<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=CTerrorPlayer_Offset_List_%28Left_4_Dead%29</id>
	<title>CTerrorPlayer Offset List (Left 4 Dead) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=CTerrorPlayer_Offset_List_%28Left_4_Dead%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CTerrorPlayer_Offset_List_(Left_4_Dead)&amp;action=history"/>
	<updated>2026-05-16T10:55:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.6</generator>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CTerrorPlayer_Offset_List_(Left_4_Dead)&amp;diff=8788&amp;oldid=prev</id>
		<title>Disawar1: /* The List */</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CTerrorPlayer_Offset_List_(Left_4_Dead)&amp;diff=8788&amp;oldid=prev"/>
		<updated>2012-12-10T09:46:17Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The List&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.alliedmods.net/index.php?title=CTerrorPlayer_Offset_List_(Left_4_Dead)&amp;amp;diff=8788&amp;amp;oldid=7371&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Disawar1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CTerrorPlayer_Offset_List_(Left_4_Dead)&amp;diff=7371&amp;oldid=prev</id>
		<title>DS at 06:08, 16 August 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CTerrorPlayer_Offset_List_(Left_4_Dead)&amp;diff=7371&amp;oldid=prev"/>
		<updated>2009-08-16T06:08:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.alliedmods.net/index.php?title=CTerrorPlayer_Offset_List_(Left_4_Dead)&amp;amp;diff=7371&amp;amp;oldid=6791&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>DS</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CTerrorPlayer_Offset_List_(Left_4_Dead)&amp;diff=6791&amp;oldid=prev</id>
		<title>DS at 04:56, 15 January 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CTerrorPlayer_Offset_List_(Left_4_Dead)&amp;diff=6791&amp;oldid=prev"/>
		<updated>2009-01-15T04:56:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:56, 15 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comes from the symbol tables, so you'll have to look in the SDK for return types.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comes from the symbol tables, so you'll have to look in the SDK for return types.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Last Updated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;09 November 2008&lt;/del&gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Last Updated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;14 January 2009&lt;/ins&gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// Auto reconstructed from vtable block @ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0x00F14020&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// Auto reconstructed from vtable block @ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0x00F1C440&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// from &amp;quot;server_i486.so&amp;quot;, by ida_vtables.idc&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// from &amp;quot;server_i486.so&amp;quot;, by ida_vtables.idc&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0	CTerrorPlayer::~CTerrorPlayer()&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0	CTerrorPlayer::~CTerrorPlayer()&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l548&quot; &gt;Line 548:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 548:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;535	CTerrorPlayer::OnEndChangeLevel(void)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;535	CTerrorPlayer::OnEndChangeLevel(void)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;536	CTerrorPlayer::SetDoingRestore(bool)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;536	CTerrorPlayer::SetDoingRestore(bool)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;537	CTerrorPlayer::CommitSuicide(bool)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;537	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;CTerrorPlayer::GetTeamSwitchRule(void)const&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;538	&lt;/del&gt;CTerrorPlayer::OnSpokeConcept(CAI_Concept,AI_Response *)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;538	CTerrorPlayer::IsReadyToShove(void)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;539	&lt;/del&gt;CTerrorPlayer::RestoreWeapons(void)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;539	CTerrorPlayer::SetNextShoveTime(float)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;540	&lt;/del&gt;CTerrorPlayer::OnReloadEnd(void)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;540	&lt;/ins&gt;CTerrorPlayer::CommitSuicide(bool)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;541	&lt;/del&gt;CTerrorPlayer::OnReloadAbort(void)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;541	&lt;/ins&gt;CTerrorPlayer::OnSpokeConcept(CAI_Concept,AI_Response *)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;542	&lt;/del&gt;CTerrorPlayer::OnAttackSuccess(CBaseCombatCharacter *,bool)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;542	&lt;/ins&gt;CTerrorPlayer::RestoreWeapons(void)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;543	&lt;/del&gt;CTerrorPlayer::IsWielding(CSWeaponID)const&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;543	&lt;/ins&gt;CTerrorPlayer::OnReloadEnd(void)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;544	&lt;/del&gt;CTerrorPlayer::IsZoomed(void)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;544	&lt;/ins&gt;CTerrorPlayer::OnReloadAbort(void)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;545	