Difference between revisions of "No More Room in Hell Events"
(Adding NMRIH event page) |
m (MsDysphie moved page No More Room in Hell to No More Room in Hell Events: Consistency with other game event pages) |
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(2 intermediate revisions by the same user not shown) | |||
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=== player_active === | === player_active === | ||
− | {{qnotice|Player has become active in the server}} | + | {{qnotice|Player has become active in the server|}} |
− | {{begin-hl2msg|player_active|string}} | + | {{begin-hl2msg|player_active|string|}} |
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== player_death === | === player_death === | ||
− | {{qnotice|a game event, name may be 32 charaters long}} | + | {{qnotice|a game event, name may be 32 charaters long|}} |
− | {{begin-hl2msg|player_death|string}} | + | {{begin-hl2msg|player_death|string|}} |
− | {{hl2msg|short|userid|user ID who died}} | + | {{hl2msg|short|userid|user ID who died|}} |
− | {{hl2msg|short|attacker|user ID who killed}} | + | {{hl2msg|short|attacker|user ID who killed, entindex if NPC|}} |
− | {{hl2msg|string|weapon|weapon name killed used}} | + | {{hl2msg|string|weapon|weapon name killed used|}} |
+ | {{hl2msg|byte|npctype|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== teamplay_round_start === | === teamplay_round_start === | ||
− | {{qnotice|round restart}} | + | {{qnotice|round restart|}} |
− | {{begin-hl2msg|teamplay_round_start|string}} | + | {{begin-hl2msg|teamplay_round_start|string|}} |
− | {{hl2msg|bool|full_reset|is this a full reset of the map}} | + | {{hl2msg|bool|full_reset|is this a full reset of the map|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== spec_target_updated === | === spec_target_updated === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|spec_target_updated|string}} | + | {{begin-hl2msg|spec_target_updated|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== achievement_earned === | === achievement_earned === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|achievement_earned|string}} | + | {{begin-hl2msg|achievement_earned|string|}} |
− | {{hl2msg|byte|player|entindex of the player}} | + | {{hl2msg|byte|player|entindex of the player|}} |
− | {{hl2msg|short|achievement|achievement ID}} | + | {{hl2msg|short|achievement|achievement ID|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== achievement_event === | === achievement_event === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|achievement_event|string}} | + | {{begin-hl2msg|achievement_event|string|}} |
{{hl2msg|string|achievement_name|}} | {{hl2msg|string|achievement_name|}} | ||
{{hl2msg|int|cur_val|}} | {{hl2msg|int|cur_val|}} | ||
{{hl2msg|int|max_val|}} | {{hl2msg|int|max_val|}} | ||
− | {{hl2msg| | + | {{hl2msg|int|userid|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== object_destroyed === | === object_destroyed === | ||
− | {{qnotice|a game event, name may be 32 charaters long}} | + | {{qnotice|a game event, name may be 32 charaters long|}} |
− | {{begin-hl2msg|object_destroyed|string}} | + | {{begin-hl2msg|object_destroyed|string|}} |
− | {{hl2msg|short|userid|user ID who died}} | + | {{hl2msg|short|userid|user ID who died|}} |
− | {{hl2msg|short|attacker|user ID who killed}} | + | {{hl2msg|short|attacker|user ID who killed|}} |
− | {{hl2msg|string|weapon|weapon name killed used}} | + | {{hl2msg|string|weapon|weapon name killed used|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== player_hurt === | === player_hurt === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|player_hurt|string}} | + | {{begin-hl2msg|player_hurt|string|}} |
− | {{hl2msg|short|userid|user ID who was hurt}} | + | {{hl2msg|short|userid|user ID who was hurt|}} |
− | {{hl2msg|short|attacker|user ID who attacked}} | + | {{hl2msg|short|attacker|user ID who attacked|}} |
− | {{hl2msg|string|weapon|weapon name attacker used}} | + | {{hl2msg|string|weapon|weapon name attacker used|}} |
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_spawn === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|player_spawn|string|}} | ||
+ | {{hl2msg|short|userid|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== game_round_restart === | === game_round_restart === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|game_round_restart|string}} | + | {{begin-hl2msg|game_round_restart|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== nmrih_practice_ending === | === nmrih_practice_ending === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|nmrih_practice_ending|string}} | + | {{begin-hl2msg|nmrih_practice_ending|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== nmrih_reset_map === | === nmrih_reset_map === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|nmrih_reset_map|string}} | + | {{begin-hl2msg|nmrih_reset_map|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== player_join === | === player_join === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|player_join|string}} | + | {{begin-hl2msg|player_join|string|}} |
