Difference between revisions of "CHL2MP Player Offset List (Obsidian Conflict)"
(New page: Also for use when using virtual offsets. These are the <b>Windows</b> offsets for Obsidian Conflict 1.34. <b>Linux offsets are 1 greater.</b> == The Lis...) |
m (Updated with current idc file and current OC Dev DLLs (shouldn't differ much from the final release)) |
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'''Note''': The server.pdb seems to can't print out all of those functions so some may be missing (most of the missing ones are CBaseEntity__NetworkStateChanged_m_vecVelocity anyways, but i'm not entirly sure about that). --[[User:Neico|Neico]] 20:50, 15 October 2008 (CDT) | '''Note''': The server.pdb seems to can't print out all of those functions so some may be missing (most of the missing ones are CBaseEntity__NetworkStateChanged_m_vecVelocity anyways, but i'm not entirly sure about that). --[[User:Neico|Neico]] 20:50, 15 October 2008 (CDT) | ||
− | <b>Last Updated | + | <b>Last Updated 3 December 2008</b> |
<pre> | <pre> | ||
− | // Auto reconstructed from vtable block @ | + | // Auto reconstructed from vtable block @ 0x10603FC4 |
// from "server.dll", by ida_vtables.idc | // from "server.dll", by ida_vtables.idc | ||
− | 0 | + | 0 CHL2MP_Player::`vector deleting destructor' |
− | 1 | + | 1 CBaseEntity::SetRefEHandle |
− | 2 | + | 2 CBaseEntity::GetRefEHandle |
− | 3 | + | 3 CBaseEntity::GetCollideable |
− | 4 | + | 4 CBaseEntity::GetNetworkable |
5 CChoreoActor__GetName | 5 CChoreoActor__GetName | ||
− | 6 | + | 6 CBaseEntity::GetModelIndex |
− | 7 | + | 7 CBaseEntity::GetModelName |
− | 8 | + | 8 CBaseEntity::SetModelIndex |
− | 9 | + | 9 CHL2MP_Player::GetServerClass |
− | 10 | + | 10 DefaultCompletionFunc |
− | 11 | + | 11 CHL2MP_Player::GetDataDescMap |
− | 12 | + | 12 CBaseAnimating::TestCollision |
− | 13 | + | 13 CHL2_Player::TestHitboxes |
− | 14 | + | 14 CHL2MP_Player::PlantFootprint |
− | 15 | + | 15 CBasePlayer::ShouldCollide |
− | 16 | + | 16 CBaseEntity::SetOwnerEntity |
− | 17 | + | 17 CHL2MP_Player::ShouldTransmit |
− | 18 | + | 18 CBasePlayer::UpdateTransmitState |
− | 19 | + | 19 CBaseCombatCharacter::SetTransmit |
− | 20 | + | 20 CBasePlayer::GetTracerType |
− | 21 | + | 21 CHL2MP_Player::Spawn |
− | 22 | + | 22 CHL2MP_Player::Precache |
− | 23 | + | 23 CBasePlayer::SetModel |
− | 24 | + | 24 CBaseEntity::PostConstructor |
− | 25 | + | 25 CDataManagerBase__Unlock |
− | 26 | + | 26 CBaseEntity::ParseMapData |
− | 27 | + | 27 CBaseEntity::KeyValue |
− | 28 | + | 28 CBaseEntity::KeyValue |
− | 29 | + | 29 CBaseEntity::KeyValue |
− | 30 | + | 30 CBaseEntity::GetKeyValue |
− | 31 | + | 31 CHL2_Player::Activate |
− | 32 | + | 32 CBaseEntity::SetParent |
− | 33 | + | 33 CTeam::ObjectCaps |
− | 34 | + | 34 CBaseEntity::AcceptInput |
− | 35 | + | 35 CBaseAnimating::GetInputDispatchEffectPosition |
− | 36 | + | 36 CHL2_Player::DrawDebugGeometryOverlays |
− | 37 | + | 37 CBaseAnimating::DrawDebugTextOverlays |
− | 38 | + | 38 CBasePlayer::Save |
− | 39 | + | 39 CBasePlayer::Restore |
− | 40 | + | 40 CChildOperatorDefinition__IsObsolete |
− | 41 | + | 41 CBaseEntity::OnSave |
− | 42 | + | 42 CHL2_Player::OnRestore |
− | 43 | + | 43 CBaseEntity::entindex |
− | 44 | + | 44 CBaseEntity::MoveDone |
− | 45 | + | 45 CBaseEntity::Think |
− | 46 | + | 46 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick |
− | 47 | + | 47 CBasePlayer::NetworkStateChanged_m_iHealth |
48 CChoreoActor__GetName | 48 CChoreoActor__GetName | ||
− | 49 | + | 49 DefaultCompletionFunc |
− | 50 | + | 50 CBaseEntity::DispatchResponse |
− | 51 | + | 51 CHL2_Player::Classify |
− | 52 | + | 52 CEmptyConVar__SetValue |
− | 53 | + | 53 CBaseEntity::ShouldAttractAutoAim |
− | 54 | + | 54 CBaseEntity::GetAutoAimRadius |
− | 55 | + | 55 CBaseEntity::GetAutoAimCenter |
− | 56 | + | 56 DefaultCompletionFunc |
− | 57 | + | 57 CHL2_Player::PassesDamageFilter |
− | 58 | + | 58 CHL2MP_Player::TraceAttack |
− | 59 | + | 59 CHL2MP_Player::BecomeRagdollOnClient |
− | 60 | + | 60 CHL2MP_Player::OnTakeDamage |
− | 61 | + | 61 CBasePlayer::TakeHealth |
− | 62 | + | 62 CBaseEntity::IsAlive |
− | 63 | + | 63 CHL2MP_Player::Event_Killed |
− | 64 | + | 64 CHL2_Player::Event_KilledOther |
− | 65 | + | 65 CBaseCombatCharacter::BloodColor |
− | 66 | + | 66 CHL2MP_Player::BecomeRagdollOnClient |
− | 67 | + | 67 CChildOperatorDefinition__IsObsolete |
68 CChoreoActor__GetName | 68 CChoreoActor__GetName | ||
− | 69 | + | 69 CBaseHL2MPCombatWeapon::CalcViewmodelBob |
− | 70 | + | 70 CBaseEntity::IsMoving |
