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| == CCSPlayer Offset List == | | == CCSPlayer Offset List == |
− | For use when using [[Vfunc_offsets_%28SourceMM%29|VFunc offsets]]. | + | For use when using [[Vfunc_offsets_(SourceMM)|VFunc offsets]]. |
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| This is the list of offsets I've been using. These are the <b>Windows</b> offsets. <b>Linux offsets are 1 greater.</b> | | This is the list of offsets I've been using. These are the <b>Windows</b> offsets. <b>Linux offsets are 1 greater.</b> |
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| 0 CCSPlayer::~CCSPlayer() | | 0 CCSPlayer::~CCSPlayer() |
− | 1 CBaseEntity::SetRefEHandle(CBaseHandle const&) | + | 1 CBaseEntity::SetRefEHandle(CBaseHandle const |
− | 2 CBaseEntity::GetRefEHandle() const
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− | 3 CBaseEntity::GetCollideable()
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− | 4 CBaseEntity::GetNetworkable()
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− | 5 CBaseEntity::GetBaseEntity()
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− | 6 CBaseEntity::GetModelIndex() const
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− | 7 CBaseEntity::GetModelName() const
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− | 8 CBaseEntity::SetModelIndex(int)
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− | 9 CCSPlayer::_GetClassName()
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− | 10 CCSPlayer::GetServerClass()
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− | 11 CCSPlayer::GetClassName()
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− | 12 CCSPlayer::YouForgotToImplementOrDeclareServerClass()
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− | 13 CCSPlayer::GetDataDescMap()
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− | 14 CBaseAnimating::TestCollision(Ray_t const&, unsigned int, CGameTrace&)
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− | 15 CBaseAnimating::TestHitboxes(Ray_t const&, unsigned int, CGameTrace&)
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− | 16 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector*, Vector*)
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− | 17 CBaseEntity::ShouldCollide(int, int) const
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− | 18 CBaseEntity::SetOwnerEntity(CBaseEntity*)
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− | 19 CBasePlayer::ShouldTransmit(CCheckTransmitInfo const*)
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− | 20 CBasePlayer::UpdateTransmitState()
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− | 21 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo*, bool)
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− | 22 CBasePlayer::GetTracerType()
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− | 23 CCSPlayer::Spawn()
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− | 24 CCSPlayer::Precache()
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− | 25 CBaseFlex::SetModel(char const*)
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− | 26 CBaseEntity::PostConstructor(char const*)
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− | 27 CBaseEntity::PostClientActive()
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− | 28 CBaseEntity::ParseMapData(CEntityMapData*)
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− | 29 CBaseEntity::KeyValue(char const*, char const*)
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− | 30 CBaseEntity::KeyValue(char const*, float)
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− | 31 CBaseEntity::KeyValue(char const*, Vector)
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− | 32 CBasePlayer::Activate()
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− | 33 CBaseEntity::SetParent(CBaseEntity*, int)
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− | 34 CBasePlayer::ObjectCaps()
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− | 35 CBaseEntity::AcceptInput(char const*, CBaseEntity*, CBaseEntity*, variant_t, int)
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− | 36 CBaseAnimating::GetInputDispatchEffectPosition(char const*, Vector&, QAngle&)
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− | 37 CBasePlayer::DrawDebugGeometryOverlays()
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− | 38 CBaseAnimating::DrawDebugTextOverlays()
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− | 39 CBasePlayer::Save(ISave&)
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− | 40 CBasePlayer::Restore(IRestore&)
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− | 41 CBasePlayer::ShouldSavePhysics()
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− | 42 CBaseEntity::OnSave(IEntitySaveUtils*)
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− | 43 CBasePlayer::OnRestore()
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− | 44 CBasePlayer::RequiredEdictIndex()
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− | 45 CBaseEntity::MoveDone()
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− | 46 CBaseEntity::Think()
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− | 47 CBasePlayer::NetworkStateChanged_m_nNextThinkTick()
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− | 48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void*)
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− | 49 CBaseAnimating::GetBaseAnimating()
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− | 50 CBaseEntity::GetResponseSystem()
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− | 51 CBaseEntity::DispatchResponse(char const*)
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− | 52 CBasePlayer::Classify()
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− | 53 CBaseEntity::DeathNotice(CBaseEntity*)
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− | 54 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*)
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− | 55 CBaseEntity::GetAutoAimRadius()
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− | 56 CBaseEntity::GetAutoAimCenter()
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− | 57 CBaseEntity::PassesDamageFilter(CTakeDamageInfo const&)
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− | 58 CCSPlayer::TraceAttack(CTakeDamageInfo const&, Vector const&, CGameTrace*)
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− | 59 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