− | {{hl2msg| | + | {{hl2msg|byte|index|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== player_leave === | === player_leave === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|player_leave|string}} | + | {{begin-hl2msg|player_leave|string|}} |
− | {{hl2msg| | + | {{hl2msg|byte|index|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== objective_begin === | === objective_begin === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|objective_begin|string}} | + | {{begin-hl2msg|objective_begin|string|}} |
{{hl2msg|short|id|}} | {{hl2msg|short|id|}} | ||
{{hl2msg|string|name|}} | {{hl2msg|string|name|}} | ||
Line 96: | Line 103: | ||
=== objective_complete === | === objective_complete === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|objective_complete|string}} | + | {{begin-hl2msg|objective_complete|string|}} |
{{hl2msg|short|id|}} | {{hl2msg|short|id|}} | ||
{{hl2msg|string|name|}} | {{hl2msg|string|name|}} | ||
Line 104: | Line 111: | ||
=== objective_fail === | === objective_fail === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|objective_fail|string}} | + | {{begin-hl2msg|objective_fail|string|}} |
{{hl2msg|short|id|}} | {{hl2msg|short|id|}} | ||
{{hl2msg|string|name|}} | {{hl2msg|string|name|}} | ||
Line 111: | Line 118: | ||
=== npc_killed === | === npc_killed === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|npc_killed|string}} | + | {{begin-hl2msg|npc_killed|string|}} |
{{hl2msg|short|entidx|}} | {{hl2msg|short|entidx|}} | ||
{{hl2msg|short|killeridx|}} | {{hl2msg|short|killeridx|}} | ||
{{hl2msg|bool|isturned|}} | {{hl2msg|bool|isturned|}} | ||
+ | {{hl2msg|byte|weaponid|weapon id killer used|}} | ||
+ | {{hl2msg|byte|npctype|NPC type|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== spec_target_updated === | === spec_target_updated === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|spec_target_updated|string}} | + | {{begin-hl2msg|spec_target_updated|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== achievement_earned === | === achievement_earned === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|achievement_earned|string}} | + | {{begin-hl2msg|achievement_earned|string|}} |
{{hl2msg|short|player|}} | {{hl2msg|short|player|}} | ||
{{hl2msg|short|achievement|}} | {{hl2msg|short|achievement|}} | ||
Line 131: | Line 140: | ||
=== instant_zombie_spawn === | === instant_zombie_spawn === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|instant_zombie_spawn|string}} | + | {{begin-hl2msg|instant_zombie_spawn|string|}} |
{{hl2msg|short|spawn_amount|}} | {{hl2msg|short|spawn_amount|}} | ||
{{hl2msg|short|spawn_brush|}} | {{hl2msg|short|spawn_brush|}} | ||
Line 144: | Line 153: | ||
=== WalkieSound === | === WalkieSound === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|WalkieSound|string}} | + | {{begin-hl2msg|WalkieSound|string|}} |
{{hl2msg|string|sound_name|}} | {{hl2msg|string|sound_name|}} | ||
{{hl2msg|bool|global|}} | {{hl2msg|bool|global|}} | ||
Line 152: | Line 161: | ||
=== ammo_radial_open === | === ammo_radial_open === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|ammo_radial_open|string}} | + | {{begin-hl2msg|ammo_radial_open|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== ammo_radial_closed === | === ammo_radial_closed === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|ammo_radial_closed|string}} | + | {{begin-hl2msg|ammo_radial_closed|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== keycode_enter === | === keycode_enter === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|keycode_enter|string}} | + | {{begin-hl2msg|keycode_enter|string|}} |
{{hl2msg|short|keypad_idx|}} | {{hl2msg|short|keypad_idx|}} | ||
{{hl2msg|string|code|}} | {{hl2msg|string|code|}} | ||
Line 170: | Line 179: | ||
=== state_change === | === state_change === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|state_change|string}} | + | {{begin-hl2msg|state_change|string|}} |
{{hl2msg|short|state|}} | {{hl2msg|short|state|}} | ||
{{hl2msg|short|game_type|}} | {{hl2msg|short|game_type|}} | ||
Line 177: | Line 186: | ||
=== zombie_spawning_enable === | === zombie_spawning_enable === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|zombie_spawning_enable|string}} | + | {{begin-hl2msg|zombie_spawning_enable|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== zombie_spawning_disable === | === zombie_spawning_disable === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|zombie_spawning_disable|string}} | + | {{begin-hl2msg|zombie_spawning_disable|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== new_wave === | === new_wave === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|new_wave|string}} | + | {{begin-hl2msg|new_wave|string|}} |
{{hl2msg|bool|resupply|}} | {{hl2msg|bool|resupply|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 193: | Line 202: | ||
