Difference between revisions of "CHL2MP Player Offset List (Obsidian Conflict)"

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(New page: Also for use when using virtual offsets. These are the <b>Windows</b> offsets for Obsidian Conflict 1.34. <b>Linux offsets are 1 greater.</b> == The Lis...)
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
Also for use when using [[Virtual Offsets (Source Mods)|virtual offsets]].
 
Also for use when using [[Virtual Offsets (Source Mods)|virtual offsets]].
  
These are the <b>Windows</b> offsets for Obsidian Conflict 1.34. <b>Linux offsets are 1 greater.</b>
+
These are the <b>Windows</b> offsets for Obsidian Conflict 1.35. <b>Linux offsets are 1 greater.</b>
  
 
== The List ==
 
== The List ==
 
This comes from the symbol tables, so you'll have to look in the SDK for return types.
 
This comes from the symbol tables, so you'll have to look in the SDK for return types.
  
'''Note''': The server.pdb seems to can't print out all of those functions so some may be missing (most of the missing ones are CBaseEntity__NetworkStateChanged_m_vecVelocity anyways, but i'm not entirly sure about that). --[[User:Neico|Neico]] 20:50, 15 October 2008 (CDT)
+
<b>Last Updated 2 May 2010</b>
 
 
<b>Last Updated 16 October 2008</b>
 
  
 
<pre>
 
<pre>
// Auto reconstructed from vtable block @ 0x105FC524
+
// Auto reconstructed from vtable block @ 0x1062854C
 
// from "server.dll", by ida_vtables.idc
 
// from "server.dll", by ida_vtables.idc
0 CHL2MP_Player___scalar_deleting_destructor_
+
0 CHL2MP_Player::`vector deleting destructor'
1 CBaseEntity__SetRefEHandle
+
1 CBaseEntity::SetRefEHandle
2 CBaseEntity__GetRefEHandle
+
2 CBaseEntity::GetRefEHandle
3 CBaseEntity__GetCollideable
+
3 CBaseEntity::GetCollideable
4 CBaseEntity__GetNetworkable
+
4 CBaseEntity::GetNetworkable
 
5 CChoreoActor__GetName
 
5 CChoreoActor__GetName
6 CBaseEntity__GetModelIndex
+
6 CBaseEntity::GetModelIndex
7 CBaseEntity__GetModelName
+
7 CBaseEntity::GetModelName
8 CBaseEntity__SetModelIndex
+
8 CBaseEntity::SetModelIndex
9 CHL2MP_Player__GetServerClass
+
9 CHL2MP_Player::GetServerClass
10 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
10 DefaultCompletionFunc
11 CHL2MP_Player__GetDataDescMap
+
11 CHL2MP_Player::GetDataDescMap
12 CBaseAnimating__TestCollision
+
12 CBaseAnimating::TestCollision
13 CHL2_Player__TestHitboxes
+
13 CHL2_Player::TestHitboxes
14 CBaseEntityList__OnRemoveEntity
+
14 CHL2MP_Player::PlantFootprint
15 CBasePlayer__ShouldCollide
+
15 CBasePlayer::ShouldCollide
16 CBaseEntity__SetOwnerEntity
+
16 CBaseEntity::SetOwnerEntity
17 CHL2MP_Player__ShouldTransmit
+
17 CHL2MP_Player::ShouldTransmit
18 CBasePlayer__UpdateTransmitState
+
18 CBasePlayer::UpdateTransmitState
19 CBaseCombatCharacter__SetTransmit
+
19 CBaseCombatCharacter::SetTransmit
20 CAI_BaseNPC__GetTracerType
+
20 CBasePlayer::GetTracerType
21 CHL2MP_Player__Spawn
+
21 CHL2MP_Player::Spawn
22 CHL2MP_Player__Precache
+
22 CHL2MP_Player::Precache
23 CBasePlayer__SetModel
+
23 CBasePlayer::SetModel
24 CBaseEntity__PostConstructor
+
24 CBaseEntity::PostConstructor
25 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
25 CDataManagerBase__Unlock
26 CBaseEntity__ParseMapData
+
26 CBaseEntity::ParseMapData
27 sub_100E26B0
+
27 CBaseEntity::KeyValue
28 CBaseEntity__KeyValue
+
28 CBaseEntity::KeyValue
29 sub_100E5500
+
29 CBaseEntity::KeyValue
30 CBaseEntity__GetKeyValue
+
30 CBaseEntity::GetKeyValue
31 CHL2_Player__Activate
+
31 CHL2_Player::Activate
32 sub_100DCFC0
+
32 CBaseEntity::SetParent
33 CSpotlightEnd__ObjectCaps
+
33 CTeam::ObjectCaps
34 CBaseEntity__AcceptInput
+
34 CBaseEntity::AcceptInput
35 CBaseAnimating__GetInputDispatchEffectPosition
+
35 CBaseAnimating::GetInputDispatchEffectPosition
36 CHL2_Player__DrawDebugGeometryOverlays
+
36 CHL2_Player::DrawDebugGeometryOverlays
37 CBaseAnimating__DrawDebugTextOverlays
+
37 CBaseAnimating::DrawDebugTextOverlays
38 CBasePlayer__Save
+
38 CBasePlayer::Save
39 CBasePlayer__Restore
+
39 CBasePlayer::Restore
40 CAI_BaseNPC__IsCommandMoving
+
40 CChildOperatorDefinition__IsObsolete
41 CBaseEntity__OnSave
+
41 CBaseEntity::OnSave
42 CHL2_Player__OnRestore
+
42 CHL2_Player::OnRestore
43 CBasePlayer__RequiredEdictIndex
+
43 CBaseEntity::entindex
44 CBaseEntity__MoveDone
+
44 CBaseEntity::MoveDone
45 CBaseEntity__Think
+
45 CBaseEntity::Think
46 sub_103B0B50
+
46 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
47 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
47 CBasePlayer::NetworkStateChanged_m_iHealth
 
48 CChoreoActor__GetName
 
48 CChoreoActor__GetName
49 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
49 DefaultCompletionFunc
50 CBaseEntity__DispatchResponse
+
50 CBaseEntity::DispatchResponse
51 CHL2_Player__Classify
+
51 CHL2_Player::Classify
52 nullsub_1
+
52 CEmptyConVar__SetValue
53 CBaseEntity__ShouldAttractAutoAim
+
53 CBaseEntity::ShouldAttractAutoAim
54 CBaseEntity__GetAutoAimRadius
+
54 CBaseEntity::GetAutoAimRadius
55 CNPC_Dog__FacingPosition
+
55 CBaseEntity::GetAutoAimCenter
56 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
56 DefaultCompletionFunc
57 CHL2_Player__PassesDamageFilter
+
57 CHL2_Player::PassesDamageFilter
58 CHL2MP_Player__TraceAttack
+
58 CHL2MP_Player::TraceAttack
59 CBaseEntity__IsTriggered
+
59 CHL2MP_Player::BecomeRagdollOnClient
60 CHL2MP_Player__OnTakeDamage
+
60 CHL2MP_Player::OnTakeDamage
61 CBasePlayer__TakeHealth
+
61 CBasePlayer::TakeHealth
62 CBaseEntity__IsAlive
+
62 CBaseEntity::IsAlive
63 CHL2MP_Player__Event_Killed
+
63 CHL2MP_Player::Event_Killed
64 CHL2_Player__Event_KilledOther
+
64 CHL2_Player::Event_KilledOther
65 CBaseCombatCharacter__BloodColor
+
65 CBaseCombatCharacter::BloodColor
66 CBaseEntity__IsTriggered
+
66 CHL2MP_Player::BecomeRagdollOnClient
67 CAI_BaseNPC__IsCommandMoving
+
67 CChildOperatorDefinition__IsObsolete
 
