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− | is a nub :] and wants someone to add the damn syntax highlighter extention already :) | + | is a nub :] |
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− | C++ Highlighted test..<br />
| + | <hr style="border:0;border-top:1px solid #969696;" /> |
− | | |
− | <cpp>
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− | #ifndef SIGSCAN_H
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− | #define SIGSCAN_H
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− | | |
− | // test
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− | class CSigScan {
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− | private:
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− | /* Private Variables */
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− | /* Base Address of the server module in memory */
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− | static unsigned char *base_addr;
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− | /* The length to the module's ending address */
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− | static size_t base_len;
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− | | |
− | /* The signature to scan for */
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− | unsigned char *sig_str;
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− | /* A mask to ignore certain bytes in the signature such as addresses
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− | The mask should be as long as all the bytes in the signature string
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− | Use '?' to ignore a byte and 'x' to check it
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− | Example"xxx????xx" - The first 3 bytes are checked, then the next 4 are
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− | ignored, then the last 2 are checked */
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− | char *sig_mask;
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− | /* The length of sig_str and sig_mask (not including a terminating null for sig_mask) */
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− | size_t sig_len;
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− | | |
− | /* Private Functions */
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− | void* FindSignature(void);
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− | | |
− | public:
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− | /* Public Variables */
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− | | |
− | /* sigscan_dllfunc is a pointer of something that resides inside the gamedll so we can get
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− | the base address of it. From a SourceMM plugin, just set this to ismm->serverFactory(0)
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− | in Load(). From a Valve Server Plugin, you must set this to an actual factory returned
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− | from gameServerFactory and hope that a SourceMM plugin did not override it. */
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− | static void *(*sigscan_dllfunc)(const char *pName, int *pReturnCode);
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− | | |
− | /* If the scan was successful or not */
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− | char is_set;
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− | /* Starting address of the found function */
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− | void *sig_addr;
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− | | |
− | /* Public Functions */
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− | CSigScan(void)sig_str(NULL), sig_mask(NULL), sig_len(0), sig_addr(NULL) {}
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− | ~CSigScan(void);
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− | | |
− | static bool GetDllMemInfo(void);
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− | void Init(unsigned char *sig, char *mask, size_t len);
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− | };
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− | | |
− | void InitSigs(void);
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− | | |
− | /* Sig Functions */
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− | class CBaseAnimating;
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− | void CBaseAnimating_Ignite(CBaseAnimating *cba, float flFlameLifetime);
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− | | |
− | #endif
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− | </cpp>
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