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	<id>https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=VALVe_Software</id>
	<title>VALVe Software - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alliedmods.net/index.php?action=history&amp;feed=atom&amp;title=VALVe_Software"/>
	<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;action=history"/>
	<updated>2026-05-09T17:34:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.6</generator>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2557&amp;oldid=prev</id>
		<title>CyberMind: made first instance of &quot;Half-Life&quot; a link to Half-Life_1</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2557&amp;oldid=prev"/>
		<updated>2006-02-06T06:27:42Z</updated>

		<summary type="html">&lt;p&gt;made first instance of &amp;quot;Half-Life&amp;quot; a link to Half-Life_1&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:27, 6 February 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:VALVe_Software]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:VALVe_Software]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Valve Corporation''' is a Bellevue, Washington-based video game developer made famous by its first product, ''[[Half-Life]]'', which was released in November 1998.&amp;#160; The company has continued in the footsteps of ''Half-Life''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s success by developing mods, spin-offs, and sequels including ''[[Half-Life 2]]''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Valve Corporation''' is a Bellevue, Washington-based video game developer made famous by its first product, ''[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Half-Life_1|&lt;/ins&gt;Half-Life]]'', which was released in November 1998.&amp;#160; The company has continued in the footsteps of ''Half-Life''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s success by developing mods, spin-offs, and sequels including ''[[Half-Life 2]]''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==''Half-Life''==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==''Half-Life''==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CyberMind</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2374&amp;oldid=prev</id>
		<title>CyberMind at 04:03, 20 January 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2374&amp;oldid=prev"/>
		<updated>2006-01-20T04:03:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:03, 20 January 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:VALVe_Software]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Valve Corporation''' is a Bellevue, Washington-based video game developer made famous by its first product, ''[[Half-Life]]'', which was released in November 1998.&amp;#160; The company has continued in the footsteps of ''Half-Life''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s success by developing mods, spin-offs, and sequels including ''[[Half-Life 2]]''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Valve Corporation''' is a Bellevue, Washington-based video game developer made famous by its first product, ''[[Half-Life]]'', which was released in November 1998.&amp;#160; The company has continued in the footsteps of ''Half-Life''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s success by developing mods, spin-offs, and sequels including ''[[Half-Life 2]]''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CyberMind</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2357&amp;oldid=prev</id>
		<title>Hawk552 at 01:41, 20 January 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2357&amp;oldid=prev"/>
		<updated>2006-01-20T01:41:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:41, 20 January 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Valve continued work on ''Half-Life'', releasing several more extensions to the game and collaborated with other developers to port it to other platforms.&amp;#160; They also took on-board the development of the highly popular ''[[Counter-Strike]]'' and ''[[Day of Defeat]]'' ''Half-Life'' mods. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Valve continued work on ''Half-Life'', releasing several more extensions to the game and collaborated with other developers to port it to other platforms.&amp;#160; They also took on-board the development of the highly popular ''[[Counter-Strike]]'' and ''[[Day of Defeat]]'' ''Half-Life'' mods. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Steam and lawsuits==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Steam and lawsuits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Valve announced its [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Steam (content delivery)|&lt;/del&gt;Steam]] content delivery system in 2002.&amp;#160; At the time, it looked to be a method of streamlining the patch process common in online computer games.&amp;#160; Steam was later revealed as a replacement for much of the dated framework of [[WON]] and ''Half-Life'' multiplayer and also as a distribution system for entire games.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Valve announced its [[Steam]] content delivery system in 2002.&amp;#160; At the time, it looked to be a method of streamlining the patch process common in online computer games.&amp;#160; Steam was later revealed as a replacement for much of the dated framework of [[WON]] and ''Half-Life'' multiplayer and also as a distribution system for entire games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Between 2002 and 2005, Valve was involved in a complex legal showdown with its publisher, [[Sierra Entertainment]] (which was later bought by Vivendi Universal Games, or VUG).