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	<id>https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=CGameCounterSet_%28CS%29</id>
	<title>CGameCounterSet (CS) - Revision history</title>
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	<updated>2026-05-16T02:04:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CGameCounterSet_(CS)&amp;diff=7244&amp;oldid=prev</id>
		<title>Arkshine: Added CGameCounterSet</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CGameCounterSet_(CS)&amp;diff=7244&amp;oldid=prev"/>
		<updated>2009-05-07T00:18:51Z</updated>

		<summary type="html">&lt;p&gt;Added CGameCounterSet&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:CS Class List]]&lt;br /&gt;
&lt;br /&gt;
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== Basic Information == &lt;br /&gt;
&lt;br /&gt;
* '''Classname''': CGameCounterSet. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Inheriting Instance''': game_counter_set. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Description''': When triggered, this entity will set a game_counter to a specified value. &amp;lt;br /&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
* '''[[CBaseEntity (CS)|CBaseEntity]]'''&lt;br /&gt;
** '''[[CRuleEntity (CS)|CRuleEntity]]'''&lt;br /&gt;
*** '''[[CRulePointEntity (CS)|CRulePointEntity]]'''&lt;br /&gt;
**** CGameCounterSet ''(game_counter_set)''&lt;br /&gt;
&lt;br /&gt;
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== Entity Data ==&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
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&lt;br /&gt;
== Entity Attributes ==&lt;br /&gt;
&lt;br /&gt;
* '''Name''' (''targetname'') - Property used to identify entities.&lt;br /&gt;
* '''Target''' (''target'') - When an entity is activated, it triggers the entity with the name specified by Target.&lt;br /&gt;
* '''Master''' (''master'') - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.&lt;br /&gt;
* '''New Value''' (''frags'') - The new value to be given to the target game_counter.&lt;br /&gt;
&lt;br /&gt;
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== Entity Flags ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pawn&amp;gt;&lt;br /&gt;
// Spawn flags.&lt;br /&gt;
#define SF_GAMECOUNTSET_FIREONCE  0x0001 // After firing, this entity will be removed.&lt;br /&gt;
&amp;lt;/pawn&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== HLSDK Reference ==&lt;br /&gt;
&lt;br /&gt;
* [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/maprules.cpp?view=markup&amp;amp;root=amxmodx maprules.cpp] ''(line 737)''&lt;br /&gt;
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== Related Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://twhl.co.za/wiki.php?id=28 TWHL]&lt;/div&gt;</summary>
		<author><name>Arkshine</name></author>
		
	</entry>
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