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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=CShipPlayer_Offset_List_%28The_Ship%29</id>
	<title>CShipPlayer Offset List (The Ship) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=CShipPlayer_Offset_List_%28The_Ship%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CShipPlayer_Offset_List_(The_Ship)&amp;action=history"/>
	<updated>2026-05-16T11:38:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.6</generator>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CShipPlayer_Offset_List_(The_Ship)&amp;diff=5765&amp;oldid=prev</id>
		<title>DS: The Ship CShipPlayer offset list (SourceMM) moved to CShipPlayer Offset List (The Ship): Removing SourceMM suffix once and for all</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CShipPlayer_Offset_List_(The_Ship)&amp;diff=5765&amp;oldid=prev"/>
		<updated>2008-04-23T14:43:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/The_Ship_CShipPlayer_offset_list_(SourceMM)&quot; class=&quot;mw-redirect&quot; title=&quot;The Ship CShipPlayer offset list (SourceMM)&quot;&gt;The Ship CShipPlayer offset list (SourceMM)&lt;/a&gt; moved to &lt;a href=&quot;/CShipPlayer_Offset_List_(The_Ship)&quot; title=&quot;CShipPlayer Offset List (The Ship)&quot;&gt;CShipPlayer Offset List (The Ship)&lt;/a&gt;: Removing SourceMM suffix once and for all&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:43, 23 April 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>DS</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CShipPlayer_Offset_List_(The_Ship)&amp;diff=5273&amp;oldid=prev</id>
		<title>DS at 07:27, 30 October 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CShipPlayer_Offset_List_(The_Ship)&amp;diff=5273&amp;oldid=prev"/>
		<updated>2007-10-30T07:27:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:27, 30 October 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also for use when using [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vfunc_offsets_%28SourceMM%29&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;VFunc &lt;/del&gt;offsets]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also for use when using [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Virtual Offsets (Source Mods)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;virtual &lt;/ins&gt;offsets]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the &amp;lt;b&amp;gt;Windows&amp;lt;/b&amp;gt; offsets. &amp;lt;b&amp;gt;Linux offsets are 1 greater.&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the &amp;lt;b&amp;gt;Windows&amp;lt;/b&amp;gt; offsets. &amp;lt;b&amp;gt;Linux offsets are 1 greater.&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DS</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CShipPlayer_Offset_List_(The_Ship)&amp;diff=4893&amp;oldid=prev</id>
		<title>DS: New page: Also for use when using VFunc offsets.  These are the &lt;b&gt;Windows&lt;/b&gt; offsets. &lt;b&gt;Linux offsets are 1 greater.&lt;/b&gt;  == The List == This comes from the symbo...</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CShipPlayer_Offset_List_(The_Ship)&amp;diff=4893&amp;oldid=prev"/>
		<updated>2007-07-08T11:36:59Z</updated>