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− | 60 CCSPlayer::OnTakeDamage(CTakeDamageInfo const&)
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− | 61 CBasePlayer::TakeHealth(float, int)
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− | 62 CCSPlayer::Event_Killed(CTakeDamageInfo const&)
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− | 63 CBaseEntity::Event_KilledOther(CBaseEntity*, CTakeDamageInfo const&)
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− | 64 CBaseCombatCharacter::BloodColor()
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− | 65 CBaseEntity::IsTriggered(CBaseEntity*)
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− | 66 CBaseEntity::IsNPC() const
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− | 67 CBaseCombatCharacter::MyCombatCharacterPointer()
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− | 68 CBaseEntity::GetDelay()
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− | 69 CBaseEntity::IsMoving()
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− | 70 CBaseEntity::DamageDecal(int, int)
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− | 71 CBaseEntity::DecalTrace(CGameTrace*, char const*)
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− | 72 CBaseEntity::ImpactTrace(CGameTrace*, int, char*)
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− | 73 CBaseEntity::OnControls(CBaseEntity*)
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− | 74 CBaseEntity::HasTarget(string_t)
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− | 75 CBasePlayer::IsPlayer() const
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− | 76 CBasePlayer::IsNetClient() const
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− | 77 CBaseEntity::IsTemplate()
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− | 78 CBaseEntity::IsBaseObject() const
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− | 79 CBaseEntity::GetServerVehicle()
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− | 80 CBaseEntity::IsViewable()
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− | 81 CCSPlayer::ChangeTeam(int)
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− | 82 CBaseEntity::OnEntityEvent(EntityEvent_t, void*)
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− | 83 CBaseEntity::CanStandOn(CBaseEntity*) const
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− | 84 CBaseEntity::CanStandOn(edict_t*) const
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− | 85 CBaseEntity::GetEnemy()
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− | 86 CBaseEntity::GetEnemy() const
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− | 87 CBaseEntity::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float)
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− | 88 CBaseEntity::StartTouch(CBaseEntity*)
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− | 89 CBasePlayer::Touch(CBaseEntity*)
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− | 90 CBaseEntity::EndTouch(CBaseEntity*)
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− | 91 CBaseEntity::StartBlocked(CBaseEntity*)
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− | 92 CBaseEntity::Blocked(CBaseEntity*)
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− | 93 CBaseEntity::EndBlocked()
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− | 94 CBasePlayer::PhysicsSimulate()
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− | 95 CBasePlayer::UpdateOnRemove()
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− | 96 CBaseEntity::StopLoopingSounds()
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− | 97 CBaseEntity::SUB_AllowedToFade()
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− | 98 CBaseAnimating::Teleport(Vector const*, QAngle const*, Vector const*)
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− | 99 CBaseEntity::NotifySystemEvent(CBaseEntity*, notify_system_event_t, notify_system_event_params_t const&)
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− | 100 CBasePlayer::MakeTracer(Vector const&, CGameTrace const&, int)
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− | 101 CBaseEntity::FireBullets(FireBulletsInfo_t const&)
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− | 102 CBasePlayer::DoImpactEffect(CGameTrace&, int)
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− | 103 CBaseEntity::Respawn()
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− | 104 CBaseEntity::IsLockedByMaster()
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− | 105 CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet&)
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− | 106 CBaseEntity::NetworkStateChanged_m_iMaxHealth()
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− | 107 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void*)
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− | 108 CBasePlayer::NetworkStateChanged_m_iHealth()
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− | 109 CBasePlayer::NetworkStateChanged_m_iHealth(void*)
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− | 110 CBasePlayer::NetworkStateChanged_m_lifeState()
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− | 111 CBasePlayer::NetworkStateChanged_m_lifeState(void*)
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− | 112 CBaseEntity::NetworkStateChanged_m_takedamage()
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− | 113 CBaseEntity::NetworkStateChanged_m_takedamage(void*)
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− | 114 CBaseEntity::GetDamageType() const
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− | 115 CBaseEntity::GetDamage()
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− | 116 CBaseEntity::SetDamage(float)
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− | 117 CBasePlayer::EyePosition()
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− | 118 CBasePlayer::EyeAngles()
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− | 119 CBasePlayer::LocalEyeAngles()
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− | 120 CBaseEntity::EarPosition()
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− | 121 CBasePlayer::BodyTarget(Vector const&, bool)
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− | 122 CBaseEntity::HeadTarget(Vector const&)
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− | 123 CBaseEntity::GetVectors(Vector*, Vector*, Vector*) const
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− | 124 CBaseEntity::GetViewOffset()
