Difference between revisions of "GameData Query"
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GameData updates can be requested by sending the following byte values in a TCP packet to the server. | GameData updates can be requested by sending the following byte values in a TCP packet to the server. | ||
| − | {| class="wikitable | + | {| class="wikitable" |
! Data || Type || Comment | ! Data || Type || Comment | ||
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|- | |- | ||
| Count || byte || Number of MD5 Checksums | | Count || byte || Number of MD5 Checksums | ||
| + | |- | ||
| + | | Checksum || byte * 16 || Bytes of the MD5 Checksum - Repeat 'Count' Times | ||
|} | |} | ||
Latest revision as of 00:16, 29 June 2008
Request format
GameData updates can be requested by sending the following byte values in a TCP packet to the server.
| Data | Type | Comment |
|---|---|---|
| Header | byte | Should be equal to 'A' |
| Type | byte | Should be equal to 'G' |
| Version | short | Current SourceMod version number (1) |
| Major | short | Current Major release version |
| Minor | short | Current Minor release version |
| Build | short | Current build number |
| Count | byte | Number of MD5 Checksums |
| Checksum | byte * 16 | Bytes of the MD5 Checksum - Repeat 'Count' Times |