&lt;/del&gt;CTerrorPlayer::CanPlayerJump(void)const&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;545	&lt;/ins&gt;CTerrorPlayer::OnAttackSuccess(CBaseCombatCharacter *,bool)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;546	&lt;/del&gt;CTerrorPlayer::CanHearChatFrom(CBasePlayer *)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;546	&lt;/ins&gt;CTerrorPlayer::IsWielding(CSWeaponID)const&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;547	&lt;/del&gt;CTerrorPlayer::PlayerZombieAbortControl(void)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;547	&lt;/ins&gt;CTerrorPlayer::IsZoomed(void)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;548	&lt;/del&gt;CTerrorPlayer::CanBeShoved(void)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;548	&lt;/ins&gt;CTerrorPlayer::CanPlayerJump(void)const&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;549	&lt;/del&gt;CTerrorPlayer::SetClass(ZombieClassType)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;549	&lt;/ins&gt;CTerrorPlayer::CanHearChatFrom(CBasePlayer *)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;550	&lt;/del&gt;CTerrorPlayer::SetCharacter(void)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;550	&lt;/ins&gt;CTerrorPlayer::PlayerZombieAbortControl(void)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;551	&lt;/del&gt;CTerrorPlayer::OnRevived(void)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;551	&lt;/ins&gt;CTerrorPlayer::CanBeShoved(void)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;552	&lt;/del&gt;CTerrorPlayer::OnAwardEarned(AwardType,CBaseEntity *)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;552	&lt;/ins&gt;CTerrorPlayer::SetClass(ZombieClassType)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;553	&lt;/del&gt;CTerrorPlayer::OnAwardLost(AwardType)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;553	&lt;/ins&gt;CTerrorPlayer::SetCharacter(void)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;554	&lt;/del&gt;CTerrorPlayer::ScoreKilledZombie(ZombieClassType)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;554	&lt;/ins&gt;CTerrorPlayer::OnRevived(void)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;555	&lt;/ins&gt;CTerrorPlayer::OnAwardEarned(AwardType,CBaseEntity *)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;556	&lt;/ins&gt;CTerrorPlayer::OnAwardLost(AwardType)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;557	&lt;/ins&gt;CTerrorPlayer::ScoreKilledZombie(ZombieClassType)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DS</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=CTerrorPlayer_Offset_List_(Left_4_Dead)&amp;diff=6399&amp;oldid=prev</id>
		<title>DS: Probably going to change by release day</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=CTerrorPlayer_Offset_List_(Left_4_Dead)&amp;diff=6399&amp;oldid=prev"/>
		<updated>2008-11-09T10:27:37Z</updated>

		<summary type="html">&lt;p&gt;Probably going to change by release day&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Also for use when using [[Virtual Offsets (Source Mods)|virtual offsets]].&lt;br /&gt;
&lt;br /&gt;
These are the &amp;lt;b&amp;gt;Windows&amp;lt;/b&amp;gt; offsets. &amp;lt;b&amp;gt;Linux offsets are 1 greater.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The List ==&lt;br /&gt;
This comes from the symbol tables, so you'll have to look in the SDK for return types.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Last Updated 09 November 2008&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// Auto reconstructed from vtable block @ 0x00F14020&lt;br /&gt;
// from &amp;quot;server_i486.so&amp;quot;, by ida_vtables.idc&lt;br /&gt;
0	CTerrorPlayer::~CTerrorPlayer()&lt;br /&gt;
1	CBaseEntity::SetRefEHandle(CBaseHandle  const&amp;amp;)&lt;br /&gt;
2	CBaseEntity::GetRefEHandle(void)const&lt;br /&gt;
3	CBaseEntity::GetCollideable(void)&lt;br /&gt;
4	CBaseEntity::GetNetworkable(void)&lt;br /&gt;
5	CBaseEntity::GetBaseEntity(void)&lt;br /&gt;
6	CBaseEntity::GetModelIndex(void)const&lt;br /&gt;
7	CBaseEntity::GetModelName(void)const&lt;br /&gt;
8	CCSPlayer::SetModelIndex(int)&lt;br /&gt;
9	CTerrorPlayer::GetServerClass(void)&lt;br /&gt;
10	CTerrorPlayer::YouForgotToImplementOrDeclareServerClass(void)&lt;br /&gt;
11	CTerrorPlayer::GetDataDescMap(void)&lt;br /&gt;
12	CBaseAnimating::TestCollision(Ray_t  const&amp;amp;,unsigned int,CGameTrace &amp;amp;)&lt;br /&gt;
13	CTerrorPlayer::TestHitboxes(Ray_t  const&amp;amp;,unsigned int,CGameTrace &amp;amp;)&lt;br /&gt;
14	CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)&lt;br /&gt;
15	CTerrorPlayer::ShouldCollide(int,int)const&lt;br /&gt;
16	CBaseEntity::SetOwnerEntity(CBaseEntity*)&lt;br /&gt;
17	CTerrorPlayer::ShouldTransmit(CCheckTransmitInfo  const*)&lt;br /&gt;
18	CBasePlayer::UpdateTransmitState(void)&lt;br /&gt;
19	CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)&lt;br /&gt;
20	CBasePlayer::GetTracerType(void)&lt;br /&gt;
21	CTerrorPlayer::Spawn(void)&lt;br /&gt;
22	CTerrorPlayer::Precache(void)&lt;br /&gt;
23	CBasePlayer::SetModel(char  const*)&lt;br /&gt;
24	CBaseMultiplayerPlayer::PostConstructor(char  const*)&lt;br /&gt;
25	CBaseEntity::PostClientActive(void)&lt;br /&gt;
26	CBaseEntity::ParseMapData(CEntityMapData *)&lt;br /&gt;
27	CBaseEntity::KeyValue(char  const*,char  const*)&lt;br /&gt;
28	CBaseEntity::KeyValue(char  const*,float)&lt;br /&gt;
29	CBaseEntity::KeyValue(char  const*,Vector  const&amp;amp;)&lt;br /&gt;
30	CBaseEntity::GetKeyValue(char  const*,char *,int)&lt;br /&gt;
31	CBasePlayer::Activate(void)&lt;br /&gt;
32	CBaseEntity::SetParent(CBaseEntity*,int)&lt;br /&gt;