		<summary type="html">&lt;p&gt;New page: Also for use when using &lt;a href=&quot;/Vfunc_offsets_(SourceMM)&quot; class=&quot;mw-redirect&quot; title=&quot;Vfunc offsets (SourceMM)&quot;&gt;VFunc offsets&lt;/a&gt;.  These are the &amp;lt;b&amp;gt;Windows&amp;lt;/b&amp;gt; offsets. &amp;lt;b&amp;gt;Linux offsets are 1 greater.&amp;lt;/b&amp;gt;  == The List == This comes from the symbo...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Also for use when using [[Vfunc_offsets_%28SourceMM%29|VFunc offsets]].&lt;br /&gt;
&lt;br /&gt;
These are the &amp;lt;b&amp;gt;Windows&amp;lt;/b&amp;gt; offsets. &amp;lt;b&amp;gt;Linux offsets are 1 greater.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The List ==&lt;br /&gt;
This comes from the symbol tables, so you'll have to look in the SDK for return types.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Last Updated 08 July 2007&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0	CShipPlayer::~CShipPlayer()&lt;br /&gt;
1	CBaseEntity::SetRefEHandle(CBaseHandle  const&amp;amp;)&lt;br /&gt;
2	CBaseEntity::GetRefEHandle(void) const&lt;br /&gt;
3	CBaseEntity::GetCollideable(void)&lt;br /&gt;
4	CBaseEntity::GetNetworkable(void)&lt;br /&gt;
5	CBaseEntity::GetBaseEntity(void)&lt;br /&gt;
6	CBaseEntity::GetModelIndex(void) const&lt;br /&gt;
7	CBaseEntity::GetModelName(void) const&lt;br /&gt;
8	CBaseEntity::SetModelIndex(int)&lt;br /&gt;
9	CShipPlayer::IsInteractive(void)&lt;br /&gt;
10	CShipPlayer::GetDefaultAction(void)&lt;br /&gt;
11	CShipPlayer::GetCSIMenu(void)&lt;br /&gt;
12	CShipPlayer::GetInteractiveSurfaceName(void)&lt;br /&gt;
13	CShipPlayer::IsInteraction(int)&lt;br /&gt;
14	CBaseEntity::GetExamineTextOverride(void)&lt;br /&gt;
15	CShipPlayer::GetServerClass(void)&lt;br /&gt;
16	CShipPlayer::GetClassName(void)&lt;br /&gt;
17	CShipPlayer::YouForgotToImplementOrDeclareServerClass(void)&lt;br /&gt;
18	CShipPlayer::GetDataDescMap(void)&lt;br /&gt;
19	CBaseAnimating::TestCollision(Ray_t  const&amp;amp;,unsigned int,CGameTrace &amp;amp;)&lt;br /&gt;
20	CBaseAnimating::TestHitboxes(Ray_t  const&amp;amp;,unsigned int,CGameTrace &amp;amp;)&lt;br /&gt;
21	CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)&lt;br /&gt;
22	CBaseEntity::ShouldCollide(int,int) const&lt;br /&gt;
23	CBaseEntity::SetOwnerEntity(CBaseEntity*)&lt;br /&gt;
24	CBasePlayer::ShouldTransmit(CCheckTransmitInfo  const*)&lt;br /&gt;
25	CBasePlayer::UpdateTransmitState(void)&lt;br /&gt;
26	CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)&lt;br /&gt;
27	CBasePlayer::GetTracerType(void)&lt;br /&gt;
28	CShipPlayer::Spawn(void)&lt;br /&gt;
29	CShipPlayer::Precache(void)&lt;br /&gt;
30	CBaseFlex::SetModel(char  const*)&lt;br /&gt;
31	CBaseEntity::PostConstructor(char  const*)&lt;br /&gt;
32	CBaseEntity::ParseMapData(CEntityMapData *)&lt;br /&gt;
33	CBaseEntity::KeyValue(char  const*,char  const*)&lt;br /&gt;
34	CBaseEntity::KeyValue(char  const*,float)&lt;br /&gt;
35	CBaseEntity::KeyValue(char  const*,Vector)&lt;br /&gt;
36	CBaseEntity::ValidateEntityConnections(void)&lt;br /&gt;
37	CBasePlayer::Activate(void)&lt;br /&gt;
38	CShipPlayer::ObjectCaps(void)&lt;br /&gt;
39	CBaseEntity::AcceptInput(char  const*,CBaseEntity*,CBaseEntity*,variant_t,int)&lt;br /&gt;
40	CBaseAnimating::GetInputDispatchEffectPosition(char  const*,Vector &amp;amp;,QAngle &amp;amp;)&lt;br /&gt;
