oldid=prev</id>
		<title>Your-name-here at 13:46, 30 April 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBaseGrenade_Offset_List_(Counter-Strike:_Source)&amp;diff=5792&amp;oldid=prev"/>
		<updated>2008-04-30T13:46:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:46, 30 April 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For use when using [[Virtual Offsets (Source Mods)|virtual offsets]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For use when using [[Virtual Offsets (Source Mods)|virtual offsets]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;list of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offsets I've been using&lt;/del&gt;. These are the &amp;lt;b&amp;gt;Windows&amp;lt;/b&amp;gt; offsets. &amp;lt;b&amp;gt;Linux offsets are 1 greater.&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;list of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;CBaseGrenade Offsets&lt;/ins&gt;. These are the &amp;lt;b&amp;gt;Windows&amp;lt;/b&amp;gt; offsets. &amp;lt;b&amp;gt;Linux offsets are 1 greater.&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The List ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The List ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBaseGrenade_Offset_List_(Counter-Strike:_Source)&amp;diff=5791&amp;oldid=prev</id>
		<title>Your-name-here: New page: For use when using virtual offsets.  This is the list of offsets I've been using. These are the &lt;b&gt;Windows&lt;/b&gt; offsets. &lt;b&gt;Linux offsets are 1 greater.&lt;/b...</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBaseGrenade_Offset_List_(Counter-Strike:_Source)&amp;diff=5791&amp;oldid=prev"/>
		<updated>2008-04-30T13:43:43Z</updated>

		<summary type="html">&lt;p&gt;New page: For use when using &lt;a href=&quot;/Virtual_Offsets_(Source_Mods)&quot; title=&quot;Virtual Offsets (Source Mods)&quot;&gt;virtual offsets&lt;/a&gt;.  This is the list of offsets I&amp;#039;ve been using. These are the &amp;lt;b&amp;gt;Windows&amp;lt;/b&amp;gt; offsets. &amp;lt;b&amp;gt;Linux offsets are 1 greater.&amp;lt;/b...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;For use when using [[Virtual Offsets (Source Mods)|virtual offsets]].&lt;br /&gt;
&lt;br /&gt;
This is the list of offsets I've been using. These are the &amp;lt;b&amp;gt;Windows&amp;lt;/b&amp;gt; offsets. &amp;lt;b&amp;gt;Linux offsets are 1 greater.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The List ==&lt;br /&gt;
This comes from the symbol tables, so you'll have to look in the SDK for return types...or guess for the CSS specific functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Last Updated 28 April 2008&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// Auto reconstructed from vtable block @ 0x00B3A4A0&lt;br /&gt;
// from &amp;quot;server_i486.so&amp;quot;, by ida_vtables.idc&lt;br /&gt;
0	CBaseGrenade::~CBaseGrenade()&lt;br /&gt;
1	CBaseEntity::SetRefEHandle(CBaseHandle  const&amp;amp;)&lt;br /&gt;
2	CBaseEntity::GetRefEHandle(void)const&lt;br /&gt;
3	CBaseEntity::GetCollideable(void)&lt;br /&gt;
4	CBaseEntity::GetNetworkable(void)&lt;br /&gt;
5	CBaseEntity::GetBaseEntity(void)&lt;br /&gt;
6	CBaseEntity::GetModelIndex(void)const&lt;br /&gt;
7	CBaseEntity::GetModelName(void)const&lt;br /&gt;
8	CBaseEntity::SetModelIndex(int)&lt;br /&gt;
9	CBaseGrenade::_GetClassName(void)&lt;br /&gt;
10	CBaseGrenade::GetServerClass(void)&lt;br /&gt;