&amp;#160; It officially began on August 14, 2002 when Valve sued Sierra for copyright infringement, alleging that the publisher illegally distributed copies of their games to Internet cafes.&amp;#160; They later added claims of breach of contract, accusing their publisher of withholding royalties and delaying the release of ''[[Counter-Strike: Condition Zero]]'' until after the holiday season.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Between 2002 and 2005, Valve was involved in a complex legal showdown with its publisher, [[Sierra Entertainment]] (which was later bought by Vivendi Universal Games, or VUG).&amp;#160; It officially began on August 14, 2002 when Valve sued Sierra for copyright infringement, alleging that the publisher illegally distributed copies of their games to Internet cafes.&amp;#160; They later added claims of breach of contract, accusing their publisher of withholding royalties and delaying the release of ''[[Counter-Strike: Condition Zero]]'' until after the holiday season.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hawk552</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2356&amp;oldid=prev</id>
		<title>Hawk552 at 01:40, 20 January 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2356&amp;oldid=prev"/>
		<updated>2006-01-20T01:40:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:40, 20 January 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Valve Corporation''' is a Bellevue, Washington-based video game developer made famous by its first product, ''[[Half-Life]]'', which was released in November&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;1998.&amp;#160; The company has continued in the footsteps of ''Half-Life''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s success by developing mods, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;spin-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off]]s&lt;/del&gt;, and sequels including ''[[Half-Life 2]]''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Valve Corporation''' is a Bellevue, Washington-based video game developer made famous by its first product, ''[[Half-Life]]'', which was released in November 1998.&amp;#160; The company has continued in the footsteps of ''Half-Life''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s success by developing mods, spin-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offs&lt;/ins&gt;, and sequels including ''[[Half-Life 2]]''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==''Half-Life''==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==''Half-Life''==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hawk552</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2355&amp;oldid=prev</id>
		<title>Hawk552 at 01:39, 20 January 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2355&amp;oldid=prev"/>
		<updated>2006-01-20T01:39:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:39, 20 January 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Valve Corporation''' is a Bellevue, Washington-based video game developer made famous by its first product, ''[[Half-Life]]'', which was released in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;November]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1998&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&amp;#160; The company has continued in the footsteps of ''Half-Life''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s success by developing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[mod (computer gaming)|&lt;/del&gt;mods&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, [[spin-off]]s, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[sequel]]s &lt;/del&gt;including ''[[Half-Life 2]]''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Valve Corporation''' is a Bellevue, Washington-based video game developer made famous by its first product, ''[[Half-Life]]'', which was released in November]] 1998.&amp;#160; The company has continued in the footsteps of ''Half-Life''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s success by developing mods, [[spin-off]]s, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sequels &lt;/ins&gt;including ''[[Half-Life 2]]''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==''Half-Life''==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==''Half-Life''==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hawk552</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2354&amp;oldid=prev</id>
		<title>Hawk552 at 01:39, 20 January 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2354&amp;oldid=prev"/>
		<updated>2006-01-20T01:39:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:39, 20 January 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; company_name&amp;#160;  = Valve [[Corporation]]|&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Valve Corporation''' is a Bellevue, Washington-based video game developer made famous by its first product, ''[[Half-Life]]'', which was released in [[November]] [[1998]].