68 CChoreoActor__GetName
 
68 CChoreoActor__GetName
69 CBaseHLCombatWeapon__CalcViewmodelBob
+
69 CBaseHL2MPCombatWeapon::CalcViewmodelBob
70 CBaseEntity__IsMoving
+
70 CBaseEntity::IsMoving
71 CBaseEntity__DamageDecal
+
71 CBaseEntity::DamageDecal
72 CBaseEntity__DecalTrace
+
72 CBaseEntity::DecalTrace
73 CHL2MP_Player__ImpactTrace
+
73 CHL2MP_Player::ImpactTrace
74 CBaseEntity__OnControls
+
74 CEmptyConVar__IsFlagSet
75 CBaseEntity__HasTarget
+
75 CBaseEntity::HasTarget
76 CMultiplayRules__IsDeathmatch
+
76 ConCommandBase__IsCommand
77 CMultiplayRules__IsDeathmatch
+
77 ConCommandBase__IsCommand
78 CAI_BaseNPC__IsCommandMoving
+
78 CChildOperatorDefinition__IsObsolete
79 CAI_BaseNPC__IsCommandMoving
+
79 CChildOperatorDefinition__IsObsolete
80 CAI_BaseNPC__IsCommandMoving
+
80 CChildOperatorDefinition__IsObsolete
81 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
81 DefaultCompletionFunc
82 CBaseEntity__IsViewable
+
82 CBaseEntity::IsViewable
83 CHL2MP_Player__ChangeTeam
+
83 CHL2MP_Player::ChangeTeam
84 CBaseEntity__OnEntityEvent
+
84 CBaseEntity::OnEntityEvent
85 CBaseEntity__CanStandOn
+
85 CBaseEntity::CanStandOn
86 sub_1003DAB0
+
86 CBaseEntity::CanStandOn
87 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
87 DefaultCompletionFunc
88 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
88 DefaultCompletionFunc
89 CBaseEntity
+
89 CBaseEntity::Use
90 CBaseEntity__StartTouch
+
90 CBaseEntity::StartTouch
91 CBasePlayer__Touch
+
91 CBasePlayer::Touch
92 CBaseEntity__EndTouch
+
92 CBaseEntity::EndTouch
93 nullsub_1
+
93 CEmptyConVar__SetValue
94 CBaseEntity__Blocked
+
94 CBaseEntity::Blocked
95 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
95 CDataManagerBase__Unlock
96 CBasePlayer__PhysicsSimulate
+
96 CBasePlayer::PhysicsSimulate
97 CHL2MP_Player__UpdateOnRemove
+
97 CHL2MP_Player::UpdateOnRemove
98 CHL2_Player__StopLoopingSounds
+
98 CHL2_Player::StopLoopingSounds
99 CBaseEntity__SUB_AllowedToFade
+
99 CBaseEntity::SUB_AllowedToFade
100 CBaseFlex__Teleport
+
100 CBaseFlex::Teleport
101 CWeaponUzi__MakeTracer
+
101 CPropVehicleChoreoGeneric::FinishMove
102 CAI_BaseNPC__MakeTracer
+
102 CAI_BaseNPC::MakeTracer
103 CBaseEntity__GetTracerAttachment
+
103 CBaseEntity::GetTracerAttachment
104 CHL2MP_Player__FireBullets
+
104 CHL2MP_Player::FireBullets
105 CAI_BaseNPC__DoImpactEffect
+
105 CAI_BaseNPC::DoImpactEffect
106 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
106 DefaultCompletionFunc
107 CAI_BaseNPC__IsCommandMoving
+
107 CChildOperatorDefinition__IsObsolete
108 CBaseAnimating__ModifyOrAppendCriteria
+
108 CBaseAnimating::ModifyOrAppendCriteria
109 nullsub_1
+
109 CEmptyConVar__SetValue
110 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
110 CDataManagerBase__Unlock
111 sub_103B0B50
+
111 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
112 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
112 CBasePlayer::NetworkStateChanged_m_iHealth
113 sub_103B0B50
+
113 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
114 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
114 CBasePlayer::NetworkStateChanged_m_iHealth
115 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
115 DefaultCompletionFunc
116 CBaseHLCombatWeapon__CalcViewmodelBob
+
116 CBaseHL2MPCombatWeapon::CalcViewmodelBob
117 nullsub_1
+
117 CEmptyConVar__SetValue
118 CBasePlayer__EyePosition
+
118 CBasePlayer::EyePosition
119 CBasePlayer__EyeAngles
+
119 CBasePlayer::EyeAngles
120 CBasePlayer__LocalEyeAngles
+
120 CBasePlayer::LocalEyeAngles
121 CBaseEntity__EarPosition
+
121 CBaseEntity::EarPosition
122 CBasePlayer__BodyTarget
+
122 CBasePlayer::BodyTarget
123 CBaseEntity__HeadTarget
+
123 CBaseEntity::HeadTarget
124 CBaseEntity__GetVectors
+
124 CBaseEntity::GetVectors
125 CBaseEntity__GetViewOffset
+
125 CBaseEntity::GetViewOffset
126 CBasePlayer__GetSmoothedVelocity
+
126 CBasePlayer::GetSmoothedVelocity
127 CBaseAnimating__GetVelocity
+
127 CBaseAnimating::GetVelocity
128 CBaseCombatCharacter
+
128 CBaseCombatCharacter::FVisible
129 CNPC_Hunter__FVisible_0
+
129 CBaseCombatCharacter::FVisible
130 CBaseEntity__IsTriggered
+
130 CHL2MP_Player::BecomeRagdollOnClient
131 CBaseEntity__GetAttackDamageScale
+
131 CBaseEntity::GetAttackDamageScale
132 CBaseEntity__GetReceivedDamageScale
+
132 CBaseEntity::GetReceivedDamageScale
133 CBaseEntity__GetGroundVelocityToApply
+
133 CBaseEntity::GetGroundVelocityToApply
134 CAI_BaseNPC__MovementCost
+
134 CAI_DefMovementSink::OnMoveExecuteFailed
135 CHL2_Player__Splash
+
135 CHL2_Player::Splash
136 CBaseEntity__WorldSpaceCenter
+
136 CBaseEntity::WorldSpaceCenter
137 CNPC_Dog__FacingPosition
+
137 CBaseEntity::GetAutoAimCenter
138 CAI_BaseNPC__IsCommandMoving
+
138 CChildOperatorDefinition__IsObsolete
139 CBaseEntity__OnControls
+
139 CEmptyConVar__IsFlagSet
140 CBasePlayer__VPhysicsDestroyObject
+
140 CBasePlayer::VPhysicsDestroyObject
141 CBasePlayer__VPhysicsUpdate
+
141 CBasePlayer::VPhysicsUpdate
142 CBaseEntity__VPhysicsTakeDamage
+
142 CBaseEntity::VPhysicsTakeDamage
143 CBaseCombatCharacter__VPhysicsShadowCollision
+
143 CBaseCombatCharacter::VPhysicsShadowCollision
144 CBasePlayer__VPhysicsShadowUpdate
+
144 CBasePlayer::VPhysicsShadowUpdate
145 CBaseEntityList__OnRemoveEntity
+
145 CHL2MP_Player::PlantFootprint
146 CBaseEntity__VPhysicsFriction
+
146 CBaseEntity::VPhysicsFriction
147 CBaseEntity__UpdatePhysicsShadowToCurrentPosition
+
147 CBaseEntity::UpdatePhysicsShadowToCurrentPosition
148 CBaseEntity__VPhysicsGetObjectList
+
148 CBaseEntity::VPhysicsGetObjectList
149 CBaseEntity__VPhysicsIsFlesh
+
149 CBaseEntity::VPhysicsIsFlesh
150 CFire__OnTakeDamage
+
150 CChildOperatorDefinition__CreateInstance
151 CGameMovement__LadderMask
+
151 CBasePlayer::PhysicsSolidMaskForEntity
152 CBaseEntity__ResolveFlyCollisionCustom
+
152 CBaseEntity::ResolveFlyCollisionCustom
153 CBaseEntity__PerformCustomPhysics
+
153 CNPC_ManhackWeap::Ignite
154 CBaseAnimating__GetStepOrigin
+
154 CBaseAnimating::GetStepOrigin
155 CBaseEntity__GetStepAngles
+
155 CBaseAnimating::GetStepAngles
156 CMultiplayRules__IsDeathmatch
+
156 ConCommandBase__IsCommand
157 sub_103B0B50
+
157 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
158 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
158 CBasePlayer::NetworkStateChanged_m_iHealth
159 sub_103B0B50
+