− | 71 | + | 71 CBaseEntity::DamageDecal |
− | 72 | + | 72 CBaseEntity::DecalTrace |
− | 73 | + | 73 CHL2MP_Player::ImpactTrace |
− | 74 | + | 74 CEmptyConVar__IsFlagSet |
− | 75 | + | 75 CBaseEntity::HasTarget |
− | 76 | + | 76 ConCommandBase__IsCommand |
− | 77 | + | 77 ConCommandBase__IsCommand |
− | 78 | + | 78 CChildOperatorDefinition__IsObsolete |
− | 79 | + | 79 CChildOperatorDefinition__IsObsolete |
− | 80 | + | 80 CChildOperatorDefinition__IsObsolete |
− | 81 | + | 81 DefaultCompletionFunc |
− | 82 | + | 82 CBaseEntity::IsViewable |
− | 83 | + | 83 CHL2MP_Player::ChangeTeam |
− | 84 | + | 84 CBaseEntity::OnEntityEvent |
− | 85 | + | 85 CBaseEntity::CanStandOn |
− | 86 | + | 86 CBaseEntity::CanStandOn |
− | 87 | + | 87 DefaultCompletionFunc |
− | 88 | + | 88 DefaultCompletionFunc |
− | 89 CBaseEntity | + | 89 CBaseEntity::Use |
− | 90 | + | 90 CBaseEntity::StartTouch |
− | 91 | + | 91 CBasePlayer::Touch |
− | 92 | + | 92 CBaseEntity::EndTouch |
− | 93 | + | 93 CEmptyConVar__SetValue |
− | 94 | + | 94 CBaseEntity::Blocked |
− | 95 | + | 95 CDataManagerBase__Unlock |
− | 96 | + | 96 CBasePlayer::PhysicsSimulate |
− | 97 | + | 97 CHL2MP_Player::UpdateOnRemove |
− | 98 | + | 98 CHL2_Player::StopLoopingSounds |
− | 99 | + | 99 CBaseEntity::SUB_AllowedToFade |
− | 100 | + | 100 CBaseFlex::Teleport |
− | 101 | + | 101 CPropVehicleChoreoGeneric::FinishMove |
− | 102 | + | 102 CAI_BaseNPC::MakeTracer |
− | 103 | + | 103 CBaseEntity::GetTracerAttachment |
− | 104 | + | 104 CHL2MP_Player::FireBullets |
− | 105 | + | 105 CAI_BaseNPC::DoImpactEffect |
− | 106 | + | 106 DefaultCompletionFunc |
− | 107 | + | 107 CChildOperatorDefinition__IsObsolete |
− | 108 | + | 108 CBaseAnimating::ModifyOrAppendCriteria |
− | 109 | + | 109 CEmptyConVar__SetValue |
− | 110 | + | 110 CDataManagerBase__Unlock |
− | 111 | + | 111 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick |
− | 112 | + | 112 CBasePlayer::NetworkStateChanged_m_iHealth |
− | 113 | + | 113 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick |
− | 114 | + | 114 CBasePlayer::NetworkStateChanged_m_iHealth |
− | 115 | + | 115 DefaultCompletionFunc |
− | 116 | + | 116 CBaseHL2MPCombatWeapon::CalcViewmodelBob |
− | 117 | + | 117 CEmptyConVar__SetValue |
− | 118 | + | 118 CBasePlayer::EyePosition |
− | 119 | + | 119 CBasePlayer::EyeAngles |
− | 120 | + | 120 CBasePlayer::LocalEyeAngles |
− | 121 | + | 121 CBaseEntity::EarPosition |
− | 122 | + | 122 CBasePlayer::BodyTarget |
− | 123 | + | 123 CBaseEntity::HeadTarget |
− | 124 | + | 124 CBaseEntity::GetVectors |
− | 125 | + | 125 CBaseEntity::GetViewOffset |
− | 126 | + | 126 CBasePlayer::GetSmoothedVelocity |
− | 127 | + | 127 CBaseAnimating::GetVelocity |
− | 128 CBaseCombatCharacter | + | 128 CBaseCombatCharacter::FVisible |
− | 129 | + | 129 CBaseCombatCharacter::FVisible |
− | 130 | + | 130 CHL2MP_Player::BecomeRagdollOnClient |
− | 131 | + | 131 CBaseEntity::GetAttackDamageScale |
− | 132 | + | 132 CBaseEntity::GetReceivedDamageScale |
− | 133 | + | 133 CBaseEntity::GetGroundVelocityToApply |
− | 134 | + | 134 CAI_DefMovementSink::OnMoveExecuteFailed |
− | 135 | + | 135 CHL2_Player::Splash |
− | 136 | + | 136 CBaseEntity::WorldSpaceCenter |
− | 137 | + | 137 CBaseEntity::GetAutoAimCenter |
− | 138 | + | 138 CChildOperatorDefinition__IsObsolete |
− | 139 | + | 139 CEmptyConVar__IsFlagSet |
− | 140 | + | 140 CBasePlayer::VPhysicsDestroyObject |
− | 141 | + | 141 CBasePlayer::VPhysicsUpdate |
− | 142 | + | 142 CBaseEntity::VPhysicsTakeDamage |
− | 143 | + | 143 CBaseCombatCharacter::VPhysicsShadowCollision |
− | 144 | + | 144 CBasePlayer::VPhysicsShadowUpdate |
− | 145 | + | 145 CHL2MP_Player::PlantFootprint |
− | 146 | + | 146 CBaseEntity::VPhysicsFriction |
− | 147 | + | 147 CBaseEntity::UpdatePhysicsShadowToCurrentPosition |
− | 148 | + | 148 CBaseEntity::VPhysicsGetObjectList |
− | 149 | + | 149 CBaseEntity::VPhysicsIsFlesh |
− | 150 | + | 150 CChildOperatorDefinition__CreateInstance |
− | 151 | + | 151 CBasePlayer::PhysicsSolidMaskForEntity |
− | 152 | + | 152 CBaseEntity::ResolveFlyCollisionCustom |
− | 153 | + | 153 CNPC_ManhackWeap::Ignite |
− | 154 | + | 154 CBaseAnimating::GetStepOrigin |
− | 155 | + | 155 CBaseAnimating::GetStepAngles |
− | 156 | + | 156 ConCommandBase__IsCommand |
− | 157 | + | 157 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick |
− | 158 | + | 158 CBasePlayer::NetworkStateChanged_m_iHealth |
− | 159 | + | 159 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick |
− | 160 | + | 160 CBasePlayer::NetworkStateChanged_m_iHealth |
− | 161 | + | 161 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick |
− | 162 | + | 162 CBasePlayer::NetworkStateChanged_m_iHealth |
− | 163 | + | 163 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick |
− | 164 | + | 164 CBasePlayer::NetworkStateChanged_m_iHealth |
− | 165 | + | 165 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick |
− | 166 | + | 166 CBasePlayer::NetworkStateChanged_m_iHealth |
− | 167 | + | 167 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick |
− | 168 | + | 168 CBasePlayer::NetworkStateChanged_m_iHealth |
− | 169 | + | 169 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick |
− | 170 | + | 170 CBasePlayer::NetworkStateChanged_m_iHealth |
− | 171 | + | 171 CBaseAnimating::GetIdealSpeed |
− | 172 | + | 172 CBaseAnimating::GetIdealAccel |
− | 173 | + | 173 CBaseAnimatingOverlay::StudioFrameAdvance |
− | 174 | + | 174 CBaseAnimating::IsActivityFinished |
− | 175 | + | 175 CBaseAnimating::GetSequenceGroundSpeed |
− | 176 | + | 176 CBaseAnimating::ClampRagdollForce |
− | 177 | + | 177 CHL2MP_Player::BecomeRagdollOnClient |
− | 178 | + | 178 CBaseAnimating::IsRagdoll |
− | 179 | + | 179 CBaseAnimating::CanBecomeRagdoll |
− | 180 | + | 180 CBaseAnimatingOverlay::GetSkeleton |
− | 181 | + | 181 CBaseAnimating::GetBoneTransform |
− | 182 | + | 182 CBaseAnimating::SetupBones |
− | 183 | + | 183 CBaseAnimating::CalculateIKLocks |
− | 184 | + | 184 CBaseAnimatingOverlay::DispatchAnimEvents |
− | 185 | + | 185 CBasePlayer::HandleAnimEvent |
− | 186 | + | 186 CDataManagerBase__Unlock |
− | 187 | + | 187 CBaseAnimating::GetAttachment |
− | 188 | + | 188 CBaseAnimating::InitBoneControllers |
− | 189 | + | 189 CBaseAnimating::GetGroundSpeedVelocity |
− | 190 | + | 190 CBaseAnimating::Ignite |
− | 191 | + | 191 CBaseAnimating::IgniteLifetime |
− | 192 | + | 192 CBaseAnimating::IgniteNumHitboxFires |
− | 193 | + | 193 CBaseAnimating::IgniteHitboxFireScale |
− | 194 | + | 194 CBaseAnimating::Extinguish |
− | 195 | + | 195 CBaseCombatCharacter::SetLightingOriginRelative |
− | 196 | + | 196 CBaseAnimating::SetLightingOrigin |
− | 197 | + | 197 CBaseFlex::SetViewtarget |
− | 198 | + | 198 CBaseFlex::StartSceneEvent |
− | 199 | + | 199 CBaseFlex::ProcessSceneEvents |
− | 200 | + | 200 CBaseFlex::ProcessSceneEvent |
− | 201 | + | 201 CBaseFlex::ClearSceneEvent |
− | 202 | + | 202 CBaseFlex::CheckSceneEventCompletion |
− | 203 | + | 203 CBaseFlex::PlayScene |
− | 204 | + | 204 CBaseFlex::PlayAutoGeneratedSoundScene |
− | 205 | + | 205 CEmptyConVar__SetValue |
− | 206 | + | 206 CDataManagerBase__Unlock |
− | 207 | + | 207 CHL2_Player::GetPhysicsImpactDamageTable |
− | 208 | + | 208 CBaseCombatCharacter::FInViewCone |
− | 209 | + | 209 CBaseCombatCharacter::FInViewCone |
− | 210 | + | 210 CBaseCombatCharacter::FInAimCone |
− | 211 | + | 211 CBaseCombatCharacter::FInAimCone |
− | 212 | + | 212 CHL2_Player::ShouldShootMissTarget |
− | 213 | + | 213 CBaseCombatCharacter::FindMissTarget |
− | 214 | + | 214 CHL2_Player::HandleInteraction |
− | 215 | + | 215 CBasePlayer::BodyAngles |
− | 216 | + | 216 CBaseCombatCharacter::BodyDirection2D |
− | 217 | + | 217 CBaseCombatCharacter::BodyDirection3D |
− | 218 | + | 218 CBaseCombatCharacter::HeadDirection2D |
− | 219 | + | 219 CBaseCombatCharacter::HeadDirection2D |
− | 220 | + | 220 CHL2_Player::EyeDirection2D |
− | 221 | + | 221 CHL2_Player::EyeDirection3D |
− | 222 | + | 222 CHL2_Player::GiveAmmo |
− | 223 | + | 223 CNPCSimpleTalker::FriendNumber |
− | 224 | + | 224 CBaseCombatCharacter::Weapon_TranslateActivity |
− | 225 | + | 225 CBaseCombatCharacter::Weapon_FrameUpdate |
− | 226 | + | 226 CBaseCombatCharacter::Weapon_HandleAnimEvent |
− | 227 | + | 227 CHL2_Player::Weapon_CanUse |
− | 228 | + | 228 CHL2_Player::Weapon_Equip |
− | 229 | + | 229 CBaseCombatCharacter::Weapon_EquipAmmoOnly |
− | 230 | + | 230 CHL2MP_Player::Weapon_Drop |
− | 231 | + | 231 CHL2MP_Player::Weapon_Switch |
− | 232 | + | 232 CBaseEntity::EarPosition |
− | 233 | + | 233 CHL2_Player::Weapon_CanSwitchTo |
− | 234 | + | 234 CBaseCombatCharacter::Weapon_SlotOccupied |
− | 235 | + | 235 CBaseCombatCharacter::Weapon_GetSlot |
− | 236 | + | 236 CEmptyConVar__IsFlagSet |
− | 237 | + | 237 CBasePlayer::RemovePlayerItem |
− | 238 | + | 238 ConCommandBase__IsCommand |
− | 239 | + | 239 CHL2_Player::OnTakeDamage_Alive |
− | 240 | + | 240 CTeamplayRules::GetCaptureValueForPlayer |
− | 241 | + | 241 CBaseCombatCharacter::OnTakeDamage_Dead |
− | 242 | + | 242 CHL2MP_Player::PlantFootprint |