33	CTerrorPlayer::ObjectCaps(void)&lt;br /&gt;
34	CTerrorPlayer::GetUsePriority(CBaseEntity *)&lt;br /&gt;
35	CBaseEntity::GetGlowEntity(void)&lt;br /&gt;
36	CBaseEntity::GetUseType(CBaseEntity*)&lt;br /&gt;
37	CBaseEntity::AcceptInput(char  const*,CBaseEntity*,CBaseEntity*,variant_t,int)&lt;br /&gt;
38	CBasePlayer::DrawDebugGeometryOverlays(void)&lt;br /&gt;
39	CBaseAnimating::DrawDebugTextOverlays(void)&lt;br /&gt;
40	CBasePlayer::Save(ISave &amp;amp;)&lt;br /&gt;
41	CBasePlayer::Restore(IRestore &amp;amp;)&lt;br /&gt;
42	CBasePlayer::ShouldSavePhysics(void)&lt;br /&gt;
43	CBaseEntity::OnSave(IEntitySaveUtils *)&lt;br /&gt;
44	CBasePlayer::OnRestore(void)&lt;br /&gt;
45	CBasePlayer::RequiredEdictIndex(void)&lt;br /&gt;
46	CBaseEntity::MoveDone(void)&lt;br /&gt;
47	CBaseEntity::Think(void)&lt;br /&gt;
48	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void)&lt;br /&gt;
49	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)&lt;br /&gt;
50	CBaseAnimating::GetBaseAnimating(void)&lt;br /&gt;
51	CTerrorPlayer::GetResponseSystem(void)&lt;br /&gt;
52	CAI_ExpresserHost&amp;lt;CBasePlayer&amp;gt;::DispatchResponse(char  const*)&lt;br /&gt;
53	CBasePlayer::Classify(void)&lt;br /&gt;
54	CBaseEntity::DeathNotice(CBaseEntity*)&lt;br /&gt;
55	CTerrorPlayer::ShouldAttractAutoAim(CBaseEntity *)&lt;br /&gt;
56	CBaseEntity::GetAutoAimRadius(void)&lt;br /&gt;
57	CBaseEntity::GetAutoAimCenter(void)&lt;br /&gt;
58	CBaseEntity::GetBeamTraceFilter(void)&lt;br /&gt;
59	CBaseEntity::PassesDamageFilter(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
60	CCSPlayer::TraceAttack(CTakeDamageInfo  const&amp;amp;,Vector  const&amp;amp;,CGameTrace *)&lt;br /&gt;
61	CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)&lt;br /&gt;
62	CTerrorPlayer::OnTakeDamage(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
63	CTerrorPlayer::TakeHealth(float,int)&lt;br /&gt;
64	CBaseEntity::IsAlive(void)const&lt;br /&gt;
65	CTerrorPlayer::Event_Killed(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
66	CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
67	CBaseCombatCharacter::BloodColor(void)&lt;br /&gt;
68	CBaseEntity::IsTriggered(CBaseEntity*)&lt;br /&gt;
69	CBaseEntity::IsNPC(void)const&lt;br /&gt;
70	CBaseCombatCharacter::MyCombatCharacterPointer(void)&lt;br /&gt;
71	CBaseEntity::MyNextBotPointer(void)&lt;br /&gt;
72	CBaseEntity::MyInfectedPointer(void)&lt;br /&gt;
73	CBaseEntity::GetDelay(void)&lt;br /&gt;
74	CBaseEntity::IsMoving(void)&lt;br /&gt;
75	CBaseEntity::DamageDecal(int,int)&lt;br /&gt;
76	CBaseEntity::DecalTrace(CGameTrace *,char  const*)&lt;br /&gt;
77	CBaseEntity::ImpactTrace(CGameTrace *,int,char *)&lt;br /&gt;
78	CBaseEntity::OnControls(CBaseEntity*)&lt;br /&gt;
79	CBaseEntity::HasTarget(string_t)&lt;br /&gt;
80	CBasePlayer::IsPlayer(void)const&lt;br /&gt;
81	CBasePlayer::IsNetClient(void)const&lt;br /&gt;
82	CBaseEntity::IsTemplate(void)&lt;br /&gt;
83	CBaseEntity::IsBaseObject(void)const&lt;br /&gt;
84	CBaseEntity::IsBaseCombatWeapon(void)const&lt;br /&gt;
85	CBaseEntity::MyCombatWeaponPointer(void)&lt;br /&gt;
86	CBaseEntity::GetServerVehicle(void)&lt;br /&gt;
87	CBaseEntity::IsViewable(void)&lt;br /&gt;
88	CTerrorPlayer::ChangeTeam(int)&lt;br /&gt;
89	CBaseEntity::OnEntityEvent(EntityEvent_t,void *)&lt;br /&gt;
90	CBaseEntity::CanStandOn(CBaseEntity*)const&lt;br /&gt;
91	CBaseEntity::CanStandOn(edict_t *)const&lt;br /&gt;
92	CBaseEntity::GetEnemy(void)&lt;br /&gt;
93	CBaseEntity::GetEnemy(void)const&lt;br /&gt;
94	CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)&lt;br /&gt;
95	CBaseEntity::StartTouch(CBaseEntity*)&lt;br /&gt;
96	CTerrorPlayer::Touch(CBaseEntity *)&lt;br /&gt;
97	CBaseEntity::EndTouch(CBaseEntity*)&lt;br /&gt;
98	CBaseEntity::StartBlocked(CBaseEntity*)&lt;br /&gt;
99	CBaseEntity::Blocked(CBaseEntity*)&lt;br /&gt;
100	CBaseEntity::EndBlocked(void)&lt;br /&gt;
101	CBasePlayer::PhysicsSimulate(void)&lt;br /&gt;
102	CBasePlayer::UpdateOnRemove(void)&lt;br /&gt;
103	CBaseEntity::StopLoopingSounds(void)&lt;br /&gt;
104	CBaseEntity::SUB_AllowedToFade(void)&lt;br /&gt;
105	CTerrorPlayer::Teleport(Vector  const*,QAngle  const*,Vector  const*)&lt;br /&gt;
106	CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t  const&amp;amp;)&lt;br /&gt;
107	CBasePlayer::MakeTracer(Vector  const&amp;amp;,CGameTrace  const&amp;amp;,int)&lt;br /&gt;
108	CBaseEntity::GetTracerAttachment(void)&lt;br /&gt;
109	CBaseEntity::FireBullets(FireBulletsInfo_t  const&amp;amp;)&lt;br /&gt;
110	CBasePlayer::DoImpactEffect(CGameTrace &amp;amp;,int)&lt;br /&gt;
111	CBaseEntity::Respawn(void)&lt;br /&gt;
112	CBaseEntity::IsLockedByMaster(void)&lt;br /&gt;
113	CTerrorPlayer::ModifyOrAppendCriteria(AI_CriteriaSet &amp;amp;)&lt;br /&gt;
114	CTerrorPlayer::ModifyOrAppendDerivedCriteria(AI_CriteriaSet &amp;amp;)&lt;br /&gt;
115	CTerrorPlayer::NetworkStateChanged_m_iMaxHealth(void)&lt;br /&gt;
116	CTerrorPlayer::NetworkStateChanged_m_iMaxHealth(void *)&lt;br /&gt;
117	CBasePlayer::NetworkStateChanged_m_iHealth(void)&lt;br /&gt;
118	CBasePlayer::NetworkStateChanged_m_iHealth(void *)&lt;br /&gt;
119	CBasePlayer::NetworkStateChanged_m_lifeState(void)&lt;br /&gt;
120	CBasePlayer::NetworkStateChanged_m_lifeState(void *)&lt;br /&gt;
121	CBaseEntity::NetworkStateChanged_m_takedamage(void)&lt;br /&gt;
122	CBaseEntity::NetworkStateChanged_m_takedamage(void *)&lt;br /&gt;
123	CBaseEntity::GetDamageType(void)const&lt;br /&gt;
124	CBaseEntity::GetDamage(void)&lt;br /&gt;
125	CBaseEntity::SetDamage(float)&lt;br /&gt;
126	CBasePlayer::EyePosition(void)&lt;br /&gt;
127	CBasePlayer::EyeAngles(void)&lt;br /&gt;
