Difference between revisions of "User Messages"
(Add TF2 ones so I can stop meta gaming all the time.) |
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This is just a dump of some stuff for now, needs a complete revamp later. | This is just a dump of some stuff for now, needs a complete revamp later. | ||
Here's a topic on the subject as well: https://forums.alliedmods.net/showthread.php?t=80256 and here http://forums.alliedmods.net/showthread.php?t=52777 | Here's a topic on the subject as well: https://forums.alliedmods.net/showthread.php?t=80256 and here http://forums.alliedmods.net/showthread.php?t=52777 | ||
| + | |||
| + | {{Note| Protobuf [[Counter-Strike:_Global_Offensive_UserMessages]]}} | ||
| + | |||
=== Counter-Strike: Source User Messages === | === Counter-Strike: Source User Messages === | ||
| Line 126: | Line 129: | ||
User Messages: Name Index Size | User Messages: Name Index Size | ||
| − | Geiger 0 1 | + | Geiger 0 1 |
| − | Train 1 1 | + | Train 1 1 |
| − | HudText 2 -1 | + | HudText 2 -1 |
| − | SayText 3 -1 | + | SayText 3 -1 |
| − | SayText2 4 -1 | + | SayText2 4 -1 |
| − | TextMsg 5 -1 | + | TextMsg 5 -1 |
| − | ResetHUD 6 1 | + | ResetHUD 6 1 |
| − | GameTitle 7 0 | + | GameTitle 7 0 |
| − | ItemPickup 8 -1 | + | ItemPickup 8 -1 |
| − | ShowMenu 9 -1 | + | ShowMenu 9 -1 |
| − | Shake 10 13 | + | Shake 10 13 |
| − | Fade 11 10 | + | Fade 11 10 |
| − | VGUIMenu 12 -1 | + | VGUIMenu 12 -1 |
| − | Rumble 13 3 | + | Rumble 13 3 |
| − | CloseCaption 14 -1 | + | CloseCaption 14 -1 |
| − | SendAudio 15 -1 | + | SendAudio 15 -1 |
| − | VoiceMask 16 17 | + | VoiceMask 16 17 |
| − | RequestState 17 0 | + | RequestState 17 0 |
| − | Damage 18 -1 | + | Damage 18 -1 |
| − | HintText 19 -1 | + | HintText 19 -1 |
| − | KeyHintText 20 -1 | + | KeyHintText 20 -1 |
| − | HudMsg 21 -1 | + | HudMsg 21 -1 |
| − | AmmoDenied 22 2 | + | AmmoDenied 22 2 |
| − | AchievementEvent 23 -1 | + | AchievementEvent 23 -1 |
| − | UpdateRadar 24 -1 | + | UpdateRadar 24 -1 |
| − | VoiceSubtitle 25 3 | + | VoiceSubtitle 25 3 |
| − | HudNotify 26 | + | HudNotify 26 2 |
| − | HudNotifyCustom 27 -1 | + | HudNotifyCustom 27 -1 |
| − | PlayerStatsUpdate 28 -1 | + | PlayerStatsUpdate 28 -1 |
| − | MapStatsUpdate 29 -1 | + | MapStatsUpdate 29 -1 |
| − | PlayerIgnited 30 3 | + | PlayerIgnited 30 3 |
| − | PlayerIgnitedInv 31 3 | + | PlayerIgnitedInv 31 3 |
| − | HudArenaNotify 32 2 | + | HudArenaNotify 32 2 |
| − | UpdateAchievement 33 -1 | + | UpdateAchievement 33 -1 |
| − | TrainingMsg 34 -1 | + | TrainingMsg 34 -1 |
| − | TrainingObjective 35 -1 | + | TrainingObjective 35 -1 |
