<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=CHL2MP_Player_Offset_List_%28SynergyOB%29</id>
	<title>CHL2MP Player Offset List (SynergyOB) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=CHL2MP_Player_Offset_List_%28SynergyOB%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;action=history"/>
	<updated>2026-05-16T10:58:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.6</generator>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=7663&amp;oldid=prev</id>
		<title>TESLA-X4: Updated for consistency with other lists</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=7663&amp;oldid=prev"/>
		<updated>2010-04-12T08:08:04Z</updated>

		<summary type="html">&lt;p&gt;Updated for consistency with other lists&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:08, 12 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the Windows offsets &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for Synergy v20&lt;/del&gt;. Linux offsets are 1 greater.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also for use when using [[Virtual Offsets (Source Mods)|virtual offsets]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;p&lt;/del&gt;&amp;gt;&amp;lt;b&amp;gt;Last Updated 12 April 2010&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;b&amp;gt;&lt;/ins&gt;Windows&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/b&amp;gt; &lt;/ins&gt;offsets. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;b&amp;gt;&lt;/ins&gt;Linux offsets are 1 greater.&amp;lt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/b&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== The List ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This comes from the symbol tables, so you'll have to look in the SDK for return types.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Last Updated 12 April 2010&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// Auto reconstructed from vtable block @ 0x011AC680&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// Auto reconstructed from vtable block @ 0x011AC680&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TESLA-X4</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=7662&amp;oldid=prev</id>
		<title>TESLA-X4: Updated offsets for v20 (according to the mod's Development page), obtained from the CHL2MP_Player virtual table</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=7662&amp;oldid=prev"/>
		<updated>2010-04-12T08:03:12Z</updated>

		<summary type="html">&lt;p&gt;Updated offsets for v20 (according to the mod&amp;#039;s Development page), obtained from the CHL2MP_Player virtual table&lt;/p&gt;
&lt;a href=&quot;https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;amp;diff=7662&amp;amp;oldid=7411&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>TESLA-X4</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=7411&amp;oldid=prev</id>
		<title>Crazydog at 22:58, 1 September 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=7411&amp;oldid=prev"/>
		<updated>2009-09-01T22:58:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:58, 1 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the Windows offsets for Synergy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;v12&lt;/del&gt;. Linux offsets are 1 greater.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the Windows offsets for Synergy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;v14&lt;/ins&gt;. Linux offsets are 1 greater.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Last Updated 1 September 2009&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Last Updated 1 September 2009&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Crazydog</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=7410&amp;oldid=prev</id>
		<title>Crazydog at 22:58, 1 September 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=7410&amp;oldid=prev"/>
		<updated>2009-09-01T22:58:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;amp;diff=7410&amp;amp;oldid=6874&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Crazydog</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=6874&amp;oldid=prev</id>
		<title>D1maxa at 16:25, 11 February 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=6874&amp;oldid=prev"/>