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− | 125 CBasePlayer::GetSmoothedVelocity()
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− | 126 CBaseAnimating::GetVelocity(Vector*, Vector*)
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− | 127 CBaseCombatCharacter::FVisible(CBaseEntity*, int, CBaseEntity**)
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− | 128 CBaseCombatCharacter::FVisible(Vector const&, int, CBaseEntity**)
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− | 129 CBaseEntity::CanBeSeenBy(CAI_BaseNPC*)
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− | 130 CBaseEntity::GetAttackDamageScale(CBaseEntity*)
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− | 131 CBaseEntity::GetReceivedDamageScale(CBaseEntity*)
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− | 132 CBaseEntity::CanBePoweredUp()
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− | 133 CBaseEntity::AttemptToPowerup(int, float, float, CBaseEntity*, CDamageModifier*)
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− | 134 CBaseEntity::GetGroundVelocityToApply(Vector&)
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− | 135 CBaseEntity::PhysicsSplash(Vector const&, Vector const&, float, float)
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− | 136 CBaseEntity::Splash()
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− | 137 CBaseEntity::WorldSpaceCenter() const
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− | 138 CBaseEntity::GetSoundEmissionOrigin() const
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− | 139 CBaseEntity::CreateVPhysics()
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− | 140 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)
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− | 141 CBasePlayer::VPhysicsDestroyObject()
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− | 142 CBasePlayer::VPhysicsUpdate(IPhysicsObject*)
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− | 143 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&)
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− | 144 CBaseCombatCharacter::VPhysicsShadowCollision(int, gamevcollisionevent_t*)
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− | 145 CCSPlayer::VPhysicsShadowUpdate(IPhysicsObject*)
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− | 146 CBasePlayer::VPhysicsCollision(int, gamevcollisionevent_t*)
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− | 147 CBaseEntity::VPhysicsFriction(IPhysicsObject*, float, int, int)
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− | 148 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)
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− | 149 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject**, int)
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− | 150 CBaseEntity::HasPhysicsAttacker(float)
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− | 151 CBasePlayer::PhysicsSolidMaskForEntity() const
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− | 152 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace&, Vector&)
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− | 153 CBaseEntity::PerformCustomPhysics(Vector*, Vector*, QAngle*, QAngle*)
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− | 154 CBaseAnimating::GetStepOrigin() const
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− | 155 CBaseAnimating::GetStepAngles() const
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− | 156 CBaseEntity::ShouldDrawWaterImpacts()
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− | 157 CBaseEntity::NetworkStateChanged_m_fFlags()
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− | 158 CBaseEntity::NetworkStateChanged_m_fFlags(void*)
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− | 159 CBasePlayer::NetworkStateChanged_m_nWaterLevel()
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− | 160 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void*)
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− | 161 CBasePlayer::NetworkStateChanged_m_hGroundEntity()
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− | 162 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void*)
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− | 163 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity()
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− | 164 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void*)
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− | 165 CBasePlayer::NetworkStateChanged_m_flFriction()
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− | 166 CBasePlayer::NetworkStateChanged_m_flFriction(void*)
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− | 167 CBasePlayer::NetworkStateChanged_m_vecVelocity()
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− | 168 CBasePlayer::NetworkStateChanged_m_vecVelocity(void*)
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− | 169 CBasePlayer::NetworkStateChanged_m_vecViewOffset()
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− | 170 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void*)
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− | 171 CBaseAnimating::GetIdealSpeed() const
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− | 172 CBaseAnimating::GetIdealAccel() const
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− | 173 CBaseAnimatingOverlay::StudioFrameAdvance()
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− | 174 CBaseAnimating::IsActivityFinished()
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− | 175 CBaseAnimating::ClampRagdollForce(Vector const&, Vector*)
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− | 176 CBaseAnimating::BecomeRagdollOnClient(Vector const&)
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− | 177 CBaseAnimating::IsRagdoll()
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− | 178 CBaseAnimating::CanBecomeRagdoll()
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− | 179 CBaseAnimatingOverlay::GetSkeleton(CStudioHdr*, Vector*, Quaternion*, int)
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− | 180 CBaseAnimating::GetBoneTransform(int, matrix3x4_t&)
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− | 181 CBaseAnimating::SetupBones(matrix3x4_t*, int)
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− | 182 CBaseAnimating::CalculateIKLocks(float)
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− | 183 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating*)