128	CBasePlayer::LocalEyeAngles(void)&lt;br /&gt;
129	CBaseEntity::EarPosition(void)&lt;br /&gt;
130	CBasePlayer::BodyTarget(Vector  const&amp;amp;,bool)&lt;br /&gt;
131	CBaseEntity::HeadTarget(Vector  const&amp;amp;)&lt;br /&gt;
132	CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const&lt;br /&gt;
133	CBaseEntity::GetViewOffset(void)const&lt;br /&gt;
134	CBaseEntity::SetViewOffset(Vector  const&amp;amp;)&lt;br /&gt;
135	CBasePlayer::GetSmoothedVelocity(void)&lt;br /&gt;
136	CBaseAnimating::GetVelocity(Vector *,Vector *)&lt;br /&gt;
137	CTerrorPlayer::GetFriction(void)const&lt;br /&gt;
138	CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **)&lt;br /&gt;
139	CBaseCombatCharacter::FVisible(Vector  const&amp;amp;,int,CBaseEntity **)&lt;br /&gt;
140	CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)&lt;br /&gt;
141	CBaseEntity::GetAttackDamageScale(CBaseEntity*)&lt;br /&gt;
142	CBaseEntity::GetReceivedDamageScale(CBaseEntity*)&lt;br /&gt;
143	CTerrorPlayer::OnGroundChanged(CBaseEntity *,CBaseEntity *)&lt;br /&gt;
144	CBaseEntity::GetGroundVelocityToApply(Vector &amp;amp;)&lt;br /&gt;
145	CBaseEntity::PhysicsSplash(Vector  const&amp;amp;,Vector  const&amp;amp;,float,float)&lt;br /&gt;
146	CBaseEntity::Splash(void)&lt;br /&gt;
147	CBaseEntity::WorldSpaceCenter(void)const&lt;br /&gt;
148	CCSPlayer::GetSoundEmissionOrigin(void)const&lt;br /&gt;
149	CBaseEntity::CreateVPhysics(void)&lt;br /&gt;
150	CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)&lt;br /&gt;
151	CBasePlayer::VPhysicsDestroyObject(void)&lt;br /&gt;
152	CBasePlayer::VPhysicsUpdate(IPhysicsObject *)&lt;br /&gt;
153	CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
154	CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)&lt;br /&gt;
155	CTerrorPlayer::VPhysicsShadowUpdate(IPhysicsObject *)&lt;br /&gt;
156	CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)&lt;br /&gt;
157	CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)&lt;br /&gt;
158	CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)&lt;br /&gt;
159	CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)&lt;br /&gt;
160	CBaseEntity::VPhysicsIsFlesh(void)&lt;br /&gt;
161	CBaseEntity::CanPushEntity(CBaseEntity*)const&lt;br /&gt;
162	CBaseEntity::HasPhysicsAttacker(float)&lt;br /&gt;
163	CBasePlayer::PhysicsSolidMaskForEntity(void)const&lt;br /&gt;
164	CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &amp;amp;,Vector &amp;amp;)&lt;br /&gt;
165	CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)&lt;br /&gt;
166	CBaseAnimating::GetStepOrigin(void)const&lt;br /&gt;
167	CBaseAnimating::GetStepAngles(void)const&lt;br /&gt;
168	CBaseEntity::ShouldDrawWaterImpacts(void)&lt;br /&gt;
169	CBasePlayer::NetworkStateChanged_m_fFlags(void)&lt;br /&gt;
170	CBasePlayer::NetworkStateChanged_m_fFlags(void *)&lt;br /&gt;
171	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void)&lt;br /&gt;
172	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *)&lt;br /&gt;
173	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)&lt;br /&gt;
174	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *)&lt;br /&gt;
175	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)&lt;br /&gt;
176	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *)&lt;br /&gt;
177	CBasePlayer::NetworkStateChanged_m_flFriction(void)&lt;br /&gt;
178	CBasePlayer::NetworkStateChanged_m_flFriction(void *)&lt;br /&gt;
179	CBasePlayer::NetworkStateChanged_m_vecVelocity(void)&lt;br /&gt;
180	CBasePlayer::NetworkStateChanged_m_vecVelocity(void *)&lt;br /&gt;
181	CBaseEntity::NetworkStateChanged_m_bClientSideRagdoll(void)&lt;br /&gt;
182	CBaseEntity::NetworkStateChanged_m_bClientSideRagdoll(void *)&lt;br /&gt;
183	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)&lt;br /&gt;
184	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *)&lt;br /&gt;
185	CBaseAnimating::GetIdealSpeed(void)const&lt;br /&gt;
186	CBaseAnimating::GetIdealAccel(void)const&lt;br /&gt;
187	CBaseAnimatingOverlay::StudioFrameAdvance(void)&lt;br /&gt;
188	CBaseAnimating::OnSequenceSet(int)&lt;br /&gt;
189	CBaseAnimating::IsActivityFinished(void)&lt;br /&gt;
190	CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int)&lt;br /&gt;
191	CBaseAnimating::ClampRagdollForce(Vector  const&amp;amp;,Vector*)&lt;br /&gt;
192	CBaseAnimating::BecomeRagdollOnClient(Vector  const&amp;amp;)&lt;br /&gt;
193	CBaseAnimating::IsRagdoll(void)&lt;br /&gt;
194	CBaseAnimating::CanBecomeRagdoll(void)&lt;br /&gt;
195	CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,QuaternionAligned *,int)&lt;br /&gt;
196	CBaseAnimating::GetBoneTransform(int,matrix3x4_t &amp;amp;)&lt;br /&gt;
197	CBaseAnimating::SetupBones(matrix3x4_t *,int)&lt;br /&gt;
198	CBaseAnimating::CalculateIKLocks(float)&lt;br /&gt;
199	CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)&lt;br /&gt;
200	CTerrorPlayer::HandleAnimEvent(animevent_t *)&lt;br /&gt;
201	CBaseAnimating::PopulatePoseParameters(void)&lt;br /&gt;
202	CBaseAnimating::GetAttachment(int,matrix3x4_t &amp;amp;)&lt;br /&gt;
203	CBaseAnimating::InitBoneControllers(void)&lt;br /&gt;
204	CBaseAnimating::GetGroundSpeedVelocity(void)&lt;br /&gt;
205	CBaseAnimating::IsViewModel(void)const&lt;br /&gt;
206	CTerrorPlayer::Ignite(float,bool,float,bool)&lt;br /&gt;
207	CBaseAnimating::IgniteLifetime(float)&lt;br /&gt;
208	CBaseAnimating::IgniteNumHitboxFires(int)&lt;br /&gt;
209	CBaseAnimating::IgniteHitboxFireScale(float)&lt;br /&gt;
210	CTerrorPlayer::Extinguish(void)&lt;br /&gt;
211	CBaseAnimating::SetLightingOrigin(CBaseEntity *)&lt;br /&gt;
212	CBaseFlex::SetViewtarget(Vector  const&amp;amp;)&lt;br /&gt;