− | 243 | + | 243 CHL2_Player::NotifyFriendsOfDamage |
− | 244 | + | 244 CHL2MP_Player::PlantFootprint |
− | 245 | + | 245 CBaseCombatCharacter::GetDeathActivity |
− | 246 | + | 246 CHL2MP_Player::CorpseGib |
− | 247 | + | 247 CBaseCombatCharacter::CorpseFade |
− | 248 | + | 248 CBaseCombatCharacter::HasHumanGibs |
− | 249 | + | 249 CBaseCombatCharacter::HasAlienGibs |
− | 250 | + | 250 CHL2MP_Player::ShouldGib |
− | 251 | + | 251 CEmptyConVar__SetValue |
− | 252 | + | 252 CHL2MP_Player::Event_Gibbed |
− | 253 | + | 253 CBasePlayer::Event_Dying |
− | 254 | + | 254 CBaseCombatCharacter::BecomeRagdoll |
− | 255 | + | 255 CBaseCombatCharacter::FixupBurningServerRagdoll |
− | 256 | + | 256 CBaseCombatCharacter::BecomeRagdollBoogie |
− | 257 | + | 257 CBaseCombatCharacter::CheckTraceHullAttack |
− | 258 | + | 258 CNPC_MetroPolice::CheckTraceHullAttack |
− | 259 | + | 259 CEmptyConVar__SetValue |
− | 260 | + | 260 CBaseCombatCharacter::IRelationType |
− | 261 | + | 261 CBaseCombatCharacter::IRelationPriority |
− | 262 | + | 262 CBasePlayer::IsInAVehicle |
− | 263 | + | 263 CBasePlayer::GetVehicle |
− | 264 | + | 264 CBasePlayer::GetVehicleEntity |
− | 265 | + | 265 CChildOperatorDefinition__IsObsolete |
− | 266 | + | 266 CHL2MP_Player::IncrementFragCount |
− | 267 | + | 267 CHL2_Player::CalcWeaponProficiency |
− | 268 | + | 268 CHL2MP_Player::GetAttackSpread |
− | 269 | + | 269 CBaseCombatCharacter::GetSpreadBias |
− | 270 | + | 270 CBasePlayer::DoMuzzleFlash |
− | 271 | + | 271 CBaseCombatCharacter::AddEntityRelationship |
− | 272 | + | 272 CBaseCombatCharacter::RemoveEntityRelationship |
− | 273 | + | 273 CBaseCombatCharacter::AddClassRelationship |
− | 274 | + | 274 CHL2MP_Player::PlantFootprint |
− | 275 | + | 275 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick |
− | 276 | + | 276 CBasePlayer::NetworkStateChanged_m_iHealth |
− | 277 | + | 277 CHL2MP_Player::CreateViewModel |
− | 278 | + | 278 CHL2_Player::SetupVisibility |
− | 279 | + | 279 CHL2MP_Player::WantsLagCompensationOnEntity |
− | 280 | + | 280 CHL2MP_Player::WantsLagCompensationOnNPC |
− | 281 | + | 281 CBasePlayer::SharedSpawn |
− | 282 | + | 282 CBasePlayer::ForceRespawn |
− | 283 | + | 283 CBasePlayer::InitialSpawn |
− | 284 | + | 284 CDataManagerBase__Unlock |
− | 285 | + | 285 CBasePlayer::ShowViewPortPanel |
− | 286 | + | 286 CHL2MP_Player::PlayerDeathThink |
− | 287 | + | 287 CDataManagerBase__Unlock |
− | 288 | + | 288 CBasePlayer::Duck |
− | 289 | + | 289 CHL2MP_Player::PreThink |
− | 290 | + | 290 CHL2MP_Player::PostThink |
− | 291 | + | 291 CBasePlayer::DamageEffect |
− | 292 | + | 292 CHL2_Player::OnDamagedByExplosion |
− | 293 | + | 293 CChildOperatorDefinition__IsObsolete |
− | 294 | + | 294 CBasePlayer::IsBot |
− | 295 | + | 295 CBasePlayer::GetPlayerMins |
− | 296 | + | 296 CBasePlayer::GetPlayerMaxs |
− | 297 | + | 297 CBasePlayer::CalcRoll |
− | 298 | + | 298 CBasePlayer::PackDeadPlayerItems |
− | 299 | + | 299 CHL2MP_Player::RemoveAllItems |
− | 300 | + | 300 CBasePlayer::Weapon_SetLast |
− | 301 | + | 301 CGameRules::FPlayerCanTakeDamage |
− | 302 | + | 302 CBasePlayer::Weapon_ShouldSelectItem |
− | 303 | + | 303 CHL2_Player::UpdateClientData |
− | 304 | + | 304 CHL2_Player::ExitLadder |
− | 305 | + | 305 CHL2_Player::GetLadderSurface |
− | 306 | + | 306 CHL2_Player::SetFlashlightEnabled |
− | 307 | + | 307 CHL2_Player::FlashlightIsOn |
− | 308 | + | 308 CHL2MP_Player::FlashlightTurnOn |
− | 309 | + | 309 CHL2MP_Player::FlashlightTurnOff |
− | 310 | + | 310 CHL2_Player::IsIlluminatedByFlashlight |
− | 311 | + | 311 CBasePlayer::UpdateStepSound |
− | 312 | + | 312 CHL2MP_Player::PlayStepSound |
− | 313 | + | 313 CBasePlayer::GetStepSoundVelocities |
− | 314 | + | 314 CBasePlayer::SetStepSoundTime |
− | 315 | + | 315 CHL2MP_Player::DeathSound |
− | 316 | + | 316 CHL2MP_Player::SetAnimation |
− | 317 | + | 317 CBasePlayer::ImpulseCommands |
− | 318 | + | 318 CHL2MP_Player::CheatImpulseCommands |
− | 319 | + | 319 CHL2MP_Player::ClientCommand |
− | 320 | + | 320 CHL2MP_Player::StartObserverMode |
− | 321 | + | 321 CHL2MP_Player::StopObserverMode |
− | 322 | + | 322 CHL2MP_Player::BecomeRagdollOnClient |
− | 323 | + | 323 CBasePlayer::SetObserverMode |
− | 324 | + | 324 CBasePlayer::GetObserverMode |
− | 325 | + | 325 CBasePlayer::SetObserverTarget |
− | 326 | + | 326 CBasePlayer::ObserverUse |
− | 327 | + | 327 CBasePlayer::GetObserverTarget |
− | 328 | + | 328 CBasePlayer::FindNextObserverTarget |
− | 329 | + | 329 CBasePlayer::GetNextObserverSearchStartPoint |
