Difference between revisions of "Codename Cure Events"
Line 27: | Line 27: | ||
=== game_win === | === game_win === | ||
− | {{qnotice|}} | + | {{qnotice|Triggered on winning the gamemode Bomb Escape or dying on Survival}} |
{{begin-hl2msg|game_win|string}} | {{begin-hl2msg|game_win|string}} | ||
{{hl2msg|string|strMapName|the map name the game was won on}} | {{hl2msg|string|strMapName|the map name the game was won on}} |
Revision as of 05:54, 14 February 2017
- Refer back to Game Events (Source) for more events.
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res
Contents
player_death
Note: Player died
Name: | player_death | ||||||||||||
Structure: |
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zombie_killed
Note: Zombie killed
Name: | zombie_killed | |||||||||||||||||||||||||||
Structure: |
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game_win
Note: Triggered on winning the gamemode Bomb Escape or dying on Survival
Name: | game_win | ||||||||||||
Structure: |
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game_reset
Note: Current match reseted
Name: | game_reset | |||
Structure: |
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game_diff_change
Note: Diffuculty changed
Name: | game_diff_change | |||
Structure: |
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special_condition
Note: A special achievement condition, such as not using the primary weapon, equipment or no friendly fire
Name: | special_condition | ||||||
Structure: |
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achievement_earned
Note: A event that prints to the chat when a player has earned an achievement
Name: | achievement_earned | ||||||
Structure: |
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achievement_earned_local
Note: Fired from the local client to the server, so the server can fire it back to the rest of the players
Name: | achievement_earned_local | ||||||
Structure: |
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