&amp;#160; The company has continued in the footsteps of ''Half-Life''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s success by developing [[mod (computer gaming)|mods]], [[spin-off]]s, and [[sequel]]s including ''[[Half-Life 2]]''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; company_type&amp;#160;  = Private |&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; company_slogan = &amp;quot;With eyes open - turn forward&amp;quot; |&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; foundation&amp;#160; &amp;#160;  = [[Bellevue, Washington]] ([[1996]]) |&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; location&amp;#160; &amp;#160; &amp;#160;  = Bellevue, Washington |&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; key_people&amp;#160; &amp;#160;  = [[Gabe Newell]], co-founder and [[managing director]] |&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; num_employees&amp;#160; = 70+ [http://www.valvesoftware.com/about.html] |&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; industry&amp;#160; &amp;#160; &amp;#160;  = [[Software &amp;amp; Programming]]|&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; products&amp;#160; &amp;#160; &amp;#160;  = ''[[Half-Life]]'' &amp;lt;br /&amp;gt;''[[Team Fortress Classic]]'' &amp;lt;br /&amp;gt;''[[Counter-Strike]]'' &amp;lt;br /&amp;gt;''[[Day of Defeat]]'' &amp;lt;br /&amp;gt; ''[[Deathmatch Classic]]'' &amp;lt;br /&amp;gt; [[Steam (content delivery)|Steam]] &amp;lt;br /&amp;gt;''[[Half-Life 2]]'' &amp;lt;br /&amp;gt;[[Source engine]] &amp;lt;br /&amp;gt;|&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; revenue&amp;#160; &amp;#160; &amp;#160; &amp;#160; = $70 million [[United States dollar|USD]] ([[2005]]) [http://www.forbes.com/archive/forbes/2005/1212/064.html]|&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; homepage&amp;#160; &amp;#160; &amp;#160;  = [http://www.valvesoftware.com/ www.valvesoftware.com]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Valve Corporation''' is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Bellevue, Washington&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;-based &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;video game developer&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;made famous by its first product, ''[[Half-Life]]'', which was released in [[November]] [[1998]].&amp;#160; The company has continued in the footsteps of ''Half-Life''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s success by developing [[mod (computer gaming)|mods]], [[spin-off]]s, and [[sequel]]s including ''[[Half-Life 2]]''.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==''Half-Life''==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==''Half-Life''==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Long-time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Microsoft&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;employees [[Gabe Newell]] and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Mike Harrington&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;founded Valve in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1996&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&amp;#160; After securing a license to the ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Quake&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;'' engine (through the help of friend &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Michael Abrash&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;id Software&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;) in late 1996, they commenced working on ''Half-Life''. Originally planned for release in late &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1997&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, ''Half-Life'' launched on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;October 31&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1998&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&amp;#160; Valve acquired TF Software PTY Ltd., the makers of the ''[[Team Fortress]]'' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Mod (computer gaming)|&lt;/del&gt;mod&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;for ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Quake&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;'' with the intent to create a standalone ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Team Fortress 2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;'' game.&amp;#160; The ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Team Fortress Classic&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;'' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Mod (computer gaming)|&lt;/del&gt;mod&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, essentially a port of the original ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Team Fortress&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;'' quake mod, was released for ''Half-Life'' in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1999&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;; ''TF2'' is still in development.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Long-time Microsoft employees [[Gabe Newell]] and Mike Harrington founded Valve in 1996.&amp;#160; After securing a license to the ''Quake'' engine (through the help of friend Michael Abrash of id Software) in late 1996, they commenced working on ''Half-Life''. Originally planned for release in late 1997, ''Half-Life'' launched on October 31, 1998.&amp;#160; Valve acquired TF Software PTY Ltd., the makers of the ''[[Team Fortress]]'' mod for ''Quake'' with the intent to create a standalone ''Team Fortress 2'' game.&amp;#160; The ''Team Fortress Classic'' mod, essentially a port of the original ''Team Fortress'' quake mod, was released for ''Half-Life'' in 1999; ''TF2'' is still in development.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Valve continued work on ''Half-Life'', releasing several more extensions to the game and collaborated with other developers to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[porting|&lt;/del&gt;port&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;it to other platforms.