Difference between revisions of "Left 4 Dead Events"
DJ Tsunami (talk | contribs) (→drag_end) |
DJ Tsunami (talk | contribs) |
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{{hl2msg|short|userid}} | {{hl2msg|short|userid}} | ||
{{hl2msg|short|subject}} | {{hl2msg|short|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_incapacitated === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|player_incapacitated|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|attacker}} | ||
+ | {{hl2msg|long|attackerentid}} | ||
+ | {{hl2msg|string|weapon}} | ||
+ | {{hl2msg|long|type}} | ||
+ | {{hl2msg|bool|has_upgrade}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_incapacitated_start === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|player_incapacitated_start|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|attacker}} | ||
+ | {{hl2msg|long|attackerentid}} | ||
+ | {{hl2msg|string|weapon}} | ||
+ | {{hl2msg|long|type}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_entered_start_area === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|player_entered_start_area|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_first_spawn === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|player_first_spawn|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|string|map_name}} | ||
+ | {{hl2msg|bool|isbot}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_left_start_area === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|player_left_start_area|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_entered_checkpoint === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|player_entered_checkpoint|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|entityid}} | ||
+ | {{hl2msg|long|door}} | ||
+ | {{hl2msg|long|area}} | ||
+ | {{hl2msg|string|doorname}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_left_checkpoint === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|player_left_checkpoint|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|entityid}} | ||
+ | {{hl2msg|long|area}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_shoved === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|player_shoved|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|attacker}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === entity_shoved === | ||
+ | {{qnotice|None}}<br> | ||
+ | |||
+ | {{begin-hl2msg|entity_shoved|string}} | ||
+ | {{hl2msg|short|entityid}} | ||
+ | {{hl2msg|short|attacker}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_jump_apex === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|player_jump_apex|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_blocked === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|player_blocked|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|blocker}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_now_it === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|player_now_it|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|attacker}} | ||
+ | {{hl2msg|bool|exploded}} | ||
+ | {{hl2msg|bool|infected}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_no_longer_it === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|player_no_longer_it|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === witch_harasser_set === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|witch_harasser_set|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|witchid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === witch_spawn === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|witch_spawn|string}} | ||
+ | {{hl2msg|long|witchid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === witch_killed === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|witch_killed|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|witchid}} | ||
+ | {{hl2msg|bool|oneshot}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === tank_spawn === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|tank_spawn|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|tankid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === melee_kill === | ||
+ | {{qnotice|None}}<br> | ||
+ | |||
+ | {{begin-hl2msg|melee_kill|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|entityid}} | ||
+ | {{hl2msg|bool|ambush}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === area_cleared === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|area_cleared|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|area}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === award_earned === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|award_earned|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|entityid}} | ||