| − | DamageDodged 36 -1 | + | DamageDodged 36 -1 |
| − | PlayerJarated 37 2 | + | PlayerJarated 37 2 |
| − | PlayerExtinguished 38 2 | + | PlayerExtinguished 38 2 |
| − | PlayerJaratedFade 39 2 | + | PlayerJaratedFade 39 2 |
| − | PlayerShieldBlocked 40 2 | + | PlayerShieldBlocked 40 2 |
| − | BreakModel 41 -1 | + | BreakModel 41 -1 |
| − | CheapBreakModel 42 -1 | + | CheapBreakModel 42 -1 |
| − | BreakModel_Pumpkin 43 -1 | + | BreakModel_Pumpkin 43 -1 |
| − | BreakModelRocketDud 44 -1 | + | BreakModelRocketDud 44 -1 |
| − | CallVoteFailed 45 -1 | + | CallVoteFailed 45 -1 |
| − | VoteStart 46 -1 | + | VoteStart 46 -1 |
| − | VotePass 47 -1 | + | VotePass 47 -1 |
| − | VoteFailed 48 2 | + | VoteFailed 48 2 |
| − | VoteSetup 49 -1 | + | VoteSetup 49 -1 |
| − | PlayerBonusPoints 50 3 | + | PlayerBonusPoints 50 3 |
| − | RDTeamPointsChanged 51 4 | + | RDTeamPointsChanged 51 4 |
| − | SpawnFlyingBird 52 -1 | + | SpawnFlyingBird 52 -1 |
| − | PlayerGodRayEffect 53 -1 | + | PlayerGodRayEffect 53 -1 |
| − | PlayerTeleportHomeEffect 54 -1 | + | PlayerTeleportHomeEffect 54 -1 |
| − | MVMStatsReset 55 -1 | + | MVMStatsReset 55 -1 |
| − | MVMPlayerEvent 56 -1 | + | MVMPlayerEvent 56 -1 |
| − | MVMResetPlayerStats 57 -1 | + | MVMResetPlayerStats 57 -1 |
| − | MVMWaveFailed 58 0 | + | MVMWaveFailed 58 0 |
| − | MVMAnnouncement 59 2 | + | MVMAnnouncement 59 2 |
| − | MVMPlayerUpgradedEvent 60 9 | + | MVMPlayerUpgradedEvent 60 9 |
| − | MVMVictory 61 2 | + | MVMVictory 61 2 |
| − | MVMWaveChange 62 15 | + | MVMWaveChange 62 15 |
| − | MVMLocalPlayerUpgradesClear 63 1 | + | MVMLocalPlayerUpgradesClear 63 1 |
| − | MVMLocalPlayerUpgradesValue 64 6 | + | MVMLocalPlayerUpgradesValue 64 6 |
| − | MVMResetPlayerWaveSpendingStats 65 1 | + | MVMResetPlayerWaveSpendingStats 65 1 |
| − | MVMLocalPlayerWaveSpendingValue 66 12 | + | MVMLocalPlayerWaveSpendingValue 66 12 |
| − | MVMResetPlayerUpgradeSpending 67 -1 | + | MVMResetPlayerUpgradeSpending 67 -1 |
| − | MVMServerKickTimeUpdate 68 1 | + | MVMServerKickTimeUpdate 68 1 |
| − | PlayerLoadoutUpdated 69 -1 | + | PlayerLoadoutUpdated 69 -1 |
| − | PlayerTauntSoundLoopStart 70 -1 | + | PlayerTauntSoundLoopStart 70 -1 |
| − | PlayerTauntSoundLoopEnd 71 -1 | + | PlayerTauntSoundLoopEnd 71 -1 |
| − | + | ForcePlayerViewAngles 72 -1 | |
| − | + | BonusDucks 73 2 | |
| − | + | EOTLDuckEvent 74 7 | |
| − | SPHapWeapEvent | + | PlayerPickupWeapon 75 -1 |
| − | HapDmg | + | QuestObjectiveCompleted 76 14 |
| − | HapPunch | + | SPHapWeapEvent 77 4 |
| − | HapSetDrag | + | HapDmg 78 -1 |
