Difference between revisions of "Day of Defeat: Source Events"
Feuersturm (talk | contribs) m (→dod_tnt_pickup) |
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{{hl2msg|short|userid}} | {{hl2msg|short|userid}} | ||
{{hl2msg|short|victimid}} | {{hl2msg|short|victimid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === achievement_earned === | ||
+ | {{qnotice|When a player earns an achievement}} | ||
+ | {{begin-hl2msg|achievement_earned|string}} | ||
+ | {{hl2msg|byte|player}} | ||
+ | {{hl2msg|short|achievement}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 09:54, 13 October 2008
- Refer back to Game Events (Source) for more events.
Contents
- 1 player_death
- 2 player_hurt
- 3 player_changeclass
- 4 dod_round_start
- 5 dod_round_active
- 6 dod_hint
- 7 dod_warmup_begins
- 8 dod_warmup_ends
- 9 dod_round_start
- 10 dod_restart_round
- 11 dod_ready_restart
- 12 dod_allies_ready
- 13 dod_axis_ready
- 14 dod_round_restart_seconds
- 15 dod_team_scores
- 16 dod_point_captured
- 17 dod_capture_blocked
- 18 dod_round_win
- 19 dod_tick_points
- 20 dod_game_over
- 21 dod_broadcast_audio
- 22 dod_stats_weapon_attack
- 23 dod_stats_player_damage
- 24 dod_stats_player_killed
- 25 dod_win_panel
- 26 dod_timer_time_added
- 27 dod_timer_flash
- 28 dod_map_time_remaining
- 29 dod_tnt_pickup
- 30 dod_bomb_planted
- 31 dod_bomb_exploded
- 32 dod_bomb_defused
- 33 dod_kill_planter
- 34 dod_kill_defuser
- 35 achievement_earned
player_death
Note: When a player dies
Name: | player_death | |||||||||||||||
Structure: |
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player_hurt
Note: When a player is damaged
Name: | player_hurt | ||||||||||||||||||
Structure: |
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player_changeclass
Note: When a player changes to a different class
Name: | player_changeclass | ||||||
Structure: |
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dod_round_start
Note: When the round starts
Name: | dod_round_start | |||
Structure: |
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dod_round_active
Note: When the round becomes active after the "frozen" time
Name: | dod_round_active | |||
Structure: |
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dod_hint
Note: When a hint occurs
Name: | dod_hint | |||
Structure: |
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dod_warmup_begins
Note: When warmup begins
Name: | dod_warmup_begins | |||
Structure: |
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dod_warmup_ends
Note: When warmup ends
Name: | dod_warmup_ends | |||
Structure: |
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dod_round_start
Note: When round starts
Name: | dod_round_start | |||
Structure: |
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dod_restart_round
Note: When round restarts
Name: | dod_restart_round | |||
Structure: |
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dod_ready_restart
Note: When the ready players trigger restart
Name: | dod_ready_restart | |||
Structure: |
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dod_allies_ready
Note: When allies are ready
Name: | dod_allies_ready | |||
Structure: |
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dod_axis_ready
Note: When axis are ready
Name: | dod_axis_ready | |||
Structure: |
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dod_round_restart_seconds
Note: When round restart is set
Name: | dod_round_restart_seconds | |||
Structure: |
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dod_team_scores
Note: When a team scores (wins)
Name: | dod_team_scores | ||||||||||||||||||
Structure: |
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dod_point_captured
Note: When a flag/point is captured
Name: | dod_point_captured | ||||||||||||
Structure: |
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dod_capture_blocked
Note: When a capture is blocked
Name: | dod_capture_blocked | ||||||||||||
Structure: |
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dod_round_win
Note: When a round is won
Name: | dod_round_win | |||
Structure: |
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dod_tick_points
Note: Unknown
Name: | dod_tick_points | |||||||||
Structure: |
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dod_game_over
Note: When the map ends
Name: | dod_game_over | |||
Structure: |
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dod_broadcast_audio
Note: When audio is broadcasted
Name: | dod_broadcast_audio | |||
Structure: |
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dod_stats_weapon_attack
Note: When a player attacks with a weapon
Name: | dod_stats_weapon_attack | ||||||
Structure: |
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dod_stats_player_damage
Note: When a player damages another
Name: | dod_stats_player_damage | |||||||||||||||||||||
Structure: |
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dod_stats_player_killed
Note: When a player kills another
Name: | dod_stats_player_killed | |||||||||
Structure: |
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dod_win_panel
Note: When the scoreboard is shown after map end
Name: | dod_win_panel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
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dod_timer_time_added
Note: When time is added (in bombing maps)
Name: | dod_timer_time_added | |||
Structure: |
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dod_timer_flash
Note: Unknown
Name: | dod_timer_flash | |||
Structure: |
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dod_map_time_remaining
Note: Time remaining on map
Name: | dod_map_time_remaining | |||
Structure: |
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dod_tnt_pickup
Note: When TNT is picked up
Name: | dod_tnt_pickup | |||
Structure: |
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dod_bomb_planted
Note: When TNT is placed on an objective
Name: | dod_bomb_planted | ||||||||||||
Structure: |
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dod_bomb_exploded
Note: When TNT explodes
Name: | dod_bomb_exploded | |||||||||
Structure: |
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dod_bomb_defused
Note: When TNT is defused
Name: | dod_bomb_defused | ||||||||||||
Structure: |
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dod_kill_planter
Note: When the planter of TNT is killed
Name: | dod_kill_planter | ||||||
Structure: |
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dod_kill_defuser
Note: When the defuser of TNT is killed
Name: | dod_kill_defuser | ||||||
Structure: |
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achievement_earned
Note: When a player earns an achievement
Name: | achievement_earned | ||||||
Structure: |
|