		<updated>2009-02-11T16:25:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:25, 11 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the Windows offsets for Synergy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;v10&lt;/del&gt;. Linux offsets are 1 greater.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the Windows offsets for Synergy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;v12&lt;/ins&gt;. Linux offsets are 1 greater.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Last Updated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;14 December 2008&lt;/del&gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Last Updated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;11 February 2009&lt;/ins&gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// Auto reconstructed from vtable block @ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0x011BB480&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// Auto reconstructed from vtable block @ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0x011BFDA0&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// from &amp;quot;server_i486.so&amp;quot;, by ida_vtables.idc&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// from &amp;quot;server_i486.so&amp;quot;, by ida_vtables.idc&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0	CHL2MP_Player::~CHL2MP_Player()&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0	CHL2MP_Player::~CHL2MP_Player()&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D1maxa</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=6570&amp;oldid=prev</id>
		<title>D1maxa at 14:29, 14 December 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=6570&amp;oldid=prev"/>
		<updated>2008-12-14T14:29:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:29, 14 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the Windows offsets for Synergy v10. Linux offsets are 1 greater.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the Windows offsets for Synergy v10. Linux offsets are 1 greater.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Last &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Update &lt;/del&gt;14 December 2008&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Last &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Updated &lt;/ins&gt;14 December 2008&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// Auto reconstructed from vtable block @ 0x011BB480&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// Auto reconstructed from vtable block @ 0x011BB480&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D1maxa</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=6569&amp;oldid=prev</id>
		<title>D1maxa at 14:23, 14 December 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=6569&amp;oldid=prev"/>
		<updated>2008-12-14T14:23:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:23, 14 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the Windows offsets for Synergy v10. Linux offsets are 1 greater.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the Windows offsets for Synergy v10. Linux offsets are 1 greater.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Last &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Updated &lt;/del&gt;14 December 2008&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;p&amp;gt;&lt;/ins&gt;&amp;lt;b&amp;gt;Last &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Update &lt;/ins&gt;14 December 2008&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// Auto reconstructed from vtable block @ 0x011BB480&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// Auto reconstructed from vtable block @ 0x011BB480&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D1maxa</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=6568&amp;oldid=prev</id>
		<title>D1maxa at 14:21, 14 December 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=6568&amp;oldid=prev"/>
		<updated>2008-12-14T14:21:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;amp;diff=6568&amp;amp;oldid=6565&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>D1maxa</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=6565&amp;oldid=prev</id>
		<title>D1maxa at 00:15, 13 December 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=6565&amp;oldid=prev"/>