+ | {{hl2msg|long|subjectentid}} | ||
+ | {{hl2msg|short|award}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === tongue_grab === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|tongue_grab|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|victim}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === tongue_broke_bent === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|tongue_broke_bent|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === tongue_broke_victim_died === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|tongue_broke_victim_died|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === tongue_release === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|tongue_release|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|victim}} | ||
+ | {{hl2msg|long|distance}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === choke_start === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|choke_start|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|victim}} | ||
+ | {{hl2msg|bool|has_upgrade}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === choke_end === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|choke_end|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|victim}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === choke_stopped === | ||
+ | {{qnotice|None}}<br> | ||
+ | |||
+ | {{begin-hl2msg|choke_stopped|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|victim}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === tongue_pull_stopped === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|tongue_pull_stopped|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|victim}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === lunge_shove === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|lunge_shove|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|victim}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === lunge_pounce === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|lunge_pounce|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|victim}} | ||
+ | {{hl2msg|long|distance}} | ||
+ | {{hl2msg|bool|has_upgrade}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === pounce_end === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|pounce_end|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|victim}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === pounce_stopped === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|pounce_stopped|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|victim}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === fatal_vomit === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|fatal_vomit|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|victim}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === survivor_call_for_help === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|survivor_call_for_help|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === survivor_rescued === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|survivor_rescued|string}} | ||
+ | {{hl2msg|short|rescuer}} | ||
+ | {{hl2msg|short|victim}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === survivor_rescue_abandoned === | ||
+ | {{qnotice|None}}<br> | ||
+ | |||
+ | {{begin-hl2msg|survivor_rescue_abandoned|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === relocated === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|relocated|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === respawning === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|respawning|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === tank_frustrated === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|tank_frustrated|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === weapon_given === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|weapon_given|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|giver}} | ||
+ | {{hl2msg|short|weapon}} | ||
+ | {{hl2msg|short|weaponentid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === weapon_give_duplicate_fail === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|weapon_give_duplicate_fail|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|giver}} | ||
+ | {{hl2msg|short|weapon}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === break_breakable === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|break_breakable|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|entindex}} | ||
+ | {{hl2msg|byte|material}} | ||
+ | {{hl2msg|bool|hulkonly}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === achievement_earned === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|achievement_earned|string}} | ||