159 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
160 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
160 CBasePlayer::NetworkStateChanged_m_iHealth
161 sub_103B0B50
+
161 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
162 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
162 CBasePlayer::NetworkStateChanged_m_iHealth
163 sub_103B0B50
+
163 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
164 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
164 CBasePlayer::NetworkStateChanged_m_iHealth
165 sub_103B0B50
+
165 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
166 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
166 CBasePlayer::NetworkStateChanged_m_iHealth
167 sub_103B0B50
+
167 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
168 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
168 CBasePlayer::NetworkStateChanged_m_iHealth
169 sub_103B0B50
+
169 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
170 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
170 CBasePlayer::NetworkStateChanged_m_iHealth
171 CAI_PoliceGoal__GetRadius
+
171 CBaseAnimating::GetIdealSpeed
172 CBaseAnimating__GetIdealAccel
+
172 CBaseAnimating::GetIdealAccel
173 CBaseAnimatingOverlay__StudioFrameAdvance
+
173 CBaseAnimatingOverlay::StudioFrameAdvance
174 CBaseAnimating__IsActivityFinished
+
174 CBaseAnimating::IsActivityFinished
175 sub_100BA980
+
175 CBaseAnimating::GetSequenceGroundSpeed
176 CBaseAnimating__ClampRagdollForce
+
176 CBaseAnimating::ClampRagdollForce
177 CBaseEntity__IsTriggered
+
177 CHL2MP_Player::BecomeRagdollOnClient
178 CBaseAnimating__IsRagdoll
+
178 CBaseAnimating::IsRagdoll
179 CBaseAnimating__CanBecomeRagdoll
+
179 CBaseAnimating::CanBecomeRagdoll
180 CBaseAnimatingOverlay__GetSkeleton
+
180 CBaseAnimatingOverlay::GetSkeleton
181 CBaseAnimating__GetBoneTransform
+
181 CBaseAnimating::GetBoneTransform
182 CBaseAnimating__SetupBones
+
182 CBaseAnimating::SetupBones
183 CBaseAnimating__CalculateIKLocks
+
183 CBaseAnimating::CalculateIKLocks
184 CBaseAnimatingOverlay__DispatchAnimEvents
+
184 CBaseAnimatingOverlay::DispatchAnimEvents
185 CBasePlayer__HandleAnimEvent
+
185 CBasePlayer::HandleAnimEvent
186 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
186 CDataManagerBase__Unlock
187 sub_100BB1F0
+
187 CBaseAnimating::GetAttachment
188 CBaseAnimating__InitBoneControllers
+
188 CBaseAnimating::InitBoneControllers
189 CBaseAnimating__GetGroundSpeedVelocity
+
189 CBaseAnimating::GetGroundSpeedVelocity
190 CBaseAnimating__Ignite
+
190 CBaseAnimating::Ignite
191 CBaseAnimating__IgniteLifetime
+
191 CBaseAnimating::IgniteLifetime
192 CBaseAnimating__IgniteNumHitboxFires
+
192 CBaseAnimating::IgniteNumHitboxFires
193 CBaseAnimating__IgniteHitboxFireScale
+
193 CBaseAnimating::IgniteHitboxFireScale
194 CBaseAnimating__Extinguish
+
194 CBaseAnimating::Extinguish
195 CBaseCombatCharacter__SetLightingOriginRelative
+
195 CBaseCombatCharacter::SetLightingOriginRelative
196 CBaseAnimating__SetLightingOrigin
+
196 CBaseAnimating::SetLightingOrigin
197 CBaseFlex__SetViewtarget
+
197 CBaseFlex::SetViewtarget
198 CBaseFlex__StartSceneEvent
+
198 CBaseFlex::StartSceneEvent
199 CBaseFlex__ProcessSceneEvents
+
199 CBaseFlex::ProcessSceneEvents
200 CBaseFlex__ProcessSceneEvent
+
200 CBaseFlex::ProcessSceneEvent
201 CBaseFlex__ClearSceneEvent
+
201 CBaseFlex::ClearSceneEvent
202 CBaseFlex__CheckSceneEventCompletion
+
202 CBaseFlex::CheckSceneEventCompletion
203 CBaseFlex__PlayScene
+
203 CBaseFlex::PlayScene
204 CBaseFlex__PlayAutoGeneratedSoundScene
+
204 CBaseFlex::PlayAutoGeneratedSoundScene
205 nullsub_1
+
205 CEmptyConVar__SetValue
206 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
206 CDataManagerBase__Unlock
207 CHL2_Player__GetPhysicsImpactDamageTable
+
207 CHL2_Player::GetPhysicsImpactDamageTable
208 sub_100C26C0
+
208 CBaseCombatCharacter::FInViewCone
209 CBaseCombatCharacter__FInViewCone
+
209 CBaseCombatCharacter::FInViewCone
210 sub_100C2750
+
210 CBaseCombatCharacter::FInAimCone
211 CBaseCombatCharacter__FInAimCone
+
211 CBaseCombatCharacter::FInAimCone
212 CHL2_Player__ShouldShootMissTarget
+
212 CHL2_Player::ShouldShootMissTarget
213 CBaseCombatCharacter__FindMissTarget
+
213 CBaseCombatCharacter::FindMissTarget
214 CHL2_Player__HandleInteraction
+
214 CHL2_Player::HandleInteraction
215 CBasePlayer__BodyAngles
+
215 CBasePlayer::BodyAngles
216 CBaseCombatCharacter__BodyDirection2D
+
216 CBaseCombatCharacter::BodyDirection2D
217 CBaseCombatCharacter__BodyDirection3D
+
217 CBaseCombatCharacter::BodyDirection3D
218 CBaseCombatCharacter__HeadDirection3D
+
218 CBaseCombatCharacter::HeadDirection2D
219 CBaseCombatCharacter__HeadDirection3D
+
219 CBaseCombatCharacter::HeadDirection2D
220 CAI_BaseActor__EyeDirection2D
+
220 CHL2_Player::EyeDirection2D
221 CHL2_Player__EyeDirection3D
+
221 CHL2_Player::EyeDirection3D
222 CHL2_Player__GiveAmmo
+
222 CHL2_Player::GiveAmmo
223 CBaseCombatCharacter__NPC_TranslateActivity
+
223 CNPCSimpleTalker::FriendNumber
224 CBaseCombatCharacter__Weapon_TranslateActivity
+
224 CBaseCombatCharacter::Weapon_TranslateActivity
225 CBaseCombatCharacter__Weapon_FrameUpdate
+
225 CBaseCombatCharacter::Weapon_FrameUpdate
226 CBaseCombatCharacter__Weapon_HandleAnimEvent
+
226 CBaseCombatCharacter::Weapon_HandleAnimEvent
227 CHL2_Player__Weapon_CanUse
+
227 CHL2_Player::Weapon_CanUse
228 CHL2_Player__Weapon_Equip
+
228 CHL2_Player::Weapon_Equip
229 CBaseCombatCharacter__Weapon_EquipAmmoOnly
+
229 CBaseCombatCharacter::Weapon_EquipAmmoOnly
230 CHL2MP_Player__Weapon_Drop
+
230 CHL2MP_Player::Weapon_Drop
231 CHL2MP_Player__Weapon_Switch
+
231 CHL2MP_Player::Weapon_Switch
232 CBaseEntity__EarPosition
+
232 CBaseEntity::EarPosition
233 CHL2_Player__Weapon_CanSwitchTo
+
233 CHL2_Player::Weapon_CanSwitchTo
234 CBaseCombatCharacter__Weapon_SlotOccupied
+
234 CBaseCombatCharacter::Weapon_SlotOccupied
235 CBaseCombatCharacter__Weapon_GetSlot
+
235 CBaseCombatCharacter::Weapon_GetSlot
236 CBaseEntity__OnControls
+
236 CEmptyConVar__IsFlagSet
237 CBasePlayer__RemovePlayerItem
+
237 CBasePlayer::RemovePlayerItem
238 CMultiplayRules__IsDeathmatch
+
238 ConCommandBase__IsCommand
239 CHL2_Player__OnTakeDamage_Alive
+
239 CHL2_Player::OnTakeDamage_Alive
240 CBaseCombatCharacter__CalcWeaponProficiency
+
240 CTeamplayRules::GetCaptureValueForPlayer
