Difference between revisions of "Left 4 Dead Events"
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Revision as of 17:08, 26 November 2008
Contents
- 1 player_death
- 2 player_hurt
- 3 player_team
- 4 player_bot_replace
- 5 bot_player_replace
- 6 player_afk
- 7 weapon_fire
- 8 weapon_fire_on_empty
- 9 weapon_reload
- 10 weapon_zoom
- 11 ability_use
- 12 ammo_pickup
- 13 item_pickup
- 14 grenade_bounce
- 15 hegrenade_detonate
- 16 bullet_impact
- 17 player_footstep
- 18 player_jump
- 19 player_jump
- 20 player_falldamage
- 21 player_ledgegrab
- 22 player_ledgerelease
- 23 door_moving
- 24 door_open
- 25 door_close
- 26 door_unlocked
- 27 rescue_door_open
- 28 waiting_checkpoint_door_used
- 29 waiting_door_used_versus
- 30 waiting_checkpoint_button_used
- 31 nav_blocked
- 32 round_end_message
player_death
Note: When a player is killed
Name: | userid | |||||||||||||||||||||||||||||||||||||||
Structure: |
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player_hurt
Note: When a player is Hurt
Name: | local | ||||||||||||||||||||||||||||||
Structure: |
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player_team
Note: When a player Changes Team
Name: | userid | |||||||||||||||
Structure: |
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player_bot_replace
Note: When a player replaces a bot
Name: | player | |||
Structure: |
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bot_player_replace
Note: When a bot replaces a player
Name: | bot | |||
Structure: |
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player_afk
Note: When a bot replaces a player
Name: | player | |
Structure: |
|
weapon_fire
Note: When a weapon is fired
Name: | local | ||||||||||||
Structure: |
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weapon_fire_on_empty
Note: When a weapon is fired while empty
Name: | local | |||||||||
Structure: |
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weapon_reload
Note: When a weapon is reloaded
Name: | userid | |||
Structure: |
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weapon_zoom
Note: When a weapon is reloaded
Name: | userid | |
Structure: |
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ability_use
Note: When an ability is used
Name: | userid | ||||||
Structure: |
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ammo_pickup
Note: When a player recieves ammo
Name: | userid | |
Structure: |
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item_pickup
Note: When a player recieves an item
Name: | userid | |||
Structure: |
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grenade_bounce
Note: When a grenade bounces
Name: | userid | |
Structure: |
|
hegrenade_detonate
Note: When a grenade explodes
Name: | userid | |
Structure: |
|
bullet_impact
Note: When a bullet projectile impacts
Name: | userid | |||||||||
Structure: |
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player_footstep
Note: When a player makes a footstep
Name: | userid | |
Structure: |
|
player_jump
Note: When a player jumps
Name: | userid | |
Structure: |
|
player_jump
Note: When a player is blinded
Name: | userid | |
Structure: |
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player_falldamage
Note: When a player recieves fall damage
Name: | userid | ||||||
Structure: |
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player_ledgegrab
Note: When a player grabs on a ledge
Name: | userid | ||||||
Structure: |
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player_ledgerelease
Note: When a player lets go of a ledge
Name: | userid | |
Structure: |
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door_moving
Note: When a door moves
Name: | entindex | |||
Structure: |
|
door_open
Note: When a door is opened
Name: | userid | ||||||
Structure: |
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door_close
Note: When a door is closed
Name: | userid | |||
Structure: |
|
door_unlocked
Note: When a door is unlocked
Name: | userid | |||
Structure: |
|
rescue_door_open
Note: When a rescue door is opened
Name: | userid | |||
Structure: |
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waiting_checkpoint_door_used
Note: Someone tried to open a checkpoint door that is locked till everyone loads in
Name: | userid | |||
Structure: |
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waiting_door_used_versus
Note: Someone tried to open a checkpoint door that is locked till everyone loads in
Name: | userid | |||
Structure: |
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waiting_checkpoint_button_used
Note: Someone pushed a button that's locked until everyone is gathered
Name: | userid | |
Structure: |
|
Note: .
Name: | area | |||||||||||||||
Structure: |
round_end_message
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