11	CBaseGrenade::GetClassName(void)&lt;br /&gt;
12	CBaseGrenade::YouForgotToImplementOrDeclareServerClass(void)&lt;br /&gt;
13	CBaseGrenade::GetDataDescMap(void)&lt;br /&gt;
14	CBaseAnimating::TestCollision(Ray_t  const&amp;amp;,unsigned int,CGameTrace &amp;amp;)&lt;br /&gt;
15	CBaseAnimating::TestHitboxes(Ray_t  const&amp;amp;,unsigned int,CGameTrace &amp;amp;)&lt;br /&gt;
16	CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)&lt;br /&gt;
17	CBaseEntity::ShouldCollide(int,int)const&lt;br /&gt;
18	CBaseEntity::SetOwnerEntity(CBaseEntity*)&lt;br /&gt;
19	CBaseEntity::ShouldTransmit(CCheckTransmitInfo  const*)&lt;br /&gt;
20	CBaseEntity::UpdateTransmitState(void)&lt;br /&gt;
21	CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)&lt;br /&gt;
22	CBaseEntity::GetTracerType(void)&lt;br /&gt;
23	CBaseCombatCharacter::Spawn(void)&lt;br /&gt;
24	CBaseGrenade::Precache(void)&lt;br /&gt;
25	CBaseFlex::SetModel(char  const*)&lt;br /&gt;
26	CBaseEntity::PostConstructor(char  const*)&lt;br /&gt;
27	CBaseEntity::PostClientActive(void)&lt;br /&gt;
28	CBaseEntity::ParseMapData(CEntityMapData *)&lt;br /&gt;
29	CBaseEntity::KeyValue(char  const*,char  const*)&lt;br /&gt;
30	CBaseEntity::KeyValue(char  const*,float)&lt;br /&gt;
31	CBaseEntity::KeyValue(char  const*,Vector)&lt;br /&gt;
32	CBaseAnimating::Activate(void)&lt;br /&gt;
33	CBaseEntity::SetParent(CBaseEntity*,int)&lt;br /&gt;
34	CBaseGrenade::ObjectCaps(void)&lt;br /&gt;
35	CBaseEntity::AcceptInput(char  const*,CBaseEntity*,CBaseEntity*,variant_t,int)&lt;br /&gt;
36	CBaseAnimating::GetInputDispatchEffectPosition(char  const*,Vector &amp;amp;,QAngle &amp;amp;)&lt;br /&gt;
37	CBaseEntity::DrawDebugGeometryOverlays(void)&lt;br /&gt;
38	CBaseAnimating::DrawDebugTextOverlays(void)&lt;br /&gt;
39	CBaseEntity::Save(ISave &amp;amp;)&lt;br /&gt;
40	CBaseEntity::Restore(IRestore &amp;amp;)&lt;br /&gt;
41	CBaseEntity::ShouldSavePhysics(void)&lt;br /&gt;
42	CBaseEntity::OnSave(IEntitySaveUtils *)&lt;br /&gt;
43	CBaseAnimatingOverlay::OnRestore(void)&lt;br /&gt;
44	CBaseEntity::RequiredEdictIndex(void)&lt;br /&gt;
45	CBaseEntity::MoveDone(void)&lt;br /&gt;
46	CBaseEntity::Think(void)&lt;br /&gt;
47	CBaseEntity::NetworkStateChanged_m_nNextThinkTick(void)&lt;br /&gt;
48	CBaseEntity::NetworkStateChanged_m_nNextThinkTick(void *)&lt;br /&gt;
49	CBaseAnimating::GetBaseAnimating(void)&lt;br /&gt;
50	CBaseEntity::GetResponseSystem(void)&lt;br /&gt;
51	CBaseEntity::DispatchResponse(char  const*)&lt;br /&gt;
52	CBaseEntity::Classify(void)&lt;br /&gt;
53	CBaseEntity::DeathNotice(CBaseEntity*)&lt;br /&gt;
54	CBaseEntity::ShouldAttractAutoAim(CBaseEntity*)&lt;br /&gt;
55	CBaseEntity::GetAutoAimRadius(void)&lt;br /&gt;
56	CBaseEntity::GetAutoAimCenter(void)&lt;br /&gt;
57	CBaseEntity::PassesDamageFilter(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
58	CBaseEntity::TraceAttack(CTakeDamageInfo  const&amp;amp;,Vector  const&amp;amp;,CGameTrace *)&lt;br /&gt;
59	CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)&lt;br /&gt;
60	CBaseCombatCharacter::OnTakeDamage(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
61	CBaseCombatCharacter::TakeHealth(float,int)&lt;br /&gt;
62	CBaseGrenade::Event_Killed(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
63	CBaseEntity::Event_KilledOther(CBaseEntity*,CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
64	CBaseGrenade::BloodColor(void)&lt;br /&gt;