241 CBaseCombatCharacter__OnTakeDamage_Dead
+
241 CBaseCombatCharacter::OnTakeDamage_Dead
242 CBaseEntityList__OnRemoveEntity
+
242 CHL2MP_Player::PlantFootprint
243 CHL2_Player__NotifyFriendsOfDamage
+
243 CHL2_Player::NotifyFriendsOfDamage
244 CBaseEntityList__OnRemoveEntity
+
244 CHL2MP_Player::PlantFootprint
245 CBaseCombatCharacter__GetDeathActivity
+
245 CBaseCombatCharacter::GetDeathActivity
246 CHL2MP_Player__CorpseGib
+
246 CHL2MP_Player::CorpseGib
247 CBaseCombatCharacter__CorpseFade
+
247 CBaseCombatCharacter::CorpseFade
248 CBaseCombatCharacter__HasHumanGibs
+
248 CBaseCombatCharacter::HasHumanGibs
249 CBaseCombatCharacter__HasAlienGibs
+
249 CBaseCombatCharacter::HasAlienGibs
250 CHL2MP_Player__ShouldGib
+
250 CHL2MP_Player::ShouldGib
251 nullsub_1
+
251 CEmptyConVar__SetValue
252 CHL2MP_Player__Event_Gibbed
+
252 CHL2MP_Player::Event_Gibbed
253 CBasePlayer__Event_Dying
+
253 CBasePlayer::Event_Dying
254 CBaseCombatCharacter__BecomeRagdoll
+
254 CBaseCombatCharacter::BecomeRagdoll
255 CBaseCombatCharacter__FixupBurningServerRagdoll
+
255 CBaseCombatCharacter::FixupBurningServerRagdoll
256 CBaseCombatCharacter__BecomeRagdollBoogie
+
256 CBaseCombatCharacter::BecomeRagdollBoogie
257 sub_100C61D0
+
257 CBaseCombatCharacter::CheckTraceHullAttack
258 CBaseCombatCharacter__CheckTraceHullAttack
+
258 CNPC_MetroPolice::CheckTraceHullAttack
259 nullsub_1
+
259 CEmptyConVar__SetValue
260 CBaseCombatCharacter__IRelationType
+
260 CBaseCombatCharacter::IRelationType
261 CBaseCombatCharacter__IRelationPriority
+
261 CBaseCombatCharacter::IRelationPriority
262 CBasePlayer__IsInAVehicle
+
262 CBasePlayer::IsInAVehicle
263 CBasePlayer__GetVehicle
+
263 CBasePlayer::GetVehicle
264 CBasePlayer__GetVehicleEntity
+
264 CBasePlayer::GetVehicleEntity
265 CAI_BaseNPC__IsCommandMoving
+
265 CChildOperatorDefinition__IsObsolete
266 CHL2MP_Player__IncrementFragCount
+
266 CHL2MP_Player::IncrementFragCount
267 CHL2_Player__CalcWeaponProficiency
+
267 CHL2_Player::CalcWeaponProficiency
268 CHL2MP_Player__GetAttackSpread
+
268 CHL2MP_Player::GetAttackSpread
269 CBaseCombatCharacter__GetSpreadBias
+
269 CBaseCombatCharacter::GetSpreadBias
270 CBasePlayer__DoMuzzleFlash
+
270 CBasePlayer::DoMuzzleFlash
271 CBaseCombatCharacter__AddEntityRelationship
+
271 CBaseCombatCharacter::AddEntityRelationship
272 CBaseCombatCharacter__RemoveEntityRelationship
+
272 CBaseCombatCharacter::RemoveEntityRelationship
273 CBaseCombatCharacter__AddClassRelationship
+
273 CBaseCombatCharacter::AddClassRelationship
274 CBaseEntityList__OnRemoveEntity
+
274 CHL2MP_Player::PlantFootprint
275 sub_103B0B50
+
275 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
276 CBasePlayer__NetworkStateChanged_m_vecVelocity
+
276 CBasePlayer::NetworkStateChanged_m_iHealth
277 CHL2MP_Player__CreateViewModel
+
277 CHL2MP_Player::CreateViewModel
278 CHL2_Player__SetupVisibility
+
278 CHL2_Player::SetupVisibility
279 CHL2MP_Player__WantsLagCompensationOnEntity
+
279 CHL2MP_Player::WantsLagCompensationOnEntity
280 CHL2MP_Player__WantsLagCompensationOnNPC
+
280 CHL2MP_Player::WantsLagCompensationOnNPC
281 CBasePlayer__SharedSpawn
+
281 CBasePlayer::SharedSpawn
282 CBasePlayer__ForceRespawn
+
282 CBasePlayer::ForceRespawn
283 CBasePlayer__InitialSpawn
+
283 CBasePlayer::InitialSpawn
284 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
284 CDataManagerBase__Unlock
285 CBasePlayer__ShowViewPortPanel
+
285 CBasePlayer::ShowViewPortPanel
286 CHL2MP_Player__PlayerDeathThink
+
286 CHL2MP_Player::PlayerDeathThink
287 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
287 CDataManagerBase__Unlock
288 CBasePlayer__Duck
+
288 CBasePlayer::Duck
289 CHL2MP_Player__PreThink
+
289 CHL2MP_Player::PreThink
290 CHL2MP_Player__PostThink
+
290 CHL2MP_Player::PostThink
291 CBasePlayer__DamageEffect
+
291 CBasePlayer::DamageEffect
292 CHL2_Player__OnDamagedByExplosion
+
292 CHL2_Player::OnDamagedByExplosion
293 CAI_BaseNPC__IsCommandMoving
+
293 CChildOperatorDefinition__IsObsolete
294 CBasePlayer__IsFakeClient
+
294 CBasePlayer::IsBot
295 CBasePlayer__GetPlayerMins
+
295 CBasePlayer::GetPlayerMins
296 CBasePlayer__GetPlayerMaxs
+
296 CBasePlayer::GetPlayerMaxs
297 CGameMovement__CalcRoll
+
297 CBasePlayer::CalcRoll
298 CBasePlayer__PackDeadPlayerItems
+
298 CBasePlayer::PackDeadPlayerItems
299 CHL2MP_Player__RemoveAllItems
+
299 CHL2MP_Player::RemoveAllItems
300 CBasePlayer__Weapon_SetLast
+
300 CBasePlayer::Weapon_SetLast
301 CBasePlayer__Weapon_ShouldSetLast
+
301 CGameRules::FPlayerCanTakeDamage
302 CBasePlayer__Weapon_ShouldSelectItem
+
302 CBasePlayer::Weapon_ShouldSelectItem
303 CHL2_Player__UpdateClientData
+
303 CHL2_Player::UpdateClientData
304 CHL2_Player__ExitLadder
+
304 CHL2_Player::ExitLadder
305 CHL2_Player__GetLadderSurface
+
305 CHL2_Player::GetLadderSurface
306 CHL2_Player__SetFlashlightEnabled
+
306 CHL2_Player::SetFlashlightEnabled
307 CHL2MP_Player__FlashlightIsOn
+
307 CHL2_Player::FlashlightIsOn
308 CHL2MP_Player__FlashlightTurnOn
+
308 CHL2MP_Player::FlashlightTurnOn
309 CHL2MP_Player__FlashlightTurnOff
+
309 CHL2MP_Player::FlashlightTurnOff
310 CHL2_Player__IsIlluminatedByFlashlight
+
310 CHL2_Player::IsIlluminatedByFlashlight
311 CBasePlayer__UpdateStepSound
+
311 CBasePlayer::UpdateStepSound
312 CHL2MP_Player__PlayStepSound
+
312 CHL2MP_Player::PlayStepSound
313 CBasePlayer__GetStepSoundVelocities
+
313 CBasePlayer::GetStepSoundVelocities
314 CBasePlayer__SetStepSoundTime
+
314 CBasePlayer::SetStepSoundTime
315 CHL2MP_Player__DeathSound
+
315 CHL2MP_Player::DeathSound
316 CHL2MP_Player__SetAnimation
+
316 CHL2MP_Player::SetAnimation
317 CBasePlayer__ImpulseCommands
+
317 CBasePlayer::ImpulseCommands
318 CHL2MP_Player__CheatImpulseCommands
+
318 CHL2MP_Player::CheatImpulseCommands
319 CHL2MP_Player__ClientCommand
+
319 CHL2MP_Player::ClientCommand
320 CHL2MP_Player__StartObserverMode
+
320 CHL2MP_Player::StartObserverMode
321 CHL2MP_Player__StopObserverMode
+
321 CHL2MP_Player::StopObserverMode
322 CBaseEntity__IsTriggered
+
322 CHL2MP_Player::BecomeRagdollOnClient
323 CBasePlayer__SetObserverMode
+
323 CBasePlayer::SetObserverMode
324 CBasePlayer__GetObserverMode
+
324 CBasePlayer::GetObserverMode
325 CBasePlayer__SetObserverTarget
+
325 CBasePlayer::SetObserverTarget
326 CBasePlayer__ObserverUse
+
326 CBasePlayer::ObserverUse