+ | {{hl2msg|byte|player}} | ||
+ | {{hl2msg|short|achievement}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === spec_target_updated === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|spec_target_updated|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === spawner_give_item === | ||
+ | {{qnotice|None}}<br> | ||
+ | |||
+ | {{begin-hl2msg|spawner_give_item|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|string|item}} | ||
+ | {{hl2msg|long|spawner}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === create_panic_event === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|create_panic_event|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_pills === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_pills|string}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_weapons === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_weapons|string}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === entity_visible === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|entity_visible|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{hl2msg|string|classname}} | ||
+ | {{hl2msg|string|entityname}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === boomer_near === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|boomer_near|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|victim}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_pre_radio === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_pre_radio|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === started_pre_radio === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|started_pre_radio|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_radio === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_radio|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_gas_truck === | ||
+ | {{qnotice|None}}<br> | ||
+ | |||
+ | {{begin-hl2msg|explain_gas_truck|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_panic_button === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_panic_button|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_elevator_button === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_elevator_button|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_lift_button === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_lift_button|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_church_door === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_church_door|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_emergency_door === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_emergency_door|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_crane === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_crane|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_bridge === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_bridge|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_gas_can_panic === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_gas_can_panic|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_van_panic === | ||
+ | {{qnotice|None}}<br> | ||
+ | |||
+ | {{begin-hl2msg|explain_van_panic|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_mainstreet === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_mainstreet|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_train_lever === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_train_lever|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === explain_disturbance === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|explain_disturbance|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|subject}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === use_target === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|use_target|string}} | ||
+ | {{hl2msg|long|targetid}} | ||
+ | {{hl2msg|string|classname}} | ||
+ | {{hl2msg|bool|isprop}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_use === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|player_use|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|targetid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === friendly_fire === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|friendly_fire|string}} | ||
+ | {{hl2msg|short|attacker}} | ||
+ | {{hl2msg|short|victim}} | ||
+ | {{hl2msg|short|guilty}} | ||
+ | {{hl2msg|long|type}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === gameinstructor_draw === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|gameinstructor_draw|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === gameinstructor_nodraw === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|gameinstructor_nodraw|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === lobby_exit === | ||