41	CBasePlayer::DrawDebugGeometryOverlays(void)&lt;br /&gt;
42	CBaseAnimating::DrawDebugTextOverlays(void)&lt;br /&gt;
43	CBasePlayer::Save(ISave &amp;amp;)&lt;br /&gt;
44	CBasePlayer::Restore(IRestore &amp;amp;)&lt;br /&gt;
45	CBasePlayer::ShouldSavePhysics(void)&lt;br /&gt;
46	CBaseEntity::OnSave(IEntitySaveUtils *)&lt;br /&gt;
47	CBasePlayer::OnRestore(void)&lt;br /&gt;
48	CBasePlayer::RequiredEdictIndex(void)&lt;br /&gt;
49	CBaseEntity::MoveDone(void)&lt;br /&gt;
50	CBaseEntity::Think(void)&lt;br /&gt;
51	CBaseEntity::NetworkStateChanged_m_nNextThinkTick(void)&lt;br /&gt;
52	CBaseAnimating::GetBaseAnimating(void)&lt;br /&gt;
53	CBaseEntity::GetResponseSystem(void)&lt;br /&gt;
54	CBaseEntity::DispatchResponse(char  const*)&lt;br /&gt;
55	CBasePlayer::Classify(void)&lt;br /&gt;
56	CBaseEntity::DeathNotice(CBaseEntity*)&lt;br /&gt;
57	CBaseEntity::PassesDamageFilter(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
58	CShipPlayer::TraceAttack(CTakeDamageInfo  const&amp;amp;,Vector  const&amp;amp;,CGameTrace *)&lt;br /&gt;
59	CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)&lt;br /&gt;
60	CShipPlayer::OnTakeDamage(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
61	CBasePlayer::TakeHealth(float,int)&lt;br /&gt;
62	CShipPlayer::Event_Killed(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
63	CBaseEntity::Event_KilledOther(CBaseEntity*)&lt;br /&gt;
64	CBaseCombatCharacter::BloodColor(void)&lt;br /&gt;
65	CBaseEntity::IsTriggered(CBaseEntity*)&lt;br /&gt;
66	CBaseEntity::IsNPC(void) const&lt;br /&gt;
67	CBaseCombatCharacter::MyCombatCharacterPointer(void)&lt;br /&gt;
68	CBaseEntity::GetDelay(void)&lt;br /&gt;
69	CBaseEntity::IsMoving(void)&lt;br /&gt;
70	CBaseEntity::DamageDecal(int,int)&lt;br /&gt;
71	CBaseEntity::DecalTrace(CGameTrace *,char  const*)&lt;br /&gt;
72	CBaseEntity::ImpactTrace(CGameTrace *,int,char *)&lt;br /&gt;
73	CBaseEntity::OnControls(CBaseEntity*)&lt;br /&gt;
74	CBaseEntity::HasTarget(string_t)&lt;br /&gt;
75	CBasePlayer::IsPlayer(void) const&lt;br /&gt;
76	CBasePlayer::IsNetClient(void) const&lt;br /&gt;
77	CBaseEntity::IsTemplate(void)&lt;br /&gt;
78	CBaseEntity::IsBaseObject(void) const&lt;br /&gt;
79	CBaseEntity::IsWeapon(void) const&lt;br /&gt;
80	CBaseEntity::IsSpawner(void) const&lt;br /&gt;
81	CBaseEntity::GetServerVehicle(void)&lt;br /&gt;
82	CBaseEntity::IsViewable(void)&lt;br /&gt;
83	CShipPlayer::ChangeTeam(int)&lt;br /&gt;
84	CBaseEntity::OnEntityEvent(EntityEvent_t,void *)&lt;br /&gt;
85	CBaseEntity::CanStandOn(CBaseEntity*) const&lt;br /&gt;
86	CBaseEntity::CanStandOn(edict_t *) const&lt;br /&gt;
87	CBaseEntity::GetEnemy(void)&lt;br /&gt;
88	CBaseEntity::GetEnemy(void) const&lt;br /&gt;
89	CShipPlayer::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float)&lt;br /&gt;
90	CBaseEntity::StartTouch(CBaseEntity*)&lt;br /&gt;
91	CShipPlayer::Touch(CBaseEntity *)&lt;br /&gt;
92	CBaseEntity::EndTouch(CBaseEntity*)&lt;br /&gt;
93	CBaseEntity::StartBlocked(CBaseEntity*)&lt;br /&gt;
94	CBaseEntity::Blocked(CBaseEntity*)&lt;br /&gt;
95	CBaseEntity::EndBlocked(void)&lt;br /&gt;
96	CBasePlayer::PhysicsSimulate(void)&lt;br /&gt;
97	CShipPlayer::UpdateOnRemove(void)&lt;br /&gt;
98	CShipPlayer::StopLoopingSounds(void)&lt;br /&gt;