327 CBasePlayer__GetObserverTarget
+
327 CBasePlayer::GetObserverTarget
328 CBasePlayer__FindNextObserverTarget
+
328 CBasePlayer::FindNextObserverTarget
329 CBasePlayer__GetNextObserverSearchStartPoint
+
329 CBasePlayer::GetNextObserverSearchStartPoint
330 CBasePlayer__IsValidObserverTarget
+
330 CBasePlayer::IsValidObserverTarget
331 CBasePlayer__CheckObserverSettings
+
331 CBasePlayer::CheckObserverSettings
332 CBasePlayer__JumptoPosition
+
332 CBasePlayer::JumptoPosition
333 CBasePlayer__ForceObserverMode
+
333 CBasePlayer::ForceObserverMode
334 CBasePlayer__ResetObserverMode
+
334 CBasePlayer::ResetObserverMode
335 CBasePlayer__ValidateCurrentObserverTarget
+
335 CBasePlayer::ValidateCurrentObserverTarget
336 CBasePlayer__AttemptToExitFreezeCam
+
336 CBasePlayer::AttemptToExitFreezeCam
337 CBasePlayer__StartReplayMode
+
337 CBasePlayer::StartReplayMode
338 CBasePlayer__StopReplayMode
+
338 CBasePlayer::StopReplayMode
339 CBasePlayer__GetDelayTicks
+
339 CBasePlayer::GetDelayTicks
340 CBasePlayer__GetReplayEntity
+
340 CBasePlayer::GetReplayEntity
341 CHL2_Player__CreateCorpse
+
341 CHL2_Player::CreateCorpse
342 CHL2MP_Player__EntSelectSpawnPoint
+
342 CHL2MP_Player::EntSelectSpawnPoint
343 CBasePlayer__GetInVehicle
+
343 CBasePlayer::GetInVehicle
344 CBasePlayer__LeaveVehicle
+
344 CBasePlayer::LeaveVehicle
345 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
345 CDataManagerBase__Unlock
346 nullsub_1
+
346 CEmptyConVar__SetValue
347 CHL2MP_Player__BumpWeapon
+
347 CHL2MP_Player::BumpWeapon
348 CBasePlayer__SelectLastItem
+
348 CBasePlayer::SelectLastItem
349 CBasePlayer__SelectItem
+
349 CBasePlayer::SelectItem
350 CHL2_Player__ItemPostFrame
+
350 CHL2_Player::ItemPostFrame
351 CBasePlayer__GiveNamedItem
+
351 CBasePlayer::GiveNamedItem
352 CBasePlayer__CheckTrainUpdate
+
352 CBasePlayer::CheckTrainUpdate
353 CHL2_Player__SetPlayerUnderwater
+
353 CHL2_Player::SetPlayerUnderwater
354 CHL2_Player__CanBreatheUnderwater
+
354 CHL2_Player::CanBreatheUnderwater
355 CHL2_Player__PlayerUse
+
355 CHL2_Player::PlayerUse
356 CHL2_Player__PlayUseDenySound
+
356 CHL2_Player::PlayUseDenySound
357 CBasePlayer__FindUseEntity
+
357 CBasePlayer::FindUseEntity
358 CBasePlayer__IsUseableEntity
+
358 CBasePlayer::IsUseableEntity
359 CHL2MP_Player__PickupObject
+
359 CHL2MP_Player::PickupObject
360 CBasePlayer__IsHoldingEntity
+
360 CBasePlayer::IsHoldingEntity
361 CHL2_Player__ForceDropOfCarriedPhysObjects
+
361 CHL2_Player::ForceDropOfCarriedPhysObjects
362 CHL2_Player__GetHeldObjectMass
+
362 CHL2_Player::GetHeldObjectMass
363 CHL2_Player__GetHeldObject
+
363 CHL2_Player::GetHeldObject
364 CBasePlayer__UpdateGeigerCounter
+
364 CBasePlayer::UpdateGeigerCounter
365 CHL2_Player__GetAutoaimVector
+
365 CHL2_Player::GetAutoaimVector
366 CBasePlayer__GetAutoaimVector
+
366 CBasePlayer::GetAutoaimVector
367 sub_101D3FA0
+
367 CBasePlayer::GetAutoaimVector
368 CBasePlayer__ShouldAutoaim
+
368 CBasePlayer::ShouldAutoaim
369 CBasePlayer__ForceClientDllUpdate
+
369 CBasePlayer::ForceClientDllUpdate
370 CBasePlayer__ProcessUsercmds
+
370 CBasePlayer::ProcessUsercmds
371 CHL2_Player__PlayerRunCommand
+
371 CHL2_Player::PlayerRunCommand
372 CHL2MP_Player__CanHearAndReadChatFrom
+
372 CHL2MP_Player::CanHearAndReadChatFrom
373 CMultiplayRules__IsDeathmatch
+
373 ConCommandBase__IsCommand
374 CHL2_Player__ModifyOrAppendPlayerCriteria
+
374 CHL2_Player::ModifyOrAppendPlayerCriteria
375 CHL2MP_Player__CheckChatText
+
375 CHL2MP_Player::CheckChatText
376 CHL2MP_Player__CreateRagdollEntity
+
376 CDataManagerBase__Unlock
377 CMultiplayRules__IsDeathmatch
+
377 ConCommandBase__IsCommand
378 CBasePlayer__SetHealerAmmoRechargeTime
+
378 CBasePlayer::SetHealerAmmoRechargeTime
379 CBasePlayer__ClearSway
+
379 CBasePlayer::ClearSway
380 CBasePlayer__SetSway
+
380 CBasePlayer::SetSway
381 CAI_BaseActor__GetHeadDebounce
+
381 CBaseCombatWeapon::GetMinRestTime
382 CHL2_Player__IsFollowingPhysics
+
382 CHL2_Player::IsFollowingPhysics
383 CHL2_Player__InitVCollision
+
383 CHL2_Player::InitVCollision
384 CBasePlayer__UpdatePhysicsShadowToCurrentPosition
+
384 CBasePlayer::UpdatePhysicsShadowToCurrentPosition
385 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
385 DefaultCompletionFunc
386 CMultiplayRules__IsDeathmatch
+
386 ConCommandBase__IsCommand
387 CMultiplayRules__IsDeathmatch
+
387 ConCommandBase__IsCommand
388 CAI_BaseNPC__IsCommandMoving
+
388 CChildOperatorDefinition__IsObsolete
389 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
389 CDataManagerBase__Unlock
390 CBasePlayer__ResetScores
+
390 CBasePlayer::ResetScores
391 CHL2MP_Player__EvaluateUserData
+
391 CBasePlayer::IncrementLivesCount
392 CHL2_Player__EquipSuit
+
392 CHL2MP_Player::EvaluateUserData
393 CHL2_Player__RemoveSuit
+
393 CHL2_Player::EquipSuit
394 CBasePlayer__CommitSuicide
+
394 CHL2_Player::RemoveSuit
395 sub_101D6400
+
395 CBasePlayer::CommitSuicide
396 CBasePlayer__IsFakeClient
+
396 CBasePlayer::CommitSuicide
397 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
397 CBasePlayer::IsBot
398 CWeaponBugBait__YouForgotToImplementOrDeclareServerClass
+
398 DefaultCompletionFunc
399 nullsub_1
+
399 DefaultCompletionFunc
400 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
400 CEmptyConVar__SetValue
401 CHL2_Player__SuspendUse
+
401 CDataManagerBase__Unlock
402 CHL2_Player__CommanderMode
+
402 CHL2_Player::SuspendUse
403 CHL2_Player__GetIdleTime
+
403 CHL2_Player::CommanderMode
404 CHL2_Player__GetMoveTime
+
404 CHL2_Player::GetIdleTime
405 CHL2_Player__GetLastDamageTime
+
405 CHL2_Player::GetMoveTime
406 CHL2_Player__IsDucking
+
406 CHL2_Player::GetLastDamageTime
407 CHL2_Player__Weapon_Lower
+
407 CHL2_Player::IsDucking
408 CHL2_Player__Weapon_Ready
+
408 CHL2_Player::Weapon_Lower
409 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
409 CHL2_Player::Weapon_Ready
410 nullsub_1
+
410 CDataManagerBase__Unlock
411 CBaseEntity__NetworkStateChanged_m_vecVelocity
+
411 CEmptyConVar__SetValue
412 CHL2MP_Player__HandleCommand_JoinTeam
+
412 CDataManagerBase__Unlock
413 CBaseEntityList__OnRemoveEntity
+
413 CHL2MP_Player::HandleCommand_JoinTeam
414 CAI_BaseNPC__IsCommandMoving
+
414 CHL2MP_Player::PlantFootprint
415 CHL2MP_Player__Weapon_DropByCommand
+
415 CChildOperatorDefinition__IsObsolete
 +
416 CHL2MP_Player::Weapon_DropByCommand
 