| − | HapSetConst | + | HapPunch 79 -1 |
| − | HapMeleeContact | + | HapSetDrag 80 -1 |
| + | HapSetConst 81 -1 | ||
| + | HapMeleeContact 82 0 | ||
=== Fade Flags === | === Fade Flags === | ||
| Line 241: | Line 246: | ||
This does not work in CS:S. | This does not work in CS:S. | ||
| − | This Draws a text Message to a specified players screen. This is just for educational purposes and there is a much easier way of doing this with native functions here: | + | This Draws a text Message to a specified players screen. This is just for educational purposes and there is a much easier way of doing this with native functions here: [https://sm.alliedmods.net/new-api/halflife/ShowHudText ShowHudText] & [https://sm.alliedmods.net/new-api/halflife/SetHudTextParams SetHudTextParams] |
PerformHudMsg(client, "This is a Test") | PerformHudMsg(client, "This is a Test") | ||
Latest revision as of 17:53, 30 December 2018
This is just a dump of some stuff for now, needs a complete revamp later. Here's a topic on the subject as well: https://forums.alliedmods.net/showthread.php?t=80256 and here http://forums.alliedmods.net/showthread.php?t=52777
Contents
Counter-Strike: Source User Messages
List obtained by using 'meta game' in the console
User Messages: Name Index Size
Geiger 0 1
Train 1 1
HudText 2 -1
SayText 3 -1
SayText2 4 -1
TextMsg 5 -1
HudMsg 6 -1
ResetHUD 7 1
GameTitle 8 0
ItemPickup 9 -1
ShowMenu 10 -1
Shake 11 13
Fade 12 10
VGUIMenu 13 -1
Rumble 14 3
CloseCaption 15 -1
SendAudio 16 -1
RawAudio 17 -1
VoiceMask 18 25
RequestState 19 0
BarTime 20 -1
Damage 21 -1
RadioText 22 -1
HintText 23 -1
KeyHintText 24 -1
ReloadEffect 25 2
PlayerAnimEvent 26 -1
AmmoDenied 27 2
UpdateRadar 28 -1
KillCam 29 -1
MarkAchievement 30 -1
CallVoteFailed 31 -1
VoteStart 32 -1
VotePass 33 -1
VoteFailed 34 2
VoteSetup 35 -1
SPHapWeapEvent 36 4
HapDmg 37 -1
HapPunch 38 -1
HapSetDrag 39 -1
HapSetConst 40 -1
HapMeleeContact 41 0
PlayerStatsUpdate_DEPRECATED 42 -1
AchievementEvent 43 -1
MatchEndConditions 44 -1
MatchStatsUpdate 45 -1
PlayerStatsUpdate 46 -1
47 user messages in total
Left 4 Dead 2 User Messages
For vote specific user messages see http://wiki.alliedmods.net/Left_4_Voting_2
User Messages: Name Index Size Parameter types
SayText2 4 -1
TextMsg 5 -1
HudMsg 6 -1
ResetHUD 7 1
GameTitle 8 0
ItemPickup 9 -1
ShowMenu 10 -1
Shake 11 13
Fade 12 10
VGUIMenu 13 -1 string, bool, string (keyvalues)
Rumble 14 3
CloseCaption 15 -1
CloseCaptionDirect 16 -1
SendAudio 17 -1
RawAudio 18 -1
VoiceMask 19 9
RequestState 20 0
BarTime 21 -1
Damage 22 -1
RadioText 23 -1
HintText 24 -1
