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	<id>https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=CFuncTank_%28CS%29</id>
	<title>CFuncTank (CS) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=CFuncTank_%28CS%29"/>
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	<updated>2026-05-16T11:09:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CFuncTank_(CS)&amp;diff=7396&amp;oldid=prev</id>
		<title>Arkshine at 10:55, 29 August 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CFuncTank_(CS)&amp;diff=7396&amp;oldid=prev"/>
		<updated>2009-08-29T10:55:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.alliedmods.net/index.php?title=CFuncTank_(CS)&amp;amp;diff=7396&amp;amp;oldid=7316&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Arkshine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CFuncTank_(CS)&amp;diff=7316&amp;oldid=prev</id>
		<title>Arkshine at 16:07, 5 July 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CFuncTank_(CS)&amp;diff=7316&amp;oldid=prev"/>
		<updated>2009-07-05T16:07:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.alliedmods.net/index.php?title=CFuncTank_(CS)&amp;amp;diff=7316&amp;amp;oldid=7176&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Arkshine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CFuncTank_(CS)&amp;diff=7176&amp;oldid=prev</id>
		<title>Arkshine: moved CFuncTank Offset List (Counter-Strike) to CFuncTank (CS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CFuncTank_(CS)&amp;diff=7176&amp;oldid=prev"/>
		<updated>2009-04-17T13:53:03Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/CFuncTank_Offset_List_(Counter-Strike)&quot; class=&quot;mw-redirect&quot; title=&quot;CFuncTank Offset List (Counter-Strike)&quot;&gt;CFuncTank Offset List (Counter-Strike)&lt;/a&gt; to &lt;a href=&quot;/CFuncTank_(CS)&quot; title=&quot;CFuncTank (CS)&quot;&gt;CFuncTank (CS)&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:53, 17 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Arkshine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CFuncTank_(CS)&amp;diff=7086&amp;oldid=prev</id>
		<title>Arkshine: CFuncTank offset list</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CFuncTank_(CS)&amp;diff=7086&amp;oldid=prev"/>
		<updated>2009-03-28T15:23:46Z</updated>

		<summary type="html">&lt;p&gt;CFuncTank offset list&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:CS Offset List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CBaseEntity Offset List (Counter-Strike)|CBaseEntity]]&lt;br /&gt;
** '''CFuncTank''' ''(func_tank)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''W = Windows'' |&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt; ''L = Linux''&amp;lt;/tt&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- class=&amp;quot;t2th&amp;quot;&lt;br /&gt;
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pController&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 34 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 39 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | CBasePlayer*&lt;br /&gt;
| Use get_pdata_cbase().&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_flNextAttack&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 35 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_vecControllerUsePos&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 36 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 41 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Vector&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_yawCenter&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 39 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 44 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| &amp;quot;Center&amp;quot; yaw.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_yawRate&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 45 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Max turn rate to track targets.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_yawRange&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 41 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 46 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Range of turning motion (one-sided: 30 is +/- 30 degress from center)&lt;br /&gt;
Zero is full rotation.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_yawTolerance&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 42 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 47 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Tolerance angle.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pitchCenter&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 43 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 48 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| &amp;quot;Center&amp;quot; pitch.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pitchRate&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 44&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Max turn rate on pitch.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pitchRange&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Range of pitch motion as above.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_pitchTolerance&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 46 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Tolerance angle.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fireLast&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Last time I fired.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_fireRate&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| How many rounds/second.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_lastSightTime&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 54 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Last time I saw target.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_persist&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| LPersistence of firing (how long do I shoot when I can't see).&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_minRange&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Minimum range to aim/track.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_maxRange&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Max range to aim/track.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_barrelPos&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Vector&lt;br /&gt;
| Length of the freakin barrel.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_spriteScale&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 61 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | float&lt;br /&gt;
| Scale of any sprites we shoot.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iszSpriteSmoke&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 62 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iszSpriteFlash&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 63 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| None.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_bulletType&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | TANKBULLET&lt;br /&gt;
| Bullet type.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iBulletDamage&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 65 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| 0 means use Bullet type's default damage.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_sightOrigin&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 61&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 66 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Vector&lt;br /&gt;
| Last sight of target.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_spread&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 69 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Firing spread.&lt;br /&gt;
|- class=&amp;quot;t2td&amp;quot;&lt;br /&gt;
| m_iszMaster&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 70 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5 &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | int&lt;br /&gt;
| Master entity. (game_team_master or multisource)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Constants ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
// Spawn flags&lt;br /&gt;
#define SF_TANK_ACTIVE			0x0001&lt;br /&gt;
#define SF_TANK_PLAYER			0x0002&lt;br /&gt;
#define SF_TANK_HUMANS			0x0004&lt;br /&gt;
#define SF_TANK_ALIENS			0x0008&lt;br /&gt;
#define SF_TANK_LINEOFSIGHT		0x0010&lt;br /&gt;
#define SF_TANK_CANCONTROL		0x0020&lt;br /&gt;
#define SF_TANK_SOUNDON			0x8000&lt;br /&gt;
&lt;br /&gt;
enum TANKBULLET&lt;br /&gt;
{&lt;br /&gt;
	TANK_BULLET_NONE = 0,&lt;br /&gt;
	TANK_BULLET_9MM = 1,&lt;br /&gt;
	TANK_BULLET_MP5 = 2,&lt;br /&gt;
	TANK_BULLET_12MM = 3,&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkshine</name></author>
		
	</entry>
</feed>