− | 330 | + | 330 CBasePlayer::IsValidObserverTarget |
− | 331 | + | 331 CBasePlayer::CheckObserverSettings |
− | 332 | + | 332 CBasePlayer::JumptoPosition |
− | 333 | + | 333 CBasePlayer::ForceObserverMode |
− | 334 | + | 334 CBasePlayer::ResetObserverMode |
− | 335 | + | 335 CBasePlayer::ValidateCurrentObserverTarget |
− | 336 | + | 336 CBasePlayer::AttemptToExitFreezeCam |
− | 337 | + | 337 CBasePlayer::StartReplayMode |
− | 338 | + | 338 CBasePlayer::StopReplayMode |
− | 339 | + | 339 CBasePlayer::GetDelayTicks |
− | 340 | + | 340 CBasePlayer::GetReplayEntity |
− | 341 | + | 341 CHL2_Player::CreateCorpse |
− | 342 | + | 342 CHL2MP_Player::EntSelectSpawnPoint |
− | 343 | + | 343 CBasePlayer::GetInVehicle |
− | 344 | + | 344 CBasePlayer::LeaveVehicle |
− | 345 | + | 345 CDataManagerBase__Unlock |
− | 346 | + | 346 CEmptyConVar__SetValue |
− | 347 | + | 347 CHL2MP_Player::BumpWeapon |
− | 348 | + | 348 CBasePlayer::SelectLastItem |
− | 349 | + | 349 CBasePlayer::SelectItem |
− | 350 | + | 350 CHL2_Player::ItemPostFrame |
− | 351 | + | 351 CBasePlayer::GiveNamedItem |
− | 352 | + | 352 CBasePlayer::CheckTrainUpdate |
− | 353 | + | 353 CHL2_Player::SetPlayerUnderwater |
− | 354 | + | 354 CHL2_Player::CanBreatheUnderwater |
− | 355 | + | 355 CHL2_Player::PlayerUse |
− | 356 | + | 356 CHL2_Player::PlayUseDenySound |
− | 357 | + | 357 CBasePlayer::FindUseEntity |
− | 358 | + | 358 CBasePlayer::IsUseableEntity |
− | 359 | + | 359 CHL2MP_Player::PickupObject |
− | 360 | + | 360 CBasePlayer::IsHoldingEntity |
− | 361 | + | 361 CHL2_Player::ForceDropOfCarriedPhysObjects |
− | 362 | + | 362 CHL2_Player::GetHeldObjectMass |
− | 363 | + | 363 CHL2_Player::GetHeldObject |
− | 364 | + | 364 CBasePlayer::UpdateGeigerCounter |
− | 365 | + | 365 CHL2_Player::GetAutoaimVector |
− | 366 | + | 366 CBasePlayer::GetAutoaimVector |
− | 367 | + | 367 CBasePlayer::GetAutoaimVector |
− | 368 | + | 368 CBasePlayer::ShouldAutoaim |
− | 369 | + | 369 CBasePlayer::ForceClientDllUpdate |
− | 370 | + | 370 CBasePlayer::ProcessUsercmds |
− | 371 | + | 371 CHL2_Player::PlayerRunCommand |
− | 372 | + | 372 CHL2MP_Player::CanHearAndReadChatFrom |
− | 373 | + | 373 ConCommandBase__IsCommand |
− | 374 | + | 374 CHL2_Player::ModifyOrAppendPlayerCriteria |
− | 375 | + | 375 CHL2MP_Player::CheckChatText |
− | 376 | + | 376 CHL2MP_Player::CreateRagdollEntity |
− | 377 | + | 377 ConCommandBase__IsCommand |
− | 378 | + | 378 CBasePlayer::SetHealerAmmoRechargeTime |
− | 379 | + | 379 CBasePlayer::ClearSway |
− | 380 | + | 380 CBasePlayer::SetSway |
− | 381 | + | 381 CBaseCombatWeapon::GetMinRestTime |
− | 382 | + | 382 CHL2_Player::IsFollowingPhysics |
− | 383 | + | 383 CHL2_Player::InitVCollision |
− | 384 | + | 384 CBasePlayer::UpdatePhysicsShadowToCurrentPosition |
− | 385 | + | 385 DefaultCompletionFunc |
− | 386 | + | 386 ConCommandBase__IsCommand |
− | 387 | + | 387 ConCommandBase__IsCommand |
− | 388 | + | 388 CChildOperatorDefinition__IsObsolete |
− | 389 | + | 389 CDataManagerBase__Unlock |
− | 390 | + | 390 CBasePlayer::ResetScores |
− | 391 | + | 391 CHL2MP_Player::EvaluateUserData |
− | 392 | + | 392 CHL2_Player::EquipSuit |
− | 393 | + | 393 CHL2_Player::RemoveSuit |
− | 394 | + | 394 CBasePlayer::CommitSuicide |
− | 395 | + | 395 CBasePlayer::CommitSuicide |
− | 396 | + | 396 CBasePlayer::IsBot |
− | 397 | + | 397 DefaultCompletionFunc |
− | 398 | + | 398 DefaultCompletionFunc |
− | 399 | + | 399 CEmptyConVar__SetValue |
− | 400 | + | 400 CDataManagerBase__Unlock |
− | 401 | + | 401 CHL2_Player::SuspendUse |
− | 402 | + | 402 CHL2_Player::CommanderMode |
− | 403 | + | 403 CHL2_Player::GetIdleTime |
− | 404 | + | 404 CHL2_Player::GetMoveTime |
− | 405 | + | 405 CHL2_Player::GetLastDamageTime |
− | 406 | + | 406 CHL2_Player::IsDucking |
− | 407 | + | 407 CHL2_Player::Weapon_Lower |
− | 408 | + | 408 CHL2_Player::Weapon_Ready |
− | 409 | + | 409 CDataManagerBase__Unlock |
− | 410 | + | 410 CEmptyConVar__SetValue |
− | 411 | + | 411 CDataManagerBase__Unlock |
− | 412 | + | 412 CHL2MP_Player::HandleCommand_JoinTeam |
− | 413 | + | 413 CHL2MP_Player::PlantFootprint |
− | 414 | + | 414 CChildOperatorDefinition__IsObsolete |
− | 415 | + | 415 CHL2MP_Player::Weapon_DropByCommand |
</pre> | </pre> |
Revision as of 18:47, 2 December 2008
Also for use when using virtual offsets.
These are the Windows offsets for Obsidian Conflict 1.34. Linux offsets are 1 greater.
The List
This comes from the symbol tables, so you'll have to look in the SDK for return types.
