Difference between revisions of "Generic Source Events"
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=== player_death === | === player_death === | ||
− | {{qnotice|A game event, name may be 32 | + | {{qnotice|A game event, name may be 32 characters long}}<br> |
{{begin-hl2msg|player_death|string}} | {{begin-hl2msg|player_death|string}} | ||
{{hl2msg|short|userid}} | {{hl2msg|short|userid}} |
Revision as of 09:40, 29 November 2008
- Refer back to Game Events (Source) for more events.
These should apply to all Source engine games
Contents
team_info
Note: Info about team
Name: | team_info | ||||||
Structure: |
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team_score
Note: Team score changed
Name: | team_info | ||||||
Structure: |
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player_team
Note: Player change his team
Name: | player_team | ||||||||||||
Structure: |
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player_class
Note: A player changed his class
Name: | player_class | ||||||
Structure: |
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player_death
Note: A game event, name may be 32 characters long
Name: | player_death | ||||||
Structure: |
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player_hurt
Note: A player was hurt
Name: | player_hurt | |||||||||
Structure: |
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player_chat
Note: A public player chat
Name: | player_chat | |||||||||
Structure: |
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player_score
Note: Players scores changed
Name: | player_score | ||||||||||||
Structure: |
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player_spawn
Note: player spawned in game
Name: | player_spawn | |||
Structure: |
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player_shoot
Note: Player shoot his weapon
Name: | player_shoot | |||||||||
Structure: |
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player_use
Note: When a player uses an option
Name: | player_use | ||||||
Structure: |
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player_changename
Note: Player changed name
Name: | player_changename | |||||||||
Structure: |
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game_newmap
Note: Send when new map is completely loaded
Name: | game_newmap | |||
Structure: |
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game_start
Note: A new game starts
Name: | game_start | ||||||||||||
Structure: |
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game_end
Note: A game ended
Name: | game_end | |||
Structure: |
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round_start
Note: The round started
Name: | round_start | |||||||||
Structure: |
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round_end
Note: The round ended
Name: | round_end | |||||||||
Structure: |
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game_message
Note: A game message
Name: | game_message | ||||||
Structure: |
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break_breakable
Note: A breakable (func_break) is broken.
Name: | break_breakable | |||||||||
Structure: |
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break_prop
Note: A breakable prop is broken.
Name: | break_prop | ||||||
Structure: |
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