99	CBaseEntity::SUB_AllowedToFade(void)&lt;br /&gt;
100	CShipPlayer::Teleport(Vector  const*,QAngle  const*,Vector  const*)&lt;br /&gt;
101	CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t  const&amp;amp;)&lt;br /&gt;
102	CBasePlayer::MakeTracer(Vector  const&amp;amp;,CGameTrace  const&amp;amp;,int)&lt;br /&gt;
103	CShipPlayer::FireBullets(FireBulletsInfo_t  const&amp;amp;)&lt;br /&gt;
104	CBasePlayer::DoImpactEffect(CGameTrace &amp;amp;,int)&lt;br /&gt;
105	CBaseEntity::Respawn(void)&lt;br /&gt;
106	CBaseEntity::IsLockedByMaster(void)&lt;br /&gt;
107	CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &amp;amp;)&lt;br /&gt;
108	CBasePlayer::NetworkStateChanged_m_lifeState(void)&lt;br /&gt;
109	CBaseEntity::NetworkStateChanged_m_takedamage(void)&lt;br /&gt;
110	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)&lt;br /&gt;
111	CBaseEntity::NetworkStateChanged_m_iHealth(void)&lt;br /&gt;
112	CBaseEntity::GetDamageType(void) const&lt;br /&gt;
113	CBaseEntity::GetDamage(void)&lt;br /&gt;
114	CBaseEntity::SetDamage(float)&lt;br /&gt;
115	CBasePlayer::EyePosition(void)&lt;br /&gt;
116	CBasePlayer::EyeAngles(void)&lt;br /&gt;
117	CBasePlayer::LocalEyeAngles(void)&lt;br /&gt;
118	CBaseEntity::EarPosition(void)&lt;br /&gt;
119	CBasePlayer::BodyTarget(Vector  const&amp;amp;,bool)&lt;br /&gt;
120	CBaseEntity::HeadTarget(Vector  const&amp;amp;)&lt;br /&gt;
121	CBaseEntity::GetVectors(Vector *,Vector *,Vector *) const&lt;br /&gt;
122	CBaseEntity::GetViewOffset(void)&lt;br /&gt;
123	CBasePlayer::GetSmoothedVelocity(void)&lt;br /&gt;
124	CBaseAnimating::GetVelocity(Vector *,Vector *)&lt;br /&gt;
125	CBaseEntity::FVisible(CBaseEntity*,int,CBaseEntity**)&lt;br /&gt;
126	CBaseEntity::FVisible(Vector  const&amp;amp;,int,CBaseEntity**)&lt;br /&gt;
127	CBaseEntity::CanBeSeen(void)&lt;br /&gt;
128	CBaseEntity::GetAttackDamageScale(CBaseEntity*)&lt;br /&gt;
129	CBaseEntity::GetReceivedDamageScale(CBaseEntity*)&lt;br /&gt;
130	CBaseEntity::CanBePoweredUp(void)&lt;br /&gt;
131	CBaseEntity::AttemptToPowerup(int,float,float,CBaseEntity*,CDamageModifier *)&lt;br /&gt;
132	CBaseEntity::GetGroundVelocityToApply(Vector &amp;amp;)&lt;br /&gt;
133	CBaseEntity::PhysicsSplash(Vector  const&amp;amp;,Vector  const&amp;amp;,float,float)&lt;br /&gt;
134	CBaseEntity::Splash(void)&lt;br /&gt;
135	CBaseEntity::WorldSpaceCenter(void) const&lt;br /&gt;
136	CBaseEntity::GetSoundEmissionOrigin(void) const&lt;br /&gt;
137	CBaseEntity::CreateVPhysics(void)&lt;br /&gt;
138	CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)&lt;br /&gt;
139	CBasePlayer::VPhysicsDestroyObject(void)&lt;br /&gt;
140	CBasePlayer::VPhysicsUpdate(IPhysicsObject *)&lt;br /&gt;
141	CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
142	CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)&lt;br /&gt;
143	CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *)&lt;br /&gt;
144	CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)&lt;br /&gt;
145	CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)&lt;br /&gt;
146	CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)&lt;br /&gt;
147	CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)&lt;br /&gt;
148	CBaseEntity::HasPhysicsAttacker(float)&lt;br /&gt;
149	CBasePlayer::PhysicsSolidMaskForEntity(void) const&lt;br /&gt;
