Difference between revisions of "Useful Signatures (Source)"
Line 12: | Line 12: | ||
'''The Mask''' | '''The Mask''' | ||
− | <pawn>xxxxxxx? | + | <pawn>xxxxxxx?????xx?????xxxxxxxxxxxxxxxxxxxxxxxxxxxx??xxxxx?????xxxxxxxxxxxxxxxxxx??xxxxx?????xxxxxxxxxxxxxxxxxx</pawn> |
'''Length''' | '''Length''' | ||
− | + | 107 | |
'''Linux Function''' | '''Linux Function''' | ||
− | <pawn> | + | <pawn>_ZN11CBaseEntity5SpawnEv</pawn> |
'''Example Call''' | '''Example Call''' | ||
Line 30: | Line 30: | ||
'''The Mask''' | '''The Mask''' | ||
− | <pawn>xxxxxxx?????xx????? | + | <pawn>xxxxxxx??????xxxxxx?????????????xxx?????xx????xx??????x?????xx?????xxxx?????????xxxxxxxxxxxxxxxxxxxxxxxxxx</pawn> |
'''Length''' | '''Length''' | ||
− | + | 106 | |
'''Linux Function''' | '''Linux Function''' | ||
− | <pawn> | + | <pawn>_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS</pawn> |
'''Function Paramaters''' | '''Function Paramaters''' | ||
Line 47: | Line 47: | ||
'''Example Call''' | '''Example Call''' | ||
− | <pawn>SignatureScanCall(sig_id, client, SIGTYPE_CBASEENTITY);</pawn> | + | <pawn>new Float:Pos[3]; |
+ | new Float:Vel[3]; | ||
+ | SignatureScanCall(sig_id, client, SIGTYPE_CBASEENTITY, PARAM_VECTOR, Pos, PARAM_QANGLE, -1, PARAM_VECTOR, Vel);</pawn> |
Revision as of 16:43, 28 May 2007
Introduction
I have posted this page here so I can share some useful sigscan signatures. With these, and the use of PimpinJuice's SigOffset Extension you can call some very useful functions from within SourceMod plugins.
Function Signatures
This is the list of all of the functions that we have signatures for.
CBaseEntity::Spawn
This function is used to spawn player entities into the game. Either after creation, or re-spawn the player back to their spawn point. This function is good to call once you have changed the value of 'm_iTeamNum'. Once you have changed this value, you will need to call this function so the swapped player has the right skin and game rules associated.
The Signature
\x83\xec\x2c\x53\x55\x56\x57\x68\x2c\x2d\x49\x22\x8b\xf1\xe8\x2d\x1c\xed\xff\x8b\x06\x8b\xce\xff\x90\x28\x04\x00\x00\x80\xbe\xad\x02\x00\x00\x01\x8d\x8e\xad\x02\x00\x00\xc6\x44\x24\x10\x01\x74\x0a\x8d\x54\x24\x10\x52\xe8\x85\xa8\xed\xff\x80\xbe\xae\x02\x00\x00\x01\x8d\x8e\xae\x02\x00\x00\xc6\x44\x24\x10\x01\x74\x0a\x8d\x44\x24\x10\x50\xe8\xb7\xa8\xed\xff\x8b\x16\x8b\xce\xff\x92\x9c\x05\x00\x00\x8b\x8e\xf8\x0b\x00\x00\x8b\xd8
The Mask
xxxxxxx?????xx?????xxxxxxxxxxxxxxxxxxxxxxxxxxxx??xxxxx?????xxxxxxxxxxxxxxxxxx??xxxxx?????xxxxxxxxxxxxxxxxxx
Length 107
Linux Function
_ZN11CBaseEntity5SpawnEv
Example Call
SignatureScanCall(sig_id, client, SIGTYPE_CBASEENTITY);
CBaseEntity::Teleport
This function will teleport an entity to a certain place in the world with a given vector. Useful for moving things across the world, or 'pushing' with a given force
The Signature
\x83\xEC\x18\x53\x56\x8B\xD9\x8B\x0D\x78\xB2\x46\x22\x33\xF6\x33\xC0\x3B\xCE\x7E\x21\x8B\x15\x6C\xB2\x46\x22\xEB\x03\x8D\x49\x00\x39\x1C\x82\x74\x09\x83\xC0\x01\x3B\xC1\x7C\xF4\xEB\x08\x3B\xC6\x0F\x8D\x17\x01\x00\x00\x55\x57\x8D\x44\x24\x10\x50\x51\xB9\x6C\xB2\x46\x22\x89\x5C\x24\x18\xE8\xB4\x88\xF9\xFF\x8D\x4C\x24\x14\x51\x53\x89\x44\x24\x18\x89\x74\x24\x1C\x89\x74\x24\x20\x89\x74\x24\x24\x89\x74\x24\x28\x89\x74\x24\x2C
The Mask
xxxxxxx??????xxxxxx?????????????xxx?????xx????xx??????x?????xx?????xxxx?????????xxxxxxxxxxxxxxxxxxxxxxxxxx
Length 106
Linux Function
_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS
Function Paramaters
- Vector newPosition
- The place to teleport to
- QAngle newAngles
- The new angle of the entity
- Vector newVelocity
- Directional vector for velocity
Example Call
new Float:Pos[3]; new Float:Vel[3]; SignatureScanCall(sig_id, client, SIGTYPE_CBASEENTITY, PARAM_VECTOR, Pos, PARAM_QANGLE, -1, PARAM_VECTOR, Vel);