&amp;#160; They also took on-board the development of the highly popular ''[[Counter-Strike]]'' and ''[[Day of Defeat]]'' ''Half-Life'' mods. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Valve continued work on ''Half-Life'', releasing several more extensions to the game and collaborated with other developers to port it to other platforms.&amp;#160; They also took on-board the development of the highly popular ''[[Counter-Strike]]'' and ''[[Day of Defeat]]'' ''Half-Life'' mods. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Steam and lawsuits==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Steam and lawsuits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Valve announced its [[Steam (content delivery)|Steam]] content delivery system in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;2002&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&amp;#160; At the time, it looked to be a method of streamlining the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;patch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(computing)|patch]] &lt;/del&gt;process common in online &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;computer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game]]s&lt;/del&gt;.&amp;#160; Steam was later revealed as a replacement for much of the dated framework of [[WON]] and ''Half-Life'' multiplayer and also as a distribution system for entire games.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Valve announced its [[Steam (content delivery)|Steam]] content delivery system in 2002.&amp;#160; At the time, it looked to be a method of streamlining the patch process common in online computer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games&lt;/ins&gt;.&amp;#160; Steam was later revealed as a replacement for much of the dated framework of [[WON]] and ''Half-Life'' multiplayer and also as a distribution system for entire games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Between &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;2002&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;2005&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, Valve was involved in a complex legal showdown with its publisher, [[Sierra Entertainment]] (which was later bought by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Vivendi Universal Games&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, or VUG).&amp;#160; It officially began on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;August 14&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, 2002 when Valve sued Sierra for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;copyright infringement&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, alleging that the publisher illegally distributed copies of their games to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Internet &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cafe]]s&lt;/del&gt;.&amp;#160; They later added claims of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;breach of contract&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, accusing their publisher of withholding royalties and delaying the release of ''[[Counter-Strike: Condition Zero]]'' until after the holiday season.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Between 2002 and 2005, Valve was involved in a complex legal showdown with its publisher, [[Sierra Entertainment]] (which was later bought by Vivendi Universal Games, or VUG).&amp;#160; It officially began on August 14, 2002 when Valve sued Sierra for copyright infringement, alleging that the publisher illegally distributed copies of their games to Internet &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cafes&lt;/ins&gt;.&amp;#160; They later added claims of breach of contract, accusing their publisher of withholding royalties and delaying the release of ''[[Counter-Strike: Condition Zero]]'' until after the holiday season.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vivendi fought back, saying that Gabe Newell and marketing director Doug Lombardi had misrepresented Valve's position in meetings with the publisher.&amp;#160; Vivendi later countersued, claiming that Valve's Steam content distribution system attempted to circumvent their publishing agreement. VUG sought &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;intellectual property&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;rights to ''Half-Life'' and a ruling preventing Valve from using Steam to distribute ''Half-Life 2''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vivendi fought back, saying that Gabe Newell and marketing director Doug Lombardi had misrepresented Valve's position in meetings with the publisher.&amp;#160; Vivendi later countersued, claiming that Valve's Steam content distribution system attempted to circumvent their publishing agreement. VUG sought intellectual property rights to ''Half-Life'' and a ruling preventing Valve from using Steam to distribute ''Half-Life 2''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;November 29&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, 2004, Judge Thomas S. Zilly of U.S. Federal District Court in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Seattle&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, Washington|Seattle, WA]] &lt;/del&gt;ruled in favor of Valve Corporation. Specifically, the ruling stated that Vivendi Universal Games and its affiliates (including Sierra) were not authorized to distribute Valve games, either directly or indirectly, through cyber cafés to end users for pay-to-play activities pursuant to the parties' current publishing agreement. In addition, Judge Zilly ruled that Valve could recover copyright damages for infringements without regard to the publishing agreement's limitation of liability clause.