150	CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &amp;amp;,Vector &amp;amp;)&lt;br /&gt;
151	CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)&lt;br /&gt;
152	CBaseAnimating::GetStepOrigin(void) const&lt;br /&gt;
153	CBaseAnimating::GetStepAngles(void) const&lt;br /&gt;
154	CBaseEntity::ShouldDrawWaterImpacts(void)&lt;br /&gt;
155	CBaseEntity::NetworkStateChanged_m_fFlags(void)&lt;br /&gt;
156	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)&lt;br /&gt;
157	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)&lt;br /&gt;
158	CBaseEntity::NetworkStateChanged_m_nWaterLevel(void)&lt;br /&gt;
159	CBasePlayer::NetworkStateChanged_m_flFriction(void)&lt;br /&gt;
160	CBaseEntity::NetworkStateChanged_m_vecVelocity(void)&lt;br /&gt;
161	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)&lt;br /&gt;
162	CBaseAnimating::GetIdealSpeed(void) const&lt;br /&gt;
163	CBaseAnimating::GetIdealAccel(void) const&lt;br /&gt;
164	CBaseAnimatingOverlay::StudioFrameAdvance(void)&lt;br /&gt;
165	CBaseAnimating::IsActivityFinished(void)&lt;br /&gt;
166	CBaseAnimating::ClampRagdollForce(Vector  const&amp;amp;,Vector*)&lt;br /&gt;
167	CShipPlayer::BecomeRagdollOnClient(Vector  const&amp;amp;)&lt;br /&gt;
168	CBaseAnimating::IsRagdoll(void)&lt;br /&gt;
169	CBaseAnimating::CanBecomeRagdoll(void)&lt;br /&gt;
170	CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int)&lt;br /&gt;
171	CBaseAnimating::GetBoneTransform(int,matrix3x4_t &amp;amp;)&lt;br /&gt;
172	CBaseAnimating::SetupBones(matrix3x4_t *,int)&lt;br /&gt;
173	CBaseAnimating::CalculateIKLocks(float)&lt;br /&gt;
174	CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)&lt;br /&gt;
175	CShipPlayer::HandleAnimEvent(animevent_t *)&lt;br /&gt;
176	CBaseAnimating::GetAttachment(int,matrix3x4_t &amp;amp;)&lt;br /&gt;
177	CBaseAnimating::InitBoneControllers(void)&lt;br /&gt;
178	CBaseAnimating::GetGroundSpeedVelocity(void)&lt;br /&gt;
179	CBaseAnimating::DrawServerHitboxes(float,bool)&lt;br /&gt;
180	CBaseAnimating::Ignite(float,bool,float,bool)&lt;br /&gt;
181	CBaseAnimating::Extinguish(void)&lt;br /&gt;
182	CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *)&lt;br /&gt;
183	CBaseAnimating::SetLightingOrigin(CBaseEntity *)&lt;br /&gt;
184	CBaseFlex::SetViewtarget(Vector  const&amp;amp;)&lt;br /&gt;
185	CBaseFlex::StartChoreoScene(CChoreoScene *)&lt;br /&gt;
186	CBaseFlex::RemoveChoreoScene(CChoreoScene *)&lt;br /&gt;
187	CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)&lt;br /&gt;
188	CBaseFlex::ProcessSceneEvents(void)&lt;br /&gt;
189	CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)&lt;br /&gt;
190	CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)&lt;br /&gt;
191	CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)&lt;br /&gt;
192	CBaseCombatCharacter::GetPhysicsImpactDamageTable(void)&lt;br /&gt;
193	CBaseCombatCharacter::FInViewCone(CBaseEntity *)&lt;br /&gt;
194	CBaseCombatCharacter::FInViewCone(Vector  const&amp;amp;)&lt;br /&gt;
195	CBaseCombatCharacter::FInAimCone(CBaseEntity *)&lt;br /&gt;
196	CBaseCombatCharacter::FInAimCone(Vector  const&amp;amp;)&lt;br /&gt;
197	CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)&lt;br /&gt;
198	CBaseCombatCharacter::FindMissTarget(void)&lt;br /&gt;
199	CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)&lt;br /&gt;