65	CBaseEntity::IsTriggered(CBaseEntity*)&lt;br /&gt;
66	CBaseEntity::IsNPC(void)const&lt;br /&gt;
67	CBaseCombatCharacter::MyCombatCharacterPointer(void)&lt;br /&gt;
68	CBaseEntity::GetDelay(void)&lt;br /&gt;
69	CBaseEntity::IsMoving(void)&lt;br /&gt;
70	CBaseEntity::DamageDecal(int,int)&lt;br /&gt;
71	CBaseEntity::DecalTrace(CGameTrace *,char  const*)&lt;br /&gt;
72	CBaseEntity::ImpactTrace(CGameTrace *,int,char *)&lt;br /&gt;
73	CBaseEntity::OnControls(CBaseEntity*)&lt;br /&gt;
74	CBaseEntity::HasTarget(string_t)&lt;br /&gt;
75	CBaseEntity::IsPlayer(void)const&lt;br /&gt;
76	CBaseEntity::IsNetClient(void)const&lt;br /&gt;
77	CBaseEntity::IsTemplate(void)&lt;br /&gt;
78	CBaseEntity::IsBaseObject(void)const&lt;br /&gt;
79	CBaseEntity::GetServerVehicle(void)&lt;br /&gt;
80	CBaseEntity::IsViewable(void)&lt;br /&gt;
81	CBaseEntity::ChangeTeam(int)&lt;br /&gt;
82	CBaseEntity::OnEntityEvent(EntityEvent_t,void *)&lt;br /&gt;
83	CBaseEntity::CanStandOn(CBaseEntity*)const&lt;br /&gt;
84	CBaseEntity::CanStandOn(edict_t *)const&lt;br /&gt;
85	CBaseEntity::GetEnemy(void)&lt;br /&gt;
86	CBaseEntity::GetEnemy(void)const&lt;br /&gt;
87	CBaseGrenade::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float)&lt;br /&gt;
88	CBaseEntity::StartTouch(CBaseEntity*)&lt;br /&gt;
89	CBaseEntity::Touch(CBaseEntity*)&lt;br /&gt;
90	CBaseEntity::EndTouch(CBaseEntity*)&lt;br /&gt;
91	CBaseEntity::StartBlocked(CBaseEntity*)&lt;br /&gt;
92	CBaseEntity::Blocked(CBaseEntity*)&lt;br /&gt;
93	CBaseEntity::EndBlocked(void)&lt;br /&gt;
94	CBaseEntity::PhysicsSimulate(void)&lt;br /&gt;
95	CBaseCombatCharacter::UpdateOnRemove(void)&lt;br /&gt;
96	CBaseEntity::StopLoopingSounds(void)&lt;br /&gt;
97	CBaseEntity::SUB_AllowedToFade(void)&lt;br /&gt;
98	CBaseAnimating::Teleport(Vector  const*,QAngle  const*,Vector  const*)&lt;br /&gt;
99	CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t  const&amp;amp;)&lt;br /&gt;
100	CBaseEntity::MakeTracer(Vector  const&amp;amp;,CGameTrace  const&amp;amp;,int)&lt;br /&gt;
101	CBaseEntity::FireBullets(FireBulletsInfo_t  const&amp;amp;)&lt;br /&gt;
102	CBaseEntity::DoImpactEffect(CGameTrace &amp;amp;,int)&lt;br /&gt;
103	CBaseEntity::Respawn(void)&lt;br /&gt;
104	CBaseEntity::IsLockedByMaster(void)&lt;br /&gt;
105	CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &amp;amp;)&lt;br /&gt;
106	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)&lt;br /&gt;
107	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)&lt;br /&gt;
108	CBaseEntity::NetworkStateChanged_m_iHealth(void)&lt;br /&gt;
109	CBaseEntity::NetworkStateChanged_m_iHealth(void *)&lt;br /&gt;
110	CBaseEntity::NetworkStateChanged_m_lifeState(void)&lt;br /&gt;
111	CBaseEntity::NetworkStateChanged_m_lifeState(void *)&lt;br /&gt;
112	CBaseEntity::NetworkStateChanged_m_takedamage(void)&lt;br /&gt;
113	CBaseEntity::NetworkStateChanged_m_takedamage(void *)&lt;br /&gt;
114	CBaseEntity::GetDamageType(void)const&lt;br /&gt;
115	CBaseGrenade::GetDamage(void)&lt;br /&gt;
116	CBaseGrenade::SetDamage(float)&lt;br /&gt;
117	CBaseEntity::EyePosition(void)&lt;br /&gt;
118	CBaseEntity::EyeAngles(void)&lt;br /&gt;
119	CBaseEntity::LocalEyeAngles(void)&lt;br /&gt;
120	CBaseEntity::EarPosition(void)&lt;br /&gt;
121	CBaseEntity::BodyTarget(Vector  const&amp;amp;,bool)&lt;br /&gt;
122	CBaseEntity::HeadTarget(Vector  const&amp;amp;)&lt;br /&gt;
123	CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const&lt;br /&gt;