Note: The server.pdb seems to can't print out all of those functions so some may be missing (most of the missing ones are CBaseEntity__NetworkStateChanged_m_vecVelocity anyways, but i'm not entirly sure about that). --Neico 20:50, 15 October 2008 (CDT)
Last Updated 3 December 2008
// Auto reconstructed from vtable block @ 0x10603FC4 // from "server.dll", by ida_vtables.idc 0 CHL2MP_Player::`vector deleting destructor' 1 CBaseEntity::SetRefEHandle 2 CBaseEntity::GetRefEHandle 3 CBaseEntity::GetCollideable 4 CBaseEntity::GetNetworkable 5 CChoreoActor__GetName 6 CBaseEntity::GetModelIndex 7 CBaseEntity::GetModelName 8 CBaseEntity::SetModelIndex 9 CHL2MP_Player::GetServerClass 10 DefaultCompletionFunc 11 CHL2MP_Player::GetDataDescMap 12 CBaseAnimating::TestCollision 13 CHL2_Player::TestHitboxes 14 CHL2MP_Player::PlantFootprint 15 CBasePlayer::ShouldCollide 16 CBaseEntity::SetOwnerEntity 17 CHL2MP_Player::ShouldTransmit 18 CBasePlayer::UpdateTransmitState 19 CBaseCombatCharacter::SetTransmit 20 CBasePlayer::GetTracerType 21 CHL2MP_Player::Spawn 22 CHL2MP_Player::Precache 23 CBasePlayer::SetModel 24 CBaseEntity::PostConstructor 25 CDataManagerBase__Unlock 26 CBaseEntity::ParseMapData 27 CBaseEntity::KeyValue 28 CBaseEntity::KeyValue 29 CBaseEntity::KeyValue 30 CBaseEntity::GetKeyValue 31 CHL2_Player::Activate 32 CBaseEntity::SetParent 33 CTeam::ObjectCaps 34 CBaseEntity::AcceptInput 35 CBaseAnimating::GetInputDispatchEffectPosition 36 CHL2_Player::DrawDebugGeometryOverlays 37 CBaseAnimating::DrawDebugTextOverlays 38 CBasePlayer::Save 39 CBasePlayer::Restore 40 CChildOperatorDefinition__IsObsolete 41 CBaseEntity::OnSave 42 CHL2_Player::OnRestore 43 CBaseEntity::entindex 44 CBaseEntity::MoveDone 45 CBaseEntity::Think 46 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick 47 CBasePlayer::NetworkStateChanged_m_iHealth 48 CChoreoActor__GetName 49 DefaultCompletionFunc 50 CBaseEntity::DispatchResponse 51 CHL2_Player::Classify 52 CEmptyConVar__SetValue 53 CBaseEntity::ShouldAttractAutoAim 54 CBaseEntity::GetAutoAimRadius 55 CBaseEntity::GetAutoAimCenter 56 DefaultCompletionFunc 57 CHL2_Player::PassesDamageFilter 58 CHL2MP_Player::TraceAttack 59 CHL2MP_Player::BecomeRagdollOnClient 60 CHL2MP_Player::OnTakeDamage 61 CBasePlayer::TakeHealth 62 CBaseEntity::IsAlive 63 CHL2MP_Player::Event_Killed 64 CHL2_Player::Event_KilledOther 65 CBaseCombatCharacter::BloodColor 66 CHL2MP_Player::BecomeRagdollOnClient 67 CChildOperatorDefinition__IsObsolete 68 CChoreoActor__GetName 69 CBaseHL2MPCombatWeapon::CalcViewmodelBob 70 CBaseEntity::IsMoving 71 CBaseEntity::DamageDecal 72 CBaseEntity::DecalTrace 73 CHL2MP_Player::ImpactTrace 74 CEmptyConVar__IsFlagSet 75 CBaseEntity::HasTarget 76 ConCommandBase__IsCommand 77 ConCommandBase__IsCommand 78 CChildOperatorDefinition__IsObsolete 79 CChildOperatorDefinition__IsObsolete 80 CChildOperatorDefinition__IsObsolete 81 DefaultCompletionFunc 82 CBaseEntity::IsViewable 83 CHL2MP_Player::ChangeTeam 84 CBaseEntity::OnEntityEvent 85 CBaseEntity::CanStandOn 86 CBaseEntity::CanStandOn 87 DefaultCompletionFunc 88 DefaultCompletionFunc 89 CBaseEntity::Use 90 CBaseEntity::StartTouch 91 CBasePlayer::Touch 92 CBaseEntity::EndTouch 93 CEmptyConVar__SetValue 94 CBaseEntity::Blocked 95 CDataManagerBase__Unlock 96 CBasePlayer::PhysicsSimulate 97 CHL2MP_Player::UpdateOnRemove 98 CHL2_Player::StopLoopingSounds 99 CBaseEntity::SUB_AllowedToFade 100 CBaseFlex::Teleport 101 CPropVehicleChoreoGeneric::FinishMove 102 CAI_BaseNPC::MakeTracer 103 CBaseEntity::GetTracerAttachment 104 CHL2MP_Player::FireBullets 105 CAI_BaseNPC::DoImpactEffect 106 DefaultCompletionFunc 107 CChildOperatorDefinition__IsObsolete 108 CBaseAnimating::ModifyOrAppendCriteria 109 CEmptyConVar__SetValue 110 CDataManagerBase__Unlock 111 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick 112 CBasePlayer::NetworkStateChanged_m_iHealth 113 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick 114 CBasePlayer::NetworkStateChanged_m_iHealth 115 DefaultCompletionFunc 116 CBaseHL2MPCombatWeapon::CalcViewmodelBob 117 CEmptyConVar__SetValue 118 CBasePlayer::EyePosition 119 CBasePlayer::EyeAngles 120 CBasePlayer::LocalEyeAngles 121 CBaseEntity::EarPosition 122 CBasePlayer::BodyTarget 123 CBaseEntity::HeadTarget 124 CBaseEntity::GetVectors 125 CBaseEntity::GetViewOffset 126 CBasePlayer::GetSmoothedVelocity 127 CBaseAnimating::GetVelocity 128 CBaseCombatCharacter::FVisible 129 CBaseCombatCharacter::FVisible 130 CHL2MP_Player::BecomeRagdollOnClient 131 CBaseEntity::GetAttackDamageScale 132 CBaseEntity::GetReceivedDamageScale 133 CBaseEntity::GetGroundVelocityToApply 134 CAI_DefMovementSink::OnMoveExecuteFailed 135 CHL2_Player::Splash 136 CBaseEntity::WorldSpaceCenter 137 CBaseEntity::GetAutoAimCenter 138 CChildOperatorDefinition__IsObsolete 139 CEmptyConVar__IsFlagSet 140 CBasePlayer::VPhysicsDestroyObject 141 CBasePlayer::VPhysicsUpdate 142 CBaseEntity::VPhysicsTakeDamage 143 