		<updated>2008-12-13T00:15:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:15, 13 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These are the Windows offsets for Synergy v10. Linux offsets are 1 greater.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;pre&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// Auto reconstructed from vtable block @ 0x010BB2E0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// Auto reconstructed from vtable block @ 0x010BB2E0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// from &amp;quot;server_i486.so&amp;quot;, by ida_vtables.idc&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// from &amp;quot;server_i486.so&amp;quot;, by ida_vtables.idc&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l399&quot; &gt;Line 399:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 401:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;396	CBasePlayer::NetworkStateChanged_m_ArmorValue(void)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;396	CBasePlayer::NetworkStateChanged_m_ArmorValue(void)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;397	CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;397	CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/pre&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D1maxa</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=6563&amp;oldid=prev</id>
		<title>D1maxa: New page: // Auto reconstructed from vtable block @ 0x010BB2E0 // from &quot;server_i486.so&quot;, by ida_vtables.idc 0	CBasePlayer::~CBasePlayer() 1	CBaseEntity::SetRefEHandle(CBaseHandle  const&amp;) 2	CBaseEnt...</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CHL2MP_Player_Offset_List_(SynergyOB)&amp;diff=6563&amp;oldid=prev"/>
		<updated>2008-12-12T10:47:54Z</updated>

		<summary type="html">&lt;p&gt;New page: // Auto reconstructed from vtable block @ 0x010BB2E0 // from &amp;quot;server_i486.so&amp;quot;, by ida_vtables.idc 0	CBasePlayer::~CBasePlayer() 1	CBaseEntity::SetRefEHandle(CBaseHandle  const&amp;amp;) 2	CBaseEnt...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;// Auto reconstructed from vtable block @ 0x010BB2E0&lt;br /&gt;
// from &amp;quot;server_i486.so&amp;quot;, by ida_vtables.idc&lt;br /&gt;
0	CBasePlayer::~CBasePlayer()&lt;br /&gt;
1	CBaseEntity::SetRefEHandle(CBaseHandle  const&amp;amp;)&lt;br /&gt;
2	CBaseEntity::GetRefEHandle(void)const&lt;br /&gt;
3	CBaseEntity::GetCollideable(void)&lt;br /&gt;
4	CBaseEntity::GetNetworkable(void)&lt;br /&gt;
5	CBaseEntity::GetBaseEntity(void)&lt;br /&gt;
6	CBaseEntity::GetModelIndex(void)const&lt;br /&gt;
7	CBaseEntity::GetModelName(void)const&lt;br /&gt;
8	CBaseEntity::SetModelIndex(int)&lt;br /&gt;
9	CBasePlayer::GetServerClass(void)&lt;br /&gt;
10	CBasePlayer::YouForgotToImplementOrDeclareServerClass(void)&lt;br /&gt;
11	CBasePlayer::GetDataDescMap(void)&lt;br /&gt;
12	CBaseAnimating::TestCollision(Ray_t  const&amp;amp;,unsigned int,CGameTrace &amp;amp;)&lt;br /&gt;
13	CBaseAnimating::TestHitboxes(Ray_t  const&amp;amp;,unsigned int,CGameTrace &amp;amp;)&lt;br /&gt;
14	CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)&lt;br /&gt;
15	CBaseEntity::ShouldCollide(int,int)const&lt;br /&gt;
16	CBaseEntity::SetOwnerEntity(CBaseEntity*)&lt;br /&gt;
17	CBasePlayer::ShouldTransmit(CCheckTransmitInfo  const*)&lt;br /&gt;
18	CBasePlayer::UpdateTransmitState(void)&lt;br /&gt;
19	CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)&lt;br /&gt;
20	CBasePlayer::GetTracerType(void)&lt;br /&gt;
21	CBasePlayer::Spawn(void)&lt;br /&gt;
22	CBasePlayer::Precache(void)&lt;br /&gt;
23	CBasePlayer::SetModel(char  const*)&lt;br /&gt;
24	CBaseEntity::PostConstructor(char  const*)&lt;br /&gt;
25	CBaseEntity::PostClientActive(void)&lt;br /&gt;
26	CBaseEntity::ParseMapData(CEntityMapData *)&lt;br /&gt;
27	CBaseEntity::KeyValue(char  const*,char  const*)&lt;br /&gt;
28	CBaseEntity::KeyValue(char  const*,float)&lt;br /&gt;
29	CBaseEntity::KeyValue(char  const*,Vector  const&amp;amp;)&lt;br /&gt;
30	CBaseEntity::GetKeyValue(char  const*,char *,int)&lt;br /&gt;
31	CBasePlayer::Activate(void)&lt;br /&gt;
32	CBaseEntity::SetParent(CBaseEntity*,int)&lt;br /&gt;
33	CBasePlayer::ObjectCaps(void)&lt;br /&gt;
34	CBaseEntity::AcceptInput(char  const*,CBaseEntity*,CBaseEntity*,variant_t,int)&lt;br /&gt;
35	CBaseAnimating::GetInputDispatchEffectPosition(char  const*,Vector &amp;amp;,QAngle &amp;amp;)&lt;br /&gt;
36	CBasePlayer::DrawDebugGeometryOverlays(void)&lt;br /&gt;
37	CBaseAnimating::DrawDebugTextOverlays(void)&lt;br /&gt;
38	CBasePlayer::Save(ISave &amp;amp;)&lt;br /&gt;
39	CBasePlayer::Restore(IRestore &amp;amp;)&lt;br /&gt;
40	CBasePlayer::ShouldSavePhysics(void)&lt;br /&gt;
41	CBaseEntity::OnSave(IEntitySaveUtils *)&lt;br /&gt;
42	CBasePlayer::OnRestore(void)&lt;br /&gt;
43	CBasePlayer::RequiredEdictIndex(void)&lt;br /&gt;
44	CBaseEntity::MoveDone(void)&lt;br /&gt;