124	CBaseEntity::GetViewOffset(void)&lt;br /&gt;
125	CBaseEntity::GetSmoothedVelocity(void)&lt;br /&gt;
126	CBaseAnimating::GetVelocity(Vector *,Vector *)&lt;br /&gt;
127	CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **)&lt;br /&gt;
128	CBaseCombatCharacter::FVisible(Vector  const&amp;amp;,int,CBaseEntity **)&lt;br /&gt;
129	CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)&lt;br /&gt;
130	CBaseEntity::GetAttackDamageScale(CBaseEntity*)&lt;br /&gt;
131	CBaseEntity::GetReceivedDamageScale(CBaseEntity*)&lt;br /&gt;
132	CBaseEntity::CanBePoweredUp(void)&lt;br /&gt;
133	CBaseEntity::AttemptToPowerup(int,float,float,CBaseEntity*,CDamageModifier *)&lt;br /&gt;
134	CBaseEntity::GetGroundVelocityToApply(Vector &amp;amp;)&lt;br /&gt;
135	CBaseEntity::PhysicsSplash(Vector  const&amp;amp;,Vector  const&amp;amp;,float,float)&lt;br /&gt;
136	CBaseEntity::Splash(void)&lt;br /&gt;
137	CBaseEntity::WorldSpaceCenter(void)const&lt;br /&gt;
138	CBaseEntity::GetSoundEmissionOrigin(void)const&lt;br /&gt;
139	CBaseEntity::CreateVPhysics(void)&lt;br /&gt;
140	CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)&lt;br /&gt;
141	CBaseEntity::VPhysicsDestroyObject(void)&lt;br /&gt;
142	CBaseCombatCharacter::VPhysicsUpdate(IPhysicsObject *)&lt;br /&gt;
143	CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
144	CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)&lt;br /&gt;
145	CBaseEntity::VPhysicsShadowUpdate(IPhysicsObject *)&lt;br /&gt;
146	CBaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *)&lt;br /&gt;
147	CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)&lt;br /&gt;
148	CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)&lt;br /&gt;
149	CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)&lt;br /&gt;
150	CBaseEntity::HasPhysicsAttacker(float)&lt;br /&gt;
151	CBaseEntity::PhysicsSolidMaskForEntity(void)const&lt;br /&gt;
152	CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &amp;amp;,Vector &amp;amp;)&lt;br /&gt;
153	CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)&lt;br /&gt;
154	CBaseAnimating::GetStepOrigin(void)const&lt;br /&gt;
155	CBaseAnimating::GetStepAngles(void)const&lt;br /&gt;
156	CBaseEntity::ShouldDrawWaterImpacts(void)&lt;br /&gt;
157	CBaseGrenade::NetworkStateChanged_m_fFlags(void)&lt;br /&gt;
158	CBaseGrenade::NetworkStateChanged_m_fFlags(void *)&lt;br /&gt;
159	CBaseEntity::NetworkStateChanged_m_nWaterLevel(void)&lt;br /&gt;
160	CBaseEntity::NetworkStateChanged_m_nWaterLevel(void *)&lt;br /&gt;
161	CBaseEntity::NetworkStateChanged_m_hGroundEntity(void)&lt;br /&gt;
162	CBaseEntity::NetworkStateChanged_m_hGroundEntity(void *)&lt;br /&gt;
163	CBaseEntity::NetworkStateChanged_m_vecBaseVelocity(void)&lt;br /&gt;
164	CBaseEntity::NetworkStateChanged_m_vecBaseVelocity(void *)&lt;br /&gt;
165	CBaseEntity::NetworkStateChanged_m_flFriction(void)&lt;br /&gt;
166	CBaseEntity::NetworkStateChanged_m_flFriction(void *)&lt;br /&gt;
167	CBaseGrenade::NetworkStateChanged_m_vecVelocity(void)&lt;br /&gt;
168	CBaseGrenade::NetworkStateChanged_m_vecVelocity(void *)&lt;br /&gt;
169	CBaseEntity::NetworkStateChanged_m_vecViewOffset(void)&lt;br /&gt;
170	CBaseEntity::NetworkStateChanged_m_vecViewOffset(void *)&lt;br /&gt;
171	CBaseAnimating::GetIdealSpeed(void)const&lt;br /&gt;
172	CBaseAnimating::GetIdealAccel(void)const&lt;br /&gt;
173	CBaseAnimatingOverlay::StudioFrameAdvance(void)&lt;br /&gt;