KeyHintText 25 -1
ReloadEffect 26 4
PlayerAnimEvent 27 -1
AmmoDenied 28 2
UpdateRadar 29 -1
KillCam 30 -1
MarkAchievement 31 -1
Splatter 32 1
MeleeSlashSplatter 33 1
MeleeClubSplatter 34 1
MudSplatter 35 1
SplatterClear 36 0
MessageText 37 -1
TransitionRestore 38 0
Spawn 39 1
CreditsLine 40 -1
CreditsMsg 41 0
JoinLateMsg 42 0
StatsCrawlMsg 43 0
StatsSkipState 44 2
ShowStats 45 -1
BlurFade 46 0
MusicCmd 47 -1
WitchBloodSplatter 48 -1 vec[3]
AchievementEvent 49 -1
PZDmgMsg 50 -1
AllPlayersConnectedGameStarting 51 0
VoteRegistered 52 1
DisconnectToLobby 53 0 empty
CallVoteFailed 54 1
SteamWeaponStatData 55 -1
CurrentTimescale 56 4
DesiredTimescale 57 16
PZEndGamePanelMsg 58 1
PZEndGamePanelVoteRegisteredMsg 59 1
PZEndGameVoteStatsMsg 60 8
VoteStart 61 -1
VotePass 62 -1
VoteFail 63 1
Team Fortress 2 User Messages
User Messages: Name Index Size
Geiger 0 1
Train 1 1
HudText 2 -1
SayText 3 -1
SayText2 4 -1
TextMsg 5 -1
ResetHUD 6 1
GameTitle 7 0
ItemPickup 8 -1
ShowMenu 9 -1
Shake 10 13
Fade 11 10
VGUIMenu 12 -1
Rumble 13 3
CloseCaption 14 -1
SendAudio 15 -1
VoiceMask 16 17
RequestState 17 0
Damage 18 -1
HintText 19 -1
KeyHintText 20 -1
HudMsg 21 -1
AmmoDenied 22 2
AchievementEvent 23 -1
UpdateRadar 24 -1
VoiceSubtitle 25 3
HudNotify 26 2
HudNotifyCustom 27 -1
PlayerStatsUpdate 28 -1
MapStatsUpdate 29 -1
PlayerIgnited 30 3
PlayerIgnitedInv 31 3
HudArenaNotify 32 2
UpdateAchievement 33 -1
TrainingMsg 34 -1
TrainingObjective 35 -1
DamageDodged 36 -1
PlayerJarated 37 2
PlayerExtinguished 38 2
PlayerJaratedFade 39 2
PlayerShieldBlocked 40 2
BreakModel 41 -1
CheapBreakModel 42 -1
BreakModel_Pumpkin 43 -1
BreakModelRocketDud 44 -1
CallVoteFailed 45 -1
VoteStart 46 -1
VotePass 47 -1
VoteFailed 48 2
VoteSetup 49 -1
PlayerBonusPoints 50 3
RDTeamPointsChanged 51 4
SpawnFlyingBird 52 -1
PlayerGodRayEffect 53 -1
PlayerTeleportHomeEffect 54 -1
MVMStatsReset 55 -1
MVMPlayerEvent 56 -1
MVMResetPlayerStats 57 -1
MVMWaveFailed 58 0
MVMAnnouncement 59 2
MVMPlayerUpgradedEvent 60 9
MVMVictory 61 2
MVMWaveChange 62 15
MVMLocalPlayerUpgradesClear 63 1
MVMLocalPlayerUpgradesValue 64 6
MVMResetPlayerWaveSpendingStats 65 1
MVMLocalPlayerWaveSpendingValue 66 12
MVMResetPlayerUpgradeSpending 67 -1
MVMServerKickTimeUpdate 68 1
PlayerLoadoutUpdated 69 -1
PlayerTauntSoundLoopStart 70 -1
PlayerTauntSoundLoopEnd 71 -1
ForcePlayerViewAngles 72 -1
BonusDucks 73 2
EOTLDuckEvent 74 7
PlayerPickupWeapon 75 -1
QuestObjectiveCompleted 76 14
SPHapWeapEvent 77 4
HapDmg 78 -1
HapPunch 79 -1
HapSetDrag 80 -1
HapSetConst 81 -1
HapMeleeContact 82 0
Fade Flags
These may not be correct...
