Difference between revisions of "Zombie Panic! Source Events"

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Test

Revision as of 16:20, 2 December 2008

player_death

Note: When a client dies

Name: player_death
Structure:
short userid {{{3}}}
short attacker {{{3}}}
string weapon {{{3}}}


zombie_death

Note: When a zombie dies

Name: zombie_death
Structure:
byte count {{{3}}}


ambient_play

Note: None

Name: ambient_play
Structure:
string sound {{{3}}}
bool fade {{{3}}}


game_round_restart

Note: None

Name: game_round_restart
Structure:
none none {{{3}}}


gravity_change

Note: When the gravity changes

Name: gravity_change
Structure:
float newgravity {{{3}}}


achievement_earned

Note: None

Name: achievement_earned
Structure:
byte player {{{3}}}
short achievement {{{3}}}


spec_target_updated

Note: None

Name: spec_target_updated
Structure:
none none {{{3}}}


Test