</pre>
 
</pre>

Latest revision as of 02:37, 2 June 2010

Also for use when using virtual offsets.

These are the Windows offsets for Obsidian Conflict 1.35. Linux offsets are 1 greater.

The List

This comes from the symbol tables, so you'll have to look in the SDK for return types.

Last Updated 2 May 2010

// Auto reconstructed from vtable block @ 0x1062854C
// from "server.dll", by ida_vtables.idc
0	CHL2MP_Player::`vector deleting destructor'
1	CBaseEntity::SetRefEHandle
2	CBaseEntity::GetRefEHandle
3	CBaseEntity::GetCollideable
4	CBaseEntity::GetNetworkable
5	CChoreoActor__GetName
6	CBaseEntity::GetModelIndex
7	CBaseEntity::GetModelName
8	CBaseEntity::SetModelIndex
9	CHL2MP_Player::GetServerClass
10	DefaultCompletionFunc
11	CHL2MP_Player::GetDataDescMap
12	CBaseAnimating::TestCollision
13	CHL2_Player::TestHitboxes
14	CHL2MP_Player::PlantFootprint
15	CBasePlayer::ShouldCollide
16	CBaseEntity::SetOwnerEntity
17	CHL2MP_Player::ShouldTransmit
18	CBasePlayer::UpdateTransmitState
19	CBaseCombatCharacter::SetTransmit
20	CBasePlayer::GetTracerType
21	CHL2MP_Player::Spawn
22	CHL2MP_Player::Precache
23	CBasePlayer::SetModel
24	CBaseEntity::PostConstructor
25	CDataManagerBase__Unlock
26	CBaseEntity::ParseMapData
27	CBaseEntity::KeyValue
28	CBaseEntity::KeyValue
29	CBaseEntity::KeyValue
30	CBaseEntity::GetKeyValue
31	CHL2_Player::Activate
32	CBaseEntity::SetParent
33	CTeam::ObjectCaps
34	CBaseEntity::AcceptInput
35	CBaseAnimating::GetInputDispatchEffectPosition
36	CHL2_Player::DrawDebugGeometryOverlays
37	CBaseAnimating::DrawDebugTextOverlays
38	CBasePlayer::Save
39	CBasePlayer::Restore
40	CChildOperatorDefinition__IsObsolete
41	CBaseEntity::OnSave
42	CHL2_Player::OnRestore
43	CBaseEntity::entindex
44	CBaseEntity::MoveDone
45	CBaseEntity::Think
46	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
47	CBasePlayer::NetworkStateChanged_m_iHealth
48	CChoreoActor__GetName
49	DefaultCompletionFunc
50	CBaseEntity::DispatchResponse
51	CHL2_Player::Classify
52	CEmptyConVar__SetValue
53	CBaseEntity::ShouldAttractAutoAim
54	CBaseEntity::GetAutoAimRadius
55	CBaseEntity::GetAutoAimCenter
56	DefaultCompletionFunc
57	CHL2_Player::PassesDamageFilter
58	CHL2MP_Player::TraceAttack
59	CHL2MP_Player::BecomeRagdollOnClient
60	CHL2MP_Player::OnTakeDamage
61	CBasePlayer::TakeHealth
62	CBaseEntity::IsAlive
63	CHL2MP_Player::Event_Killed
64	CHL2_Player::Event_KilledOther
65	CBaseCombatCharacter::BloodColor
66	CHL2MP_Player::BecomeRagdollOnClient
67	CChildOperatorDefinition__IsObsolete
68	CChoreoActor__GetName
69	CBaseHL2MPCombatWeapon::CalcViewmodelBob
70	CBaseEntity::IsMoving
71	CBaseEntity::DamageDecal
72	CBaseEntity::DecalTrace
73	CHL2MP_Player::ImpactTrace
74	CEmptyConVar__IsFlagSet
75	CBaseEntity::HasTarget
76	ConCommandBase__IsCommand
77	ConCommandBase__IsCommand
78	CChildOperatorDefinition__IsObsolete
79	CChildOperatorDefinition__IsObsolete
80	CChildOperatorDefinition__IsObsolete
81	DefaultCompletionFunc
82	CBaseEntity::IsViewable
83	CHL2MP_Player::ChangeTeam
84	CBaseEntity::OnEntityEvent
85	CBaseEntity::CanStandOn
86	CBaseEntity::CanStandOn
87	DefaultCompletionFunc
88	DefaultCompletionFunc
89	CBaseEntity::Use
90	CBaseEntity::StartTouch
91	CBasePlayer::Touch
92	CBaseEntity::EndTouch
93	CEmptyConVar__SetValue
94	CBaseEntity::Blocked
95	CDataManagerBase__Unlock
96	CBasePlayer::PhysicsSimulate
97	CHL2MP_Player::UpdateOnRemove
98	CHL2_Player::StopLoopingSounds
99	CBaseEntity::SUB_AllowedToFade
100	CBaseFlex::Teleport
101	CPropVehicleChoreoGeneric::FinishMove
102	CAI_BaseNPC::MakeTracer
103	CBaseEntity::GetTracerAttachment
104	CHL2MP_Player::FireBullets
105	CAI_BaseNPC::DoImpactEffect
106	DefaultCompletionFunc
107	CChildOperatorDefinition__IsObsolete
108	CBaseAnimating::ModifyOrAppendCriteria
109	CEmptyConVar__SetValue
110	CDataManagerBase__Unlock
111	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
112	CBasePlayer::NetworkStateChanged_m_iHealth
113	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
114	CBasePlayer::NetworkStateChanged_m_iHealth
115	DefaultCompletionFunc
116	CBaseHL2MPCombatWeapon::CalcViewmodelBob
117	CEmptyConVar__SetValue
118	CBasePlayer::EyePosition
119	CBasePlayer::EyeAngles
120	CBasePlayer::LocalEyeAngles
121	CBaseEntity::EarPosition
122	CBasePlayer::BodyTarget
123	CBaseEntity::HeadTarget
124	CBaseEntity::GetVectors
125	CBaseEntity::GetViewOffset
126	CBasePlayer::GetSmoothedVelocity
127	CBaseAnimating::GetVelocity
128	CBaseCombatCharacter::FVisible
129	CBaseCombatCharacter::FVisible
130	CHL2MP_Player::BecomeRagdollOnClient
131	CBaseEntity::GetAttackDamageScale
132	CBaseEntity::GetReceivedDamageScale
133	CBaseEntity::GetGroundVelocityToApply
134	CAI_DefMovementSink::OnMoveExecuteFailed
135	CHL2_Player::Splash
136	CBaseEntity::WorldSpaceCenter
137	CBaseEntity::GetAutoAimCenter
138	CChildOperatorDefinition__IsObsolete
139	CEmptyConVar__IsFlagSet
140	CBasePlayer::VPhysicsDestroyObject
141	CBasePlayer::VPhysicsUpdate
142	CBaseEntity::VPhysicsTakeDamage