+ | {{qnotice|None}}<br> | ||
+ | |||
+ | {{begin-hl2msg|lobby_exit|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_talking_state === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|player_talking_state|string}} | ||
+ | {{hl2msg|byte|player}} | ||
+ | {{hl2msg|bool|istalking}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === weapon_pickup === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|weapon_pickup|string}} | ||
+ | {{hl2msg|byte|context}} | ||
+ | {{hl2msg|byte|weaponid}} | ||
+ | {{hl2msg|byte|weaponslot}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === hunter_punched === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|hunter_punched|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|hunteruserid}} | ||
+ | {{hl2msg|bool|islunging}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === hunter_headshot === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|hunter_headshot|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|hunteruserid}} | ||
+ | {{hl2msg|bool|islunging}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === zombie_ignited === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|zombie_ignited|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|entityid}} | ||
+ | {{hl2msg|string|victimname}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === boomer_exploded === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|boomer_exploded|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|attacker}} | ||
+ | {{hl2msg|bool|splashedbile}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === non_pistol_fired === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|non_pistol_fired|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === weapon_fire_at_40 === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|weapon_fire_at_40|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|string|weapon}} | ||
+ | {{hl2msg|short|weaponid}} | ||
+ | {{hl2msg|short|count}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_hurt_concise === | ||
+ | {{qnotice|None}}<br> | ||
+ | |||
+ | {{begin-hl2msg|player_hurt_concise|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|long|attackerentid}} | ||
+ | {{hl2msg|short|dmg_health}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === tank_killed === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|tank_killed|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|attacker}} | ||
+ | {{hl2msg|bool|solo}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === achievement_write_failed === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|achievement_write_failed|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === ghost_spawn_time === | ||
+ | {{qnotice|None}}<br> | ||
+ | {{begin-hl2msg|ghost_spawn_time|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|spawntime}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 12:14, 29 November 2008
Contents
- 1 player_death
- 2 player_hurt
- 3 player_team
- 4 player_bot_replace
- 5 bot_player_replace
- 6 player_afk
- 7 weapon_fire
- 8 weapon_fire_on_empty
- 9 weapon_reload
- 10 weapon_zoom
- 11 ability_use
- 12 ammo_pickup
- 13 item_pickup
- 14 grenade_bounce
- 15 hegrenade_detonate
- 16 bullet_impact
- 17 player_footstep
- 18 player_jump
- 19 player_blind
- 20 player_falldamage
- 21 player_ledgegrab
- 22 player_ledgerelease
- 23 door_moving
- 24 door_open
- 25 door_close
- 26 door_unlocked
- 27 rescue_door_open
- 28 waiting_checkpoint_door_used
- 29 waiting_door_used_versus
- 30 waiting_checkpoint_button_used
- 31 success_checkpoint_button_used
- 32 nav_blocked
- 33 round_end_message
- 34 vote_started
- 35 vote_changed
- 36 vote_passed
- 37 vote_failed
- 38 vote_cast_yes
- 39 vote_cast_no
- 40 infected_hurt
- 41 infected_death
- 42 hostname_changed
- 43 difficulty_changed
- 44 finale_start
- 45 finale_vehicle_leaving
- 46 finale_win
- 47 finale_radio_start
- 48 finale_radio_damaged
- 49 player_transitioned
- 50 heal_begin
- 51 heal_success
- 52 heal_end
- 53 heal_interrupted
- 54 give_weapon
- 55 pills_used
- 56 pills_used_fail
- 57 revive_begin
- 58 revive_success
- 59 revive_end
- 60 drag_begin
- 61 drag_end
- 62 player_incapacitated
- 63 player_incapacitated_start
- 64 player_entered_start_area
- 65 player_first_spawn
- 66 player_left_start_area
- 67 player_entered_checkpoint
- 68 player_left_checkpoint
- 69 player_shoved
- 70 entity_shoved
- 71 player_jump_apex
- 72 player_blocked
- 73 player_now_it
- 74 player_no_longer_it
- 75 witch_harasser_set
- 76 witch_spawn
- 77 witch_killed
- 78 tank_spawn
- 79 melee_kill
- 80 area_cleared
- 81 award_earned
- 82 tongue_grab
- 83 tongue_broke_bent
- 84 tongue_broke_victim_died
- 85 tongue_release
- 86 choke_start