213	CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)&lt;br /&gt;
214	CBaseFlex::ProcessSceneEvents(void)&lt;br /&gt;
215	CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)&lt;br /&gt;
216	CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)&lt;br /&gt;
217	CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)&lt;br /&gt;
218	CTerrorPlayer::PlayScene(char  const*,float,AI_Response *,IRecipientFilter *)&lt;br /&gt;
219	CBaseFlex::PlayAutoGeneratedSoundScene(char  const*)&lt;br /&gt;
220	CBasePlayer::GetPhysicsImpactDamageTable(void)&lt;br /&gt;
221	CBaseCombatCharacter::FInViewCone(CBaseEntity *)&lt;br /&gt;
222	CBaseCombatCharacter::FInViewCone(Vector  const&amp;amp;)&lt;br /&gt;
223	CBaseCombatCharacter::FInAimCone(CBaseEntity *)&lt;br /&gt;
224	CBaseCombatCharacter::FInAimCone(Vector  const&amp;amp;)&lt;br /&gt;
225	CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)&lt;br /&gt;
226	CBaseCombatCharacter::FindMissTarget(void)&lt;br /&gt;
227	CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)&lt;br /&gt;
228	CBasePlayer::BodyAngles(void)&lt;br /&gt;
229	CBaseCombatCharacter::BodyDirection2D(void)&lt;br /&gt;
230	CBaseCombatCharacter::BodyDirection3D(void)&lt;br /&gt;
231	CBaseCombatCharacter::HeadDirection2D(void)&lt;br /&gt;
232	CBaseCombatCharacter::HeadDirection3D(void)&lt;br /&gt;
233	CBaseCombatCharacter::EyeDirection2D(void)&lt;br /&gt;
234	CBaseCombatCharacter::EyeDirection3D(void)&lt;br /&gt;
235	CBaseCombatCharacter::IsHiddenByFog(Vector  const&amp;amp;)const&lt;br /&gt;
236	CBaseCombatCharacter::IsHiddenByFog(CBaseEntity *)const&lt;br /&gt;
237	CBaseCombatCharacter::IsHiddenByFog(float)const&lt;br /&gt;
238	CBaseCombatCharacter::GetFogObscuredRatio(Vector  const&amp;amp;)const&lt;br /&gt;
239	CBaseCombatCharacter::GetFogObscuredRatio(CBaseEntity *)const&lt;br /&gt;
240	CBaseCombatCharacter::GetFogObscuredRatio(float)const&lt;br /&gt;
241	CBaseCombatCharacter::GetFogParams(fogparams_t *)const&lt;br /&gt;
242	CBaseCombatCharacter::IsLookingTowards(CBaseEntity  const*,float)const&lt;br /&gt;
243	CBaseCombatCharacter::IsLookingTowards(Vector  const&amp;amp;,float)const&lt;br /&gt;
244	CBaseCombatCharacter::IsInFieldOfView(CBaseEntity *)const&lt;br /&gt;
245	CBaseCombatCharacter::IsInFieldOfView(Vector  const&amp;amp;)const&lt;br /&gt;
246	CBaseCombatCharacter::IsLineOfSightClear(CBaseEntity *,CBaseCombatCharacter::LineOfSightCheckType)const&lt;br /&gt;
247	CBaseCombatCharacter::IsLineOfSightClear(Vector  const&amp;amp;,CBaseCombatCharacter::LineOfSightCheckType,CBaseEntity *)const&lt;br /&gt;
248	CTerrorPlayer::OnFootstep(Vector  const&amp;amp;,bool,bool,bool,bool)&lt;br /&gt;
249	CCSPlayer::GetGroundSurface(void)const&lt;br /&gt;
250	CTerrorPlayer::GetFootstepSound(char  const*,bool,float,bool)const&lt;br /&gt;
251	CTerrorPlayer::AreFootstepsAudible(void)const&lt;br /&gt;
252	CTerrorPlayer::IsFootstepAudible(float,bool)const&lt;br /&gt;
253	CBaseCombatCharacter::GetFootstepRunThreshold(void)const&lt;br /&gt;
254	CBaseCombatCharacter::GiveAmmo(int,int,bool)&lt;br /&gt;
255	CBaseCombatCharacter::NPC_TranslateActivity(Activity)&lt;br /&gt;
256	CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)&lt;br /&gt;
257	CBaseCombatCharacter::Weapon_FrameUpdate(void)&lt;br /&gt;
258	CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *)&lt;br /&gt;
259	CTerrorPlayer::Weapon_CanUse(CBaseCombatWeapon *)&lt;br /&gt;
260	CTerrorPlayer::Weapon_Equip(CBaseCombatWeapon *)&lt;br /&gt;
261	CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)&lt;br /&gt;
262	CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)&lt;br /&gt;
263	CCSPlayer::Weapon_Switch(CBaseCombatWeapon *,int)&lt;br /&gt;
264	CTerrorPlayer::Weapon_ShootPosition(void)&lt;br /&gt;
265	CCSPlayer::Weapon_CanSwitchTo(CBaseCombatWeapon *)&lt;br /&gt;
266	CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)&lt;br /&gt;
267	CBaseCombatCharacter::Weapon_GetSlot(int)const&lt;br /&gt;
268	CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)&lt;br /&gt;
269	CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)&lt;br /&gt;
270	CBaseCombatCharacter::CanBecomeServerRagdoll(void)&lt;br /&gt;
271	CTerrorPlayer::OnTakeDamage_Alive(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
272	CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
273	CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
274	CBaseCombatCharacter::GetAliveDuration(void)const&lt;br /&gt;
275	CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)&lt;br /&gt;
276	CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)&lt;br /&gt;
277	CBaseCombatCharacter::HasEverBeenInjured(int)const&lt;br /&gt;
278	CBaseCombatCharacter::GetTimeSinceLastInjury(int)const&lt;br /&gt;
279	CBaseCombatCharacter::OnPlayerKilledOther(CBaseEntity *,CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
280	CBaseCombatCharacter::GetDeathActivity(void)&lt;br /&gt;
281	CBaseCombatCharacter::CorpseGib(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
282	CBaseCombatCharacter::CorpseFade(void)&lt;br /&gt;
283	CBaseCombatCharacter::HasHumanGibs(void)&lt;br /&gt;
284	CBaseCombatCharacter::HasAlienGibs(void)&lt;br /&gt;
285	CBaseCombatCharacter::ShouldGib(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
286	CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)&lt;br /&gt;
287	CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
288	CBasePlayer::Event_Dying(void)&lt;br /&gt;
289	CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&amp;amp;,Vector  const&amp;amp;)&lt;br /&gt;
290	CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)&lt;br /&gt;