143	CBaseCombatCharacter::VPhysicsShadowCollision
144	CBasePlayer::VPhysicsShadowUpdate
145	CHL2MP_Player::PlantFootprint
146	CBaseEntity::VPhysicsFriction
147	CBaseEntity::UpdatePhysicsShadowToCurrentPosition
148	CBaseEntity::VPhysicsGetObjectList
149	CBaseEntity::VPhysicsIsFlesh
150	CChildOperatorDefinition__CreateInstance
151	CBasePlayer::PhysicsSolidMaskForEntity
152	CBaseEntity::ResolveFlyCollisionCustom
153	CNPC_ManhackWeap::Ignite
154	CBaseAnimating::GetStepOrigin
155	CBaseAnimating::GetStepAngles
156	ConCommandBase__IsCommand
157	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
158	CBasePlayer::NetworkStateChanged_m_iHealth
159	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
160	CBasePlayer::NetworkStateChanged_m_iHealth
161	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
162	CBasePlayer::NetworkStateChanged_m_iHealth
163	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
164	CBasePlayer::NetworkStateChanged_m_iHealth
165	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
166	CBasePlayer::NetworkStateChanged_m_iHealth
167	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
168	CBasePlayer::NetworkStateChanged_m_iHealth
169	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
170	CBasePlayer::NetworkStateChanged_m_iHealth
171	CBaseAnimating::GetIdealSpeed
172	CBaseAnimating::GetIdealAccel
173	CBaseAnimatingOverlay::StudioFrameAdvance
174	CBaseAnimating::IsActivityFinished
175	CBaseAnimating::GetSequenceGroundSpeed
176	CBaseAnimating::ClampRagdollForce
177	CHL2MP_Player::BecomeRagdollOnClient
178	CBaseAnimating::IsRagdoll
179	CBaseAnimating::CanBecomeRagdoll
180	CBaseAnimatingOverlay::GetSkeleton
181	CBaseAnimating::GetBoneTransform
182	CBaseAnimating::SetupBones
183	CBaseAnimating::CalculateIKLocks
184	CBaseAnimatingOverlay::DispatchAnimEvents
185	CBasePlayer::HandleAnimEvent
186	CDataManagerBase__Unlock
187	CBaseAnimating::GetAttachment
188	CBaseAnimating::InitBoneControllers
189	CBaseAnimating::GetGroundSpeedVelocity
190	CBaseAnimating::Ignite
191	CBaseAnimating::IgniteLifetime
192	CBaseAnimating::IgniteNumHitboxFires
193	CBaseAnimating::IgniteHitboxFireScale
194	CBaseAnimating::Extinguish
195	CBaseCombatCharacter::SetLightingOriginRelative
196	CBaseAnimating::SetLightingOrigin
197	CBaseFlex::SetViewtarget
198	CBaseFlex::StartSceneEvent
199	CBaseFlex::ProcessSceneEvents
200	CBaseFlex::ProcessSceneEvent
201	CBaseFlex::ClearSceneEvent
202	CBaseFlex::CheckSceneEventCompletion
203	CBaseFlex::PlayScene
204	CBaseFlex::PlayAutoGeneratedSoundScene
205	CEmptyConVar__SetValue
206	CDataManagerBase__Unlock
207	CHL2_Player::GetPhysicsImpactDamageTable
208	CBaseCombatCharacter::FInViewCone
209	CBaseCombatCharacter::FInViewCone
210	CBaseCombatCharacter::FInAimCone
211	CBaseCombatCharacter::FInAimCone
212	CHL2_Player::ShouldShootMissTarget
213	CBaseCombatCharacter::FindMissTarget
214	CHL2_Player::HandleInteraction
215	CBasePlayer::BodyAngles
216	CBaseCombatCharacter::BodyDirection2D
217	CBaseCombatCharacter::BodyDirection3D
218	CBaseCombatCharacter::HeadDirection2D
219	CBaseCombatCharacter::HeadDirection2D
220	CHL2_Player::EyeDirection2D
221	CHL2_Player::EyeDirection3D
222	CHL2_Player::GiveAmmo
223	CNPCSimpleTalker::FriendNumber
224	CBaseCombatCharacter::Weapon_TranslateActivity
225	CBaseCombatCharacter::Weapon_FrameUpdate
226	CBaseCombatCharacter::Weapon_HandleAnimEvent
227	CHL2_Player::Weapon_CanUse
228	CHL2_Player::Weapon_Equip
229	CBaseCombatCharacter::Weapon_EquipAmmoOnly
230	CHL2MP_Player::Weapon_Drop
231	CHL2MP_Player::Weapon_Switch
232	CBaseEntity::EarPosition
233	CHL2_Player::Weapon_CanSwitchTo
234	CBaseCombatCharacter::Weapon_SlotOccupied
235	CBaseCombatCharacter::Weapon_GetSlot
236	CEmptyConVar__IsFlagSet
237	CBasePlayer::RemovePlayerItem
238	ConCommandBase__IsCommand
239	CHL2_Player::OnTakeDamage_Alive
240	CTeamplayRules::GetCaptureValueForPlayer
241	CBaseCombatCharacter::OnTakeDamage_Dead
242	CHL2MP_Player::PlantFootprint
243	CHL2_Player::NotifyFriendsOfDamage
244	CHL2MP_Player::PlantFootprint
245	CBaseCombatCharacter::GetDeathActivity
246	CHL2MP_Player::CorpseGib
247	CBaseCombatCharacter::CorpseFade
248	CBaseCombatCharacter::HasHumanGibs
249	CBaseCombatCharacter::HasAlienGibs
250	CHL2MP_Player::ShouldGib
251	CEmptyConVar__SetValue
252	CHL2MP_Player::Event_Gibbed
253	CBasePlayer::Event_Dying
254	CBaseCombatCharacter::BecomeRagdoll
255	CBaseCombatCharacter::FixupBurningServerRagdoll
256	CBaseCombatCharacter::BecomeRagdollBoogie
257	CBaseCombatCharacter::CheckTraceHullAttack
258	CNPC_MetroPolice::CheckTraceHullAttack
259	CEmptyConVar__SetValue
260	CBaseCombatCharacter::IRelationType
261	CBaseCombatCharacter::IRelationPriority
262	CBasePlayer::IsInAVehicle
263	CBasePlayer::GetVehicle
264	CBasePlayer::GetVehicleEntity
265	CChildOperatorDefinition__IsObsolete
266	CHL2MP_Player::IncrementFragCount
267	CHL2_Player::CalcWeaponProficiency
268	CHL2MP_Player::GetAttackSpread
269	CBaseCombatCharacter::GetSpreadBias
270	CBasePlayer::DoMuzzleFlash