- 87 choke_end
- 88 choke_stopped
- 89 tongue_pull_stopped
- 90 lunge_shove
- 91 lunge_pounce
- 92 pounce_end
- 93 pounce_stopped
- 94 fatal_vomit
- 95 survivor_call_for_help
- 96 survivor_rescued
- 97 survivor_rescue_abandoned
- 98 relocated
- 99 respawning
- 100 tank_frustrated
- 101 weapon_given
- 102 weapon_give_duplicate_fail
- 103 break_breakable
- 104 achievement_earned
- 105 spec_target_updated
- 106 spawner_give_item
- 107 create_panic_event
- 108 explain_pills
- 109 explain_weapons
- 110 entity_visible
- 111 boomer_near
- 112 explain_pre_radio
- 113 started_pre_radio
- 114 explain_radio
- 115 explain_gas_truck
- 116 explain_panic_button
- 117 explain_elevator_button
- 118 explain_lift_button
- 119 explain_church_door
- 120 explain_emergency_door
- 121 explain_crane
- 122 explain_bridge
- 123 explain_gas_can_panic
- 124 explain_van_panic
- 125 explain_mainstreet
- 126 explain_train_lever
- 127 explain_disturbance
- 128 use_target
- 129 player_use
- 130 friendly_fire
- 131 gameinstructor_draw
- 132 gameinstructor_nodraw
- 133 lobby_exit
- 134 player_talking_state
- 135 weapon_pickup
- 136 hunter_punched
- 137 hunter_headshot
- 138 zombie_ignited
- 139 boomer_exploded
- 140 non_pistol_fired
- 141 weapon_fire_at_40
- 142 player_hurt_concise
- 143 tank_killed
- 144 achievement_write_failed
- 145 ghost_spawn_time
player_death
Note: None
Name: | player_death | ||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
player_hurt
Note: None
Name: | player_hurt | ||||||||||||||||||||||||||||||
Structure: |
|
player_team
Note: When a player Changes Team
Name: | player_team | ||||||||||||||||||
Structure: |
|
player_bot_replace
Note: When a player replaces a bot
Name: | player_bot_replace | ||||||
Structure: |
|
bot_player_replace
Note: When a bot replaces a player
Name: | bot_player_replace | ||||||
Structure: |
|
player_afk
Note: When a bot replaces a player
Name: | player_afk | |||
Structure: |
|
weapon_fire
Note: When a weapon is fired
Name: | weapon_fire | ||||||||||||
Structure: |
|
weapon_fire_on_empty
Note: When a weapon is fired while empty
Name: | weapon_fire_on_empty | |||||||||
Structure: |
|
weapon_reload
Note: When a weapon is reloaded
Name: | weapon_reload | ||||||
Structure: |
|
weapon_zoom
Note: When a weapon is reloaded
Name: | weapon_zoom | |||
Structure: |
|
ability_use
Note: When an ability is used
Name: | ability_use | |||||||||
Structure: |
|
ammo_pickup
Note: When a player receives ammo
Name: | ammo_pickup | |||
Structure: |
|
item_pickup
Note: When a player receives an item
Name: | item_pickup | ||||||
Structure: |
|
grenade_bounce
Note: When a grenade bounces
Name: | grenade_bounce | |||
Structure: |
|
hegrenade_detonate
Note: When a grenade explodes
Name: | hegrenade_detonate | |||
Structure: |
|
bullet_impact
Note: When a bullet projectile impacts
Name: | bullet_impact | ||||||||||||
Structure: |
|
player_footstep
Note: When a player makes a footstep
Name: | player_footstep | |||
Structure: |
|
player_jump
Note: When a player jumps
Name: | player_jump | |||
Structure: |
|
player_blind
Note: When a player is blinded
Name: | player_blind | |||
Structure: |
|
player_falldamage
Note: When a player receives fall damage
Name: | player_falldamage | |||||||||
Structure: |
|
player_ledgegrab
Note: When a player grabs on a ledge
Name: | player_ledgegrab | |||||||||
Structure: |
|
player_ledgerelease
Note: When a player lets go of a ledge
Name: | player_ledgerelease | |||
Structure: |
|
door_moving
Note: When a door moves
Name: | door_moving | ||||||
Structure: |
|
door_open
Note: When a door is opened
Name: | door_open | |||||||||
Structure: |
|
door_close
Note: When a door is closed
Name: | door_close | ||||||
Structure: |
|
door_unlocked
Note: When a door is unlocked
Name: | door_unlocked | ||||||
Structure: |
|
rescue_door_open
Note: When a rescue door is opened
Name: | rescue_door_open | ||||||
Structure: |
|
waiting_checkpoint_door_used
Note: Someone tried to open a checkpoint door that is locked till everyone loads in
Name: | waiting_checkpoint_door_used | ||||||
Structure: |
|
waiting_door_used_versus
Note: Someone tried to open a checkpoint door that is locked till everyone loads in
Name: | waiting_door_used_versus | ||||||
Structure: |
|
waiting_checkpoint_button_used
Note: Someone tried to push a button that's locked until everyone is gathered
Name: | waiting_checkpoint_button_used | |||
Structure: |
|
success_checkpoint_button_used
Note: Someone pushed a button that's locked until everyone is gathered
Name: | success_checkpoint_button_used | |||
Structure: |
|
Note: When Nav is blocked
Name: | nav_blocked | ||||||
Structure: |
|
round_end_message
Note: When a game round ends