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− | 184 CCSPlayer::HandleAnimEvent(animevent_t*)
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− | 185 CBaseAnimating::GetAttachment(int, matrix3x4_t&)
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− | 186 CBaseAnimating::InitBoneControllers()
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− | 187 CBaseAnimating::GetGroundSpeedVelocity()
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− | 188 CBaseAnimating::Ignite(float, bool, float, bool)
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− | 189 CBaseAnimating::Extinguish()
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− | 190 CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity*)
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− | 191 CBaseAnimating::SetLightingOrigin(CBaseEntity*)
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− | 192 CBaseFlex::SetViewtarget(Vector const&)
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− | 193 CBaseFlex::StartSceneEvent(CSceneEventInfo*, CChoreoScene*, CChoreoEvent*, CChoreoActor*, CBaseEntity*)
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− | 194 CBaseFlex::ProcessSceneEvents()
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− | 195 CBaseFlex::ProcessSceneEvent(CSceneEventInfo*, CChoreoScene*, CChoreoEvent*)
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− | 196 CBaseFlex::ClearSceneEvent(CSceneEventInfo*, bool, bool)
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− | 197 CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo*, float, CChoreoScene*, CChoreoEvent*)
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− | 198 CBaseCombatCharacter::GetPhysicsImpactDamageTable()
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− | 199 CBaseCombatCharacter::FInViewCone(CBaseEntity*)
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− | 200 CBaseCombatCharacter::FInViewCone(Vector const&)
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− | 201 CBaseCombatCharacter::FInAimCone(CBaseEntity*)
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− | 202 CBaseCombatCharacter::FInAimCone(Vector const&)
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− | 203 CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)
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− | 204 CBaseCombatCharacter::FindMissTarget()
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− | 205 CBaseCombatCharacter::HandleInteraction(int, void*, CBaseCombatCharacter*)
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− | 206 CBasePlayer::BodyAngles()
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− | 207 CBaseCombatCharacter::BodyDirection2D()
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− | 208 CBaseCombatCharacter::BodyDirection3D()
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− | 209 CBaseCombatCharacter::HeadDirection2D()
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− | 210 CBaseCombatCharacter::HeadDirection3D()
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− | 211 CBaseCombatCharacter::EyeDirection2D()
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− | 212 CBaseCombatCharacter::EyeDirection3D()
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− | 213 CBaseCombatCharacter::GiveAmmo(int, int, bool)
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− | 214 CBaseCombatCharacter::NPC_TranslateActivity(Activity)
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− | 215 CBaseCombatCharacter::Weapon_TranslateActivity(Activity, bool*)
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− | 216 CCSPlayer::Weapon_CanUse(CBaseCombatWeapon*)
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− | 217 CCSPlayer::Weapon_Equip(CBaseCombatWeapon*)
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− | 218 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon*)
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− | 219 CBasePlayer::Weapon_Drop(CBaseCombatWeapon*, Vector const*, Vector const*)
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− | 220 CCSPlayer::Weapon_Switch(CBaseCombatWeapon*, int)
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− | 221 CBasePlayer::Weapon_ShootPosition()
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− | 222 CCSPlayer::Weapon_CanSwitchTo(CBaseCombatWeapon*)
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− | 223 CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon*)
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− | 224 CBaseCombatCharacter::Weapon_GetSlot(int) const
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− | 225 CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon*)
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− | 226 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon*)
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− | 227 CBaseCombatCharacter::CanBecomeServerRagdoll()
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− | 228 CCSPlayer::OnTakeDamage_Alive(CTakeDamageInfo const&)
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− | 229 CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo const&)
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− | 230 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo const&)
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− | 231 CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*, CBaseEntity*)
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− | 232 CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity*)
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− | 233 CBaseCombatCharacter::GetDeathActivity()
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− | 234 CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const&)
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− | 235 CBaseCombatCharacter::CorpseFade()
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− | 236 CBaseCombatCharacter::HasHumanGibs()
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− | 237 CBaseCombatCharacter::HasAlienGibs()
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− | 238 CBaseCombatCharacter::ShouldGib(CTakeDamageInfo const&)
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− | 239 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
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− | 240 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo const&)
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− | 241 CBasePlayer::Event_Dying()
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− | 242 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const&, Vector const&)
