Difference between revisions of "Game Events (Source)"
m (→Counter-Strike: Source Events) |
(→Half-Life 2 Events) |
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| Line 114: | Line 114: | ||
=== round_start === | === round_start === | ||
| − | {{qnotice| | + | {{qnotice|The round started}}<br> |
{{begin-hl2msg|player_changename|string}} | {{begin-hl2msg|player_changename|string}} | ||
{{hl2msg|long|timelimit}} | {{hl2msg|long|timelimit}} | ||
| Line 122: | Line 122: | ||
=== round_end === | === round_end === | ||
| − | {{qnotice|}}<br> | + | {{qnotice|The round ended}}<br> |
{{begin-hl2msg|round_end|string}} | {{begin-hl2msg|round_end|string}} | ||
{{hl2msg|byte|winner}} | {{hl2msg|byte|winner}} | ||
| Line 129: | Line 129: | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
| − | === === | + | === game_message === |
| − | {{qnotice|}}<br> | + | {{qnotice|A game message}}<br> |
| + | {{begin-hl2msg|game_message|string}} | ||
| + | {{hl2msg|byte|target}} | ||
| + | {{hl2msg|string|text}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
| − | === === | + | === break_breakable === |
| − | {{qnotice|}}<br> | + | {{qnotice|A breakable is broken.}}<br> |
| + | {{begin-hl2msg|break_breakable|string}} | ||
| + | {{hl2msg|long|entindex}} | ||
| + | {{hl2msg|short|userid}} | ||
| + | {{hl2msg|byte|material}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
| − | === === | + | === break_prop === |
| − | {{qnotice|}}<br> | + | {{qnotice|A breakable prop is broken.}}<br> |
| + | {{begin-hl2msg|break_prop|string}} | ||
| + | {{hl2msg|long|entindex}} | ||
| + | {{hl2msg|short|userid}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Revision as of 23:20, 7 June 2007
Contents
- 1 Half-Life 2 Events
- 1.1 team_info
- 1.2 team_score
- 1.3 player_team
- 1.4 player_class
- 1.5 player_death
- 1.6 player_hurt
- 1.7 player_chat
- 1.8 player_score
- 1.9 player_spawn
- 1.10 player_shoot
- 1.11 player_use
- 1.12 player_changename
- 1.13 game_newmap
- 1.14 game_start
- 1.15 game_end
- 1.16 round_start
- 1.17 round_end
- 1.18 game_message
- 1.19 break_breakable
- 1.20 break_prop
- 2 Half-Life 2 Server Events
- 3 Counter-Strike: Source Events
Half-Life 2 Events
team_info
Note: Info about team
| Name: | team_info | ||||||
| Structure: |
|
team_score
Note: Team score changed
| Name: | team_info | ||||||
| Structure: |
|
player_team
Note: Player change his team
| Name: | player_team | ||||||||||||
| Structure: |
|
player_class
Note: A player changed his class
| Name: | player_class | ||||||
| Structure: |
|
player_death
Note: A game event, name may be 32 charaters long
| Name: | player_death | ||||||
| Structure: |
|
player_hurt
Note: A player was hurt
| Name: | player_hurt | |||||||||
| Structure: |
|
player_chat
Note: A public player chat
| Name: | player_chat | |||||||||
| Structure: |
|
player_score
Note: Players scores changed
| Name: | player_score | ||||||||||||
| Structure: |
|
player_spawn
Note: player spawned in game
| Name: | player_score | |||
| Structure: |
|
player_shoot
Note: Player shoot his weapon
| Name: | player_shoot | |||||||||
| Structure: |
|
player_use
Note: When a player uses an option
| Name: | player_use | ||||||
| Structure: |
|
player_changename
Note: Player changed name
| Name: | player_changename | |||||||||
| Structure: |
|
game_newmap
Note: Send when new map is completely loaded
| Name: | game_newmap | |||
| Structure: |
|
game_start
Note: A new game starts
| Name: | game_start | ||||||||||||
| Structure: |
|
game_end
Note: A game ended
| Name: | game_end | |||
| Structure: |
|
round_start
Note: The round started
| Name: | player_changename | |||||||||
| Structure: |
|
round_end
Note: The round ended
| Name: | round_end | |||||||||
| Structure: |
|
game_message
Note: A game message
| Name: | game_message | ||||||
| Structure: |
|
break_breakable
Note: A breakable is broken.
| Name: | break_breakable | |||||||||
| Structure: |
|
break_prop
Note: A breakable prop is broken.
| Name: | break_prop | ||||||
| Structure: |
|
Half-Life 2 Server Events
server_spawn
Note: Send once a server starts
| Name: | server_start | |||||||||||||||||||||||||||
| Structure: |
|
server_shutdown
Note: Server shut down
| Name: | server_shutdown | |||
| Structure: |
|
server_cvar
Note: A server console var has changed
| Name: | server_cvar | ||||||
| Structure: |
|
server_msg
Note: A generic server message
| Name: | server_message | |||
| Structure: |
|
server_addban
Note: When the server has a ban added
| Name: | server_addban | |||||||||||||||||||||
| Structure: |
|
server_removeban
Note: When the server has a ban removed
| Name: | server_removeban | |||||||||
| Structure: |
|
player_connect
Note: A new player connected
| Name: | player_connect | |||||||||||||||
| Structure: |
|
player_info
Note: A player changed his name
| Name: | player_info | |||||||||||||||
| Structure: |
|
player_disconnect
Note: A client was disconnected
| Name: | player_disconnect | ||||||||||||
| Structure: |
|
player_activate
Note: Unknown
| Name: | player_activate | |||
| Structure: |
|
player_say
Note: When a client sends a message in chat
| Name: | player_say | ||||||
| Structure: |
|
Counter-Strike: Source Events
player_death
Note: When a client dies
| Name: | player_death | ||||||||||||
| Structure: |
|
player_hurt
Note: When a client is damaged
| Name: | player_hurt | ||||||||||||||||||||||||
| Structure: |
|
bomb_beginplant
Note: When the bomb is starting to get planted
| Name: | bomb_beginplant | ||||||
| Structure: |
|
bomb_abortplant
Note: When the bomb planter stops planting the bomb
| Name: | bomb_abortplant | ||||||
| Structure: |
|
bomb_plant
Note: When the bomb has been planted
| Name: | bomb_planted | ||||||||||||
| Structure: |
|