271	CBaseCombatCharacter::AddEntityRelationship
272	CBaseCombatCharacter::RemoveEntityRelationship
273	CBaseCombatCharacter::AddClassRelationship
274	CHL2MP_Player::PlantFootprint
275	CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick
276	CBasePlayer::NetworkStateChanged_m_iHealth
277	CHL2MP_Player::CreateViewModel
278	CHL2_Player::SetupVisibility
279	CHL2MP_Player::WantsLagCompensationOnEntity
280	CHL2MP_Player::WantsLagCompensationOnNPC
281	CBasePlayer::SharedSpawn
282	CBasePlayer::ForceRespawn
283	CBasePlayer::InitialSpawn
284	CDataManagerBase__Unlock
285	CBasePlayer::ShowViewPortPanel
286	CHL2MP_Player::PlayerDeathThink
287	CDataManagerBase__Unlock
288	CBasePlayer::Duck
289	CHL2MP_Player::PreThink
290	CHL2MP_Player::PostThink
291	CBasePlayer::DamageEffect
292	CHL2_Player::OnDamagedByExplosion
293	CChildOperatorDefinition__IsObsolete
294	CBasePlayer::IsBot
295	CBasePlayer::GetPlayerMins
296	CBasePlayer::GetPlayerMaxs
297	CBasePlayer::CalcRoll
298	CBasePlayer::PackDeadPlayerItems
299	CHL2MP_Player::RemoveAllItems
300	CBasePlayer::Weapon_SetLast
301	CGameRules::FPlayerCanTakeDamage
302	CBasePlayer::Weapon_ShouldSelectItem
303	CHL2_Player::UpdateClientData
304	CHL2_Player::ExitLadder
305	CHL2_Player::GetLadderSurface
306	CHL2_Player::SetFlashlightEnabled
307	CHL2_Player::FlashlightIsOn
308	CHL2MP_Player::FlashlightTurnOn
309	CHL2MP_Player::FlashlightTurnOff
310	CHL2_Player::IsIlluminatedByFlashlight
311	CBasePlayer::UpdateStepSound
312	CHL2MP_Player::PlayStepSound
313	CBasePlayer::GetStepSoundVelocities
314	CBasePlayer::SetStepSoundTime
315	CHL2MP_Player::DeathSound
316	CHL2MP_Player::SetAnimation
317	CBasePlayer::ImpulseCommands
318	CHL2MP_Player::CheatImpulseCommands
319	CHL2MP_Player::ClientCommand
320	CHL2MP_Player::StartObserverMode
321	CHL2MP_Player::StopObserverMode
322	CHL2MP_Player::BecomeRagdollOnClient
323	CBasePlayer::SetObserverMode
324	CBasePlayer::GetObserverMode
325	CBasePlayer::SetObserverTarget
326	CBasePlayer::ObserverUse
327	CBasePlayer::GetObserverTarget
328	CBasePlayer::FindNextObserverTarget
329	CBasePlayer::GetNextObserverSearchStartPoint
330	CBasePlayer::IsValidObserverTarget
331	CBasePlayer::CheckObserverSettings
332	CBasePlayer::JumptoPosition
333	CBasePlayer::ForceObserverMode
334	CBasePlayer::ResetObserverMode
335	CBasePlayer::ValidateCurrentObserverTarget
336	CBasePlayer::AttemptToExitFreezeCam
337	CBasePlayer::StartReplayMode
338	CBasePlayer::StopReplayMode
339	CBasePlayer::GetDelayTicks
340	CBasePlayer::GetReplayEntity
341	CHL2_Player::CreateCorpse
342	CHL2MP_Player::EntSelectSpawnPoint
343	CBasePlayer::GetInVehicle
344	CBasePlayer::LeaveVehicle
345	CDataManagerBase__Unlock
346	CEmptyConVar__SetValue
347	CHL2MP_Player::BumpWeapon
348	CBasePlayer::SelectLastItem
349	CBasePlayer::SelectItem
350	CHL2_Player::ItemPostFrame
351	CBasePlayer::GiveNamedItem
352	CBasePlayer::CheckTrainUpdate
353	CHL2_Player::SetPlayerUnderwater
354	CHL2_Player::CanBreatheUnderwater
355	CHL2_Player::PlayerUse
356	CHL2_Player::PlayUseDenySound
357	CBasePlayer::FindUseEntity
358	CBasePlayer::IsUseableEntity
359	CHL2MP_Player::PickupObject
360	CBasePlayer::IsHoldingEntity
361	CHL2_Player::ForceDropOfCarriedPhysObjects
362	CHL2_Player::GetHeldObjectMass
363	CHL2_Player::GetHeldObject
364	CBasePlayer::UpdateGeigerCounter
365	CHL2_Player::GetAutoaimVector
366	CBasePlayer::GetAutoaimVector
367	CBasePlayer::GetAutoaimVector
368	CBasePlayer::ShouldAutoaim
369	CBasePlayer::ForceClientDllUpdate
370	CBasePlayer::ProcessUsercmds
371	CHL2_Player::PlayerRunCommand
372	CHL2MP_Player::CanHearAndReadChatFrom
373	ConCommandBase__IsCommand
374	CHL2_Player::ModifyOrAppendPlayerCriteria
375	CHL2MP_Player::CheckChatText
376	CDataManagerBase__Unlock
377	ConCommandBase__IsCommand
378	CBasePlayer::SetHealerAmmoRechargeTime
379	CBasePlayer::ClearSway
380	CBasePlayer::SetSway
381	CBaseCombatWeapon::GetMinRestTime
382	CHL2_Player::IsFollowingPhysics
383	CHL2_Player::InitVCollision
384	CBasePlayer::UpdatePhysicsShadowToCurrentPosition
385	DefaultCompletionFunc
386	ConCommandBase__IsCommand
387	ConCommandBase__IsCommand
388	CChildOperatorDefinition__IsObsolete
389	CDataManagerBase__Unlock
390	CBasePlayer::ResetScores
391	CBasePlayer::IncrementLivesCount
392	CHL2MP_Player::EvaluateUserData
393	CHL2_Player::EquipSuit
394	CHL2_Player::RemoveSuit
395	CBasePlayer::CommitSuicide
396	CBasePlayer::CommitSuicide
397	CBasePlayer::IsBot
398	DefaultCompletionFunc
399	DefaultCompletionFunc
400	CEmptyConVar__SetValue
401	CDataManagerBase__Unlock
402	CHL2_Player::SuspendUse
403	CHL2_Player::CommanderMode
404	CHL2_Player::GetIdleTime
405	CHL2_Player::GetMoveTime
406	CHL2_Player::GetLastDamageTime
407	CHL2_Player::IsDucking
408	CHL2_Player::Weapon_Lower
409	CHL2_Player::Weapon_Ready
410	CDataManagerBase__Unlock
411	CEmptyConVar__SetValue
412	CDataManagerBase__Unlock
413	CHL2MP_Player::HandleCommand_JoinTeam
414	CHL2MP_Player::PlantFootprint
415	CChildOperatorDefinition__IsObsolete
416	CHL2MP_Player::Weapon_DropByCommand