Difference between revisions of "CHL2MP Player Offset List (Obsidian Conflict)"

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(New page: Also for use when using virtual offsets. These are the <b>Windows</b> offsets for Obsidian Conflict 1.34. <b>Linux offsets are 1 greater.</b> == The Lis...)
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
Also for use when using [[Virtual Offsets (Source Mods)|virtual offsets]].
 
Also for use when using [[Virtual Offsets (Source Mods)|virtual offsets]].
  
−
These are the <b>Windows</b> offsets for Obsidian Conflict 1.34. <b>Linux offsets are 1 greater.</b>
+
These are the <b>Windows</b> offsets for Obsidian Conflict 1.35. <b>Linux offsets are 1 greater.</b>
  
 
== The List ==
 
== The List ==
 
This comes from the symbol tables, so you'll have to look in the SDK for return types.
 
This comes from the symbol tables, so you'll have to look in the SDK for return types.
  
−
'''Note''': The server.pdb seems to can't print out all of those functions so some may be missing (most of the missing ones are CBaseEntity__NetworkStateChanged_m_vecVelocity anyways, but i'm not entirly sure about that). --[[User:Neico|Neico]] 20:50, 15 October 2008 (CDT)
+
<b>Last Updated 2 May 2010</b>
−
 
 
−
<b>Last Updated 16 October 2008</b>
 
  
 
<pre>
 
<pre>
−
// Auto reconstructed from vtable block @ 0x105FC524
+
// Auto reconstructed from vtable block @ 0x1062854C
 
// from "server.dll", by ida_vtables.idc
 
// from "server.dll", by ida_vtables.idc
−
0 CHL2MP_Player___scalar_deleting_destructor_
+
0 CHL2MP_Player::`vector deleting destructor'
−
1 CBaseEntity__SetRefEHandle
+
1 CBaseEntity::SetRefEHandle
−
2 CBaseEntity__GetRefEHandle
+
2 CBaseEntity::GetRefEHandle
−
3 CBaseEntity__GetCollideable
+
3 CBaseEntity::GetCollideable
−
4 CBaseEntity__GetNetworkable
+
4 CBaseEntity::GetNetworkable
 
5 CChoreoActor__GetName
 
5 CChoreoActor__GetName
−
6 CBaseEntity__GetModelIndex
+
6 CBaseEntity::GetModelIndex
−
7 CBaseEntity__GetModelName
+
7 CBaseEntity::GetModelName
−
8 CBaseEntity__SetModelIndex
+
8 CBaseEntity::SetModelIndex
−
9 CHL2MP_Player__GetServerClass
+
9 CHL2MP_Player::GetServerClass
−
10 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
10 DefaultCompletionFunc
−
11 CHL2MP_Player__GetDataDescMap
+
11 CHL2MP_Player::GetDataDescMap
−
12 CBaseAnimating__TestCollision
+
12 CBaseAnimating::TestCollision
−
13 CHL2_Player__TestHitboxes
+
13 CHL2_Player::TestHitboxes
−
14 CBaseEntityList__OnRemoveEntity
+
14 CHL2MP_Player::PlantFootprint
−
15 CBasePlayer__ShouldCollide
+
15 CBasePlayer::ShouldCollide
−
16 CBaseEntity__SetOwnerEntity
+
16 CBaseEntity::SetOwnerEntity
−
17 CHL2MP_Player__ShouldTransmit
+
17 CHL2MP_Player::ShouldTransmit
−
18 CBasePlayer__UpdateTransmitState
+
18 CBasePlayer::UpdateTransmitState
−
19 CBaseCombatCharacter__SetTransmit
+
19 CBaseCombatCharacter::SetTransmit
−
20 CAI_BaseNPC__GetTracerType
+
20 CBasePlayer::GetTracerType
−
21 CHL2MP_Player__Spawn
+
21 CHL2MP_Player::Spawn
−
22 CHL2MP_Player__Precache
+
22 CHL2MP_Player::Precache
−
23 CBasePlayer__SetModel
+
23 CBasePlayer::SetModel
−
24 CBaseEntity__PostConstructor
+
24 CBaseEntity::PostConstructor
−
25 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
25 CDataManagerBase__Unlock
−
26 CBaseEntity__ParseMapData
+
26 CBaseEntity::ParseMapData
−
27 sub_100E26B0
+
27 CBaseEntity::KeyValue
−
28 CBaseEntity__KeyValue
+
28 CBaseEntity::KeyValue
−
29 sub_100E5500
+
29 CBaseEntity::KeyValue
−
30 CBaseEntity__GetKeyValue
+
30 CBaseEntity::GetKeyValue
−
31 CHL2_Player__Activate
+
31 CHL2_Player::Activate
−
32 sub_100DCFC0
+
32 CBaseEntity::SetParent
−
33 CSpotlightEnd__ObjectCaps
+
33 CTeam::ObjectCaps
−
34 CBaseEntity__AcceptInput
+
34 CBaseEntity::AcceptInput
−
35 CBaseAnimating__GetInputDispatchEffectPosition
+
35 CBaseAnimating::GetInputDispatchEffectPosition
−
36 CHL2_Player__DrawDebugGeometryOverlays
+
36 CHL2_Player::DrawDebugGeometryOverlays
−
37 CBaseAnimating__DrawDebugTextOverlays
+
37 CBaseAnimating::DrawDebugTextOverlays
−
38 CBasePlayer__Save
+
38 CBasePlayer::Save
−
39 CBasePlayer__Restore
+
39 CBasePlayer::Restore
−
40 CAI_BaseNPC__IsCommandMoving
+
40 CChildOperatorDefinition__IsObsolete
−
41 CBaseEntity__OnSave
+
41 CBaseEntity::OnSave
−
42 CHL2_Player__OnRestore
+
42 CHL2_Player::OnRestore
−
43 CBasePlayer__RequiredEdictIndex
+
43 CBaseEntity::entindex
−
44 CBaseEntity__MoveDone
+
44 CBaseEntity::MoveDone
−
45 CBaseEntity__Think
+
45 CBaseEntity::Think
−
46 sub_103B0B50
+
46 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
−
47 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
47 CBasePlayer::NetworkStateChanged_m_iHealth
 
48 CChoreoActor__GetName
 
48 CChoreoActor__GetName
−
49 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
49 DefaultCompletionFunc
−
50 CBaseEntity__DispatchResponse
+
50 CBaseEntity::DispatchResponse
−
51 CHL2_Player__Classify
+
51 CHL2_Player::Classify
−
52 nullsub_1
+
52 CEmptyConVar__SetValue
−
53 CBaseEntity__ShouldAttractAutoAim
+
53 CBaseEntity::ShouldAttractAutoAim
−
54 CBaseEntity__GetAutoAimRadius
+
54 CBaseEntity::GetAutoAimRadius
−
55 CNPC_Dog__FacingPosition
+
55 CBaseEntity::GetAutoAimCenter
−
56 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
56 DefaultCompletionFunc
−
57 CHL2_Player__PassesDamageFilter
+
57 CHL2_Player::PassesDamageFilter
−
58 CHL2MP_Player__TraceAttack
+
58 CHL2MP_Player::TraceAttack
−
59 CBaseEntity__IsTriggered
+
59 CHL2MP_Player::BecomeRagdollOnClient
−
60 CHL2MP_Player__OnTakeDamage
+
60 CHL2MP_Player::OnTakeDamage
−
61 CBasePlayer__TakeHealth
+
61 CBasePlayer::TakeHealth
−
62 CBaseEntity__IsAlive
+
62 CBaseEntity::IsAlive
−
63 CHL2MP_Player__Event_Killed
+
63 CHL2MP_Player::Event_Killed
−
64 CHL2_Player__Event_KilledOther
+
64 CHL2_Player::Event_KilledOther
−
65 CBaseCombatCharacter__BloodColor
+
65 CBaseCombatCharacter::BloodColor
−
66 CBaseEntity__IsTriggered
+
66 CHL2MP_Player::BecomeRagdollOnClient
−
67 CAI_BaseNPC__IsCommandMoving
+
67 CChildOperatorDefinition__IsObsolete
 