45	CBaseEntity::Think(void)&lt;br /&gt;
46	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void)&lt;br /&gt;
47	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)&lt;br /&gt;
48	CBaseAnimating::GetBaseAnimating(void)&lt;br /&gt;
49	CBaseEntity::GetResponseSystem(void)&lt;br /&gt;
50	CBaseEntity::DispatchResponse(char  const*)&lt;br /&gt;
51	CBasePlayer::Classify(void)&lt;br /&gt;
52	CBaseEntity::DeathNotice(CBaseEntity*)&lt;br /&gt;
53	CBaseEntity::ShouldAttractAutoAim(CBaseEntity*)&lt;br /&gt;
54	CBaseEntity::GetAutoAimRadius(void)&lt;br /&gt;
55	CBaseEntity::GetAutoAimCenter(void)&lt;br /&gt;
56	CBaseEntity::GetBeamTraceFilter(void)&lt;br /&gt;
57	CBaseEntity::PassesDamageFilter(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
58	CBasePlayer::TraceAttack(CTakeDamageInfo  const&amp;amp;,Vector  const&amp;amp;,CGameTrace *)&lt;br /&gt;
59	CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)&lt;br /&gt;
60	CBasePlayer::OnTakeDamage(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
61	CBasePlayer::TakeHealth(float,int)&lt;br /&gt;
62	CBaseEntity::IsAlive(void)&lt;br /&gt;
63	CBasePlayer::Event_Killed(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
64	CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
65	CBaseCombatCharacter::BloodColor(void)&lt;br /&gt;
66	CBaseEntity::IsTriggered(CBaseEntity*)&lt;br /&gt;
67	CBaseEntity::IsNPC(void)const&lt;br /&gt;
68	CBaseCombatCharacter::MyCombatCharacterPointer(void)&lt;br /&gt;
69	CBaseEntity::GetDelay(void)&lt;br /&gt;
70	CBaseEntity::IsMoving(void)&lt;br /&gt;
71	CBaseEntity::DamageDecal(int,int)&lt;br /&gt;
72	CBaseEntity::DecalTrace(CGameTrace *,char  const*)&lt;br /&gt;
73	CBaseEntity::ImpactTrace(CGameTrace *,int,char *)&lt;br /&gt;
74	CBaseEntity::OnControls(CBaseEntity*)&lt;br /&gt;
75	CBaseEntity::HasTarget(string_t)&lt;br /&gt;
76	CBasePlayer::IsPlayer(void)const&lt;br /&gt;
77	CBasePlayer::IsNetClient(void)const&lt;br /&gt;
78	CBaseEntity::IsTemplate(void)&lt;br /&gt;
79	CBaseEntity::IsBaseObject(void)const&lt;br /&gt;
80	CBaseEntity::IsBaseTrain(void)const&lt;br /&gt;
81	CBaseEntity::GetServerVehicle(void)&lt;br /&gt;
82	CBaseEntity::IsViewable(void)&lt;br /&gt;
83	CBasePlayer::ChangeTeam(int)&lt;br /&gt;
84	CBaseEntity::OnEntityEvent(EntityEvent_t,void *)&lt;br /&gt;
85	CBaseEntity::CanStandOn(CBaseEntity*)const&lt;br /&gt;
86	CBaseEntity::CanStandOn(edict_t *)const&lt;br /&gt;
87	CBaseEntity::GetEnemy(void)&lt;br /&gt;
88	CBaseEntity::GetEnemy(void)const&lt;br /&gt;
89	CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)&lt;br /&gt;
90	CBaseEntity::StartTouch(CBaseEntity*)&lt;br /&gt;
91	CBasePlayer::Touch(CBaseEntity *)&lt;br /&gt;
92	CBaseEntity::EndTouch(CBaseEntity*)&lt;br /&gt;
93	CBaseEntity::StartBlocked(CBaseEntity*)&lt;br /&gt;
94	CBaseEntity::Blocked(CBaseEntity*)&lt;br /&gt;
95	CBaseEntity::EndBlocked(void)&lt;br /&gt;
96	CBasePlayer::PhysicsSimulate(void)&lt;br /&gt;
97	CBasePlayer::UpdateOnRemove(void)&lt;br /&gt;
98	CBaseEntity::StopLoopingSounds(void)&lt;br /&gt;
99	CBaseEntity::SUB_AllowedToFade(void)&lt;br /&gt;
100	CBaseFlex::Teleport(Vector  const*,QAngle  const*,Vector  const*)&lt;br /&gt;
101	CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t  const&amp;amp;)&lt;br /&gt;
102	CBasePlayer::MakeTracer(Vector  const&amp;amp;,CGameTrace  const&amp;amp;,int)&lt;br /&gt;
103	CBaseEntity::GetTracerAttachment(void)&lt;br /&gt;
104	CBaseEntity::FireBullets(FireBulletsInfo_t  const&amp;amp;)&lt;br /&gt;
105	CBasePlayer::DoImpactEffect(CGameTrace &amp;amp;,int)&lt;br /&gt;
106	CBaseEntity::Respawn(void)&lt;br /&gt;
107	CBaseEntity::IsLockedByMaster(void)&lt;br /&gt;
108	CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &amp;amp;)&lt;br /&gt;
109	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)&lt;br /&gt;
110	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)&lt;br /&gt;
111	CBasePlayer::NetworkStateChanged_m_iHealth(void)&lt;br /&gt;
112	CBasePlayer::NetworkStateChanged_m_iHealth(void *)&lt;br /&gt;
113	CBasePlayer::NetworkStateChanged_m_lifeState(void)&lt;br /&gt;
114	CBasePlayer::NetworkStateChanged_m_lifeState(void *)&lt;br /&gt;
115	CBaseEntity::NetworkStateChanged_m_takedamage(void)&lt;br /&gt;
116	CBaseEntity::NetworkStateChanged_m_takedamage(void *)&lt;br /&gt;
117	CBaseEntity::GetDamageType(void)const&lt;br /&gt;
118	CBaseEntity::GetDamage(void)&lt;br /&gt;
119	CBaseEntity::SetDamage(float)&lt;br /&gt;
120	CBasePlayer::EyePosition(void)&lt;br /&gt;
121	CBasePlayer::EyeAngles(void)&lt;br /&gt;