200	CBasePlayer::BodyAngles(void)&lt;br /&gt;
201	CBaseCombatCharacter::BodyDirection2D(void)&lt;br /&gt;
202	CBaseCombatCharacter::BodyDirection3D(void)&lt;br /&gt;
203	CBaseCombatCharacter::HeadDirection2D(void)&lt;br /&gt;
204	CBaseCombatCharacter::HeadDirection3D(void)&lt;br /&gt;
205	CBaseCombatCharacter::EyeDirection2D(void)&lt;br /&gt;
206	CBaseCombatCharacter::EyeDirection3D(void)&lt;br /&gt;
207	CBaseCombatCharacter::GiveAmmo(int,int,bool)&lt;br /&gt;
208	CBaseCombatCharacter::NPC_TranslateActivity(Activity)&lt;br /&gt;
209	CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)&lt;br /&gt;
210	CShipPlayer::Weapon_CanUse(CBaseCombatWeapon *)&lt;br /&gt;
211	CBasePlayer::Weapon_Equip(CBaseCombatWeapon *)&lt;br /&gt;
212	CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)&lt;br /&gt;
213	CShipPlayer::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)&lt;br /&gt;
214	CShipPlayer::Weapon_Switch(CBaseCombatWeapon *,int)&lt;br /&gt;
215	CBasePlayer::Weapon_ShootPosition(void)&lt;br /&gt;
216	CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)&lt;br /&gt;
217	CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)&lt;br /&gt;
218	CBaseCombatCharacter::Weapon_GetSlot(int) const&lt;br /&gt;
219	CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)&lt;br /&gt;
220	CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)&lt;br /&gt;
221	CBaseCombatCharacter::CanBecomeServerRagdoll(void)&lt;br /&gt;
222	CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
223	CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
224	CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
225	CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)&lt;br /&gt;
226	CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)&lt;br /&gt;
227	CBaseCombatCharacter::GetDeathActivity(void)&lt;br /&gt;
228	CBaseCombatCharacter::CorpseGib(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
229	CBaseCombatCharacter::CorpseFade(void)&lt;br /&gt;
230	CBaseCombatCharacter::HasHumanGibs(void)&lt;br /&gt;
231	CBaseCombatCharacter::HasAlienGibs(void)&lt;br /&gt;
232	CBaseCombatCharacter::ShouldGib(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
233	CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)&lt;br /&gt;
234	CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
235	CBasePlayer::Event_Dying(void)&lt;br /&gt;
236	CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&amp;amp;,Vector  const&amp;amp;)&lt;br /&gt;
237	CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)&lt;br /&gt;
238	CBaseCombatCharacter::CheckTraceHullAttack(float,Vector  const&amp;amp;,Vector  const&amp;amp;,int,int,float,bool)&lt;br /&gt;
239	CBaseCombatCharacter::CheckTraceHullAttack(Vector  const&amp;amp;,Vector  const&amp;amp;,Vector  const&amp;amp;,Vector  const&amp;amp;,int,int,float,bool)&lt;br /&gt;
240	CBaseCombatCharacter::PushawayTouch(CBaseEntity *)&lt;br /&gt;
241	CBaseCombatCharacter::IRelationType(CBaseEntity *)&lt;br /&gt;
242	CBaseCombatCharacter::IRelationPriority(CBaseEntity *)&lt;br /&gt;
243	CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)&lt;br /&gt;
244	CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)&lt;br /&gt;
245	CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)&lt;br /&gt;