68 CChoreoActor__GetName
 
68 CChoreoActor__GetName
−
69 CBaseHLCombatWeapon__CalcViewmodelBob
+
69 CBaseHL2MPCombatWeapon::CalcViewmodelBob
−
70 CBaseEntity__IsMoving
+
70 CBaseEntity::IsMoving
−
71 CBaseEntity__DamageDecal
+
71 CBaseEntity::DamageDecal
−
72 CBaseEntity__DecalTrace
+
72 CBaseEntity::DecalTrace
−
73 CHL2MP_Player__ImpactTrace
+
73 CHL2MP_Player::ImpactTrace
−
74 CBaseEntity__OnControls
+
74 CEmptyConVar__IsFlagSet
−
75 CBaseEntity__HasTarget
+
75 CBaseEntity::HasTarget
−
76 CMultiplayRules__IsDeathmatch
+
76 ConCommandBase__IsCommand
−
77 CMultiplayRules__IsDeathmatch
+
77 ConCommandBase__IsCommand
−
78 CAI_BaseNPC__IsCommandMoving
+
78 CChildOperatorDefinition__IsObsolete
−
79 CAI_BaseNPC__IsCommandMoving
+
79 CChildOperatorDefinition__IsObsolete
−
80 CAI_BaseNPC__IsCommandMoving
+
80 CChildOperatorDefinition__IsObsolete
−
81 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
81 DefaultCompletionFunc
−
82 CBaseEntity__IsViewable
+
82 CBaseEntity::IsViewable
−
83 CHL2MP_Player__ChangeTeam
+
83 CHL2MP_Player::ChangeTeam
−
84 CBaseEntity__OnEntityEvent
+
84 CBaseEntity::OnEntityEvent
−
85 CBaseEntity__CanStandOn
+
85 CBaseEntity::CanStandOn
−
86 sub_1003DAB0
+
86 CBaseEntity::CanStandOn
−
87 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
87 DefaultCompletionFunc
−
88 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
88 DefaultCompletionFunc
−
89 CBaseEntity
+
89 CBaseEntity::Use
−
90 CBaseEntity__StartTouch
+
90 CBaseEntity::StartTouch
−
91 CBasePlayer__Touch
+
91 CBasePlayer::Touch
−
92 CBaseEntity__EndTouch
+
92 CBaseEntity::EndTouch
−
93 nullsub_1
+
93 CEmptyConVar__SetValue
−
94 CBaseEntity__Blocked
+
94 CBaseEntity::Blocked
−
95 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
95 CDataManagerBase__Unlock
−
96 CBasePlayer__PhysicsSimulate
+
96 CBasePlayer::PhysicsSimulate
−
97 CHL2MP_Player__UpdateOnRemove
+
97 CHL2MP_Player::UpdateOnRemove
−
98 CHL2_Player__StopLoopingSounds
+
98 CHL2_Player::StopLoopingSounds
−
99 CBaseEntity__SUB_AllowedToFade
+
99 CBaseEntity::SUB_AllowedToFade
−
100 CBaseFlex__Teleport
+
100 CBaseFlex::Teleport
−
101 CWeaponUzi__MakeTracer
+
101 CPropVehicleChoreoGeneric::FinishMove
−
102 CAI_BaseNPC__MakeTracer
+
102 CAI_BaseNPC::MakeTracer
−
103 CBaseEntity__GetTracerAttachment
+
103 CBaseEntity::GetTracerAttachment
−
104 CHL2MP_Player__FireBullets
+
104 CHL2MP_Player::FireBullets
−
105 CAI_BaseNPC__DoImpactEffect
+
105 CAI_BaseNPC::DoImpactEffect
−
106 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
106 DefaultCompletionFunc
−
107 CAI_BaseNPC__IsCommandMoving
+
107 CChildOperatorDefinition__IsObsolete
−
108 CBaseAnimating__ModifyOrAppendCriteria
+
108 CBaseAnimating::ModifyOrAppendCriteria
−
109 nullsub_1
+
109 CEmptyConVar__SetValue
−
110 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
110 CDataManagerBase__Unlock
−
111 sub_103B0B50
+
111 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
−
112 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
112 CBasePlayer::NetworkStateChanged_m_iHealth
−
113 sub_103B0B50
+
113 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
−
114 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
114 CBasePlayer::NetworkStateChanged_m_iHealth
−
115 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
115 DefaultCompletionFunc
−
116 CBaseHLCombatWeapon__CalcViewmodelBob
+
116 CBaseHL2MPCombatWeapon::CalcViewmodelBob
−
117 nullsub_1
+
117 CEmptyConVar__SetValue
−
118 CBasePlayer__EyePosition
+
118 CBasePlayer::EyePosition
−
119 CBasePlayer__EyeAngles
+
119 CBasePlayer::EyeAngles
−
120 CBasePlayer__LocalEyeAngles
+
120 CBasePlayer::LocalEyeAngles
−
121 CBaseEntity__EarPosition
+
121 CBaseEntity::EarPosition
−
122 CBasePlayer__BodyTarget
+
122 CBasePlayer::BodyTarget
−
123 CBaseEntity__HeadTarget
+
123 CBaseEntity::HeadTarget
−
124 CBaseEntity__GetVectors
+
124 CBaseEntity::GetVectors
−
125 CBaseEntity__GetViewOffset
+
125 CBaseEntity::GetViewOffset
−
126 CBasePlayer__GetSmoothedVelocity
+
126 CBasePlayer::GetSmoothedVelocity
−
127 CBaseAnimating__GetVelocity
+
127 CBaseAnimating::GetVelocity
−
128 CBaseCombatCharacter
+
128 CBaseCombatCharacter::FVisible
−
129 CNPC_Hunter__FVisible_0
+
129 CBaseCombatCharacter::FVisible
−
130 CBaseEntity__IsTriggered
+
130 CHL2MP_Player::BecomeRagdollOnClient
−
131 CBaseEntity__GetAttackDamageScale
+
131 CBaseEntity::GetAttackDamageScale
−
132 CBaseEntity__GetReceivedDamageScale
+
132 CBaseEntity::GetReceivedDamageScale
−
133 CBaseEntity__GetGroundVelocityToApply
+
133 CBaseEntity::GetGroundVelocityToApply
−
134 CAI_BaseNPC__MovementCost
+
134 CAI_DefMovementSink::OnMoveExecuteFailed
−
135 CHL2_Player__Splash
+
135 CHL2_Player::Splash
−
136 CBaseEntity__WorldSpaceCenter
+
136 CBaseEntity::WorldSpaceCenter
−
137 CNPC_Dog__FacingPosition
+
137 CBaseEntity::GetAutoAimCenter
−
138 CAI_BaseNPC__IsCommandMoving
+
138 CChildOperatorDefinition__IsObsolete
−
139 CBaseEntity__OnControls
+
139 CEmptyConVar__IsFlagSet
−
140 CBasePlayer__VPhysicsDestroyObject
+
140 CBasePlayer::VPhysicsDestroyObject
−
141 CBasePlayer__VPhysicsUpdate
+
141 CBasePlayer::VPhysicsUpdate
−
142 CBaseEntity__VPhysicsTakeDamage
+
142 CBaseEntity::VPhysicsTakeDamage
−
143 CBaseCombatCharacter__VPhysicsShadowCollision
+
143 CBaseCombatCharacter::VPhysicsShadowCollision
−
144 CBasePlayer__VPhysicsShadowUpdate
+
144 CBasePlayer::VPhysicsShadowUpdate
−
145 CBaseEntityList__OnRemoveEntity
+
145 CHL2MP_Player::PlantFootprint
−
146 CBaseEntity__VPhysicsFriction
+
146 CBaseEntity::VPhysicsFriction
−
147 CBaseEntity__UpdatePhysicsShadowToCurrentPosition
+
147 CBaseEntity::UpdatePhysicsShadowToCurrentPosition
−
148 CBaseEntity__VPhysicsGetObjectList
+
148 CBaseEntity::VPhysicsGetObjectList
−
149 CBaseEntity__VPhysicsIsFlesh
+
149 CBaseEntity::VPhysicsIsFlesh
−
150 CFire__OnTakeDamage
+
150 CChildOperatorDefinition__CreateInstance
−
151 CGameMovement__LadderMask
+
151 CBasePlayer::PhysicsSolidMaskForEntity
−
152 CBaseEntity__ResolveFlyCollisionCustom
+
152 CBaseEntity::ResolveFlyCollisionCustom
−
153 CBaseEntity__PerformCustomPhysics
+
153 CNPC_ManhackWeap::Ignite
−
154 CBaseAnimating__GetStepOrigin
+
154 CBaseAnimating::GetStepOrigin
−
155 CBaseEntity__GetStepAngles
+
155 CBaseAnimating::GetStepAngles
−
156 CMultiplayRules__IsDeathmatch
+
156 ConCommandBase__IsCommand
−
157 sub_103B0B50
+
157 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
−
158 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
158 CBasePlayer::NetworkStateChanged_m_iHealth
−
159 sub_103B0B50
