Difference between revisions of "Talk:Left 4 Dead 2 Events"
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* explain_float | * explain_float | ||
* etc... | * etc... | ||
− | + | ---- | |
+ | __NOTOC__ | ||
The structure of the events should be the same as in the modevents.res to make it easier for contributors to add and modify events according to the modevents.res if something changes. | The structure of the events should be the same as in the modevents.res to make it easier for contributors to add and modify events according to the modevents.res if something changes. | ||
Maybe it's possible to create a new structured menu without modifying the events structure itself. | Maybe it's possible to create a new structured menu without modifying the events structure itself. |
Revision as of 12:08, 26 May 2010
Is it ok for me to add more information to the event pages, like when the event is called, what the variables are used for? Oshroth 05:09, 19 February 2010 (UTC)
Of course, if you have more Infos for events then add them
Is it alright for me to rearrange the events into an easier-to-read list, or at least move the explain_* events to the bottom of the list? Since there is over 70 explain_* events spread throughout the list, making it harder to find the events you are looking for Oshroth 06:42, 20 May 2010 (UTC)
e.g.
- player_death
- player_hurt
- player_team
- etc...
- item_pickup
- ammo_pickup
- grenade_bounce
- etc...
- chair_charged
- song_played
- foot_locker_opened
- etc...
- explain_coaster
- explain_mall_alarm
- explain_float
- etc...
The structure of the events should be the same as in the modevents.res to make it easier for contributors to add and modify events according to the modevents.res if something changes. Maybe it's possible to create a new structured menu without modifying the events structure itself.