CBaseCombatCharacter::VPhysicsShadowCollision 144 CBasePlayer::VPhysicsShadowUpdate 145 CHL2MP_Player::PlantFootprint 146 CBaseEntity::VPhysicsFriction 147 CBaseEntity::UpdatePhysicsShadowToCurrentPosition 148 CBaseEntity::VPhysicsGetObjectList 149 CBaseEntity::VPhysicsIsFlesh 150 CChildOperatorDefinition__CreateInstance 151 CBasePlayer::PhysicsSolidMaskForEntity 152 CBaseEntity::ResolveFlyCollisionCustom 153 CNPC_ManhackWeap::Ignite 154 CBaseAnimating::GetStepOrigin 155 CBaseAnimating::GetStepAngles 156 ConCommandBase__IsCommand 157 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick 158 CBasePlayer::NetworkStateChanged_m_iHealth 159 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick 160 CBasePlayer::NetworkStateChanged_m_iHealth 161 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick 162 CBasePlayer::NetworkStateChanged_m_iHealth 163 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick 164 CBasePlayer::NetworkStateChanged_m_iHealth 165 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick 166 CBasePlayer::NetworkStateChanged_m_iHealth 167 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick 168 CBasePlayer::NetworkStateChanged_m_iHealth 169 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick 170 CBasePlayer::NetworkStateChanged_m_iHealth 171 CBaseAnimating::GetIdealSpeed 172 CBaseAnimating::GetIdealAccel 173 CBaseAnimatingOverlay::StudioFrameAdvance 174 CBaseAnimating::IsActivityFinished 175 CBaseAnimating::GetSequenceGroundSpeed 176 CBaseAnimating::ClampRagdollForce 177 CHL2MP_Player::BecomeRagdollOnClient 178 CBaseAnimating::IsRagdoll 179 CBaseAnimating::CanBecomeRagdoll 180 CBaseAnimatingOverlay::GetSkeleton 181 CBaseAnimating::GetBoneTransform 182 CBaseAnimating::SetupBones 183 CBaseAnimating::CalculateIKLocks 184 CBaseAnimatingOverlay::DispatchAnimEvents 185 CBasePlayer::HandleAnimEvent 186 CDataManagerBase__Unlock 187 CBaseAnimating::GetAttachment 188 CBaseAnimating::InitBoneControllers 189 CBaseAnimating::GetGroundSpeedVelocity 190 CBaseAnimating::Ignite 191 CBaseAnimating::IgniteLifetime 192 CBaseAnimating::IgniteNumHitboxFires 193 CBaseAnimating::IgniteHitboxFireScale 194 CBaseAnimating::Extinguish 195 CBaseCombatCharacter::SetLightingOriginRelative 196 CBaseAnimating::SetLightingOrigin 197 CBaseFlex::SetViewtarget 198 CBaseFlex::StartSceneEvent 199 CBaseFlex::ProcessSceneEvents 200 CBaseFlex::ProcessSceneEvent 201 CBaseFlex::ClearSceneEvent 202 CBaseFlex::CheckSceneEventCompletion 203 CBaseFlex::PlayScene 204 CBaseFlex::PlayAutoGeneratedSoundScene 205 CEmptyConVar__SetValue 206 CDataManagerBase__Unlock 207 CHL2_Player::GetPhysicsImpactDamageTable 208 CBaseCombatCharacter::FInViewCone 209 CBaseCombatCharacter::FInViewCone 210 CBaseCombatCharacter::FInAimCone 211 CBaseCombatCharacter::FInAimCone 212 CHL2_Player::ShouldShootMissTarget 213 CBaseCombatCharacter::FindMissTarget 214 CHL2_Player::HandleInteraction 215 CBasePlayer::BodyAngles 216 CBaseCombatCharacter::BodyDirection2D 217 CBaseCombatCharacter::BodyDirection3D 218 CBaseCombatCharacter::HeadDirection2D 219 CBaseCombatCharacter::HeadDirection2D 220 CHL2_Player::EyeDirection2D 221 CHL2_Player::EyeDirection3D 222 CHL2_Player::GiveAmmo 223 CNPCSimpleTalker::FriendNumber 224 CBaseCombatCharacter::Weapon_TranslateActivity 225 CBaseCombatCharacter::Weapon_FrameUpdate 226 CBaseCombatCharacter::Weapon_HandleAnimEvent 227 CHL2_Player::Weapon_CanUse 228 CHL2_Player::Weapon_Equip 229 CBaseCombatCharacter::Weapon_EquipAmmoOnly 230 CHL2MP_Player::Weapon_Drop 231 CHL2MP_Player::Weapon_Switch 232 CBaseEntity::EarPosition 233 CHL2_Player::Weapon_CanSwitchTo 234 CBaseCombatCharacter::Weapon_SlotOccupied 235 CBaseCombatCharacter::Weapon_GetSlot 236 CEmptyConVar__IsFlagSet 237 CBasePlayer::RemovePlayerItem 238 ConCommandBase__IsCommand 239 CHL2_Player::OnTakeDamage_Alive 240 CTeamplayRules::GetCaptureValueForPlayer 241 CBaseCombatCharacter::OnTakeDamage_Dead 242 CHL2MP_Player::PlantFootprint 243 CHL2_Player::NotifyFriendsOfDamage 244 CHL2MP_Player::PlantFootprint 245 CBaseCombatCharacter::GetDeathActivity 246 CHL2MP_Player::CorpseGib 247 CBaseCombatCharacter::CorpseFade 248 CBaseCombatCharacter::HasHumanGibs 249 CBaseCombatCharacter::HasAlienGibs 250 CHL2MP_Player::ShouldGib 251 CEmptyConVar__SetValue 252 CHL2MP_Player::Event_Gibbed 253 CBasePlayer::Event_Dying 254 CBaseCombatCharacter::BecomeRagdoll 255 CBaseCombatCharacter::FixupBurningServerRagdoll 256 CBaseCombatCharacter::BecomeRagdollBoogie 257 CBaseCombatCharacter::CheckTraceHullAttack 258 CNPC_MetroPolice::CheckTraceHullAttack 259 CEmptyConVar__SetValue 260 CBaseCombatCharacter::IRelationType 261 CBaseCombatCharacter::IRelationPriority 262 CBasePlayer::IsInAVehicle 263 CBasePlayer::GetVehicle 264 CBasePlayer::GetVehicleEntity 265 CChildOperatorDefinition__IsObsolete 266 CHL2MP_Player::IncrementFragCount 267 CHL2_Player::CalcWeaponProficiency 268 CHL2MP_Player::GetAttackSpread 269 CBaseCombatCharacter::GetSpreadBias 270 CBasePlayer::DoMuzzleFlash 