+
159 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
−
160 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
160 CBasePlayer::NetworkStateChanged_m_iHealth
−
161 sub_103B0B50
+
161 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
−
162 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
162 CBasePlayer::NetworkStateChanged_m_iHealth
−
163 sub_103B0B50
+
163 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
−
164 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
164 CBasePlayer::NetworkStateChanged_m_iHealth
−
165 sub_103B0B50
+
165 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
−
166 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
166 CBasePlayer::NetworkStateChanged_m_iHealth
−
167 sub_103B0B50
+
167 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
−
168 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
168 CBasePlayer::NetworkStateChanged_m_iHealth
−
169 sub_103B0B50
+
169 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
−
170 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
170 CBasePlayer::NetworkStateChanged_m_iHealth
−
171 CAI_PoliceGoal__GetRadius
+
171 CBaseAnimating::GetIdealSpeed
−
172 CBaseAnimating__GetIdealAccel
+
172 CBaseAnimating::GetIdealAccel
−
173 CBaseAnimatingOverlay__StudioFrameAdvance
+
173 CBaseAnimatingOverlay::StudioFrameAdvance
−
174 CBaseAnimating__IsActivityFinished
+
174 CBaseAnimating::IsActivityFinished
−
175 sub_100BA980
+
175 CBaseAnimating::GetSequenceGroundSpeed
−
176 CBaseAnimating__ClampRagdollForce
+
176 CBaseAnimating::ClampRagdollForce
−
177 CBaseEntity__IsTriggered
+
177 CHL2MP_Player::BecomeRagdollOnClient
−
178 CBaseAnimating__IsRagdoll
+
178 CBaseAnimating::IsRagdoll
−
179 CBaseAnimating__CanBecomeRagdoll
+
179 CBaseAnimating::CanBecomeRagdoll
−
180 CBaseAnimatingOverlay__GetSkeleton
+
180 CBaseAnimatingOverlay::GetSkeleton
−
181 CBaseAnimating__GetBoneTransform
+
181 CBaseAnimating::GetBoneTransform
−
182 CBaseAnimating__SetupBones
+
182 CBaseAnimating::SetupBones
−
183 CBaseAnimating__CalculateIKLocks
+
183 CBaseAnimating::CalculateIKLocks
−
184 CBaseAnimatingOverlay__DispatchAnimEvents
+
184 CBaseAnimatingOverlay::DispatchAnimEvents
−
185 CBasePlayer__HandleAnimEvent
+
185 CBasePlayer::HandleAnimEvent
−
186 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
186 CDataManagerBase__Unlock
−
187 sub_100BB1F0
+
187 CBaseAnimating::GetAttachment
−
188 CBaseAnimating__InitBoneControllers
+
188 CBaseAnimating::InitBoneControllers
−
189 CBaseAnimating__GetGroundSpeedVelocity
+
189 CBaseAnimating::GetGroundSpeedVelocity
−
190 CBaseAnimating__Ignite
+
190 CBaseAnimating::Ignite
−
191 CBaseAnimating__IgniteLifetime
+
191 CBaseAnimating::IgniteLifetime
−
192 CBaseAnimating__IgniteNumHitboxFires
+
192 CBaseAnimating::IgniteNumHitboxFires
−
193 CBaseAnimating__IgniteHitboxFireScale
+
193 CBaseAnimating::IgniteHitboxFireScale
−
194 CBaseAnimating__Extinguish
+
194 CBaseAnimating::Extinguish
−
195 CBaseCombatCharacter__SetLightingOriginRelative
+
195 CBaseCombatCharacter::SetLightingOriginRelative
−
196 CBaseAnimating__SetLightingOrigin
+
196 CBaseAnimating::SetLightingOrigin
−
197 CBaseFlex__SetViewtarget
+
197 CBaseFlex::SetViewtarget
−
198 CBaseFlex__StartSceneEvent
+
198 CBaseFlex::StartSceneEvent
−
199 CBaseFlex__ProcessSceneEvents
+
199 CBaseFlex::ProcessSceneEvents
−
200 CBaseFlex__ProcessSceneEvent
+
200 CBaseFlex::ProcessSceneEvent
−
201 CBaseFlex__ClearSceneEvent
+
201 CBaseFlex::ClearSceneEvent
−
202 CBaseFlex__CheckSceneEventCompletion
+
202 CBaseFlex::CheckSceneEventCompletion
−
203 CBaseFlex__PlayScene
+
203 CBaseFlex::PlayScene
−
204 CBaseFlex__PlayAutoGeneratedSoundScene
+
204 CBaseFlex::PlayAutoGeneratedSoundScene
−
205 nullsub_1
+
205 CEmptyConVar__SetValue
−
206 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
206 CDataManagerBase__Unlock
−
207 CHL2_Player__GetPhysicsImpactDamageTable
+
207 CHL2_Player::GetPhysicsImpactDamageTable
−
208 sub_100C26C0
+
208 CBaseCombatCharacter::FInViewCone
−
209 CBaseCombatCharacter__FInViewCone
+
209 CBaseCombatCharacter::FInViewCone
−
210 sub_100C2750
+
210 CBaseCombatCharacter::FInAimCone
−
211 CBaseCombatCharacter__FInAimCone
+
211 CBaseCombatCharacter::FInAimCone
−
212 CHL2_Player__ShouldShootMissTarget
+
212 CHL2_Player::ShouldShootMissTarget
−
213 CBaseCombatCharacter__FindMissTarget
+
213 CBaseCombatCharacter::FindMissTarget
−
214 CHL2_Player__HandleInteraction
+
214 CHL2_Player::HandleInteraction
−
215 CBasePlayer__BodyAngles
+
215 CBasePlayer::BodyAngles
−
216 CBaseCombatCharacter__BodyDirection2D
+
216 CBaseCombatCharacter::BodyDirection2D
−
217 CBaseCombatCharacter__BodyDirection3D
+
217 CBaseCombatCharacter::BodyDirection3D
−
218 CBaseCombatCharacter__HeadDirection3D
+
218 CBaseCombatCharacter::HeadDirection2D
−
219 CBaseCombatCharacter__HeadDirection3D
+
219 CBaseCombatCharacter::HeadDirection2D
−
220 CAI_BaseActor__EyeDirection2D
+
220 CHL2_Player::EyeDirection2D
−
221 CHL2_Player__EyeDirection3D
+
221 CHL2_Player::EyeDirection3D
−
222 CHL2_Player__GiveAmmo
+
222 CHL2_Player::GiveAmmo
−
223 CBaseCombatCharacter__NPC_TranslateActivity
+
223 CNPCSimpleTalker::FriendNumber
−
224 CBaseCombatCharacter__Weapon_TranslateActivity
+
224 CBaseCombatCharacter::Weapon_TranslateActivity
−
225 CBaseCombatCharacter__Weapon_FrameUpdate
+
225 CBaseCombatCharacter::Weapon_FrameUpdate
−
226 CBaseCombatCharacter__Weapon_HandleAnimEvent
+
226 CBaseCombatCharacter::Weapon_HandleAnimEvent
−
227 CHL2_Player__Weapon_CanUse
+
227 CHL2_Player::Weapon_CanUse
−
228 CHL2_Player__Weapon_Equip
+
228 CHL2_Player::Weapon_Equip
−
229 CBaseCombatCharacter__Weapon_EquipAmmoOnly
+
229 CBaseCombatCharacter::Weapon_EquipAmmoOnly
−
230 CHL2MP_Player__Weapon_Drop
+
230 CHL2MP_Player::Weapon_Drop
−
231 CHL2MP_Player__Weapon_Switch
+
231 CHL2MP_Player::Weapon_Switch
−
232 CBaseEntity__EarPosition
+
232 CBaseEntity::EarPosition
−
233 CHL2_Player__Weapon_CanSwitchTo
+
233 CHL2_Player::Weapon_CanSwitchTo
−
234 CBaseCombatCharacter__Weapon_SlotOccupied
+
234 CBaseCombatCharacter::Weapon_SlotOccupied
−
235 CBaseCombatCharacter__Weapon_GetSlot
+
235 CBaseCombatCharacter::Weapon_GetSlot
−
236 CBaseEntity__OnControls
+
236 CEmptyConVar__IsFlagSet
−
237 CBasePlayer__RemovePlayerItem
+
237 CBasePlayer::RemovePlayerItem
−
238 CMultiplayRules__IsDeathmatch
+
238 ConCommandBase__IsCommand
−
239 CHL2_Player__OnTakeDamage_Alive
+
239 CHL2_Player::OnTakeDamage_Alive
−
240 CBaseCombatCharacter__CalcWeaponProficiency
+
240 CTeamplayRules::GetCaptureValueForPlayer