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On November 29, 2004, Judge Thomas S. Zilly of U.S. Federal District Court in Seattle ruled in favor of Valve Corporation. Specifically, the ruling stated that Vivendi Universal Games and its affiliates (including Sierra) were not authorized to distribute Valve games, either directly or indirectly, through cyber cafés to end users for pay-to-play activities pursuant to the parties' current publishing agreement. In addition, Judge Zilly ruled that Valve could recover copyright damages for infringements without regard to the publishing agreement's limitation of liability clause.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;April 29&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, 2005, Valve posted on the Steam website that the two companies had come to a settlement in court. [http://www.steampowered.com/index.php?area=news&amp;amp;id=413]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On April 29, 2005, Valve posted on the Steam website that the two companies had come to a settlement in court. [http://www.steampowered.com/index.php?area=news&amp;amp;id=413]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==''Half-Life 2''==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==''Half-Life 2''==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The company created a stir at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;E³&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;May&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] [[&lt;/del&gt;2003&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;by debuting what appeared to be a surprisingly complete ''Half-Life 2'' and its [[Source engine]]. Originally scheduled to be released in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;September&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] [[&lt;/del&gt;2003&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, the game's first delay was announced just weeks before its scheduled release. (Valve later admitted that the game was far from completion.) Just before the delay was announced, a leak of ''Half-Life 2'''s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;source code&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;made worldwide news. At first, Valve called on the FBI, but without results. Then they turned to the internet community, and soon tips came in. A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Germany|&lt;/del&gt;German&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;citizen who went by the name of Axel G. was tried and convicted in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;United States&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;for the theft. ''Half-Life 2'' was released on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;November 16&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;2004&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The company created a stir at E³ in May 2003 by debuting what appeared to be a surprisingly complete ''Half-Life 2'' and its [[Source engine]]. Originally scheduled to be released in September 2003, the game's first delay was announced just weeks before its scheduled release. (Valve later admitted that the game was far from completion.) Just before the delay was announced, a leak of ''Half-Life 2'''s source code made worldwide news. At first, Valve called on the FBI, but without results. Then they turned to the internet community, and soon tips came in. A German citizen who went by the name of Axel G. was tried and convicted in United States for the theft. ''Half-Life 2'' was released on November 16, 2004.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In April 2005, Valve announced an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;expansion pack&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;for ''Half-Life 2'' titled ''[[Half-Life 2: Aftermath]]''. During a discussion about ''Aftermath'', Valve's Jess Cliffe reported that news concerning ''Team Fortress 2'' would &amp;quot;soon&amp;quot; be released.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In April 2005, Valve announced an expansion pack for ''Half-Life 2'' titled ''[[Half-Life 2: Aftermath]]''. During a discussion about ''Aftermath'', Valve's Jess Cliffe reported that news concerning ''Team Fortress 2'' would &amp;quot;soon&amp;quot; be released.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;July 18&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;2005&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Electronic Arts&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;announced that they would be teaming up with Valve in a multi-year deal to publish their games. EA will first publish the &amp;quot;Game of the Year&amp;quot; edition of ''Half-Life 2'' and ''Counter-Strike: Source'' for the PC. They will also publish ''Half-Life 2'' for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Xbox&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;and its expansion pack, ''Aftermath''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On July 18, 2005, Electronic Arts announced that they would be teaming up with Valve in a multi-year deal to publish their games. EA will first publish the &amp;quot;Game of the Year&amp;quot; edition of ''Half-Life 2'' and ''Counter-Strike: Source'' for the PC. They will also publish ''Half-Life 2'' for the Xbox and its expansion