Name: | round_end_message | |||||||||
Structure: |
|
vote_started
Note: When a ingame vote is created
Name: | vote_started | ||||||||||||
Structure: |
|
vote_changed
Note: When a ingame vote is changed
Name: | vote_changed | |||||||||
Structure: |
|
vote_passed
Note: When a ingame vote is passed
Name: | vote_passed | |||||||||
Structure: |
|
vote_failed
Note: When a ingame vote failed
Name: | vote_failed | |||
Structure: |
|
vote_cast_yes
Note: When a player votes yes on ingame vote
Name: | vote_cast_yes | ||||||
Structure: |
|
vote_cast_no
Note: When a player votes no on ingame vote
Name: | vote_cast_no | ||||||
Structure: |
|
infected_hurt
Note: When an infected is hurt
Name: | infected_hurt | |||||||||||||||
Structure: |
|
infected_death
Note: When an infected is killed
Name: | infected_death | ||||||||||||
Structure: |
|
hostname_changed
Note: When the server hostname changes
Name: | hostname_changed | |||
Structure: |
|
difficulty_changed
Note: When the server difficulty changes
Name: | difficulty_changed | ||||||
Structure: |
|
finale_start
Note: When the campaign finale begins
Name: | finale_start | |||
Structure: |
|
finale_vehicle_leaving
Note: When the finale vehicle is leaving
Name: | finale_vehicle_leaving | |||
Structure: |
|
finale_win
Note: When the finale in completed
Name: | finale_win | ||||||
Structure: |
|
finale_radio_start
Note: When the radio is used to begin the finale
Name: | finale_radio_start | |||
Structure: |
|
finale_radio_damaged
Note: When the finale radio is damaged
Name: | finale_radio_damaged | |||
Structure: |
|
player_transitioned
Note: When a player finishes transitioning
Name: | player_transition | |||
Structure: |
|
heal_begin
Note: When a survivors begins to heal
Name: | heal_begin | ||||||
Structure: |
|
heal_success
Note: When a survivors completes a heal
Name: | heal_success | |||||||||
Structure: |
|
heal_end
Note: When a survivors ends a heal
Name: | heal_end | ||||||
Structure: |
|
heal_interrupted
Note: When a survivors ends a heal
Name: | heal_interrupted | ||||||
Structure: |
|
give_weapon
Note: When a weapon is given to a survivor
Name: | give_weapon | |||||||||
Structure: |
|
pills_used
Note: When a survivor uses pills
Name: | pills_used | ||||||
Structure: |
|
pills_used_fail
Note: When a survivor fails using pills
Name: | pills_used_fail | |||
Structure: |
|
revive_begin
Note: When a survivor begins to revive a fallen player
Name: | revive_begin | ||||||
Structure: |
|
revive_success
Note: When a survivor revives a fallen player
Name: | revive_success | ||||||||||||
Structure: |
|
revive_end
Note: When a survivor stops reviving a fallen player
Name: | revive_end | |||||||||
Structure: |
|
drag_begin
Note: When a survivor is being dragged
Name: | drag_begin | ||||||
Structure: |
|
drag_end
Note: When a survivor stops being dragged
Name: | drag_end | ||||||
Structure: |
|
player_incapacitated
Note: None
Name: | player_incapacitated | ||||||||||||||||||
Structure: |
|
player_incapacitated_start
Note: None
Name: | player_incapacitated_start | |||||||||||||||
Structure: |
|
player_entered_start_area
Note: None
Name: | player_entered_start_area | |||
Structure: |
|
player_first_spawn
Note: None
Name: | player_first_spawn | |||||||||
Structure: |
|
player_left_start_area
Note: None
Name: | player_left_start_area | |||
Structure: |
|
player_entered_checkpoint
Note: None
Name: | player_entered_checkpoint | |||||||||||||||
Structure: |
|
player_left_checkpoint
Note: None
Name: | player_left_checkpoint | |||||||||
Structure: |
|
player_shoved
Note: None
Name: | player_shoved | ||||||
Structure: |
|
entity_shoved
Note: None
Name: | entity_shoved | ||||||
Structure: |
|
player_jump_apex
Note: None
Name: | player_jump_apex | |||
Structure: |
|
player_blocked
Note: None
Name: | player_blocked | ||||||
Structure: |
|
player_now_it
Note: None
Name: | player_now_it | ||||||||||||
Structure: |
|
player_no_longer_it
Note: None
Name: | player_no_longer_it | |||
Structure: |
|
witch_harasser_set
Note: None
Name: | witch_harasser_set | ||||||
Structure: |
|
witch_spawn
Note: None
Name: | witch_spawn | |||
Structure: |
|
witch_killed
Note: None
Name: | witch_killed | |||||||||
Structure: |
|
tank_spawn
Note: None
Name: | tank_spawn | ||||||
Structure: |
|
melee_kill
Note: None
Name: | melee_kill | |||||||||
Structure: |
|
area_cleared
Note: None
Name: | area_cleared | ||||||
Structure: |
|
award_earned
Note: None
Name: | award_earned | ||||||||||||
Structure: |
|
tongue_grab
Note: None
Name: | tongue_grab | ||||||
Structure: |
|
tongue_broke_bent
Note: None
Name: | tongue_broke_bent | |||
Structure: |
|
tongue_broke_victim_died
Note: None
Name: | tongue_broke_victim_died | |||
Structure: |