−
241 CBaseCombatCharacter__OnTakeDamage_Dead
+
241 CBaseCombatCharacter::OnTakeDamage_Dead
−
242 CBaseEntityList__OnRemoveEntity
+
242 CHL2MP_Player::PlantFootprint
−
243 CHL2_Player__NotifyFriendsOfDamage
+
243 CHL2_Player::NotifyFriendsOfDamage
−
244 CBaseEntityList__OnRemoveEntity
+
244 CHL2MP_Player::PlantFootprint
−
245 CBaseCombatCharacter__GetDeathActivity
+
245 CBaseCombatCharacter::GetDeathActivity
−
246 CHL2MP_Player__CorpseGib
+
246 CHL2MP_Player::CorpseGib
−
247 CBaseCombatCharacter__CorpseFade
+
247 CBaseCombatCharacter::CorpseFade
−
248 CBaseCombatCharacter__HasHumanGibs
+
248 CBaseCombatCharacter::HasHumanGibs
−
249 CBaseCombatCharacter__HasAlienGibs
+
249 CBaseCombatCharacter::HasAlienGibs
−
250 CHL2MP_Player__ShouldGib
+
250 CHL2MP_Player::ShouldGib
−
251 nullsub_1
+
251 CEmptyConVar__SetValue
−
252 CHL2MP_Player__Event_Gibbed
+
252 CHL2MP_Player::Event_Gibbed
−
253 CBasePlayer__Event_Dying
+
253 CBasePlayer::Event_Dying
−
254 CBaseCombatCharacter__BecomeRagdoll
+
254 CBaseCombatCharacter::BecomeRagdoll
−
255 CBaseCombatCharacter__FixupBurningServerRagdoll
+
255 CBaseCombatCharacter::FixupBurningServerRagdoll
−
256 CBaseCombatCharacter__BecomeRagdollBoogie
+
256 CBaseCombatCharacter::BecomeRagdollBoogie
−
257 sub_100C61D0
+
257 CBaseCombatCharacter::CheckTraceHullAttack
−
258 CBaseCombatCharacter__CheckTraceHullAttack
+
258 CNPC_MetroPolice::CheckTraceHullAttack
−
259 nullsub_1
+
259 CEmptyConVar__SetValue
−
260 CBaseCombatCharacter__IRelationType
+
260 CBaseCombatCharacter::IRelationType
−
261 CBaseCombatCharacter__IRelationPriority
+
261 CBaseCombatCharacter::IRelationPriority
−
262 CBasePlayer__IsInAVehicle
+
262 CBasePlayer::IsInAVehicle
−
263 CBasePlayer__GetVehicle
+
263 CBasePlayer::GetVehicle
−
264 CBasePlayer__GetVehicleEntity
+
264 CBasePlayer::GetVehicleEntity
−
265 CAI_BaseNPC__IsCommandMoving
+
265 CChildOperatorDefinition__IsObsolete
−
266 CHL2MP_Player__IncrementFragCount
+
266 CHL2MP_Player::IncrementFragCount
−
267 CHL2_Player__CalcWeaponProficiency
+
267 CHL2_Player::CalcWeaponProficiency
−
268 CHL2MP_Player__GetAttackSpread
+
268 CHL2MP_Player::GetAttackSpread
−
269 CBaseCombatCharacter__GetSpreadBias
+
269 CBaseCombatCharacter::GetSpreadBias
−
270 CBasePlayer__DoMuzzleFlash
+
270 CBasePlayer::DoMuzzleFlash
−
271 CBaseCombatCharacter__AddEntityRelationship
+
271 CBaseCombatCharacter::AddEntityRelationship
−
272 CBaseCombatCharacter__RemoveEntityRelationship
+
272 CBaseCombatCharacter::RemoveEntityRelationship
−
273 CBaseCombatCharacter__AddClassRelationship
+
273 CBaseCombatCharacter::AddClassRelationship
−
274 CBaseEntityList__OnRemoveEntity
+
274 CHL2MP_Player::PlantFootprint
−
275 sub_103B0B50
+
275 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
−
276 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
276 CBasePlayer::NetworkStateChanged_m_iHealth
−
277 CHL2MP_Player__CreateViewModel
+
277 CHL2MP_Player::CreateViewModel
−
278 CHL2_Player__SetupVisibility
+
278 CHL2_Player::SetupVisibility
−
279 CHL2MP_Player__WantsLagCompensationOnEntity
+
279 CHL2MP_Player::WantsLagCompensationOnEntity
−
280 CHL2MP_Player__WantsLagCompensationOnNPC
+
280 CHL2MP_Player::WantsLagCompensationOnNPC
−
281 CBasePlayer__SharedSpawn
+
281 CBasePlayer::SharedSpawn
−
282 CBasePlayer__ForceRespawn
+
282 CBasePlayer::ForceRespawn
−
283 CBasePlayer__InitialSpawn
+
283 CBasePlayer::InitialSpawn
−
284 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
284 CDataManagerBase__Unlock
−
285 CBasePlayer__ShowViewPortPanel
+
285 CBasePlayer::ShowViewPortPanel
−
286 CHL2MP_Player__PlayerDeathThink
+
286 CHL2MP_Player::PlayerDeathThink
−
287 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
287 CDataManagerBase__Unlock
−
288 CBasePlayer__Duck
+
288 CBasePlayer::Duck
−
289 CHL2MP_Player__PreThink
+
289 CHL2MP_Player::PreThink
−
290 CHL2MP_Player__PostThink
+
290 CHL2MP_Player::PostThink
−
291 CBasePlayer__DamageEffect
+
291 CBasePlayer::DamageEffect
−
292 CHL2_Player__OnDamagedByExplosion
+
292 CHL2_Player::OnDamagedByExplosion
−
293 CAI_BaseNPC__IsCommandMoving
+
293 CChildOperatorDefinition__IsObsolete
−
294 CBasePlayer__IsFakeClient
+
294 CBasePlayer::IsBot
−
295 CBasePlayer__GetPlayerMins
+
295 CBasePlayer::GetPlayerMins
−
296 CBasePlayer__GetPlayerMaxs
+
296 CBasePlayer::GetPlayerMaxs
−
297 CGameMovement__CalcRoll
+
297 CBasePlayer::CalcRoll
−
298 CBasePlayer__PackDeadPlayerItems
+
298 CBasePlayer::PackDeadPlayerItems
−
299 CHL2MP_Player__RemoveAllItems
+
299 CHL2MP_Player::RemoveAllItems
−
300 CBasePlayer__Weapon_SetLast
+
300 CBasePlayer::Weapon_SetLast
−
301 CBasePlayer__Weapon_ShouldSetLast
+
301 CGameRules::FPlayerCanTakeDamage
−
302 CBasePlayer__Weapon_ShouldSelectItem
+
302 CBasePlayer::Weapon_ShouldSelectItem
−
303 CHL2_Player__UpdateClientData
+
303 CHL2_Player::UpdateClientData
−
304 CHL2_Player__ExitLadder
+
304 CHL2_Player::ExitLadder
−
305 CHL2_Player__GetLadderSurface
+
305 CHL2_Player::GetLadderSurface
−
306 CHL2_Player__SetFlashlightEnabled
+
306 CHL2_Player::SetFlashlightEnabled
−
307 CHL2MP_Player__FlashlightIsOn
+
307 CHL2_Player::FlashlightIsOn
−
308 CHL2MP_Player__FlashlightTurnOn
+
308 CHL2MP_Player::FlashlightTurnOn
−
309 CHL2MP_Player__FlashlightTurnOff
+
309 CHL2MP_Player::FlashlightTurnOff
−
310 CHL2_Player__IsIlluminatedByFlashlight
+
310 CHL2_Player::IsIlluminatedByFlashlight
−
311 CBasePlayer__UpdateStepSound
+
311 CBasePlayer::UpdateStepSound
−
312 CHL2MP_Player__PlayStepSound
+
312 CHL2MP_Player::PlayStepSound
−
313 CBasePlayer__GetStepSoundVelocities
+
313 CBasePlayer::GetStepSoundVelocities
−
314 CBasePlayer__SetStepSoundTime
+
314 CBasePlayer::SetStepSoundTime
−
315 CHL2MP_Player__DeathSound
+
315 CHL2MP_Player::DeathSound
−
316 CHL2MP_Player__SetAnimation
+
316 CHL2MP_Player::SetAnimation
−
317 CBasePlayer__ImpulseCommands
+
317 CBasePlayer::ImpulseCommands
−
318 CHL2MP_Player__CheatImpulseCommands
+
318 CHL2MP_Player::CheatImpulseCommands
−
319 CHL2MP_Player__ClientCommand
+
319 CHL2MP_Player::ClientCommand
−
320 CHL2MP_Player__StartObserverMode
+
320 CHL2MP_Player::StartObserverMode
−
321 CHL2MP_Player__StopObserverMode
+
321 CHL2MP_Player::StopObserverMode
−
322 CBaseEntity__IsTriggered
+
322 CHL2MP_Player::BecomeRagdollOnClient
−
323 CBasePlayer__SetObserverMode
+
323 CBasePlayer::SetObserverMode
−
324 CBasePlayer__GetObserverMode
+
324 CBasePlayer::GetObserverMode
−
325 CBasePlayer__SetObserverTarget
+
325 CBasePlayer::SetObserverTarget
−
326 CBasePlayer__ObserverUse
+
326 CBasePlayer::ObserverUse
−