291	CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector  const&amp;amp;,float,int)&lt;br /&gt;
292	CBaseCombatCharacter::CheckTraceHullAttack(float,Vector  const&amp;amp;,Vector  const&amp;amp;,int,int,float,bool)&lt;br /&gt;
293	CBaseCombatCharacter::CheckTraceHullAttack(Vector  const&amp;amp;,Vector  const&amp;amp;,Vector  const&amp;amp;,Vector  const&amp;amp;,int,int,float,bool)&lt;br /&gt;
294	CBaseCombatCharacter::PushawayTouch(CBaseEntity *)&lt;br /&gt;
295	CBaseCombatCharacter::IRelationType(CBaseEntity *)&lt;br /&gt;
296	CBaseCombatCharacter::IRelationPriority(CBaseEntity *)&lt;br /&gt;
297	CBasePlayer::IsInAVehicle(void)const&lt;br /&gt;
298	CBasePlayer::GetVehicle(void)&lt;br /&gt;
299	CBasePlayer::GetVehicleEntity(void)&lt;br /&gt;
300	CBaseCombatCharacter::ExitVehicle(void)&lt;br /&gt;
301	CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)&lt;br /&gt;
302	CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)&lt;br /&gt;
303	CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)&lt;br /&gt;
304	CBasePlayer::DoMuzzleFlash(void)&lt;br /&gt;
305	CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)&lt;br /&gt;
306	CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)&lt;br /&gt;
307	CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)&lt;br /&gt;
308	CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)&lt;br /&gt;
309	CTerrorPlayer::GetLastKnownArea(void)const&lt;br /&gt;
310	CTerrorPlayer::IsAreaTraversable(CNavArea  const*)const&lt;br /&gt;
311	CBaseCombatCharacter::ClearLastKnownArea(void)&lt;br /&gt;
312	CBaseCombatCharacter::UpdateLastKnownArea(void)&lt;br /&gt;
313	CTerrorPlayer::OnNavAreaChanged(CNavArea *,CNavArea *)&lt;br /&gt;
314	CTerrorPlayer::OnNavAreaRemoved(CNavArea *)&lt;br /&gt;
315	CTerrorPlayer::GetClass(void)const&lt;br /&gt;
316	CTerrorPlayer::CanBeA(ZombieClassType)const&lt;br /&gt;
317	CTerrorPlayer::OnPursuedBy(INextBot *)&lt;br /&gt;
318	CTerrorPlayer::IsGhost(void)const&lt;br /&gt;
319	CBasePlayer::NetworkStateChanged_m_iAmmo(void)&lt;br /&gt;
320	CBasePlayer::NetworkStateChanged_m_iAmmo(void *)&lt;br /&gt;
321	CCSPlayer::CreateViewModel(int)&lt;br /&gt;
322	CCSPlayer::SetupVisibility(CBaseEntity *,unsigned char *,int)&lt;br /&gt;
323	CTerrorPlayer::WantsLagCompensationOnEntity(CBaseAnimatingOverlay  const*,CUserCmd  const*,CBitVec&amp;lt;2048&amp;gt;  const*)const&lt;br /&gt;
324	CBasePlayer::SharedSpawn(void)&lt;br /&gt;
325	CBasePlayer::ForceRespawn(void)&lt;br /&gt;
326	CTerrorPlayer::InitialSpawn(void)&lt;br /&gt;
327	CBasePlayer::InitHUD(void)&lt;br /&gt;
328	CCSPlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)&lt;br /&gt;
329	CCSPlayer::PlayerDeathThink(void)&lt;br /&gt;
330	CBasePlayer::Jump(void)&lt;br /&gt;
331	CBasePlayer::Duck(void)&lt;br /&gt;
332	CTerrorPlayer::Cough(CBasePlayer *)&lt;br /&gt;
333	CTerrorPlayer::PreThink(void)&lt;br /&gt;
334	CTerrorPlayer::PostThink(void)&lt;br /&gt;
335	CBasePlayer::DamageEffect(float,int)&lt;br /&gt;
336	CCSPlayer::OnDamagedByExplosion(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
337	CBasePlayer::ShouldFadeOnDeath(void)&lt;br /&gt;
338	CBasePlayer::IsFakeClient(void)const&lt;br /&gt;
339	CTerrorPlayer::GetCharacterDisplayName(void)&lt;br /&gt;
340	CBasePlayer::GetPlayerMins(void)const&lt;br /&gt;
341	CBasePlayer::GetPlayerMaxs(void)const&lt;br /&gt;
342	CTerrorPlayer::UpdateCollisionBounds(void)&lt;br /&gt;
343	CBasePlayer::CalcRoll(QAngle  const&amp;amp;,Vector  const&amp;amp;,float,float)&lt;br /&gt;
344	CBasePlayer::PackDeadPlayerItems(void)&lt;br /&gt;
345	CCSPlayer::RemoveAllItems(bool)&lt;br /&gt;
346	CTerrorPlayer::IsRunning(void)const&lt;br /&gt;
347	CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)&lt;br /&gt;
348	CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)&lt;br /&gt;
349	CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)&lt;br /&gt;
350	CBasePlayer::UpdateClientData(void)&lt;br /&gt;
351	CBasePlayer::ExitLadder(void)&lt;br /&gt;
352	CBasePlayer::GetLadderSurface(Vector  const&amp;amp;)&lt;br /&gt;
353	CTerrorPlayer::IsAbleToAutoCenterOnLadders(void)const&lt;br /&gt;
354	CBasePlayer::SetFlashlightEnabled(bool)&lt;br /&gt;
355	CCSPlayer::FlashlightIsOn(void)&lt;br /&gt;
356	CTerrorPlayer::FlashlightTurnOn(bool)&lt;br /&gt;
357	CTerrorPlayer::FlashlightTurnOff(bool)&lt;br /&gt;
358	CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)&lt;br /&gt;
359	CCSPlayer::UpdateStepSound(surfacedata_t *,Vector  const&amp;amp;,Vector  const&amp;amp;)&lt;br /&gt;
360	CCSPlayer::PlayStepSound(Vector &amp;amp;,surfacedata_t *,float,bool)&lt;br /&gt;
361	CBasePlayer::GetStepSoundVelocities(float *,float *)&lt;br /&gt;
362	CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool)&lt;br /&gt;
363	CTerrorPlayer::DeathSound(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
364	CCSPlayer::SetAnimation(PLAYER_ANIM)&lt;br /&gt;
365	CTerrorPlayer::OnMainActivityComplete(Activity,Activity)&lt;br /&gt;
366	CTerrorPlayer::OnMainActivityInterrupted(Activity,Activity)&lt;br /&gt;
367	CTerrorPlayer::ImpulseCommands(void)&lt;br /&gt;
368	CTerrorPlayer::CheatImpulseCommands(int)&lt;br /&gt;
369	CTerrorPlayer::ClientCommand(CCommand  const&amp;amp;)&lt;br /&gt;
370	CBasePlayer::StartObserverMode(int)&lt;br /&gt;
371	CBasePlayer::StopObserverMode(void)&lt;br /&gt;
372	CBasePlayer::ModeWantsSpectatorGUI(int)&lt;br /&gt;
373	CTerrorPlayer::SetObserverMode(int)&lt;br /&gt;
374	CBasePlayer::GetObserverMode(void)&lt;br /&gt;
375	CTerrorPlayer::SetObserverTarget(CBaseEntity *)&lt;br /&gt;
376	CBasePlayer::ObserverUse(bool)&lt;br /&gt;
377	CBasePlayer::GetObserverTarget(void)&lt;br /&gt;