271 CBaseCombatCharacter::AddEntityRelationship 272 CBaseCombatCharacter::RemoveEntityRelationship 273 CBaseCombatCharacter::AddClassRelationship 274 CHL2MP_Player::PlantFootprint 275 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick 276 CBasePlayer::NetworkStateChanged_m_iHealth 277 CHL2MP_Player::CreateViewModel 278 CHL2_Player::SetupVisibility 279 CHL2MP_Player::WantsLagCompensationOnEntity 280 CHL2MP_Player::WantsLagCompensationOnNPC 281 CBasePlayer::SharedSpawn 282 CBasePlayer::ForceRespawn 283 CBasePlayer::InitialSpawn 284 CDataManagerBase__Unlock 285 CBasePlayer::ShowViewPortPanel 286 CHL2MP_Player::PlayerDeathThink 287 CDataManagerBase__Unlock 288 CBasePlayer::Duck 289 CHL2MP_Player::PreThink 290 CHL2MP_Player::PostThink 291 CBasePlayer::DamageEffect 292 CHL2_Player::OnDamagedByExplosion 293 CChildOperatorDefinition__IsObsolete 294 CBasePlayer::IsBot 295 CBasePlayer::GetPlayerMins 296 CBasePlayer::GetPlayerMaxs 297 CBasePlayer::CalcRoll 298 CBasePlayer::PackDeadPlayerItems 299 CHL2MP_Player::RemoveAllItems 300 CBasePlayer::Weapon_SetLast 301 CGameRules::FPlayerCanTakeDamage 302 CBasePlayer::Weapon_ShouldSelectItem 303 CHL2_Player::UpdateClientData 304 CHL2_Player::ExitLadder 305 CHL2_Player::GetLadderSurface 306 CHL2_Player::SetFlashlightEnabled 307 CHL2_Player::FlashlightIsOn 308 CHL2MP_Player::FlashlightTurnOn 309 CHL2MP_Player::FlashlightTurnOff 310 CHL2_Player::IsIlluminatedByFlashlight 311 CBasePlayer::UpdateStepSound 312 CHL2MP_Player::PlayStepSound 313 CBasePlayer::GetStepSoundVelocities 314 CBasePlayer::SetStepSoundTime 315 CHL2MP_Player::DeathSound 316 CHL2MP_Player::SetAnimation 317 CBasePlayer::ImpulseCommands 318 CHL2MP_Player::CheatImpulseCommands 319 CHL2MP_Player::ClientCommand 320 CHL2MP_Player::StartObserverMode 321 CHL2MP_Player::StopObserverMode 322 CHL2MP_Player::BecomeRagdollOnClient 323 CBasePlayer::SetObserverMode 324 CBasePlayer::GetObserverMode 325 CBasePlayer::SetObserverTarget 326 CBasePlayer::ObserverUse 327 CBasePlayer::GetObserverTarget 328 CBasePlayer::FindNextObserverTarget 329 CBasePlayer::GetNextObserverSearchStartPoint 330 CBasePlayer::IsValidObserverTarget 331 CBasePlayer::CheckObserverSettings 332 CBasePlayer::JumptoPosition 333 CBasePlayer::ForceObserverMode 334 CBasePlayer::ResetObserverMode 335 CBasePlayer::ValidateCurrentObserverTarget 336 CBasePlayer::AttemptToExitFreezeCam 337 CBasePlayer::StartReplayMode 338 CBasePlayer::StopReplayMode 339 CBasePlayer::GetDelayTicks 340 CBasePlayer::GetReplayEntity 341 CHL2_Player::CreateCorpse 342 CHL2MP_Player::EntSelectSpawnPoint 343 CBasePlayer::GetInVehicle 344 CBasePlayer::LeaveVehicle 345 CDataManagerBase__Unlock 346 CEmptyConVar__SetValue 347 CHL2MP_Player::BumpWeapon 348 CBasePlayer::SelectLastItem 349 CBasePlayer::SelectItem 350 CHL2_Player::ItemPostFrame 351 CBasePlayer::GiveNamedItem 352 CBasePlayer::CheckTrainUpdate 353 CHL2_Player::SetPlayerUnderwater 354 CHL2_Player::CanBreatheUnderwater 355 CHL2_Player::PlayerUse 356 CHL2_Player::PlayUseDenySound 357 CBasePlayer::FindUseEntity 358 CBasePlayer::IsUseableEntity 359 CHL2MP_Player::PickupObject 360 CBasePlayer::IsHoldingEntity 361 CHL2_Player::ForceDropOfCarriedPhysObjects 362 CHL2_Player::GetHeldObjectMass 363 CHL2_Player::GetHeldObject 364 CBasePlayer::UpdateGeigerCounter 365 CHL2_Player::GetAutoaimVector 366 CBasePlayer::GetAutoaimVector 367 CBasePlayer::GetAutoaimVector 368 CBasePlayer::ShouldAutoaim 369 CBasePlayer::ForceClientDllUpdate 370 CBasePlayer::ProcessUsercmds 371 CHL2_Player::PlayerRunCommand 372 CHL2MP_Player::CanHearAndReadChatFrom 373 ConCommandBase__IsCommand 374 CHL2_Player::ModifyOrAppendPlayerCriteria 375 CHL2MP_Player::CheckChatText 376 CHL2MP_Player::CreateRagdollEntity 377 ConCommandBase__IsCommand 378 CBasePlayer::SetHealerAmmoRechargeTime 379 CBasePlayer::ClearSway 380 CBasePlayer::SetSway 381 CBaseCombatWeapon::GetMinRestTime 382 CHL2_Player::IsFollowingPhysics 383 CHL2_Player::InitVCollision 384 CBasePlayer::UpdatePhysicsShadowToCurrentPosition 385 DefaultCompletionFunc 386 ConCommandBase__IsCommand 387 ConCommandBase__IsCommand 388 CChildOperatorDefinition__IsObsolete 389 CDataManagerBase__Unlock 390 CBasePlayer::ResetScores 391 CHL2MP_Player::EvaluateUserData 392 CHL2_Player::EquipSuit 393 CHL2_Player::RemoveSuit 394 CBasePlayer::CommitSuicide 395 CBasePlayer::CommitSuicide 396 CBasePlayer::IsBot 397 DefaultCompletionFunc 398 DefaultCompletionFunc 399 CEmptyConVar__SetValue 400 CDataManagerBase__Unlock 401 CHL2_Player::SuspendUse 402 CHL2_Player::CommanderMode 403 CHL2_Player::GetIdleTime 404 CHL2_Player::GetMoveTime 405 CHL2_Player::GetLastDamageTime 406 CHL2_Player::IsDucking 407 CHL2_Player::Weapon_Lower 408 CHL2_Player::Weapon_Ready 409 CDataManagerBase__Unlock 410 CEmptyConVar__SetValue 411 CDataManagerBase__Unlock 412 CHL2MP_Player::HandleCommand_JoinTeam 413 CHL2MP_Player::PlantFootprint 414 CChildOperatorDefinition__IsObsolete 415 CHL2MP_Player::Weapon_DropByCommand