327 CBasePlayer__GetObserverTarget
+
327 CBasePlayer::GetObserverTarget
−
328 CBasePlayer__FindNextObserverTarget
+
328 CBasePlayer::FindNextObserverTarget
−
329 CBasePlayer__GetNextObserverSearchStartPoint
+
329 CBasePlayer::GetNextObserverSearchStartPoint
−
330 CBasePlayer__IsValidObserverTarget
+
330 CBasePlayer::IsValidObserverTarget
−
331 CBasePlayer__CheckObserverSettings
+
331 CBasePlayer::CheckObserverSettings
−
332 CBasePlayer__JumptoPosition
+
332 CBasePlayer::JumptoPosition
−
333 CBasePlayer__ForceObserverMode
+
333 CBasePlayer::ForceObserverMode
−
334 CBasePlayer__ResetObserverMode
+
334 CBasePlayer::ResetObserverMode
−
335 CBasePlayer__ValidateCurrentObserverTarget
+
335 CBasePlayer::ValidateCurrentObserverTarget
−
336 CBasePlayer__AttemptToExitFreezeCam
+
336 CBasePlayer::AttemptToExitFreezeCam
−
337 CBasePlayer__StartReplayMode
+
337 CBasePlayer::StartReplayMode
−
338 CBasePlayer__StopReplayMode
+
338 CBasePlayer::StopReplayMode
−
339 CBasePlayer__GetDelayTicks
+
339 CBasePlayer::GetDelayTicks
−
340 CBasePlayer__GetReplayEntity
+
340 CBasePlayer::GetReplayEntity
−
341 CHL2_Player__CreateCorpse
+
341 CHL2_Player::CreateCorpse
−
342 CHL2MP_Player__EntSelectSpawnPoint
+
342 CHL2MP_Player::EntSelectSpawnPoint
−
343 CBasePlayer__GetInVehicle
+
343 CBasePlayer::GetInVehicle
−
344 CBasePlayer__LeaveVehicle
+
344 CBasePlayer::LeaveVehicle
−
345 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
345 CDataManagerBase__Unlock
−
346 nullsub_1
+
346 CEmptyConVar__SetValue
−
347 CHL2MP_Player__BumpWeapon
+
347 CHL2MP_Player::BumpWeapon
−
348 CBasePlayer__SelectLastItem
+
348 CBasePlayer::SelectLastItem
−
349 CBasePlayer__SelectItem
+
349 CBasePlayer::SelectItem
−
350 CHL2_Player__ItemPostFrame
+
350 CHL2_Player::ItemPostFrame
−
351 CBasePlayer__GiveNamedItem
+
351 CBasePlayer::GiveNamedItem
−
352 CBasePlayer__CheckTrainUpdate
+
352 CBasePlayer::CheckTrainUpdate
−
353 CHL2_Player__SetPlayerUnderwater
+
353 CHL2_Player::SetPlayerUnderwater
−
354 CHL2_Player__CanBreatheUnderwater
+
354 CHL2_Player::CanBreatheUnderwater
−
355 CHL2_Player__PlayerUse
+
355 CHL2_Player::PlayerUse
−
356 CHL2_Player__PlayUseDenySound
+
356 CHL2_Player::PlayUseDenySound
−
357 CBasePlayer__FindUseEntity
+
357 CBasePlayer::FindUseEntity
−
358 CBasePlayer__IsUseableEntity
+
358 CBasePlayer::IsUseableEntity
−
359 CHL2MP_Player__PickupObject
+
359 CHL2MP_Player::PickupObject
−
360 CBasePlayer__IsHoldingEntity
+
360 CBasePlayer::IsHoldingEntity
−
361 CHL2_Player__ForceDropOfCarriedPhysObjects
+
361 CHL2_Player::ForceDropOfCarriedPhysObjects
−
362 CHL2_Player__GetHeldObjectMass
+
362 CHL2_Player::GetHeldObjectMass
−
363 CHL2_Player__GetHeldObject
+
363 CHL2_Player::GetHeldObject
−
364 CBasePlayer__UpdateGeigerCounter
+
364 CBasePlayer::UpdateGeigerCounter
−
365 CHL2_Player__GetAutoaimVector
+
365 CHL2_Player::GetAutoaimVector
−
366 CBasePlayer__GetAutoaimVector
+
366 CBasePlayer::GetAutoaimVector
−
367 sub_101D3FA0
+
367 CBasePlayer::GetAutoaimVector
−
368 CBasePlayer__ShouldAutoaim
+
368 CBasePlayer::ShouldAutoaim
−
369 CBasePlayer__ForceClientDllUpdate
+
369 CBasePlayer::ForceClientDllUpdate
−
370 CBasePlayer__ProcessUsercmds
+
370 CBasePlayer::ProcessUsercmds
−
371 CHL2_Player__PlayerRunCommand
+
371 CHL2_Player::PlayerRunCommand
−
372 CHL2MP_Player__CanHearAndReadChatFrom
+
372 CHL2MP_Player::CanHearAndReadChatFrom
−
373 CMultiplayRules__IsDeathmatch
+
373 ConCommandBase__IsCommand
−
374 CHL2_Player__ModifyOrAppendPlayerCriteria
+
374 CHL2_Player::ModifyOrAppendPlayerCriteria
−
375 CHL2MP_Player__CheckChatText
+
375 CHL2MP_Player::CheckChatText
−
376 CHL2MP_Player__CreateRagdollEntity
+
376 CDataManagerBase__Unlock
−
377 CMultiplayRules__IsDeathmatch
+
377 ConCommandBase__IsCommand
−
378 CBasePlayer__SetHealerAmmoRechargeTime
+
378 CBasePlayer::SetHealerAmmoRechargeTime
−
379 CBasePlayer__ClearSway
+
379 CBasePlayer::ClearSway
−
380 CBasePlayer__SetSway
+
380 CBasePlayer::SetSway
−
381 CAI_BaseActor__GetHeadDebounce
+
381 CBaseCombatWeapon::GetMinRestTime
−
382 CHL2_Player__IsFollowingPhysics
+
382 CHL2_Player::IsFollowingPhysics
−
383 CHL2_Player__InitVCollision
+
383 CHL2_Player::InitVCollision
−
384 CBasePlayer__UpdatePhysicsShadowToCurrentPosition
+
384 CBasePlayer::UpdatePhysicsShadowToCurrentPosition
−
385 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
385 DefaultCompletionFunc
−
386 CMultiplayRules__IsDeathmatch
+
386 ConCommandBase__IsCommand
−
387 CMultiplayRules__IsDeathmatch
+
387 ConCommandBase__IsCommand
−
388 CAI_BaseNPC__IsCommandMoving
+
388 CChildOperatorDefinition__IsObsolete
−
389 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
389 CDataManagerBase__Unlock
−
390 CBasePlayer__ResetScores
+
390 CBasePlayer::ResetScores
−
391 CHL2MP_Player__EvaluateUserData
+
391 CBasePlayer::IncrementLivesCount
−
392 CHL2_Player__EquipSuit
+
392 CHL2MP_Player::EvaluateUserData
−
393 CHL2_Player__RemoveSuit
+
393 CHL2_Player::EquipSuit
−
394 CBasePlayer__CommitSuicide
+
394 CHL2_Player::RemoveSuit
−
395 sub_101D6400
+
395 CBasePlayer::CommitSuicide
−
396 CBasePlayer__IsFakeClient
+
396 CBasePlayer::CommitSuicide
−
397 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
397 CBasePlayer::IsBot
−
398 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
398 DefaultCompletionFunc
−
399 nullsub_1
+
399 DefaultCompletionFunc
−
400 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
400 CEmptyConVar__SetValue
−
401 CHL2_Player__SuspendUse
+
401 CDataManagerBase__Unlock
−
402 CHL2_Player__CommanderMode
+
402 CHL2_Player::SuspendUse
−
403 CHL2_Player__GetIdleTime
+
403 CHL2_Player::CommanderMode
−
404 CHL2_Player__GetMoveTime
+
404 CHL2_Player::GetIdleTime
−
405 CHL2_Player__GetLastDamageTime
+
405 CHL2_Player::GetMoveTime
−
406 CHL2_Player__IsDucking
+
406 CHL2_Player::GetLastDamageTime
−
407 CHL2_Player__Weapon_Lower
+
407 CHL2_Player::IsDucking
−
408 CHL2_Player__Weapon_Ready
+
408 CHL2_Player::Weapon_Lower
−
409 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
409 CHL2_Player::Weapon_Ready
−
410 nullsub_1
+
410 CDataManagerBase__Unlock
−
411 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
411 CEmptyConVar__SetValue
−
412 CHL2MP_Player__HandleCommand_JoinTeam
+
412 CDataManagerBase__Unlock
−
413 CBaseEntityList__OnRemoveEntity
+
413 CHL2MP_Player::HandleCommand_JoinTeam
−
414 CAI_BaseNPC__IsCommandMoving
+
414 CHL2MP_Player::PlantFootprint
−
415 CHL2MP_Player__Weapon_DropByCommand
+
415 CChildOperatorDefinition__IsObsolete
 +
416 CHL2MP_Player::Weapon_DropByCommand
 