=== wave_low_zombies === | === wave_low_zombies === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|wave_low_zombies|string}} | + | {{begin-hl2msg|wave_low_zombies|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== wave_complete === | === wave_complete === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|wave_complete|string}} | + | {{begin-hl2msg|wave_complete|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== wave_system_begin === | === wave_system_begin === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|wave_system_begin|string}} | + | {{begin-hl2msg|wave_system_begin|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== wave_system_end === | === wave_system_end === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|wave_system_end|string}} | + | {{begin-hl2msg|wave_system_end|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== objective_text_changed === | === objective_text_changed === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|objective_text_changed|string}} | + | {{begin-hl2msg|objective_text_changed|string|}} |
{{hl2msg|string|text|}} | {{hl2msg|string|text|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 219: | Line 228: | ||
=== zombie_spawn_enabled === | === zombie_spawn_enabled === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|zombie_spawn_enabled|string}} | + | {{begin-hl2msg|zombie_spawn_enabled|string|}} |
{{hl2msg|short|id|}} | {{hl2msg|short|id|}} | ||
{{hl2msg|bool|enabled|}} | {{hl2msg|bool|enabled|}} | ||
Line 226: | Line 235: | ||
=== zombie_spawn_updated === | === zombie_spawn_updated === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|zombie_spawn_updated|string}} | + | {{begin-hl2msg|zombie_spawn_updated|string|}} |
{{hl2msg|short|id|}} | {{hl2msg|short|id|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 232: | Line 241: | ||
=== safe_zone_damage === | === safe_zone_damage === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|safe_zone_damage|string}} | + | {{begin-hl2msg|safe_zone_damage|string|}} |
{{hl2msg|short|index|}} | {{hl2msg|short|index|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 238: | Line 247: | ||
=== safe_zone_heal === | === safe_zone_heal === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|safe_zone_heal|string}} | + | {{begin-hl2msg|safe_zone_heal|string|}} |
{{hl2msg|short|index|}} | {{hl2msg|short|index|}} | ||
{{hl2msg|short|amount|}} | {{hl2msg|short|amount|}} | ||
+ | {{hl2msg|short|health|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== safe_zone_deactivate === | === safe_zone_deactivate === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|safe_zone_deactivate|string}} | + | {{begin-hl2msg|safe_zone_deactivate|string|}} |
{{hl2msg|short|id|}} | {{hl2msg|short|id|}} | ||
{{hl2msg|bool|killed|}} | {{hl2msg|bool|killed|}} | ||
Line 252: | Line 262: | ||
=== tokens_changed === | === tokens_changed === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|tokens_changed|string}} | + | {{begin-hl2msg|tokens_changed|string|}} |
{{hl2msg|short|tokens|}} | {{hl2msg|short|tokens|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 258: | Line 268: | ||
=== extraction_complete === | === extraction_complete === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|extraction_complete|string}} | + | {{begin-hl2msg|extraction_complete|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== extraction_expire === | === extraction_expire === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|extraction_expire|string}} | + | {{begin-hl2msg|extraction_expire|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== freeze_all_the_things === | === freeze_all_the_things === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|freeze_all_the_things|string}} | + | {{begin-hl2msg|freeze_all_the_things|string|}} |
{{hl2msg|bool|frozen|}} | {{hl2msg|bool|frozen|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 274: | Line 284: | ||
=== cure === | === cure === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|cure|string}} | + | {{begin-hl2msg|cure|string|}} |
{{hl2msg|short|player_id|}} | {{hl2msg|short|player_id|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 280: | Line 290: | ||
=== map_complete === | === map_complete === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|map_complete|string}} | + | {{begin-hl2msg|map_complete|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== extraction_begin === | === extraction_begin === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|extraction_begin|string}} | + | {{begin-hl2msg|extraction_begin|string|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== player_extracted === | === player_extracted === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|player_extracted|string}} | + | {{begin-hl2msg|player_extracted|string|}} |
{{hl2msg|short|player_id|}} | {{hl2msg|short|player_id|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 296: | Line 306: | ||
=== zombie_head_split === | === zombie_head_split === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|zombie_head_split|string}} | + | {{begin-hl2msg|zombie_head_split|string|}} |
{{hl2msg|short|player_id|}} | {{hl2msg|short|player_id|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 302: | Line 312: | ||
=== arrow_stick === | === arrow_stick === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|arrow_stick|string}} | + | {{begin-hl2msg|arrow_stick|string|}} |
{{hl2msg|short|player_id|}} | {{hl2msg|short|player_id|}} | ||
{{hl2msg|short|victim_id|}} | {{hl2msg|short|victim_id|}} | ||