FFADE_IN 0x0001 // Just here so we don't pass 0 into the function FFADE_OUT 0x0002 // Fade out (not in) FFADE_MODULATE 0x0004 // Modulate (don't blend) FFADE_STAYOUT 0x0008 // ignores the duration, stays faded out until new ScreenFade message received FFADE_PURGE 0x0010 // Purges all other fades, replacing them with this one
Fade Function
Example Fade function (be sure to define the Fade Flags!)
This Fades the clients screen to a specified color, and stays until you reset the color to {0,0,0,0}
To modify it to Fade the screen for a certain amount of time, remove the STAYOUT flag, and pass a value to "fade & hold"
PerformFade(target, 500, {0, 128, 255, 51})
PerformFade(client, duration, const color[4]) {
new Handle:hFadeClient=StartMessageOne("Fade",client)
BfWriteShort(hFadeClient,duration) // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, milliseconds duration
BfWriteShort(hFadeClient,0) // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, milliseconds duration until reset (fade & hold)
BfWriteShort(hFadeClient,(FFADE_PURGE|FFADE_OUT|FFADE_STAYOUT)) // fade type (in / out)
BfWriteByte(hFadeClient,color[0]) // fade red
BfWriteByte(hFadeClient,color[1]) // fade green
BfWriteByte(hFadeClient,color[2]) // fade blue
BfWriteByte(hFadeClient,color[3]) // fade alpha
EndMessage()
}
HudMsg Function
This does not work in CS:S.
This Draws a text Message to a specified players screen. This is just for educational purposes and there is a much easier way of doing this with native functions here: ShowHudText & SetHudTextParams
PerformHudMsg(client, "This is a Test")
PerformHudMsg(client, const String:szMsg[]) {
new Handle:hBf = StartMessageOne("HudMsg", client)
BfWriteByte(hBf, 3) //channel
BfWriteFloat(hBf, 0.0); // x ( -1 = center )
BfWriteFloat(hBf, -1); // y ( -1 = center )
// second color
BfWriteByte(hBf, 0); //r1
BfWriteByte(hBf, 0); //g1
BfWriteByte(hBf, 255); //b1
BfWriteByte(hBf, 255); //a1 // transparent?
// init color
BfWriteByte(hBf, 255); //r2
BfWriteByte(hBf, 0); //g2
BfWriteByte(hBf, 0); //b2
BfWriteByte(hBf, 255); //a2
BfWriteByte(hBf, 0); //effect (0 is fade in/fade out; 1 is flickery credits; 2 is write out)
BfWriteFloat(hBf, 1.0); //fadeinTime (message fade in time - per character in effect 2)
BfWriteFloat(hBf, 1.0); //fadeoutTime
BfWriteFloat(hBf, 15.0); //holdtime
BfWriteFloat(hBf, 5.0); //fxtime (effect type(2) used)
BfWriteString(hBf, szMsg); //Message
EndMessage();
}
HookUserMessage Fade
Some sample code to hook a UserMessage, In this case Fade. You cannot send other UserMessages inside of a UserMessage Hook. Many simple functions such as PrintToChat call UserMessages.
public OnPluginStart() {
HookUserMessage(GetUserMessageId("Fade"),HookFade,true)
}
public Action:HookFade(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init) {
new duration = BfReadShort(bf)
new holdtime = BfReadShort(bf)
BfReadShort(bf) //You must read all of the bf values, even If you only want the last value such as this one.
new r = BfReadByte(bf) //You do NOT need to store their value though.
new g = BfReadByte(bf)
new b = BfReadByte(bf)
new a = BfReadByte(bf)
PrintToServer("Duration: %i, HoldTime: %i, rgba: %i %i %i %i",duration,holdtime,r,g,b,a)
}