174	CBaseAnimating::IsActivityFinished(void)&lt;br /&gt;
175	CBaseAnimating::ClampRagdollForce(Vector  const&amp;amp;,Vector*)&lt;br /&gt;
176	CBaseAnimating::BecomeRagdollOnClient(Vector  const&amp;amp;)&lt;br /&gt;
177	CBaseAnimating::IsRagdoll(void)&lt;br /&gt;
178	CBaseAnimating::CanBecomeRagdoll(void)&lt;br /&gt;
179	CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int)&lt;br /&gt;
180	CBaseAnimating::GetBoneTransform(int,matrix3x4_t &amp;amp;)&lt;br /&gt;
181	CBaseAnimating::SetupBones(matrix3x4_t *,int)&lt;br /&gt;
182	CBaseAnimating::CalculateIKLocks(float)&lt;br /&gt;
183	CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)&lt;br /&gt;
184	CBaseAnimating::HandleAnimEvent(animevent_t *)&lt;br /&gt;
185	CBaseAnimating::GetAttachment(int,matrix3x4_t &amp;amp;)&lt;br /&gt;
186	CBaseAnimating::InitBoneControllers(void)&lt;br /&gt;
187	CBaseAnimating::GetGroundSpeedVelocity(void)&lt;br /&gt;
188	CBaseAnimating::Ignite(float,bool,float,bool)&lt;br /&gt;
189	CBaseAnimating::Extinguish(void)&lt;br /&gt;
190	CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *)&lt;br /&gt;
191	CBaseAnimating::SetLightingOrigin(CBaseEntity *)&lt;br /&gt;
192	CBaseFlex::SetViewtarget(Vector  const&amp;amp;)&lt;br /&gt;
193	CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)&lt;br /&gt;
194	CBaseFlex::ProcessSceneEvents(void)&lt;br /&gt;
195	CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)&lt;br /&gt;
196	CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)&lt;br /&gt;
197	CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)&lt;br /&gt;
198	CBaseCombatCharacter::GetPhysicsImpactDamageTable(void)&lt;br /&gt;
199	CBaseCombatCharacter::FInViewCone(CBaseEntity *)&lt;br /&gt;
200	CBaseCombatCharacter::FInViewCone(Vector  const&amp;amp;)&lt;br /&gt;
201	CBaseCombatCharacter::FInAimCone(CBaseEntity *)&lt;br /&gt;
202	CBaseCombatCharacter::FInAimCone(Vector  const&amp;amp;)&lt;br /&gt;
203	CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)&lt;br /&gt;
204	CBaseCombatCharacter::FindMissTarget(void)&lt;br /&gt;
205	CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)&lt;br /&gt;
206	CBaseCombatCharacter::BodyAngles(void)&lt;br /&gt;
207	CBaseCombatCharacter::BodyDirection2D(void)&lt;br /&gt;
208	CBaseCombatCharacter::BodyDirection3D(void)&lt;br /&gt;
209	CBaseCombatCharacter::HeadDirection2D(void)&lt;br /&gt;
210	CBaseCombatCharacter::HeadDirection3D(void)&lt;br /&gt;
211	CBaseCombatCharacter::EyeDirection2D(void)&lt;br /&gt;
212	CBaseCombatCharacter::EyeDirection3D(void)&lt;br /&gt;
213	CBaseCombatCharacter::GiveAmmo(int,int,bool)&lt;br /&gt;
214	CBaseCombatCharacter::NPC_TranslateActivity(Activity)&lt;br /&gt;
215	CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)&lt;br /&gt;
216	CBaseCombatCharacter::Weapon_CanUse(CBaseCombatWeapon *)&lt;br /&gt;
217	CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon *)&lt;br /&gt;
218	CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)&lt;br /&gt;
219	CBaseCombatCharacter::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)&lt;br /&gt;
220	CBaseCombatCharacter::Weapon_Switch(CBaseCombatWeapon *,int)&lt;br /&gt;
221	CBaseCombatCharacter::Weapon_ShootPosition(void)&lt;br /&gt;
222	CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)&lt;br /&gt;
223	CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)&lt;br /&gt;
224	CBaseCombatCharacter::Weapon_GetSlot(int)const&lt;br /&gt;