Line 309: | Line 319: | ||
=== pills_taken === | === pills_taken === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|pills_taken|string}} | + | {{begin-hl2msg|pills_taken|string|}} |
{{hl2msg|short|player_id|}} | {{hl2msg|short|player_id|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === vaccine_taken === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|vaccine_taken|string|}} | ||
+ | {{hl2msg|short|userid|}} | ||
+ | {{hl2msg|bool|infected|}} | ||
+ | {{hl2msg|bool|effect|}} | ||
+ | {{hl2msg|float|effect_duration|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === vaccine_effect_end === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|vaccine_effect_end|string|}} | ||
+ | {{hl2msg|short|userid|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== ammo_checked === | === ammo_checked === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|ammo_checked|string}} | + | {{begin-hl2msg|ammo_checked|string|}} |
{{hl2msg|short|player_id|}} | {{hl2msg|short|player_id|}} | ||
{{hl2msg|short|weapon_id|}} | {{hl2msg|short|weapon_id|}} | ||
Line 322: | Line 347: | ||
=== weapon_picked_up === | === weapon_picked_up === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|weapon_picked_up|string}} | + | {{begin-hl2msg|weapon_picked_up|string|}} |
{{hl2msg|short|player_id|}} | {{hl2msg|short|player_id|}} | ||
{{hl2msg|short|weapon_id|}} | {{hl2msg|short|weapon_id|}} | ||
Line 329: | Line 354: | ||
=== weapon_fired === | === weapon_fired === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|weapon_fired|string}} | + | {{begin-hl2msg|weapon_fired|string|}} |
{{hl2msg|short|player_id|}} | {{hl2msg|short|player_id|}} | ||
{{hl2msg|short|weapon_id|}} | {{hl2msg|short|weapon_id|}} | ||
Line 336: | Line 361: | ||
=== zombie_killed_by_fire === | === zombie_killed_by_fire === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|zombie_killed_by_fire|string}} | + | {{begin-hl2msg|zombie_killed_by_fire|string|}} |
{{hl2msg|short|igniter_id|}} | {{hl2msg|short|igniter_id|}} | ||
{{hl2msg|short|zombie_id|}} | {{hl2msg|short|zombie_id|}} | ||
Line 343: | Line 368: | ||
=== nmrih_round_begin === | === nmrih_round_begin === | ||
{{qnotice|}} | {{qnotice|}} | ||
− | {{begin-hl2msg|nmrih_round_begin|string}} | + | {{begin-hl2msg|nmrih_round_begin|string|}} |
+ | {{end-hl2msg}} | ||
+ | |||
+ | === game_restarting === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|game_restarting|string|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_contemplate_suicide === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|player_contemplate_suicide|string|}} | ||
+ | {{hl2msg|short|player_id|}} | ||
+ | {{hl2msg|bool|contemplating|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_commit_suicide === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|player_commit_suicide|string|}} | ||
+ | {{hl2msg|short|player_id|}} | ||
+ | {{hl2msg|bool|infected|}} | ||
+ | {{hl2msg|float|mute_duration|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === zombie_shoved === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|zombie_shoved|string|}} | ||
+ | {{hl2msg|short|player_id|}} | ||
+ | {{hl2msg|short|zombie_id|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === token_earned === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|token_earned|string|}} | ||
+ | {{hl2msg|short|player_id|}} | ||
+ | {{hl2msg|short|tokens|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === weapon_reload === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|weapon_reload|string|}} | ||
+ | {{hl2msg|short|player_id|}} | ||
+ | {{hl2msg|string|weapon_classname|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === grab_end === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|grab_end|string|}} | ||
+ | {{hl2msg|short|player_index|}} | ||
+ | {{hl2msg|short|causer_index|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === base_player_teleported === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|base_player_teleported|string|}} | ||
+ | {{hl2msg|short|entindex|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === challenge_start === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|challenge_start|string|}} | ||
+ | {{hl2msg|bool|blitz|}} | ||
+ | {{hl2msg|long|blitz_endtick|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === challenge_end === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|challenge_end|string|}} | ||
+ | {{hl2msg|long|ticks|}} | ||
+ | {{hl2msg|bool|failed|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === challenge_checkpoint === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|challenge_checkpoint|string|}} | ||
+ | {{hl2msg|long|ticks|}} | ||
+ | {{hl2msg|long|blitz_timeradd|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === challenge_freeze === | ||
+ | {{qnotice|}} | ||
+ | {{begin-hl2msg|challenge_freeze|string|}} | ||
+ | {{hl2msg|long|curTicks|}} | ||
+ | {{hl2msg|bool|frozen|}} | ||
+ | {{hl2msg|long|restoredTick|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Latest revision as of 16:21, 2 December 2019
- Refer back to Game Events (Source) for more events.