378	CTerrorPlayer::FindNextObserverTarget(bool)&lt;br /&gt;
379	CCSPlayer::GetNextObserverSearchStartPoint(bool)&lt;br /&gt;
380	CTerrorPlayer::PassesObserverFilter(CBaseEntity  const*)&lt;br /&gt;
381	CTerrorPlayer::IsValidObserverTarget(CBaseEntity *)&lt;br /&gt;
382	CBasePlayer::CheckObserverSettings(void)&lt;br /&gt;
383	CBasePlayer::JumptoPosition(Vector  const&amp;amp;,QAngle  const&amp;amp;)&lt;br /&gt;
384	CBasePlayer::ForceObserverMode(int)&lt;br /&gt;
385	CCSPlayer::ResetObserverMode(void)&lt;br /&gt;
386	CBasePlayer::ValidateCurrentObserverTarget(void)&lt;br /&gt;
387	CBasePlayer::AttemptToExitFreezeCam(void)&lt;br /&gt;
388	CTerrorPlayer::WantsRoamingObserverMode(void)const&lt;br /&gt;
389	CCSPlayer::StartReplayMode(float,float,int)&lt;br /&gt;
390	CCSPlayer::StopReplayMode(void)&lt;br /&gt;
391	CBasePlayer::GetDelayTicks(void)&lt;br /&gt;
392	CBasePlayer::GetReplayEntity(void)&lt;br /&gt;
393	CBasePlayer::CreateCorpse(void)&lt;br /&gt;
394	CTerrorPlayer::EntSelectSpawnPoint(void)&lt;br /&gt;
395	CBasePlayer::GetInVehicle(IServerVehicle *,int)&lt;br /&gt;
396	CBasePlayer::LeaveVehicle(Vector  const&amp;amp;,QAngle  const&amp;amp;)&lt;br /&gt;
397	CBasePlayer::OnVehicleStart(void)&lt;br /&gt;
398	CBasePlayer::OnVehicleEnd(Vector &amp;amp;)&lt;br /&gt;
399	CTerrorPlayer::BumpWeapon(CBaseCombatWeapon *)&lt;br /&gt;
400	CBasePlayer::SelectLastItem(void)&lt;br /&gt;
401	CBasePlayer::SelectItem(char  const*,int)&lt;br /&gt;
402	CBasePlayer::SelectItem(CBaseCombatWeapon *)&lt;br /&gt;
403	CTerrorPlayer::ItemPostFrame(void)&lt;br /&gt;
404	CTerrorPlayer::GiveNamedItem(char  const*,int,bool)&lt;br /&gt;
405	CBasePlayer::CheckTrainUpdate(void)&lt;br /&gt;
406	CBasePlayer::SetPlayerUnderwater(bool)&lt;br /&gt;
407	CTerrorPlayer::PlayWadeSound(void)&lt;br /&gt;
408	CTerrorPlayer::CanBreatheUnderwater(void)const&lt;br /&gt;
409	CTerrorPlayer::CanRecoverCurrentDrowningDamage(void)const&lt;br /&gt;
410	CTerrorPlayer::PlayerUse(CBaseEntity *)&lt;br /&gt;
411	CCSPlayer::PlayUseDenySound(void)&lt;br /&gt;
412	CTerrorPlayer::FindUseEntity(float,float,bool *)&lt;br /&gt;
413	CTerrorPlayer::IsUseableEntity(CBaseEntity *,unsigned int)&lt;br /&gt;
414	CTerrorPlayer::OnUseEntity(CBaseEntity *,USE_TYPE)&lt;br /&gt;
415	CTerrorPlayer::PickupObject(CBaseEntity *,bool)&lt;br /&gt;
416	CTerrorPlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)&lt;br /&gt;
417	CTerrorPlayer::GetHeldObjectMass(IPhysicsObject *)&lt;br /&gt;
418	CTerrorPlayer::IsHoldingEntity(CBaseEntity *)&lt;br /&gt;
419	CBasePlayer::UpdateGeigerCounter(void)&lt;br /&gt;
420	CBasePlayer::GetAutoaimVector(float)&lt;br /&gt;
421	CBasePlayer::GetAutoaimVector(float,float)&lt;br /&gt;
422	CBasePlayer::GetAutoaimVector(float,float,float,AimResults *)&lt;br /&gt;
423	CBasePlayer::GetAutoaimVector(autoaim_params_t &amp;amp;)&lt;br /&gt;
424	CBasePlayer::ShouldAutoaim(void)&lt;br /&gt;
425	CBasePlayer::ForceClientDllUpdate(void)&lt;br /&gt;
426	CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)&lt;br /&gt;
427	CTerrorPlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)&lt;br /&gt;
428	CBaseMultiplayerPlayer::CanHearAndReadChatFrom(CBasePlayer *)&lt;br /&gt;
429	CBaseMultiplayerPlayer::CanSpeak(void)&lt;br /&gt;
430	CCSPlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &amp;amp;)&lt;br /&gt;
431	CTerrorPlayer::CheckChatText(char *,int)&lt;br /&gt;
432	CBasePlayer::CreateRagdollEntity(void)&lt;br /&gt;
433	CBasePlayer::ShouldAnnounceAchievement(void)&lt;br /&gt;
434	CBasePlayer::EnsureSplitScreenTeam(void)&lt;br /&gt;
435	CBasePlayer::ForceChangeTeam(int)&lt;br /&gt;
436	CBasePlayer::IsFollowingPhysics(void)&lt;br /&gt;
437	CTerrorPlayer::InitVCollision(Vector  const&amp;amp;,Vector  const&amp;amp;)&lt;br /&gt;
438	CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)&lt;br /&gt;
439	CBasePlayer::Hints(void)&lt;br /&gt;
440	CBasePlayer::IsReadyToPlay(void)&lt;br /&gt;
441	CBasePlayer::IsReadyToSpawn(void)&lt;br /&gt;
442	CBasePlayer::ShouldGainInstantSpawn(void)&lt;br /&gt;
443	CBasePlayer::ResetPerRoundStats(void)&lt;br /&gt;
444	CBasePlayer::ResetScores(void)&lt;br /&gt;
445	CBasePlayer::EquipSuit(bool)&lt;br /&gt;
446	CBasePlayer::RemoveSuit(void)&lt;br /&gt;
447	CTerrorPlayer::OnUseEntityChanged(void)&lt;br /&gt;
448	CBasePlayer::CommitSuicide(bool,bool)&lt;br /&gt;
449	CBasePlayer::CommitSuicide(Vector  const&amp;amp;,bool,bool)&lt;br /&gt;
450	CBasePlayer::IsBot(void)const&lt;br /&gt;
451	CBaseMultiplayerPlayer::GetExpresser(void)&lt;br /&gt;
452	CCSPlayer::SpawnArmorValue(void)const&lt;br /&gt;
453	CTerrorPlayer::UpdateTonemapController(void)&lt;br /&gt;
454	CCSPlayer::NetworkStateChanged_m_ArmorValue(void)&lt;br /&gt;
455	CCSPlayer::NetworkStateChanged_m_ArmorValue(void *)&lt;br /&gt;
456	CTerrorPlayer::IsAutoCrouched(void)const&lt;br /&gt;
457	CTerrorPlayer::GetAvailableSteadyStateSlots(void)&lt;br /&gt;
458	CTerrorPlayer::OnSpeak(CBasePlayer *,char  const*,float)&lt;br /&gt;
459	CTerrorPlayer::OnVoiceTransmit(void)&lt;br /&gt;
460	CTerrorPlayer::PlayerSolidMask(bool)const&lt;br /&gt;
461	CAI_ExpresserHost&amp;lt;CBasePlayer&amp;gt;::NoteSpeaking(float,float)&lt;br /&gt;
462	CAI_ExpresserHost&amp;lt;CBasePlayer&amp;gt;::Speak(CAI_Concept,char  const*,char *,unsigned int,IRecipientFilter *)&lt;br /&gt;
463	CAI_ExpresserHost&amp;lt;CBasePlayer&amp;gt;::Speak(CAI_Concept,AI_CriteriaSet *,char *,unsigned int,IRecipientFilter *)&lt;br /&gt;
464	CAI_ExpresserHost&amp;lt;CBasePlayer&amp;gt;::PostSpeakDispatchResponse(CAI_Concept,AI_Response *)&lt;br /&gt;
465	CTerrorPlayer::SpeakIfAllowed(CAI_Concept,SpeechPriorityType,char  const*,char *,unsigned int,IRecipientFilter *)&lt;br /&gt;