122	CBasePlayer::LocalEyeAngles(void)&lt;br /&gt;
123	CBaseEntity::EarPosition(void)&lt;br /&gt;
124	CBasePlayer::BodyTarget(Vector  const&amp;amp;,bool)&lt;br /&gt;
125	CBaseEntity::HeadTarget(Vector  const&amp;amp;)&lt;br /&gt;
126	CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const&lt;br /&gt;
127	CBaseEntity::GetViewOffset(void)&lt;br /&gt;
128	CBasePlayer::GetSmoothedVelocity(void)&lt;br /&gt;
129	CBaseAnimating::GetVelocity(Vector *,Vector *)&lt;br /&gt;
130	CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **)&lt;br /&gt;
131	CBaseCombatCharacter::FVisible(Vector  const&amp;amp;,int,CBaseEntity **)&lt;br /&gt;
132	CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)&lt;br /&gt;
133	CBaseEntity::GetAttackDamageScale(CBaseEntity*)&lt;br /&gt;
134	CBaseEntity::GetReceivedDamageScale(CBaseEntity*)&lt;br /&gt;
135	CBaseEntity::GetGroundVelocityToApply(Vector &amp;amp;)&lt;br /&gt;
136	CBaseEntity::PhysicsSplash(Vector  const&amp;amp;,Vector  const&amp;amp;,float,float)&lt;br /&gt;
137	CBaseEntity::Splash(void)&lt;br /&gt;
138	CBaseEntity::WorldSpaceCenter(void)const&lt;br /&gt;
139	CBaseEntity::GetSoundEmissionOrigin(void)const&lt;br /&gt;
140	CBaseEntity::CreateVPhysics(void)&lt;br /&gt;
141	CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)&lt;br /&gt;
142	CBasePlayer::VPhysicsDestroyObject(void)&lt;br /&gt;
143	CBasePlayer::VPhysicsUpdate(IPhysicsObject *)&lt;br /&gt;
144	CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
145	CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)&lt;br /&gt;
146	CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *)&lt;br /&gt;
147	CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)&lt;br /&gt;
148	CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)&lt;br /&gt;
149	CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)&lt;br /&gt;
150	CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)&lt;br /&gt;
151	CBaseEntity::VPhysicsIsFlesh(void)&lt;br /&gt;
152	CBaseEntity::HasPhysicsAttacker(float)&lt;br /&gt;
153	CBasePlayer::PhysicsSolidMaskForEntity(void)const&lt;br /&gt;
154	CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &amp;amp;,Vector &amp;amp;)&lt;br /&gt;
155	CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)&lt;br /&gt;
156	CBaseAnimating::GetStepOrigin(void)const&lt;br /&gt;
157	CBaseAnimating::GetStepAngles(void)const&lt;br /&gt;
158	CBaseEntity::ShouldDrawWaterImpacts(void)&lt;br /&gt;
159	CBasePlayer::NetworkStateChanged_m_fFlags(void)&lt;br /&gt;
160	CBasePlayer::NetworkStateChanged_m_fFlags(void *)&lt;br /&gt;
161	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void)&lt;br /&gt;
162	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *)&lt;br /&gt;
163	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)&lt;br /&gt;
164	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *)&lt;br /&gt;
165	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)&lt;br /&gt;
166	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *)&lt;br /&gt;
167	CBasePlayer::NetworkStateChanged_m_flFriction(void)&lt;br /&gt;
168	CBasePlayer::NetworkStateChanged_m_flFriction(void *)&lt;br /&gt;
169	CBasePlayer::NetworkStateChanged_m_vecVelocity(void)&lt;br /&gt;
170	CBasePlayer::NetworkStateChanged_m_vecVelocity(void *)&lt;br /&gt;
171	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)&lt;br /&gt;
172	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *)&lt;br /&gt;
173	CBaseAnimating::GetIdealSpeed(void)const&lt;br /&gt;
174	CBaseAnimating::GetIdealAccel(void)const&lt;br /&gt;
175	CBaseAnimatingOverlay::StudioFrameAdvance(void)&lt;br /&gt;
176	CBaseAnimating::IsActivityFinished(void)&lt;br /&gt;
177	CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int)&lt;br /&gt;
178	CBaseAnimating::ClampRagdollForce(Vector  const&amp;amp;,Vector*)&lt;br /&gt;
179	CBaseAnimating::BecomeRagdollOnClient(Vector  const&amp;amp;)&lt;br /&gt;
180	CBaseAnimating::IsRagdoll(void)&lt;br /&gt;
181	CBaseAnimating::CanBecomeRagdoll(void)&lt;br /&gt;
182	CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int)&lt;br /&gt;
183	CBaseAnimating::GetBoneTransform(int,matrix3x4_t &amp;amp;)&lt;br /&gt;
184	CBaseAnimating::SetupBones(matrix3x4_t *,int)&lt;br /&gt;
185	CBaseAnimating::CalculateIKLocks(float)&lt;br /&gt;
186	CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)&lt;br /&gt;
187	CBasePlayer::HandleAnimEvent(animevent_t *)&lt;br /&gt;
188	CBaseAnimating::PopulatePoseParameters(void)&lt;br /&gt;