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− | 243 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity*)
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− | 244 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity*, Vector const&, float, int)
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− | 245 CBaseCombatCharacter::CheckTraceHullAttack(float, Vector const&, Vector const&, int, int, float, bool)
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− | 246 CBaseCombatCharacter::CheckTraceHullAttack(Vector const&, Vector const&, Vector const&, Vector const&, int, int, float, bool)
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− | 247 CBaseCombatCharacter::PushawayTouch(CBaseEntity*)
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− | 248 CBaseCombatCharacter::IRelationType(CBaseEntity*)
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− | 249 CBaseCombatCharacter::IRelationPriority(CBaseEntity*)
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− | 250 CBaseCombatCharacter::IsInAVehicle()
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− | 251 CBasePlayer::GetVehicle()
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− | 252 CBasePlayer::GetVehicleEntity()
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− | 253 CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon*)
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− | 254 CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon*, CBaseEntity*)
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− | 255 CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon*, CBaseEntity*)
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− | 256 CBasePlayer::DoMuzzleFlash()
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− | 257 CBaseCombatCharacter::AddEntityRelationship(CBaseEntity*, Disposition_t, int)
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− | 258 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity*)
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− | 259 CBaseCombatCharacter::AddClassRelationship(Class_T, Disposition_t, int)
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− | 260 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon*, CBaseCombatWeapon*)
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− | 261 CBasePlayer::NetworkStateChanged_m_iAmmo()
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− | 262 CBasePlayer::NetworkStateChanged_m_iAmmo(void*)
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− | 263 CCSPlayer::CreateViewModel(int)
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− | 264 CCSPlayer::SetupVisibility(CBaseEntity*, unsigned char*, int)
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− | 265 CCSPlayer::WantsLagCompensationOnEntity(CBasePlayer const*, CUserCmd const*, CBitVec<2048> const*) const
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− | 266 CBasePlayer::SharedSpawn()
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− | 267 CCSPlayer::InitialSpawn()
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− | 268 CBasePlayer::InitHUD()
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− | 269 CCSPlayer::ShowViewPortPanel(char const*, bool, KeyValues*)
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− | 270 CCSPlayer::PlayerDeathThink()
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− | 271 CBasePlayer::Jump()
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− | 272 CBasePlayer::Duck()
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− | 273 CCSPlayer::PreThink()
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− | 274 CCSPlayer::PostThink()
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− | 275 CBasePlayer::DamageEffect(float, int)
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− | 276 CCSPlayer::OnDamagedByExplosion(CTakeDamageInfo const&)
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− | 277 CBasePlayer::ShouldFadeOnDeath()
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− | 278 CBasePlayer::IsFakeClient() const
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− | 279 CBasePlayer::GetPlayerMins() const
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− | 280 CBasePlayer::GetPlayerMaxs() const
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− | 281 CBasePlayer::CalcRoll(QAngle const&, Vector const&, float, float)
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− | 282 CBasePlayer::PackDeadPlayerItems()
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− | 283 CCSPlayer::RemoveAllItems(bool)
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− | 284 CBasePlayer::IsRunning() const
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− | 285 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon*)
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− | 286 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon*, CBaseCombatWeapon*)
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− | 287 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon*)
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− | 288 CBasePlayer::UpdateClientData()
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− | 289 CBasePlayer::ExitLadder()
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− | 290 CCSPlayer::FlashlightIsOn()
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− | 291 CCSPlayer::FlashlightTurnOn()
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− | 292 CCSPlayer::FlashlightTurnOff()
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− | 293 CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity*, float*)
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− | 294 CCSPlayer::UpdateStepSound(surfacedata_t*, Vector const&, Vector const&)
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− | 295 CCSPlayer::PlayStepSound(Vector&, surfacedata_t*, float, bool)
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− | 296 CCSPlayer::DeathSound(CTakeDamageInfo const&)
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− | 297 CCSPlayer::SetAnimation(PLAYER_ANIM)
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− | 298 CBasePlayer::ImpulseCommands()
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− | 299 CCSPlayer::CheatImpulseCommands(int)
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− | 300 CCSPlayer::ClientCommand(char const*)
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− | 301 CBasePlayer::StartObserverMode(int)
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− | 302 CBasePlayer::StopObserverMode()