pack, ''Aftermath''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[List of Half-Life mods]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[List of Half-Life mods]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[List of Half-Life 2 mods]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[List of Half-Life 2 mods]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[PowerPlay (technology)]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot; &gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.valvesoftware.com/people.html People Of Valve Corporation]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.valvesoftware.com/people.html People Of Valve Corporation]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.eagames.com/redesign/editorial.jsp?src=valve_071805 Press release about EA Games and Valve]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.eagames.com/redesign/editorial.jsp?src=valve_071805 Press release about EA Games and Valve]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Computer and video game companies]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Companies based in Washington]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[da:Valve Software]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[de:Valve]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[es:Valve]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[fr:Valve Software]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[it:Valve Software]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[nl:Valve Software Corporation]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[fi:Valve Software]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[sv:Valve Software]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[tr:Valve Software]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[zh:維爾福軟體公司]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hawk552</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2353&amp;oldid=prev</id>
		<title>Hawk552 at 01:29, 20 January 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2353&amp;oldid=prev"/>
		<updated>2006-01-20T01:29:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:29, 20 January 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Infobox_Company |&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; company_name&amp;#160;  = Valve [[Corporation]]|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; company_name&amp;#160;  = Valve [[Corporation]]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; company_type&amp;#160;  = Private |&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; company_type&amp;#160;  = Private |&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hawk552</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2352&amp;oldid=prev</id>
		<title>Hawk552 at 01:29, 20 January 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.alliedmods.net/index.php?title=VALVe_Software&amp;diff=2352&amp;oldid=prev"/>
		<updated>2006-01-20T01:29:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox_Company |&lt;br /&gt;
  company_name   = Valve [[Corporation]]|&lt;br /&gt;
  company_type   = Private |&lt;br /&gt;
  company_slogan = &amp;quot;With eyes open - turn forward&amp;quot; |&lt;br /&gt;
  foundation     = [[Bellevue, Washington]] ([[1996]]) |&lt;br /&gt;
  location       = Bellevue, Washington |&lt;br /&gt;
  key_people     = [[Gabe Newell]], co-founder and [[managing director]] |&lt;br /&gt;
  num_employees  = 70+ [http://www.valvesoftware.com/about.html] |&lt;br /&gt;
  industry       = [[Software &amp;amp; Programming]]|&lt;br /&gt;
  products       = ''[[Half-Life]]'' &amp;lt;br /&amp;gt;''[[Team Fortress Classic]]'' &amp;lt;br /&amp;gt;''[[Counter-Strike]]'' &amp;lt;br /&amp;gt;''[[Day of Defeat]]'' &amp;lt;br /&amp;gt; ''[[Deathmatch Classic]]'' &amp;lt;br /&amp;gt; [[Steam (content delivery)|Steam]] &amp;lt;br /&amp;gt;''[[Half-Life 2]]'' &amp;lt;br /&amp;gt;[[Source engine]] &amp;lt;br /&amp;gt;|&lt;br /&gt;
  revenue        = $70 million [[United States dollar|USD]] ([[2005]]) [http://www.forbes.com/archive/forbes/2005/1212/064.html]|&lt;br /&gt;
  homepage       = [http://www.valvesoftware.com/ www.valvesoftware.com]&lt;br /&gt;
}}&lt;br /&gt;
'''Valve Corporation''' is a [[Bellevue, Washington]]-based [[video game developer]] made famous by its first product, ''[[Half-Life]]'', which was released in [[November]] [[1998]].  The company has continued in the footsteps of ''Half-Life''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s success by developing [[mod (computer gaming)|mods]], [[spin-off]]s, and [[sequel]]s including ''[[Half-Life 2]]''.&lt;br /&gt;
&lt;br /&gt;
==''Half-Life''==&lt;br /&gt;
Long-time [[Microsoft]] employees [[Gabe Newell]] and [[Mike Harrington]] founded Valve in [[1996]].  After securing a license to the ''[[Quake]]'' engine (through the help of friend [[Michael Abrash]] of [[id Software]]) in late 1996, they commenced working on ''Half-Life''. Originally planned for release in late [[1997]], ''Half-Life'' launched on [[October 31]], [[1998]].  Valve acquired TF Software PTY Ltd., the makers of the ''[[Team Fortress]]'' [[Mod (computer gaming)|mod]] for ''[[Quake]]'' with the intent to create a standalone ''[[Team Fortress 2]]'' game.  The ''[[Team Fortress Classic]]'' [[Mod (computer gaming)|mod]], essentially a port of the original ''[[Team Fortress]]'' quake mod, was released for ''Half-Life'' in [[1999]]; ''TF2'' is still in development.  &lt;br /&gt;
&lt;br /&gt;
Valve continued work on ''Half-Life'', releasing several more extensions to the game and collaborated with other developers to [[porting|port]] it to other platforms.  They also took on-board the development of the highly popular ''[[Counter-Strike]]'' and ''[[Day of Defeat]]'' ''Half-Life'' mods. &lt;br /&gt;