</pre>
 
</pre>

Latest revision as of 03:37, 2 June 2010

Also for use when using virtual offsets.

These are the Windows offsets for Obsidian Conflict 1.35. Linux offsets are 1 greater.

The List

This comes from the symbol tables, so you'll have to look in the SDK for return types.

Last Updated 2 May 2010

// Auto reconstructed from vtable block @ 0x1062854C
// from "server.dll", by ida_vtables.idc
0	CHL2MP_Player::`vector deleting destructor'
1	CBaseEntity::SetRefEHandle
2	CBaseEntity::GetRefEHandle
3	CBaseEntity::GetCollideable
4	CBaseEntity::GetNetworkable
5	CChoreoActor__GetName
6	CBaseEntity::GetModelIndex
7	CBaseEntity::GetModelName
8	CBaseEntity::SetModelIndex
9	CHL2MP_Player::GetServerClass
10	DefaultCompletionFunc
11	CHL2MP_Player::GetDataDescMap
12	CBaseAnimating::TestCollision
13	CHL2_Player::TestHitboxes
14	CHL2MP_Player::PlantFootprint
15	CBasePlayer::ShouldCollide
16	CBaseEntity::SetOwnerEntity
17	CHL2MP_Player::ShouldTransmit
18	CBasePlayer::UpdateTransmitState
19	CBaseCombatCharacter::SetTransmit
20	CBasePlayer::GetTracerType
21	CHL2MP_Player::Spawn
22	CHL2MP_Player::Precache
23	CBasePlayer::SetModel
24	CBaseEntity::PostConstructor
25	CDataManagerBase__Unlock
26	CBaseEntity::ParseMapData
27	CBaseEntity::KeyValue
28	CBaseEntity::KeyValue
29	CBaseEntity::KeyValue
30	CBaseEntity::GetKeyValue
31	CHL2_Player::Activate
32	CBaseEntity::SetParent
33	CTeam::ObjectCaps
34	CBaseEntity::AcceptInput
35	CBaseAnimating::GetInputDispatchEffectPosition
36	CHL2_Player::DrawDebugGeometryOverlays
37	CBaseAnimating::DrawDebugTextOverlays
38	CBasePlayer::Save
39	CBasePlayer::Restore
40	CChildOperatorDefinition__IsObsolete
41	CBaseEntity::OnSave
42	CHL2_Player::OnRestore
43	CBaseEntity::entindex
44	CBaseEntity::MoveDone
45	CBaseEntity::Think
46	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
47	CBasePlayer::NetworkStateChanged_m_iHealth
48	CChoreoActor__GetName
49	DefaultCompletionFunc
50	CBaseEntity::DispatchResponse
51	CHL2_Player::Classify
52	CEmptyConVar__SetValue
53	CBaseEntity::ShouldAttractAutoAim
54	CBaseEntity::GetAutoAimRadius
55	CBaseEntity::GetAutoAimCenter
56	DefaultCompletionFunc
57	CHL2_Player::PassesDamageFilter
58	CHL2MP_Player::TraceAttack
59	CHL2MP_Player::BecomeRagdollOnClient
60	CHL2MP_Player::OnTakeDamage
61	CBasePlayer::TakeHealth
62	CBaseEntity::IsAlive
63	CHL2MP_Player::Event_Killed
64	CHL2_Player::Event_KilledOther
65	CBaseCombatCharacter::BloodColor
66	CHL2MP_Player::BecomeRagdollOnClient
67	CChildOperatorDefinition__IsObsolete
68	CChoreoActor__GetName
69	CBaseHL2MPCombatWeapon::CalcViewmodelBob
70	CBaseEntity::IsMoving
71	CBaseEntity::DamageDecal
72	CBaseEntity::DecalTrace
73	CHL2MP_Player::ImpactTrace
74	CEmptyConVar__IsFlagSet
75	CBaseEntity::HasTarget
76	ConCommandBase__IsCommand
77	ConCommandBase__IsCommand
78	CChildOperatorDefinition__IsObsolete
79	CChildOperatorDefinition__IsObsolete
80	CChildOperatorDefinition__IsObsolete
81	DefaultCompletionFunc
82	CBaseEntity::IsViewable
83	CHL2MP_Player::ChangeTeam
84	CBaseEntity::OnEntityEvent
85	CBaseEntity::CanStandOn
86	CBaseEntity::CanStandOn
87	DefaultCompletionFunc
88	DefaultCompletionFunc
89	CBaseEntity::Use
90	CBaseEntity::StartTouch
91	CBasePlayer::Touch
92	CBaseEntity::EndTouch
93	CEmptyConVar__SetValue
94	CBaseEntity::Blocked
95	CDataManagerBase__Unlock
96	CBasePlayer::PhysicsSimulate
97	CHL2MP_Player::UpdateOnRemove
98	CHL2_Player::StopLoopingSounds
99	CBaseEntity::SUB_AllowedToFade
100	CBaseFlex::Teleport
101	CPropVehicleChoreoGeneric::FinishMove
102	CAI_BaseNPC::MakeTracer
103	CBaseEntity::GetTracerAttachment
104	CHL2MP_Player::FireBullets
105	CAI_BaseNPC::DoImpactEffect
106	DefaultCompletionFunc
107	CChildOperatorDefinition__IsObsolete
108	CBaseAnimating::ModifyOrAppendCriteria
109	CEmptyConVar__SetValue
110	CDataManagerBase__Unlock
111	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
112	CBasePlayer::NetworkStateChanged_m_iHealth
113	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
114	CBasePlayer::NetworkStateChanged_m_iHealth
115	DefaultCompletionFunc
116	CBaseHL2MPCombatWeapon::CalcViewmodelBob
117	CEmptyConVar__SetValue
118	CBasePlayer::EyePosition
119	CBasePlayer::EyeAngles
120	CBasePlayer::LocalEyeAngles
121	CBaseEntity::EarPosition
122	CBasePlayer::BodyTarget
123	CBaseEntity::HeadTarget
124	CBaseEntity::GetVectors
125	CBaseEntity::GetViewOffset
126	CBasePlayer::GetSmoothedVelocity
127	CBaseAnimating::GetVelocity
128	CBaseCombatCharacter::FVisible
129	CBaseCombatCharacter::FVisible
130	CHL2MP_Player::BecomeRagdollOnClient
131	CBaseEntity::GetAttackDamageScale
132	CBaseEntity::GetReceivedDamageScale
133	CBaseEntity::GetGroundVelocityToApply
134	CAI_DefMovementSink::OnMoveExecuteFailed
135	CHL2_Player::Splash
136	CBaseEntity::WorldSpaceCenter
137	CBaseEntity::GetAutoAimCenter
138	CChildOperatorDefinition__IsObsolete
139	CEmptyConVar__IsFlagSet
140	CBasePlayer::VPhysicsDestroyObject
141	CBasePlayer::VPhysicsUpdate
142	CBaseEntity::VPhysicsTakeDamage