246	CBasePlayer::DoMuzzleFlash(void)&lt;br /&gt;
247	CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)&lt;br /&gt;
248	CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)&lt;br /&gt;
249	CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)&lt;br /&gt;
250	CBasePlayer::NetworkStateChanged_m_iAmmo(void)&lt;br /&gt;
251	CBasePlayer::CreateViewModel(int)&lt;br /&gt;
252	CShipPlayer::SetupVisibility(CBaseEntity *,unsigned char *,int)&lt;br /&gt;
253	CShipPlayer::WantsLagCompensationOnEntity(CBasePlayer  const*,CUserCmd  const*,CBitVec&amp;lt;2048&amp;gt;  const*) const&lt;br /&gt;
254	CBasePlayer::SharedSpawn(void)&lt;br /&gt;
255	CShipPlayer::InitialSpawn(void)&lt;br /&gt;
256	CBasePlayer::InitHUD(void)&lt;br /&gt;
257	CBasePlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)&lt;br /&gt;
258	CBasePlayer::PlayerDeathThink(void)&lt;br /&gt;
259	CShipPlayer::CanJump(void)&lt;br /&gt;
260	CBasePlayer::Jump(void)&lt;br /&gt;
261	CBasePlayer::Duck(void)&lt;br /&gt;
262	CShipPlayer::PreThink(void)&lt;br /&gt;
263	CShipPlayer::PostThink(void)&lt;br /&gt;
264	CShipPlayer::DamageEffect(float,int)&lt;br /&gt;
265	CBasePlayer::OnDamagedByExplosion(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
266	CBasePlayer::ShouldFadeOnDeath(void)&lt;br /&gt;
267	CBasePlayer::IsFakeClient(void) const&lt;br /&gt;
268	CBasePlayer::GetPlayerMins(void) const&lt;br /&gt;
269	CBasePlayer::GetPlayerMaxs(void) const&lt;br /&gt;
270	CBasePlayer::CalcRoll(QAngle  const&amp;amp;,Vector  const&amp;amp;,float,float)&lt;br /&gt;
271	CBasePlayer::PackDeadPlayerItems(void)&lt;br /&gt;
272	CBasePlayer::RemoveAllItems(bool)&lt;br /&gt;
273	CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)&lt;br /&gt;
274	CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)&lt;br /&gt;
275	CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)&lt;br /&gt;
276	CShipPlayer::UpdateClientData(void)&lt;br /&gt;
277	CBasePlayer::ExitLadder(void)&lt;br /&gt;
278	CBasePlayer::FlashlightIsOn(void)&lt;br /&gt;
279	CBasePlayer::FlashlightTurnOn(void)&lt;br /&gt;
280	CBasePlayer::FlashlightTurnOff(void)&lt;br /&gt;
281	CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)&lt;br /&gt;
282	CBasePlayer::UpdateStepSound(surfacedata_t *,Vector  const&amp;amp;,Vector  const&amp;amp;)&lt;br /&gt;
283	CShipPlayer::PlayStepSound(Vector &amp;amp;,surfacedata_t *,float,bool)&lt;br /&gt;
284	CBasePlayer::DeathSound(void)&lt;br /&gt;
285	CShipPlayer::SetAnimation(PLAYER_ANIM)&lt;br /&gt;
286	CBasePlayer::ImpulseCommands(void)&lt;br /&gt;
287	CBasePlayer::CheatImpulseCommands(int)&lt;br /&gt;
288	CShipPlayer::ClientCommand(char  const*)&lt;br /&gt;
289	CBasePlayer::StartObserverMode(int)&lt;br /&gt;
290	CBasePlayer::StopObserverMode(void)&lt;br /&gt;
291	CBasePlayer::SetObserverMode(int)&lt;br /&gt;
292	CBasePlayer::GetObserverMode(void)&lt;br /&gt;
293	CBasePlayer::SetObserverTarget(CBaseEntity *)&lt;br /&gt;
294	CBasePlayer::ObserverUse(bool)&lt;br /&gt;
295	CBasePlayer::GetObserverTarget(void)&lt;br /&gt;
296	CBasePlayer::FindNextObserverTarget(bool)&lt;br /&gt;
297	CBasePlayer::IsValidObserverTarget(CBaseEntity *)&lt;br /&gt;
298	CBasePlayer::CheckObserverSettings(void)&lt;br /&gt;
299	CBasePlayer::JumptoPosition(Vector  const&amp;amp;,QAngle  const&amp;amp;)&lt;br /&gt;