==Steam and lawsuits==&lt;br /&gt;
Valve announced its [[Steam (content delivery)|Steam]] content delivery system in [[2002]].  At the time, it looked to be a method of streamlining the [[patch (computing)|patch]] process common in online [[computer game]]s.  Steam was later revealed as a replacement for much of the dated framework of [[WON]] and ''Half-Life'' multiplayer and also as a distribution system for entire games.&lt;br /&gt;
&lt;br /&gt;
Between [[2002]] and [[2005]], Valve was involved in a complex legal showdown with its publisher, [[Sierra Entertainment]] (which was later bought by [[Vivendi Universal Games]], or VUG).  It officially began on [[August 14]], 2002 when Valve sued Sierra for [[copyright infringement]], alleging that the publisher illegally distributed copies of their games to [[Internet cafe]]s.  They later added claims of [[breach of contract]], accusing their publisher of withholding royalties and delaying the release of ''[[Counter-Strike: Condition Zero]]'' until after the holiday season.&lt;br /&gt;
&lt;br /&gt;
Vivendi fought back, saying that Gabe Newell and marketing director Doug Lombardi had misrepresented Valve's position in meetings with the publisher.  Vivendi later countersued, claiming that Valve's Steam content distribution system attempted to circumvent their publishing agreement. VUG sought [[intellectual property]] rights to ''Half-Life'' and a ruling preventing Valve from using Steam to distribute ''Half-Life 2''.&lt;br /&gt;
&lt;br /&gt;
On [[November 29]], 2004, Judge Thomas S. Zilly of U.S. Federal District Court in [[Seattle, Washington|Seattle, WA]] ruled in favor of Valve Corporation. Specifically, the ruling stated that Vivendi Universal Games and its affiliates (including Sierra) were not authorized to distribute Valve games, either directly or indirectly, through cyber cafés to end users for pay-to-play activities pursuant to the parties' current publishing agreement. In addition, Judge Zilly ruled that Valve could recover copyright damages for infringements without regard to the publishing agreement's limitation of liability clause.&lt;br /&gt;
&lt;br /&gt;
On [[April 29]], 2005, Valve posted on the Steam website that the two companies had come to a settlement in court. [http://www.steampowered.com/index.php?area=news&amp;amp;id=413]&lt;br /&gt;
&lt;br /&gt;
==''Half-Life 2''==&lt;br /&gt;
The company created a stir at [[E³]] in [[May]] [[2003]] by debuting what appeared to be a surprisingly complete ''Half-Life 2'' and its [[Source engine]]. Originally scheduled to be released in [[September]] [[2003]], the game's first delay was announced just weeks before its scheduled release. (Valve later admitted that the game was far from completion.) Just before the delay was announced, a leak of ''Half-Life 2'''s [[source code]] made worldwide news. At first, Valve called on the FBI, but without results. Then they turned to the internet community, and soon tips came in. A [[Germany|German]] citizen who went by the name of Axel G. was tried and convicted in [[United States]] for the theft. ''Half-Life 2'' was released on [[November 16]], [[2004]].&lt;br /&gt;
&lt;br /&gt;
In April 2005, Valve announced an [[expansion pack]] for ''Half-Life 2'' titled ''[[Half-Life 2: Aftermath]]''. During a discussion about ''Aftermath'', Valve's Jess Cliffe reported that news concerning ''Team Fortress 2'' would &amp;quot;soon&amp;quot; be released.&lt;br /&gt;
&lt;br /&gt;
On [[July 18]], [[2005]], [[Electronic Arts]] announced that they would be teaming up with Valve in a multi-year deal to publish their games. EA will first publish the &amp;quot;Game of the Year&amp;quot; edition of ''Half-Life 2'' and ''Counter-Strike: Source'' for the PC. They will also publish ''Half-Life 2'' for the [[Xbox]] and its expansion pack, ''Aftermath''.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*''[[Half-Life]]''&lt;br /&gt;
*''[[Half-Life 2]]''&lt;br /&gt;
*''[[Half-Life 2: Lost Coast]]''&lt;br /&gt;
*''[[Half-Life 2: Aftermath]]''&lt;br /&gt;
*''[[Counter-Strike]]''&lt;br /&gt;
*''[[Day of Defeat]]''&lt;br /&gt;
*''[[Team Fortress Classic]]''&lt;br /&gt;
*''[[Team Fortress 2]]''&lt;br /&gt;
*[[Steam (content delivery)|Steam]]&lt;br /&gt;
*[[List of Half-Life mods]]&lt;br /&gt;
*[[List of Half-Life 2 mods]]&lt;br /&gt;
*[[PowerPlay (technology)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.valvesoftware.com/ Official Homepage of Valve Corporation]&lt;br /&gt;
*[http://www.steampowered.com Official Steam Site]&lt;br /&gt;
*[http://www.gamespot.com/features/6112889/index.html GameSpot: &amp;quot;The Final Hours of Half Life 2&amp;quot;]&lt;br /&gt;
*[http://www.gamespot.com/news/2004/09/20/news_6107712.html GameSpot: &amp;quot;Valve vs. Vivendi Universal dogfight heats up in US District Court&amp;quot; (20 Sept 2004)]&lt;br /&gt;
*[http://www.gamespot.com/features/halflife_final/ GameSpot: &amp;quot;The Final Hours of Half-Life: Behind Closed Doors at Valve Corporation&amp;quot;]&lt;br /&gt;
*[http://www.valvesoftware.com/people.html People Of Valve Corporation]&lt;br /&gt;
*[http://www.eagames.com/redesign/editorial.jsp?src=valve_071805 Press release about EA Games and Valve]&lt;br /&gt;
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[[Category:Computer and video game companies]]&lt;br /&gt;
[[Category:Companies based in Washington]]&lt;br /&gt;
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		<author><name>Hawk552</name></author>
		
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