143	CBaseCombatCharacter::VPhysicsShadowCollision
144	CBasePlayer::VPhysicsShadowUpdate
145	CHL2MP_Player::PlantFootprint
146	CBaseEntity::VPhysicsFriction
147	CBaseEntity::UpdatePhysicsShadowToCurrentPosition
148	CBaseEntity::VPhysicsGetObjectList
149	CBaseEntity::VPhysicsIsFlesh
150	CChildOperatorDefinition__CreateInstance
151	CBasePlayer::PhysicsSolidMaskForEntity
152	CBaseEntity::ResolveFlyCollisionCustom
153	CNPC_ManhackWeap::Ignite
154	CBaseAnimating::GetStepOrigin
155	CBaseAnimating::GetStepAngles
156	ConCommandBase__IsCommand
157	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
158	CBasePlayer::NetworkStateChanged_m_iHealth
159	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
160	CBasePlayer::NetworkStateChanged_m_iHealth
161	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
162	CBasePlayer::NetworkStateChanged_m_iHealth
163	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
164	CBasePlayer::NetworkStateChanged_m_iHealth
165	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
166	CBasePlayer::NetworkStateChanged_m_iHealth
167	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
168	CBasePlayer::NetworkStateChanged_m_iHealth
169	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
170	CBasePlayer::NetworkStateChanged_m_iHealth
171	CBaseAnimating::GetIdealSpeed
172	CBaseAnimating::GetIdealAccel
173	CBaseAnimatingOverlay::StudioFrameAdvance
174	CBaseAnimating::IsActivityFinished
175	CBaseAnimating::GetSequenceGroundSpeed
176	CBaseAnimating::ClampRagdollForce
177	CHL2MP_Player::BecomeRagdollOnClient
178	CBaseAnimating::IsRagdoll
179	CBaseAnimating::CanBecomeRagdoll
180	CBaseAnimatingOverlay::GetSkeleton
181	CBaseAnimating::GetBoneTransform
182	CBaseAnimating::SetupBones
183	CBaseAnimating::CalculateIKLocks
184	CBaseAnimatingOverlay::DispatchAnimEvents
185	CBasePlayer::HandleAnimEvent
186	CDataManagerBase__Unlock
187	CBaseAnimating::GetAttachment
188	CBaseAnimating::InitBoneControllers
189	CBaseAnimating::GetGroundSpeedVelocity
190	CBaseAnimating::Ignite
191	CBaseAnimating::IgniteLifetime
192	CBaseAnimating::IgniteNumHitboxFires
193	CBaseAnimating::IgniteHitboxFireScale
194	CBaseAnimating::Extinguish
195	CBaseCombatCharacter::SetLightingOriginRelative
196	CBaseAnimating::SetLightingOrigin
197	CBaseFlex::SetViewtarget
198	CBaseFlex::StartSceneEvent
199	CBaseFlex::ProcessSceneEvents
200	CBaseFlex::ProcessSceneEvent
201	CBaseFlex::ClearSceneEvent
202	CBaseFlex::CheckSceneEventCompletion
203	CBaseFlex::PlayScene
204	CBaseFlex::PlayAutoGeneratedSoundScene
205	CEmptyConVar__SetValue
206	CDataManagerBase__Unlock
207	CHL2_Player::GetPhysicsImpactDamageTable
208	CBaseCombatCharacter::FInViewCone
209	CBaseCombatCharacter::FInViewCone
210	CBaseCombatCharacter::FInAimCone
211	CBaseCombatCharacter::FInAimCone
212	CHL2_Player::ShouldShootMissTarget
213	CBaseCombatCharacter::FindMissTarget
214	CHL2_Player::HandleInteraction
215	CBasePlayer::BodyAngles
216	CBaseCombatCharacter::BodyDirection2D
217	CBaseCombatCharacter::BodyDirection3D
218	CBaseCombatCharacter::HeadDirection2D
219	CBaseCombatCharacter::HeadDirection2D
220	CHL2_Player::EyeDirection2D
221	CHL2_Player::EyeDirection3D
222	CHL2_Player::GiveAmmo
223	CNPCSimpleTalker::FriendNumber
224	CBaseCombatCharacter::Weapon_TranslateActivity
225	CBaseCombatCharacter::Weapon_FrameUpdate
226	CBaseCombatCharacter::Weapon_HandleAnimEvent
227	CHL2_Player::Weapon_CanUse
228	CHL2_Player::Weapon_Equip
229	CBaseCombatCharacter::Weapon_EquipAmmoOnly
230	CHL2MP_Player::Weapon_Drop
231	CHL2MP_Player::Weapon_Switch
232	CBaseEntity::EarPosition
233	CHL2_Player::Weapon_CanSwitchTo
234	CBaseCombatCharacter::Weapon_SlotOccupied
235	CBaseCombatCharacter::Weapon_GetSlot
236	CEmptyConVar__IsFlagSet
237	CBasePlayer::RemovePlayerItem
238	ConCommandBase__IsCommand
239	CHL2_Player::OnTakeDamage_Alive
240	CTeamplayRules::GetCaptureValueForPlayer
241	CBaseCombatCharacter::OnTakeDamage_Dead
242	CHL2MP_Player::PlantFootprint
243	CHL2_Player::NotifyFriendsOfDamage
244	CHL2MP_Player::PlantFootprint
245	CBaseCombatCharacter::GetDeathActivity
246	CHL2MP_Player::CorpseGib
247	CBaseCombatCharacter::CorpseFade
248	CBaseCombatCharacter::HasHumanGibs
249	CBaseCombatCharacter::HasAlienGibs
250	CHL2MP_Player::ShouldGib
251	CEmptyConVar__SetValue
252	CHL2MP_Player::Event_Gibbed
253	CBasePlayer::Event_Dying
254	CBaseCombatCharacter::BecomeRagdoll
255	CBaseCombatCharacter::FixupBurningServerRagdoll
256	CBaseCombatCharacter::BecomeRagdollBoogie
257	CBaseCombatCharacter::CheckTraceHullAttack
258	CNPC_MetroPolice::CheckTraceHullAttack
259	CEmptyConVar__SetValue
260	CBaseCombatCharacter::IRelationType
261	CBaseCombatCharacter::IRelationPriority
262	CBasePlayer::IsInAVehicle
263	CBasePlayer::GetVehicle
264	CBasePlayer::GetVehicleEntity
265	CChildOperatorDefinition__IsObsolete
266	CHL2MP_Player::IncrementFragCount
267	CHL2_Player::CalcWeaponProficiency
268	CHL2MP_Player::GetAttackSpread
269	CBaseCombatCharacter::GetSpreadBias
270	CBasePlayer::DoMuzzleFlash