All NMRIH mod events can be found in nmrih\resource\modevents.res
Contents
- 1 player_active
- 2 player_death
- 3 teamplay_round_start
- 4 spec_target_updated
- 5 achievement_earned
- 6 achievement_event
- 7 object_destroyed
- 8 player_hurt
- 9 player_spawn
- 10 game_round_restart
- 11 nmrih_practice_ending
- 12 nmrih_reset_map
- 13 player_join
- 14 player_leave
- 15 objective_begin
- 16 objective_complete
- 17 objective_fail
- 18 npc_killed
- 19 spec_target_updated
- 20 achievement_earned
- 21 instant_zombie_spawn
- 22 WalkieSound
- 23 ammo_radial_open
- 24 ammo_radial_closed
- 25 keycode_enter
- 26 state_change
- 27 zombie_spawning_enable
- 28 zombie_spawning_disable
- 29 new_wave
- 30 wave_low_zombies
- 31 wave_complete
- 32 wave_system_begin
- 33 wave_system_end
- 34 objective_text_changed
- 35 zombie_spawn_enabled
- 36 zombie_spawn_updated
- 37 safe_zone_damage
- 38 safe_zone_heal
- 39 safe_zone_deactivate
- 40 tokens_changed
- 41 extraction_complete
- 42 extraction_expire
- 43 freeze_all_the_things
- 44 cure
- 45 map_complete
- 46 extraction_begin
- 47 player_extracted
- 48 zombie_head_split
- 49 arrow_stick
- 50 pills_taken
- 51 vaccine_taken
- 52 vaccine_effect_end
- 53 ammo_checked
- 54 weapon_picked_up
- 55 weapon_fired
- 56 zombie_killed_by_fire
- 57 nmrih_round_begin
- 58 game_restarting
- 59 player_contemplate_suicide
- 60 player_commit_suicide
- 61 zombie_shoved
- 62 token_earned
- 63 weapon_reload
- 64 grab_end
- 65 base_player_teleported
- 66 challenge_start
- 67 challenge_end
- 68 challenge_checkpoint
- 69 challenge_freeze
player_active
Note: Player has become active in the server
Name: | player_active | |||
Structure: |
|
player_death
Note: a game event, name may be 32 charaters long
Name: | player_death | ||||||||||||
Structure: |
|
teamplay_round_start
Note: round restart
Name: | teamplay_round_start | |||
Structure: |
|
spec_target_updated
Note:
Name: | spec_target_updated | |
Structure: |
|
achievement_earned
Note:
Name: | achievement_earned | ||||||
Structure: |
|
achievement_event
Note:
Name: | achievement_event | ||||||||||||
Structure: |
|
object_destroyed
Note: a game event, name may be 32 charaters long
Name: | object_destroyed | |||||||||
Structure: |
|
player_hurt
Note:
Name: | player_hurt | |||||||||
Structure: |
|
player_spawn
Note:
Name: | player_spawn | |||
Structure: |
|
game_round_restart
Note:
Name: | game_round_restart | |
Structure: |
|
nmrih_practice_ending
Note:
Name: | nmrih_practice_ending | |
Structure: |
|
nmrih_reset_map
Note:
Name: | nmrih_reset_map | |
Structure: |
|
player_join
Note:
Name: | player_join | |||
Structure: |
|
player_leave
Note:
Name: | player_leave | |||
Structure: |
|
objective_begin
Note:
Name: | objective_begin | ||||||
Structure: |
|
objective_complete
Note:
Name: | objective_complete | |||||||||
Structure: |
|
objective_fail
Note:
Name: | objective_fail | ||||||
Structure: |
|
npc_killed
Note:
Name: | npc_killed | |||||||||||||||
Structure: |
|
spec_target_updated
Note:
Name: | spec_target_updated | |
Structure: |
|
achievement_earned
Note:
Name: | achievement_earned | ||||||
Structure: |
|
instant_zombie_spawn
Note:
Name: | instant_zombie_spawn | ||||||||||||||||||||||||
Structure: |
|
WalkieSound
Note:
Name: | WalkieSound | |||||||||
Structure: |
|