300	CBasePlayer::ForceObserverMode(int)&lt;br /&gt;
301	CBasePlayer::ResetObserverMode(void)&lt;br /&gt;
302	CBasePlayer::StartReplayMode(float,float,int)&lt;br /&gt;
303	CBasePlayer::StopReplayMode(void)&lt;br /&gt;
304	CBasePlayer::GetDelayTicks(void)&lt;br /&gt;
305	CBasePlayer::GetReplayEntity(void)&lt;br /&gt;
306	CBasePlayer::CreateCorpse(void)&lt;br /&gt;
307	CShipPlayer::EntSelectSpawnPoint(void)&lt;br /&gt;
308	CBasePlayer::GetInVehicle(IServerVehicle *,int)&lt;br /&gt;
309	CBasePlayer::LeaveVehicle(Vector  const&amp;amp;,QAngle  const&amp;amp;)&lt;br /&gt;
310	CBasePlayer::OnVehicleStart(void)&lt;br /&gt;
311	CBasePlayer::OnVehicleEnd(Vector &amp;amp;)&lt;br /&gt;
312	CShipPlayer::BumpWeapon(CBaseCombatWeapon *)&lt;br /&gt;
313	CBasePlayer::SelectLastItem(void)&lt;br /&gt;
314	CBasePlayer::SelectItem(char  const*,int)&lt;br /&gt;
315	CBasePlayer::ItemPostFrame(void)&lt;br /&gt;
316	CBasePlayer::GiveNamedItem(char  const*,int)&lt;br /&gt;
317	CShipPlayer::EnableControl(bool)&lt;br /&gt;
318	CBasePlayer::CheckTrainUpdate(void)&lt;br /&gt;
319	CBasePlayer::SetPlayerUnderwater(bool)&lt;br /&gt;
320	CBasePlayer::CanBreatheUnderwater(void) const&lt;br /&gt;
321	CShipPlayer::PlayerUse(void)&lt;br /&gt;
322	CBasePlayer::PlayUseDenySound(void)&lt;br /&gt;
323	CBasePlayer::FindUseEntity(void)&lt;br /&gt;
324	CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int)&lt;br /&gt;
325	CBasePlayer::PickupObject(CBaseEntity *,bool)&lt;br /&gt;
326	CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)&lt;br /&gt;
327	CBasePlayer::GetHeldObjectMass(IPhysicsObject *)&lt;br /&gt;
328	CBasePlayer::UpdateGeigerCounter(void)&lt;br /&gt;
329	CBasePlayer::GetAutoaimVector(float)&lt;br /&gt;
330	CBasePlayer::GetAutoaimVector(float,autoaim_params_t &amp;amp;)&lt;br /&gt;
331	CBasePlayer::ShouldAutoaim(void)&lt;br /&gt;
332	CBasePlayer::ForceClientDllUpdate(void)&lt;br /&gt;
333	CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)&lt;br /&gt;
334	CShipPlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)&lt;br /&gt;
335	CShipPlayer::CanSpeak(void)&lt;br /&gt;
336	CBasePlayer::CanHearChatFrom(CBasePlayer*)&lt;br /&gt;
337	CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &amp;amp;)&lt;br /&gt;
338	CShipPlayer::CheckChatText(char *,int)&lt;br /&gt;
339	CBasePlayer::IsFollowingPhysics(void)&lt;br /&gt;
340	CShipPlayer::InitVCollision(void)&lt;br /&gt;
341	CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)&lt;br /&gt;
342	CBasePlayer::EquipSuit(void)&lt;br /&gt;
343	CShipPlayer::CommitSuicide(void)&lt;br /&gt;
344	CBasePlayer::IsBot(void) const&lt;br /&gt;
345	CBasePlayer::SpawnArmorValue(void) const&lt;br /&gt;
346	CBasePlayer::NetworkStateChanged_m_ArmorValue(void)&lt;br /&gt;
347	CShipPlayer::IsDucking(void) const&lt;br /&gt;
348	CShipPlayer::ShipAnim_GetActiveWeapon(void)&lt;br /&gt;
349	CShipPlayer::ShipAnim_CanMove(void)&lt;br /&gt;
350	CShipPlayer::GetPlayerDatabaseID(void) const&lt;br /&gt;
351	CShipPlayer::OnEntityDeleted(CBaseEntity *)&lt;br /&gt;
352	CShipPlayer::StartManualSuicideTimer(void)&lt;br /&gt;
353	CShipPlayer::CheckManualSuicide(void)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>DS</name></author>
		
	</entry>
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