Difference between revisions of "Codename Cure Events"
(Created page with ":''Refer back to Game Events (Source) for more events.'' The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res === player_death === {{qnot...") |
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:''Refer back to [[Game Events (Source)]] for more events.'' | :''Refer back to [[Game Events (Source)]] for more events.'' | ||
− | |||
+ | ''As of 25.7.17 (V 2.3.1):'' | ||
=== player_death === | === player_death === | ||
Line 27: | Line 27: | ||
=== game_win === | === game_win === | ||
− | {{qnotice|}} | + | {{qnotice|Triggered on winning the gamemode Bomb Escape or dying on Survival}} |
{{begin-hl2msg|game_win|string}} | {{begin-hl2msg|game_win|string}} | ||
{{hl2msg|string|strMapName|the map name the game was won on}} | {{hl2msg|string|strMapName|the map name the game was won on}} | ||
Line 47: | Line 47: | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | {{qnotice|The following events are part of Cures custom achievement system}} | ||
=== special_condition === | === special_condition === | ||
− | {{qnotice|}} | + | {{qnotice|A special achievement condition, such as not using the primary weapon, equipment or no friendly fire}} |
{{begin-hl2msg|special_condition|string}} | {{begin-hl2msg|special_condition|string}} | ||
{{hl2msg|short|condType|id of the special condition}} | {{hl2msg|short|condType|id of the special condition}} | ||
Line 55: | Line 57: | ||
=== achievement_earned === | === achievement_earned === | ||
− | {{qnotice| | + | {{qnotice|A event that prints to the chat when a player has earned an achievement}} |
{{begin-hl2msg|achievement_earned|string}} | {{begin-hl2msg|achievement_earned|string}} | ||
{{hl2msg|long|player|the map name the game was won on}} | {{hl2msg|long|player|the map name the game was won on}} | ||
Line 62: | Line 64: | ||
=== achievement_earned_local === | === achievement_earned_local === | ||
− | {{qnotice|}} | + | {{qnotice|Fired from the local client to the server, so the server can fire it back to the rest of the players}} |
{{begin-hl2msg|achievement_earned_local|string}} | {{begin-hl2msg|achievement_earned_local|string}} | ||
{{hl2msg|long|player|the map name the game was won on}} | {{hl2msg|long|player|the map name the game was won on}} | ||
{{hl2msg|long|achievement|the difficulty}} | {{hl2msg|long|achievement|the difficulty}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Latest revision as of 10:10, 25 July 2017
- Refer back to Game Events (Source) for more events.
As of 25.7.17 (V 2.3.1):
Contents
player_death
Note: Player died
Name: | player_death | ||||||||||||
Structure: |
|
zombie_killed
Note: Zombie killed
Name: | zombie_killed | |||||||||||||||||||||||||||
Structure: |
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game_win
Note: Triggered on winning the gamemode Bomb Escape or dying on Survival
Name: | game_win | ||||||||||||
Structure: |
|
game_reset
Note: Current match reseted
Name: | game_reset | |||
Structure: |
|
game_diff_change
Note: Diffuculty changed
Name: | game_diff_change | |||
Structure: |
|
Note: The following events are part of Cures custom achievement system
special_condition
Note: A special achievement condition, such as not using the primary weapon, equipment or no friendly fire
Name: | special_condition | ||||||
Structure: |
|
achievement_earned
Note: A event that prints to the chat when a player has earned an achievement
Name: | achievement_earned | ||||||
Structure: |
|
achievement_earned_local
Note: Fired from the local client to the server, so the server can fire it back to the rest of the players
Name: | achievement_earned_local | ||||||
Structure: |
|