189	CBaseAnimating::GetAttachment(int,matrix3x4_t &amp;amp;)&lt;br /&gt;
190	CBaseAnimating::InitBoneControllers(void)&lt;br /&gt;
191	CBaseAnimating::GetGroundSpeedVelocity(void)&lt;br /&gt;
192	CBaseAnimating::Ignite(float,bool,float,bool)&lt;br /&gt;
193	CBaseAnimating::IgniteLifetime(float)&lt;br /&gt;
194	CBaseAnimating::IgniteNumHitboxFires(int)&lt;br /&gt;
195	CBaseAnimating::IgniteHitboxFireScale(float)&lt;br /&gt;
196	CBaseAnimating::Extinguish(void)&lt;br /&gt;
197	CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *)&lt;br /&gt;
198	CBaseAnimating::SetLightingOrigin(CBaseEntity *)&lt;br /&gt;
199	CBaseFlex::SetViewtarget(Vector  const&amp;amp;)&lt;br /&gt;
200	CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)&lt;br /&gt;
201	CBaseFlex::ProcessSceneEvents(void)&lt;br /&gt;
202	CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)&lt;br /&gt;
203	CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)&lt;br /&gt;
204	CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)&lt;br /&gt;
205	CBaseFlex::PlayScene(char  const*,float,AI_Response *,IRecipientFilter *)&lt;br /&gt;
206	CBaseFlex::PlayAutoGeneratedSoundScene(char  const*)&lt;br /&gt;
207	CBasePlayer::GetPhysicsImpactDamageTable(void)&lt;br /&gt;
208	CBaseCombatCharacter::FInViewCone(CBaseEntity *)&lt;br /&gt;
209	CBaseCombatCharacter::FInViewCone(Vector  const&amp;amp;)&lt;br /&gt;
210	CBaseCombatCharacter::FInAimCone(CBaseEntity *)&lt;br /&gt;
211	CBaseCombatCharacter::FInAimCone(Vector  const&amp;amp;)&lt;br /&gt;
212	CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)&lt;br /&gt;
213	CBaseCombatCharacter::FindMissTarget(void)&lt;br /&gt;
214	CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)&lt;br /&gt;
215	CBasePlayer::BodyAngles(void)&lt;br /&gt;
216	CBaseCombatCharacter::BodyDirection2D(void)&lt;br /&gt;
217	CBaseCombatCharacter::BodyDirection3D(void)&lt;br /&gt;
218	CBaseCombatCharacter::HeadDirection2D(void)&lt;br /&gt;
219	CBaseCombatCharacter::HeadDirection3D(void)&lt;br /&gt;
220	CBaseCombatCharacter::EyeDirection2D(void)&lt;br /&gt;
221	CBaseCombatCharacter::EyeDirection3D(void)&lt;br /&gt;
222	CBaseCombatCharacter::GiveAmmo(int,int,bool)&lt;br /&gt;
223	CBaseCombatCharacter::NPC_TranslateActivity(Activity)&lt;br /&gt;
224	CBasePlayer::Weapon_TranslateActivity(Activity,bool *)&lt;br /&gt;
225	CBaseCombatCharacter::Weapon_FrameUpdate(void)&lt;br /&gt;
226	CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *)&lt;br /&gt;
227	CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *)&lt;br /&gt;
228	CBasePlayer::Weapon_Equip(CBaseCombatWeapon *)&lt;br /&gt;
229	CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)&lt;br /&gt;
230	CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)&lt;br /&gt;
231	CBasePlayer::Weapon_Switch(CBaseCombatWeapon *,int)&lt;br /&gt;
232	CBasePlayer::Weapon_ShootPosition(void)&lt;br /&gt;
233	CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)&lt;br /&gt;
234	CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)&lt;br /&gt;
235	CBaseCombatCharacter::Weapon_GetSlot(int)const&lt;br /&gt;
236	CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)&lt;br /&gt;
237	CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)&lt;br /&gt;
238	CBaseCombatCharacter::CanBecomeServerRagdoll(void)&lt;br /&gt;
239	CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
240	CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
241	CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
242	CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)&lt;br /&gt;
243	CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)&lt;br /&gt;
244	CBaseCombatCharacter::OnPlayerKilledOther(CBaseEntity *,CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
245	CBaseCombatCharacter::GetDeathActivity(void)&lt;br /&gt;
246	CBaseCombatCharacter::CorpseGib(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
247	CBaseCombatCharacter::CorpseFade(void)&lt;br /&gt;
248	CBaseCombatCharacter::HasHumanGibs(void)&lt;br /&gt;
249	CBaseCombatCharacter::HasAlienGibs(void)&lt;br /&gt;
250	CBaseCombatCharacter::ShouldGib(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
251	CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)&lt;br /&gt;
252	CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
253	CBasePlayer::Event_Dying(void)&lt;br /&gt;
254	CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&amp;amp;,Vector  const&amp;amp;)&lt;br /&gt;
255	CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)&lt;br /&gt;