466	CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char  const*,char *,unsigned int,IRecipientFilter *)&lt;br /&gt;
467	CBaseMultiplayerPlayer::CanSpeakVoiceCommand(void)&lt;br /&gt;
468	CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void)&lt;br /&gt;
469	CBaseMultiplayerPlayer::NoteSpokeVoiceCommand(char  const*)&lt;br /&gt;
470	CBaseMultiplayerPlayer::GetMultiplayerExpresser(void)&lt;br /&gt;
471	CBaseMultiplayerPlayer::CalculateTeamBalanceScore(void)&lt;br /&gt;
472	CBaseMultiplayerPlayer::CreateExpresser(void)&lt;br /&gt;
473	CCSPlayer::FirePlayerHurtEvent(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
474	CTerrorPlayer::OnTakeDamageInternal(CTakeDamageInfo &amp;amp;)&lt;br /&gt;
475	CTerrorPlayer::AllowDamage(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
476	CTerrorPlayer::GetHealthBuffer(void)const&lt;br /&gt;
477	CTerrorPlayer::IsIncapacitated(void)const&lt;br /&gt;
478	CTerrorPlayer::GetAdjustedDamage(CTakeDamageInfo  const&amp;amp;,float,float,bool)&lt;br /&gt;
479	CTerrorPlayer::DoBloodEffect(float,CTakeDamageInfo  const&amp;amp;,Vector  const&amp;amp;,CGameTrace *)&lt;br /&gt;
480	CCSPlayer::GiveNamedItem(char  const*,int)&lt;br /&gt;
481	CCSPlayer::IsBeingGivenItem(void)const&lt;br /&gt;
482	CTerrorPlayer::DoAnimationEvent(PlayerAnimEvent_t,int)&lt;br /&gt;
483	CCSPlayer::CSAnim_GetActiveWeapon(void)&lt;br /&gt;
484	CCSPlayer::CSAnim_CanMove(void)&lt;br /&gt;
485	CTerrorPlayer::KickBack(float,float,float,float,float,float,int)&lt;br /&gt;
486	CTerrorPlayer::IsImmobilized(void)const&lt;br /&gt;
487	CTerrorPlayer::GiveDefaultItems(void)&lt;br /&gt;
488	CTerrorPlayer::RoundRespawn(void)&lt;br /&gt;
489	CTerrorPlayer::ObserverRoundRespawn(void)&lt;br /&gt;
490	CCSPlayer::Blind(float,float,float)&lt;br /&gt;
491	CTerrorPlayer::Deafen(float,float,float)&lt;br /&gt;
492	CTerrorPlayer::ResetMaxSpeed(void)&lt;br /&gt;
493	CCSPlayer::HandleCommand_JoinClass(int)&lt;br /&gt;
494	CTerrorPlayer::HandleCommand_JoinTeam(int,char  const*,bool)&lt;br /&gt;
495	CTerrorPlayer::GetIntoGame(void)&lt;br /&gt;
496	CTerrorPlayer::WantsMOTD(void)const&lt;br /&gt;
497	CTerrorPlayer::AutoSelectTeam(void)&lt;br /&gt;
498	CTerrorPlayer::OnLeaveActiveState(void)&lt;br /&gt;
499	CTerrorPlayer::Pain(bool)&lt;br /&gt;
500	CTerrorPlayer::OnTeamChanged(int)&lt;br /&gt;
501	CTerrorPlayer::CanAttack(void)const&lt;br /&gt;
502	CTerrorPlayer::OnWeaponFired(void)&lt;br /&gt;
503	CTerrorPlayer::OnHitPlayer(int,float,float,int)&lt;br /&gt;
504	CTerrorPlayer::OnReloadStart(bool,int,bool)&lt;br /&gt;
505	CTerrorPlayer::CreateNoise(float)&lt;br /&gt;
506	CTerrorPlayer::OnPreThinkObserverMode(void)&lt;br /&gt;
507	CTerrorPlayer::OnEnterRescueState(void)&lt;br /&gt;
508	CTerrorPlayer::OnPreThinkRescueState(void)&lt;br /&gt;
509	CTerrorPlayer::OnLeaveRescueState(void)&lt;br /&gt;
510	CTerrorPlayer::OnEnterGhostState(void)&lt;br /&gt;
511	CTerrorPlayer::OnPreThinkGhostState(void)&lt;br /&gt;
512	CTerrorPlayer::OnLeaveGhostState(void)&lt;br /&gt;
513	CTerrorPlayer::OnEnterIntroCameraState(void)&lt;br /&gt;
514	CTerrorPlayer::OnPreThinkIntroCameraState(void)&lt;br /&gt;
515	CTerrorPlayer::OnLeaveIntroCameraState(void)&lt;br /&gt;
516	CTerrorPlayer::OnLeaveDeathAnimState(void)&lt;br /&gt;
517	CTerrorPlayer::OnLeaveDeathWaitForKeyState(void)&lt;br /&gt;
518	CTerrorPlayer::CanUseFlashlight(void)const&lt;br /&gt;
519	CTerrorPlayer::UpdateAddonBits(void)&lt;br /&gt;
520	CTerrorPlayer::UpdateRadar(void)&lt;br /&gt;
521	CTerrorPlayer::SelectDeathPose(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
522	CTerrorPlayer::CanChangeName(void)const&lt;br /&gt;
523	CTerrorPlayer::ChangeName(char  const*)&lt;br /&gt;
524	CTerrorPlayer::IsProgressBarActive(void)const&lt;br /&gt;
525	CTerrorPlayer::CreateRagdollEntity(CTakeDamageInfo  const&amp;amp;)&lt;br /&gt;
526	CTerrorPlayer::GetRagdollType(void)const&lt;br /&gt;
527	CTerrorPlayer::SetModelFromClass(void)&lt;br /&gt;
528	CTerrorPlayer::SetModelFromClassAtSpawn(void)&lt;br /&gt;
529	CTerrorPlayer::DropWeapons(bool)&lt;br /&gt;
530	CTerrorPlayer::RecordDamageTaken(char  const*,int)&lt;br /&gt;
531	CTerrorPlayer::OnPlayerDisconnected(CTerrorPlayer*)&lt;br /&gt;
532	CTerrorPlayer::OnSpawn(void)&lt;br /&gt;
533	CTerrorPlayer::RestoreSpawn(void)&lt;br /&gt;
534	CTerrorPlayer::OnBeginChangeLevel(char  const*,KeyValues *)&lt;br /&gt;
535	CTerrorPlayer::OnEndChangeLevel(void)&lt;br /&gt;
536	CTerrorPlayer::SetDoingRestore(bool)&lt;br /&gt;
537	CTerrorPlayer::CommitSuicide(bool)&lt;br /&gt;
538	CTerrorPlayer::OnSpokeConcept(CAI_Concept,AI_Response *)&lt;br /&gt;
539	CTerrorPlayer::RestoreWeapons(void)&lt;br /&gt;
540	CTerrorPlayer::OnReloadEnd(void)&lt;br /&gt;
541	CTerrorPlayer::OnReloadAbort(void)&lt;br /&gt;
542	CTerrorPlayer::OnAttackSuccess(CBaseCombatCharacter *,bool)&lt;br /&gt;
543	CTerrorPlayer::IsWielding(CSWeaponID)const&lt;br /&gt;
544	CTerrorPlayer::IsZoomed(void)&lt;br /&gt;
545	CTerrorPlayer::CanPlayerJump(void)const&lt;br /&gt;
546	CTerrorPlayer::CanHearChatFrom(CBasePlayer *)&lt;br /&gt;
547	CTerrorPlayer::PlayerZombieAbortControl(void)&lt;br /&gt;
548	CTerrorPlayer::CanBeShoved(void)&lt;br /&gt;
549	CTerrorPlayer::SetClass(ZombieClassType)&lt;br /&gt;
550	CTerrorPlayer::SetCharacter(void)&lt;br /&gt;
551	CTerrorPlayer::OnRevived(void)&lt;br /&gt;
552	CTerrorPlayer::OnAwardEarned(AwardType,CBaseEntity *)&lt;br /&gt;
553	CTerrorPlayer::OnAwardLost(AwardType)&lt;br /&gt;
554	CTerrorPlayer::ScoreKilledZombie(ZombieClassType)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>DS</name></author>
		
	</entry>
</feed>