225	CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)&lt;br /&gt;
226	CBaseCombatCharacter::RemovePlayerItem(CBaseCombatWeapon *)&lt;br /&gt;
227	CBaseCombatCharacter::CanBecomeServerRagdoll(void)&lt;br /&gt;
228	CBaseCombatCharacter::OnTakeDamage_Alive(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
229	CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
230	CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
231	CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)&lt;br /&gt;
232	CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)&lt;br /&gt;
233	CBaseCombatCharacter::GetDeathActivity(void)&lt;br /&gt;
234	CBaseCombatCharacter::CorpseGib(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
235	CBaseCombatCharacter::CorpseFade(void)&lt;br /&gt;
236	CBaseCombatCharacter::HasHumanGibs(void)&lt;br /&gt;
237	CBaseCombatCharacter::HasAlienGibs(void)&lt;br /&gt;
238	CBaseCombatCharacter::ShouldGib(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
239	CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)&lt;br /&gt;
240	CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
241	CBaseCombatCharacter::Event_Dying(void)&lt;br /&gt;
242	CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&amp;amp;,Vector  const&amp;amp;)&lt;br /&gt;
243	CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)&lt;br /&gt;
244	CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector  const&amp;amp;,float,int)&lt;br /&gt;
245	CBaseCombatCharacter::CheckTraceHullAttack(float,Vector  const&amp;amp;,Vector  const&amp;amp;,int,int,float,bool)&lt;br /&gt;
246	CBaseCombatCharacter::CheckTraceHullAttack(Vector  const&amp;amp;,Vector  const&amp;amp;,Vector  const&amp;amp;,Vector  const&amp;amp;,int,int,float,bool)&lt;br /&gt;
247	CBaseCombatCharacter::PushawayTouch(CBaseEntity *)&lt;br /&gt;
248	CBaseCombatCharacter::IRelationType(CBaseEntity *)&lt;br /&gt;
249	CBaseCombatCharacter::IRelationPriority(CBaseEntity *)&lt;br /&gt;
250	CBaseCombatCharacter::IsInAVehicle(void)&lt;br /&gt;
251	CBaseCombatCharacter::GetVehicle(void)&lt;br /&gt;
252	CBaseCombatCharacter::GetVehicleEntity(void)&lt;br /&gt;
253	CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)&lt;br /&gt;
254	CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)&lt;br /&gt;
255	CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)&lt;br /&gt;
256	CBaseCombatCharacter::DoMuzzleFlash(void)&lt;br /&gt;
257	CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)&lt;br /&gt;
258	CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)&lt;br /&gt;
259	CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)&lt;br /&gt;
260	CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)&lt;br /&gt;
261	CBaseCombatCharacter::NetworkStateChanged_m_iAmmo(void)&lt;br /&gt;
262	CBaseCombatCharacter::NetworkStateChanged_m_iAmmo(void *)&lt;br /&gt;
263	CBaseGrenade::Explode(CGameTrace *,int)&lt;br /&gt;
264	CBaseGrenade::Detonate(void)&lt;br /&gt;
265	CBaseGrenade::GetBlastForce(void)&lt;br /&gt;
266	CBaseGrenade::BounceSound(void)&lt;br /&gt;
267	CBaseGrenade::GetShakeAmplitude(void)&lt;br /&gt;
268	CBaseGrenade::GetShakeRadius(void)&lt;br /&gt;
269	CBaseGrenade::GetDamageRadius(void)&lt;br /&gt;
270	CBaseGrenade::SetDamageRadius(float)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Your-name-here</name></author>
		
	</entry>
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