256	CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector  const&amp;amp;,float,int)&lt;br /&gt;
257	CBaseCombatCharacter::CheckTraceHullAttack(float,Vector  const&amp;amp;,Vector  const&amp;amp;,int,int,float,bool)&lt;br /&gt;
258	CBaseCombatCharacter::CheckTraceHullAttack(Vector  const&amp;amp;,Vector  const&amp;amp;,Vector  const&amp;amp;,Vector  const&amp;amp;,int,int,float,bool)&lt;br /&gt;
259	CBaseCombatCharacter::PushawayTouch(CBaseEntity *)&lt;br /&gt;
260	CBaseCombatCharacter::IRelationType(CBaseEntity *)&lt;br /&gt;
261	CBaseCombatCharacter::IRelationPriority(CBaseEntity *)&lt;br /&gt;
262	CBasePlayer::IsInAVehicle(void)const&lt;br /&gt;
263	CBasePlayer::GetVehicle(void)&lt;br /&gt;
264	CBasePlayer::GetVehicleEntity(void)&lt;br /&gt;
265	CBaseCombatCharacter::ExitVehicle(void)&lt;br /&gt;
266	CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)&lt;br /&gt;
267	CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)&lt;br /&gt;
268	CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)&lt;br /&gt;
269	CBasePlayer::DoMuzzleFlash(void)&lt;br /&gt;
270	CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)&lt;br /&gt;
271	CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)&lt;br /&gt;
272	CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)&lt;br /&gt;
273	CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)&lt;br /&gt;
274	CBasePlayer::NetworkStateChanged_m_iAmmo(void)&lt;br /&gt;
275	CBasePlayer::NetworkStateChanged_m_iAmmo(void *)&lt;br /&gt;
276	CBasePlayer::SetSpawnData(Vector  const&amp;amp;,QAngle  const&amp;amp;,bool)&lt;br /&gt;
277	CBasePlayer::ClearSpawnData(void)&lt;br /&gt;
278	CBasePlayer::AdjustMultiplayerWeaponDamage(float)&lt;br /&gt;
279	CBasePlayer::AdjustMultiplayerDamageTaken(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
280	CBasePlayer::CreateViewModel(int)&lt;br /&gt;
281	CBasePlayer::SetupVisibility(CBaseEntity *,unsigned char *,int)&lt;br /&gt;
282	CBasePlayer::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd  const*,CBitVec&amp;lt;2048&amp;gt;  const*)const&lt;br /&gt;
283	CBasePlayer::ShouldLagCheckEntity(CBaseEntity  const*,CUserCmd  const*)&lt;br /&gt;
284	CBasePlayer::SharedSpawn(void)&lt;br /&gt;
285	CBasePlayer::ForceRespawn(void)&lt;br /&gt;
286	CBasePlayer::InitialSpawn(void)&lt;br /&gt;
287	CBasePlayer::InitHUD(void)&lt;br /&gt;
288	CBasePlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)&lt;br /&gt;
289	CBasePlayer::PlayerDeathThink(void)&lt;br /&gt;
290	CBasePlayer::Jump(void)&lt;br /&gt;
291	CBasePlayer::Duck(void)&lt;br /&gt;
292	CBasePlayer::PreThink(void)&lt;br /&gt;
293	CBasePlayer::PostThink(void)&lt;br /&gt;
294	CBasePlayer::DamageEffect(float,int)&lt;br /&gt;
295	CBasePlayer::OnDamagedByExplosion(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
296	CBasePlayer::ShouldFadeOnDeath(void)&lt;br /&gt;
297	CBasePlayer::IsFakeClient(void)const&lt;br /&gt;
298	CBasePlayer::GetPlayerMins(void)const&lt;br /&gt;
299	CBasePlayer::GetPlayerMaxs(void)const&lt;br /&gt;
300	CBasePlayer::CalcRoll(QAngle  const&amp;amp;,Vector  const&amp;amp;,float,float)&lt;br /&gt;
301	CBasePlayer::PackDeadPlayerItems(void)&lt;br /&gt;
302	CBasePlayer::RemoveAllItems(bool)&lt;br /&gt;
303	CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)&lt;br /&gt;
304	CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)&lt;br /&gt;
305	CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)&lt;br /&gt;
306	CBasePlayer::UpdateClientData(void)&lt;br /&gt;
307	CBasePlayer::ExitLadder(void)&lt;br /&gt;
308	CBasePlayer::GetLadderSurface(Vector  const&amp;amp;)&lt;br /&gt;
309	CBasePlayer::SetFlashlightEnabled(bool)&lt;br /&gt;
310	CBasePlayer::FlashlightIsOn(void)&lt;br /&gt;
311	CBasePlayer::FlashlightTurnOn(void)&lt;br /&gt;
312	CBasePlayer::FlashlightTurnOff(void)&lt;br /&gt;
313	CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)&lt;br /&gt;
314	CBasePlayer::UpdateStepSound(surfacedata_t *,Vector  const&amp;amp;,Vector  const&amp;amp;)&lt;br /&gt;
315	CBasePlayer::PlayStepSound(Vector &amp;amp;,surfacedata_t *,float,bool)&lt;br /&gt;
316	CBasePlayer::GetStepSoundVelocities(float *,float *)&lt;br /&gt;
317	CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool)&lt;br /&gt;
318	CBasePlayer::DeathSound(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
319	CBasePlayer::SetAnimation(PLAYER_ANIM)&lt;br /&gt;
320	CBasePlayer::ImpulseCommands(void)&lt;br /&gt;
321	CBasePlayer::CheatImpulseCommands(int)&lt;br /&gt;
