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	<id>https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=CBlood_%28CS%29</id>
	<title>CBlood (CS) - Revision history</title>
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	<updated>2026-05-16T01:21:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CBlood_(CS)&amp;diff=7253&amp;oldid=prev</id>
		<title>Arkshine: Added CBlood</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CBlood_(CS)&amp;diff=7253&amp;oldid=prev"/>
		<updated>2009-05-17T21:25:43Z</updated>

		<summary type="html">&lt;p&gt;Added CBlood&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
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== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CBlood. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': Spawns some blood spray, simulating damage. &amp;lt;br /&amp;gt;&lt;br /&gt;
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== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* '''[[CBaseEntity (CS)|CBaseEntity]]'''&lt;br /&gt;
** '''[[CPointEntity (CS)|CPointEntity]]'''&lt;br /&gt;
*** CBlood ''(env_blood)''&lt;br /&gt;
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== Entity Data ==&lt;br /&gt;
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None.&lt;br /&gt;
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== Entity Attributes ==&lt;br /&gt;
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* '''Name''' (''targetname'') - Property used to identify entities.&lt;br /&gt;
* '''Pitch Yaw Roll''' (''angles'') - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.&lt;br /&gt;
* '''Blood color''' (''color'') - 0 for red, 1 for yellow.&lt;br /&gt;
* '''Amount of blood''' (''amount'') - The higher the value, the more gruesome.&lt;br /&gt;
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== Entity Flags ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
// Spawn Flags&lt;br /&gt;
#define SF_BLOOD_RANDOM	 0x0001  // Random Direction - Blood sprays randomly, ignoring Yaw value.&lt;br /&gt;
#define SF_BLOOD_STREAM	 0x0002  // Blood Stream     - Shoots a stream of particles instead of just a splash.&lt;br /&gt;
#define SF_BLOOD_PLAYER	 0x0004  // On Player        - The blood emanates from the player that triggered it.&lt;br /&gt;
#define SF_BLOOD_DECAL	 0x0008  // Spray decals     - Creates blood decals on any surface in the direction the blood shoots.&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
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== HLSDK Reference ==&lt;br /&gt;
&lt;br /&gt;
* [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/effects.cpp?view=markup&amp;amp;root=amxmodx effects.cpp] ''(line 1719)''&lt;br /&gt;
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== Related Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://twhl.co.za/wiki.php?id=12 TWHL]&lt;/div&gt;</summary>
		<author><name>Arkshine</name></author>
		
	</entry>
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