271	CBaseCombatCharacter::AddEntityRelationship
272	CBaseCombatCharacter::RemoveEntityRelationship
273	CBaseCombatCharacter::AddClassRelationship
274	CHL2MP_Player::PlantFootprint
275	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
276	CBasePlayer::NetworkStateChanged_m_iHealth
277	CHL2MP_Player::CreateViewModel
278	CHL2_Player::SetupVisibility
279	CHL2MP_Player::WantsLagCompensationOnEntity
280	CHL2MP_Player::WantsLagCompensationOnNPC
281	CBasePlayer::SharedSpawn
282	CBasePlayer::ForceRespawn
283	CBasePlayer::InitialSpawn
284	CDataManagerBase__Unlock
285	CBasePlayer::ShowViewPortPanel
286	CHL2MP_Player::PlayerDeathThink
287	CDataManagerBase__Unlock
288	CBasePlayer::Duck
289	CHL2MP_Player::PreThink
290	CHL2MP_Player::PostThink
291	CBasePlayer::DamageEffect
292	CHL2_Player::OnDamagedByExplosion
293	CChildOperatorDefinition__IsObsolete
294	CBasePlayer::IsBot
295	CBasePlayer::GetPlayerMins
296	CBasePlayer::GetPlayerMaxs
297	CBasePlayer::CalcRoll
298	CBasePlayer::PackDeadPlayerItems
299	CHL2MP_Player::RemoveAllItems
300	CBasePlayer::Weapon_SetLast
301	CGameRules::FPlayerCanTakeDamage
302	CBasePlayer::Weapon_ShouldSelectItem
303	CHL2_Player::UpdateClientData
304	CHL2_Player::ExitLadder
305	CHL2_Player::GetLadderSurface
306	CHL2_Player::SetFlashlightEnabled
307	CHL2_Player::FlashlightIsOn
308	CHL2MP_Player::FlashlightTurnOn
309	CHL2MP_Player::FlashlightTurnOff
310	CHL2_Player::IsIlluminatedByFlashlight
311	CBasePlayer::UpdateStepSound
312	CHL2MP_Player::PlayStepSound
313	CBasePlayer::GetStepSoundVelocities
314	CBasePlayer::SetStepSoundTime
315	CHL2MP_Player::DeathSound
316	CHL2MP_Player::SetAnimation
317	CBasePlayer::ImpulseCommands
318	CHL2MP_Player::CheatImpulseCommands
319	CHL2MP_Player::ClientCommand
320	CHL2MP_Player::StartObserverMode
321	CHL2MP_Player::StopObserverMode
322	CHL2MP_Player::BecomeRagdollOnClient
323	CBasePlayer::SetObserverMode
324	CBasePlayer::GetObserverMode
325	CBasePlayer::SetObserverTarget
326	CBasePlayer::ObserverUse
327	CBasePlayer::GetObserverTarget
328	CBasePlayer::FindNextObserverTarget
329	CBasePlayer::GetNextObserverSearchStartPoint
330	CBasePlayer::IsValidObserverTarget
331	CBasePlayer::CheckObserverSettings
332	CBasePlayer::JumptoPosition
333	CBasePlayer::ForceObserverMode
334	CBasePlayer::ResetObserverMode
335	CBasePlayer::ValidateCurrentObserverTarget
336	CBasePlayer::AttemptToExitFreezeCam
337	CBasePlayer::StartReplayMode
338	CBasePlayer::StopReplayMode
339	CBasePlayer::GetDelayTicks
340	CBasePlayer::GetReplayEntity
341	CHL2_Player::CreateCorpse
342	CHL2MP_Player::EntSelectSpawnPoint
343	CBasePlayer::GetInVehicle
344	CBasePlayer::LeaveVehicle
345	CDataManagerBase__Unlock
346	CEmptyConVar__SetValue
347	CHL2MP_Player::BumpWeapon
348	CBasePlayer::SelectLastItem
349	CBasePlayer::SelectItem
350	CHL2_Player::ItemPostFrame
351	CBasePlayer::GiveNamedItem
352	CBasePlayer::CheckTrainUpdate
353	CHL2_Player::SetPlayerUnderwater
354	CHL2_Player::CanBreatheUnderwater
355	CHL2_Player::PlayerUse
356	CHL2_Player::PlayUseDenySound
357	CBasePlayer::FindUseEntity
358	CBasePlayer::IsUseableEntity
359	CHL2MP_Player::PickupObject
360	CBasePlayer::IsHoldingEntity
361	CHL2_Player::ForceDropOfCarriedPhysObjects
362	CHL2_Player::GetHeldObjectMass
363	CHL2_Player::GetHeldObject
364	CBasePlayer::UpdateGeigerCounter
365	CHL2_Player::GetAutoaimVector
366	CBasePlayer::GetAutoaimVector
367	CBasePlayer::GetAutoaimVector
368	CBasePlayer::ShouldAutoaim
369	CBasePlayer::ForceClientDllUpdate
370	CBasePlayer::ProcessUsercmds
371	CHL2_Player::PlayerRunCommand
372	CHL2MP_Player::CanHearAndReadChatFrom
373	ConCommandBase__IsCommand
374	CHL2_Player::ModifyOrAppendPlayerCriteria
375	CHL2MP_Player::CheckChatText
376	CDataManagerBase__Unlock
377	ConCommandBase__IsCommand
378	CBasePlayer::SetHealerAmmoRechargeTime
379	CBasePlayer::ClearSway
380	CBasePlayer::SetSway
381	CBaseCombatWeapon::GetMinRestTime
382	CHL2_Player::IsFollowingPhysics
383	CHL2_Player::InitVCollision
384	CBasePlayer::UpdatePhysicsShadowToCurrentPosition
385	DefaultCompletionFunc
386	ConCommandBase__IsCommand
387	ConCommandBase__IsCommand
388	CChildOperatorDefinition__IsObsolete
389	CDataManagerBase__Unlock
390	CBasePlayer::ResetScores
391	CBasePlayer::IncrementLivesCount
392	CHL2MP_Player::EvaluateUserData
393	CHL2_Player::EquipSuit
394	CHL2_Player::RemoveSuit
395	CBasePlayer::CommitSuicide
396	CBasePlayer::CommitSuicide
397	CBasePlayer::IsBot
398	DefaultCompletionFunc
399	DefaultCompletionFunc
400	CEmptyConVar__SetValue
401	CDataManagerBase__Unlock
402	CHL2_Player::SuspendUse
403	CHL2_Player::CommanderMode
404	CHL2_Player::GetIdleTime
405	CHL2_Player::GetMoveTime
406	CHL2_Player::GetLastDamageTime
407	CHL2_Player::IsDucking
408	CHL2_Player::Weapon_Lower
409	CHL2_Player::Weapon_Ready
410	CDataManagerBase__Unlock
411	CEmptyConVar__SetValue
412	CDataManagerBase__Unlock
413	CHL2MP_Player::HandleCommand_JoinTeam
414	CHL2MP_Player::PlantFootprint
415	CChildOperatorDefinition__IsObsolete
416	CHL2MP_Player::Weapon_DropByCommand