322	CBasePlayer::ClientCommand(CCommand  const&amp;amp;)&lt;br /&gt;
323	CBasePlayer::StartObserverMode(int)&lt;br /&gt;
324	CBasePlayer::StopObserverMode(void)&lt;br /&gt;
325	CBasePlayer::ModeWantsSpectatorGUI(int)&lt;br /&gt;
326	CBasePlayer::SetObserverMode(int)&lt;br /&gt;
327	CBasePlayer::GetObserverMode(void)&lt;br /&gt;
328	CBasePlayer::SetObserverTarget(CBaseEntity *)&lt;br /&gt;
329	CBasePlayer::ObserverUse(bool)&lt;br /&gt;
330	CBasePlayer::GetObserverTarget(void)&lt;br /&gt;
331	CBasePlayer::FindNextObserverTarget(bool)&lt;br /&gt;
332	CBasePlayer::GetNextObserverSearchStartPoint(bool)&lt;br /&gt;
333	CBasePlayer::IsValidObserverTarget(CBaseEntity *)&lt;br /&gt;
334	CBasePlayer::CheckObserverSettings(void)&lt;br /&gt;
335	CBasePlayer::JumptoPosition(Vector  const&amp;amp;,QAngle  const&amp;amp;)&lt;br /&gt;
336	CBasePlayer::ForceObserverMode(int)&lt;br /&gt;
337	CBasePlayer::ResetObserverMode(void)&lt;br /&gt;
338	CBasePlayer::ValidateCurrentObserverTarget(void)&lt;br /&gt;
339	CBasePlayer::AttemptToExitFreezeCam(void)&lt;br /&gt;
340	CBasePlayer::StartReplayMode(float,float,int)&lt;br /&gt;
341	CBasePlayer::StopReplayMode(void)&lt;br /&gt;
342	CBasePlayer::GetDelayTicks(void)&lt;br /&gt;
343	CBasePlayer::GetReplayEntity(void)&lt;br /&gt;
344	CBasePlayer::CreateCorpse(void)&lt;br /&gt;
345	CBasePlayer::EntSelectSpawnPoint(void)&lt;br /&gt;
346	CBasePlayer::GetInVehicle(IServerVehicle *,int)&lt;br /&gt;
347	CBasePlayer::LeaveVehicle(Vector  const&amp;amp;,QAngle  const&amp;amp;)&lt;br /&gt;
348	CBasePlayer::OnVehicleStart(void)&lt;br /&gt;
349	CBasePlayer::OnVehicleEnd(Vector &amp;amp;)&lt;br /&gt;
350	CBasePlayer::BumpWeapon(CBaseCombatWeapon *)&lt;br /&gt;
351	CBasePlayer::SelectLastItem(void)&lt;br /&gt;
352	CBasePlayer::SelectItem(char  const*,int)&lt;br /&gt;
353	CBasePlayer::ItemPostFrame(void)&lt;br /&gt;
354	CBasePlayer::GiveNamedItem(char  const*,int)&lt;br /&gt;
355	CBasePlayer::CheckTrainUpdate(void)&lt;br /&gt;
356	CBasePlayer::SetPlayerUnderwater(bool)&lt;br /&gt;
357	CBasePlayer::CanBreatheUnderwater(void)const&lt;br /&gt;
358	CBasePlayer::PlayerUse(void)&lt;br /&gt;
359	CBasePlayer::PlayUseDenySound(void)&lt;br /&gt;
360	CBasePlayer::FindUseEntity(void)&lt;br /&gt;
361	CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int)&lt;br /&gt;
362	CBasePlayer::PickupObject(CBaseEntity *,bool)&lt;br /&gt;
363	CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)&lt;br /&gt;
364	CBasePlayer::GetHeldObjectMass(IPhysicsObject *)&lt;br /&gt;
365	CBasePlayer::GetHeldObject(void)&lt;br /&gt;
366	CBasePlayer::UpdateGeigerCounter(void)&lt;br /&gt;
367	CBasePlayer::GetAutoaimVector(float)&lt;br /&gt;
368	CBasePlayer::GetAutoaimVector(float,float)&lt;br /&gt;
369	CBasePlayer::GetAutoaimVector(autoaim_params_t &amp;amp;)&lt;br /&gt;
370	CBasePlayer::ShouldAutoaim(void)&lt;br /&gt;
371	CBasePlayer::ForceClientDllUpdate(void)&lt;br /&gt;
372	CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)&lt;br /&gt;
373	CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)&lt;br /&gt;
374	CBasePlayer::CanHearAndReadChatFrom(CBasePlayer*)&lt;br /&gt;
375	CBasePlayer::CanSpeak(void)&lt;br /&gt;
376	CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &amp;amp;)&lt;br /&gt;
377	CBasePlayer::CheckChatText(char *,int)&lt;br /&gt;
378	CBasePlayer::CreateRagdollEntity(void)&lt;br /&gt;
379	CBasePlayer::ShouldAnnounceAchievement(void)&lt;br /&gt;
380	CBasePlayer::IsFollowingPhysics(void)&lt;br /&gt;
381	CBasePlayer::InitVCollision(Vector  const&amp;amp;,Vector  const&amp;amp;)&lt;br /&gt;
382	CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)&lt;br /&gt;
383	CBasePlayer::Hints(void)&lt;br /&gt;
384	CBasePlayer::IsReadyToPlay(void)&lt;br /&gt;
385	CBasePlayer::IsReadyToSpawn(void)&lt;br /&gt;
386	CBasePlayer::ShouldGainInstantSpawn(void)&lt;br /&gt;
387	CBasePlayer::ResetPerRoundStats(void)&lt;br /&gt;
388	CBasePlayer::ResetScores(void)&lt;br /&gt;
389	CBasePlayer::EquipSuit(bool)&lt;br /&gt;
390	CBasePlayer::RemoveSuit(void)&lt;br /&gt;
391	CBasePlayer::CommitSuicide(bool,bool)&lt;br /&gt;
392	CBasePlayer::CommitSuicide(Vector  const&amp;amp;,bool,bool)&lt;br /&gt;
393	CBasePlayer::IsBot(void)const&lt;br /&gt;
394	CBasePlayer::GetExpresser(void)&lt;br /&gt;
395	CBasePlayer::SpawnArmorValue(void)const&lt;br /&gt;
396	CBasePlayer::NetworkStateChanged_m_ArmorValue(void)&lt;br /&gt;
397	CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)&lt;/div&gt;</summary>
		<author><name>D1maxa</name></author>
		
	</entry>
</feed>