Difference between revisions of "Game Events (Source)"
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m (→Counter-Strike: Source Events) |
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{{hl2msg|short|posx}} | {{hl2msg|short|posx}} | ||
{{hl2msg|short|posy}} | {{hl2msg|short|posy}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === bomb_defused === | ||
+ | {{qnotice|When the bomb has been defused}} | ||
+ | {{begin-hl2msg|bomb_defused|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|site}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === bomb_exploded === | ||
+ | {{qnotice|When the bomb explodes}} | ||
+ | {{begin-hl2msg|bomb_exploded|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|site}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === bomb_dropped === | ||
+ | {{qnotice|When the bomb is dropped by a client}} | ||
+ | {{begin-hl2msg|bomb_dropped|string}} | ||
+ | {{hl2msg|short|userid}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 00:23, 8 June 2007
Contents
- 1 Half-Life 2 Events
- 1.1 team_info
- 1.2 team_score
- 1.3 player_team
- 1.4 player_class
- 1.5 player_death
- 1.6 player_hurt
- 1.7 player_chat
- 1.8 player_score
- 1.9 player_spawn
- 1.10 player_shoot
- 1.11 player_use
- 1.12 player_changename
- 1.13 game_newmap
- 1.14 game_start
- 1.15 game_end
- 1.16 round_start
- 1.17 round_end
- 1.18 game_message
- 1.19 break_breakable
- 1.20 break_prop
- 2 Half-Life 2 Server Events
- 3 Counter-Strike: Source Events
Half-Life 2 Events
team_info
Note: Info about team
Name: | team_info | ||||||
Structure: |
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team_score
Note: Team score changed
Name: | team_info | ||||||
Structure: |
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player_team
Note: Player change his team
Name: | player_team | ||||||||||||
Structure: |
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player_class
Note: A player changed his class
Name: | player_class | ||||||
Structure: |
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player_death
Note: A game event, name may be 32 charaters long
Name: | player_death | ||||||
Structure: |
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player_hurt
Note: A player was hurt
Name: | player_hurt | |||||||||
Structure: |
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player_chat
Note: A public player chat
Name: | player_chat | |||||||||
Structure: |
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player_score
Note: Players scores changed
Name: | player_score | ||||||||||||
Structure: |
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player_spawn
Note: player spawned in game
Name: | player_score | |||
Structure: |
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player_shoot
Note: Player shoot his weapon
Name: | player_shoot | |||||||||
Structure: |
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player_use
Note: When a player uses an option
Name: | player_use | ||||||
Structure: |
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player_changename
Note: Player changed name
Name: | player_changename | |||||||||
Structure: |
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game_newmap
Note: Send when new map is completely loaded
Name: | game_newmap | |||
Structure: |
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game_start
Note: A new game starts
Name: | game_start | ||||||||||||
Structure: |
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game_end
Note: A game ended
Name: | game_end | |||
Structure: |
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round_start
Note: The round started
Name: | player_changename | |||||||||
Structure: |
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round_end
Note: The round ended
Name: | round_end | |||||||||
Structure: |
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game_message
Note: A game message
Name: | game_message | ||||||
Structure: |
|
break_breakable
Note: A breakable is broken.
Name: | break_breakable | |||||||||
Structure: |
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break_prop
Note: A breakable prop is broken.
Name: | break_prop | ||||||
Structure: |
|
Half-Life 2 Server Events
server_spawn
Note: Send once a server starts
Name: | server_start | |||||||||||||||||||||||||||
Structure: |
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server_shutdown
Note: Server shut down
Name: | server_shutdown | |||
Structure: |
|
server_cvar
Note: A server console var has changed
Name: | server_cvar | ||||||
Structure: |
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server_msg
Note: A generic server message
Name: | server_message | |||
Structure: |
|
server_addban
Note: When the server has a ban added
Name: | server_addban | |||||||||||||||||||||
Structure: |
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server_removeban
Note: When the server has a ban removed
Name: | server_removeban | |||||||||
Structure: |
|
player_connect
Note: A new player connected
Name: | player_connect | |||||||||||||||
Structure: |
|
player_info
Note: A player changed his name
Name: | player_info | |||||||||||||||
Structure: |
|
player_disconnect
Note: A client was disconnected
Name: | player_disconnect | ||||||||||||
Structure: |
|
player_activate
Note: A client has entered the game (connected and loaded)
Name: | player_activate | |||
Structure: |
|
player_say
Note: When a client sends a message in chat
Name: | player_say | ||||||
Structure: |
|
Counter-Strike: Source Events
player_death
Note: When a client dies
Name: | player_death | ||||||||||||
Structure: |
|
player_hurt
Note: When a client is damaged
Name: | player_hurt | ||||||||||||||||||||||||
Structure: |
|
bomb_beginplant
Note: When the bomb is starting to get planted
Name: | bomb_beginplant | ||||||
Structure: |
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bomb_abortplant
Note: When the bomb planter stops planting the bomb
Name: | bomb_abortplant | ||||||
Structure: |
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bomb_plant
Note: When the bomb has been planted
Name: | bomb_planted | ||||||||||||
Structure: |
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bomb_defused
Note: When the bomb has been defused
Name: | bomb_defused | ||||||
Structure: |
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bomb_exploded
Note: When the bomb explodes
Name: | bomb_exploded | ||||||
Structure: |
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bomb_dropped
Note: When the bomb is dropped by a client
Name: | bomb_dropped | |||
Structure: |
|