|
tongue_release
Note: None
Name: | tongue_release | |||||||||
Structure: |
|
choke_start
Note: None
Name: | choke_start | |||||||||
Structure: |
|
choke_end
Note: None
Name: | choke_end | ||||||
Structure: |
|
choke_stopped
Note: None
Name: | choke_stopped | ||||||
Structure: |
|
tongue_pull_stopped
Note: None
Name: | tongue_pull_stopped | ||||||
Structure: |
|
lunge_shove
Note: None
Name: | lunge_shove | ||||||
Structure: |
|
lunge_pounce
Note: None
Name: | lunge_pounce | ||||||||||||
Structure: |
|
pounce_end
Note: None
Name: | pounce_end | ||||||
Structure: |
|
pounce_stopped
Note: None
Name: | pounce_stopped | ||||||
Structure: |
|
fatal_vomit
Note: None
Name: | fatal_vomit | ||||||
Structure: |
|
survivor_call_for_help
Note: None
Name: | survivor_call_for_help | ||||||
Structure: |
|
survivor_rescued
Note: None
Name: | survivor_rescued | ||||||
Structure: |
|
survivor_rescue_abandoned
Note: None
Name: | survivor_rescue_abandoned | |
Structure: |
|
relocated
Note: None
Name: | relocated | |||
Structure: |
|
respawning
Note: None
Name: | respawning | |||
Structure: |
|
tank_frustrated
Note: None
Name: | tank_frustrated | |||
Structure: |
|
weapon_given
Note: None
Name: | weapon_given | ||||||||||||
Structure: |
|
weapon_give_duplicate_fail
Note: None
Name: | weapon_give_duplicate_fail | |||||||||
Structure: |
|
break_breakable
Note: None
Name: | break_breakable | ||||||||||||
Structure: |
|
achievement_earned
Note: None
Name: | achievement_earned | ||||||
Structure: |
|
spec_target_updated
Note: None
Name: | spec_target_updated | |
Structure: |
|
spawner_give_item
Note: None
Name: | spawner_give_item | |||||||||
Structure: |
|
create_panic_event
Note: None
Name: | create_panic_event | |||
Structure: |
|
explain_pills
Note: None
Name: | explain_pills | |||
Structure: |
|
explain_weapons
Note: None
Name: | explain_weapons | |||
Structure: |
|
entity_visible
Note: None
Name: | entity_visible | ||||||||||||
Structure: |
|
boomer_near
Note: None
Name: | boomer_near | ||||||
Structure: |
|
explain_pre_radio
Note: None
Name: | explain_pre_radio | ||||||
Structure: |
|
started_pre_radio
Note: None
Name: | started_pre_radio | ||||||
Structure: |
|
explain_radio
Note: None
Name: | explain_radio | ||||||
Structure: |
|
explain_gas_truck
Note: None
Name: | explain_gas_truck | ||||||
Structure: |
|
explain_panic_button
Note: None
Name: | explain_panic_button | ||||||
Structure: |
|
explain_elevator_button
Note: None
Name: | explain_elevator_button | ||||||
Structure: |
|
explain_lift_button
Note: None
Name: | explain_lift_button | ||||||
Structure: |
|
explain_church_door
Note: None
Name: | explain_church_door | ||||||
Structure: |
|
explain_emergency_door
Note: None
Name: | explain_emergency_door | ||||||
Structure: |
|
explain_crane
Note: None
Name: | explain_crane | ||||||
Structure: |
|
explain_bridge
Note: None
Name: | explain_bridge | ||||||
Structure: |
|
explain_gas_can_panic
Note: None
Name: | explain_gas_can_panic | ||||||
Structure: |
|
explain_van_panic
Note: None
Name: | explain_van_panic | ||||||
Structure: |
|
explain_mainstreet
Note: None
Name: | explain_mainstreet | ||||||
Structure: |
|
explain_train_lever
Note: None
Name: | explain_train_lever | ||||||
Structure: |
|
explain_disturbance
Note: None
Name: | explain_disturbance | ||||||
Structure: |
|
use_target
Note: None
Name: | use_target | |||||||||
Structure: |
|
player_use
Note: None
Name: | player_use | ||||||
Structure: |
|
friendly_fire
Note: None
Name: | friendly_fire | ||||||||||||
Structure: |
|
gameinstructor_draw
Note: None
Name: | gameinstructor_draw | |
Structure: |
|
gameinstructor_nodraw
Note: None
Name: | gameinstructor_nodraw | |
Structure: |
|
lobby_exit
Note: None
Name: | lobby_exit | |
Structure: |
|
player_talking_state
Note: None
Name: | player_talking_state | ||||||
Structure: |
|
weapon_pickup
Note: None
Name: | weapon_pickup | |||||||||
Structure: |
|
hunter_punched
Note: None
Name: | hunter_punched | |||||||||
Structure: |
|
hunter_headshot
Note: None
Name: | hunter_headshot | |||||||||
Structure: |
|
zombie_ignited
Note: None
Name: | zombie_ignited | |||||||||
Structure: |
|
boomer_exploded
Note: None
Name: | boomer_exploded | |||||||||
Structure: |
|
non_pistol_fired
Note: None
Name: | non_pistol_fired | |||
Structure: |
|
weapon_fire_at_40
Note: None
Name: | weapon_fire_at_40 | ||||||||||||
Structure: |
|
player_hurt_concise
Note: None
Name: | player_hurt_concise | |||||||||
Structure: |
|
tank_killed
Note: None
Name: | tank_killed | |||||||||
Structure: |
|
achievement_write_failed
Note: None
Name: | achievement_write_failed | |
Structure: |
|
ghost_spawn_time
Note: None
Name: | ghost_spawn_time | ||||||
Structure: |
|