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− | 303 CBasePlayer::SetObserverMode(int)
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− | 304 CBasePlayer::GetObserverMode()
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− | 305 CBasePlayer::SetObserverTarget(CBaseEntity*)
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− | 306 CBasePlayer::ObserverUse(bool)
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− | 307 CBasePlayer::GetObserverTarget()
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− | 308 CBasePlayer::FindNextObserverTarget(bool)
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− | 309 CCSPlayer::GetNextObserverSearchStartPoint(bool)
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− | 310 CBasePlayer::IsValidObserverTarget(CBaseEntity*)
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− | 311 CBasePlayer::CheckObserverSettings()
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− | 312 CBasePlayer::JumptoPosition(Vector const&, QAngle const&)
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− | 313 CBasePlayer::ForceObserverMode(int)
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− | 314 CBasePlayer::ResetObserverMode()
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− | 315 CCSPlayer::StartReplayMode(float, float, int)
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− | 316 CCSPlayer::StopReplayMode()
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− | 317 CBasePlayer::GetDelayTicks()
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− | 318 CBasePlayer::GetReplayEntity()
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− | 319 CBasePlayer::CreateCorpse()
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− | 320 CCSPlayer::EntSelectSpawnPoint()
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− | 321 CBasePlayer::GetInVehicle(IServerVehicle*, int)
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− | 322 CBasePlayer::LeaveVehicle(Vector const&, QAngle const&)
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− | 323 CBasePlayer::OnVehicleStart()
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− | 324 CBasePlayer::OnVehicleEnd(Vector&)
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− | 325 CCSPlayer::BumpWeapon(CBaseCombatWeapon*)
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− | 326 CBasePlayer::SelectLastItem()
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− | 327 CBasePlayer::SelectItem(char const*, int)
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− | 328 CBasePlayer::ItemPostFrame()
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− | 329 CCSPlayer::GiveNamedItem(char const*, int)
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− | 330 CBasePlayer::CheckTrainUpdate()
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− | 331 CBasePlayer::SetPlayerUnderwater(bool)
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− | 332 CBasePlayer::CanBreatheUnderwater() const
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− | 333 CBasePlayer::PlayerUse()
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− | 334 CBasePlayer::PlayUseDenySound()
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− | 335 CCSPlayer::FindUseEntity()
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− | 336 CCSPlayer::IsUseableEntity(CBaseEntity*, unsigned int)
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− | 337 CBasePlayer::PickupObject(CBaseEntity*, bool)
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− | 338 CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity*)
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− | 339 CBasePlayer::GetHeldObjectMass(IPhysicsObject*)
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− | 340 CBasePlayer::UpdateGeigerCounter()
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− | 341 CBasePlayer::GetAutoaimVector(float)
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− | 342 CBasePlayer::GetAutoaimVector(float, float)
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− | 343 CBasePlayer::GetAutoaimVector(autoaim_params_t&)
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− | 344 CBasePlayer::ShouldAutoaim()
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− | 345 CBasePlayer::ForceClientDllUpdate()
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− | 346 CBasePlayer::ProcessUsercmds(CUserCmd*, int, int, int, bool)
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− | 347 CCSPlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*)
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− | 348 CBasePlayer::CanSpeak()
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− | 349 CCSPlayer::CanHearChatFrom(CBasePlayer*)
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− | 350 CCSPlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet&)
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− | 351 CBasePlayer::CheckChatText(char*, int)
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− | 352 CBasePlayer::IsFollowingPhysics()
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− | 353 CCSPlayer::InitVCollision()
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− | 354 CBasePlayer::UpdatePhysicsShadowToCurrentPosition()
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− | 355 CBasePlayer::EquipSuit(bool)
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− | 356 CBasePlayer::RemoveSuit()
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− | 357 CBasePlayer::CommitSuicide()
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− | 358 CBasePlayer::IsBot() const
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− | 359 CCSPlayer::SpawnArmorValue() const
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− | 360 CCSPlayer::NetworkStateChanged_m_ArmorValue()
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− | 361 CCSPlayer::NetworkStateChanged_m_ArmorValue(void*)
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− | 362 CCSPlayer::IsBeingGivenItem() const
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− | 363 CCSPlayer::CSAnim_GetActiveWeapon()
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− | 364 CCSPlayer::CSAnim_CanMove()
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− | 365 CCSPlayer::Blind(float, float, float)
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− | 366 CCSPlayer::Cmd_Argc()
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− | 367 CCSPlayer::Cmd_Argv(int)
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− | </pre>
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