Difference between revisions of "Insurgency: Source Events"
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{{begin-hl2msg|game_squadupdate|string}} | {{begin-hl2msg|game_squadupdate|string}} | ||
{{hl2msg|byte|teamid}} | {{hl2msg|byte|teamid}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === round_end === | ||
| + | {{qnotice|The round ended}}<br> | ||
| + | {{begin-hl2msg|round_end|string}} | ||
| + | {{hl2msg|byte|winner}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === gravity_change === | ||
| + | {{qnotice|The gravity changed}}<br> | ||
| + | {{begin-hl2msg|gravity_change|string}} | ||
| + | {{hl2msg|float|newgravity}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Latest revision as of 09:46, 29 November 2008
- Refer back to Game Events (Source) for more events.
Contents
player_team
Note: Player change his team
| Name: | player_team | |||||||||
| Structure: |
|
player_squad
Note: A player changed his class
| Name: | player_squad | |||||||||||||||
| Structure: |
|
player_death
Note: A game event, name may be 32 characters long
| Name: | player_death | ||||||||||||
| Structure: |
|
player_spawn
Note: player spawned in game
| Name: | player_spawn | |||||||||
| Structure: |
|
player_hurt
Note: A player was hurt
| Name: | player_hurt | |||||||||||||||
| Structure: |
|
squad_order
Note: None
| Name: | squad_order | ||||||
| Structure: |
|
game_newmap
Note: Called before the chattime when the server is about to change amp
| Name: | game_newmap | |||
| Structure: |
|
game_squadupdate
Note: Called before the chattime when the server is about to change amp
| Name: | game_squadupdate | |||
| Structure: |
|
round_end
Note: The round ended
| Name: | round_end | |||
| Structure: |
|
gravity_change
Note: The gravity changed
| Name: | gravity_change | |||
| Structure: |
|