ammo_radial_open
Note:
Name: | ammo_radial_open | |
Structure: |
|
ammo_radial_closed
Note:
Name: | ammo_radial_closed | |
Structure: |
|
keycode_enter
Note:
Name: | keycode_enter | |||||||||
Structure: |
|
state_change
Note:
Name: | state_change | ||||||
Structure: |
|
zombie_spawning_enable
Note:
Name: | zombie_spawning_enable | |
Structure: |
|
zombie_spawning_disable
Note:
Name: | zombie_spawning_disable | |
Structure: |
|
new_wave
Note:
Name: | new_wave | |||
Structure: |
|
wave_low_zombies
Note:
Name: | wave_low_zombies | |
Structure: |
|
wave_complete
Note:
Name: | wave_complete | |
Structure: |
|
wave_system_begin
Note:
Name: | wave_system_begin | |
Structure: |
|
wave_system_end
Note:
Name: | wave_system_end | |
Structure: |
|
objective_text_changed
Note:
Name: | objective_text_changed | |||
Structure: |
|
zombie_spawn_enabled
Note:
Name: | zombie_spawn_enabled | ||||||
Structure: |
|
zombie_spawn_updated
Note:
Name: | zombie_spawn_updated | |||
Structure: |
|
safe_zone_damage
Note:
Name: | safe_zone_damage | |||
Structure: |
|
safe_zone_heal
Note:
Name: | safe_zone_heal | |||||||||
Structure: |
|
safe_zone_deactivate
Note:
Name: | safe_zone_deactivate | ||||||
Structure: |
|
tokens_changed
Note:
Name: | tokens_changed | |||
Structure: |
|
extraction_complete
Note:
Name: | extraction_complete | |
Structure: |
|
extraction_expire
Note:
Name: | extraction_expire | |
Structure: |
|
freeze_all_the_things
Note:
Name: | freeze_all_the_things | |||
Structure: |
|
cure
Note:
Name: | cure | |||
Structure: |
|
map_complete
Note:
Name: | map_complete | |
Structure: |
|
extraction_begin
Note:
Name: | extraction_begin | |
Structure: |
|
player_extracted
Note:
Name: | player_extracted | |||
Structure: |
|
zombie_head_split
Note:
Name: | zombie_head_split | |||
Structure: |
|
arrow_stick
Note:
Name: | arrow_stick | ||||||
Structure: |
|
pills_taken
Note:
Name: | pills_taken | |||
Structure: |
|
vaccine_taken
Note:
Name: | vaccine_taken | ||||||||||||
Structure: |
|
vaccine_effect_end
Note:
Name: | vaccine_effect_end | |||
Structure: |
|
ammo_checked
Note:
Name: | ammo_checked | ||||||
Structure: |
|
weapon_picked_up
Note:
Name: | weapon_picked_up | ||||||
Structure: |
|
weapon_fired
Note:
Name: | weapon_fired | ||||||
Structure: |
|
zombie_killed_by_fire
Note:
Name: | zombie_killed_by_fire | ||||||
Structure: |
|
nmrih_round_begin
Note:
Name: | nmrih_round_begin | |
Structure: |
|
game_restarting
Note:
Name: | game_restarting | |
Structure: |
|
player_contemplate_suicide
Note:
Name: | player_contemplate_suicide | ||||||
Structure: |
|
player_commit_suicide
Note:
Name: | player_commit_suicide | |||||||||
Structure: |
|
zombie_shoved
Note:
Name: | zombie_shoved | ||||||
Structure: |
|
token_earned
Note:
Name: | token_earned | ||||||
Structure: |
|
weapon_reload
Note:
Name: | weapon_reload | ||||||
Structure: |
|
grab_end
Note:
Name: | grab_end | ||||||
Structure: |
|
base_player_teleported
Note:
Name: | base_player_teleported | |||
Structure: |
|
challenge_start
Note:
Name: | challenge_start | ||||||
Structure: |
|
challenge_end
Note:
Name: | challenge_end | ||||||
Structure: |
|
challenge_checkpoint
Note:
Name: | challenge_checkpoint | ||||||
Structure: |
|
challenge_freeze
Note:
Name: | challenge_freeze | |||||||||
Structure: |
|